Difference between revisions of "Armament"
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| name = Armament | | name = Armament | ||
| player = @AaronKorr | | player = @AaronKorr | ||
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| charisma = 3 | | charisma = 3 | ||
| bravery = 4 | | bravery = 4 | ||
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===<div style="color: #000000; text-align: left; margin: 0 auto 0 auto; font-size: 100%;">''' '''</div>=== | ===<div style="color: #000000; text-align: left; margin: 0 auto 0 auto; font-size: 100%;">''' '''</div>=== | ||
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− | ==<div valign="bottom" style="background: # | + | ==<div valign="bottom" style="background: #000000; color: #FDD017; text-align: left; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #2C3539;">'''Powers, Skills, and Attributes'''</div>== |
===<div style="color: #000000; text-align: left; margin: 0 auto 0 auto; font-size: 100%;">'''Powers'''</div>=== | ===<div style="color: #000000; text-align: left; margin: 0 auto 0 auto; font-size: 100%;">'''Powers'''</div>=== | ||
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− | '''Weapon Empowerment -''' Any weapon in his possession empowers him in various ways depending on the weapon in question. Heavier weapons like a claymore tend to give him more strength and durability while a lighter weapon like a short blade would make him faster and more nimble. The empowerment itself also reflects the potency of the weapon in question, | + | '''Weapon Empowerment -''' Any weapon in his possession empowers him in various ways depending on the weapon in question. Heavier weapons like a claymore tend to give him more strength and durability while a lighter weapon like a short blade would make him faster and more nimble. The empowerment itself also reflects the potency of the weapon in question, enchantments, exotic materials, and high levels of technology further enhance this ability while the weapon condition itself has little bearing. This power however only works with items specifically made as weapons, a butcher knife for example would have no effect. |
<hr> | <hr> | ||
− | '''Weapon Affinity -''' He immediately can wield any weapon he picks up as if born to it, including knowledge of any fighting style that was used with it (tied to the psychometry power below). If an alien weapon can not normally be wielded by a human this power together with the empowerment will physically alter him to the point he could wield it. | + | '''Weapon Affinity and Adaptation -''' He immediately can wield any weapon he picks up as if born to it, including knowledge of any fighting style that was used with it (tied to the psychometry power below). If an alien weapon can not normally be wielded by a human this power together with the empowerment will physically alter him to the point he could wield it. This could mean his arm might become a tentacle if that's what was required. Consequently the adaptation renders him immune to cursed effects on any weapon he wields. |
<hr> | <hr> | ||
− | '''Weapon Enhancement -''' All weapons he wields are likewise enhanced by him. | + | '''Weapon Enhancement -''' All weapons he wields are likewise enhanced by him. Any weapon he handles is altered to it's absolute peak condition and consequently rendered all but indestructible. This power is however temporary and once free of his control will once again revert to its previous state. |
<hr> | <hr> | ||
'''Weapon Psychometry -''' Holding any weapon allows him to read the items entire history from it's creation to every single wielder of said weapon and it's uses. This knowledge also translates to knowing exactly what went into it's creation and learning how best to repair said weapon if damaged. | '''Weapon Psychometry -''' Holding any weapon allows him to read the items entire history from it's creation to every single wielder of said weapon and it's uses. This knowledge also translates to knowing exactly what went into it's creation and learning how best to repair said weapon if damaged. | ||
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===<div style="color: #000000; text-align: left; margin: 0 auto 0 auto; font-size: 100%;">'''Weapons'''</div>=== | ===<div style="color: #000000; text-align: left; margin: 0 auto 0 auto; font-size: 100%;">'''Weapons'''</div>=== | ||
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+ | He has a wide variety of weapons, the majority of which are just standard issue firearms. There are however a few that stand out among his collection: | ||
+ | |||
+ | *''Kinslayer Dagger -'' This particular dagger has an ornamental blood red stone in it's pommel. Cursed to drives the wielder mad, seeing friends and loved ones as enemies and instilling a desire to kill them. Armament's unique abilities however renders the curse impotent. He however will typically not wield it to lessen the chance of it falling into another's hands. | ||
+ | |||
+ | *''Reaver -'' A wicked looking scythe possessed of a malevolent intelligence, and like the dagger cursed as well. The curse in this case drives the wielder to kill indiscriminately as the blade drinks the blood of each victim driving the wielder slowly mad with blood lust. Even when not in use it's whispers effect anyone who has used it. And also like the dagger Armament keeps close tabs on it as he is unaffected, and likewise rarely carries it. | ||
+ | |||
+ | *''Dìon Cloiche -'' Not all of the unique weapons he possesses are cursed. This towering mountain of a blade began it's life as an unusually large claymore of Scottish origin. The blade itself has several inscribed runes upon it's surface and grants any wielder enhanced strength and durability. However in his hands this blade grants superhuman levels in Armament with a drawback, he's simply too strong with it in hand. For obvious reasons he only uses it against those that normal weapons simply wouldn't scratch, against a normal human he'd not be able to avoid killing them. Which is something he goes to great lengths to avoid. | ||
+ | |||
+ | *''Law and Order -'' The cliched naming aside, these are his twin revolvers of custom design. He had a hand in making them but due to his abilities had to get assistance with them. Particularly involving the deliberate sabotage of the trigger mechanism in each. That particular defect does not seem to hamper his ability with them and simply exists as something of an inside joke and to ensure they cannot be used in hands other than his own. | ||
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===<div style="color: #000000; text-align: left; margin: 0 auto 0 auto; font-size: 100%;">'''Friends/Allies'''</div>=== | ===<div style="color: #000000; text-align: left; margin: 0 auto 0 auto; font-size: 100%;">'''Friends/Allies'''</div>=== | ||
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Latest revision as of 20:01, 2 August 2018
The author of this article has marked this as a creative work, and would prefer that other users not edit it. Please respect this, and unless repairing a typo, spelling, or other minor technical error, think of this page as read-only. |
Armament | ||||||||||
Player: @AaronKorr | ||||||||||
Biographical Data | ||||||||||
Real Name: | Adam Grayson | |||||||||
Known Aliases: | Armament | |||||||||
Gender: | Male | |||||||||
Species: | Human | |||||||||
Ethnicity: | Caucasian | |||||||||
Place of Birth: | Lansing, MI | |||||||||
Base of Operations: | Millennium City | |||||||||
Relatives: | Susan Grayson, Mother Frank Grayson, Father Josh Grayson, Brother Melissa Grayson, Sister | |||||||||
Characteristics | ||||||||||
Age: | 28 | |||||||||
Height: | 6'-10" | |||||||||
Weight: | 218 lbs. | |||||||||
Eyes: | Green | |||||||||
Hair: | Blonde | |||||||||
Complexion: | Fair | |||||||||
Physical Build: | Athletic | |||||||||
Physical Features: | None | |||||||||
Status | ||||||||||
Fame: |
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Alignment: |
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Identity: | Secret | |||||||||
Years Active: | 2 | |||||||||
Citizenship: | US | |||||||||
Occupation: | Gunsmith | |||||||||
Education: | K-12 | |||||||||
Marital Status: | Single | |||||||||
Known Powers and Abilities | ||||||||||
Weapon Affinity and Empowerment | ||||||||||
Equipment and Paraphernalia | ||||||||||
Flexible combat armor and a variety of weapons depending on the situation. |
Physical Attributes | |||||||||
Strength |
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Weapon |
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Durability |
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Armor |
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Speed |
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Reflexes |
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Resistance |
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Stamina |
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Dexterity |
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Agility |
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Combat |
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Regen |
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Non-Physical Attributes | |||||||||
Energy |
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Psionics |
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Telepathy |
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Willpower |
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Sorcery |
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Tech. |
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Intel. |
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Knowledge |
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Charisma |
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Bravery |
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MaekadaBoxSlim created by @Maekada |
Contents
Background and Origin
Powers, Skills, and Attributes
Powers
Weapon Empowerment - Any weapon in his possession empowers him in various ways depending on the weapon in question. Heavier weapons like a claymore tend to give him more strength and durability while a lighter weapon like a short blade would make him faster and more nimble. The empowerment itself also reflects the potency of the weapon in question, enchantments, exotic materials, and high levels of technology further enhance this ability while the weapon condition itself has little bearing. This power however only works with items specifically made as weapons, a butcher knife for example would have no effect.
Weapon Affinity and Adaptation - He immediately can wield any weapon he picks up as if born to it, including knowledge of any fighting style that was used with it (tied to the psychometry power below). If an alien weapon can not normally be wielded by a human this power together with the empowerment will physically alter him to the point he could wield it. This could mean his arm might become a tentacle if that's what was required. Consequently the adaptation renders him immune to cursed effects on any weapon he wields.
Weapon Enhancement - All weapons he wields are likewise enhanced by him. Any weapon he handles is altered to it's absolute peak condition and consequently rendered all but indestructible. This power is however temporary and once free of his control will once again revert to its previous state.
Weapon Psychometry - Holding any weapon allows him to read the items entire history from it's creation to every single wielder of said weapon and it's uses. This knowledge also translates to knowing exactly what went into it's creation and learning how best to repair said weapon if damaged.
Ammunition Generation - He can generate a seemingly unlimited amount of ammunition for any weapon in his possession, from specialized bullets to trick arrows all dependent upon the weapon in question meaning he never requires a reload.
Skills
Skill 1 -
Skill 2 -
Skill 3 -
Gear and Equipment
Weapons
He has a wide variety of weapons, the majority of which are just standard issue firearms. There are however a few that stand out among his collection:
- Kinslayer Dagger - This particular dagger has an ornamental blood red stone in it's pommel. Cursed to drives the wielder mad, seeing friends and loved ones as enemies and instilling a desire to kill them. Armament's unique abilities however renders the curse impotent. He however will typically not wield it to lessen the chance of it falling into another's hands.
- Reaver - A wicked looking scythe possessed of a malevolent intelligence, and like the dagger cursed as well. The curse in this case drives the wielder to kill indiscriminately as the blade drinks the blood of each victim driving the wielder slowly mad with blood lust. Even when not in use it's whispers effect anyone who has used it. And also like the dagger Armament keeps close tabs on it as he is unaffected, and likewise rarely carries it.
- Dìon Cloiche - Not all of the unique weapons he possesses are cursed. This towering mountain of a blade began it's life as an unusually large claymore of Scottish origin. The blade itself has several inscribed runes upon it's surface and grants any wielder enhanced strength and durability. However in his hands this blade grants superhuman levels in Armament with a drawback, he's simply too strong with it in hand. For obvious reasons he only uses it against those that normal weapons simply wouldn't scratch, against a normal human he'd not be able to avoid killing them. Which is something he goes to great lengths to avoid.
- Law and Order - The cliched naming aside, these are his twin revolvers of custom design. He had a hand in making them but due to his abilities had to get assistance with them. Particularly involving the deliberate sabotage of the trigger mechanism in each. That particular defect does not seem to hamper his ability with them and simply exists as something of an inside joke and to ensure they cannot be used in hands other than his own.