Difference between revisions of "Rhema"
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| image = | | image = | ||
| caption = "Please, Don't do that." | | caption = "Please, Don't do that." | ||
− | | focus = | + | | focus = Support |
| level = 40 | | level = 40 | ||
| R&D = Mysticism (400) | | R&D = Mysticism (400) | ||
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| aliases = None | | aliases = None | ||
| species = Human (Mutant) | | species = Human (Mutant) | ||
− | | ethnicity = | + | | ethnicity = British Asian |
| age = 27 | | age = 27 | ||
| height = 5ft 5" | | height = 5ft 5" | ||
Line 22: | Line 22: | ||
| marital = Single | | marital = Single | ||
| relatives = None | | relatives = None | ||
− | | powers = Power | + | | powers = Power/Weakness Amplification |
| abilities = None | | abilities = None | ||
| equipment = None | | equipment = None | ||
Line 29: | Line 29: | ||
==Information== | ==Information== | ||
===Physical Attributes=== | ===Physical Attributes=== | ||
− | + | Her Lithe build shows her form of fitness. She jogs regularly and keeps a diet consistent to keep her form, though she is no athlete. Her smaller stature shows she likely wouldn't do much in a hand to hand fight, though can manoeuvre her self regularly. | |
===Powers and Abilities=== | ===Powers and Abilities=== | ||
− | *'''Power Amplification''': As people draw near to Rhema, they likely notice a slight tingle up their back. As you draw close to her, her uncontrolled aura of amplification takes a hold. You may notice that your super strength seems stronger, your speed seems quicker, or your laser eyes burn brighter. This will effect natural Skill, Supernatural abilities, mutations, magical or otherwise. The only thing this does not seem to effect is technology. Your gun wont shoot faster, but you may be more accurate. Your Tesla suit wont be supercharged, but you may be made aware of how to repair that faulty conductor. This is left vague so the player can choose how their character reacts to her ability. | + | *'''Power Amplification''': As people draw near to Rhema, they likely notice a slight tingle up their back. As you draw close to her, her uncontrolled aura of amplification takes a hold. You may notice that your super strength seems stronger, your speed seems quicker, or your laser eyes burn brighter. This will effect natural Skill, Supernatural abilities, mutations, magical or otherwise. The only thing this does not seem to effect is technology. Your gun wont shoot faster, but you may be more accurate. Your Tesla suit wont be supercharged, but you may be made aware of how to repair that faulty conductor. This is left vague so the player can choose how their character reacts to her ability. The power itself is not addictive, but the feeling of more power can be to most. |
− | *''' | + | *'''Weakness amplification''': When concentrating on a particular person, she can increase their weaknesses. Say if that bad guy over there normally feels pain when water hits them, they may now be knocked out if the same happens. Generally people feel pain more as well. She doesn't learn someones weaknesses, and would still have to figure them out. |
+ | **'''Touch''': Touching her, or making physical contact increases these abilities dramatically. | ||
+ | *'''Blinking''': When not stressed, she can teleport in a limited manner. Unfortunately as soon as she stresses out or loses her calm demeanour, she can't seem to get her head around the ability. | ||
===Equipment and Other Paraphernalia=== | ===Equipment and Other Paraphernalia=== | ||
− | *''' | + | *'''Suit''': Normally seen in fine suits, Rhema has a habit of wearing them. Most could tell her money from any work she once did went into making a collection of the things, and she is rarely seen without. |
===Personality and Attitude=== | ===Personality and Attitude=== | ||
+ | Quiet and reserved, Rhema is usually the wallflower of a group. She has anxiety issues, which cause her to struggle around strangers. Her mind constantly asking herself what if..? With her abilties working a lot on how close people get, she prefers to not touch people where she can. Avoiding hugs, or contact, and keeping her distance so it doesn't occur. She also prefers less crowded rooms, or to be out of the way. | ||
+ | |||
+ | When it comes to crime fighting, She is willing to try and help hero's, though avoids a direct confrontation alone. She isn't much use without help in a fight. In dire situations though she will allow a brief physical contact of an ally, and try to avoid any contact with a foe. |
Revision as of 18:07, 29 July 2018
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Contents
Information
Physical Attributes
Her Lithe build shows her form of fitness. She jogs regularly and keeps a diet consistent to keep her form, though she is no athlete. Her smaller stature shows she likely wouldn't do much in a hand to hand fight, though can manoeuvre her self regularly.
Powers and Abilities
- Power Amplification: As people draw near to Rhema, they likely notice a slight tingle up their back. As you draw close to her, her uncontrolled aura of amplification takes a hold. You may notice that your super strength seems stronger, your speed seems quicker, or your laser eyes burn brighter. This will effect natural Skill, Supernatural abilities, mutations, magical or otherwise. The only thing this does not seem to effect is technology. Your gun wont shoot faster, but you may be more accurate. Your Tesla suit wont be supercharged, but you may be made aware of how to repair that faulty conductor. This is left vague so the player can choose how their character reacts to her ability. The power itself is not addictive, but the feeling of more power can be to most.
- Weakness amplification: When concentrating on a particular person, she can increase their weaknesses. Say if that bad guy over there normally feels pain when water hits them, they may now be knocked out if the same happens. Generally people feel pain more as well. She doesn't learn someones weaknesses, and would still have to figure them out.
- Touch: Touching her, or making physical contact increases these abilities dramatically.
- Blinking: When not stressed, she can teleport in a limited manner. Unfortunately as soon as she stresses out or loses her calm demeanour, she can't seem to get her head around the ability.
Equipment and Other Paraphernalia
- Suit: Normally seen in fine suits, Rhema has a habit of wearing them. Most could tell her money from any work she once did went into making a collection of the things, and she is rarely seen without.
Personality and Attitude
Quiet and reserved, Rhema is usually the wallflower of a group. She has anxiety issues, which cause her to struggle around strangers. Her mind constantly asking herself what if..? With her abilties working a lot on how close people get, she prefers to not touch people where she can. Avoiding hugs, or contact, and keeping her distance so it doesn't occur. She also prefers less crowded rooms, or to be out of the way.
When it comes to crime fighting, She is willing to try and help hero's, though avoids a direct confrontation alone. She isn't much use without help in a fight. In dire situations though she will allow a brief physical contact of an ally, and try to avoid any contact with a foe.