http://primusdatabase.com/api.php?action=feedcontributions&user=Gijoespouse&feedformat=atomPRIMUS Database - User contributions [en]2024-03-28T11:47:17ZUser contributionsMediaWiki 1.23.6http://primusdatabase.com/index.php?title=File:Faith_reference_sheet.jpgFile:Faith reference sheet.jpg2019-09-21T15:01:49Z<p>Gijoespouse: Gijoespouse uploaded a new version of &quot;File:Faith reference sheet.jpg&quot;</p>
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<div></div>Gijoespousehttp://primusdatabase.com/index.php?title=Tesseract_(@gijoespouse2)Tesseract (@gijoespouse2)2018-10-13T01:16:15Z<p>Gijoespouse: Hey I should keep up with this character's age</p>
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<div align="center">[[Image:Tess header.png]]</div> <br />
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<div align="center"><div style="font-size: 18px; color: #B2E7FE; background-color:#00498A; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''TABLE OF CONTENTS'''</div></div><br />
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<div align="center">'''[[Tesseract_(@gijoespouse2)#Personality|<span style="color:#130003">PERSONALITY</span>]] • [[Tesseract_(@gijoespouse2)#Abilities|<span style="color:#130003">ABILITIES</span>]] • [[Tesseract_(@gijoespouse2)#Weaknesses|<span style="color:#130003">WEAKNESSES</span>]] • [[Tesseract_(@gijoespouse2)#Equipment|<span style="color:#130003">EQUIPMENT</span>]] • [[Tesseract_(@gijoespouse2)#Backstory|<span style="color:#130003">BACKSTORY</span>]] • [[Tesseract_(@gijoespouse2)#Affiliations|<span style="color:#130003">AFFILIATIONS</span>]] • [[Tesseract_(@gijoespouse2)#Friends|<span style="color:#130003">FRIENDS</span>]] • [[Tesseract_(@gijoespouse2)#Foes|<span style="color:#130003">FOES</span>]] • [[Tesseract_(@gijoespouse2)#Gallery|<span style="color:#130003">GALLERY</span>]] • [[Tesseract_(@gijoespouse2)#Miscellaneous|<span style="color:#130003">SOUNDTRACK</span>]] • [[Tesseract_(@gijoespouse2)#Miscellaneous|<span style="color:#130003">OOC NOTES</span>]] • [[Tesseract_(@gijoespouse2)#Comments|<span style="color:#130003">COMMENTS</span>]]'''</div> <br />
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| title =The Chronokinetic<br />
| name =<span style="color:#000000">Tesseract</span><br />
| supergroup =[[File:POTWglobelogo.png|185px|link=Protectors of the World]]<br />
| SGrank=Member<br />
| otheraff =[[Secret Protectors]]<br />
| formert =Daemon Spawn<br />
| image =Tesseract commission.png<br />
| motto ="It is far more important to do the right thing t han it is to hold to the letter of the law."<br />
| player =[[File:Playerpage-global header.png|100px|left|link=User:Gijoespouse]]<br />
| realname = Imani Abbot <br />
| alias = Tess, NaughtyThoths, ANONsi<br />
| gender = Female<br />
| species = Human<br />
| birthdate = January 21, 1989<br />
| birthplace = Dallas, TX<br />
| location = Millennium City<br />
| relatives = Malcolm and Latavia Abbot (parents), Colby and Estelle Abbot (paternal grandparents)<br />
| age = 29<br />
| height =5'8"<br />
| weight = 140 lbs<br />
| eyes = Light brown<br />
| hair = Black<br />
| complexion = Dark skinned<br />
| build = Tall, trim but with some feminine curves<br />
| features = None<br />
| identity= Confidential<br />
| citizen = US Citizen<br />
| marital = Single<br />
| occupation = Hacktivist, Agent<br />
| education = College graduate<br />
| fame = 7<br />
| powers =Tetradimensional Existence, Duplication and Teleportation via Chronokinesis, Chronal Daggers, Chronal Regeneration, and Localized Time Dilation Fields<br />
| gear= Tactical Suit, Enhanced Visor, Mini-Computer, Temporal Tracker, and Utility Belt<br />
| strength =2<br />
| intellect=5<br />
| combat=3<br />
| durability =3<br />
| speed =10<br />
| agility =3<br />
| dexterity =4<br />
| charisma =4<br />
| weaponry =1<br />
| sorcery =2<br />
| energy =3<br />
| psionics =2<br />
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===<span style="font-size: 1px; color:#F3FBFF">Personality</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #B2E7FE; background-color:#00498A; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''PERSONALITY:'''</div></div><br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;Imani Abbot has a passionate, albeit it bubbly, personality, with a strong sense of justice and purpose. She's not one to stand by and do nothing when she sees injustice in front of her. It is very difficult for her to just ignore such things, and sometimes she just doesn't know when to quit and just let it go. She's pretty vocal about her views, often times speaking before fully thinking out what it is she's saying. It's no surprise that some people consider her to be highly opinionated, but you couldn't ask for a more staunch, adamant supporter in your corner. Despite a streak of stubbornness, she will apologize if it turns out she's wrong. Playing into her inability to just let wrongs go unanswered is her tendency to get frustrated when she hits a dead end or is forced to abandon the quest. She beats herself up, begins to doubt herself. She has a habit of indulging dissembling humor and sarcasm when upset, as opposed to just getting to the center of what's actually bothering her.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;While Imani has all the right qualities that a hero should have, she also has a bit of a Robin Hood complex. If we were talking about a DnD alignment, she'd definitely Chaotic Good. She's far more concerned with doing the right thing and helping others than she is with following the letter of the law. She would much rather stand for what is morally right in her mind, even if it means breaking the law to do it. To date she hasn't run afoul of law enforcement, but this trait of hers is bound to eventually become a problem.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;When working with other heroes, Imani tends to be a team player. She very much knows her role, which more often than not means she's information gathering, extracting civilians, or she's a one woman diversionary tactic. She tends to defer to those more experienced than herself, until such a time as orders come into conflict with her own personal beliefs. While she definitely will vocally question an order if she doesn't agree with it, she more often than not will grudgingly go along with them...to an extent, anyway.</div> <br />
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===<span style="font-size: 1px; color:#F3FBFF">Abilities</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #B2E7FE; background-color:#00498A; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''ABILITIES:'''</div></div><br />
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:<div style="font-size:16px;color:#120021">'''Tetradimensional Existence'''</div><br />
<div style="font-size:14px">Imani's powers are based largely on the scientific theory of the tesseract, a four-dimensional construct approximated in three-dimensional terms as a cube suspended within a cube. When an industrial accident resulted in her body being struck by dimensional particles, she was given the ability to change the vibration of her molecules in a way that causes her to enter into a state of tetradimensional existence. This leaves her with the potential to do a lot of things while breaking the rules that apply to a three-dimensional world, most notably the ones that apply to time and space. This state of existence is the basis for all of her chronokinetic abilities.<br><br></div> <br />
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:<div style="font-size:16px;color:#120021">'''Duplication'''</div><br />
<div style="font-size:14px">While not the correct term for this ability, it's the only label she can think of to give it. She can cause multiple instances of herself to appear at the same time. These are not copies, clones or doppelgangers. She can occupy the same physical space harmlessly with...well, herself. Multiple instances of herself may interact as if they are different people, but are, in fact, just more of herself. The advantage is that what one Imani knows, the others will know. When using this ability, she may appear to occasionally flicker or appear to move in stop motion, especially when there's a bunch of Imanis at once.[[File:Afterlaughspotw.jpg|350px|right]]<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Teleportation'''</div><br />
<div style="font-size:14px">Again, the label's not entirely correct. Just as Imani can make instances of herself appear in a certain space in time, she can also move herself in the same fashion. This allows her to move great distances instantly, even appear at different points in time. Her ability to use this power is a bit imperfect, especially when trying to go to places and times she's never been to before. The less familiar she is with where she's going, the higher the chances that she's not going to wind up when and where she desires.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Chronal Daggers'''</div><br />
<div style="font-size:14px">Imani is able to focus her abilities into wedge shaped daggers of chronal energy, which can either be thrown or used to charge melee strikes. The efficacy of these daggers degrades based on how many versions of herself are in the area. Depending on how much of a charge she puts into the daggers, the effects of being struck can be as minor as being sent back in time a few seconds (real life rubberbanding) to as major as becoming completely out of sync with current time (in effect locking the target in stasis).<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Chronal Regeneration'''</div><br />
<div style="font-size:14px">Because she lives in a constant state of tetradimensional existence, Imani's body heals itself at an accelerated rate. This ability is passive, meaning she doesn't have to do anything to activate it. The regeneration isn't something that happens rapidly, but in general her recovery time is half that of a normal, non-super powered individual.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Localized Time Dilation Field'''</div><br />
<div style="font-size:14px">Imani can focus and generate a burst of chronal energy in a 10 foot sphere around her, throwing people and objects caught within the field into a real life lag state. The further into the sphere the person/object gets, the slower they move. The length of time the field can be sustained depends greatly on how many versions of herself are in the area. If she teleports while a field is up, it will abruptly drop. Imani is immune to the effects of the field. Special note for speedsters: speedsters will find that while they are robbed of their super speed, they aren't slowed down nearly as much as nonspeedsters.<br><br></div> <br />
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:<div style="font-size:16px;color:#120021">'''Psionic Resistance'''</div><br />
<div style="font-size:14px">While Imani has normal resistances to most everything, she does have some resistance to telepathy and mental domination. Because she's not always entirely part of three dimensional space, it creates a weird sort of mental screen that makes it difficult to perceive her thoughts or get a hold of her psyche. ''However'' this does not mean she's completely immune. A sufficiently powerful psychic who is open minded enough and has the intellect to detect that she's not entirely part of this dimension, and can intuit where her psyche is at (for lack of a better way to put it) can reach her with their abilities.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Additional Skills'''</div><br />
<div style="font-size:14px">Beyond her tesseract based powers, Imani has learned some basic combatives training (so that she can learn the right way to throw a punch) and is a talented hacker (hence the hactivist occupation).</div><br />
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===<span style="font-size: 1px; color:#F3FBFF">Weaknesses</span>===<br />
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:<div style="font-size:16px;color:#120021">'''The Mind's The Limit'''</div><br />
<div style="font-size:14px">Remember the Little Engine That Could, and his mantra, “I think I can, I think I can?” If Imani doesn't think she can do something, it won't happen. She has to really believe she's capable of doing a thing with her powers for it to work. For simple things, such as calling up two or three instances of herself, or making relatively short teleportation hops, this isn't an issue. But the more complicated the task, the more she may doubt her ability to pull it off, therefore basically sabotaging herself.<br><br></div> <br />
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:<div style="font-size:16px;color:#120021">'''Sobriety's A Must'''</div><br />
<div style="font-size:14px">The majority of Imani's powers are at their most effective when she is able to maintain focus. Introduction of mind altering substances will greatly effect her performance. In fact, depending on potency of the substance, they stand a good chance of completely negating her ability to use her powers.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Too Much Information'''</div><br />
<div style="font-size:14px">Because what one Imani knows, all the others know, sometimes there's just simply too much incoming information coming in at one time. This can lead to dizziness, disorientation, and in extreme cases simply blacking out and causing the other instances to vanish.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''I'm Not A Physicist'''</div><br />
<div style="font-size:14px">If Imani happened to be a theoretical physicist, she would probably have a much firmer grasp on just how much power is at her disposal. However, she's not, and therefore she only has access to a fraction of her potential. And unless something drastic were to happen to her understanding of the theory behind her abilities, she never will meet that potential.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Just A Human'''</div><br />
<div style="font-size:14px">She is just as vulnerable and prone to injury and sickness as any other human being. The downside to that is that any injuries she sustains carry over to any other instances that are out and about at the time.</div><br />
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===<span style="font-size: 1px; color:#F3FBFF">Equipment</span>===<br />
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:<div style="font-size:16px;color:#120021">'''Tactical Suit'''</div><br />
<div style="font-size:14px">Imani's combat suit was created by Dr. Stan Gladwell of the Goodman Institute, with the aid of fellow Protector [[Sparrowhawk]]. Crafted from an ultra-light, flexible, sleek material that is as durable (if not more durable) than Kevlar armor provides her protection without forsaking freedom of movement. The polymers comprising the material provides protection against bladed weapons and moderate protection against small caliber rounds. For the occasions where she needs to throw a punch or a kick, she has Kevlar guards worked into the knuckles of her gloves, and the shins and knees of her boots.<br><br></div><br />
[[File:Jmnp tess resize.png|350px|right]]<br />
:<div style="font-size:16px;color:#120021">'''Enhanced Visor'''</div><br />
<div style="font-size:14px">Imani's visor does more than conceal her identity. An LED illuminated display creates an overlay on the inside of the lenses, positioned in a way that it doesn't obstruct view. The overlay in default mode displays what communication frequency she's using as well as the ID of others speaking on that frequency. When she makes use of her Mini-Computer, they provide the visual and audio output for the data she's working on, whether it's a system she's hacking or the results of a scan she's running. Transducers located in the ear caps relay sound through bone conduction, allowing her to listen to comm traffic or any kind of audio signal she may be tapped into. The ear caps also make use of technology similar in nature to Bluetooth, giving her the ability to speak over communication frequencies while keeping her hands free to do what needs to be done.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Mini-Computer'''</div><br />
<div style="font-size:14px">An upgrade to Imani's original Palm Computer, this device is mounted in a holster located at the top of her left glove. This powerful little device has a touchpad surface, and it outputs to the enhanced visor she wears. She has loaded it with a number of hacking/cracking programs, as well as scanning applications. It has a variety of ports along its length to allow her to interact with just about any computer or device.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Temporal Tracker'''</div><br />
<div style="font-size:14px">This device is mounted at the top of her right glove. Its purpose is to track Imani's movements when using her chronokinesis. It emits a carrier wave along a subspace frequency, which is in turn monitored by researchers at the Goodman Institute. For now, it's purpose is for Dr. Stan Gladwell to gather further data about her abilities, but it potentially be used to track her if she needs to do any kind of time-travelling.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Utility Belt'''</div><br />
<div style="font-size:14px">Imani wears a utility belt so that she has extra storage on her person when on mission. It's made of the same durable material as her tactical suit, and has six compartments. Generally you can find the following items in her utility belt:<br><br />
• Empty flashdrives<br><br />
• Flashdrives with pre-loaded viruses<br><br />
• Zip Ties<br><br />
• LED Flashlight</div> <br />
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===<span style="font-size: 1px; color:#F3FBFF">Backstory</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #B2E7FE; background-color:#00498A; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''BACKSTORY:'''</div></div><br />
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<div align="left">[[File:TessMD.jpg|350px|left]]&nbsp;&nbsp;&nbsp;&nbsp;Imani was born and raised in Dallas, TX, the daughter of a school teacher and a state politician. She spent a lot of time around her grandmother and grandfather. They were both very active in the civil rights movement in Texas, and had even made the trek to DC to watch Dr. Martin Luther King, JR give his iconic “I Have A Dream” speech. Imani hung on every word as they spoke of the struggles they faced back then, and it was no surprise that these stories played a great part in shaping her attitudes toward issues of injustice. She followed in their footsteps as she got older, though instead of taking to the streets to march, she took to the internet. She joined a hacktivist group called Daemon Spawn during her junior year of high school, where she adopted the handle “NaughtyThoths.” She was an active member of the organization until 2012. Daemon Spawn's mission was to expose corporate greed and misconduct. Their common tactic was to compromise the network security of these corporations, lift incriminating evidence, and then leak it to media outlets. Members of the group commonly took on monikers that nodded to creatures of myth associated with knowledge keeping – NaughtyThoths (Thoths, referring to Thoth, instead of thoughts) and Odintchano (Odin and 'Oh didn't you know') for example.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;In the summer of 2012, Daemon Spawn turned its attention toward the Heinlein Aerospace facility in Frontera, TX. They believed the company was blatantly taking advantage of poorly enforced environmental regulations in the state. Repeated attempts were made to dig up some kind of dirt, to find anything incriminating to leak to the media. Eventually, it was decided that someone needed to get into the facility and access the systems that way. It was risky, but two volunteers stepped forward: Imani and another Daemon Spawn member named CoyoTease. They arranged to join a tour of the facility, and the plan was for CoyoTease to make a scene while Imani slipped off to complete their mission. Not only did the plan fail, but it failed in a completely unexpected manner...<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Technicians at Heinlein were working on a revolutionary new method of dimensional travel as part of a contract with UNTIL. The day that Imani and her co-conspirator arrived for their tour was the day they were set to conduct their very first test. A containment failure caused a release in unstable dimensional particles. They flooded the facility, breached its walls, and soon enveloped the entire bordertown of Frontera. It all happened so quickly that there wasn't time to issue an evacuation: within 10 minutes, the town of Frontera was simply gone. When officials finally made it on scene, Imani was the only person left. Scientists from the Goodman Institute were brought in to examine why she survived when no one else had.<br><br />
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[[File:Accident Headline.jpg|right|250px]]&nbsp;&nbsp;&nbsp;&nbsp;The rest of 2012 went by in a surreal blur. Goodman's brightest were stumped, and eventually came to the conclusion that there must have been something in Imani's DNA that had allowed her to survive the accident. They assigned Dr. Stan Gladwell to her case to determine the full ramifications of her exposure, and what it could do to her in the long run. She went into litigation with Heinlein's legal team, where she was faced with a difficult choice. If she chose to press on with charges, they would expose what the fact that she was a member of a notorious hacktivist group. This would ruin her father's political chances at a House Representative run in the next election cycle, and likely put an end to his career in the state of Texas as well. She would be turned over to the FBI, and be made to reveal the identities of other members of Daemon Spawn, whether by forcing testimony from her or gaining that information when they seized and searched her equipment. If she chose to settle and sign a non-disclosure agreement, they would agree to not disclose the true nature as to why she was there to start with. Unnerved by the fact she didn't know what was happening to her, fearful of exposing Daemon Spawn, and not wanting to bring scandal and shame on her family, she agreed to the terms.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;While all of this was going on, strange things kept happening to her. These events culminated into Imani actually running into herself coming in a door she was about to walk out of. A panicked call to Dr. Gladwell led to even more tests. In the fall of 2013, the scientist and his team determined that the unstable particles that she had been exposed to had altered her molecules. What was happening in the times where she randomly appeared places and when she was seeing multiples of herself was that her molecules were vibrating in such a manner that she was entering the fourth dimension. Gladwell termed it as entering a 'state of tetradimensional existence' that allowed her to essentially ignore common rules of the third dimension. There were many talks about the possibilities of her newfound abilities that, quite frankly, left her with a migraine and her head spinning. But what she did get out of all of that was that she had powers. And now new possibilities were coming to mind. Thanks to the NDA, she had basically laid her identity as NaughtyThoths to rest. And while she had no intention of poking the bear and going after Heinlein, she could continue her mission in a new way. She could do this, while helping people in need at the same time.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;A few months and many consultations with Dr. Gladwell later, two new identities were formed: Tesseract and ANONsi. The skills that had led to her recruitment into Daemon Spawn now helped her bring criminals to justice when the judicial system failed. ANONsi has become a name dreaded by those trying to navigate the loopholes in the justice system to avoid conviction, coming forward with condemning evidence that has led to the indictments of several corrupt politicians and underhanded CEOs in Texas. Tesseract, on the other hand, is taking a bit longer to really become a household name. She recently made national headlines when she was caught on camera evacuating bank robbery hostages. The Goodman Institute, specifically Gladwell's team, contacted her shortly after, asking if she would be willing to move to Millennium City, where the bulk of their work was being done in a high tech facility. It would allow them to monitor her power progression, and advise her as she grows fully into them. She agreed, and headed up to Michigan, where she currently resides.<br><br />
<br><br />
[[File:Potwsupero.jpg|left|350px]]&nbsp;&nbsp;&nbsp;&nbsp;Little did Imani know that her heroic actions during the bank robbery had not only caught the attention of Dr Gladwell's team, it had also come to the attention of [[Sparrowhawk]] of the [[Protectors of the World]]. Ever with a mind to expanding the capabilities of the world renowned team, the leader of the Protectors sought to bring in Imani's unique chronokinetic abilities and her computer related skillset. Imani accept the invitation, and it's been a wild ride ever since. While Dr Gladwell had always stated that the potential of her powers was vast, she had no idea just how much she could do. Since joining the group, she's learned she can do far more than what she originally believed she could, even finding unique applications for many of her abilities. She doesn't always see eye to eye with some of her teammate, especially where right versus law is concerned, but for the most part she gets along with them all. Thanks to joining the team, she's made some friends as well - [[Captain Adamant]] and [[Imp (Angel Anderson)|Imp]]. There are times where she seriously wonders whether or not she'll be allowed to stay on with the group. She's not got the experience that others in the group do. And if the others knew about her background, they might not be okay with her being there. For that reason, she figures she'll give it all that she's got and enjoy the experience while she can.<br><br></div> <br />
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===<span style="font-size: 1px; color:#F3FBFF">Affiliations</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #B2E7FE; background-color:#00498A; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''AFFILIATIONS:'''</div></div><br />
</div><br />
<br />
<br />
<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''[[Protectors of the World]]:''' Tess joined the ranks of the Protectors of the World in June 2015. Her first mission with the group saw her and others of the group thrown back in time. ''HEY DRAW THIS OUT AND REWRITE IT A BIT, OKAY?''<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;''''[[Secret Protectors]]:''' Insert stuff here<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;'''Daemon Spawn:''' A hacktivist group that was formed in 2002. Imani was an active member between 2008 and 2012. Daemon Spawn's mission was to expose corporate greed and misconduct. Their common tactic was to compromise the network security of these corporations, lift incriminating evidence, and then leak it to media outlets. Members of the group commonly took on monikers that pay homage to mythical creatures and deities associated with knowledge.</div> <br />
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===<span style="font-size: 1px; color:#F3FBFF">Friends</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #B2E7FE; background-color:#00498A; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''FRIENDS:'''</div></div><br />
</div><br />
<br />
<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''Dr. Stan Gladwell[https://www.youtube.com/watch?v=_JMdrwwF6WM ♫]:''' Born in Wales, Stan graduated at the top of his class from Cambridge. He was recruited fresh from University to join L'Institut Thoth. He worked there for five years, before resigning his commission, citing that he was uncomfortable with the organization's work with known villains (even when said work is benign in nature). From there he was hired on with the Goodman Institute. His first assignment was a strange incident in southern Texas, where an entire town save one person had vanished. He was assigned to Imani's case, and the two took to one another quickly. He serves as advisor and confidante, and knows more about her life than anybody else.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;'''[[Captain Adamant]]:''' At first Imani saw what most people do when they meet Captain Adamant: a very strong, very solid, very ''boring'' straight laced person. After spending more time with Carter beyond missions, she found that there was more to him than that. Out of all of her teammates, she trusts him the most. She considers him to be the brother she never had.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;'''Ajax:''' Ajax is Carter's German Shepherd, who used to be a guard dog for his former owner. Imani volunteered to walk Ajax after Carter commented the dog had been restless. Plus he's a great dog and she had a ton of free time to fill. Walking Ajax is the highlight of her day, and she tends to open up more to the canine than she does to anybody else.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;'''[[Imp_(Angel Anderson)|Imp]]:''' Imani took to Angel fairly quickly. She's really the only female friend she has in Millennium City. She admires the way Angel can be so tolerant and positive when people judge her for her devil-ish appearance.</div> <br />
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===<span style="font-size: 1px; color:#F3FBFF">Foes</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #B2E7FE; background-color:#00498A; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''FOES:'''</div></div><br />
</div><br />
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:<div style="font-size:18px;color:#000">'''Larry the Seagull Guy'''</div><br />
<br />
'''<div>Name:''' Larry Hamlin<br><br />
'''Abilities:''' Animal communication (specifically birds, primarily seagulls)<br><br />
'''Occupation:''' Hobo under the docks<br><br />
'''Status:''' At Large<br></div><br />
<br />
<div>&nbsp;&nbsp;&nbsp;&nbsp;First encountered in Vancouver, Larry has the ability to commune with and command seagulls. Lonely, sad, and a bit on the pathetic side. He attempted to cause trouble during an evacuation, seeking money to pay for medical costs for his sick dog. Rather than arrest him, Tess made (un)wise use of Protectors' resources to make sure Larry's canine companion was taken care of.</div><br />
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:<div style="font-size:18px;color:#000">'''Rift [https://www.youtube.com/watch?v=U0g3Wja-Zqg ♫]'''</div><br />
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[[File:Rift headshot.jpg|left|150px]]'''<div>Name:''' Conner Blackwood<br><br />
'''Abilities:''' Duplication, Teleportation, Chronokinesis<br><br />
'''Occupation:''' Hacker, Cheater McCheaterson<br><br />
'''Status:''' At Large<br></div><br />
<br />
<div>&nbsp;&nbsp;&nbsp;&nbsp;Conner Blackwood, previously CoyoTease of the hacktivist organization Daemon Spawn. He was caught up in the same dimensional accident that resulted in Imani gaining her powers. It was believed that he, and the other residents of Frontera, were lost, dead as a result of the incident. In 2015, it was discovered that he was indeed alive, and somehow trapped in a section of the 4th dimension that Tess simply called ''in-between''.</div> <br />
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===<span style="font-size: 1px; color:#F3FBFF">Gallery</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #B2E7FE; background-color:#00498A; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''GALLERY:'''</div></div><br />
</div><br />
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<center><br />
<gallery perrow="16"><br />
<br />
File:Tesseract reference sheet 2.0.png|Tesseract's original costume<br />
File:PotW2015.png|Protector's Group Shot (Tesseract seen upper left). Art by [http://mjbarrosm.deviantart.com/ MJB]<br />
File:VoreenTessPari.jpg|Voreen & Tesseract. Art by [http://parikuu.deviantart.com/ Parikuu]<br />
File:TessMD.jpg| Art by Moonduck<br />
File:Tess-hazumonster.png|Art by Hazumonster<br />
File:Potwsupero.jpg|Art by SuperOotoro<br />
File:Tess 2.0 reference sheet.png|Tesseract's costume from 2015-2017<br />
File:Tesseract by joemdavis-resize.png|Art by Joe M Davis<br />
File:JMNTess.png|Art by JMN<br />
File:1862016 commission 2 tesseract resize.png|Art by JMN<br />
File:Tess by smackwell.png|Art by Smackwell<br />
File:Tess 3.0 reference - pdb size.jpg|References for Tesseract's costume from 2017 to current<br />
File:Tesseract commission.png|Art by Beansnake<br />
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===<span style="font-size: 1px; color:#F3FBFF">Miscellaneous</span>===<br />
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<div style="font-size: 16px; color: #B2E7FE; background-color: #00498A; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''SOUNDTRACK:'''</div></div><br />
<div style="padding:10px"><br />
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[https://www.youtube.com/watch?v=dQfMcF1AfIg Dance of Swords (Remix)]<br />
<br />
[https://www.youtube.com/watch?v=LeHSdyRuZB8 Alone Together]<br />
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[https://www.youtube.com/watch?v=U0g3Wja-Zqg Breaking Bad Theme]<br />
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[https://www.youtube.com/watch?v=_JMdrwwF6WM Too Late (Instrumental)]<br />
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<div style="font-size: 16px; color: #B2E7FE; background-color: #00498A; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''OOC NOTES:'''</div></div><br />
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<div align="left"><br />
• Does your character work for or with the Goodman Institute? Then it's possible you may have met Tesseract and/or Dr. Gladwell.<br />
<br><br />
• Imani's father, Malcolm Abbot, is a Republican representative for the state of Texas in the House of Representatives. If your character follows politics, then they may be familiar with the fact that he tends to follow party lines on most all issues.<br />
<br><br />
• Tesseract's face claim is [http://www.imdb.com/name/nm0365140/ Naomie Harris].<br />
<br><br />
• Dr. Stan Gladwell's face claim is [http://www.imdb.com/name/nm4491241/ George Blagden].</div><br />
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===<span style="font-size: 1px; color:#F3FBFF">Comments</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #B2E7FE; background-color:#00498A; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''COMMENTS:'''</div></div><br />
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<div align="left">''Have you worked alongside Tesseract? Feel free to leave a comment below!''<br />
<br><br />
<br />
''"Tesseract is still rather new to this business. There's untapped potential there and a fighting spirit that will get her where she needs to go. In some ways she may be my 'special project'... her greatest setback is only her mind and imagination. When her barriers are finally let down I do believe the sky is the limit for her. She only needs time, and she's got that in spades."'' - [[Sparrowhawk|<span style="color:#002EB8">Sparrowhawk</span>]]<br />
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[[File:1862016 commission 2 tesseract resize.png|350px|left]]''"Tess is like, not all that powerful and super powerful at the same time, man. I mean like I can move mountains with a yawn and I still feel like I couldn't pull off half the stuff she does when it comes down to it. Like, she's someone to look up to, really."'' - [[Stonemason|<span style="color:#002EB8">Stonemason</span>]]<br />
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''"I wonder about Tesseract's powers and abilities. They almost seem simple on the surface, but...I have a feeling that if she puts her mind to it, she could do so much more with them. Woe to those who are opposed to her once that happens."'' - [[Razira|<span style="color:#002EB8">Razira</span>]]<br />
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''"Tess? She seems alright. I'm confident she'll use the power at her fingertips responsibly."'' - [[Artifist|<span style="color:002EB8">Artifist</span>]]<br />
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''"She seems super nice and pretty handy in a fight. I look forward to getting to know her!"'' - [[Kara McIlroy|<span style="color:002EB8">Keioseth II</span>]]<br />
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''"If I've learned anything, it's that there's a time for all things. Tesseract is our team's wild card, our ace in the hole. Her and I don't always see eye-to-eye, but her powers have bailed us out more times than we can count. She's also a very...passionate woman. If you need somebody to back you up - or pick you up - there's no one better. I...know this from experience."'' - [[Captain Adamant|<span style="color:002EB8">Captain Adamant</span>]]<br />
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''"Imani is great, She's passionate and driven. She's good to have as a friend and you can bet that she'll have your back when you need her. Also, She almost slapped the taste out of the mouth of an old lady that was giving me crap cause I look like a devil."'' - [[Imp (Angel Anderson)|<span style="color:002EB8">Imp (Angel Anderson)</span>]]<br />
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''"To a more ignorant person, Imani might seem like one of the weaker links in the Protectors' chain - but see, I know a thing or two about temporal physics, and get this: Tess might not always believe it, but she's one of the most powerful members on the team. I'm glad she's as sensible as she is - her awesome powers are just a great bonus."'' - [[The Peacemaker|<span style="color:002EB8">The Peacemaker</span>]]<br />
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''"She's quick on her feet and knows how to use her head. You can't ask for more when it comes to... replacement henchmen."'' - [[Dr. Kaufmann|The Doctor]]<br />
<br />
''"Sometimes I wonder if we are long lost twins, since she can teleport too. Either way, Imani is very professional and a wonderful teammate."'' - [[African Violet]]<br />
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''"Composed, professional, and socially responsible. And damn powerful to boot! I like this girl!"'' - [[Thundrax]]<br />
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''"Seriously, don't bother with that fancy new security system. Save yourselves some money evil dudes. It'll just get TesseREKT!"'' - [[Jinn]]</div><br />
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{{Protectors}}<br />
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{{Secret Protectors}}<br />
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[[Category:Character]] [[Category:Female]] [[Category:Replication]] [[Category:Hero]] [[Category:Teleportation]] [[Category:Hacker]] [[Category:Activist]] [[Category:Protectors]] [[Category:Secret Protectors]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=FaithFaith2018-09-07T13:32:00Z<p>Gijoespouse: Lol whoops she had a birthday on 9/1</p>
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<font style="font-size:16px;color:#120021; font-family: Calibri, Candara, Segoe, Optima, Arial, sans-serif;"><br> <br />
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<div align="center">[[Image:Faith title header.png]]</div> <br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''TABLE OF CONTENTS'''</div></div><br />
</div><br />
<br />
<div align="center">'''[[Faith#Personality|<span style="color:#130003">PERSONALITY</span>]] • [[Faith#Abilities|<span style="color:#130003">ABILITIES</span>]] • [[Faith#Weaknesses|<span style="color:#130003">WEAKNESSES</span>]] • [[Faith#Equipment|<span style="color:#130003">EQUIPMENT</span>]] • [[Faith#Backstory|<span style="color:#130003">BACKSTORY</span>]] • [[Faith#Affiliations|<span style="color:#130003">AFFILIATIONS</span>]] • [[Faith#Friends|<span style="color:#130003">FRIENDS</span>]] • [[Faith#Foes|<span style="color:#130003">FOES</span>]] • [[Faith#Gallery|<span style="color:#130003">GALLERY</span>]] • [[Faith#Soundtrack|<span style="color:#130003">SOUNDTRACK</span>]] • [[Faith#OOC Notes|<span style="color:#130003">OOC NOTES</span>]] • [[Faith#Comments|<span style="color:#130003">COMMENTS</span>]]'''</div> <br />
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{{ProtectorsBox<br />
| header = #FBEC5D<br />
| font1 = #130003<br />
| font2 = #130003<br />
| bg1 = #960018<br />
| bg2 = #960018<br />
| bg3 = #FFFFFF<br />
| cell1 = #960018<br />
| cell2 = #FFFACF<br />
| cell3 =#FFFFFF<br />
| title =Knight Templar<br />
| name =<span style="color:#960018">Faith</span><br />
| supergroup =[[File:Prog12.png|200px|left|link=The Progeny]]<br />
| SGrank=Leader<br />
| otheraff =[[File:Templars header.png|200px|Modern Order of the Knights Templar]]<br />
| formert =N/A<br />
| image =Faith by jellyemily-dbwhu56 - pdb resize.jpg<br />
| motto ="You shall see the glory of my God not through my words, but through my actions."<br />
| player =[[File:Playerpage-global header.png|100px|left|link=User:Gijoespouse]]<br />
| realname =Erin Mason<br />
| alias = Erin Reyes (maiden name), Lady Reyes, Angel, Half-Pint, Short-Stack<br />
| gender = Female<br />
| species = Human<br />
| birthdate = September 1st<br />
| birthplace = Manila, Philippines<br />
| location = Millennium City<br />
| relatives = Monsignor Michael Mendoza (adopted father - deceased)<br />
| age = 19<br />
| height =5'1"<br />
| weight = 124 lbs<br />
| eyes = Light brown<br />
| hair = Black<br />
| complexion = Medium complexion<br />
| build =Toned, lithe, and compact<br />
| features = Scarred gashes on her right shoulder and forearm; laceration scar running from navel to breastbone; GSW scar on right shoulder; knife wound scar between navel and ribcage<br />
| identity= Confidential<br />
| citizen = Filipino Citizenship<br />
| marital = Married to [[Kid Ballistic]]<br />
| occupation = Student, apprentice, and member of the Modern Order of the Knights Templar<br />
| education = High school<br />
| fame = 4<br />
| powers =Divine healing, celestial blasts, swordfighting, and some hand-to-hand combat training<br />
| gear= Two One-handed swords, pressurized holy water gun with cannisters, charm bracelet with various religious paraphernalia<br />
| strength =2<br />
| intellect=3<br />
| combat=5<br />
| durability =4<br />
| speed =2<br />
| agility =4<br />
| dexterity =4<br />
| charisma =5<br />
| weaponry =3<br />
| sorcery =3<br />
| energy =5<br />
| psionics =2<br />
| boxalign = left<br />
|}}<br />
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===<span style="font-size: 1px; color:#EEE7E4">Personality</span>===<br />
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</div><br />
<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;Erin possesses many qualities that one might expect of a knight. She is calm, patient, and loyal to a fault. She tends to see the best in the people around her, and feels that those who do wrong should be given a chance to redeem themselves. That's not to say she's a pushover entirely. While she is friendly to most everyone she meets, she is not so quick to extend full trust to just anybody. Once her trust is earned, however, you'll never find a more loyal person to have in your corner. She's not the type to nag, and despite the fact that she holds Christian beliefs, she's not judgmental and prefers not to proselytize. If anything, she believes she can do more good for her fellow man by demonstrating how to be a good person, and by showing what the power of faith can do for a believer. In other words, rather preach at people, she lets her good deeds do the talking.<br><br />
<br><br />
Some of that warm and fuzzy quality Erin has about her cools a bit in the presence of evil, supernatural entities. She was brought up in an order who's primary function in modern times is to defend mankind from DEMON, after all. In the presence of such evil, she is steadfast, stoic, and unfaltering.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Abilities</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''ABILITIES:'''</div></div><br />
</div><br />
<div align="left">[[File:Faith celestial blast.png|250px|right]]<br />
:<div style="font-size:16px;color:#120021">'''Faith'''</div><br />
<div style="font-size:14px"> Erin's choice of hero moniker aptly describes the fuel for her powers. For Erin, faith isn't proselytizing to non-believers, paying lip service only to her God. For Erin, her faith means showing those around her the power of her God through her acts and deeds, without advertising to others who or what she is about (unless asked), and fully trusting that her God will pull through for her in the end. When she is full of faith and conviction, her attacks become more powerful and her healing abilities are more potent. When that faith wavers, so do her powers. Should something occur that truly causes her to question her faith in God, it could very well strip her of her powers.<br><br></div> <br />
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:<div style="font-size:16px;color:#120021">'''Martial Skills'''</div><br />
<div style="font-size:14px"> Erin has been training for years now in sword fighting, first under the training of fellow Templar Lady Claymore and now under the tutelage of [[Sparrowhawk]]. She is very proficient with the one-handed sword, and has quickly gained skill in dual wielding arming swords. Her current mentor is also working on rounding out some of the deficiencies in her martial training, by instructing her in unarmed combat. While her previous training has helped somewhat in that area, she is at this point a novice at hand-to-hand combat.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Divine Healing'''</div><br />
<div style="font-size:14px">Erin has been granted the power to heal the sick and injured. She needs to be within 10 feet of her target, though she often prefers to be in much closer proximity when using this power. For minor injuries and afflictions, she does not require much focus. For major injuries, especially those that are critical or potentially fatal, she needs to have complete focus, with no interruptions. She is able to cast out her healing powers in a sphere around her, but the effect is not as powerful as when she focuses on one specific target, therefore making it not an ideal solution when there severe wounds to see to.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Celestial Blasts'''</div><br />
<div style="font-size:14px">Erin is able to gather up divine celestial power and use it offensively to fire off projectile blasts. She can do this either with hand gestures or through channeling the power through her weapons. It can also be used as a source of illumination. The blast is a blinding bright. This power's effectiveness depends on what the target is. Against your average human or metahuman with a normal resistance to attacks, it's pretty effective. If the target is resistant to damage, not so much. However, if the target something evil and supernatural, it's devastating.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Holy Purification'''</div><br />
<div style="font-size:14px">Think of this power as an evil, supernatural entity repellent. Erin can cast this in a sphere around herself, at a radius of roughly 10 feet, and keep such creatures at bay. It is painful for evil creatures to come into contact with, deadly to the weaker variety (such as fledgling vampires or zombies), and usually is enough to keep them off of her for a short time. On a side note, this ability also allows her to bless water and turn it into holy water.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Protective Barriers'''</div><br />
<div style="font-size:14px">Erin is now able to create protective barriers that physically manifest themselves in a sphere of golden light. Unlike her purification circles, she cannot perform other actions while maintaining a barrier. She also needs to keep in contact with her sword,<br />
''Amoris Gratuiti'', to create and maintain them. The barriers can take quite a pounding, but require focus and nothing can get in or out. This means any allies within the barrier cannot launch attacks from within.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Multilingual'''</div><br />
<div style="font-size:14px">Erin is pretty well traveled, having spent a significant amount of her young life living in foreign countries, and as a result she has learned other languages. She is fluent in Tagalog, Filipino, Pangasinan, English, and Indonesian. She is also proficient in Sinhalese and Tamil. She is currently learning French, but she is far from proficient.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Weaknesses</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''WEAKNESSES:'''</div></div><br />
</div><br />
<div align="left">[[File:Faith healing.png|350px|left]]<br />
:<div style="font-size:16px;color:#120021">'''Only Human After All'''</div><br />
<div style="font-size:14px">Erin is human, and just as susceptible to injury or illness as any other non super powered person. Fairly self explanatory.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Unknown Depths'''</div><br />
<div style="font-size:14px">After being caught up in the tragic events of the 2004 Indian Ocean earthquake and tsunami, Erin has a very understandable fear of large bodies of water. She does alright if the water is clear enough to see the bottom, or if the water is fairy shallow. Being near large bodies of water can bring on symptoms of anxiety, and if the situation is stressful enough can bring on a full blown panic attack. She manages this fear by quite simply AVOIDING large bodies of water.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Equipment</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''EQUIPMENT:'''</div></div><br />
</div><br />
<div align="left">[[File:Faith with gratia 2.png|300px|right]]<br />
:<div style="font-size:16px;color:#120021">'''Claíomh Solais'''</div><br />
<div style="font-size:14px">''Claíomh Solais'' is a legendary weapon, it's origins deeply rooted in Irish mythology. Lugh's sling, Cúchulainn's spear Gáe Bulga, the shining sword Cruaidín Catutchenn, the weapon's shape has taken various forms over it's storied history, often in association with god-slaying myths. It, like most of the myths associated with it, faded and disappeared with time. The weapon resurfaced in 2018, when Jocelyn Cross - a broker and demon-bound member of DEMON - attempted to sell it to a group of cultists. It came into Faith's possession when she and the Progeny put an end to the sale. ''Claíomh Solais'' changed shape after Faith touched it, taking on the appearance of a Celtic close combat sword. 28 inches in length its style is certainly a departure from what she has used prior. The 20 inch long flared, broadleaf style blade has a blood groove running down its center. The handle is made from smoothed hardwood, with three brass plated spacers. The crossguard of the sword is a crescent-shaped brass moon. A Templar coin forged from brass is set at the bottom of the pommel, no doubt chosen by the sword based on its current user.<br><br><br />
The sword has many magical traits to it, though Faith has yet to discover what these are. These are abilities that she must consciously activate. The most readily apparent is that the ''Claíomh Solais'' can generate light, which enhances what she can already do with her own powers. When placed at the throat of another, the person cannot move and cannot lie. With enough concentration, the magic within the sword can cut through most any wall or shield, and cause piercing wounds that will not heal under normal circumstances.<br><br><br />
As of March 2018, Faith has not discovered any of the magical properties of ''Claíomh Solais'', and thus has no idea how to access any of the powers it holds. Generally, she wears this on her left hip, wielding it with her right hand.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Amoris Gratuiti'''</div><br />
<div style="font-size:14px"> The history of ''Amoris Gratuiti'' dates back to the sacking of Rome in 1527. The arming sword belonged to Captain Kaspar Röist, who died so that Pope Clement VII could escape. His wife, Elisabeth Klingler Röist, took up his sword when invading forces broke into their home and began hacking at his body. In her moment of desperation, when she was ready to give her life to defend her husband's body, she was granted divine power. Templars that had embedded themselves amongst the Pontifical Swiss Guard bore witness to the event, and managed to persuade her to escape Rome with them. She eventually became the first woman ever to be admitted into what eventually became the Modern Order of Templars. ''Amoris'' was handed down from master to student. While the sword had to be reforged and repaired during all this time, it never once was shattered to the point it couldn't be restored. Erin's adopted father, Monsignor Mendoza, had wielded it prior to being permanently injured in Indonesia. Now she wields the weapon.<br><br><br />
''Amoris'' is a short sword known as a schweizerdegen, with a blade that is 28 inches in length. It has a fluted section of blade, which tapers into the rest of the sword's shaft, before the blade itself tapers into a sharp point. The crossguard is golden, with the Latin phrase ''Amor animi arbitrio sumitur, non ponitur'' etched in tiny script. The wooden grip is made of dark walnut, which has been well smoothed from so much use over the years. The butt of the pommel is golden, with the cross side of a Templar coin set into it.<br><br><br />
''Amoris'' has special properties to it, a secret shared from master to student each time it is handed down, though when the sword began to exhibit these properties is a mystery. Such properties include the ability to create protective barriers, and it deals extra damage to undead/unholy enemies. Generally she wears this on her right hip, wielding it with her left.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Justitia'''</div><br />
<div style="font-size:14px">''Justitia'' is a Valentine's gift from [[Kid Ballistic]]. Almost twenty inches in length, this parrying dagger's design is based on one supposedly wielded by a Saxon bodyguard, who hid his Catholic faith by inscribing a biblical verse into the crossguard. The dagger features a dual edged blade, with a crossguard that curves out into the shape of two wings. On the inside curve of the wings is a latin inscription: ''gaudium iusto est facere iudicium et pavor operantibus iniquitatem''. Specifically, it is the following verse from Proverbs 21:15: It is joy to the just to do judgment: and dread to them that work iniquity. Decorative loops at the ring guard provide additional protection at the hilt. The handle is wrapped in soft leather. She does not always carry this with her, and more often than not it is carried in Kid Ballistic's messenger bag when the couple needs to smuggle weapons in where they generally are not allowed.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Clementia'''</div><br />
<div style="font-size:14px">''Clementia'' is a weapon that was designed by [[Kid Ballistic]], which she carries in a holster strapped to her right thigh. Modeled after a cross between an airsoft gun and watergun, this pistol sized weapon is meant to be used in close quarters to deliver a pressurized burst of holy water. The grip is fashioned from well-polished, sturdy wood, with the rest of the weapon made from a gold-colored metal. Small tubes weave out and across the top of the pistol, before connecting again near the muzzle. Where a pistol's hammer would normally be, ''Clementia'' has an opening the size of a silver dollar for inserting pressurized canisters of holy water. The words ''Eia ergo, advocáta nostra'' are etched into one side of the customized pistol, and the words ''illos tuos misericórdes óculos'' on the other.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Combat Wear'''</div><br />
<div style="font-size:14px">The first set of combat attire Erin donned when she debuted as Faith was fine, when the body armor beneath her white robes could keep up with the smaller challenges hero work provided. But as the dangers she and her team faced began to gradually become more and more dangerous, Sparrowhawk suggested that an update was in order. While it still maintains the similar knight-like motif as the original, the materials used are comprised of components patented by Alex Harper herself. The base suit beneath her robes are made of 'Spidersilk', which is made of flexible polymer thread that is as durable as Kevlar. It is lightweight, allowing for greater freedom of movement. The upper portion of this suit is fashioned to have the appearance of chainmail, without the issue of weight and weakness to penetration. A coating of Trilovex (a liquid armor also of Sparrowhawk's own making) covers the suit to provide protection against bladed weapons, as well as dispersing the force of impact to prevent injury from blunt force attacks. Over this suit, she wears her white, hooded robes and cloth belt.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Backstory</span>===<br />
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</div><br />
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<div align="left">[[File:Faith with gratia 1.png|350px|left]]<br />
<div style="font-size:16px;color:#120021">'''History of the Modern Order'''</div><br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;"On this terrible day, in my final hour, I shall let truth triumph and declare, before heaven and all the saints, that I have committed the greatest of all crimes. But my crime is this: that I confessed to malicious charges made against an order that is innocent so that I could escape further torture. I shall not confirm a first lie with a second. I renounce life willingly. I have no use for days of sorrow earned only by lies."<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;Those were the defiant final words of Jacques de Molay, thought to be the last Master of the Knights Templar. For the past seven years, upwards of 5000 knights of the order had been arrested, all as part of a plan for King Philip the Fair to seize the Templars vast wealth. What the king, and the people of Paris did not know, was that many knights had gone into hiding once the persecution began. A handful of these survivors watched as Jacques de Molay and Geoffrey de Charney, old men who had long served the order, were burned at the stake. With their deaths, a secret only known to those within the order died. The secret? That certain members of the order had somehow been gifted with the ability to call upon the power of the divine. Those with the gift went into seclusion, taking with them what treasures had escaped from King Philip's grasp.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;The next 700 years were spent trying to quietly rebuild the order. Much of those early decades were spent simply trying to restructure the order, to better hide the identities of the few members that remained, and to try to bring in fresh blood as quietly as possible. Safe-houses were established, a network of residences across Europe where members could carry out their work in secret. It wasn't until 1783 that the order found a new purpose, a new mission for its members: to protect the innocent from the dark workings of the Circle of the Scarlet Moon. This shift in focus caused a split within the order, as some felt that their duty should only be to protect those of the Christian Faith. It is unclear what has happened to those that left, or if they continue to operate. Those that chose to stay became part of what is known to just a few in the supernatural community as the Modern Order of the Knights Templar.<br><br></div><br />
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<div style="font-size:16px;color:#120021">'''From Orphan to Acolyte'''</div><br />
<br />
[[File:Progeny team shot - faith.jpg|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;Erin's parents died when she was barely a year old, and none of her extended family wanted to take on the burden of an additional mouth to feed. As a result, her early years were spent in a state-run orphanage in Manila. She could have faced a long hard life, probably winding up on the street, were it not for the intervention of Monsignor Mendoza. To everyone else in the neighborhood, he was just a man of the church who was famed to be able to say a prayer for someone and their ailments would disappear. In reality, he was a member of the Modern Order. He was paying a visit to Erin's orphanage, and felt that the child was different. He always trusted his intuition, and it had never led him astray before. The Monsignor made a few calls, and soon the child was taken out of the orphanage and into the care of the Order. Monsignor Mendoza became her legal guardian, caretaker, and mentor.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;Erin found herself whisked away to Banda Aceh, Indonesia not long after, when the Monsignor was posted there. The child soaked up everything her mentor taught to her, and not just the lessons in how to use the power of the divine. When she wasn't in regular school, or in a training session, she was working alongside the Monsignor doing acts of charity, helping her fellow man. The two were present in 2004 when Banda Aceh was struck by the Indian Ocean earthquake and tsunami. Erin was separated from the Monsignor in all of the chaos, and barely managed to survive. It was days before the two were reunited. Aside from being scared out of her wits, Erin managed to only escape with minor injuries. The Monsignor, however, suffered quite a few injuries, and to this day carries a limp as a result.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;The next six years were spent helping with the recovery efforts throughout the devastated regions in Indonesia, then after that, another four years were spent in Sri Lanka, until finally, the Monsignor received a posting in the US, in Vibora Bay. The next two years were spent in intense study and training, preparing for her 18th birthday, when she would be promoted from acolyte to a full-fledged member. She was presented with a sword, which she named ''Gratia''.<br><br></div><br />
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<div style="font-size:16px;color:#120021">'''Arrival in Millennium City'''</div><br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;Normally, once an acolyte becomes a full-fledged member of the Order, they would be trained in sword fighting, which would be done under the guidance of their mentor. Due to the Monsignor's physical condition, it was decided that Erin would be trained by another member of the Order. She was moved to Millennium City, where she met her new teacher, a brusque, opinionated woman named Jane Claymore. Erin also enrolled in her senior year at Grace Memorial High School. Early on, she decided to use her training and apply it to hero work, registered under the name Faith.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;Erin spent her first several months solo, working in Westside, primarily using her healing abilities to aid the underprivileged. She eventually crossed paths with a group of teen heroes called [[The Progeny]]. She later joined them, and while some were dubious of her powers, as well as leery of bringing an outsider into their tight-knit group, she earned the trust over time. And over time, she grew to trust them as well. Ever since surviving the tsunami in 2004, she had kept people at arm’s length, fearing she would lose them somehow. The group helped her to relax, to ‘let her hair down’, and to allow others in. She even found love! In the Progeny, she found a new family. Sure, somewhat dysfunctional, but it was a family nonetheless.<br><br></div><br />
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<div align="left">[[File:Progenytrans.png|350px|left]]<br />
<div style="font-size:16px;color:#120021">'''Timeline: 2016 to 2017'''</div><br />
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• Faith becomes involved in an incident involving giant alligator men dragging people down into the sewers. It marks her first encounter with [[The Progeny]], albeit brief. <br><br />
<br><br />
• Some teen heroes, including Faith, volunteer to spend time with old and retired heroes of Millennium City. She and the young heroes wind up protect the senior citizens from the infamous Bloodshot.<br><br />
<br><br />
• Faith becomes a member of the Progeny.<br><br />
<br><br />
• When Strong Suit fears her father is no longer safe in prison, it sets her against the Protector's very own Peacemaker. Faith and other members of the Progeny arrive to back up their teammate, but ultimately the violent situation is diffused peacefully.<br><br />
<br><br />
• Faith and many other members of the Progeny are forced to play a game of Truth or Dare just to escape their headquarters. Eventually they're set free, but not before there's a falling out between Faith and Kid Ballistic. He apologizes a week later, and the two become friends.<br><br />
<br><br />
• A red, rampaging monster dubbed the Monsterback causes mayhem next door to the Arcade-O-Rama. Faith is among the group of Progeny member that responds to subdue the beast.<br><br />
<br><br />
• Faith and Kid Ballistic start dating.<br><br />
<br><br />
• Faith and other Progeny members help Kid Ballistic with a sting to catch a villainous young speedster named Quicksable. They manage to fend off a bank robbery, perpetrated by employees of the bank, and stop Quicksable before he can rob the vault.<br><br />
<br><br />
• Luctus and Faith assist Fletcher in dealing with an attack at a museum. The assailant is stopped, but she is injured during the fight. She recovers quickly once she is able to use her healing powers on her injuries.<br><br />
<br><br />
• The Progeny take a camping trip up to Lake Michigan, only to find themselves coming face to face with an army of giant spiders and a woman who seems to be connected to their presence. Faith and Kid Ballistic are the first to come into contact with the horde of arachnids, but are rescued by their teammates before they can come to a gruesome end.<br><br />
<br><br />
• Faith and the Progeny team up with Deviate when rodents of unusual size attack the Mall of Millennium. The rodents are driven away, thus allowing spenders to go back to their sales shopping.<br><br />
<br><br />
• When the Templars take an interest in the incident on the Progeny's camping trip, Faith arranges for her adopted father, Monsignor Michael Mendoza, to meet with the team. He reveals the identity of the spiderwoman encountered - Salei. She winds up being torn between defending her father or the Progeny when the Monsignor states that the teens are to be left out of further investigations into the woman.<br><br />
<br><br />
• The Progeny are warned by Ghostbird and members of the Protectors of the World that they are officially targets for Salei's new age, proving that the Monsignor and the Templars know far more than they originally led the team to believe. Plans are made to keep both teams apprised of any new information as it becomes available, and it's theorized that Salei will strike on the next new moon.<br><br />
<br><br />
• Kid Ballistic gives Faith Clementia, a high pressure water pistol for delivering holy water. They are promptly ambushed by Maniacs while test firing it in an abandoned section of West Side. The couple easily takes them down.<br><br />
<br><br />
• Faith is tasked with joining the Monsignor and Lady Jane Claymore of the Templars to apprehend a demon-bound initiate named Juanita Bravo at the Demonhame located at a museum in Xochimilco. They are able to interrogate the woman regarding the mask that granted Salei her power and the archaeologist who discovered it.<br><br />
<br><br />
• Lash invites Faith, Black Ice, Silver Scar and Deviate to a fashion show, failing to mention that they were to be bodyguards for fashion designer Brandon Albright. They come face to face with a villain called Fashion Maven, and find themselves on the losing end of the fight. The tables are turned when Kid Ballistic arrives. Shaky cellphone video shows Faith using her powers while out of her costume, leaking her identity as a hero belonging to the Progeny - the part about being a Templar however doesn't come up. Thankfully Black Ice's agent manages to keep the focus off the rest of the team, and only a handful of folks in West Side put two and two together about Erin Reyes and Faith.<br><br />
<br><br />
• Investigation into Salei leads a team of Protectors and Progeny to Templo Mayor and Teotihuacan. Faith is among those sent to Templo Mayor. As the new moon rises, Salei's spiders attack! During the course of the fighting, Kid Ballistic, Kl'vin and HexBane are kidnapped and taken away.<br><br />
<br><br />
• Faith and Cait Sith join the Protectors as they race to Teotihuacan. With Salei at the Great Goddess's seat of power, and a barrier surrounding the ruins sucking the life energy from everything around it, the odds are stacked soundly against those trying to break in. It takes an orbital strike to finally shatter the barrier, allowing Faith and Cait to join their teammates inside. However, they arrive too late, as both Heartbeat and Kl'vin are dead. It takes a desperate act to end Salei once and for all.<br><br />
<br><br />
• In the wake of her teammates' deaths, Faith finds herself unable to access her powers as she enters a crisis of faith.<br><br />
<br><br />
• Faith winds up face to face with the Doctor, the infamous assassin turned drug lord. She is grievously injured, but manages to escape when the Maniacs arrive and start fighting the Men in White. Thanks to Kid Ballistic's hands-on knowledge of field medicine and Cait Sith's healing abilities, she narrowly manages to survive.<br><br />
<br><br />
• Colleagues of the Chinese hero Longwang take Olevia, seeing as she is the current holder of the celestial dragon. Still coping with the deaths of their teammates, the Progeny were not about to let one of their own be taken away! Faith, Deviate, Hexbane and Silver Scar manage to stop the Chinese heroes.<br><br />
<br><br />
• The Progeny intervene when an armored vehicle transporting a superhuman juvenile is ambushed by his brothers. This becomes Faith's first brush with the vampire cang calling themselves "The Ghouls." She is bit by Julian during the fighting, and for a time is subjected to visions she saw as a result of the vampire's bite.<br><br />
<br><br />
• Faith and members of the Progeny suddenly find themselves placed into the roles within the story of the Nutcracker, with no memory as to how they actually got there. Faith is cast in the role of Clara, the romantic interest of the Nutcracker Prince. The story comes to an end when the Doctor, cast as the Mouse King, is defeated. The Narrator of the story is furious that the Prince is not the one to defeat the lead villain. It also becomes apparent he has a fixation with Faith.<br><br></div><br />
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<div style="font-size:16px;color:#120021">'''Timeline: 2017 to 2018'''</div><br />
<br />
• A shaky truce between the Progeny and the Ghouls is broken when the gang of vampires board the cargo ship Demeter and take its crew and dock workers hostage. Faith and members of the Progeny respond, only to find it all to be a trap orchestrated by the Men in White led by the Doctor and Killshot. Surprisingly, they are aided by Elias, leader of the Ghouls. The team narrowly escapes with their lives when explosives rigged on the ship cause it to sink. Elias goes missing after the incident.<br><br />
<br><br />
• Faith becomes leader of the Progeny. She stresses that it is only until the dangers presented by the Ghouls and their vampiric master, Kostadin the Black, are dealt with, and which point she would gladly step down.<br><br />
<br><br />
• Faith is taken under Sparrowhawk's wing, so to speak. She begins to learn how to dual wield weapons.<br><br />
<br><br />
• Members of the Progeny seek out Faith's stalker, the mysterious narrator named Herr Drosselmeyer. But the man strikes before they can catch him, Faith is written into the role of Princess Aurora, trapping her in the story of The Sleeping Beauty. The team, with assistance from Fahrenheit of the Protectors of the World, manage to enter the story, save the girl...and in the end, find out that Drosselmeyer is actually a man named Ross L Meyer.<br><br />
<br><br />
• Faith and Lash are ambushed at the mall by Kevin Anderson, one of the two remaining Ghouls. The fight ends when Lash hits him hard enough he is thrown clear to the shore of Lake Michigan.<br><br />
<br><br />
• Faith leads Kid Ballistic, Terrific Tiger, Deviate and HexBane into the heart of Ghouls territory when Julian - the last remaining Ghoul - takes Cait Sith captive, threatening the faerie cat's life. The group manages to convince Julian that his dark master has been lying to him about the Progeny. Just as he accepts this truth, Kostadin himself arrives. Despite their best efforts, the teen heroes are outmatched and outclassed. Faith's powers return as she moves to sacrifice herself to save Julian from Kostadin. This gives the team the edge it needs to drive the ancient vampire back, but it isn't enough to outright kill him. The Progeny are forced to flee to the tunnels beneath West Side, first by rioting instigated by the Men in White, and finally by abominations born from Kostadin that pursue them. Julian gives his life to ensure the team escapes. This, and timely intervention from a shadowy organization known as Initiative Black, allows the team to survive the night.<br><br />
<br><br />
• Ross L Meyer manages to kidnap Faith, taking her out into the middle of Lake St Clair, where he proceeds to use the tale of Swan Lake to trap Kid Ballistic in the role of Prince Siegfried and Deviate as Rothbart. When she hears the only way to end the story is for the Prince and Rothbart to die, she puts up a struggle and steals the magic book he uses to work his magic. She writes a new ending, where no one has to die, and gives her teammates their location. Lash brings them to Kid Ballistic's doorstep - literally, boat and all - and Ross is taken into custody.<br><br />
<br><br />
• The Witch of Time Dominatriea warps space and time to replace the Protectors of the World with adult versions of the Progeny. Faith and the others begin to realize after a bit that this false reality isn't real. Heartbeat and Kl'vin, brought to life once more by the witch's magic, give their lives so that reality can be returned to normal.<br><br />
<br><br />
• The manager of the homeless shelter Faith volunteers at is transformed as a result of depression and magical interference. She manages to talk him back, thus ending the spells hold.<br><br />
<br><br />
• Faith and Kid Ballistic raid a Black Aces warehouse in West Side. They manage to destroy a stockpile of high tech, alien weaponry, but the man in charge - Black Jack - gets away.<br><br />
<br><br />
• Faith goes to Flint, Michigan to visit the Monsignor. She is ambushed by one of Kostadin's abominations and used as bait against her father. For what purpose? To force him to give up Elias, who has been sheltered by the Monsignor for months now. The standoff comes to a close when Elias steps out and then destroys the creature.<br><br />
<br><br />
• The Progeny meet to discuss information regarding Kostadin the Black. Faith suggests that the team focuses on training, and informs the team that Sparrowhawk specifically wants the Progeny to take charge of West Side.<br><br />
<br><br />
• Faith and Kid Ballistic go head to head against Killshot in a showdown at Warehouse #7, an industrial club in West Side's docks area. The assassin is taken down, but later manages to escape police custody.<br><br />
<br><br />
• Kid Ballistic proposes to Faith.<br><br />
<br><br />
• Monsignor Mendoza gifts Amoris Gratuiti to Faith, a sword originally held by the first woman to join the Templars.<br><br />
<br><br />
• Faith is among a team of Progeny members that take the Buster on a road trip to Pittsburgh, Pennsylvania when reports seem to match up eerily with things they experienced with the Ghouls and Kostadin. They run a military roadblock, then find themselves ambushed by an undead lion like creature. This creature, later called a Tsavos, seems to target Faith specifically, before it is finally taken down. The team takes some heat from members of Initiative Black, but are allowed to stay to help patrol the city streets. Faith is taken to the medics tents, where she puts her healing powers to use.<br><br />
<br><br />
• Faith is in the medics tent when the Siege of Pittsburgh finally comes to an end.<br><br />
<br><br />
• After several months of targeted killings, the Templars go into hiding. Faith chooses not to, in order to stay with Kid Ballistic and help her team.<br><br />
<br><br />
• Kid Ballistic and Faith, through his craftsmanship and a favor owed by a jewelry shop owner, finally obtain wedding ring: a rose crafted out of a spent slug mounted on a simple gold band and the firing cap from a bullet set into a silver band.<br><br />
<br><br />
• Sparrowhawk arranges for Faith to train under one of the world's greatest swordsman, Supreme Sky M, member of the Super Human Cyborg Force 5. As a result, Faith and Kid Ballistic spend Christmas in Tokyo.<br><br />
<br><br />
• Faith intervenes when yakuza target Kid Ballistic while they are in Tokyo. She winds up clashing swords with Mugen no Ha, a swordsman who summons weapons from tattoos on his body made with magic ink. The fight ends when Supreme Sky M swoops in and the yakuza, Mugen no Ha included, flee the scene.<br><br></div><br />
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<div style="font-size:16px;color:#120021">'''Timeline: 2018 to Current'''</div><br />
<br />
• Black Ice's nemesis Red-Hot takes control of Lash via an ancient Chinese ritual. Faith and members of the Progeny manage to disrupt the ritual, but not before it manages to sever Lash's connection with the celestial dragon Longwang.<br> <br />
<br><br />
• The Progeny are investigating a new high-end drug that dangerously boosts the powers of metahumans. The young heroes manage to interrupt a deal in progress, but not before the substance is used by two teens. While the rest of the team manage to save one of the users, Faith fails to heal his comrade, whose out of control powers cause him to rot right in front of her.<br> <br />
<br><br />
• Faith and her team are forced to work along side Red-Hot in order to find and put a stop to 'The Alchemist' aka Mister Fu, the man behind the highly dangerous drug that has killed most of its users. In the battle that ensued, Faith's sword Gratia is completely melted. She and the others are taken in by MCPD when their enemy manages to convince the police he's just a harmless old man. On the bright side, his drug operation was put to a halt.<br> <br />
<br><br />
• The Progeny find themselves being set up by parties unknown when Faith, Kid Ballistic, Terrific Tiger, Black Ice and Strong Suit investigate shots fired at Inner City Thrift and Exchange in West Side. They find the building positively infested by untold numbers of insects. When they finally seem to catch up to the person responsible, their quarry starts a fire that quickly spreads. The team manages to escape, but their reputation takes a nose dive when local media outlets begin to blame the fire on the young heroes!<br><br />
<br><br />
• Faith, Kid Ballistic, Terrific Tiger, Starlet and Strong Suit, as well as Olevia Alvarez in one of her many personas adopted in the wake of losing her powers, respond to a hostage situation at a bank, pitting them with against the Men in White. Their well executed plan seems to be going well, but chaos ensues when Faith attempts to put a shield around one of the hostages...and inadvertently reveals her to be Renee, a vampire and formerly a foster sibling of the Ghouls. Tiger is critically wounded as the vampiress lashes out, then is promptly swarmed by insects - the work of the bug controlling woman from the thrift store fire. Lash regains her powers, and proceeds to jump into the fray. The end of the incident sees Renee driven off, Faith managing to stabilize Tiger enough to be transported safely to Mercy Hospital, and the Progeny being applauded for saving all but two hostages - presumably one being Renee in disguise and the other being the mystery bug woman.<br><br />
<br><br />
• Faith, Dragonfly and Lash are forced to fight their significant others when a woman by the name of Kelly Anne Graves puts Kid Ballistic, Black Ice and Ace under her sway. Eventually they manage to get free, but not until after the woman manages to escape with Salome's Circlet.<br><br />
<br><br />
• Sergio Loreto, a former Templar colleague, is dredged up from the waters of Vibora Bay, and it falls to the only Templar not in hiding to pick up his investigation where it left off. This leads to Faith asking the Progeny to take a drive down to Vibora Bay for assistance. It also conveniently gives most - if not all - of the members an excuse to spend Spring Break away from Millennium City.<br><br />
<br><br />
• Faith, Kid Ballistic, Dragonfly, Black Ice and Egress enter the Django, a jazz club in the Easton Tangle, in disguise to intercept Jocelyn Cross, a broker in occult artifacts for DEMON. The group successfully manages to stop the transaction, incapacitate the buyers and trap Cross, and Faith becomes the new bearer for Claíomh Solais, a legendary weapon that Cross was attempting to sell.<br><br />
<br><br />
• A number of the Progeny are lured into the alley by a shady spider man, with claims that he knew a woman who could tell their fortunes. Faith, despite being suspicious, comes along. The team makes it through one reading, and when it's time for Faith's fortune to be read, she calls the woman out. She turns into a giant snake woman, which the team manages to subdue.<br><br />
<br><br />
• A simple warehouse raid goes horribly wrong when Faith and Kid Ballistic find themselves in Killshot's crosshairs. Faith's injuries leave her in a coma.<br><br />
<br><br />
• Killshot leads a splinter group of Men in White - dubbed Men in Red - on an assault on Mercy Hospital, where Faith still lays in a coma. The Progeny manage to foil a frontal assault threatening the lives of healthcare workers and patients alike. Kid Ballistic is forced into a confrontation with Killshot as the assassin enters through a rear entrance. Initiative Black's Warhound intervenes, and the resulting fight sees the man injecting Killshot with a compound that nullifies his regenerative abilities. Kid Ballistic manages to save both Warhound and Faith's lives when he fires on Killshot, resulting in the assassin's death.<br><br />
<br><br />
• Faith is pulled from her coma when the Monsignor returns from being in hiding and uses his abilities to heal her. The next few weeks is spent recovering. She finds out that the original reason for her adopted father's return was because he'd been diagnosed with cancer.<br><br />
<br><br />
• Faith and Kid Ballistic go to pay a visit to the Monsignor after a team meeting, only to find squad cars parked outside of the boarding house he had been living in. The Monsignor was dead - murdered by a single wound that pierced his heart. A paranormal investigator with Initiative Black was able to determine that the man's killer was Kostadin the Black. <br><br />
<br><br />
• Faith speaks before those assembled for Summit Hospitaller. She presents information gathered from journal fragments obtained by the Templars prior to their going into hiding. These fragments provide information regarding Kostadin Vankov aka Kostadin the Black. <br><br />
<br><br />
• In light of what has been a rather dark first half of 2018, Faith and Kid Ballistic decide it's time to tie the knot. What is supposed to be a small, private ceremony becomes a bit of a Silver Age skirmish as Bendo and his Bendo Band attempt to take out the pastor officiating their wedding. The Progeny easily dispatch the geriatric villain, while the pastor continues the wedding during the fighting.<br><br></div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Affiliations</span>===<br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''[[The Progeny]]:''' Faith joined the Progeny during the summer of 2016. Her first initial contact with members of the group occurred during '''The Urban Jungle''' event, which saw her having to help guard elderly superheroes against being captured by a man known as Bloodshot. She was brought into the group proper not long after. Initially the question of her religious beliefs was a bit of an awkward point, but for the most part, everyone (Erin included) have been able to work past all that. In 2017, Erin became the team's leader... a temporary thing, if you ever happen to ask her.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Friends</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''FRIENDS:'''</div></div><br />
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<div align="left">[[File:AkinaProg1.jpg|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Deviate]]:''' Erin is just getting to know Deviate, but she has quickly found herself admiring his cheerful disposition and open-minded attitude. When others would question the nature of her powers or be skeptical of ulterior motives, Deviate seems to just accept her at face value.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;'''[[HexBane]]:''' Jill was one of the first people to jump to her defense over the matter of her beliefs and the source of Erin's abilities. The two became close friends, the first one she'd ever really made before. Their dynamic was a good one, with Jill being tempered by Erin's more diplomatic tendencies and Erin being reminded that there comes a time where you have to care for yourself first before others. The two have sort of drifted apart over the last year or so.<br><br />
<br><br />
[[File:Holy hand grenade.jpg|350px|left]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Kid Ballistic]] [https://open.spotify.com/user/wrzne/playlist/3RkvniJiIpQ5p27KGXDOwC ♫]:''' Erin cares a great deal about Sidney Mason, which is a bit ironic considering how antagonistic he was toward her initially. Since those first awkward and frustrating interactions, she's come to learn more about his past and upbringing. In some ways, the two are very alike. They both had sheltered upbringings, both trained since a young age for their future occupations. The difference comes in that her upbringing had the presence of a nurturing father figure, where Sid's father who could never in a million years be described as nurturing. For whatever reason, these two almost polar opposites have found themselves wanting to be more than friends. And neither one of them have a clue as to what to do about it.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;'''[[Lash]]:''' <br>Erin... had no idea what to make of the very outgoing, if not all that intelligent, Olevia Alvarez. Slowly but surely though, Olevia helped to pull Erin out of her shell, which helped her to open up to other members of the team. She eventually came to view her teammate as the sister she never had. In fact, were it not for Olevia, Erin would likely never have opened up to Sid in the first place! While the young Templar may not always understand or agree with her friend's motivations and views, she knows that Olevia's heart is in the right place. She helps remind Erin that it's okay to just let your hair down now and again... both figuratively and literally.<br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Luctus]]:''' Erin wasn't sure what to make of Lyman in the beginning. Now that she's had more of an opportunity to get to know him, she finds in him a person with incredible strength to hold up such a heavy burden. Her job now seems to try and get him to smile a bit more often to make that burden somewhat lighter. At first Penthos, the spirit of mourning who has taken up residence in Lyman's mind, did not seem to like her much. He now seems to be more tolerant of Lyman's friendship with Erin.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Sparrowhawk]]:''' Erin was left for a time without an instructor to further her sword training, when her teacher was sent elsewhere on Templar duties. She didn't expect to see that role filled by another. Sparrowhawk, the leader of the Protectors of the World, stepped into that role after the Progeny for a time named Erin as their leader. Under the older woman's tutelage, she has seen her swordsmanship grow, her scope of combat expand, and leadership skills expand. She holds a great deal of respect for the veteran hero, even if she doesn't always agree with some of her viewpoints regarding the finer points of team dynamics.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Foes</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''FOES:'''</div></div><br />
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:<div style="font-size:18px;color:#000">'''Herr Drosselmeyer'''</div><br />
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[[File:Dross ingame.jpg|left|150px]]'''<div>Name:''' Ross L. Meyer<br><br />
'''Abilities:''' Instanced illusions via enchanted book, plagiarism, hack writing skills<br><br />
'''Occupation:''' Freelance columnist<br><br />
'''Status:''' Incarcerated<br></div><br />
<br />
<div>&nbsp;&nbsp;&nbsp;&nbsp;Ross L. Meyer was just your everyday, average, ''boring'' guy, until his mother passed away. In the process of going through her belongings, he came across an enchanted book. He discovered quite by accident that he could incorporate people into stories he wrote in its pages, but didn't fully learn the extent of that power until he came across Erin. Taken by her selfless attitude and gentle demeanor, he began stalking her. He began writing her into his versions of ''The Nutcracker'' and ''The Sleeping Beauty'' to try and win her over... which had the exact opposite effect he was going for. Erin was able to overpower and take possession of his book when he trapped members of the Progeny into ''Swan Lake'', providing them a nonlethal means to escape the story and giving them the location he had taken her to. Ross is currently in jail, as his lawyers try to overturn his conviction.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''[[Dr. Kaufmann]]'''</div><br />
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[[File:Doctor resize - faith foe pdb.png|left|150px]]'''<div>Name:''' Dr. Pascal Hugo Kaufmann<br><br />
'''Abilities:''' Excellent physical condition, skilled marksman, skilled hand-to-hand combatant, master assassin, and medical expert<br><br />
'''Occupation:''' Leader of the Men in White, arms dealer, and criminal mastermind<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Erin had the misfortune of running into the Doctor when she was dealing with a group of Maniacs on Men in White turf. The encounter nearly killed her. Since that first initial face off, Faith and Kid Ballistic - as well as others in the Progeny - have had run-ins with the Doctor and his organization. Thus far, these confrontations have ended with her and her friends barely managing to escape with their lives. Considering Erin and the Progeny are not giving up their work in Westside, it looks as though the enmity between these two won't be ending anytime soon.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''[[Killshot]]'''</div><br />
<br />
[[File:KillshotAmbushed.jpg|left|150px]]'''<div>Name:''' Franklin James Martin<br><br />
'''Abilities:''' Enhanced regeneration, expert marksman, peak-level human condition, master tactician and strategist, close quarters combat specialist, augmented reflexes, and military training<br><br />
'''Occupation:''' Field commander of the Men in White, assassin for hire<br><br />
'''Status:''' Deceased<br></div><br />
<br />
<div>&nbsp;&nbsp;&nbsp;&nbsp;Erin had never heard of Killshot prior to a fateful ambush set by the Men in White on board a cargo ship. Since then, she and the Progeny have had more than one run in with the man. When Erin and Kid Ballistic started actively targetting Men in White operations, it only increased the odds of coming to blows with the man. Eventually, the two teen heroes faced off with the man during a drug deal at a club known as Warehouse #7. The two narrowly won the day, as the intervention of MCPD bought them the time needed for Erin to react and take him down. Killshot was arrested but escaped custody while being transported to holding. The assassin's grudge against both Kid Ballistic and Erin came to a head during a deadly assault on Mercy Hospital, which led to Killshot's death.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''Kostadin the Black'''</div><br />
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[[File:Kostadin standin.jpg|left|150px]]'''<div>Name:''' Kostadin the Black<br><br />
'''Abilities:''' Old, cunning and terrifying<br><br />
'''Occupation:''' Commander of an undead army<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;When the Progeny came into conflict with a group of young vampires calling themselves the Ghouls, they had no idea just how terrible the boys' sire could be. Erin and the Progeny didn't actually go up against Kostadin until the vampire surfaced after the group had convinced the final remaining Ghoul to turn against him. It was only through teamwork and a literal miracle that allowed the teens to triumph against him, and that still fell short of killing the vampire. Kostadin has not forgotten the damage that Erin's divine powers can inflict, and has been systematically killing other members of her order to eliminate as many obstacles to his plans as possible. It is unclear exactly what those plans are, but it seems inevitable that Erin will find herself a target of the centuries-old vampire.<br><br><br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Gallery</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''GALLERY:'''</div></div><br />
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File:Faith reference sheet.jpg|Reference sheet for Faith<br />
File:Faith by joemdavis-d9m8pfk-resize.png|Art by Joe M Davis<br />
File:362016 commission 4 resize.jpg|Art by jmnpart<br />
File:5620216 commission 5 resize.jpg|Art by jmnpart<br />
File:GazKBFaith.png|Kid Ballistic and Faith by Gazeki<br />
File:KBFaithShamserg.png|Kid Ballistic and Faith by Shamserg<br />
File:Faithfinalzairyo.png|Art by Zairyo<br />
File:Faith by regimix-dbwibew.png|Art by Regimix<br />
File:Faith by jellyemily-dbwhu56 - pdb resize.jpg|Art by Jellyemily<br />
File:Holy hand grenade.jpg|Art by Hazumonster<br />
File:SHFaithlotsaguns.jpg|Sparrowhawk and Faith by JinWorks<br />
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===<span style="font-size: 1px; color:#EEE7E4">Soundtrack</span>===<br />
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<div align="left">[[File:Faith OST Vol 1.png|350px|left|link=https://open.spotify.com/user/wrzne/playlist/3Ysk6RB3UYHf59HSag0NSC]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume One'''</div><br />
1. ''Pilgrims On a Long Journey'' by Coeur De Pirate<br><br />
2. ''Transcendence'' by Lorne Balfe<br><br />
3. ''Arrival by Dustin O’Halloran''<br><br />
4. ''Morning Star'' by Taylor Davis<br><br />
5. ''Dawn of Hope'' by Taylor Davis<br><br />
6. ''Despacito (Instrumental)'' by Taylor Davis, Lara de Wit<br><br />
7. ''Spirits Entwined'' by Peter Kater, Tina Guo<br><br />
8. ''Big Love Adagio'' by Bond<br><br />
9. ''Palladio'' by Escala<br><br />
10. ''Falling'' by Woodkid<br><br />
11. ''Genesis Rising'' by Tina Guo<br><br />
12. ''Atonement'' by Taylor Davis<br><br />
13. ''Halo of Light'' by Taylor Davis<br><br />
14. ''I Love You (Acoustic)'' by Woodkid<br><br><br></div><br />
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<div align="left">[[File:Faith ost volume 2.jpg|350px|left|link=https://open.spotify.com/user/wrzne/playlist/5Up1XeN1gVsz6ITAG08mE7]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume Two'''</div><br />
1. ''The Golden Age'' by Woodkid<br><br />
2. ''Orphans'' by Dustin O'Halloran<br><br />
3. ''A New Journey'' by Taylor Davis<br><br />
4. ''Wilderness'' by Taylor Davis<br><br />
5. ''Nearer My God To Thee'' by The Piano Guys<br><br />
6. ''Dream Star'' by Haylie Ecker<br><br />
7. ''Devil’s Trill Sonata - Larghetto Affettuoso'' by David Garrett<br><br />
8. ''Hurricane'' by Slow Meadow<br><br />
9. ''Cinema Paradiso: Love Theme'' by Ennio Morricone<br><br />
10. ''Swan Lake Theme'' by David Garrett<br><br />
11. ''Beethoven Scherzo'' by David Garrett<br><br />
12. ''Farewell'' by Apocalyptica<br><br><br><br><br></div><br />
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<div align="left">[[File:Faith OST Vol 3.jpg|350px|left|link=https://open.spotify.com/user/wrzne/playlist/0ZfgjM6kb51GaOuhC8jZ9q]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume Three'''</div><br />
1. ''Legendary Guardian'' by Taylor Davis<br><br />
2. ''Gavi’s Song'' by Lindsey Stirling<br><br />
3. ''Epilogue (Relief)'' by Apocalyptica<br><br />
4. ''Hymn'' by Magnus Fiennes<br><br />
5. ''Titanium/Pavane'' by The Piano Guys<br><br />
6. ''Rockelbel’s Canon (Pachelbel’s Canon in D)'' by The Piano Guys<br><br />
7. ''Tales of the Wind'' by Taylor Davis<br><br />
8. ''Pain Has A Memory'' by Rhiannon Bannenberg<br><br />
9. ''The Mission/How Great Thou Art'' by The Piano Guys<br><br />
10. ''Hysteria'' by Escala<br><br />
11. ''The Symphony of Extremes'' by Apocalyptica<br><br />
12. ''Jupiter’s Lightning'' by Coeur de Pirate<br><br />
13. ''Aurora’s Theme'' by Coeur de Pirate<br><br><br></div><br />
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===<span style="font-size: 1px; color:#EEE7E4">OOC Notes</span>===<br />
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<div align="left">[[File:Faith sitting.png|250px|right]]• While Faith isn't well known among the hero community, she has garnered a reputation in West Side for being a hero that genuinely wants to help people beyond just crime fighting. Her distinctive costume and her ability to heal makes her easily recognized. If you or your contacts on the street live in West Side, it's possible she may have helped someone you know!<br><br />
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• Faith has worked alongside members of the Protectors of the World on many occasions, and is currently being mentored by [[Sparrowhawk]]. If you're a Protector, and you make use of the Barlowe's gym and simulator, chances are you've seen her there!<br><br />
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• Faith does a lot of volunteer work at a homeless shelter called Hearth & Hearts in West Side. If your hero does charity with the homeless community, you've probably seen Faith there, in her civilian ID of Erin Reyes.<br><br />
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• Faith was seen doing hero work out of costume at a Fashion Show in 2016. There is shaky cellphone footage of the incident, and while it was mostly just a footnote in local news, it's possible that your character may have seen it. That is, if they follow fashion news, anyway.<br><br />
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• Faith's casting choice is [http://www.mochimag.com/wp-content/uploads/2013/07/ANNA-MARIA-1026-3-2.jpg Anna Maria Perez de Tagle].<br><br />
<br><br />
• Monsignor Mendoza's casting choice is [http://celebritywc.com/images/giancarlo-giannini-6.jpg Giancarlo Giannini].<br><br />
<br><br />
• Jane Claymore's casting choice is [http://nerdist.com/wp-content/uploads/2015/03/Lucy-Lawless-03092015-970x545.jpg Lucy Lawless].<br><br />
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• You can listen to Faith's complete soundtrack on [https://open.spotify.com/user/wrzne/playlist/2KCjD0V8EzJo2Je99iKcFT Spotify].</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Comments</span>===<br />
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<div align="left">''Have you worked with Faith before? Leave a comment!<br />
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''"Bear in mind, most of what I know of Faith is based on observation and very little one on one interaction. From what I have seen, she tends to put others needs before her own. While this is certainly admirable, I would caution that sometimes, a little self preservation is needed."'' - [[Cait Sith]]<br />
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''"Erin's... calming. If that makes sense. She and I have some things in common, and she doesn't seem bothered by my powers, so it's easy to talk to her. Uh... Let me put it this way: Penthos seems to li-... dislike her less than just about everyone else I know."'' - [[Luctus]]<br />
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[[File:Faith by joemdavis-d9m8pfk-resize.png|right|400px]]''"I'm not keen on magic or religion, but I would put my faith in Faith."'' - [[Black Ice]]<br />
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''“There’s a lot about Erin that’s hard to believe. But she’s real. Her kindness, her patience, her beauty... Even her powers: all real. I didn’t buy any of it at first. Now me and her… I haven’t been this excited to be around someone since... Killshot, probably. Guess that’s a different kind of excitement, but you get it.”'' - [[Kid Ballistic]]<br />
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''"Erin MIGHT be the closest GIRL friend I've had while being Lash. I think we kinda bounce off each other well? She's kinda serious and stuff and I try to get her to let her hair down a bit. She's actually pretty awesome and has GOD POWERS. How neat is THAT? I'm totally going to be her maid of honor when she gets married, I mean I DID set up Sid and her!"'' - [[Lash]]<br />
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''"Erin's my best friend! We share secrets and stuff, but she's overall a private person. I've learned not to ask her for too many details, though, because I can totes be too nosey and stuff. She's an amazing person, and I'm glad to know her."'' - [[HexBane]]<br />
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''"Faith is very determined, very focused and exceptionally talented. She has a very good head on her shoulders... I have a feeling she will go far if she puts her mind to it."'' - [[Sparrowhawk]]<br />
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''"I don't know where the team would be without Faith. It's amazing how she keeps everyone alive - in every sense of the word. It's not just that we'd all be in the hospital for weeks on end without her, but... well, we all came into this with our hangups. And she's helped heal those scars, too.."'' - [[Strong Suit]]<br />
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''"I haven't seen powers like hers in years. With the way thing are today, though, I just hope the demand doesn't exceed the supply - I sense Faith is kind of person to give with no hesitation."'' - [[The Peacemaker]]<br />
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[[Category:Character]]<br />
[[Category:Roleplay]]<br />
[[Category:Female]]<br />
[[Category:Hero]]<br />
[[Category:Secret Identity]]<br />
[[Category:Teenager]]<br />
[[Category:Millennium City]]<br />
[[Category:West Side]]<br />
[[Category:The Progeny]]<br />
[[Category:CORP]]<br />
[[Category:Filipino]]<br />
[[Category:Divine Bestowal]]<br />
[[Category:Celestial]]<br />
[[Category:Dual Blades]]<br />
[[Category:Supernatural]]<br />
[[Category:Tragic Past]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=OspreyOsprey2018-07-31T18:41:08Z<p>Gijoespouse: </p>
<hr />
<div>{{WIP}}<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''TABLE OF CONTENTS'''</div></div><br />
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<div align="center">'''[[Osprey#Personality|<span style="color:#2F0556">PERSONALITY</span>]] • [[Osprey#Abilities|<span style="color:#2F0556">ABILITIES</span>]] • [[Osprey#Weaknesses|<span style="color:#2F0556">WEAKNESSES</span>]] • [[Osprey#Equipment|<span style="color:#2F0556">EQUIPMENT</span>]] • [[Osprey#Backstory|<span style="color:#2F0556">BACKSTORY</span>]] • [[Osprey#Affiliations|<span style="color:#2F0556">AFFILIATIONS</span>]] • [[Osprey#Friends|<span style="color:#2F0556">FRIENDS</span>]] • [[Osprey#Foes|<span style="color:#2F0556">FOES</span>]] • [[Osprey#Gallery|<span style="color:#2F0556">GALLERY</span>]] • [[Osprey#Soundtrack|<span style="color:#2F0556">SOUNDTRACK</span>]] • [[Osprey#OOC Notes|<span style="color:#2F0556">OOC NOTES</span>]] • [[Osprey#Comments|<span style="color:#2F0556">COMMENTS</span>]]'''</div> <br />
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| title =INSERT TITLE<br />
| name =<span style="color:#000000">Osprey</span><br />
| supergroup =Initiative Black<br />
| SGrank=Member<br />
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| image =Osprey ksp pdb resize.jpg<br />
| motto =<br />
| player =[[File:Playerpage-global header.png|100px|left|link=User:Gijoespouse]]<br />
| realname = Andrea Ellis <br />
| alias = Andie, Osp<br />
| gender = Female<br />
| species = Human<br />
| birthdate = April 21st<br />
| birthplace = Millennium City, MI<br />
| location = Millennium City<br />
| relatives = Richard and Rachel Ellis (deceased)<br />
| age = 25<br />
| height =5'0"<br />
| weight = 115 lbs<br />
| eyes = Pale green<br />
| hair = Dark brown<br />
| complexion = Pale skinned<br />
| build = Compact and well toned<br />
| features = Rune roughly 3 inches in diameter branded between her shoulder blades<br />
| identity= Confidential<br />
| citizen = US Citizen<br />
| marital = Single<br />
| occupation = Government agent<br />
| education = GED<br />
| fame = 2<br />
| powers =Enhanced vision, Adoptive muscle memory, Enhanced balance, Auto-reflexes<br />
| gear= Tactical uniform, FNX-45 Tactical, FN SCAR 17, Busse combat grade knife<br />
| strength =2<br />
| intellect=5<br />
| combat=7<br />
| durability =4<br />
| speed =3<br />
| agility =7<br />
| dexterity =7<br />
| charisma =2<br />
| weaponry =4<br />
| sorcery =2<br />
| energy =2<br />
| psionics =2<br />
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===<span style="font-size: 1px; color:#EEE7E4">Personality</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''PERSONALITY:'''</div></div><br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;''Fill in the blank.''</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Abilities</span>===<br />
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:<div style="font-size:16px;color:#120021">'''Enhanced Vision'''</div><br />
<div style="font-size:14px">Andie has enhanced vision, which allows her to see further and in greater detail than the average person. This makes for amazing accuracy and marksmanship, even when taking incredibly long shots. Her enhanced vision isn’t entirely fool proof, however. Andie has the same blind spots that a normal person would have. She also can't spot people who are completely invisible, unless they're making use of some sort of light bending technique/technology while in motion (she'd be able to see the ripple).</div> <br />
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:<div style="font-size:16px;color:#120021">'''Adoptive Muscle Memory'''</div><br />
<div style="font-size:14px">Andie is able to copy any movement or action after seeing it performed once. This would include acrobatic feats, martial arts, essentially any sort of physical stunt. She is able to recall these forms and movements later, even using them in conjunction with one another. While this certainly is an asset, especially in a combat situation, there are a couple of drawbacks. Andie must be able to see an action in order to mimic it. The action in question must be able to be performed without assistance, meaning anything she sees that would require wireworks to execute are impossible for her to replicate. She also cannot duplicate super powers. No suddenly throwing fireballs for this bird!</div><br />
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:<div style="font-size:16px;color:#120021">'''Auto-Reflexes'''</div><br />
<div style="font-size:14px">Andie has extraordinary reflexes that are entirely involuntary. This makes it incredibly difficult to land a blow on her. Because she doesn't have to actually think about how to move her body, she is better able to strategize and counter the attacks of her opponents. This also allows her to continue dodging a wider variety of attacks when weakened or when her judgement is impaired (ie drunk, drugged, etc etc). She also has the added benefit of moving purely on reflex instead of reaction, so feints and illusions are basically useless against her. All of this makes it difficult to hit Andie in a close-quarters-combat, but this ability isn’t without limits. Andie’s auto-reflexes may give her the ability to just automatically react to an attack, she is still limited by the fact that she can only move at the speed of an athletic human. This means that chances are she won’t dodge a bullet, but her movement might keep it from hitting the targeted area of her body. Speedsters are easily able to overcome her, as they simply move too fast for her body to react to.</div><br />
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:<div style="font-size:16px;color:#120021">'''Enhanced Balance'''</div><br />
<div style="font-size:14px">Andie has an extremely well developed sense of balance. This allows her to maintain her footing when an adversary attempts to knock her off balance. In the off chance that she is knocked off her feet, she has an intuitive sense of how to position her limbs and regain her center of balance. This allows her to turn most falls into a tumble or roll to get back up. She can also maintain perfect balance even when on narrow or unstable objects.</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Weaknesses</span>===<br />
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:<div style="font-size:16px;color:#120021">'''Above Average But Still Human'''</div><br />
<div style="font-size:14px">At the end of the day, Andie is still a human...just one that is difficult to hit. This means she can be injured just like any other person, has normal resistances to metahuman attacks, and has no protections against psychic intrusion. Even her superhuman abilities suffer from some of the same drawbacks that a normal person would be hindered by.</div> <br />
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:<div style="font-size:16px;color:#120021">'''Broken Ace'''</div><br />
<div style="font-size:14px">Broken might be a strong word to use, but in this case it’s fairly apt. The procedures she underwent after her body was taken from the wreckage of her home, the treatment she was subjected to while programming her, it’s safe to say that Andie will never be able to lead what would be considered a normal civilian life. She often finds she simply cannot relate to her own peer group. She cannot stand the chaos that comes with a “normal” life, and finds it difficult to thrive when there is a lack of structure.</div><br />
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:<div style="font-size:16px;color:#120021">'''Emotionless Girl'''</div><br />
<div style="font-size:14px">Not ''entirely'' true, as Andie does feel emotions like anybody else. The psychological trauma endured at the hands of The Alchemist has put her in the habit of detaching herself from her emotions, at the expense of actually working through her issues in a healthy way. In a non combat situation, this means she often compartmentalizes the problem, breaking it down into tasks she can tackle physically to resolve the situation, rarely addressing the emotional root cause. In a combat situation, this often means she goes into a heightened state of fight or flight instinct where she literally goes into action with little to no forethought on what her next action should be.</div><br />
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:<div style="font-size:16px;color:#120021">'''Command Words'''</div><br />
<div style="font-size:14px">Andie was resurrected and psychologically programmed to be The Alchemist's one woman protection and enforcement. Part of that programming involved implanting certain words in her psyche that would automatically cause her to react depending upon the command. Most, if not all, of the words are in Haitian Creole.</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Equipment</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
! style="background:clear; color:#E8E6E9; font-size:14px; color:#120021; letter-spacing:0.2ex; font-weight: normal; width:800px;" |<br />
<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
<div style="Padding-left:10px; Padding-right:10px;"><br />
<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''EQUIPMENT:'''</div></div><br />
</div><br />
<div align="left"><br />
:<div style="font-size:16px;color:#120021">'''Tactical Uniform'''</div><br />
<div style="font-size:14px">''Fill in the blank.''</div> <br />
<br />
:<div style="font-size:16px;color:#120021">'''FNX-45 Tactical'''</div><br />
<div style="font-size:14px">''Fill in the blank.''</div><br />
<br />
:<div style="font-size:16px;color:#120021">'''FN SCAR 17'''</div><br />
<div style="font-size:14px">''Fill in the blank.''</div><br />
<br />
:<div style="font-size:16px;color:#120021">'''Busse Combat Grade Knife'''</div><br />
<div style="font-size:14px">''Fill in the blank.''</div><br />
<br />
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<div style="padding-right:0px; padding-left:0px; border: 2px Solid #AC9AB4"><br />
|}<br />
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===<span style="font-size: 1px; color:#EEE7E4">Backstory</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
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<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
<div style="Padding-left:10px; Padding-right:10px;"><br />
<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''BACKSTORY:'''</div></div><br />
</div><br />
<br />
<div align="left"><br />
<div style="font-size:16px;color:#120021">'''Life, Death, Then Life Again'''</div><br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;Andrea Ellis was born in Millennium City, daughter of Richard Ellis - CEO of Centurion Industries and Chairman of the Ellis Memorial Foundation - and Rachel Ellis. At 17, Andie and her mother were presumed dead when the Ellis’s penthouse home was destroyed during the 2009 Qularr invasion. And in truth, Andie really did die. But her broken corpse was recovered from the wreckage and smuggled down to Vibora Bay. There, a man simply known as the Alchemist revived Andrea’s body, along with the bodies of dozens of others he had stolen, using a compound he dubbed the Lazarus Elixir.<br><br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;Suffering a traumatic death, only to be resurrected had a harmful impact on her psyche, making it all the more easy for the Alchemist to subject her to mental conditioning to ensure complete compliance from Andie and all of his other subjects. The next several years were spent playing the part of guinea pig for the Alchemist’s experiments, experiments which saw her gain new abilities. She was exposed to different fighting styles so that she could be groomed into being the man’s personal protection and one woman hit squad.<br><br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;During this time, Initiative Black - a paramilitary organization that serves to investigate and prevent occult crimes and insurgency - became aware of the Alchemist's activities. Investigative efforts were hampered as the man picked up shop and moved locations, managing to stay a step ahead of agents. As time grew though, the Alchemist became overconfident and sloppy. This culminated in a raid on one of his labs, located on a farm a few miles from Sunday Pond in Maine in June of 2014. It was a particularly violent face off that saw a number of the Alchemist’s victims engaging agents in combat, including Andie. The standoff ended with minimal loss of life, but the majority of the victims were never able to return to anything resembling a normal life at all.<br><br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;In the time it took to wrap up the situation and identify who she was, Andie’s father - the only living relative she had left - was killed, leaving her with no one to go home to.<br><br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;For the next 2 and a half years, she spent her time trying - and failing - to adjust to civilian life. Andie simply had been through too much to ever find any satisfaction in the chaos that came with that lifestyle. She barely had the patience to go through the process of gaining her GED, and no patience whatsoever to pursue a college degree. While she dabbled occasionally in street level crime fighting in Millennium City, the truth off the matter was that she really needed something that had far more structure and an actual mission.<br><br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;Andie found that in joining the very organization that had rescued her from the Alchemist. She now works as an agent in Initiative Black's Strategical Initiative Security Division.</div><br />
<br />
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<div style="padding-right:0px; padding-left:0px; border: 2px Solid #AC9AB4"><br />
|}<br />
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<br />
===<span style="font-size: 1px; color:#EEE7E4">Affiliations</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
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<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
<div style="Padding-left:10px; Padding-right:10px;"><br />
<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''AFFILIATIONS:'''</div></div><br />
</div><br />
<br />
<br />
<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''Initiative Black:''' ''Fill in the blank.''</div><br />
<br />
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<div style="padding-right:0px; padding-left:0px; border: 2px Solid #AC9AB4"><br />
|}<br />
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===<span style="font-size: 1px; color:#EEE7E4">Friends</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
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<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
<div style="Padding-left:10px; Padding-right:10px;"><br />
<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''FRIENDS:'''</div></div><br />
</div><br />
<br />
<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''Some Person:''' ''Fill in the blank.''</div> <br />
<br />
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|}<br />
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===<span style="font-size: 1px; color:#EEE7E4">Foes</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
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<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
<div style="Padding-left:10px; Padding-right:10px;"><br />
<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''FOES:'''</div></div><br />
</div><br />
<br />
<div align="left"><br />
<br />
:<div style="font-size:18px;color:#000">'''The Alchemist'''</div><br />
<br />
[[File:Alchemist stand in.jpg|left|150px]]'''<div>Name:''' Josué Peralte<br><br />
'''Abilities:''' Fill in<br><br />
'''Occupation:''' Fill in<br><br />
'''Status:''' Incarcerated<br></div><br />
<br />
<div>&nbsp;&nbsp;&nbsp;&nbsp;''Fill in stuff here.''<br><br><br><br></div><br />
<br />
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<div style="padding-right:0px; padding-left:0px; border: 2px Solid #AC9AB4"><br />
|}<br />
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<br />
===<span style="font-size: 1px; color:#EEE7E4">Gallery</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
! style="background:clear; color:#E8E6E9; font-size:14px; color:#120021; letter-spacing:0.2ex; font-weight: normal; width:800px;" |<br />
<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''GALLERY:'''</div></div><br />
</div><br />
<br />
<center><br />
<gallery perrow="16"><br />
<br />
File:Osprey ref sheet - pdb size.jpg|Reference sheet<br />
File:Osprey ksp pdb resize.jpg|Art by Kristian S.<br />
<br />
</gallery><br />
</center><br />
<br />
<div style="padding-right:0px; padding-left:0px; border: 2px Solid #AC9AB4"><br />
|}<br />
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<br />
===<span style="font-size: 1px; color:#EEE7E4">Soundtrack</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
! style="background:clear; color:#E8E6E9; font-size:14px; color:#120021; letter-spacing:0.2ex; font-weight: normal; width:800px;" |<br />
<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''SOUNDTRACK:'''</div></div><br />
</div><br />
<br />
<div align="left"><br />
<div style="font-size:16px;color:#120021">'''Osprey's Soundtrack'''</div><br />
1. ''Insert Track Name'' by Artist<br><br></div><br />
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<br />
===<span style="font-size: 1px; color:#EEE7E4">OOC Notes</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
! style="background:clear; color:#E8E6E9; font-size:14px; color:#120021; letter-spacing:0.2ex; font-weight: normal; width:800px;" |<br />
<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''OOC NOTES:'''</div></div><br />
</div><br />
<br />
<div align="left">• Osprey's casting choice is [http://www.gotceleb.com/wp-content/uploads/photos/halston-sage/caa-s-young-hollywood-party-benefit-in-west-hollywood/Halston-Sage:-CAAs-Young-Hollywood-Party-Benefit--05-662x825.jpg Halston Sage].<br><br />
• The address for Osprey's townhouse in City Center is 427 Paragon Way Unit 4. This is a nod to the release date of City of Heroes, which is where the original version of Osprey was first created.</div> <br />
<br />
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<div style="padding-right:0px; padding-left:0px; border: 2px Solid #AC9AB4"><br />
|}<br />
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===<span style="font-size: 1px; color:#EEE7E4">Comments</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''COMMENTS:'''</div></div><br />
</div><br />
<br />
<div align="left">''Have you worked with Osprey before? Leave a comment!<br><br />
<br />
</div> <br />
<br />
<div style="padding-right:0px; padding-left:0px; border: 2px Solid #AC9AB4"><br />
|}<br />
</div><br />
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<br />
[[Category:Character]] [[Category:Female]] [[Category:Martial Artist]] [[Category:Munitions]] [[Category:Government Agent]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=OspreyOsprey2018-07-31T18:40:15Z<p>Gijoespouse: </p>
<hr />
<div>{{WIP}}<br />
<br />
__NOEDITSECTION__ __NOTOC__ <br />
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{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
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! style="background:#fff; width:1050px; font-weight: normal;" |<br />
<div style="padding:0px; border: 1px Solid #000; color:#ffffff; -moz-border-radius:15px; border-radius:15px; background-color: transparent"><br />
<div style="padding:0px; border: 25px Solid #290F35; color:#ffffff; -moz-border-radius:15px; border-radius:15px; background-color: transparent"><br />
<div style="padding-right:0px; padding-left:0px; border: 10px Solid #7F678A; color:#fff; background-color: transparent"><br />
<div style="padding-right:0px; padding-left:0px; border: 1px Solid #fff; color:#000000;background:-webkit-linear-gradient(left,#958A86, #EEE7E4, #958A86)"><br />
<div style="padding-right:10px; padding-left:10px; border:0px Solid #6f7c82; background:-webkit-linear-gradient(left,#958A86, #EEE7E4, #958A86)"><br />
<font style="font-size:16px;color:#120021; font-family: calibri; letter-spacing:0.3ex"><br> <br />
<br />
<div align="center">[[Image:Nuosp header.png|400px]]</div> <br />
<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
! style="background:clear; color:#E8E6E9; font-size:14px; color:#120021; letter-spacing:0.2ex; font-weight: normal; width:800px;" |<br />
<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
<div style="Padding-left:10px; Padding-right:10px;"><br />
<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''TABLE OF CONTENTS'''</div></div><br />
</div><br />
<br />
<div align="center">'''[[Osprey#Personality|<span style="color:#2F0556">PERSONALITY</span>]] • [[Osprey#Abilities|<span style="color:#2F0556">ABILITIES</span>]] • [[Osprey#Weaknesses|<span style="color:#2F0556">WEAKNESSES</span>]] • [[Osprey#Equipment|<span style="color:#2F0556">EQUIPMENT</span>]] • [[Osprey#Backstory|<span style="color:#2F0556">BACKSTORY</span>]] • [[Osprey#Affiliations|<span style="color:#2F0556">AFFILIATIONS</span>]] • [[Osprey#Friends|<span style="color:#2F0556">FRIENDS</span>]] • [[Osprey#Foes|<span style="color:#2F0556">FOES</span>]] • [[Osprey#Gallery|<span style="color:#2F0556">GALLERY</span>]] • [[Osprey#Soundtrack|<span style="color:#2F0556">SOUNDTRACK</span>]] • [[Osprey#OOC Notes|<span style="color:#2F0556">OOC NOTES</span>]] • [[Osprey#Comments|<span style="color:#2F0556">COMMENTS</span>]]'''</div> <br />
<br />
<br />
<div style="padding-right:0px; padding-left:0px; border: 2px Solid #AC9AB4"><br />
|}<br />
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</div><br />
<br />
{{ProtectorsBox<br />
| header = #FFFFFF<br />
| font1 = #120021<br />
| font2 = #120021<br />
| bg1 = #290F35<br />
| bg2 = #290F35<br />
| bg3 = #8C6F98<br />
| cell1 = #290F35<br />
| cell2 = #AC9AB4<br />
| cell3 =#8C6F98<br />
| title =INSERT TITLE<br />
| name =<span style="color:#000000">Osprey</span><br />
| supergroup =Initiative Black<br />
| SGrank=Member<br />
| otheraff =<br />
| formert =N/A<br />
| image =Osprey ksp pdb resize.jpg<br />
| motto =<br />
| player =[[File:Playerpage-global header.png|100px|left|link=User:Gijoespouse]]<br />
| realname = Andrea Ellis <br />
| alias = Andie, Osp<br />
| gender = Female<br />
| species = Human<br />
| birthdate = April 21st<br />
| birthplace = Millennium City, MI<br />
| location = Millennium City<br />
| relatives = Richard and Rachel Ellis (deceased)<br />
| age = 25<br />
| height =5'0"<br />
| weight = 115 lbs<br />
| eyes = Pale green<br />
| hair = Dark brown<br />
| complexion = Pale skinned<br />
| build = Compact and well toned<br />
| features = Rune roughly 3 inches in diameter branded between her shoulder blades<br />
| identity= Confidential<br />
| citizen = US Citizen<br />
| marital = Single<br />
| occupation = Government agent<br />
| education = GED<br />
| fame = 2<br />
| powers =Enhanced vision, Adoptive muscle memory, Enhanced balance, Auto-reflexes<br />
| gear= Tactical uniform, FNX-45 Tactical, FN SCAR 17, Busse combat grade knife<br />
| strength =2<br />
| intellect=5<br />
| combat=7<br />
| durability =4<br />
| speed =3<br />
| agility =7<br />
| dexterity =7<br />
| charisma =2<br />
| weaponry =4<br />
| sorcery =2<br />
| energy =2<br />
| psionics =2<br />
| boxalign = left<br />
|}}<br />
<br />
===<span style="font-size: 1px; color:#EEE7E4">Personality</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
! style="background:clear; color:#E8E6E9; font-size:14px; color:#120021; letter-spacing:0.2ex; font-weight: normal; width:800px;" |<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''PERSONALITY:'''</div></div><br />
</div><br />
<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;''Fill in the blank.''</div><br />
<br />
<br />
<div style="padding-right:0px; padding-left:0px; border: 2px Solid #AC9AB4"><br />
|}<br />
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===<span style="font-size: 1px; color:#EEE7E4">Abilities</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
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<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''ABILITIES:'''</div></div><br />
</div><br />
<div align="left"><br />
:<div style="font-size:16px;color:#120021">'''Enhanced Vision'''</div><br />
<div style="font-size:14px">Andie has enhanced vision, which allows her to see further and in greater detail than the average person. This makes for amazing accuracy and marksmanship, even when taking incredibly long shots. Her enhanced vision isn’t entirely fool proof, however. Andie has the same blind spots that a normal person would have. She also can't spot people who are completely invisible, unless they're making use of some sort of light bending technique/technology while in motion (she'd be able to see the ripple).</div> <br />
<br />
:<div style="font-size:16px;color:#120021">'''Adoptive Muscle Memory'''</div><br />
<div style="font-size:14px">Andie is able to copy any movement or action after seeing it performed once. This would include acrobatic feats, martial arts, essentially any sort of physical stunt. She is able to recall these forms and movements later, even using them in conjunction with one another. While this certainly is an asset, especially in a combat situation, there are a couple of drawbacks. Andie must be able to see an action in order to mimic it. The action in question must be able to be performed without assistance, meaning anything she sees that would require wireworks to execute are impossible for her to replicate. She also cannot duplicate super powers. No suddenly throwing fireballs for this bird!</div><br />
<br />
:<div style="font-size:16px;color:#120021">'''Auto-Reflexes'''</div><br />
<div style="font-size:14px">Andie has extraordinary reflexes that are entirely involuntary. This makes it incredibly difficult to land a blow on her. Because she doesn't have to actually think about how to move her body, she is better able to strategize and counter the attacks of her opponents. This also allows her to continue dodging a wider variety of attacks when weakened or when her judgement is impaired (ie drunk, drugged, etc etc). She also has the added benefit of moving purely on reflex instead of reaction, so feints and illusions are basically useless against her. All of this makes it difficult to hit Andie in a close-quarters-combat, but this ability isn’t without limits. Andie’s auto-reflexes may give her the ability to just automatically react to an attack, she is still limited by the fact that she can only move at the speed of an athletic human. This means that chances are she won’t dodge a bullet, but her movement might keep it from hitting the targeted area of her body. Speedsters are easily able to overcome her, as they simply move too fast for her body to react to.</div><br />
<br />
:<div style="font-size:16px;color:#120021">'''Enhanced Balance'''</div><br />
<div style="font-size:14px">Andie has an extremely well developed sense of balance. This allows her to maintain her footing when an adversary attempts to knock her off balance. In the off chance that she is knocked off her feet, she has an intuitive sense of how to position her limbs and regain her center of balance. This allows her to turn most falls into a tumble or roll to get back up. She can also maintain perfect balance even when on narrow or unstable objects.</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Weaknesses</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
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<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''WEAKNESSES:'''</div></div><br />
</div><br />
<div align="left"><br />
:<div style="font-size:16px;color:#120021">'''Above Average But Still Human'''</div><br />
<div style="font-size:14px">At the end of the day, Andie is still a human...just one that is difficult to hit. This means she can be injured just like any other person, has normal resistances to metahuman attacks, and has no protections against psychic intrusion. Even her superhuman abilities suffer from some of the same drawbacks that a normal person would be hindered by.</div> <br />
<br />
:<div style="font-size:16px;color:#120021">'''Broken Ace'''</div><br />
<div style="font-size:14px">Broken might be a strong word to use, but in this case it’s fairly apt. The procedures she underwent after her body was taken from the wreckage of her home, the treatment she was subjected to while programming her, it’s safe to say that Andie will never be able to lead what would be considered a normal civilian life. She often finds she simply cannot relate to her own peer group. She cannot stand the chaos that comes with a “normal” life, and finds it difficult to thrive when there is a lack of structure.</div><br />
<br />
:<div style="font-size:16px;color:#120021">'''Emotionless Girl'''</div><br />
<div style="font-size:14px">Not ''entirely'' true, as Andie does feel emotions like anybody else. The psychological trauma endured at the hands of The Alchemist has put her in the habit of detaching herself from her emotions, at the expense of actually working through her issues in a healthy way. In a non combat situation, this means she often compartmentalizes the problem, breaking it down into tasks she can tackle physically to resolve the situation, rarely addressing the emotional root cause. In a combat situation, this often means she goes into a heightened state of fight or flight instinct where she literally goes into action with little to no forethought on what her next action should be.</div><br />
<br />
:<div style="font-size:16px;color:#120021">'''Command Words'''</div><br />
<div style="font-size:14px">Andie was resurrected and psychologically programmed to be The Alchemist's one woman protection and enforcement. Part of that programming involved implanting certain words in her psyche that would automatically cause her to react depending upon the command. Most, if not all, of the words are in Haitian Creole.</div><br />
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<div style="padding-right:0px; padding-left:0px; border: 2px Solid #AC9AB4"><br />
|}<br />
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===<span style="font-size: 1px; color:#EEE7E4">Equipment</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
! style="background:clear; color:#E8E6E9; font-size:14px; color:#120021; letter-spacing:0.2ex; font-weight: normal; width:800px;" |<br />
<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
<div style="Padding-left:10px; Padding-right:10px;"><br />
<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''EQUIPMENT:'''</div></div><br />
</div><br />
<div align="left"><br />
:<div style="font-size:16px;color:#120021">'''Tactical Uniform'''</div><br />
<div style="font-size:14px">''Fill in the blank.''</div> <br />
<br />
:<div style="font-size:16px;color:#120021">'''FNX-45 Tactical'''</div><br />
<div style="font-size:14px">''Fill in the blank.''</div><br />
<br />
:<div style="font-size:16px;color:#120021">'''FN SCAR 17'''</div><br />
<div style="font-size:14px">''Fill in the blank.''</div><br />
<br />
:<div style="font-size:16px;color:#120021">'''Busse Combat Grade Knife'''</div><br />
<div style="font-size:14px">''Fill in the blank.''</div><br />
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<div style="padding-right:0px; padding-left:0px; border: 2px Solid #AC9AB4"><br />
|}<br />
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===<span style="font-size: 1px; color:#EEE7E4">Backstory</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
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<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
<div style="Padding-left:10px; Padding-right:10px;"><br />
<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''BACKSTORY:'''</div></div><br />
</div><br />
<br />
<div align="left"><br />
<div style="font-size:16px;color:#120021">'''Life, Death, Then Life Again'''</div><br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;Andrea Ellis was born in Millennium City, daughter of Richard Ellis - CEO of Centurion Industries and Chairman of the Ellis Memorial Foundation - and Rachel Ellis. At 17, Andie and her mother were presumed dead when the Ellis’s penthouse home was destroyed during the 2009 Qularr invasion. And in truth, Andie really did die. But her broken corpse was recovered from the wreckage and smuggled down to Vibora Bay. There, a man simply known as the Alchemist revived Andrea’s body, along with the bodies of dozens of others he had stolen, using a compound he dubbed the Lazarus Elixir.<br><br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;Suffering a traumatic death, only to be resurrected had a harmful impact on her psyche, making it all the more easy for the Alchemist to subject her to mental conditioning to ensure complete compliance from Andie and all of his other subjects. The next several years were spent playing the part of guinea pig for the Alchemist’s experiments, experiments which saw her gain new abilities. She was exposed to different fighting styles so that she could be groomed into being the man’s personal protection and one woman hit squad.<br><br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;During this time, Initiative Black - a paramilitary organization that serves to investigate and prevent occult crimes and insurgency - became aware of the Alchemist's activities. Investigative efforts were hampered as the man picked up shop and moved locations, managing to stay a step ahead of agents. As time grew though, the Alchemist became overconfident and sloppy. This culminated in a raid on one of his labs, located on a farm a few miles from Sunday Pond in Maine in June of 2014. It was a particularly violent face off that saw a number of the Alchemist’s victims engaging agents in combat, including Andie. The standoff ended with minimal loss of life, but the majority of the victims were never able to return to anything resembling a normal life at all.<br><br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;In the time it took to wrap up the situation and identify who she was, Andie’s father - the only living relative she had left - was killed, leaving her with no one to go home to.<br><br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;For the next 2 and a half years, she spent her time trying - and failing - to adjust to civilian life. Andie simply had been through too much to ever find any satisfaction in the chaos that came with that lifestyle. She barely had the patience to go through the process of gaining her GED, and no patience whatsoever to pursue a college degree. While she dabbled occasionally in street level crime fighting in Millennium City, the truth off the matter was that she really needed something that had far more structure and an actual mission.<br><br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;Andie found that in joining the very organization that had rescued her from the Alchemist. She now works as an agent in Initiative Black's Strategical Initiative Security Division.</div><br />
<br />
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<div style="padding-right:0px; padding-left:0px; border: 2px Solid #AC9AB4"><br />
|}<br />
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<br />
===<span style="font-size: 1px; color:#EEE7E4">Affiliations</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
! style="background:clear; color:#E8E6E9; font-size:14px; color:#120021; letter-spacing:0.2ex; font-weight: normal; width:800px;" |<br />
<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
<div style="Padding-left:10px; Padding-right:10px;"><br />
<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''AFFILIATIONS:'''</div></div><br />
</div><br />
<br />
<br />
<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''Initiative Black:''' ''Fill in the blank.''</div><br />
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<div style="padding-right:0px; padding-left:0px; border: 2px Solid #AC9AB4"><br />
|}<br />
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===<span style="font-size: 1px; color:#EEE7E4">Friends</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
! style="background:clear; color:#E8E6E9; font-size:14px; color:#120021; letter-spacing:0.2ex; font-weight: normal; width:800px;" |<br />
<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
<div style="Padding-left:10px; Padding-right:10px;"><br />
<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''FRIENDS:'''</div></div><br />
</div><br />
<br />
<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''Some Person:''' ''Fill in the blank.''</div> <br />
<br />
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<div style="padding-right:0px; padding-left:0px; border: 2px Solid #AC9AB4"><br />
|}<br />
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===<span style="font-size: 1px; color:#EEE7E4">Foes</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
! style="background:clear; color:#E8E6E9; font-size:14px; color:#120021; letter-spacing:0.2ex; font-weight: normal; width:800px;" |<br />
<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
<div style="Padding-left:10px; Padding-right:10px;"><br />
<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''FOES:'''</div></div><br />
</div><br />
<br />
<div align="left"><br />
<br />
:<div style="font-size:18px;color:#000">'''The Alchemist'''</div><br />
<br />
[[File:Alchemist stand in.jpg|left|150px]]'''<div>Name:''' Josué Peralte<br><br />
'''Abilities:''' Fill in<br><br />
'''Occupation:''' Fill in<br><br />
'''Status:''' Incarcerated<br></div><br />
<br />
<div>&nbsp;&nbsp;&nbsp;&nbsp;''Fill in stuff here.''<br><br><br><br></div><br />
<br />
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<div style="padding-right:0px; padding-left:0px; border: 2px Solid #AC9AB4"><br />
|}<br />
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<br />
===<span style="font-size: 1px; color:#EEE7E4">Gallery</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
! style="background:clear; color:#E8E6E9; font-size:14px; color:#120021; letter-spacing:0.2ex; font-weight: normal; width:800px;" |<br />
<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''GALLERY:'''</div></div><br />
</div><br />
<br />
<center><br />
<gallery perrow="16"><br />
<br />
File:Osprey ref sheet - pdb size.jpg|Reference sheet<br />
File:Osprey ksp pdb resize.jpg|Art by Kristian S.<br />
<br />
</gallery><br />
</center><br />
<br />
<div style="padding-right:0px; padding-left:0px; border: 2px Solid #AC9AB4"><br />
|}<br />
<br />
<br />
<br />
===<span style="font-size: 1px; color:#EEE7E4">Soundtrack</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
! style="background:clear; color:#E8E6E9; font-size:14px; color:#120021; letter-spacing:0.2ex; font-weight: normal; width:800px;" |<br />
<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
<div style="Padding-left:10px; Padding-right:10px;"><br />
<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''SOUNDTRACK:'''</div></div><br />
</div><br />
<br />
<div align="left"><br />
<div style="font-size:16px;color:#120021">'''Osprey's Soundtrack'''</div><br />
1. ''Insert Track Name'' by Artist<br><br></div><br />
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===<span style="font-size: 1px; color:#EEE7E4">OOC Notes</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
! style="background:clear; color:#E8E6E9; font-size:14px; color:#120021; letter-spacing:0.2ex; font-weight: normal; width:800px;" |<br />
<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
<div style="Padding-left:10px; Padding-right:10px;"><br />
<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''OOC NOTES:'''</div></div><br />
</div><br />
<br />
<div align="left">• Osprey's casting choice is [http://www.gotceleb.com/wp-content/uploads/photos/halston-sage/caa-s-young-hollywood-party-benefit-in-west-hollywood/Halston-Sage:-CAAs-Young-Hollywood-Party-Benefit--05-662x825.jpg Halston Sage].<br />
<br><br />
• The address for Osprey's townhouse in City Center is 427 Paragon Way Unit 4. This is a nod to the release date of City of Heroes, which is where the original version of Osprey was first created.</div> <br />
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<div style="padding-right:0px; padding-left:0px; border: 2px Solid #AC9AB4"><br />
|}<br />
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===<span style="font-size: 1px; color:#EEE7E4">Comments</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
! style="background:clear; color:#E8E6E9; font-size:14px; color:#120021; letter-spacing:0.2ex; font-weight: normal; width:800px;" |<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''COMMENTS:'''</div></div><br />
</div><br />
<br />
<div align="left">''Have you worked with Osprey before? Leave a comment!<br><br />
<br />
</div> <br />
<br />
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</div><br />
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[[Category:Character]] [[Category:Female]] [[Category:Martial Artist]] [[Category:Munitions]] [[Category:Government Agent]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=OspreyOsprey2018-07-31T18:38:50Z<p>Gijoespouse: </p>
<hr />
<div>{{WIP}}<br />
<br />
__NOEDITSECTION__ __NOTOC__ <br />
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{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
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! style="background:#fff; width:1050px; font-weight: normal;" |<br />
<div style="padding:0px; border: 1px Solid #000; color:#ffffff; -moz-border-radius:15px; border-radius:15px; background-color: transparent"><br />
<div style="padding:0px; border: 25px Solid #290F35; color:#ffffff; -moz-border-radius:15px; border-radius:15px; background-color: transparent"><br />
<div style="padding-right:0px; padding-left:0px; border: 10px Solid #7F678A; color:#fff; background-color: transparent"><br />
<div style="padding-right:0px; padding-left:0px; border: 1px Solid #fff; color:#000000;background:-webkit-linear-gradient(left,#958A86, #EEE7E4, #958A86)"><br />
<div style="padding-right:10px; padding-left:10px; border:0px Solid #6f7c82; background:-webkit-linear-gradient(left,#958A86, #EEE7E4, #958A86)"><br />
<font style="font-size:16px;color:#120021; font-family: calibri; letter-spacing:0.3ex"><br> <br />
<br />
<div align="center">[[Image:Nuosp header.png|400px]]</div> <br />
<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
! style="background:clear; color:#E8E6E9; font-size:14px; color:#120021; letter-spacing:0.2ex; font-weight: normal; width:800px;" |<br />
<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
<div style="Padding-left:10px; Padding-right:10px;"><br />
<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''TABLE OF CONTENTS'''</div></div><br />
</div><br />
<br />
<div align="center">'''[[Osprey#Personality|<span style="color:#2F0556">PERSONALITY</span>]] • [[Osprey#Abilities|<span style="color:#2F0556">ABILITIES</span>]] • [[Osprey#Weaknesses|<span style="color:#2F0556">WEAKNESSES</span>]] • [[Osprey#Equipment|<span style="color:#2F0556">EQUIPMENT</span>]] • [[Osprey#Backstory|<span style="color:#2F0556">BACKSTORY</span>]] • [[Osprey#Affiliations|<span style="color:#2F0556">AFFILIATIONS</span>]] • [[Osprey#Friends|<span style="color:#2F0556">FRIENDS</span>]] • [[Osprey#Foes|<span style="color:#2F0556">FOES</span>]] • [[Osprey#Gallery|<span style="color:#2F0556">GALLERY</span>]] • [[Osprey#Soundtrack|<span style="color:#2F0556">SOUNDTRACK</span>]] • [[Osprey#OOC Notes|<span style="color:#2F0556">OOC NOTES</span>]] • [[Osprey#Comments|<span style="color:#2F0556">COMMENTS</span>]]'''</div> <br />
<br />
<br />
<div style="padding-right:0px; padding-left:0px; border: 2px Solid #AC9AB4"><br />
|}<br />
<br />
</div><br />
<br />
{{ProtectorsBox<br />
| header = #FFFFFF<br />
| font1 = #120021<br />
| font2 = #120021<br />
| bg1 = #290F35<br />
| bg2 = #290F35<br />
| bg3 = #8C6F98<br />
| cell1 = #290F35<br />
| cell2 = #AC9AB4<br />
| cell3 =#8C6F98<br />
| title =INSERT TITLE<br />
| name =<span style="color:#000000">Osprey</span><br />
| supergroup =Initiative Black<br />
| SGrank=Member<br />
| otheraff =<br />
| formert =N/A<br />
| image =Osprey ksp pdb resize.jpg<br />
| motto =<br />
| player =[[File:Playerpage-global header.png|100px|left|link=User:Gijoespouse]]<br />
| realname = Andrea Ellis <br />
| alias = Andie, Osp<br />
| gender = Female<br />
| species = Human<br />
| birthdate = April 21st<br />
| birthplace = Millennium City, MI<br />
| location = Millennium City<br />
| relatives = Richard and Rachel Ellis (deceased)<br />
| age = 25<br />
| height =5'0"<br />
| weight = 115 lbs<br />
| eyes = Pale green<br />
| hair = Dark brown<br />
| complexion = Pale skinned<br />
| build = Compact and well toned<br />
| features = Rune roughly 3 inches in diameter branded between her shoulder blades<br />
| identity= Confidential<br />
| citizen = US Citizen<br />
| marital = Single<br />
| occupation = Government agent<br />
| education = GED<br />
| fame = 2<br />
| powers =Enhanced vision, Adoptive muscle memory, Enhanced balance, Auto-reflexes<br />
| gear= Tactical uniform, FNX-45 Tactical, FN SCAR 17, Busse combat grade knife<br />
| strength =2<br />
| intellect=5<br />
| combat=7<br />
| durability =4<br />
| speed =3<br />
| agility =7<br />
| dexterity =7<br />
| charisma =2<br />
| weaponry =4<br />
| sorcery =2<br />
| energy =2<br />
| psionics =2<br />
| boxalign = left<br />
|}}<br />
<br />
===<span style="font-size: 1px; color:#EEE7E4">Personality</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
! style="background:clear; color:#E8E6E9; font-size:14px; color:#120021; letter-spacing:0.2ex; font-weight: normal; width:800px;" |<br />
<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''PERSONALITY:'''</div></div><br />
</div><br />
<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;''Fill in the blank.''</div><br />
<br />
<br />
<div style="padding-right:0px; padding-left:0px; border: 2px Solid #AC9AB4"><br />
|}<br />
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===<span style="font-size: 1px; color:#EEE7E4">Abilities</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
! style="background:clear; color:#E8E6E9; font-size:14px; color:#120021; letter-spacing:0.2ex; font-weight: normal; width:800px;" |<br />
<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
<div style="Padding-left:10px; Padding-right:10px;"><br />
<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''ABILITIES:'''</div></div><br />
</div><br />
<div align="left"><br />
:<div style="font-size:16px;color:#120021">'''Enhanced Vision'''</div><br />
<div style="font-size:14px">Andie has enhanced vision, which allows her to see further and in greater detail than the average person. This makes for amazing accuracy and marksmanship, even when taking incredibly long shots. Her enhanced vision isn’t entirely fool proof, however. Andie has the same blind spots that a normal person would have. She also can't spot people who are completely invisible, unless they're making use of some sort of light bending technique/technology while in motion (she'd be able to see the ripple).</div> <br />
<br />
:<div style="font-size:16px;color:#120021">'''Adoptive Muscle Memory'''</div><br />
<div style="font-size:14px">Andie is able to copy any movement or action after seeing it performed once. This would include acrobatic feats, martial arts, essentially any sort of physical stunt. She is able to recall these forms and movements later, even using them in conjunction with one another. While this certainly is an asset, especially in a combat situation, there are a couple of drawbacks. Andie must be able to see an action in order to mimic it. The action in question must be able to be performed without assistance, meaning anything she sees that would require wireworks to execute are impossible for her to replicate. She also cannot duplicate super powers. No suddenly throwing fireballs for this bird!</div><br />
<br />
:<div style="font-size:16px;color:#120021">'''Auto-Reflexes'''</div><br />
<div style="font-size:14px">Andie has extraordinary reflexes that are entirely involuntary. This makes it incredibly difficult to land a blow on her. Because she doesn't have to actually think about how to move her body, she is better able to strategize and counter the attacks of her opponents. This also allows her to continue dodging a wider variety of attacks when weakened or when her judgement is impaired (ie drunk, drugged, etc etc). She also has the added benefit of moving purely on reflex instead of reaction, so feints and illusions are basically useless against her. All of this makes it difficult to hit Andie in a close-quarters-combat, but this ability isn’t without limits. Andie’s auto-reflexes may give her the ability to just automatically react to an attack, she is still limited by the fact that she can only move at the speed of an athletic human. This means that chances are she won’t dodge a bullet, but her movement might keep it from hitting the targeted area of her body. Speedsters are easily able to overcome her, as they simply move too fast for her body to react to.</div><br />
<br />
:<div style="font-size:16px;color:#120021">'''Enhanced Balance'''</div><br />
<div style="font-size:14px">Andie has an extremely well developed sense of balance. This allows her to maintain her footing when an adversary attempts to knock her off balance. In the off chance that she is knocked off her feet, she has an intuitive sense of how to position her limbs and regain her center of balance. This allows her to turn most falls into a tumble or roll to get back up. She can also maintain perfect balance even when on narrow or unstable objects.</div><br />
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|}<br />
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<br />
===<span style="font-size: 1px; color:#EEE7E4">Weaknesses</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
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<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
<div style="Padding-left:10px; Padding-right:10px;"><br />
<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''WEAKNESSES:'''</div></div><br />
</div><br />
<div align="left"><br />
:<div style="font-size:16px;color:#120021">'''Above Average But Still Human'''</div><br />
<div style="font-size:14px">At the end of the day, Andie is still a human...just one that is difficult to hit. This means she can be injured just like any other person, has normal resistances to metahuman attacks, and has no protections against psychic intrusion. Even her superhuman abilities suffer from some of the same drawbacks that a normal person would be hindered by.</div> <br />
<br />
:<div style="font-size:16px;color:#120021">'''Broken Ace'''</div><br />
<div style="font-size:14px">Broken might be a strong word to use, but in this case it’s fairly apt. The procedures she underwent after her body was taken from the wreckage of her home, the treatment she was subjected to while programming her, it’s safe to say that Andie will never be able to lead what would be considered a normal civilian life. She often finds she simply cannot relate to her own peer group. She cannot stand the chaos that comes with a “normal” life, and finds it difficult to thrive when there is a lack of structure.</div><br />
<br />
:<div style="font-size:16px;color:#120021">'''Emotionless Girl'''</div><br />
<div style="font-size:14px">Not ''entirely'' true, as Andie does feel emotions like anybody else. The psychological trauma endured at the hands of The Alchemist has put her in the habit of detaching herself from her emotions, at the expense of actually working through her issues in a healthy way. In a non combat situation, this means she often compartmentalizes the problem, breaking it down into tasks she can tackle physically to resolve the situation, rarely addressing the emotional root cause. In a combat situation, this often means she goes into a heightened state of fight or flight instinct where she literally goes into action with little to no forethought on what her next action should be.</div><br />
<br />
:<div style="font-size:16px;color:#120021">'''Command Words'''</div><br />
<div style="font-size:14px">Andie was resurrected and psychologically programmed to be The Alchemist's one woman protection and enforcement. Part of that programming involved implanting certain words in her psyche that would automatically cause her to react depending upon the command. Most, if not all, of the words are in Haitian Creole.</div><br />
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|}<br />
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===<span style="font-size: 1px; color:#EEE7E4">Equipment</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
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<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
<div style="Padding-left:10px; Padding-right:10px;"><br />
<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''EQUIPMENT:'''</div></div><br />
</div><br />
<div align="left"><br />
:<div style="font-size:16px;color:#120021">'''Tactical Uniform'''</div><br />
<div style="font-size:14px">''Fill in the blank.''</div> <br />
<br />
:<div style="font-size:16px;color:#120021">'''FNX-45 Tactical'''</div><br />
<div style="font-size:14px">''Fill in the blank.''</div><br />
<br />
:<div style="font-size:16px;color:#120021">'''FN SCAR 17'''</div><br />
<div style="font-size:14px">''Fill in the blank.''</div><br />
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:<div style="font-size:16px;color:#120021">'''Busse Combat Grade Knife'''</div><br />
<div style="font-size:14px">''Fill in the blank.''</div><br />
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|}<br />
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===<span style="font-size: 1px; color:#EEE7E4">Backstory</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
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<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
<div style="Padding-left:10px; Padding-right:10px;"><br />
<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''BACKSTORY:'''</div></div><br />
</div><br />
<br />
<div align="left"><br />
<div style="font-size:16px;color:#120021">'''Life, Death, Then Life Again'''</div><br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;Andrea Ellis was born in Millennium City, daughter of Richard Ellis - CEO of Centurion Industries and Chairman of the Ellis Memorial Foundation - and Rachel Ellis. At 17, Andie and her mother were presumed dead when the Ellis’s penthouse home was destroyed during the 2009 Qularr invasion. And in truth, Andie really did die. But her broken corpse was recovered from the wreckage and smuggled down to Vibora Bay. There, a man simply known as the Alchemist revived Andrea’s body, along with the bodies of dozens of others he had stolen, using a compound he dubbed the Lazarus Elixir.<br><br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;Suffering a traumatic death, only to be resurrected had a harmful impact on her psyche, making it all the more easy for the Alchemist to subject her to mental conditioning to ensure complete compliance from Andie and all of his other subjects. The next several years were spent playing the part of guinea pig for the Alchemist’s experiments, experiments which saw her gain new abilities. She was exposed to different fighting styles so that she could be groomed into being the man’s personal protection and one woman hit squad.<br><br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;During this time, Initiative Black - a paramilitary organization that serves to investigate and prevent occult crimes and insurgency - became aware of the Alchemist's activities. Investigative efforts were hampered as the man picked up shop and moved locations, managing to stay a step ahead of agents. As time grew though, the Alchemist became overconfident and sloppy. This culminated in a raid on one of his labs, located on a farm a few miles from Sunday Pond in Maine in June of 2014. It was a particularly violent face off that saw a number of the Alchemist’s victims engaging agents in combat, including Andie. The standoff ended with minimal loss of life, but the majority of the victims were never able to return to anything resembling a normal life at all.<br><br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;In the time it took to wrap up the situation and identify who she was, Andie’s father - the only living relative she had left - was killed, leaving her with no one to go home to.<br><br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;For the next 2 and a half years, she spent her time trying - and failing - to adjust to civilian life. Andie simply had been through too much to ever find any satisfaction in the chaos that came with that lifestyle. She barely had the patience to go through the process of gaining her GED, and no patience whatsoever to pursue a college degree. While she dabbled occasionally in street level crime fighting in Millennium City, the truth off the matter was that she really needed something that had far more structure and an actual mission.<br><br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;Andie found that in joining the very organization that had rescued her from the Alchemist. She now works as an agent in Initiative Black's Strategical Initiative Security Division.</div><br />
<br />
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<div style="padding-right:0px; padding-left:0px; border: 2px Solid #AC9AB4"><br />
|}<br />
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<br />
<br />
===<span style="font-size: 1px; color:#EEE7E4">Affiliations</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
! style="background:clear; color:#E8E6E9; font-size:14px; color:#120021; letter-spacing:0.2ex; font-weight: normal; width:800px;" |<br />
<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
<div style="Padding-left:10px; Padding-right:10px;"><br />
<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''AFFILIATIONS:'''</div></div><br />
</div><br />
<br />
<br />
<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''Initiative Black:''' ''Fill in the blank.''</div><br />
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<div style="padding-right:0px; padding-left:0px; border: 2px Solid #AC9AB4"><br />
|}<br />
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===<span style="font-size: 1px; color:#EEE7E4">Friends</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
! style="background:clear; color:#E8E6E9; font-size:14px; color:#120021; letter-spacing:0.2ex; font-weight: normal; width:800px;" |<br />
<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
<div style="Padding-left:10px; Padding-right:10px;"><br />
<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''FRIENDS:'''</div></div><br />
</div><br />
<br />
<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''Some Person:''' ''Fill in the blank.''</div> <br />
<br />
<br />
<div style="padding-right:0px; padding-left:0px; border: 2px Solid #AC9AB4"><br />
|}<br />
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<br />
===<span style="font-size: 1px; color:#EEE7E4">Foes</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
! style="background:clear; color:#E8E6E9; font-size:14px; color:#120021; letter-spacing:0.2ex; font-weight: normal; width:800px;" |<br />
<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
<div style="Padding-left:10px; Padding-right:10px;"><br />
<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''FOES:'''</div></div><br />
</div><br />
<br />
<div align="left"><br />
<br />
:<div style="font-size:18px;color:#000">'''The Alchemist'''</div><br />
<br />
[[File:Alchemist stand in.jpg|left|150px]]'''<div>Name:''' Josué Peralte<br><br />
'''Abilities:''' Fill in<br><br />
'''Occupation:''' Fill in<br><br />
'''Status:''' Incarcerated<br></div><br />
<br />
<div>&nbsp;&nbsp;&nbsp;&nbsp;''Fill in stuff here.''<br><br><br><br></div><br />
<br />
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<div style="padding-right:0px; padding-left:0px; border: 2px Solid #AC9AB4"><br />
|}<br />
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<br />
===<span style="font-size: 1px; color:#EEE7E4">Gallery</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
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<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''GALLERY:'''</div></div><br />
</div><br />
<br />
<center><br />
<gallery perrow="16"><br />
<br />
File:Osprey ref sheet - pdb size.jpg|Reference sheet<br />
File:Osprey ksp pdb resize.jpg|Art by Kristian S.<br />
<br />
</gallery><br />
</center><br />
<br />
<div style="padding-right:0px; padding-left:0px; border: 2px Solid #AC9AB4"><br />
|}<br />
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<br />
<br />
===<span style="font-size: 1px; color:#EEE7E4">Soundtrack</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
! style="background:clear; color:#E8E6E9; font-size:14px; color:#120021; letter-spacing:0.2ex; font-weight: normal; width:800px;" |<br />
<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
<div style="Padding-left:10px; Padding-right:10px;"><br />
<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''SOUNDTRACK:'''</div></div><br />
</div><br />
<br />
<div align="left"><br />
<div style="font-size:16px;color:#120021">'''Osprey's Soundtrack'''</div><br />
1. ''Insert Track Name'' by Artist<br><br></div><br />
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===<span style="font-size: 1px; color:#EEE7E4">OOC Notes</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
! style="background:clear; color:#E8E6E9; font-size:14px; color:#120021; letter-spacing:0.2ex; font-weight: normal; width:800px;" |<br />
<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
<div style="Padding-left:10px; Padding-right:10px;"><br />
<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''OOC NOTES:'''</div></div><br />
</div><br />
<br />
<div align="left">• Osprey's casting choice is [http://www.gotceleb.com/wp-content/uploads/photos/halston-sage/caa-s-young-hollywood-party-benefit-in-west-hollywood/Halston-Sage:-CAAs-Young-Hollywood-Party-Benefit--05-662x825.jpg Halston Sage].<br />
<br><br><br />
• The address for Osprey's townhouse in City Center is 427 Paragon Way Unit 4. This is a nod to the release date of City of Heroes, which is where the original version of Osprey was first created.</div> <br />
<br />
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<div style="padding-right:0px; padding-left:0px; border: 2px Solid #AC9AB4"><br />
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===<span style="font-size: 1px; color:#EEE7E4">Comments</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
! style="background:clear; color:#E8E6E9; font-size:14px; color:#120021; letter-spacing:0.2ex; font-weight: normal; width:800px;" |<br />
<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''COMMENTS:'''</div></div><br />
</div><br />
<br />
<div align="left">''Have you worked with Osprey before? Leave a comment!<br><br />
<br />
</div> <br />
<br />
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</div><br />
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[[Category:Character]] [[Category:Female]] [[Category:Martial Artist]] [[Category:Munitions]] [[Category:Government Agent]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=OspreyOsprey2018-07-31T18:37:57Z<p>Gijoespouse: </p>
<hr />
<div>{{WIP}}<br />
<br />
__NOEDITSECTION__ __NOTOC__ <br />
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{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
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<div style="padding:0px; border: 1px Solid #000; color:#ffffff; -moz-border-radius:15px; border-radius:15px; background-color: transparent"><br />
<div style="padding:0px; border: 25px Solid #290F35; color:#ffffff; -moz-border-radius:15px; border-radius:15px; background-color: transparent"><br />
<div style="padding-right:0px; padding-left:0px; border: 10px Solid #7F678A; color:#fff; background-color: transparent"><br />
<div style="padding-right:0px; padding-left:0px; border: 1px Solid #fff; color:#000000;background:-webkit-linear-gradient(left,#958A86, #EEE7E4, #958A86)"><br />
<div style="padding-right:10px; padding-left:10px; border:0px Solid #6f7c82; background:-webkit-linear-gradient(left,#958A86, #EEE7E4, #958A86)"><br />
<font style="font-size:16px;color:#120021; font-family: calibri; letter-spacing:0.3ex"><br> <br />
<br />
<div align="center">[[Image:Nuosp header.png|400px]]</div> <br />
<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
! style="background:clear; color:#E8E6E9; font-size:14px; color:#120021; letter-spacing:0.2ex; font-weight: normal; width:800px;" |<br />
<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
<div style="Padding-left:10px; Padding-right:10px;"><br />
<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''TABLE OF CONTENTS'''</div></div><br />
</div><br />
<br />
<div align="center">'''[[Osprey#Personality|<span style="color:#2F0556">PERSONALITY</span>]] • [[Osprey#Abilities|<span style="color:#2F0556">ABILITIES</span>]] • [[Osprey#Weaknesses|<span style="color:#2F0556">WEAKNESSES</span>]] • [[Osprey#Equipment|<span style="color:#2F0556">EQUIPMENT</span>]] • [[Osprey#Backstory|<span style="color:#2F0556">BACKSTORY</span>]] • [[Osprey#Affiliations|<span style="color:#2F0556">AFFILIATIONS</span>]] • [[Osprey#Friends|<span style="color:#2F0556">FRIENDS</span>]] • [[Osprey#Foes|<span style="color:#2F0556">FOES</span>]] • [[Osprey#Gallery|<span style="color:#2F0556">GALLERY</span>]] • [[Osprey#Soundtrack|<span style="color:#2F0556">SOUNDTRACK</span>]] • [[Osprey#OOC Notes|<span style="color:#2F0556">OOC NOTES</span>]] • [[Osprey#Comments|<span style="color:#2F0556">COMMENTS</span>]]'''</div> <br />
<br />
<br />
<div style="padding-right:0px; padding-left:0px; border: 2px Solid #AC9AB4"><br />
|}<br />
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</div><br />
<br />
{{ProtectorsBox<br />
| header = #FFFFFF<br />
| font1 = #120021<br />
| font2 = #120021<br />
| bg1 = #290F35<br />
| bg2 = #290F35<br />
| bg3 = #8C6F98<br />
| cell1 = #290F35<br />
| cell2 = #AC9AB4<br />
| cell3 =#8C6F98<br />
| title =INSERT TITLE<br />
| name =<span style="color:#000000">Osprey</span><br />
| supergroup =Initiative Black<br />
| SGrank=Member<br />
| otheraff =<br />
| formert =N/A<br />
| image =Osprey ksp pdb resize.jpg<br />
| motto =<br />
| player =[[File:Playerpage-global header.png|100px|left|link=User:Gijoespouse]]<br />
| realname = Andrea Ellis <br />
| alias = Andie, Osp<br />
| gender = Female<br />
| species = Human<br />
| birthdate = April 21st<br />
| birthplace = Millennium City, MI<br />
| location = Millennium City<br />
| relatives = Richard and Rachel Ellis (deceased)<br />
| age = 25<br />
| height =5'0"<br />
| weight = 115 lbs<br />
| eyes = Pale green<br />
| hair = Dark brown<br />
| complexion = Pale skinned<br />
| build = Compact and well toned<br />
| features = Rune roughly 3 inches in diameter branded between her shoulder blades<br />
| identity= Confidential<br />
| citizen = US Citizen<br />
| marital = Single<br />
| occupation = Government agent<br />
| education = GED<br />
| fame = 2<br />
| powers =Enhanced vision, Adoptive muscle memory, Enhanced balance, Auto-reflexes<br />
| gear= Tactical uniform, FNX-45 Tactical, FN SCAR 17, Busse combat grade knife<br />
| strength =2<br />
| intellect=5<br />
| combat=7<br />
| durability =4<br />
| speed =3<br />
| agility =7<br />
| dexterity =7<br />
| charisma =2<br />
| weaponry =4<br />
| sorcery =2<br />
| energy =2<br />
| psionics =2<br />
| boxalign = left<br />
|}}<br />
<br />
===<span style="font-size: 1px; color:#EEE7E4">Personality</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
|-<br />
! style="background:clear; color:#E8E6E9; font-size:14px; color:#120021; letter-spacing:0.2ex; font-weight: normal; width:800px;" |<br />
<div style="Padding-left:0px; Padding-right:0px; Padding-top:5px; background-color: #8C6F98; color: #290F35;"><br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''PERSONALITY:'''</div></div><br />
</div><br />
<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;''Fill in the blank.''</div><br />
<br />
<br />
<div style="padding-right:0px; padding-left:0px; border: 2px Solid #AC9AB4"><br />
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===<span style="font-size: 1px; color:#EEE7E4">Abilities</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''ABILITIES:'''</div></div><br />
</div><br />
<div align="left"><br />
:<div style="font-size:16px;color:#120021">'''Enhanced Vision'''</div><br />
<div style="font-size:14px">Andie has enhanced vision, which allows her to see further and in greater detail than the average person. This makes for amazing accuracy and marksmanship, even when taking incredibly long shots. Her enhanced vision isn’t entirely fool proof, however. Andie has the same blind spots that a normal person would have. She also can't spot people who are completely invisible, unless they're making use of some sort of light bending technique/technology while in motion (she'd be able to see the ripple).</div> <br />
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:<div style="font-size:16px;color:#120021">'''Adoptive Muscle Memory'''</div><br />
<div style="font-size:14px">Andie is able to copy any movement or action after seeing it performed once. This would include acrobatic feats, martial arts, essentially any sort of physical stunt. She is able to recall these forms and movements later, even using them in conjunction with one another. While this certainly is an asset, especially in a combat situation, there are a couple of drawbacks. Andie must be able to see an action in order to mimic it. The action in question must be able to be performed without assistance, meaning anything she sees that would require wireworks to execute are impossible for her to replicate. She also cannot duplicate super powers. No suddenly throwing fireballs for this bird!</div><br />
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:<div style="font-size:16px;color:#120021">'''Auto-Reflexes'''</div><br />
<div style="font-size:14px">Andie has extraordinary reflexes that are entirely involuntary. This makes it incredibly difficult to land a blow on her. Because she doesn't have to actually think about how to move her body, she is better able to strategize and counter the attacks of her opponents. This also allows her to continue dodging a wider variety of attacks when weakened or when her judgement is impaired (ie drunk, drugged, etc etc). She also has the added benefit of moving purely on reflex instead of reaction, so feints and illusions are basically useless against her. All of this makes it difficult to hit Andie in a close-quarters-combat, but this ability isn’t without limits. Andie’s auto-reflexes may give her the ability to just automatically react to an attack, she is still limited by the fact that she can only move at the speed of an athletic human. This means that chances are she won’t dodge a bullet, but her movement might keep it from hitting the targeted area of her body. Speedsters are easily able to overcome her, as they simply move too fast for her body to react to.</div><br />
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:<div style="font-size:16px;color:#120021">'''Enhanced Balance'''</div><br />
<div style="font-size:14px">Andie has an extremely well developed sense of balance. This allows her to maintain her footing when an adversary attempts to knock her off balance. In the off chance that she is knocked off her feet, she has an intuitive sense of how to position her limbs and regain her center of balance. This allows her to turn most falls into a tumble or roll to get back up. She can also maintain perfect balance even when on narrow or unstable objects.</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Weaknesses</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''WEAKNESSES:'''</div></div><br />
</div><br />
<div align="left"><br />
:<div style="font-size:16px;color:#120021">'''Above Average But Still Human'''</div><br />
<div style="font-size:14px">At the end of the day, Andie is still a human...just one that is difficult to hit. This means she can be injured just like any other person, has normal resistances to metahuman attacks, and has no protections against psychic intrusion. Even her superhuman abilities suffer from some of the same drawbacks that a normal person would be hindered by.</div> <br />
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:<div style="font-size:16px;color:#120021">'''Broken Ace'''</div><br />
<div style="font-size:14px">Broken might be a strong word to use, but in this case it’s fairly apt. The procedures she underwent after her body was taken from the wreckage of her home, the treatment she was subjected to while programming her, it’s safe to say that Andie will never be able to lead what would be considered a normal civilian life. She often finds she simply cannot relate to her own peer group. She cannot stand the chaos that comes with a “normal” life, and finds it difficult to thrive when there is a lack of structure.</div><br />
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:<div style="font-size:16px;color:#120021">'''Emotionless Girl'''</div><br />
<div style="font-size:14px">Not ''entirely'' true, as Andie does feel emotions like anybody else. The psychological trauma endured at the hands of The Alchemist has put her in the habit of detaching herself from her emotions, at the expense of actually working through her issues in a healthy way. In a non combat situation, this means she often compartmentalizes the problem, breaking it down into tasks she can tackle physically to resolve the situation, rarely addressing the emotional root cause. In a combat situation, this often means she goes into a heightened state of fight or flight instinct where she literally goes into action with little to no forethought on what her next action should be.</div><br />
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:<div style="font-size:16px;color:#120021">'''Command Words'''</div><br />
<div style="font-size:14px">Andie was resurrected and psychologically programmed to be The Alchemist's one woman protection and enforcement. Part of that programming involved implanting certain words in her psyche that would automatically cause her to react depending upon the command. Most, if not all, of the words are in Haitian Creole.</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Equipment</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''EQUIPMENT:'''</div></div><br />
</div><br />
<div align="left"><br />
:<div style="font-size:16px;color:#120021">'''Tactical Uniform'''</div><br />
<div style="font-size:14px">''Fill in the blank.''</div> <br />
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:<div style="font-size:16px;color:#120021">'''FNX-45 Tactical'''</div><br />
<div style="font-size:14px">''Fill in the blank.''</div><br />
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:<div style="font-size:16px;color:#120021">'''FN SCAR 17'''</div><br />
<div style="font-size:14px">''Fill in the blank.''</div><br />
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:<div style="font-size:16px;color:#120021">'''Busse Combat Grade Knife'''</div><br />
<div style="font-size:14px">''Fill in the blank.''</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Backstory</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''BACKSTORY:'''</div></div><br />
</div><br />
<br />
<div align="left"><br />
<div style="font-size:16px;color:#120021">'''Life, Death, Then Life Again'''</div><br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;Andrea Ellis was born in Millennium City, daughter of Richard Ellis - CEO of Centurion Industries and Chairman of the Ellis Memorial Foundation - and Rachel Ellis. At 17, Andie and her mother were presumed dead when the Ellis’s penthouse home was destroyed during the 2009 Qularr invasion. And in truth, Andie really did die. But her broken corpse was recovered from the wreckage and smuggled down to Vibora Bay. There, a man simply known as the Alchemist revived Andrea’s body, along with the bodies of dozens of others he had stolen, using a compound he dubbed the Lazarus Elixir.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Suffering a traumatic death, only to be resurrected had a harmful impact on her psyche, making it all the more easy for the Alchemist to subject her to mental conditioning to ensure complete compliance from Andie and all of his other subjects. The next several years were spent playing the part of guinea pig for the Alchemist’s experiments, experiments which saw her gain new abilities. She was exposed to different fighting styles so that she could be groomed into being the man’s personal protection and one woman hit squad.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;During this time, Initiative Black - a paramilitary organization that serves to investigate and prevent occult crimes and insurgency - became aware of the Alchemist's activities. Investigative efforts were hampered as the man picked up shop and moved locations, managing to stay a step ahead of agents. As time grew though, the Alchemist became overconfident and sloppy. This culminated in a raid on one of his labs, located on a farm a few miles from Sunday Pond in Maine in June of 2014. It was a particularly violent face off that saw a number of the Alchemist’s victims engaging agents in combat, including Andie. The standoff ended with minimal loss of life, but the majority of the victims were never able to return to anything resembling a normal life at all.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;In the time it took to wrap up the situation and identify who she was, Andie’s father - the only living relative she had left - was killed, leaving her with no one to go home to.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;For the next 2 and a half years, she spent her time trying - and failing - to adjust to civilian life. Andie simply had been through too much to ever find any satisfaction in the chaos that came with that lifestyle. She barely had the patience to go through the process of gaining her GED, and no patience whatsoever to pursue a college degree. While she dabbled occasionally in street level crime fighting in Millennium City, the truth off the matter was that she really needed something that had far more structure and an actual mission.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Andie found that in joining the very organization that had rescued her from the Alchemist. She now works as an agent in Initiative Black's Strategical Initiative Security Division.</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Affiliations</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''AFFILIATIONS:'''</div></div><br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''Initiative Black:''' ''Fill in the blank.''</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Friends</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''FRIENDS:'''</div></div><br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''Some Person:''' ''Fill in the blank.''</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Foes</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''FOES:'''</div></div><br />
</div><br />
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<div align="left"><br />
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:<div style="font-size:18px;color:#000">'''The Alchemist'''</div><br />
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[[File:Alchemist stand in.jpg|left|150px]]'''<div>Name:''' Josué Peralte<br><br />
'''Abilities:''' Fill in<br><br />
'''Occupation:''' Fill in<br><br />
'''Status:''' Incarcerated<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;''Fill in stuff here.''<br><br><br><br></div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Gallery</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''GALLERY:'''</div></div><br />
</div><br />
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<center><br />
<gallery perrow="16"><br />
<br />
File:Osprey ref sheet - pdb size.jpg|Reference sheet<br />
File:Osprey ksp pdb resize.jpg|Art by Kristian S.<br />
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</gallery><br />
</center><br />
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===<span style="font-size: 1px; color:#EEE7E4">Soundtrack</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''SOUNDTRACK:'''</div></div><br />
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<div style="font-size:16px;color:#120021">'''Osprey's Soundtrack'''</div><br />
1. ''Insert Track Name'' by Artist<br><br></div><br />
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===<span style="font-size: 1px; color:#EEE7E4">OOC Notes</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''OOC NOTES:'''</div></div><br />
</div><br />
<br />
<div align="left">• Osprey's casting choice is [http://www.gotceleb.com/wp-content/uploads/photos/halston-sage/caa-s-young-hollywood-party-benefit-in-west-hollywood/Halston-Sage:-CAAs-Young-Hollywood-Party-Benefit--05-662x825.jpg Halston Sage].<br />
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• The address for Osprey's townhouse in City Center is 427 Paragon Way Unit 4. This is a nod to the release date of City of Heroes, which is where the original version of Osprey was first created.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Comments</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''COMMENTS:'''</div></div><br />
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<div align="left">''Have you worked with Osprey before? Leave a comment!<br><br />
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[[Category:Character]] [[Category:Female]] [[Category:Martial Artist]] [[Category:Munitions]] [[Category:Government Agent]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=Super_LatteSuper Latte2018-07-31T16:19:20Z<p>Gijoespouse: Replacing of some filler text with actual content</p>
<hr />
<div>__NOEDITSECTION__ __NOTOC__ <br />
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<font style="font-size:16px;color:#120021; font-family: Calibri, Candara, Segoe, Optima, Arial, sans-serif;"><br> <br />
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<div align="center">[[Image:Super latte banner.png]]</div> <br />
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<div align="center"><div style="font-size: 18px; color: #ffffff; background-color:#60421c; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''TABLE OF CONTENTS'''</div></div><br />
</div><br />
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<div align="center">'''[[Super Latte#About|<span style="color:#130003">ABOUT US</span>]] • [[Super Latte#Locations|<span style="color:#130003">LOCATIONS</span>]] • [[Super Latte#Community|<span style="color:#130003">COMMUNITY</span>]] • [[Super Latte#OOC|<span style="color:#130003">OOC INFO</span>]]'''</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">About</span>===<br />
{|border="0" cellpadding="0" cellspacing="0" align="center"<br />
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<div align="center"><div style="font-size: 18px; color: #ffffff; background-color:#60421c; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''ABOUT US:'''</div></div><br />
</div><br />
<div align="left"><br />
:<div style="font-size:16px;color:#000000">'''OUR STORY'''</div><br />
Super Latte began as a dream of Audrey Peplar. After gaining extensive experience working as a barista during her high school and college years, she developed a real passion for coffee. Being raised in Millennium City - a city of heroes - she also wanted to find some way to take that passion and use it to benefit the brave defenders of the city. In 2012 she opened the first Super Latte location in City Center, turning one woman’s dream into reality.<br />
<br />
She set out to create a new community in Millennium City that focused that focused on making those with special abilities feel welcome, and a place for hardworking, dedicated heroes to unwind. Between hiring practices that favor the unique abilities of metahumans, discounts toward those who choose to patronize Super Latte while in uniform, to ensuring that every coffee served is ethically sourced and fair trade certified, the team at Super Latte works to ensure that everyone who enters their store can feel proud about the product they purchase.<br><br><br />
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:<div style="font-size:16px;color:#000000">'''OUR MISSION'''</div><br />
The good people at Super Latte believe firmly in quality over quantity. This is why you won’t see an expansive menu, crowded with dozens upon dozens of options. What they lack in the number of items they more than makeup for with delicious, quality roasts and a variety of brewing methods to choose from. All the beverages offered at Super Latte are roasted locally, and sourced from farms that believe as strongly as they do in fair, ethical and sustainable methods of farming. Everyone should benefit from a good cup of coffee, starting with the farmers and ending with the person enjoying their morning cup of joe.<br />
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They also believe that quality people can come from the most extraordinary of places. Often metahumans find themselves at a disadvantage in the civilian job market. Their unique abilities often present a situation where employers may avoid hiring them, in favor of trying to be fairer to those without such abilities. At Super Latte, we believe that quality people can come from anywhere. This is why we go out of our way to provide employment opportunities for those with special abilities.<br><br><br />
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:<div style="font-size:16px;color:#000000">'''OUR COMMUNITY'''</div><br />
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[[Category:Locations]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=Super_LatteSuper Latte2018-07-30T15:21:22Z<p>Gijoespouse: </p>
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[[Category:Locations]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=Super_LatteSuper Latte2018-07-30T14:31:17Z<p>Gijoespouse: </p>
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<div align="center">'''[[Super Latte#About|<span style="color:#130003">ABOUT US</span>]] • [[Super Latte#Locations|<span style="color:#130003">LOCATIONS</span>]] • [[Super Latte#Community|<span style="color:#130003">COMMUNITY</span>]] • [[Super Latte#OOC|<span style="color:#130003">OOC INFO</span>]]'''</div> <br />
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[[Category:Roleplay]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=Super_LatteSuper Latte2018-07-30T13:40:56Z<p>Gijoespouse: </p>
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[[File:Super latte banner.png]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=File:Super_latte_banner.pngFile:Super latte banner.png2018-07-30T13:39:31Z<p>Gijoespouse: </p>
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<div></div>Gijoespousehttp://primusdatabase.com/index.php?title=The_ProgenyThe Progeny2018-07-25T17:48:41Z<p>Gijoespouse: /* Commentsleft */ Added Faith comment</p>
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<center><big>'''[[The Progeny#OOC Notes|OOC INFORMATION]] • [[The Progeny#History|HISTORY]] • [[The Progeny#Arcade-O-Rama|THE ARCADE-O-RAMA]] • [[The Progeny#The Buster|THE BUSTER]] • [[The Progeny#Roster|ROSTER]] • [[The Progeny#Missions|MISSIONS]] • [[The Progeny#Enemies|ENEMIES]] • [[The Progeny#Comments|COMMENTS]] • [[The Progeny#Art Gallery|ART GALLERY]]'''</big><br>'''[[Protectors of the World|PROTECTORS OF THE WORLD]]'''</center><br />
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The Progeny is a super group much in the vein of '''THE TEEN TITANS''' and '''YOUNG AVENGERS'''. It is usually a bit more light hearted fare with the usual teen angst and melodrama that can sometimes follow. The members of The Progeny fall in the age range from mid teens to young adults and work together to fight city or world threatening terrors all while hoping to get at least a 'B' on their history midterm exam the following day. The team is very much a 'capes and tights' type group like '''THE PROTECTORS OF THE WORLD''' and look to gear their adventures towards that type of notion. They do not murder, steal or start crimes... they might, however, skip school once in a while. I mean, someone has to stop Therakiel, right? <br />
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We are not freely soliciting applications unless specified somewhere. This policy of 'please don't come to us, we will come to you' is so that the players can focus more on the role playing and less on the 'business side' of handling the super group. The Progeny is comprised mostly of veteran players who are comfortable with each others play style. From time to time open events will occur which anyone can be part of. In the event of an opening, it will be on a public forum for those to look into. This allows players who are not officially part of the team to still join in on the hijinks. We also enlist a 'no alts' policy and soft cap of roughly twelve members so everyone is familiar with the characters and no one feels left out or 'out of the loop' with what is going on.<br />
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The Progeny uses the '''PROTECTORS OF THE WORLD''' sub forums. To know more about these teen sensations, please click the logo below!<br />
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[[File:POTWglobelogo_Prog.png|450px|center|link=http://protectorsoftheworld.shivtr.com/]]<br />
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The Progeny were formed by a gathering of the old guard of '''New Vigil''' alongside new teen heroes who had never worked within a team before. '''Lash''', known as Olevia Alvarez, had chosen to bring together a number of her old teammates for a reunion party. Several of them decided to meet at the downtown teen hotspot known as 'SWING'. As they chatted, little did they know others who possessed special talents were also there. They also could not guess in their midst was an alien princess whose life was in jeopardy as those she associated with attempted to assassinate her. The heroes quickly stepped into action, bringing their talents together in order to defeat an alien militia as well as save the princess. As she departed, the teens exchanged notes and ideas. They realized that they worked well together and the victory would not have had been possible unless they had done this as a single unit. Thus they formed '''The Progeny''', whose purpose was for these young heroes to combat all kinds of menaces they may not be able to individually. <br />
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The team was, fortunately, able to bond quickly. The first few weeks were mostly socializing and getting to know each other while fighting petty crimes. They soon found themselves thrust into larger scale adventures, such as saving Westside High School from super-powered gang members. Soon afterward, they took on a new venture and a home of sorts. Arcade - O - Rama, a rundown arcade store set in a five-story building in Westside, was also a fully outfitted underground lair that a villain used at one time. Making it their own, they set out to renovate both it and the store and the area below, turning it officially into their base of operations. They even took in their first additional member, '''The Silver Scar''', a teenage gladiator from another world. <br />
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As time has passed, the roster changed as well. Cobalt Crush, Stegoboy, and Maverick left for other ventures while Cait Sith found himself wandering in and out of the Arcade- O - Rama infrequently as he began to explore this world when passage to his own home was lost. Others found themselves welcomed into the family of heroes in their stead. Some included the Templar '''Faith''', the quirky '''Communick''' and even the return of former New Vigil member '''Luctus''' to the team. '''HexBane''' stepped out of the shadows and was inducted into the team's membership, quickly cementing herself as a central figure for this new iteration of the Progeny. Their challenges grew as well, from small crimes in Westside to actually being forced to confront the sorceress Salei, who wielded powers of the gods themselves. The team managed to overcome against this powerful foe, but it came at the cost of the lives of two of their own: '''Heartbeat''' and '''Kl'vin'''.<br />
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The deaths of their teammates hit the Progeny hard, threatening to split the group as each member came to grips with the losses. '''Ace''' disappeared and Faith suffered a crisis in her beliefs, while other members simply withdrew from one another trying to cope. But the group's resident "brobot" and new member '''Deviate''' fought hard to keep everyone's spirits up. In time, the team came together, stronger in the wake of the tragedy. Together, they managed to save '''Lash''' when she was taken by former teammates of the previous Longwang, and in turn helped to reaffirm her wish to be a hero again. '''Terrific Tiger''' - grandson of the original namesake - joined, helping to breath new life into the group. With their new resolve and stronger bonds, the teens were able to come together to take on the threat of a gang of supernatural vampires, the Men in White, and the powerful vampire Kostadin the Black.<br />
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The Progeny have their sights set high and continue on as heroes within Millennium City, ready to carve a name for themselves next to their adult contemporaries.<br />
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='''''<div style="color:#F5F5F5; background-color: #F5F5F5">Arcade-O-Rama[[File:FFARCADEPROGENY.png|left]]<br><br></div>'''''=<br />
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The team began its first few weeks spending far, far too much time at '''Darren's Pizza''' near downtown Millennium City. It was the 'go to' spot for many of the Progeny and the de facto headquarters, for lack of a better place. While it was good for them to have a place to unwind, it was also unhealthy to eat that much grease and the owners were not fond of Kid Ballistics's insistence at showing off his new weapons every time he arrived. It was quickly realized by some on the team that a place with a bit more permanence was required.<br />
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[[File:Progenytrans.png|500px|right]]<br />
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The team has ended up utilizing '''ARCADE-O-RAMA''' as their base of operations. Popular in the 1980s, it fell into disrepair after the Battle of Detroit. It is located in a rougher area of Westside and is in a five story brick building. It was purchased through the city as a joint venture through an invented, third-party identity that does not actually exist except on paper. The inside is partially rehabbed at the moment due to the financial assistance of some of the more wealthy individuals on the team. It contains working pinball machines and arcade games that the public can enjoy and doubles as a 'real' establishment that brings in money. It is a local place for teens to hang out, be safe and socialize. The first two floors are the arcade section. The third floor is a warehouse area for spare games in their inventory or ones broken requiring service as well as an office for the property and business. The fourth floor is home to several studio apartments that the team can use if they desire, though they have not been fully rehabbed. The fifth floor is gutted and was not in use until [[HexBane]] and [[Cait Sith]] wished to expand it as an area for those with magical abilities could gather... most likely unnerving several members in this revelation, but it has proven to be of value. Currently, the building is 'owned' jointly by the remaining original members: Kid Ballistic, Black Ice, Cait Sith, and Lash.<br />
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The lower level is where the team spends most of its time. It is the former lair of the villain known as '''The Pinball Wizard''' who was brought to justice by Lash and New Vigil member [[Whitecloak]]. Realizing that it was just sitting there, empty, the heroine brought it to The Progeny's attention that it could be used as a base of operations by them. Though it needed a bit of elbow grease at the time, the team agreed on it. The lair is accessible though a side panel off the upstairs first floor gaming room or a tunnel that leads out by the docks in Westside.<br />
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Arcade-O-Rama has the following in its lower level:<br />
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* '''Social Hub'''. There is a decently sized area where the team can congregate and socialize. An 80 inch flat screen television with sound system gives them a good 'night at the movies' with leather sofas and a love seat. A few newer arcade games have been pulled down here as well so that the team can play games without having to go mingle with others if they do not want to. There is a 'Trophy Room' area located upon its far wall that is a large shelving unit.<br />
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* '''Living Quarters'''. There are eight rooms located in the underground area that have been re-purposed as bedrooms. They are not large, about twelve feet by twelve feet each. If there are members who need to 'get away from it all' or just avoid their parents for the time being they can go here. Some members do live here permanently and as such have decorated their room to their own specific taste.<br />
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* '''Kitchen/ Dining Area'''. It is mostly just a side galley area off the Social Hub, but its a small area that people can fix food and eat in relative peace.<br />
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* '''Gymnasium'''. While not extremely large or state of the art, it allows most members to get a work out in that will be beneficial.<br />
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* '''Tech/ Science Room'''. This room is basically for the tech geniuses of the team. It allows them to store, work on and test gadgets and other devices that they may use now or in the future. Several prototypes exist in here in various states of creation. It is decently outfitted and contains several things that mirror the labs in the Millennium City Police Department's Science Division.<br />
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* '''Computer Hub'''. An area off of the Social Hub as well, this contains the computer systems that monitor upstairs, the downstairs lair, Millennium City alerts and world wide alerts. There is a system in place that will connect to the MCPD or UNTIL for updates if they are needed. It regulates the functions of the lair and protects the team from intrusions with defense systems. <br />
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* '''Hangar'''. This actually is a large area that connects the lower lair of Arcade O Rama with the tunnel system that leads out to the Westside docks. The team stores personal vehicles or items there. A side area somewhat off the hangar has been claimed by Kid Ballistic for his arsenal and is a 'no touch zone' for the other members of the team.<br />
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*'''Arcane Workshop'''. This area serves as both arcane storage and workspace for Cait Sith and any other members of the group who need a place for magic workings. It is located in the largest storage section within the hangar. Wards have been placed around the space, making it ideal for the containment and storage of magical items.<br />
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<br>''To view the most current state of the Arcade-O-Rama, see [http://protectorsoftheworld.shivtr.com/forum_threads/2565193?post=12840856#forum_post_12840856|'''State of the Arcade-O-Rama''']''<br />
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='''''<div style="color:#FFFFFF; background-color: #FFFFFF">The Buster[[File:Ffbusterprogeny.png|left]]<br><br></div>'''''=<br />
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For adventures both within the bounds of Millennium City and without, the Progeny trust in '''the Buster''', their very own armored personnel transport! Designed, created and funded in secret by team members '''Ace''' and '''Kid Ballistic''', this beast of a bus made its debut during the '''Great Outdoors: Progeny Style''' when it was used to travel to the team’s campsite.<br />
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Though styled after a shortened school bus, the Buster is actually based on a Humvee frame, and its school bus chassis is fully armored and custom machined to fit. The words “SCHOOL BUS” have been cleverly modified to say '''“ C OOL BUS”''' on both the front and rear of the vehicle, but otherwise, the Buster appears to be nothing more than a very sturdy short bus.<br />
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Currently, there is only one Buster parked in the Arcade’s hangar at any time.<br />
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Some of the Buster’s features include:<br />
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*A top speed of 90 mph or 145 km/h<br />
*Windows enhanced by a glass-clad polycarbonate transparent armor<br />
*Armor consisting of high-hardened Ballistic Steel armor and Spectra Shield materials<br />
*4-Wheel Drive and 4-Wheel Double Wishbone suspension<br />
*Front and Rear winches<br />
*Differential disc brakes on all four wheels for maximum control and mobiltiy<br />
*Runflat devices for continued mobility if tires are punctured<br />
*Central tire inflation system (CTIS) for optimizing tire pressure on soft ground or pavement<br />
*Rear exit for emergencies and onload/offload<br />
*Top port for emergency egress, complete with stirrup mount for spotlight or mounted weapon use<br />
*Radio and intercom for both interior and exterior broadcast<br />
*Radar<br />
*Police Scanner<br />
*Hidden compartments for weapons, gas masks, food, first aid, etc.<br />
*Adjustable seats with full safety harnesses<br />
*Top of the line satellite radio, bluetooth, and CD player<br />
*Top of the line air conditioning<br />
*Mini-fridge<br />
*Cupholders<br />
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<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">'''CONTINUE TO SCROLL DOWN TO VIEW MORE PROGENY BIOS''':</div><br />
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<span style="font-size:larger">'''Team Members:'''</span><br />
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[[File:AceDBed_thumbnail.jpg|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Ace (@Palanius)|<span style="color:#4682B4">Ace</span>]]</h3><br />
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'''Name:''' Harley 'Ace' Davidson<br /><br />
'''Abilities:''' ACE Flight Suit, Genius Intellect, Tech and Gadgets<br /><br />
''"Let's blow some shit up."''<br />
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He's the guy who at the age of 12 built himself his first freaking Jetpack. A true technical genius born and raised in rural Tennessee and damn proud of, it would you ever ask him, he wears the title of redneck as a badge of honor. He might not be the sharpest tool in the utility box and he can come off as a tad unrefined due to his rural upbringing and lack of knowledge about social norms in the big city. Though put him in front of any technical equipment and you'll see the magic happen. All his life he's been tinkering away, building amazingly advanced technological marvels out of any old junk he could find.<br />
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This includes, of course, his very first Jetpack. A project for his school science fair, this opened up a whole new world of possibilities for Ace as universities all over offered up a spot for the young genius. He settled for MCU and packed his bags. Of course it didn't take long for Ace to think bigger upon arrival. In a city surrounded by heroes and villains it was only a matter of time before he expanded on his flight suit and took up the mantle himself! Not literally speaking, of course, a mantle together with a Jetpack would not end well... Like, in flames, believe it's true!<br />
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More recently, Ace has also been chasing military pursuits.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Black Ice|<span style="color:#4682B4">Black Ice</span>]]</h3><br />
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'''Name:''' Oliver Black<br /><br />
'''Abilities:''' Chemistry Skills, Cryokinesis, Mutant Physiology, Parkour<br /><br />
''"I'm serving only one flavour. And I don't do sprinkles."''<br />
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Oliver Thomas Black was born in London, England. He lived a typical middle-class childhood in the United Kingdom, until his genetic mutation manifested during puberty and turned his life upside down. Winter came early that year.<br />
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At the age of 16 Black filed for emancipation and moved to Millennium City, The City of the Future, in the United States.<br />
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Oliver soon found himself using his mutant powers for good, hindering the criminals in his neighborhood. He became known by the alias Black Ice and joined a club of young metahumans and heroes in training, New Vigil. This would eventually lead to him joining his current team, The Progeny, which formed the start of Oliver's career as a crime fighter.<br />
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After a funny clip of Black Ice bantering and effortlessly wiping the floor with some painfully incapable bad guy went viral, Oliver received the life-changing opportunity to become a corporate sponsored hero. He decided to roll with it.<br />
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Black Ice is currently trying to combine his sponsorship with Good Guise, his chemistry study at MCU and, as of late, dating life with his everyday heroics. A slippery slope, even for him.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Communick|<span style="color:#4682B4">Communick</span>]]</h3><br />
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'''Name:''' Marc O'Neill<br /><br />
'''Abilities:''' Vocal Generation/Manipulation of Radio Waves, Power Jump (via Boost Boots)<br /><br />
''"This dial is tuned to Justice! ...or something like that."''<br />
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When Marc O'Neill's latent ability manifested, he thought he had completely lost his voice from a really bad flu, only to hear himself talk over his father's two-way radio! In a chance encounter, the hero [[Sabotage]] directed Marc to an acquaintance who fashioned a set of equipment allowing him to harness his voice.<br>Communick is still a relative novice when it comes to heroics. His powers being ill-suited for direct combat, he ends up taking a more supportive role on missions by acting as a coordinator and moral support.<br><br>During the events of '''Tried and Tested''', Marc found himself accidentally injected with a mutagenic serum that temporarily boosted his abilities. <br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Faith|<span style="color:#4682B4">Faith</span>]]</h3><br />
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'''Name:''' Erin Reyes<br /><br />
'''Abilities:''' Divine Healing, Celestial Blasts, Swordfighting<br /><br />
''"You shall see the glory of my God not through my words, but through my actions."''<br />
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Faith is a member of the Modern Order of the Knights Templar, an organization that managed to grow in secrecy after years of persecution nearly annihilated them all. Trained since a young age to use the powers of the divine to heal and protect, she has a drive to help those in need. After years of foreign work -- which took her from the Philippines, then to Indonesia and Sri Lanka -- she's been assigned to train in Millennium City under the tutelage of one of the Order's finest sword fighters in the use of her weapon, ''Gratia''. She now uses her divine powers and growing sword skills to aid the people of Millennium City, and ensure the safety of her teammates.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Kid Ballistic|<span style="color:#4682B4">Kid Ballistic</span>]]</h3><br />
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'''Name:''' Sidney Mason<br /><br />
'''Abilities:''' Quickdraw, Weapons Expert, Mercenary Training<br /><br />
''"There's nothin' loose about this cannon."''<br />
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Kid Ballistic was raised abroad to be a soldier of fortune, but when his father left him on his own, he came to the United States and became a crimefighter. Raised on a healthy diet of westerns, action flicks, and paramilitary training, this young gun is known for his quick draw, his weaponsmithing skill, and his penchant for collateral damage. For a gunslinger, his aim isn't very good, but "KB" makes up for it by choosing quantity over quality. Why use one bullet when you can use one-hundred?<br />
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Though he has a kind heart, it often gets lost in the shuffle between his vices and his personal baggage. But for what it's worth, he has more experience than most of the team combined, and pursues the job full-time, since he doesn't go to school. He helps fund the team's operations (and its pizza consumption) with a small war chest, and can serve as a surprising voice of reason when the going gets tough. <br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Lash|<span style="color:#4682B4">Lash</span>]]</h3><br />
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'''Name:''' Olevia Alvarez<br /><br />
'''Abilities:''' Super Strength, Invulnerability, Flight, Magical Abilities<br /><br />
''"Do you think this costume makes my butt look big?"''<br />
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Lash is Olevia Alvarez, possessor of the powers of the Celestial Dragons. Olevia is the resident popular girl and fashionista at Grace Memorial High School. She came to have her abilities purely by happenstance. During vacation to visit the Great Wall of China, she witnessed their national hero, LONGWANG, be murdered by an adversary. Mysteriously his abilities and powers passed into her, granting her great strength. Taking on abilities she never asked for, Olevia nonetheless has made an attempt to do some good with the mystical traits bestowed to her. Try as she might, though, Olevia's skills in wielding them often backfire. A former member of New Vigil and associate of the Young Renegades, Lash now fights alongside the Progeny in order to perhaps better her skills as a crimefghter. <br />
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[[File:StrongProfile.png|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Strong Suit|<span style="color:#4682B4">Strong Suit</span>]]</h3><br />
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'''Name:''' Teresa Toledo<br /><br />
'''Abilities:''' Metal Manipulation, Armor, Genius Intellect<br /><br />
''"I've got thick skin."''<br />
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Terry Toledo is the daughter of 'El Cerebro Ceruleo' and 'Flor de Mayo', members of the 1980s South American super team 'Los Amigos Invencibles'. Born after her family resettled in Millennium City, she was perfectly prepared for when her powers inevitably manifested. At 16, she's developed powerful metal manipulation abilities. However, Terry has never shown much interest in heroics, preferring instead to follow in her father's footsteps as an engineer. Still, things change - when a family nemesis that promises to destroy everything she holds dear arrives in Millennium City, Terry put aside her apathy for capes and tights, and instead obtained the experimental alloys that transform her into Strong Suit.<br />
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[[File:Tiger2Shamserg.png|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Terrific Tiger|<span style="color:#4682B4">Terrific Tiger</span>]]</h3><br />
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'''Name:''' Hank Alden<br /><br />
'''Abilities:''' Metahuman Agility/Strength, Regeneration, Therianthropy (caused by an increase of adrenaline levels)<br /><br />
''"Being a hero's a rush!"''<br />
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Born in Ann Arbor, Michigan, Hank Alden is the 17-year-old grandson of the first Terrific Tiger (Quimby Williams) and his wife, Jane, Queen of the Jungle (Tabitha Perello). A pretty smart kid, Hank managed to slide by in his freshman and sophomore years at Tigerlily High School. Most of his time was spent in football, where he fought to get promoted from third string to second string on the school’s team. After a fateful game that saw his metahuman powers awaken for the first time (and cause widespread panic in Tigerlily Falls), Hank moved with his grandparents to Millennium City. It was hoped that the boy might live a “quiet” life, removed from the world of superheros and supervillains. Hank, however, had other plans, deciding to join the teenage supergroup The Progeny. What will happen now that Hank has great power and responsibility? Only time will tell.<br />
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[[File:Plumb thumbnail.png|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Plumb|<span style="color:#4682B4">Plumb</span>]]</h3><br />
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'''Name:''' Plumb<br /><br />
'''Abilities:''' Regeneration, Technopathy, Mechanical Manipulation<br /><br />
''"I wonder what this does?"''<br />
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Born in new Pelham, a community of mutants under Millennium City, Plumb was raised as part of the maintenance crew for the group. She is an extremely dutiful amphibian mutant who loves tinkering with mechanical items. She recently found her way into the Progeny as she assisted several members she encountered in the sewers near her area. She is finally learning more about the world above and contributing in her own unique way. With her trusty rusty robot Bob, she looks forward to helping out the Progeny as much as she can.<br />
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<span style="font-size:larger">'''Backup Members:'''</span><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Cait Sith|<span style="color:#4682B4">Cait Sith</span>]]</h3><br />
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'''Name:''' Cait Sith<br /><br />
'''Abilities:''' Veils, Shapeshifting, Feline Agility and Senses, Spellcasting<br /><br />
''"What else would you expect? I am a cat, after all. A talented cat of course, but a cat nonetheless."''<br />
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Cait Sith is a cheshire cat, the 13th son of a cheshire cat who calls himself the King of Cats. While most of his siblings and family are tricksters in nature, serving as heralds and agents for various factions of the faerie dimension, Cait's whims and desires have him spending most (if not all) of his time in Millennium City. He is the black sheep in his family since he genuinely wants to help people with no strings attached. Playful, curious, this aloof creature has decided that he will put his abilities to good use by becoming a super hero.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Deviate|<span style="color:#4682B4">Deviate</span>]]</h3><br />
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'''Name:''' Deviate<br /><br />
'''Abilities:''' Kinetic Manipulation, Style<br /><br />
''"Beep boop robot noises!"''<br />
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Deviate is, to all outward appearances, a robotic being. Standing at least a foot taller than most humans, lanky, rail-thin and with a segmented mechanical body, his is a conspicuous presence. His humanoid frame seems awkwardly proportioned, with long limbs, large hands and feet, and a rather bullet-shaped head. While his towering mechanical appearance tends to draw attention on its own, his sense of style (and the fact that he wears clothes at all) seems to garner still more stares and confusion. He has a fondness for bright colors, graphic t-shirts, and unique headwear.<br />
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Having spent the majority of his active existence at the SION campus among metahumans and other sapients with extreme mutations, Deviate has a strong tendency towards unconditional acceptance. Faced with the verbal ferocity with which Deviate will fight against social oppression, injustice, and bigotry, some might call him a social justice warrior. This wouldn't be an inaccurate label. He holds himself and those around him to a high standard of morals and ethics, and is not afraid to speak up for and act on what he feels is right.<br />
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='''''<div style="color:#F5F5F5; background-color: #F5F5F5">Missions[[File:FFMISSIONSPROGENY.png|left]]<br><br></div>'''''=<br />
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=='''The Progeny Missions, 1-15'''==<br />
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* '''Old Vigil, New Problems''': When Olevia Alvarez, Lash, decides to host a '''New Vigil''' reunion party it brings out several teen heroes to meet and share some memories. It also brings some new allies, who are needed when an alien war breaks out in SWING, the newest teen club in Millennium City! The heroes are tasked with saving the life of an alien princess and helping her potentially resolve a conflict that could destroy her world! Afterwards, the youths realize that maybe New Vigil's time may have passed... but the '''PROGENY''' has just begun. (-'''Featuring''': [[Cait Sith]], [[Lash]], [[Heartbeat]], [[Stegoboy]], [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Recluse]], [[Blue Cyclone]], [[Kid Ballistic]], and [[Black Ice]])<br />
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* '''Fast Times At Westside High''': The Progeny are enlisted to save Westside High as it becomes overrun with gangs. Not just any typical gang members either, but teens exhibiting control of super speed and kinetic energy! Is the experimental serum that they've stolen to possess these powers a danger to the public... or themselves? (-'''Featuring''': [[Black Ice]], [[Heartbeat]], [[Recluse]], [[Lash]], [[Maverick]] and [[Silver Scar]])<br />
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* '''No Place Like Home''': Lash uses pizza as a ploy to get the team to see what she hopes is their new base of operations. Arcade O Rama, in Westside, may not be the prettiest, but they learn that when it actually has everything today's super hero needs to get by its not such a bad prospect after all. (-'''Featuring''': [[Cobalt Crush]], [[Heartbeat]], [[Lash]], [[Silver Scar]], [[Recluse]], [[Maverick]], [[Kid Ballistic]] and [[Black Ice]])<br />
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* '''The Peril of the Pinball Wizard!''': As the Progeny continue to fix up their new home they get their very first first guest! Unfortunately, its the OLD owner of their base... the villain called the Pinball Wizard. And he is none too happy that someone has come into his place of residence. (-'''Featuring''': [[Lash]], [[Kid Ballistic]], [[Maverick]], [[Black Ice]], [[Ace]], [[Cait Sith]] and [[Miss Pussycakes]])<br />
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* '''The Lost Boys''': Three members of the Progeny check up on a tip regarding the drug "The Thirst" in their very own neighborhood. What turns into a routine drug bust becomes a night with much greater and far reaching motives. Day turns into night and the reign of vampiric sorcerer Adrian Arkwright begins. (-'''Featuring''': [[Silver Scar]], [[Cobalt Crush]] and [[Recluse]] with a cameo by [[Sparrowhawk]])<br />
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* '''The Progeny Presents: MOVIE NIGHT''': Taking a breather from the chaos that's befallen Millennium City lately, the Progeny take a night off to watch some cheesy comedy and horror flicks. (-'''Featuring''': [[Lash]], [[Kid Ballistic]], [[Cait Sith]] and [[Black Ice]])<br />
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* '''Beers, Bullets and Bratva''': When Kid Ballistic's past catches up with him, its a shoot out at Darren's Pizza. Can Kid and company take out the Russian Mafia that threaten the lives of not only them but numerous innocents as well? (-'''Featuring''': [[Kid Ballistic]], [[Cait Sith]] and [[Lash]])<br />
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* '''Go Nuts For The Donuts''': The Progeny trade stories while indulging in their favorite thing to do, eating junk food, courtesy of Heartbeat. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Lash]], [[Black Ice]], [[Heartbeat]], [[Silver Scar]], [[Blue Freedom]], [[Kid Ballistic]] and [[Cait Sith]])<br />
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* '''Westside Wendigos''': A strange electromagnetic disturbance erupts over Westside, releasing a strange portal that plays host to otherworldly entities. Wendigos, creatures of horror and legend, attempt to lay waste to the area... only to be greeted by the combined efforts of The Protectors and The Progeny! (-'''Featuring''': [[Black Ice]], [[Cait Sith]] and [[Ace (@Palanius)|Ace]] alongside '''Protectors of the World''' [[Razira]], [[Armory]] and [[The Peacemaker]])<br />
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* '''Tuna & TNT''': When Kid Ballistic shows an unhealthy romantic interest there is more than love in the air. The actual cause is the magical feline brothers of Cait Sith enacting a curse upon the young hero. The Progeny must track down these cats and undo the spell before Cait is driven crazy by the passion of his unwanted paramour... (-'''Featuring''': [[Cait Sith]], [[Kid Ballistic]], [[Lash]], [[Black Ice]], [[Recluse]] and [[Silver Scar]])<br />
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* '''Little Toy Soldiers''': Just another Friday night at the Mall of Millennium turns into pandemonium as the toys on display at an antique toy show come to life. The Progeny go into action to stop the chaos before anyone can seriously get hurt, but things turn a little hairy when the man the believe to be responsible is nearly killed. Did they get the right guy though? (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Recluse]], [[Stegoboy]] and [[Cait Sith]]) <br />
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* '''Enter The Power Pack''': A robbery at one of the most exclusive jewelry stores in Millennium City is going on, courtesy of the Power Pack! Fortunately the teens of the Progeny are just in time to try to prevent it! (-'''Featuring''': [[Lash]], [[Ace (@Palanius)|Ace]], [[Cait Sith]], [[Cobalt Crush]] and [[Recluse]])<br />
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* '''Pulling Loose Threads''': MCPD's Detective Becker meets with Cobalt Crush to discuss Alfonse Morelli, the man believed to be responsible for the toyetic chaos at the Mall of Millennium. With key evidence missing, the police were unable to bring up charges and three people with past dealings with Morelli have since gone missing. Is there a connection? (-'''Featuring''': [[Cobalt Crush]])<br />
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* '''Cat's Out Of The Bag''': The doll that is key evidence in Cobalt Crush's investigation goes missing, all signs point to the Progeny's resident Cheshire cat as the possible culprit. The group comes together to track down the missing doll, leading to a confrontation in an old meat packing plant. (-'''Featuring''': [[Cobalt Crush]], [[Ace (@Palanius)|Ace]], [[Lash]], [[Heartbeat]] and [[Cait Sith]])<br />
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* '''Puppet On A String''': The Progeny split up to search Westside in a bid to find Cait Sith. Kid Ballistic and Ace are the ones who manage to find him, and a fight ensues. In the chaos, Cait is used as a meat shield and the marionette controlling him makes an escape. With the Cheshire cat freed, the big question remains as to whether or not the doll is gone for good. (-'''Featuring''': [[Kid Ballistic]], [[Ace (@Palanius)|Ace]] and [[Cait Sith]])<br />
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=='''The Progeny Missions, 16-30'''==<br />
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* '''Master of Puppets''': When it appears that the marionette wasn't destroyed previously, Cobalt Crush manages to put his investigative skills to work to pinpoint where it ran off too. The Progeny come face to face with the doll, and manage to find out who was the one in control of the cursed thing. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Maverick]] and [[Cait Sith]])<br />
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* '''Beach Bash!''': The team joins Black Ice for a trip to the beaches of Hawaii, but the supposed photo shoot turns out to be nothing more than a staged villain assault and an ambush of paparazzi. All seemingly put in motion by the 'heroine' Red-Hot, in an attempt to gain Oliver's attention and make herself look good in the process. (-'''Featuring''': [[Cait Sith]], [[Lash]], [[Kid Ballistic]], [[Stegoboy]] and [[Black Ice]])<br />
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* '''A "Family" Affair''': Members of the Progeny come together as a "family" for Thanksgiving in a mutual need to stuff their faces full of good food and reminisce. Good food, good company, overall a good time is had be all, and no explosions were needed at all to achieve it.(-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Cobalt Crush]], [[Kid Ballistic]], [[Cait Sith]])<br />
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* '''Day at the Zoo''': A bunch of bizarre animal test subjects were recently freed from a lab and temporarily housed at Millennium City's Zoo, until some nutcase mercenary type decided to set them free. Only to hunt a select few of them down again. Our teen heroes successfully aided the zookeepers in wrangling a group of dangerous part bionic animals, although the few rare mutant animal specimen are still unaccounted for. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Communick]], [[Strong Suit]] and [[Black Ice]])<br />
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* '''Monkey Business''': Investigating a strange signal pinging UNTIL the location of a primate research and rescue center in Central America, our heroes and Agent Jackson from UNTIL discover researchers that are being held captive and made to research mutations in primates against their will. Their research specimen, a large mutated orangutan, was among the animals that went missing from Millennium City's zoo. The culprit is long gone, but the great ape is successfully subdued and the researchers are saved. (-'''Featuring''': [[Cait Sith]] alongside [[Protectors of the World]]'s [[Kingdom]])<br />
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* '''Alligators in the Sewer''': Detective Becker of the MCPD reaches out to the Progeny to investigate a number of disappearances. When the trail leads down into the sewers, Black Ice encounters a pair of teen heroes who are also looking into the matter. Soon, they find themselves face to face with giant alligator men. With a little bit of teamwork and luck, the trio overcome the beasts and free the hostages. (-'''Featuring''': [[Black Ice]], [[Communick]], and [[Kl'vin]], with a cameo from [[Faith]])<br />
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* '''The Urban Jungle''': The old and retired heroes of Millennium City get to enjoy a leisurely trip to a park downtown. The teens have volunteered to look after them for the day, in part because of a suspicion these elderly mutants may be the unsuspecting targets of a notorious mercenary. At the end of an eventful afternoon the infamous Bloodshot, the same villain who was behind the trouble at the primate center and the zoo, is successfully delivered to UNTIL. (-'''Featuring''': [[Faith]], [[Heartbeat]], [[Kid Ballistic]], [[Strong Suit]] and '''Grey Blitz''')<br />
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* '''Checking the Traps''': Bloodshot may have been taken into UNTIL's custody, but the work of a hero does not stop there. The team scopes out a warehouse over in Westside, one of Bloodshot's possible bases of operations, while Agent Jackson from UNTIL and Black Ice guard the perimeter. Two mutant captives, people from open missing person cases, are freed and the site is successfully cleared. But at the end of the mission Black Ice is suddenly nowhere to be found. (-'''Featuring''': [[Black Ice]], [[HexBane]], [[Kl'vin]] and [[Strong Suit]])<br />
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* '''Saving Private Oliver''': With the aid of Agent Jackson from UNTIL the team tracks the missing Oliver, Black Ice, to Bloodshot's hideout in the North American wilderness. After bypassing all of the deadly traps they are betrayed by none other than Agent Jackson, who as it turns out was being blackmailed by Bloodshot and acting as his accomplice this entire time. The trap is sprung, but it is Bloodshot who ends up getting caught. Black Ice is rescued by his teammates and brought home in one piece. (-'''Featuring''': [[Black Ice]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]] and [[Lash]])<br />
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* '''Truth or Lair''': The team plays a high stakes game of Truth or Dare in an attempt to counteract an ominous spell. And to free themselves from being magically confined and trapped within the base. (-'''Featuring''': [[Ace]], [[Black Ice]], [[Blue Cyclone]], [[Faith]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]], [[Lash]] and [[Strong Suit]])<br />
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*'''Attack of the Monsterback!''': The Progeny respond to the rampage of a hungry, red-maned beast in West Side! Through teamwork and quick thinking, the teens subdue Monsterback and hand him over to PRIMUS custody, ending the trail of destruction! (-'''Featuring''': [[Communick]], [[Faith]], [[HexBane]], and [[Lash]])<br />
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*'''A Sting for the Swift''': The Progeny execute a plan by [[Kid Ballistic]] to trap the sinister speedster Quicksable! Masquerading as customers of the National Bank in City Center, the team are ambushed themselves not by thugs in ski masks, but employees of the bank itself! Fending them off, the teenagers corner Quicksable in the bank's vault, and subdue the villain! (- '''Featuring''': [[Blue Cyclone]], [[Faith]], [[HexBane]], [[Luctus]], and [[Kid Ballistic]])<br />
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*'''The Great Outdoors: Progeny Style!''': A simple camping trip becomes a nightmare as a strange woman conjures up a fog and summons a huge horde of giant spiders. The Progeny are forced to split up as three of their own ([[Faith]], Fletcher, and [[Kid Ballistic]]) are taken down by the spiders' venom. The majority of the group push forward, where they come face to face with biggest of the spider horde. With teamwork - and a little bit of luck - they manage to take it down. While the rest of the team is off on a rescue mission, [[Atomix]] and [[Heartbeat]] become engaged in a conversation with the female summoner, who mentions how the group is worthy of "the new age" before she simply disappears. Though the night ends in a victory for the team, there are still questions left unanswered. Just who was the woman? And what did she mean about a new age? (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Black Ice]], [[Faith]], '''Fletcher''', [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Luctus]], and [[Silver Scar]])<br />
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*'''Mall Rats''': A day of shopping is turned upside down as giant rats manage to chew through the floor of a sporting goods store. When the rodents of unusual size begin to rampage through the food, the Progeny and a new ally step up to deal with the problem! (- '''Featuring''': [[Atomix]], [[Faith]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], and [[Lash]] with special guest [[Deviate]])<br />
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*'''The Monsignor and the Progeny''': [[Faith]] and [[Kid Ballistic]] put out a call to the Progeny. The Monsignor (the man who raised and trained [[Faith]]) seems to be investigating the woman the group encountered on the camping trip. During the meeting, the woman is identified as Salei, a sorceress who has come into possession of a mask depicting the Great Goddess of Teotihuacan. What started out as a chance to share information quickly turned sour, as the Monsignor essentially shuts the teens out of the rest of the investigation. While it is unclear if this is being done out of a desire to protect the Progeny or if something more is going on, it becomes quite apparent that many members are not happy about this development. (- '''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Faith]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Lash]] and [[Luctus]])<br />
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=='''The Progeny Missions, 31-45'''==<br />
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*'''A Word of Warning:''' The group is approached by Ghostbird and members of the [[Protectors of the World]] as the teens are wrapping up a skirmish between local gangs in West Side. Though the meeting is initially tense, eventually cooler heads prevail. The Protectors pass along a warning that Salei has the teen heroes in her sights as candidates for her new age. It becomes apparent that perhaps Monsignor Mendoza and Lady Claymore know more than they are letting on. Several theories are floated, but it is agreed that Salei will likely make her big move on the next new moon. This leaves both groups too little time and too many theories to sort through. Both groups agree to keep one another in the loop until Salei is brought down. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Faith]], [[HexBane]], [[Kid Ballistic]] and '''Kl'vin''' from The Progeny, [[Jinn]], [[Razira]] and [[Sparrowhawk]] from the [[Protectors of the World]], with Honorary Protector [[Ghostbird]])<br />
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*'''Following Threads: Part 1 - Thomas Masev:''' [[HexBane]], [[Kl'vin]], and [[Razira]] are sent to Mexico City to find Thomas Masev, the archaeologist who found the Mask of the Great Goddess. When the arrive at his home, they find that the man committed suicide. They also find that the mask had consumed his life, driving him into despair and paranoia. The man's journals are collected and sketches on his wall are photographed for more research and analysis. (- '''Featuring:''' [[HexBane]] and [[Kl'vin]] of [[The Progeny]], with [[Razira]] of the [[Protectors of the World]])<br />
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*'''Following Threads: Part 2 - Cecie Horner:''' [[Kid Ballistic]] and [[Jinn]] arrive in Libya in search of Cecie Horner. They find the smuggler in a black market pocket dimension known as the Hidden Souq (market). After a tense - and awkward - exchange between Horner and Jinn, they manage to get her to provide further information. It seems Salei was to deliver the mask to her coven, but apparently, after the merchandise exchanged hands, Salei put the mask on. Horner confirms that likely Salei will show up in Mexico City, naming Templo Mayor specifically. She also mentions that the sorceress may choose Teotihuacan itself. (- '''Featuring:''' [[Kid Ballistic]] of [[The Progeny]]) and [[Jinn]] of the [[Protectors of the World]]<br />
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*'''Following Threads: Part 3 - Templo Mayor:''' [[Sparrowhawk]], [[Extractor]], [[Miss Mime]], [[HexBane]], [[Faith]], [[Kid Ballistic]], and [[Kl'vin]] are tasked with guarding Templo Mayor, while a second team heads off to Teotihuacan. When the new moon rises, all hell breaks loose at both sites. A swarm of spiders flood the site, overtaking first Kl'vin and then Kid Ballistic. Sparrowhawk and Extractor work together to drive the spiders off, but not before HexBane dives into the swarm to go after her teammates. It seems that Salei has made her play, ejecting Protectors from the ruins at Teotihuacan and spider-napping Progeny members from both Templo Mayor and Millennium City. (- '''Featuring:''' [[Faith]], [[HexBane]], [[Kid Ballistic]], and [[Kl'vin]] of [[The Progeny]], with [[Extractor]], [[Miss Mime]] and [[Sparrowhawk]] of the [[Protectors of the World]])<br />
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*'''Following Threads: Part 3.5 - Millennium City:''' While other members of the Progeny are off in Mexico, some of those that remained behind in Millennium City decide to spend some time at a fall festival. The fun and games come to a screeching halt as [[Ace (@Palanius)|Ace]], [[Atomix]], [[Blue Cyclone]], [[Cait Sith]], '''Deviate''', and [[Lash]] are forced to face off with a horde of Salei's spiders. Blue, Deviate and Cait are able to drive them off, but not before Ace, Atomix and Lash are spider-napped. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Atomix]], [[Blue Cyclone]], [[Cait Sith]], [[Deviate]] and [[Lash]])<br />
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*'''Fashion Nightmare:''' When Lash offers her friends a night out, she fails to mention it is free tickets to a fashion show where they are to be the bodyguards for up and coming fashion designer Brandon Albright. After a series of misadventures just getting to the runway show, they realize there is a job to do as the entire production is nearly shut down by a villain called the '''Fashion Maven'''. With a supernatural twist and an army of deadly fabric at his command, all hope is nearly lost until a timely rescue by Kid Ballistic. With all the Progeny on board, they stage an all out assault that saves that day... though unfortunately not Black Ice's clothes (don't ask). (- '''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Black Ice]], [[Silver Scar]], [[Lash]] and [[Deviate]])<br />
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*'''Blood and Life - The Gauntlet:''' In the suspenseful conclusion to the Salei story arc, the Progeny come to and find themselves trapped within a pocket dimension. The teens are forced to fight their way through a labyrinth, while three of their members are afflicted by a spider venom that make them increasingly more aggressive. Once emerging from the maze, the three are compelled to turn on their teammates. It takes the death of one of their own to break them free from Salei's influence, and the sacrifice of another to overcome the witch. HexBane manages to sever Salei's connection with the Great Goddess, shattering the mask and leaving the woman powerless. The Progeny manage to emerge victorious, but it's a bittersweet victory as both Kl'vin and Heartbeat lost their lives. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Atomix]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]], [[Lash]], and [[Silver Scar]], with cameo from [[Cait Sith]], [[Faith]] and [[The Peacemaker]])<br />
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*'''Cry Little Sister:''' As Halloween looms upon the horizon for Millennium City, members of the Progeny find themselves following up reports of several break ins at pharmacies within Westside when they encounter a group of ghoulishly garbed individuals attempting to rob a local pharmaceutical plant. What initially appears to be an attempt by costumed drug dealers to make an easy buck quickly proves to be so much more when it turns out that there's more to the robbers than meets the eye. (-'''Featuring:''' [[Atomix]]. [[Black Ice]], [[HexBane]], and [[Moonbeam]])<br />
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*'''Everyone Wants LONGWANG!:''' When Olevia Alvarez, LASH, is kidnapped by three Chinese heroes with the intent to bring her back to their homeland, the Progeny steps up to stop them! While these Chinese heroes want to have the powers and soul of their deceased former ally, the Progeny merely want their friend unharmed. A fight ensues in which the 'villains' are disposed of and Olevia rediscovers the love she has for her friends and team. (-'''Featuring:''' [[HexBane]]. [[Faith]], [[Silver Scar]], [[Lash]], [[Deviate]] and cameo by [[Miss Pussycakes]])<br />
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*'''Come for me Brother:''' The Progeny respond to an attack on a prisoner escort in the old Westside transit tunnel at the north-west of the district. Kid Ballistic, Faith, Hexbane, Deviate and Blue Cyclone arrive at the entrance to the transit tunnel to discover that the power to the tunnel's lighting as well as the vehicles inside of the tunnel had been neutralized by means at the time unknown. Upon an attempt to investigate further, they are ambushed by a leather and denim clad man in a cowl, wielding a steel chain. During the fight, it is discovered that the Progeny are dealing with vampires who hae come to free their "brother", who had been arrested at the pharmaceutical plant. (-'''Featuring:''' [[Blue Cyclone]]. [[Deviate]], [[Faith]], [[HexBane]], and [[Kid Ballistic]])<br />
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*'''The Return of Miss Majestic!!!:''' A teenage super heroine shows up at the Arcade-O-Rama claiming to be one of the original team members of the Progeny. The problem is that no one remembers her! When investigated, its discovered that her disappearance has something to do with the electromagnetic disturbances of the Westside Wendigos mission from a year ago. Somehow finding herself erased from this timeline, the teen, Miss Majestic, must fight one last battle alongside her team to restore order to the city! (- '''Featuring:''' [[Black Ice]], [[Strong Suit]], [[Lash]], [[Deviate]] and the Protector's [[Razira]])<br />
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*'''Black. Oliver Black:''' After being contacted by the British Intelligence, the team attends a charity event dedicated to young heroes in order to prevent an act of terrorism. They manage to halt a robbery, handle a bomb threat and subdue three suspects - Blue Ice, Yellow Snow and Red-Hot. But the yet unidentified mastermind manages to slip away, no thanks to Black Ice. Apart from a few bruised egos, damaged reputations and ruined dresses, the team manages to prevent all casualties. Mission complete. (- '''Featuring:''' [[HexBane]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]] and [[Black Ice]])<br />
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*'''Once Upon A Time: Act One - The Nutcracker (Parts 1 through 3):''' Millennium City is hit by a heavy snowstorm, forcing many of the Progeny to remain in the Arcade-O-Rama until it is safe to get home. As power outages begin to hit the city, they suddenly find themselves trapped in a story. The bratty Narrator responsible for it all seems intent on writing a version of the Nutcracker, starring Erin as Clara, Deviate as a wind-up toy robot, Scar as a Warhammer miniature, Jill as a pull string doll, and Terrific Tiger as a soldier figurine. He also casts Sid, Lash and Ace as the Honor Guard in the mouse army, the infamous Killshot as General Maximouse, the notorious Dr. Kaufmann as the Mouse King, and Janine 'Red' Guiliani as the Mouse Queen. Trapped in the story, and slowly but surely finding themselves being taken in by the narrative, all involved are forced into the pitched war between the Nutcracker Prince's toy army and the Mouse King's army of mice. As the story takes one chaotic turn after another, with people defying their roles, the Narrator becomes increasingly more and more agitated. His plans come to an end when Deviate manages to knock Dr Mouse King's crown off his head, signaling the king's defeat. While questions remain as to who the Narrator is and how he was able to pull off this feat, at least one thing is clear regarding his motivations: a happy - albeit creepy - ending involving Erin. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Deviate]], [[HexBane]], [[Faith]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]] and [[Terrific Tiger]] and guest starring [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Walking in a Winter WARZONE:''' Tesseract of the Protectors of the World invites the Progeny to test drive some adjustments she made to one of Captain Adamant's training simulations. The team quickly learns that their rather simple objective really wasn't that simple to achieve. In the end, they just barely manage to pass the simulation. (- '''Featuring:''' '''Deadbeat''', [[Deviate]], '''Fletcher''', [[Minnow]], [[Terrific Tiger]] and guest starring [[Tesseract (@gijoespouse2)|Tesseract]] of the [[Protectors of the World]])<br />
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*'''Sins of the Grandfather:''' Things have not been good for Hank Alden, a.k.a. Terrific Tiger. Not only was he told to not become a superhero by his grandfather, the original Terrific Tiger, Hank has been forbidden to work with the band of misfits known as The Progeny. Hank and members of both the Progeny and the [[Protectors of the World]] confront his grandfather. It’s Tiger vs. Tiger, with Hank’s membership in The Progeny and more on the line. What is Quimby Williams hiding? What’s up with that metahuman project? And who the heck is Lineage? (- '''Featuring:''' [[Deviate]], [[Terrific Tiger]], [[HexBane]], and [[Kid Ballistic]] with appearances by [[Aura]], [[Cosmic Glory]], and [[Tesseract (@gijoespouse2)|Tesseract]] of the [[Protectors of the World]])<br />
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=='''The Progeny Missions, 46-60'''==<br />
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*'''Unchain Me Sister:''' The shaky truce between the vampires gang known as the Ghouls and the Progeny is seemingly broken when the teens are alerted to a hostage situation at the docks. The cargo ship Demeter, docked at Schreck Shipping has been attacked by none other than the Ghouls. The gang, which authorities believe assaulted the ship sometime after sundown, has taken a number of the crew and dock workers hostage. According to special broadcasts appearing on networks throughout the Michigan area, the hostage-takers have demanded that they will only negotiate with members of the Progeny, and that any interference from local authorities or other organizations will not be tolerated. The situation takes a turn for the worse when it is revealed that the [[Dr. Kaufmann#The Men in White|Men in White]] are not only involved, but had set up the affair as a trap. (-'''Featuring:''' [[Deviate]], [[Faith]], [[HexBane]], [[Kid Ballistic]] and [[Terrific Tiger]] with guest appearances by [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Once Upon A Time: Act Two - The Sleeping Beauty (Parts 1 and 2):''' Deviate, Kid Ballistic and Terrific Tiger settle in for a stake out of Hearth & Hearts - a local homeless shelter in West Side - in the hopes of catching Faith's stalker, believing that he is either a volunteer at the shelter or someone who frequents it. With the help of Deviate and Tiger's enhanced senses and Kid Ballistic's connection to workers at the shelter, the three manage to narrow down the man's identity to a volunteer named Ross. Unfortunately, not only do they miss the opportunity to catch him, he also manages to strike yet again, this time trapping Erin in the story of The Sleeping Beauty. A call is put out to the other Progeny about the situation, while Cait Sith goes to the Barlowe Building to seek assistance in the matter. Fahrenheit of the Protectors manages to send Blue Cyclone, Deviate, Kid Ballistic, Silver Scar, Terrific Tiger and himself into the story to find her. The party is forced into a race to reach Erin first, a race which is abruptly ended when an illusion of Salei - cast in the role of the evil fairy Carabosse - attempts to kill them. Some catharsis is had as the witch is cut down and Kid Ballistic saves the girl. (-'''Featuring:''' [[Blue Cyclone]], [[Cait Sith]], [[Deviate]], [[Faith]], [[Kid Ballistic]], [[Silver Scar]], [[Terrific Tiger]] and [[Fahrenheit]] of the [[Protectors of the World]])<br />
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*'''Love for your Brother (Parts 1 thru 3):''' Since the sinking of the Demeter, both Terry and Kevin were taken into protective custody, driving Julian - the final remaining Ghoul - into a rage. When the Progeny's resident cheshire cat runs afoul of Julian, they are forced to face off with him. Deviate, Faith, HexBane, Kid Ballistic and Terrific Tiger manage to talk Julian down, only for Kostadin the Black to rear his ugly head. The fateful timing of the return of Erin's powers makes it possible to defeat the wicked vampire. Unfortunately, the teens find themselves at the epicenter of a gang riot, stirred up by none other than Dr. Kaufmann. The teens make a break for it, with Killshot and the Doctor hot on their heels. Elsewhere in Westside, Blue Cyclone, Lash, Sublimate and Wildling act fast to rescue police officers caught up in the rioting. They wind up having to go all out to take down a behemoth by the name of Megiddo. The night ends with the Governor calling in the National Guard and martial law being issued in Westside, and Julian ends up laying down his life in order to ensure the Progeny and innocent civilians can escape to safety. (-'''Featuring:''' [[Blue Cyclone]], [[Deviate]], [[Faith]], [[HexBane]], [[Kid Ballistic]], [[Lash]], [[Sublimate]], [[Terrific Tiger]], and [[Wildling]] with guest appearances by [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Once Upon A Time: Act Three - Swan Lake:''' Ross L. Meyer, the man who calls himself Herr Drosselmeyer, spins what is to be is final tale: Swan Lake, a tragic story that ends with the two love interests dead. Kid Ballistic, Lash, Silver Scar and Sublimate go on the hunt for the evil Baron von Rothbart, a man who can turn himself into a great beast. They arrive to find Erin being menaced by the shaggy beast... but in a horrible plot twist, it turns out that Deviate is the one who was cast to play the Baron in monster form, and the Erin he is menacing is Odile, the Black Swan. They are saved from having to meet the conditions to end the story when the real Erin takes control, changing the ending so that nobody has to die. The scene ends with Lash bringing the boat where Ross has Erin straight to Kid Ballistic's doorstep. Ross is arrested - and roughed up by a very angry Scar and a very salty Deviate - and Kid Ballistic manages to rise above his baser instincts and doesn't shoot the man for the trouble he's caused. (-'''Featuring:''' [[Deviate]], [[Faith]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]], and [[Sublimate]])<br />
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*'''The Lionbacker:''' A local festival and parade honoring heroes is interrupted when a bully named Lee Roche from Tiger's hometown is transformed into the hulking green furred Lionbacker. The Progeny recieve a helping hand from another teen hero named Starlet. Things draw to a close as kindness shown both from Tiger and Lee's girlfriend reverses the transformative magic done to him. (-'''Featuring:''' [[Black Ice]], [[HexBane]], [[Kid Ballistic]], [[Terrific Tiger]], and introducing [[Starlet]])<br />
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*'''Destination! Summer Justice!:''' The Progeny participate in a wrestling promotion's show at the Palace of Auburn Hills. Their match takes a strange turn when their opponent, Mr. Wonderful, coughs up a strange looking bug! The 'Fearless Four' are able to put an end to Mr. Wonderful's winning streak as well as capture the bug for a closer look. (-'''Featuring:''' [[Black Ice]], [[Silver Scar]], [[Terrific Tiger]], and [[Wildling]].))<br />
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*'''The Siege of Pittsburgh - Road Trip Into The Black:''' As the siege carries on along the shores of the Ohio, only so little can be done to keep it under wraps. Dark whispers have reached Westside of all too familiar shadowy figures moving in the night of the distant Pennsylvanian city. Remembering all too well the horror brought to their own hometown by Kostadin, the Progeny set out to investigate the happenings in Pittsburgh. Everything goes awry when the Buster is ambushed by one of Kostadin's monstrosities, but the teens manage to survive... only to find themselves in hot water with a mysterious government agency overseeing the operation. (-'''Featuring:''' [[Black Ice]], [[Faith]], [[Kid Ballistic]], [[Terrific Tiger]], and [[Strong Suit]])<br />
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*'''Deck the Halls:''' It's Christmas time, which means the Progeny members gather to decorate the Arcade-O-Rama as they get caught up on the events of the last few months - including all the mega drama and juicy gossip. Ultimately, it ends up being more about smuggling as much eggnog into the base as superhumanly possible and sampling some of [[Strong Suit]]'s traditional South American variation of eggnog! (-'''Featuring:''' [[Black Ice]], [[Kid Ballistic]], [[Lash]], [[Strong Suit]] and more)<br />
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*'''O Christmas Tree:''' The Arcade is decorated, save for one important feature: the Christmas tree. The Progeny put up a tree, string the lights on it, and hang some rather unusual (but totally safe) ornaments produced by the one and only [[Kid Ballistic]]; homemade decorations fabricated from used up ammunition and grenade shells. The hidden - but not at all secret - stash of eggnog is tapped into again. (-'''Featuring:''' [[Black Ice]], [[Faith]], [[Kid Ballistic]], [[Silver Scar]] and more)<br />
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* '''A Dunge-I Mean A Sewer Crawl:''' Hot on the trail of a young rogue magician, the Progeny take to the sewers to collect him. While apprehending him, they also are introduced to a new ally by the name of Plumb! (-'''Featuring:''' [[Silver Scar]], [[Starlet]], [[Lash]], [[Faith]], and [[Plumb]])<br />
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*'''Just Gotta Ignite:''' The skies are set ablaze with fireworks as the Progeny gather on the roof of the Arcade-O-Rama to ring in the new year together! And to commit to New Year's resolutions that will undoubtedly be derailed. There are some newer faces, but also some old hands; [[Ace (@Palanius)|Ace]] returns with a loud and colorful display of fireworks! The old year is finally sealed with a somewhat unexpected, but long anticipated kiss. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Faith]], '''Fletcher''', [[Lash]], [[Miss Pussycakes]], [[Plumb]], [[Silver Scar]], [[Starlet]] and [[Strong Suit]], with cameo by [[Kid Ballistic]])<br />
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*'''Flavor of the Month:''' A ritual is initiated to summon and command Longwang - and by extension Olevia. That someone turned out to be none other than Eleanora Russel or Red-Hot, who had apparently decided [[Lash]] would be her new (albeit involuntary) 'BFF'. They were going to teach Olevia a lesson together for having the audacity to date -their- Ollie; clearly unaware Olevia and Lash are one and the same person. Her teammates manage to interrupt the ritual, though something seems to be terribly wrong; Lash ends up losing her powers in the process. On the bright side, The Progeny also finds a new ally in the form of [[Monster Mash]]! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Faith]], [[Lash]], [[Kid Ballistic]] and [[Monster Mash]])<br />
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* '''A Song???? Of Ice and Fire :''' The Progeny come across a mugging in progress, perpetrated by a sonic attatck using girl named Delilah and a girl named Diana with an umbrella that creates fog. They manage to stop Delilah with the help of new ally Feuerdrache, while Diana manages to make an escape. (-'''Featuring:''' [[Communick]], [[Lash|Karate Girl]], [[Terrific Tiger]], and '''Feuerdrache''')<br />
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* '''Tried and Tested:''' A new street drug has shown up in Millennium City - a superpower amplifier that, thus far, causes its users to die from their own abilities. The Progeny encounter an alleyway deal between two hooded hawkers and their buyers, who immediately take the untested concoctions for themselves. Chaos ensues as the newly christened Betty Bullets begins shooting at the one of the would be supers with her BB gun, only to have her projectile spray bounce back with twice the force! They then discover the other's latent ability to control dead biomass, causing carcasses to rise from the dumpsters even as he himself begins decaying at a rapid pace. Meanwhile, [[Communick]] gives chase to the dealers only to be directly injected with a sample of the mutagen himself! The dealers are eventually arrested and brought in for questioning. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Communick]], [[Lash|Betty Bullets]], [[Starlet]], [[Plumb]], with cameo by [[Black Ice]])<br />
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*'''Trouble is Brewing:''' Under the threat of ominous, doom-saying fortune cookies, The Progeny press on with their investigation in the recent rise (in both quality and quantity) of drugs in Millennium City. Their curiosity leads them to battle a small army of monkey-style martial artists in an old, drug-filled warehouse on the edge of Chinatown. While the workers set fire to the place, including the evidence, the team is successful in disrupting the drug operation; they round up a dozen Chinese gang members and uncover the alias of the one behind it all. Someone who goes by 'The Alchemist'. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Communick]] and [[Strong Suit]])<br />
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=='''The Progeny Missions, 61-75'''==<br />
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*'''Recipe for Disaster:''' After reluctantly agreeing to team up with Red-Hot (for the price of one hot date with Oliver, unbeknownst to Oliver himself), the team goes to confront the drug baron known to them only as 'The Alchemist'. Red-Hot brings them to the picturesque ''Mister Fu's Spice Shop'' in Millennium City's Chinatown. After an intense boss encounter, the MCPD arrive on the scene... only to find five costumed teenage heroes beating up a tiny old man in his own shop, forced entry included. Everyone is brought in for questioning, but nobody knows whether the evidence against The Alchemist will be substantial enough to hold up in court. (-'''Featuring:''' [[Communick]], [[Faith]], [[Lash|Pretty Kitty]] and [[Starlet]], with special guest star '''Red-Hot''')<br />
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[[File:AkinaProg2.jpg|450px|right]]<br />
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*'''A Force to be Reckoned With:''' The sudden death of a Maniac outside of the Arcade-O-Rama forces the Progeny to protect both themselves and a rather traumatized officer from an incoming army of the deceased's fellow gang members. As they make their retreat, however, the same powerful force that spilled first blood continued to slaughter Maniacs, moving rapidly enough to avoid detection by either the heroes or the lunatics. It's not long before all but the Progeny have scattered, and with the few remaining Maniacs trapped, a tense stand-off with the mercilessly powerful [[Forcebringer]] forebodes unpleasant things to come. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Kid Ballistic]], [[Cait Sith]], [[Black Ice]], and [[Terrific Tiger]].)<br />
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*'''Villains Got Talent:''' Being alerted of an unusual event through social media, The Progeny end up (fake) auditioning for a villain talent show. Passing as ''Agony Inc.'', they soon find themselves confronted with an uncomfortable level of method acting. While they never get to meet the four anonymous supervillain judges face to face, they do arrive in time to free four out of five innocent civilians, end up beating the media-hungry Social Mafia and manage to disrupt the audition process, indefinitely. They do not get to advance to the next round, but neither does anyone else. (-'''Featuring:''' '''The Progeny''' as ''Agony Inc.''; [[Ace (@Palanius)|Sky Conquerer]], [[Dragonfly|Mantis]], [[Plumb|Plumberella]], [[Starlet|Deadheat]], [[Terrific Tiger|Raw Meat]] and [[Silver Scar|Captain Cock]].)<br />
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*'''Ghosts of Winter Past (Part One):''' The Progeny respond to gunshots fired at Millennium City Thrift and Exchange, only to find not a gunman but insects. Roaches, spiders, hornets, fleas and other arthropods infest the building, harassing the team as they try to investigate the building. They manage to find the person controlling the bugs, but the woman gives them a cryptic warning to run just before dropping starting a fire that soon engulfs the entire building. In the aftermath, the Progeny find themselves taking the blame for the fire, earning them the ire of both the public and the media. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Black Ice]], [[Strong Suit]] and [[Terrific Tiger]])<br />
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*'''Ghosts of Winter Past (Part Two):''' When the Men in White break into a bank and take hostages, the Progeny gear up to respond. The presence of insects and spiders makes it clear that the mystery woman from the thrift store was also there. In the course of stopping the situation, it is revealed that one of the hostages was actually a vampiress with a massive grudge against the team. The situation is successfully ended when Olevia regains her powers, but not before Tiger is critically injured. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Lash]], [[Terrific Tiger]], [[Strong Suit]] and [[Starlet]])<br />
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*'''Heists and Homewreckers:''' Something is amiss when Black Ice, Kid Ballistic, and Ace go missing, only for Oliver and Sid to turn up the following evening on the arm of Kelly Anne Graves, the socialite daughter of music producer Ezekiel Graves. With no sign of Ace and far more questions than answers, Olevia, Erin, and Cassia sneak into the benefit to find out what is going on. What they find is that the woman has somehow controlled their boyfriends into breaking into a vault. It becomes boys versus girls, as Kelly orders Ace, Black Ice, and Kid Ballistic to fight their teammates...who... also happen to be their girlfriends. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Kid Ballistic]], Dragonfly, [[Black Ice]], [[Lash]] and [[Faith]].)<br />
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*'''Winter Warzone:''' What Kid Ballistic pitches as a snowball fight out of town becomes a full on war game! After months of preparation, the young gun unveils his winter training course, and pits two teams of three (naturally dubbed "Blue Team" and "Orange Team") in a game of 'Capture the Flag'. Treacherous terrain, traps, tunnels, and tension abounds as the team pits their wits and powers against each other in the ultimate snowball fight! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Cait Sith]], [[Communick]], Dragonfly, Feuerdrache, [[Kid Ballistic]], [[Silver Scar]], [[Strong Suit]].)<br />
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*'''Operation: Spring Break:''' The team heads down to sunny Florida for Spring Break! The trip is part business, as Faith requests help in assistance in completing the mission of a dead colleague, but it's mostly for pleasure. Road trip, poolside hangouts, and beach parties? What more could a group of teen heroes ask for! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], Dragonfly, Egress, Feuerdrache, [[Kid Ballistic]], [[Lash]], [[Plumb]], [[Silver Scar]], [[Starlet]], and [[Terrific Tiger]].)<br />
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*'''Reality Bytes!:''' Plumb discovers one of the Arcade machines had a mysterious call for help on the screen. After isolating it in the basement and powering it back up, the teen heroes find themselves caught in the digital web of a legacy Pinball Wizard commission and have to fight their way back to reality! (-'''Featuring:''' [[Black Ice]], [[Communick]], [[Lash]], [[Plumb]], and [[Terrific Tiger]].)<br />
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*'''For Whom The Bell Tolls:''' Dragonfly, Silver Scar, and Terrific Tiger's patrol through Westside takes a dramatic turn when they arrive at the scene of a building explosion and find [[Kid Ballistic]] and [[Faith]] injured at the hands of the Men in White's [[Killshot]]. They manage to drive off the assassin, but the effort leaves them with one more wounded and the promise of more violence to come. (-'''Featuring:''' [[Dragonfly]], [[Kid Ballistic]], [[Silver Scar]], and [[Terrific Tiger]].)<br />
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*'''Seek and Destroy:''' The Progeny have to react quickly when Mercy Hospital falls under attack by individuals wearing black and red, similar in garb as Doctor Kaufmann's Men in White. The teens manage to stop the attackers before the situation can turn into an all-out massacre on the civilians within...but it seems that this was just one part of a two-prong assault. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Lash]], [[Terrific Tiger]], and [[Kid Ballistic]].)<br />
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*'''Enter Sandman:''' As the Progeny fend off attackers at the front of Mercy Hospital, Sid manages to carry Erin to a supply closet to try and wait out the carnage. His instincts paid off, as [[Killshot]] and a team of his Men in Red enter through the shipping docks. Their goal? To finish what began at the docks a week prior. Timely intervention from Initiative Black's [[Warhound]] and a crack shot from Kid Ballistic puts an end to Killshot's career...permanently. (-'''Featuring:''' [[Kid Ballistic]] with [[Killshot]] and [[Warhound]].)<br />
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*'''Fade to Black:''' With the assault successfully ended and Killshot gone for good, members of the Progeny, the Protectors of the World and Warhound of Initiative Black discuss how to proceed. Things take a hopeful turn as Faith's adopted father, Monsignor Michael Mendoza, arrives to heal the team's leader. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Dragonfly]], [[Strong Suit]], and [[Kid Ballistic]] with [[Captain Adamant]], [[Centurion]], and [[Fahrenheit]] of the [[Protectors of the World]] and [[Warhound]] of Initiative Black.)<br />
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*'''Legacy's End (Prologue):''' A swarm of what can only be described as man-sized animals - rats, felines, bats, and more - have descended on Chinatown, and appear to heading northward. Millennium City police have the beasts partially contained, but who knows how long they’ll be able to keep things under control. What's driving these creatures? And, more importantly, can they be stopped? (-'''Featuring:''' [[Starlet]], [[Plumb]], [[Strong Suit]] and [[Terrific Tiger]].)<br />
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*'''Forgetting History:''' A trip to the museum becomes more exciting than anticipated when Inge touches runes carved into an old Viking boat. The boat's owner - Jokul - awakens at the touch. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Dragonfly]], [[Feuerdrache]], [[Silver Scar]], [[Starlet]], and [[Terrific Tiger]].)<br />
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=='''The Progeny Missions, 76-90'''==<br />
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*'''Ambition's Debt Is Paid''': A visit to the City Central Museum of History for information that might help understand what happened with Inge and the Viking's boat takes an unexpected turn, when the museum becomes the latest target in a string of thefts that have taken place across the city. What is even more unexpected is that the perpetrator...is Cait Sith, along with his twin brothers Trygul and Bygul. After a brief, frought scuffle with his (former) teammates, Cait manages to get away with the Book of Leinster. Trygul is the only cat who is captured, but he offers little in the way of explanation as to why the Progeny's longstanding cheshire cat has turned his back on the team. (- '''Featuring''': [[Cait Sith]], [[Dragonfly]], [[Kid Ballistic]] and [[Silver Scar]].)<br />
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*'''Bound In Matrimony''': [[Kid Ballistic]] and [[Faith]] finally tie the knot! And in true superhero tradition, the ceremony is crashed by supervillains. Geriatric villain Bendo and his Bendo-band of up-and-coming millennials are easily thwarted by the wedding party, while the couple exchanges their vows during the heat of battle! (- '''Featuring''': [[Kid Ballistic]], [[Faith]], [[Black Ice]], [[Silver Scar]], [[Dragonfly]], and [[Plumb]] with reception guest [[Thundrax]].)<br />
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*'''Shock & Awe - First Contact''': The Progeny arrive at the old Harrow Fish Market and Restaurant, fully expecting a confrontation with the Men in White. Following a lead provided by Carrion, the team's mission is to destroy a drug dubbed Oracle, provided for sale and distribution by Kostadin himself. Instead of a fight, the heroes find traps that had previously been placed dismantled and the thugs on site already subdued by MCPD. The drug is successfully destroyed, and the Progeny are left with a cryptic message in the form of a video featuring snakes eating bats. (- '''Featuring''': [[Kid Ballistic]], [[Faith]], [[Strong Suit]], [[Feuerdrache]], and [[Dragonfly]].)<br />
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='''''<div style="color:#F5F5F5; background-color: #F5F5F5">Enemies[[File:FFENEMIESPROGENY.png|left]]<br><br></div>'''''=<br />
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* '''Fashion Maven''': Allegedly a former fashion designer, Fashion Maven stated he 'made a deal with the devil' to acquire powers. This remains to be seen if this is in fact true, but he possesses several supernatural abilities. His primary ability is that his body is constructed/ composed of an unknown amount of sentient bolts of colored cloth. Each cloth can be used to fly, bind and harm victims as well as possessing the tensile strength of titanium.<br />
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* '''The Pinball Wizard''': Current name unknown. The Pinball Wizard was the original owner of the Progeny's current base. He was supposedly brought to justice by Lash and somehow escaped custody. He returned to discover that the teen group was using his lair for their own purposes and tried to forcibly evict them. He suffered a head wound during the melee which rendered him an amnesiac. The Pinball Wizard displays magical abilities such as matter transformation, duplication, invisibility, arcane blasts and minor elemental control. He typically wears a suit of dark metal armor with a red hood and cloak.<br />
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* '''Bystryy aka Speedy & Zhidkoye Testo aka The Batter''': Two members of the Russian Mafia. While Speedy displays enhanced reaction time and super speed abilities, The Batter wields kinetic properties he can channel through objects to give him enhanced durability, strength and stamina. The Batter can also use his weapon to propel kinetic energy directly outwards if he smashes his bat into something. The duo were brought to the United States in order to kill Kid Ballistic for things both he and his father had done against their crime family. Speedy typically dresses in an all black track suit and has a bald head. The Batter has a buzzed head (black hair) and wears silver shades at all times.<br />
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* '''The Power Pack''': A gang of superpowered criminals who spent their days holding up banks and robbing fancy stores. Consisting of the de facto leader and Cryo-suit wearing Avalancer, the Low-level Speedster and Dynamokinetic Hypercharge, the Pyrotechnician and resident creep Burnout and the surprisingly mellow Metal behemoth known as Powercore. The Progeny first faced off against these while protecting a local jewelry store from being cleaned out, but that will certainly not be the last the Progeny has seen of the nefarious quartet.<br />
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* '''Trygul and Bygul''': Two of Cait's older brothers who originally crossed over from Faerie with a group of frost giants. They cursed Kid Ballistic with a love spell after he insulted them, but the Progeny were able to defeat the Cheshire cat twins and their giant posse. During the course of the fighting, their means of returning home was shattered. The twins agreed to lift the spell, in exchange for their freedom. Now they are roaming the human world, bearing a grudge against Cait and his team. Both twins possess the same skill set as Cait, allowing them to take advantage of shapeshifting, illusions and magical spells, though they certainly outclass their younger brother. Typically seen in cat form only, they look like large domestic cats, with black fur and teal colored stripes. True to Cheshire cat lore, they both bear terribly wide, toothy mouths.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=13634840#forum_post_13634840|'''Red-Hot''']: The crazy 'ex-girlfriend' that Oliver never even dated. Red-Hot, her real name is Eleanora Russell, is an international supermodel and superhero, possessing calokinetic powers that her daddy bought for her sixteenth birthday. In truth, she could not care less about helping people and behaves more like a villain. She will stop at nothing to gain the media's attention and views The Progeny, especially Lash, as her biggest competition in the battle for Oliver's affection.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=12464313#forum_post_12464313|'''Bloodshot''']: Bloodshot, or The Huntsman as he is also known as, is a ruthless mercenary whose favored targets are mutants. He collects them, hunts them for sport, sells them to the highest bidder or uses them as a resource. The Huntsman has been used as a bogeyman tale for mutants, but it is definitely not a story suited for young children. Bloodshot is known to supplement his arsenal of heavy weapons with power stolen from mutants, by having himself augmented through gruesome surgical procedures.<br />
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* '''Monsterback''': A beast the size of three men, and the strength of ten, "Monsterback" has an appetite for destruction, as well as high-calorie food. His origins are mysterious, but the creature appears to be Bobby O'Hara, a defensive lineman for the Stewartville Giants, who transformed into the hairy monster during a game in West Side. Monsterback doesn't seem to fall into any one category of monster: his feet are able to grasp things, like an ape, his teeth are reminiscent of a wolf's, and stranger still, his fur seems to rattle when aggravated, making a strange "hissing" sound that usually precedes an attack. Despite Monsterback's feral demeanor, he seems capable of speaking, and displays a certain machismo, as he usually attacks whatever appears strongest in the vicinity, and doesn't stop until he's won.<br />
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* '''Quicksable''': Quicksable is a rare breed. A youth with a mind for crime and cruelty, and a speedster entirely on the wrong side of the law. Sable aims to climb to the top of the underworld, and perhaps higher, and stops at nothing to achieve his goals. Many of his crimes are meant to be shows of status and power, to prove that Quicksable is the fastest, the most cunning, and the most fearsome of criminals. Dressed in a black and purple costume to protect himself from the rigors of super speed, Quicksable's face is almost always obscured. The criminal can run, fight, and think at incredible rates, and also violently vibrate his molecules to tear solid materials apart. At times, the villain's youth is laid bare, as Quicksable falls prey to his need to prove himself, a weakness Kid Ballistic has exploited in the past, making the two bitter rivals. Now that the Progeny has taken him down, Quicksable may come to view them all as enemies.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=13634879#forum_post_13634879|'''The Alchemist''']: Passing as the simple owner of a picturesque spice shop in Millennium City's Chinatown, Mister Fu - a seemingly harmless, tiny, old man - is known as The Alchemist on the streets. A feared Asian drug baron with the mighty power of chemokinesis; the ability to manipulate the state and reactions of (non-organic) chemical elements. As if that was not bad enough, Mister Fu is also a Kung Fu master who favors the style of the monkey. Or, as Starlet calls it, a Kung Fu Wizard!<br />
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''"I would be a much different person than I am today were it not for the Progeny. Before I met them, I kept people at arm's length. I was... friendly to people, but didn't allow myself to form friendships. And then I joined the team. It was rocky at the first, but eventually, they grew to accept me for who I am, and I began to open up more to them. Now I can't imagine where I would be without people like [[Kid Ballistic]], [[Lash]] or [[Silver Scar]] in my life. The Progeny is much more than just a group of friends to me: they're my family."'' - '''[[Faith]]'''<br />
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File:YjPROGENYpdb.jpg|YJ Art by Heerog<br />
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[[Category:Organization]][[Category:The Progeny]][[Category:Supergroups]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=The_ProgenyThe Progeny2018-07-25T17:37:54Z<p>Gijoespouse: /* The Progeny Missions, 76-90 */ Minor fixes</p>
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<center><big>'''[[The Progeny#OOC Notes|OOC INFORMATION]] • [[The Progeny#History|HISTORY]] • [[The Progeny#Arcade-O-Rama|THE ARCADE-O-RAMA]] • [[The Progeny#The Buster|THE BUSTER]] • [[The Progeny#Roster|ROSTER]] • [[The Progeny#Missions|MISSIONS]] • [[The Progeny#Enemies|ENEMIES]] • [[The Progeny#Comments|COMMENTS]] • [[The Progeny#Art Gallery|ART GALLERY]]'''</big><br>'''[[Protectors of the World|PROTECTORS OF THE WORLD]]'''</center><br />
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The Progeny is a super group much in the vein of '''THE TEEN TITANS''' and '''YOUNG AVENGERS'''. It is usually a bit more light hearted fare with the usual teen angst and melodrama that can sometimes follow. The members of The Progeny fall in the age range from mid teens to young adults and work together to fight city or world threatening terrors all while hoping to get at least a 'B' on their history midterm exam the following day. The team is very much a 'capes and tights' type group like '''THE PROTECTORS OF THE WORLD''' and look to gear their adventures towards that type of notion. They do not murder, steal or start crimes... they might, however, skip school once in a while. I mean, someone has to stop Therakiel, right? <br />
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We are not freely soliciting applications unless specified somewhere. This policy of 'please don't come to us, we will come to you' is so that the players can focus more on the role playing and less on the 'business side' of handling the super group. The Progeny is comprised mostly of veteran players who are comfortable with each others play style. From time to time open events will occur which anyone can be part of. In the event of an opening, it will be on a public forum for those to look into. This allows players who are not officially part of the team to still join in on the hijinks. We also enlist a 'no alts' policy and soft cap of roughly twelve members so everyone is familiar with the characters and no one feels left out or 'out of the loop' with what is going on.<br />
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The Progeny uses the '''PROTECTORS OF THE WORLD''' sub forums. To know more about these teen sensations, please click the logo below!<br />
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The Progeny were formed by a gathering of the old guard of '''New Vigil''' alongside new teen heroes who had never worked within a team before. '''Lash''', known as Olevia Alvarez, had chosen to bring together a number of her old teammates for a reunion party. Several of them decided to meet at the downtown teen hotspot known as 'SWING'. As they chatted, little did they know others who possessed special talents were also there. They also could not guess in their midst was an alien princess whose life was in jeopardy as those she associated with attempted to assassinate her. The heroes quickly stepped into action, bringing their talents together in order to defeat an alien militia as well as save the princess. As she departed, the teens exchanged notes and ideas. They realized that they worked well together and the victory would not have had been possible unless they had done this as a single unit. Thus they formed '''The Progeny''', whose purpose was for these young heroes to combat all kinds of menaces they may not be able to individually. <br />
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The team was, fortunately, able to bond quickly. The first few weeks were mostly socializing and getting to know each other while fighting petty crimes. They soon found themselves thrust into larger scale adventures, such as saving Westside High School from super-powered gang members. Soon afterward, they took on a new venture and a home of sorts. Arcade - O - Rama, a rundown arcade store set in a five-story building in Westside, was also a fully outfitted underground lair that a villain used at one time. Making it their own, they set out to renovate both it and the store and the area below, turning it officially into their base of operations. They even took in their first additional member, '''The Silver Scar''', a teenage gladiator from another world. <br />
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As time has passed, the roster changed as well. Cobalt Crush, Stegoboy, and Maverick left for other ventures while Cait Sith found himself wandering in and out of the Arcade- O - Rama infrequently as he began to explore this world when passage to his own home was lost. Others found themselves welcomed into the family of heroes in their stead. Some included the Templar '''Faith''', the quirky '''Communick''' and even the return of former New Vigil member '''Luctus''' to the team. '''HexBane''' stepped out of the shadows and was inducted into the team's membership, quickly cementing herself as a central figure for this new iteration of the Progeny. Their challenges grew as well, from small crimes in Westside to actually being forced to confront the sorceress Salei, who wielded powers of the gods themselves. The team managed to overcome against this powerful foe, but it came at the cost of the lives of two of their own: '''Heartbeat''' and '''Kl'vin'''.<br />
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The deaths of their teammates hit the Progeny hard, threatening to split the group as each member came to grips with the losses. '''Ace''' disappeared and Faith suffered a crisis in her beliefs, while other members simply withdrew from one another trying to cope. But the group's resident "brobot" and new member '''Deviate''' fought hard to keep everyone's spirits up. In time, the team came together, stronger in the wake of the tragedy. Together, they managed to save '''Lash''' when she was taken by former teammates of the previous Longwang, and in turn helped to reaffirm her wish to be a hero again. '''Terrific Tiger''' - grandson of the original namesake - joined, helping to breath new life into the group. With their new resolve and stronger bonds, the teens were able to come together to take on the threat of a gang of supernatural vampires, the Men in White, and the powerful vampire Kostadin the Black.<br />
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The Progeny have their sights set high and continue on as heroes within Millennium City, ready to carve a name for themselves next to their adult contemporaries.<br />
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The team began its first few weeks spending far, far too much time at '''Darren's Pizza''' near downtown Millennium City. It was the 'go to' spot for many of the Progeny and the de facto headquarters, for lack of a better place. While it was good for them to have a place to unwind, it was also unhealthy to eat that much grease and the owners were not fond of Kid Ballistics's insistence at showing off his new weapons every time he arrived. It was quickly realized by some on the team that a place with a bit more permanence was required.<br />
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The team has ended up utilizing '''ARCADE-O-RAMA''' as their base of operations. Popular in the 1980s, it fell into disrepair after the Battle of Detroit. It is located in a rougher area of Westside and is in a five story brick building. It was purchased through the city as a joint venture through an invented, third-party identity that does not actually exist except on paper. The inside is partially rehabbed at the moment due to the financial assistance of some of the more wealthy individuals on the team. It contains working pinball machines and arcade games that the public can enjoy and doubles as a 'real' establishment that brings in money. It is a local place for teens to hang out, be safe and socialize. The first two floors are the arcade section. The third floor is a warehouse area for spare games in their inventory or ones broken requiring service as well as an office for the property and business. The fourth floor is home to several studio apartments that the team can use if they desire, though they have not been fully rehabbed. The fifth floor is gutted and was not in use until [[HexBane]] and [[Cait Sith]] wished to expand it as an area for those with magical abilities could gather... most likely unnerving several members in this revelation, but it has proven to be of value. Currently, the building is 'owned' jointly by the remaining original members: Kid Ballistic, Black Ice, Cait Sith, and Lash.<br />
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The lower level is where the team spends most of its time. It is the former lair of the villain known as '''The Pinball Wizard''' who was brought to justice by Lash and New Vigil member [[Whitecloak]]. Realizing that it was just sitting there, empty, the heroine brought it to The Progeny's attention that it could be used as a base of operations by them. Though it needed a bit of elbow grease at the time, the team agreed on it. The lair is accessible though a side panel off the upstairs first floor gaming room or a tunnel that leads out by the docks in Westside.<br />
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Arcade-O-Rama has the following in its lower level:<br />
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* '''Social Hub'''. There is a decently sized area where the team can congregate and socialize. An 80 inch flat screen television with sound system gives them a good 'night at the movies' with leather sofas and a love seat. A few newer arcade games have been pulled down here as well so that the team can play games without having to go mingle with others if they do not want to. There is a 'Trophy Room' area located upon its far wall that is a large shelving unit.<br />
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* '''Living Quarters'''. There are eight rooms located in the underground area that have been re-purposed as bedrooms. They are not large, about twelve feet by twelve feet each. If there are members who need to 'get away from it all' or just avoid their parents for the time being they can go here. Some members do live here permanently and as such have decorated their room to their own specific taste.<br />
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* '''Kitchen/ Dining Area'''. It is mostly just a side galley area off the Social Hub, but its a small area that people can fix food and eat in relative peace.<br />
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* '''Gymnasium'''. While not extremely large or state of the art, it allows most members to get a work out in that will be beneficial.<br />
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* '''Tech/ Science Room'''. This room is basically for the tech geniuses of the team. It allows them to store, work on and test gadgets and other devices that they may use now or in the future. Several prototypes exist in here in various states of creation. It is decently outfitted and contains several things that mirror the labs in the Millennium City Police Department's Science Division.<br />
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* '''Computer Hub'''. An area off of the Social Hub as well, this contains the computer systems that monitor upstairs, the downstairs lair, Millennium City alerts and world wide alerts. There is a system in place that will connect to the MCPD or UNTIL for updates if they are needed. It regulates the functions of the lair and protects the team from intrusions with defense systems. <br />
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* '''Hangar'''. This actually is a large area that connects the lower lair of Arcade O Rama with the tunnel system that leads out to the Westside docks. The team stores personal vehicles or items there. A side area somewhat off the hangar has been claimed by Kid Ballistic for his arsenal and is a 'no touch zone' for the other members of the team.<br />
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*'''Arcane Workshop'''. This area serves as both arcane storage and workspace for Cait Sith and any other members of the group who need a place for magic workings. It is located in the largest storage section within the hangar. Wards have been placed around the space, making it ideal for the containment and storage of magical items.<br />
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<br>''To view the most current state of the Arcade-O-Rama, see [http://protectorsoftheworld.shivtr.com/forum_threads/2565193?post=12840856#forum_post_12840856|'''State of the Arcade-O-Rama''']''<br />
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For adventures both within the bounds of Millennium City and without, the Progeny trust in '''the Buster''', their very own armored personnel transport! Designed, created and funded in secret by team members '''Ace''' and '''Kid Ballistic''', this beast of a bus made its debut during the '''Great Outdoors: Progeny Style''' when it was used to travel to the team’s campsite.<br />
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Though styled after a shortened school bus, the Buster is actually based on a Humvee frame, and its school bus chassis is fully armored and custom machined to fit. The words “SCHOOL BUS” have been cleverly modified to say '''“ C OOL BUS”''' on both the front and rear of the vehicle, but otherwise, the Buster appears to be nothing more than a very sturdy short bus.<br />
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Currently, there is only one Buster parked in the Arcade’s hangar at any time.<br />
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Some of the Buster’s features include:<br />
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*A top speed of 90 mph or 145 km/h<br />
*Windows enhanced by a glass-clad polycarbonate transparent armor<br />
*Armor consisting of high-hardened Ballistic Steel armor and Spectra Shield materials<br />
*4-Wheel Drive and 4-Wheel Double Wishbone suspension<br />
*Front and Rear winches<br />
*Differential disc brakes on all four wheels for maximum control and mobiltiy<br />
*Runflat devices for continued mobility if tires are punctured<br />
*Central tire inflation system (CTIS) for optimizing tire pressure on soft ground or pavement<br />
*Rear exit for emergencies and onload/offload<br />
*Top port for emergency egress, complete with stirrup mount for spotlight or mounted weapon use<br />
*Radio and intercom for both interior and exterior broadcast<br />
*Radar<br />
*Police Scanner<br />
*Hidden compartments for weapons, gas masks, food, first aid, etc.<br />
*Adjustable seats with full safety harnesses<br />
*Top of the line satellite radio, bluetooth, and CD player<br />
*Top of the line air conditioning<br />
*Mini-fridge<br />
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<span style="font-size:larger">'''Team Members:'''</span><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Ace (@Palanius)|<span style="color:#4682B4">Ace</span>]]</h3><br />
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'''Name:''' Harley 'Ace' Davidson<br /><br />
'''Abilities:''' ACE Flight Suit, Genius Intellect, Tech and Gadgets<br /><br />
''"Let's blow some shit up."''<br />
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He's the guy who at the age of 12 built himself his first freaking Jetpack. A true technical genius born and raised in rural Tennessee and damn proud of, it would you ever ask him, he wears the title of redneck as a badge of honor. He might not be the sharpest tool in the utility box and he can come off as a tad unrefined due to his rural upbringing and lack of knowledge about social norms in the big city. Though put him in front of any technical equipment and you'll see the magic happen. All his life he's been tinkering away, building amazingly advanced technological marvels out of any old junk he could find.<br />
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This includes, of course, his very first Jetpack. A project for his school science fair, this opened up a whole new world of possibilities for Ace as universities all over offered up a spot for the young genius. He settled for MCU and packed his bags. Of course it didn't take long for Ace to think bigger upon arrival. In a city surrounded by heroes and villains it was only a matter of time before he expanded on his flight suit and took up the mantle himself! Not literally speaking, of course, a mantle together with a Jetpack would not end well... Like, in flames, believe it's true!<br />
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More recently, Ace has also been chasing military pursuits.<br />
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[[File:Black_Ice_avatar2.png|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Black Ice|<span style="color:#4682B4">Black Ice</span>]]</h3><br />
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'''Name:''' Oliver Black<br /><br />
'''Abilities:''' Chemistry Skills, Cryokinesis, Mutant Physiology, Parkour<br /><br />
''"I'm serving only one flavour. And I don't do sprinkles."''<br />
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Oliver Thomas Black was born in London, England. He lived a typical middle-class childhood in the United Kingdom, until his genetic mutation manifested during puberty and turned his life upside down. Winter came early that year.<br />
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At the age of 16 Black filed for emancipation and moved to Millennium City, The City of the Future, in the United States.<br />
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Oliver soon found himself using his mutant powers for good, hindering the criminals in his neighborhood. He became known by the alias Black Ice and joined a club of young metahumans and heroes in training, New Vigil. This would eventually lead to him joining his current team, The Progeny, which formed the start of Oliver's career as a crime fighter.<br />
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After a funny clip of Black Ice bantering and effortlessly wiping the floor with some painfully incapable bad guy went viral, Oliver received the life-changing opportunity to become a corporate sponsored hero. He decided to roll with it.<br />
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Black Ice is currently trying to combine his sponsorship with Good Guise, his chemistry study at MCU and, as of late, dating life with his everyday heroics. A slippery slope, even for him.<br />
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[[File:EWGcommunick_prof.jpg|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Communick|<span style="color:#4682B4">Communick</span>]]</h3><br />
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'''Name:''' Marc O'Neill<br /><br />
'''Abilities:''' Vocal Generation/Manipulation of Radio Waves, Power Jump (via Boost Boots)<br /><br />
''"This dial is tuned to Justice! ...or something like that."''<br />
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When Marc O'Neill's latent ability manifested, he thought he had completely lost his voice from a really bad flu, only to hear himself talk over his father's two-way radio! In a chance encounter, the hero [[Sabotage]] directed Marc to an acquaintance who fashioned a set of equipment allowing him to harness his voice.<br>Communick is still a relative novice when it comes to heroics. His powers being ill-suited for direct combat, he ends up taking a more supportive role on missions by acting as a coordinator and moral support.<br><br>During the events of '''Tried and Tested''', Marc found himself accidentally injected with a mutagenic serum that temporarily boosted his abilities. <br />
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[[File:Faith progeny headshot.jpg|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Faith|<span style="color:#4682B4">Faith</span>]]</h3><br />
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'''Name:''' Erin Reyes<br /><br />
'''Abilities:''' Divine Healing, Celestial Blasts, Swordfighting<br /><br />
''"You shall see the glory of my God not through my words, but through my actions."''<br />
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Faith is a member of the Modern Order of the Knights Templar, an organization that managed to grow in secrecy after years of persecution nearly annihilated them all. Trained since a young age to use the powers of the divine to heal and protect, she has a drive to help those in need. After years of foreign work -- which took her from the Philippines, then to Indonesia and Sri Lanka -- she's been assigned to train in Millennium City under the tutelage of one of the Order's finest sword fighters in the use of her weapon, ''Gratia''. She now uses her divine powers and growing sword skills to aid the people of Millennium City, and ensure the safety of her teammates.<br />
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[[File:KBBust.jpg|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Kid Ballistic|<span style="color:#4682B4">Kid Ballistic</span>]]</h3><br />
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'''Name:''' Sidney Mason<br /><br />
'''Abilities:''' Quickdraw, Weapons Expert, Mercenary Training<br /><br />
''"There's nothin' loose about this cannon."''<br />
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Kid Ballistic was raised abroad to be a soldier of fortune, but when his father left him on his own, he came to the United States and became a crimefighter. Raised on a healthy diet of westerns, action flicks, and paramilitary training, this young gun is known for his quick draw, his weaponsmithing skill, and his penchant for collateral damage. For a gunslinger, his aim isn't very good, but "KB" makes up for it by choosing quantity over quality. Why use one bullet when you can use one-hundred?<br />
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Though he has a kind heart, it often gets lost in the shuffle between his vices and his personal baggage. But for what it's worth, he has more experience than most of the team combined, and pursues the job full-time, since he doesn't go to school. He helps fund the team's operations (and its pizza consumption) with a small war chest, and can serve as a surprising voice of reason when the going gets tough. <br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Lash|<span style="color:#4682B4">Lash</span>]]</h3><br />
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'''Name:''' Olevia Alvarez<br /><br />
'''Abilities:''' Super Strength, Invulnerability, Flight, Magical Abilities<br /><br />
''"Do you think this costume makes my butt look big?"''<br />
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Lash is Olevia Alvarez, possessor of the powers of the Celestial Dragons. Olevia is the resident popular girl and fashionista at Grace Memorial High School. She came to have her abilities purely by happenstance. During vacation to visit the Great Wall of China, she witnessed their national hero, LONGWANG, be murdered by an adversary. Mysteriously his abilities and powers passed into her, granting her great strength. Taking on abilities she never asked for, Olevia nonetheless has made an attempt to do some good with the mystical traits bestowed to her. Try as she might, though, Olevia's skills in wielding them often backfire. A former member of New Vigil and associate of the Young Renegades, Lash now fights alongside the Progeny in order to perhaps better her skills as a crimefghter. <br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Strong Suit|<span style="color:#4682B4">Strong Suit</span>]]</h3><br />
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'''Name:''' Teresa Toledo<br /><br />
'''Abilities:''' Metal Manipulation, Armor, Genius Intellect<br /><br />
''"I've got thick skin."''<br />
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Terry Toledo is the daughter of 'El Cerebro Ceruleo' and 'Flor de Mayo', members of the 1980s South American super team 'Los Amigos Invencibles'. Born after her family resettled in Millennium City, she was perfectly prepared for when her powers inevitably manifested. At 16, she's developed powerful metal manipulation abilities. However, Terry has never shown much interest in heroics, preferring instead to follow in her father's footsteps as an engineer. Still, things change - when a family nemesis that promises to destroy everything she holds dear arrives in Millennium City, Terry put aside her apathy for capes and tights, and instead obtained the experimental alloys that transform her into Strong Suit.<br />
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[[File:Tiger2Shamserg.png|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Terrific Tiger|<span style="color:#4682B4">Terrific Tiger</span>]]</h3><br />
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'''Name:''' Hank Alden<br /><br />
'''Abilities:''' Metahuman Agility/Strength, Regeneration, Therianthropy (caused by an increase of adrenaline levels)<br /><br />
''"Being a hero's a rush!"''<br />
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Born in Ann Arbor, Michigan, Hank Alden is the 17-year-old grandson of the first Terrific Tiger (Quimby Williams) and his wife, Jane, Queen of the Jungle (Tabitha Perello). A pretty smart kid, Hank managed to slide by in his freshman and sophomore years at Tigerlily High School. Most of his time was spent in football, where he fought to get promoted from third string to second string on the school’s team. After a fateful game that saw his metahuman powers awaken for the first time (and cause widespread panic in Tigerlily Falls), Hank moved with his grandparents to Millennium City. It was hoped that the boy might live a “quiet” life, removed from the world of superheros and supervillains. Hank, however, had other plans, deciding to join the teenage supergroup The Progeny. What will happen now that Hank has great power and responsibility? Only time will tell.<br />
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[[File:Plumb thumbnail.png|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Plumb|<span style="color:#4682B4">Plumb</span>]]</h3><br />
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'''Name:''' Plumb<br /><br />
'''Abilities:''' Regeneration, Technopathy, Mechanical Manipulation<br /><br />
''"I wonder what this does?"''<br />
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Born in new Pelham, a community of mutants under Millennium City, Plumb was raised as part of the maintenance crew for the group. She is an extremely dutiful amphibian mutant who loves tinkering with mechanical items. She recently found her way into the Progeny as she assisted several members she encountered in the sewers near her area. She is finally learning more about the world above and contributing in her own unique way. With her trusty rusty robot Bob, she looks forward to helping out the Progeny as much as she can.<br />
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<span style="font-size:larger">'''Backup Members:'''</span><br />
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[[File:Cait-hazumonster.png|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Cait Sith|<span style="color:#4682B4">Cait Sith</span>]]</h3><br />
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'''Name:''' Cait Sith<br /><br />
'''Abilities:''' Veils, Shapeshifting, Feline Agility and Senses, Spellcasting<br /><br />
''"What else would you expect? I am a cat, after all. A talented cat of course, but a cat nonetheless."''<br />
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Cait Sith is a cheshire cat, the 13th son of a cheshire cat who calls himself the King of Cats. While most of his siblings and family are tricksters in nature, serving as heralds and agents for various factions of the faerie dimension, Cait's whims and desires have him spending most (if not all) of his time in Millennium City. He is the black sheep in his family since he genuinely wants to help people with no strings attached. Playful, curious, this aloof creature has decided that he will put his abilities to good use by becoming a super hero.<br />
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[[File:Deevs.jpg|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Deviate|<span style="color:#4682B4">Deviate</span>]]</h3><br />
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'''Name:''' Deviate<br /><br />
'''Abilities:''' Kinetic Manipulation, Style<br /><br />
''"Beep boop robot noises!"''<br />
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Deviate is, to all outward appearances, a robotic being. Standing at least a foot taller than most humans, lanky, rail-thin and with a segmented mechanical body, his is a conspicuous presence. His humanoid frame seems awkwardly proportioned, with long limbs, large hands and feet, and a rather bullet-shaped head. While his towering mechanical appearance tends to draw attention on its own, his sense of style (and the fact that he wears clothes at all) seems to garner still more stares and confusion. He has a fondness for bright colors, graphic t-shirts, and unique headwear.<br />
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Having spent the majority of his active existence at the SION campus among metahumans and other sapients with extreme mutations, Deviate has a strong tendency towards unconditional acceptance. Faced with the verbal ferocity with which Deviate will fight against social oppression, injustice, and bigotry, some might call him a social justice warrior. This wouldn't be an inaccurate label. He holds himself and those around him to a high standard of morals and ethics, and is not afraid to speak up for and act on what he feels is right.<br />
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='''''<div style="color:#F5F5F5; background-color: #F5F5F5">Missions[[File:FFMISSIONSPROGENY.png|left]]<br><br></div>'''''=<br />
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=='''The Progeny Missions, 1-15'''==<br />
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<div style="font-size: 12px; color: #ffffff; background-color: #003D14; line-height:1.5em; letter-spacing:0.1ex"><div align=center>'''MISSIONS 1-15'''</div></div><br />
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* '''Old Vigil, New Problems''': When Olevia Alvarez, Lash, decides to host a '''New Vigil''' reunion party it brings out several teen heroes to meet and share some memories. It also brings some new allies, who are needed when an alien war breaks out in SWING, the newest teen club in Millennium City! The heroes are tasked with saving the life of an alien princess and helping her potentially resolve a conflict that could destroy her world! Afterwards, the youths realize that maybe New Vigil's time may have passed... but the '''PROGENY''' has just begun. (-'''Featuring''': [[Cait Sith]], [[Lash]], [[Heartbeat]], [[Stegoboy]], [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Recluse]], [[Blue Cyclone]], [[Kid Ballistic]], and [[Black Ice]])<br />
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[[File:Pallas001 com by poisonicpen-d9jui88.png|right|450px]]<br />
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* '''Fast Times At Westside High''': The Progeny are enlisted to save Westside High as it becomes overrun with gangs. Not just any typical gang members either, but teens exhibiting control of super speed and kinetic energy! Is the experimental serum that they've stolen to possess these powers a danger to the public... or themselves? (-'''Featuring''': [[Black Ice]], [[Heartbeat]], [[Recluse]], [[Lash]], [[Maverick]] and [[Silver Scar]])<br />
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* '''No Place Like Home''': Lash uses pizza as a ploy to get the team to see what she hopes is their new base of operations. Arcade O Rama, in Westside, may not be the prettiest, but they learn that when it actually has everything today's super hero needs to get by its not such a bad prospect after all. (-'''Featuring''': [[Cobalt Crush]], [[Heartbeat]], [[Lash]], [[Silver Scar]], [[Recluse]], [[Maverick]], [[Kid Ballistic]] and [[Black Ice]])<br />
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* '''The Peril of the Pinball Wizard!''': As the Progeny continue to fix up their new home they get their very first first guest! Unfortunately, its the OLD owner of their base... the villain called the Pinball Wizard. And he is none too happy that someone has come into his place of residence. (-'''Featuring''': [[Lash]], [[Kid Ballistic]], [[Maverick]], [[Black Ice]], [[Ace]], [[Cait Sith]] and [[Miss Pussycakes]])<br />
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* '''The Lost Boys''': Three members of the Progeny check up on a tip regarding the drug "The Thirst" in their very own neighborhood. What turns into a routine drug bust becomes a night with much greater and far reaching motives. Day turns into night and the reign of vampiric sorcerer Adrian Arkwright begins. (-'''Featuring''': [[Silver Scar]], [[Cobalt Crush]] and [[Recluse]] with a cameo by [[Sparrowhawk]])<br />
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* '''The Progeny Presents: MOVIE NIGHT''': Taking a breather from the chaos that's befallen Millennium City lately, the Progeny take a night off to watch some cheesy comedy and horror flicks. (-'''Featuring''': [[Lash]], [[Kid Ballistic]], [[Cait Sith]] and [[Black Ice]])<br />
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* '''Beers, Bullets and Bratva''': When Kid Ballistic's past catches up with him, its a shoot out at Darren's Pizza. Can Kid and company take out the Russian Mafia that threaten the lives of not only them but numerous innocents as well? (-'''Featuring''': [[Kid Ballistic]], [[Cait Sith]] and [[Lash]])<br />
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* '''Go Nuts For The Donuts''': The Progeny trade stories while indulging in their favorite thing to do, eating junk food, courtesy of Heartbeat. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Lash]], [[Black Ice]], [[Heartbeat]], [[Silver Scar]], [[Blue Freedom]], [[Kid Ballistic]] and [[Cait Sith]])<br />
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* '''Westside Wendigos''': A strange electromagnetic disturbance erupts over Westside, releasing a strange portal that plays host to otherworldly entities. Wendigos, creatures of horror and legend, attempt to lay waste to the area... only to be greeted by the combined efforts of The Protectors and The Progeny! (-'''Featuring''': [[Black Ice]], [[Cait Sith]] and [[Ace (@Palanius)|Ace]] alongside '''Protectors of the World''' [[Razira]], [[Armory]] and [[The Peacemaker]])<br />
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* '''Tuna & TNT''': When Kid Ballistic shows an unhealthy romantic interest there is more than love in the air. The actual cause is the magical feline brothers of Cait Sith enacting a curse upon the young hero. The Progeny must track down these cats and undo the spell before Cait is driven crazy by the passion of his unwanted paramour... (-'''Featuring''': [[Cait Sith]], [[Kid Ballistic]], [[Lash]], [[Black Ice]], [[Recluse]] and [[Silver Scar]])<br />
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* '''Little Toy Soldiers''': Just another Friday night at the Mall of Millennium turns into pandemonium as the toys on display at an antique toy show come to life. The Progeny go into action to stop the chaos before anyone can seriously get hurt, but things turn a little hairy when the man the believe to be responsible is nearly killed. Did they get the right guy though? (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Recluse]], [[Stegoboy]] and [[Cait Sith]]) <br />
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* '''Enter The Power Pack''': A robbery at one of the most exclusive jewelry stores in Millennium City is going on, courtesy of the Power Pack! Fortunately the teens of the Progeny are just in time to try to prevent it! (-'''Featuring''': [[Lash]], [[Ace (@Palanius)|Ace]], [[Cait Sith]], [[Cobalt Crush]] and [[Recluse]])<br />
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* '''Pulling Loose Threads''': MCPD's Detective Becker meets with Cobalt Crush to discuss Alfonse Morelli, the man believed to be responsible for the toyetic chaos at the Mall of Millennium. With key evidence missing, the police were unable to bring up charges and three people with past dealings with Morelli have since gone missing. Is there a connection? (-'''Featuring''': [[Cobalt Crush]])<br />
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* '''Cat's Out Of The Bag''': The doll that is key evidence in Cobalt Crush's investigation goes missing, all signs point to the Progeny's resident Cheshire cat as the possible culprit. The group comes together to track down the missing doll, leading to a confrontation in an old meat packing plant. (-'''Featuring''': [[Cobalt Crush]], [[Ace (@Palanius)|Ace]], [[Lash]], [[Heartbeat]] and [[Cait Sith]])<br />
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* '''Puppet On A String''': The Progeny split up to search Westside in a bid to find Cait Sith. Kid Ballistic and Ace are the ones who manage to find him, and a fight ensues. In the chaos, Cait is used as a meat shield and the marionette controlling him makes an escape. With the Cheshire cat freed, the big question remains as to whether or not the doll is gone for good. (-'''Featuring''': [[Kid Ballistic]], [[Ace (@Palanius)|Ace]] and [[Cait Sith]])<br />
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=='''The Progeny Missions, 16-30'''==<br />
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* '''Master of Puppets''': When it appears that the marionette wasn't destroyed previously, Cobalt Crush manages to put his investigative skills to work to pinpoint where it ran off too. The Progeny come face to face with the doll, and manage to find out who was the one in control of the cursed thing. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Maverick]] and [[Cait Sith]])<br />
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* '''Beach Bash!''': The team joins Black Ice for a trip to the beaches of Hawaii, but the supposed photo shoot turns out to be nothing more than a staged villain assault and an ambush of paparazzi. All seemingly put in motion by the 'heroine' Red-Hot, in an attempt to gain Oliver's attention and make herself look good in the process. (-'''Featuring''': [[Cait Sith]], [[Lash]], [[Kid Ballistic]], [[Stegoboy]] and [[Black Ice]])<br />
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* '''A "Family" Affair''': Members of the Progeny come together as a "family" for Thanksgiving in a mutual need to stuff their faces full of good food and reminisce. Good food, good company, overall a good time is had be all, and no explosions were needed at all to achieve it.(-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Cobalt Crush]], [[Kid Ballistic]], [[Cait Sith]])<br />
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* '''Day at the Zoo''': A bunch of bizarre animal test subjects were recently freed from a lab and temporarily housed at Millennium City's Zoo, until some nutcase mercenary type decided to set them free. Only to hunt a select few of them down again. Our teen heroes successfully aided the zookeepers in wrangling a group of dangerous part bionic animals, although the few rare mutant animal specimen are still unaccounted for. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Communick]], [[Strong Suit]] and [[Black Ice]])<br />
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* '''Monkey Business''': Investigating a strange signal pinging UNTIL the location of a primate research and rescue center in Central America, our heroes and Agent Jackson from UNTIL discover researchers that are being held captive and made to research mutations in primates against their will. Their research specimen, a large mutated orangutan, was among the animals that went missing from Millennium City's zoo. The culprit is long gone, but the great ape is successfully subdued and the researchers are saved. (-'''Featuring''': [[Cait Sith]] alongside [[Protectors of the World]]'s [[Kingdom]])<br />
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* '''Alligators in the Sewer''': Detective Becker of the MCPD reaches out to the Progeny to investigate a number of disappearances. When the trail leads down into the sewers, Black Ice encounters a pair of teen heroes who are also looking into the matter. Soon, they find themselves face to face with giant alligator men. With a little bit of teamwork and luck, the trio overcome the beasts and free the hostages. (-'''Featuring''': [[Black Ice]], [[Communick]], and [[Kl'vin]], with a cameo from [[Faith]])<br />
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* '''The Urban Jungle''': The old and retired heroes of Millennium City get to enjoy a leisurely trip to a park downtown. The teens have volunteered to look after them for the day, in part because of a suspicion these elderly mutants may be the unsuspecting targets of a notorious mercenary. At the end of an eventful afternoon the infamous Bloodshot, the same villain who was behind the trouble at the primate center and the zoo, is successfully delivered to UNTIL. (-'''Featuring''': [[Faith]], [[Heartbeat]], [[Kid Ballistic]], [[Strong Suit]] and '''Grey Blitz''')<br />
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* '''Checking the Traps''': Bloodshot may have been taken into UNTIL's custody, but the work of a hero does not stop there. The team scopes out a warehouse over in Westside, one of Bloodshot's possible bases of operations, while Agent Jackson from UNTIL and Black Ice guard the perimeter. Two mutant captives, people from open missing person cases, are freed and the site is successfully cleared. But at the end of the mission Black Ice is suddenly nowhere to be found. (-'''Featuring''': [[Black Ice]], [[HexBane]], [[Kl'vin]] and [[Strong Suit]])<br />
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* '''Saving Private Oliver''': With the aid of Agent Jackson from UNTIL the team tracks the missing Oliver, Black Ice, to Bloodshot's hideout in the North American wilderness. After bypassing all of the deadly traps they are betrayed by none other than Agent Jackson, who as it turns out was being blackmailed by Bloodshot and acting as his accomplice this entire time. The trap is sprung, but it is Bloodshot who ends up getting caught. Black Ice is rescued by his teammates and brought home in one piece. (-'''Featuring''': [[Black Ice]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]] and [[Lash]])<br />
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* '''Truth or Lair''': The team plays a high stakes game of Truth or Dare in an attempt to counteract an ominous spell. And to free themselves from being magically confined and trapped within the base. (-'''Featuring''': [[Ace]], [[Black Ice]], [[Blue Cyclone]], [[Faith]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]], [[Lash]] and [[Strong Suit]])<br />
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*'''Attack of the Monsterback!''': The Progeny respond to the rampage of a hungry, red-maned beast in West Side! Through teamwork and quick thinking, the teens subdue Monsterback and hand him over to PRIMUS custody, ending the trail of destruction! (-'''Featuring''': [[Communick]], [[Faith]], [[HexBane]], and [[Lash]])<br />
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*'''A Sting for the Swift''': The Progeny execute a plan by [[Kid Ballistic]] to trap the sinister speedster Quicksable! Masquerading as customers of the National Bank in City Center, the team are ambushed themselves not by thugs in ski masks, but employees of the bank itself! Fending them off, the teenagers corner Quicksable in the bank's vault, and subdue the villain! (- '''Featuring''': [[Blue Cyclone]], [[Faith]], [[HexBane]], [[Luctus]], and [[Kid Ballistic]])<br />
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*'''The Great Outdoors: Progeny Style!''': A simple camping trip becomes a nightmare as a strange woman conjures up a fog and summons a huge horde of giant spiders. The Progeny are forced to split up as three of their own ([[Faith]], Fletcher, and [[Kid Ballistic]]) are taken down by the spiders' venom. The majority of the group push forward, where they come face to face with biggest of the spider horde. With teamwork - and a little bit of luck - they manage to take it down. While the rest of the team is off on a rescue mission, [[Atomix]] and [[Heartbeat]] become engaged in a conversation with the female summoner, who mentions how the group is worthy of "the new age" before she simply disappears. Though the night ends in a victory for the team, there are still questions left unanswered. Just who was the woman? And what did she mean about a new age? (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Black Ice]], [[Faith]], '''Fletcher''', [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Luctus]], and [[Silver Scar]])<br />
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*'''Mall Rats''': A day of shopping is turned upside down as giant rats manage to chew through the floor of a sporting goods store. When the rodents of unusual size begin to rampage through the food, the Progeny and a new ally step up to deal with the problem! (- '''Featuring''': [[Atomix]], [[Faith]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], and [[Lash]] with special guest [[Deviate]])<br />
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*'''The Monsignor and the Progeny''': [[Faith]] and [[Kid Ballistic]] put out a call to the Progeny. The Monsignor (the man who raised and trained [[Faith]]) seems to be investigating the woman the group encountered on the camping trip. During the meeting, the woman is identified as Salei, a sorceress who has come into possession of a mask depicting the Great Goddess of Teotihuacan. What started out as a chance to share information quickly turned sour, as the Monsignor essentially shuts the teens out of the rest of the investigation. While it is unclear if this is being done out of a desire to protect the Progeny or if something more is going on, it becomes quite apparent that many members are not happy about this development. (- '''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Faith]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Lash]] and [[Luctus]])<br />
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=='''The Progeny Missions, 31-45'''==<br />
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*'''A Word of Warning:''' The group is approached by Ghostbird and members of the [[Protectors of the World]] as the teens are wrapping up a skirmish between local gangs in West Side. Though the meeting is initially tense, eventually cooler heads prevail. The Protectors pass along a warning that Salei has the teen heroes in her sights as candidates for her new age. It becomes apparent that perhaps Monsignor Mendoza and Lady Claymore know more than they are letting on. Several theories are floated, but it is agreed that Salei will likely make her big move on the next new moon. This leaves both groups too little time and too many theories to sort through. Both groups agree to keep one another in the loop until Salei is brought down. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Faith]], [[HexBane]], [[Kid Ballistic]] and '''Kl'vin''' from The Progeny, [[Jinn]], [[Razira]] and [[Sparrowhawk]] from the [[Protectors of the World]], with Honorary Protector [[Ghostbird]])<br />
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[[File:ProgenyZear2.png|450px|right]]<br />
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*'''Following Threads: Part 1 - Thomas Masev:''' [[HexBane]], [[Kl'vin]], and [[Razira]] are sent to Mexico City to find Thomas Masev, the archaeologist who found the Mask of the Great Goddess. When the arrive at his home, they find that the man committed suicide. They also find that the mask had consumed his life, driving him into despair and paranoia. The man's journals are collected and sketches on his wall are photographed for more research and analysis. (- '''Featuring:''' [[HexBane]] and [[Kl'vin]] of [[The Progeny]], with [[Razira]] of the [[Protectors of the World]])<br />
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*'''Following Threads: Part 2 - Cecie Horner:''' [[Kid Ballistic]] and [[Jinn]] arrive in Libya in search of Cecie Horner. They find the smuggler in a black market pocket dimension known as the Hidden Souq (market). After a tense - and awkward - exchange between Horner and Jinn, they manage to get her to provide further information. It seems Salei was to deliver the mask to her coven, but apparently, after the merchandise exchanged hands, Salei put the mask on. Horner confirms that likely Salei will show up in Mexico City, naming Templo Mayor specifically. She also mentions that the sorceress may choose Teotihuacan itself. (- '''Featuring:''' [[Kid Ballistic]] of [[The Progeny]]) and [[Jinn]] of the [[Protectors of the World]]<br />
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*'''Following Threads: Part 3 - Templo Mayor:''' [[Sparrowhawk]], [[Extractor]], [[Miss Mime]], [[HexBane]], [[Faith]], [[Kid Ballistic]], and [[Kl'vin]] are tasked with guarding Templo Mayor, while a second team heads off to Teotihuacan. When the new moon rises, all hell breaks loose at both sites. A swarm of spiders flood the site, overtaking first Kl'vin and then Kid Ballistic. Sparrowhawk and Extractor work together to drive the spiders off, but not before HexBane dives into the swarm to go after her teammates. It seems that Salei has made her play, ejecting Protectors from the ruins at Teotihuacan and spider-napping Progeny members from both Templo Mayor and Millennium City. (- '''Featuring:''' [[Faith]], [[HexBane]], [[Kid Ballistic]], and [[Kl'vin]] of [[The Progeny]], with [[Extractor]], [[Miss Mime]] and [[Sparrowhawk]] of the [[Protectors of the World]])<br />
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*'''Following Threads: Part 3.5 - Millennium City:''' While other members of the Progeny are off in Mexico, some of those that remained behind in Millennium City decide to spend some time at a fall festival. The fun and games come to a screeching halt as [[Ace (@Palanius)|Ace]], [[Atomix]], [[Blue Cyclone]], [[Cait Sith]], '''Deviate''', and [[Lash]] are forced to face off with a horde of Salei's spiders. Blue, Deviate and Cait are able to drive them off, but not before Ace, Atomix and Lash are spider-napped. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Atomix]], [[Blue Cyclone]], [[Cait Sith]], [[Deviate]] and [[Lash]])<br />
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*'''Fashion Nightmare:''' When Lash offers her friends a night out, she fails to mention it is free tickets to a fashion show where they are to be the bodyguards for up and coming fashion designer Brandon Albright. After a series of misadventures just getting to the runway show, they realize there is a job to do as the entire production is nearly shut down by a villain called the '''Fashion Maven'''. With a supernatural twist and an army of deadly fabric at his command, all hope is nearly lost until a timely rescue by Kid Ballistic. With all the Progeny on board, they stage an all out assault that saves that day... though unfortunately not Black Ice's clothes (don't ask). (- '''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Black Ice]], [[Silver Scar]], [[Lash]] and [[Deviate]])<br />
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*'''Blood and Life - The Gauntlet:''' In the suspenseful conclusion to the Salei story arc, the Progeny come to and find themselves trapped within a pocket dimension. The teens are forced to fight their way through a labyrinth, while three of their members are afflicted by a spider venom that make them increasingly more aggressive. Once emerging from the maze, the three are compelled to turn on their teammates. It takes the death of one of their own to break them free from Salei's influence, and the sacrifice of another to overcome the witch. HexBane manages to sever Salei's connection with the Great Goddess, shattering the mask and leaving the woman powerless. The Progeny manage to emerge victorious, but it's a bittersweet victory as both Kl'vin and Heartbeat lost their lives. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Atomix]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]], [[Lash]], and [[Silver Scar]], with cameo from [[Cait Sith]], [[Faith]] and [[The Peacemaker]])<br />
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*'''Cry Little Sister:''' As Halloween looms upon the horizon for Millennium City, members of the Progeny find themselves following up reports of several break ins at pharmacies within Westside when they encounter a group of ghoulishly garbed individuals attempting to rob a local pharmaceutical plant. What initially appears to be an attempt by costumed drug dealers to make an easy buck quickly proves to be so much more when it turns out that there's more to the robbers than meets the eye. (-'''Featuring:''' [[Atomix]]. [[Black Ice]], [[HexBane]], and [[Moonbeam]])<br />
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*'''Everyone Wants LONGWANG!:''' When Olevia Alvarez, LASH, is kidnapped by three Chinese heroes with the intent to bring her back to their homeland, the Progeny steps up to stop them! While these Chinese heroes want to have the powers and soul of their deceased former ally, the Progeny merely want their friend unharmed. A fight ensues in which the 'villains' are disposed of and Olevia rediscovers the love she has for her friends and team. (-'''Featuring:''' [[HexBane]]. [[Faith]], [[Silver Scar]], [[Lash]], [[Deviate]] and cameo by [[Miss Pussycakes]])<br />
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*'''Come for me Brother:''' The Progeny respond to an attack on a prisoner escort in the old Westside transit tunnel at the north-west of the district. Kid Ballistic, Faith, Hexbane, Deviate and Blue Cyclone arrive at the entrance to the transit tunnel to discover that the power to the tunnel's lighting as well as the vehicles inside of the tunnel had been neutralized by means at the time unknown. Upon an attempt to investigate further, they are ambushed by a leather and denim clad man in a cowl, wielding a steel chain. During the fight, it is discovered that the Progeny are dealing with vampires who hae come to free their "brother", who had been arrested at the pharmaceutical plant. (-'''Featuring:''' [[Blue Cyclone]]. [[Deviate]], [[Faith]], [[HexBane]], and [[Kid Ballistic]])<br />
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*'''The Return of Miss Majestic!!!:''' A teenage super heroine shows up at the Arcade-O-Rama claiming to be one of the original team members of the Progeny. The problem is that no one remembers her! When investigated, its discovered that her disappearance has something to do with the electromagnetic disturbances of the Westside Wendigos mission from a year ago. Somehow finding herself erased from this timeline, the teen, Miss Majestic, must fight one last battle alongside her team to restore order to the city! (- '''Featuring:''' [[Black Ice]], [[Strong Suit]], [[Lash]], [[Deviate]] and the Protector's [[Razira]])<br />
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*'''Black. Oliver Black:''' After being contacted by the British Intelligence, the team attends a charity event dedicated to young heroes in order to prevent an act of terrorism. They manage to halt a robbery, handle a bomb threat and subdue three suspects - Blue Ice, Yellow Snow and Red-Hot. But the yet unidentified mastermind manages to slip away, no thanks to Black Ice. Apart from a few bruised egos, damaged reputations and ruined dresses, the team manages to prevent all casualties. Mission complete. (- '''Featuring:''' [[HexBane]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]] and [[Black Ice]])<br />
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*'''Once Upon A Time: Act One - The Nutcracker (Parts 1 through 3):''' Millennium City is hit by a heavy snowstorm, forcing many of the Progeny to remain in the Arcade-O-Rama until it is safe to get home. As power outages begin to hit the city, they suddenly find themselves trapped in a story. The bratty Narrator responsible for it all seems intent on writing a version of the Nutcracker, starring Erin as Clara, Deviate as a wind-up toy robot, Scar as a Warhammer miniature, Jill as a pull string doll, and Terrific Tiger as a soldier figurine. He also casts Sid, Lash and Ace as the Honor Guard in the mouse army, the infamous Killshot as General Maximouse, the notorious Dr. Kaufmann as the Mouse King, and Janine 'Red' Guiliani as the Mouse Queen. Trapped in the story, and slowly but surely finding themselves being taken in by the narrative, all involved are forced into the pitched war between the Nutcracker Prince's toy army and the Mouse King's army of mice. As the story takes one chaotic turn after another, with people defying their roles, the Narrator becomes increasingly more and more agitated. His plans come to an end when Deviate manages to knock Dr Mouse King's crown off his head, signaling the king's defeat. While questions remain as to who the Narrator is and how he was able to pull off this feat, at least one thing is clear regarding his motivations: a happy - albeit creepy - ending involving Erin. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Deviate]], [[HexBane]], [[Faith]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]] and [[Terrific Tiger]] and guest starring [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Walking in a Winter WARZONE:''' Tesseract of the Protectors of the World invites the Progeny to test drive some adjustments she made to one of Captain Adamant's training simulations. The team quickly learns that their rather simple objective really wasn't that simple to achieve. In the end, they just barely manage to pass the simulation. (- '''Featuring:''' '''Deadbeat''', [[Deviate]], '''Fletcher''', [[Minnow]], [[Terrific Tiger]] and guest starring [[Tesseract (@gijoespouse2)|Tesseract]] of the [[Protectors of the World]])<br />
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*'''Sins of the Grandfather:''' Things have not been good for Hank Alden, a.k.a. Terrific Tiger. Not only was he told to not become a superhero by his grandfather, the original Terrific Tiger, Hank has been forbidden to work with the band of misfits known as The Progeny. Hank and members of both the Progeny and the [[Protectors of the World]] confront his grandfather. It’s Tiger vs. Tiger, with Hank’s membership in The Progeny and more on the line. What is Quimby Williams hiding? What’s up with that metahuman project? And who the heck is Lineage? (- '''Featuring:''' [[Deviate]], [[Terrific Tiger]], [[HexBane]], and [[Kid Ballistic]] with appearances by [[Aura]], [[Cosmic Glory]], and [[Tesseract (@gijoespouse2)|Tesseract]] of the [[Protectors of the World]])<br />
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=='''The Progeny Missions, 46-60'''==<br />
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*'''Unchain Me Sister:''' The shaky truce between the vampires gang known as the Ghouls and the Progeny is seemingly broken when the teens are alerted to a hostage situation at the docks. The cargo ship Demeter, docked at Schreck Shipping has been attacked by none other than the Ghouls. The gang, which authorities believe assaulted the ship sometime after sundown, has taken a number of the crew and dock workers hostage. According to special broadcasts appearing on networks throughout the Michigan area, the hostage-takers have demanded that they will only negotiate with members of the Progeny, and that any interference from local authorities or other organizations will not be tolerated. The situation takes a turn for the worse when it is revealed that the [[Dr. Kaufmann#The Men in White|Men in White]] are not only involved, but had set up the affair as a trap. (-'''Featuring:''' [[Deviate]], [[Faith]], [[HexBane]], [[Kid Ballistic]] and [[Terrific Tiger]] with guest appearances by [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Once Upon A Time: Act Two - The Sleeping Beauty (Parts 1 and 2):''' Deviate, Kid Ballistic and Terrific Tiger settle in for a stake out of Hearth & Hearts - a local homeless shelter in West Side - in the hopes of catching Faith's stalker, believing that he is either a volunteer at the shelter or someone who frequents it. With the help of Deviate and Tiger's enhanced senses and Kid Ballistic's connection to workers at the shelter, the three manage to narrow down the man's identity to a volunteer named Ross. Unfortunately, not only do they miss the opportunity to catch him, he also manages to strike yet again, this time trapping Erin in the story of The Sleeping Beauty. A call is put out to the other Progeny about the situation, while Cait Sith goes to the Barlowe Building to seek assistance in the matter. Fahrenheit of the Protectors manages to send Blue Cyclone, Deviate, Kid Ballistic, Silver Scar, Terrific Tiger and himself into the story to find her. The party is forced into a race to reach Erin first, a race which is abruptly ended when an illusion of Salei - cast in the role of the evil fairy Carabosse - attempts to kill them. Some catharsis is had as the witch is cut down and Kid Ballistic saves the girl. (-'''Featuring:''' [[Blue Cyclone]], [[Cait Sith]], [[Deviate]], [[Faith]], [[Kid Ballistic]], [[Silver Scar]], [[Terrific Tiger]] and [[Fahrenheit]] of the [[Protectors of the World]])<br />
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*'''Love for your Brother (Parts 1 thru 3):''' Since the sinking of the Demeter, both Terry and Kevin were taken into protective custody, driving Julian - the final remaining Ghoul - into a rage. When the Progeny's resident cheshire cat runs afoul of Julian, they are forced to face off with him. Deviate, Faith, HexBane, Kid Ballistic and Terrific Tiger manage to talk Julian down, only for Kostadin the Black to rear his ugly head. The fateful timing of the return of Erin's powers makes it possible to defeat the wicked vampire. Unfortunately, the teens find themselves at the epicenter of a gang riot, stirred up by none other than Dr. Kaufmann. The teens make a break for it, with Killshot and the Doctor hot on their heels. Elsewhere in Westside, Blue Cyclone, Lash, Sublimate and Wildling act fast to rescue police officers caught up in the rioting. They wind up having to go all out to take down a behemoth by the name of Megiddo. The night ends with the Governor calling in the National Guard and martial law being issued in Westside, and Julian ends up laying down his life in order to ensure the Progeny and innocent civilians can escape to safety. (-'''Featuring:''' [[Blue Cyclone]], [[Deviate]], [[Faith]], [[HexBane]], [[Kid Ballistic]], [[Lash]], [[Sublimate]], [[Terrific Tiger]], and [[Wildling]] with guest appearances by [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Once Upon A Time: Act Three - Swan Lake:''' Ross L. Meyer, the man who calls himself Herr Drosselmeyer, spins what is to be is final tale: Swan Lake, a tragic story that ends with the two love interests dead. Kid Ballistic, Lash, Silver Scar and Sublimate go on the hunt for the evil Baron von Rothbart, a man who can turn himself into a great beast. They arrive to find Erin being menaced by the shaggy beast... but in a horrible plot twist, it turns out that Deviate is the one who was cast to play the Baron in monster form, and the Erin he is menacing is Odile, the Black Swan. They are saved from having to meet the conditions to end the story when the real Erin takes control, changing the ending so that nobody has to die. The scene ends with Lash bringing the boat where Ross has Erin straight to Kid Ballistic's doorstep. Ross is arrested - and roughed up by a very angry Scar and a very salty Deviate - and Kid Ballistic manages to rise above his baser instincts and doesn't shoot the man for the trouble he's caused. (-'''Featuring:''' [[Deviate]], [[Faith]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]], and [[Sublimate]])<br />
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*'''The Lionbacker:''' A local festival and parade honoring heroes is interrupted when a bully named Lee Roche from Tiger's hometown is transformed into the hulking green furred Lionbacker. The Progeny recieve a helping hand from another teen hero named Starlet. Things draw to a close as kindness shown both from Tiger and Lee's girlfriend reverses the transformative magic done to him. (-'''Featuring:''' [[Black Ice]], [[HexBane]], [[Kid Ballistic]], [[Terrific Tiger]], and introducing [[Starlet]])<br />
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*'''Destination! Summer Justice!:''' The Progeny participate in a wrestling promotion's show at the Palace of Auburn Hills. Their match takes a strange turn when their opponent, Mr. Wonderful, coughs up a strange looking bug! The 'Fearless Four' are able to put an end to Mr. Wonderful's winning streak as well as capture the bug for a closer look. (-'''Featuring:''' [[Black Ice]], [[Silver Scar]], [[Terrific Tiger]], and [[Wildling]].))<br />
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*'''The Siege of Pittsburgh - Road Trip Into The Black:''' As the siege carries on along the shores of the Ohio, only so little can be done to keep it under wraps. Dark whispers have reached Westside of all too familiar shadowy figures moving in the night of the distant Pennsylvanian city. Remembering all too well the horror brought to their own hometown by Kostadin, the Progeny set out to investigate the happenings in Pittsburgh. Everything goes awry when the Buster is ambushed by one of Kostadin's monstrosities, but the teens manage to survive... only to find themselves in hot water with a mysterious government agency overseeing the operation. (-'''Featuring:''' [[Black Ice]], [[Faith]], [[Kid Ballistic]], [[Terrific Tiger]], and [[Strong Suit]])<br />
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*'''Deck the Halls:''' It's Christmas time, which means the Progeny members gather to decorate the Arcade-O-Rama as they get caught up on the events of the last few months - including all the mega drama and juicy gossip. Ultimately, it ends up being more about smuggling as much eggnog into the base as superhumanly possible and sampling some of [[Strong Suit]]'s traditional South American variation of eggnog! (-'''Featuring:''' [[Black Ice]], [[Kid Ballistic]], [[Lash]], [[Strong Suit]] and more)<br />
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*'''O Christmas Tree:''' The Arcade is decorated, save for one important feature: the Christmas tree. The Progeny put up a tree, string the lights on it, and hang some rather unusual (but totally safe) ornaments produced by the one and only [[Kid Ballistic]]; homemade decorations fabricated from used up ammunition and grenade shells. The hidden - but not at all secret - stash of eggnog is tapped into again. (-'''Featuring:''' [[Black Ice]], [[Faith]], [[Kid Ballistic]], [[Silver Scar]] and more)<br />
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* '''A Dunge-I Mean A Sewer Crawl:''' Hot on the trail of a young rogue magician, the Progeny take to the sewers to collect him. While apprehending him, they also are introduced to a new ally by the name of Plumb! (-'''Featuring:''' [[Silver Scar]], [[Starlet]], [[Lash]], [[Faith]], and [[Plumb]])<br />
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*'''Just Gotta Ignite:''' The skies are set ablaze with fireworks as the Progeny gather on the roof of the Arcade-O-Rama to ring in the new year together! And to commit to New Year's resolutions that will undoubtedly be derailed. There are some newer faces, but also some old hands; [[Ace (@Palanius)|Ace]] returns with a loud and colorful display of fireworks! The old year is finally sealed with a somewhat unexpected, but long anticipated kiss. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Faith]], '''Fletcher''', [[Lash]], [[Miss Pussycakes]], [[Plumb]], [[Silver Scar]], [[Starlet]] and [[Strong Suit]], with cameo by [[Kid Ballistic]])<br />
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*'''Flavor of the Month:''' A ritual is initiated to summon and command Longwang - and by extension Olevia. That someone turned out to be none other than Eleanora Russel or Red-Hot, who had apparently decided [[Lash]] would be her new (albeit involuntary) 'BFF'. They were going to teach Olevia a lesson together for having the audacity to date -their- Ollie; clearly unaware Olevia and Lash are one and the same person. Her teammates manage to interrupt the ritual, though something seems to be terribly wrong; Lash ends up losing her powers in the process. On the bright side, The Progeny also finds a new ally in the form of [[Monster Mash]]! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Faith]], [[Lash]], [[Kid Ballistic]] and [[Monster Mash]])<br />
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* '''A Song???? Of Ice and Fire :''' The Progeny come across a mugging in progress, perpetrated by a sonic attatck using girl named Delilah and a girl named Diana with an umbrella that creates fog. They manage to stop Delilah with the help of new ally Feuerdrache, while Diana manages to make an escape. (-'''Featuring:''' [[Communick]], [[Lash|Karate Girl]], [[Terrific Tiger]], and '''Feuerdrache''')<br />
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* '''Tried and Tested:''' A new street drug has shown up in Millennium City - a superpower amplifier that, thus far, causes its users to die from their own abilities. The Progeny encounter an alleyway deal between two hooded hawkers and their buyers, who immediately take the untested concoctions for themselves. Chaos ensues as the newly christened Betty Bullets begins shooting at the one of the would be supers with her BB gun, only to have her projectile spray bounce back with twice the force! They then discover the other's latent ability to control dead biomass, causing carcasses to rise from the dumpsters even as he himself begins decaying at a rapid pace. Meanwhile, [[Communick]] gives chase to the dealers only to be directly injected with a sample of the mutagen himself! The dealers are eventually arrested and brought in for questioning. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Communick]], [[Lash|Betty Bullets]], [[Starlet]], [[Plumb]], with cameo by [[Black Ice]])<br />
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*'''Trouble is Brewing:''' Under the threat of ominous, doom-saying fortune cookies, The Progeny press on with their investigation in the recent rise (in both quality and quantity) of drugs in Millennium City. Their curiosity leads them to battle a small army of monkey-style martial artists in an old, drug-filled warehouse on the edge of Chinatown. While the workers set fire to the place, including the evidence, the team is successful in disrupting the drug operation; they round up a dozen Chinese gang members and uncover the alias of the one behind it all. Someone who goes by 'The Alchemist'. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Communick]] and [[Strong Suit]])<br />
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=='''The Progeny Missions, 61-75'''==<br />
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*'''Recipe for Disaster:''' After reluctantly agreeing to team up with Red-Hot (for the price of one hot date with Oliver, unbeknownst to Oliver himself), the team goes to confront the drug baron known to them only as 'The Alchemist'. Red-Hot brings them to the picturesque ''Mister Fu's Spice Shop'' in Millennium City's Chinatown. After an intense boss encounter, the MCPD arrive on the scene... only to find five costumed teenage heroes beating up a tiny old man in his own shop, forced entry included. Everyone is brought in for questioning, but nobody knows whether the evidence against The Alchemist will be substantial enough to hold up in court. (-'''Featuring:''' [[Communick]], [[Faith]], [[Lash|Pretty Kitty]] and [[Starlet]], with special guest star '''Red-Hot''')<br />
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*'''A Force to be Reckoned With:''' The sudden death of a Maniac outside of the Arcade-O-Rama forces the Progeny to protect both themselves and a rather traumatized officer from an incoming army of the deceased's fellow gang members. As they make their retreat, however, the same powerful force that spilled first blood continued to slaughter Maniacs, moving rapidly enough to avoid detection by either the heroes or the lunatics. It's not long before all but the Progeny have scattered, and with the few remaining Maniacs trapped, a tense stand-off with the mercilessly powerful [[Forcebringer]] forebodes unpleasant things to come. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Kid Ballistic]], [[Cait Sith]], [[Black Ice]], and [[Terrific Tiger]].)<br />
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*'''Villains Got Talent:''' Being alerted of an unusual event through social media, The Progeny end up (fake) auditioning for a villain talent show. Passing as ''Agony Inc.'', they soon find themselves confronted with an uncomfortable level of method acting. While they never get to meet the four anonymous supervillain judges face to face, they do arrive in time to free four out of five innocent civilians, end up beating the media-hungry Social Mafia and manage to disrupt the audition process, indefinitely. They do not get to advance to the next round, but neither does anyone else. (-'''Featuring:''' '''The Progeny''' as ''Agony Inc.''; [[Ace (@Palanius)|Sky Conquerer]], [[Dragonfly|Mantis]], [[Plumb|Plumberella]], [[Starlet|Deadheat]], [[Terrific Tiger|Raw Meat]] and [[Silver Scar|Captain Cock]].)<br />
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*'''Ghosts of Winter Past (Part One):''' The Progeny respond to gunshots fired at Millennium City Thrift and Exchange, only to find not a gunman but insects. Roaches, spiders, hornets, fleas and other arthropods infest the building, harassing the team as they try to investigate the building. They manage to find the person controlling the bugs, but the woman gives them a cryptic warning to run just before dropping starting a fire that soon engulfs the entire building. In the aftermath, the Progeny find themselves taking the blame for the fire, earning them the ire of both the public and the media. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Black Ice]], [[Strong Suit]] and [[Terrific Tiger]])<br />
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*'''Ghosts of Winter Past (Part Two):''' When the Men in White break into a bank and take hostages, the Progeny gear up to respond. The presence of insects and spiders makes it clear that the mystery woman from the thrift store was also there. In the course of stopping the situation, it is revealed that one of the hostages was actually a vampiress with a massive grudge against the team. The situation is successfully ended when Olevia regains her powers, but not before Tiger is critically injured. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Lash]], [[Terrific Tiger]], [[Strong Suit]] and [[Starlet]])<br />
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*'''Heists and Homewreckers:''' Something is amiss when Black Ice, Kid Ballistic, and Ace go missing, only for Oliver and Sid to turn up the following evening on the arm of Kelly Anne Graves, the socialite daughter of music producer Ezekiel Graves. With no sign of Ace and far more questions than answers, Olevia, Erin, and Cassia sneak into the benefit to find out what is going on. What they find is that the woman has somehow controlled their boyfriends into breaking into a vault. It becomes boys versus girls, as Kelly orders Ace, Black Ice, and Kid Ballistic to fight their teammates...who... also happen to be their girlfriends. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Kid Ballistic]], Dragonfly, [[Black Ice]], [[Lash]] and [[Faith]].)<br />
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*'''Winter Warzone:''' What Kid Ballistic pitches as a snowball fight out of town becomes a full on war game! After months of preparation, the young gun unveils his winter training course, and pits two teams of three (naturally dubbed "Blue Team" and "Orange Team") in a game of 'Capture the Flag'. Treacherous terrain, traps, tunnels, and tension abounds as the team pits their wits and powers against each other in the ultimate snowball fight! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Cait Sith]], [[Communick]], Dragonfly, Feuerdrache, [[Kid Ballistic]], [[Silver Scar]], [[Strong Suit]].)<br />
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*'''Operation: Spring Break:''' The team heads down to sunny Florida for Spring Break! The trip is part business, as Faith requests help in assistance in completing the mission of a dead colleague, but it's mostly for pleasure. Road trip, poolside hangouts, and beach parties? What more could a group of teen heroes ask for! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], Dragonfly, Egress, Feuerdrache, [[Kid Ballistic]], [[Lash]], [[Plumb]], [[Silver Scar]], [[Starlet]], and [[Terrific Tiger]].)<br />
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*'''Reality Bytes!:''' Plumb discovers one of the Arcade machines had a mysterious call for help on the screen. After isolating it in the basement and powering it back up, the teen heroes find themselves caught in the digital web of a legacy Pinball Wizard commission and have to fight their way back to reality! (-'''Featuring:''' [[Black Ice]], [[Communick]], [[Lash]], [[Plumb]], and [[Terrific Tiger]].)<br />
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*'''For Whom The Bell Tolls:''' Dragonfly, Silver Scar, and Terrific Tiger's patrol through Westside takes a dramatic turn when they arrive at the scene of a building explosion and find [[Kid Ballistic]] and [[Faith]] injured at the hands of the Men in White's [[Killshot]]. They manage to drive off the assassin, but the effort leaves them with one more wounded and the promise of more violence to come. (-'''Featuring:''' [[Dragonfly]], [[Kid Ballistic]], [[Silver Scar]], and [[Terrific Tiger]].)<br />
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*'''Seek and Destroy:''' The Progeny have to react quickly when Mercy Hospital falls under attack by individuals wearing black and red, similar in garb as Doctor Kaufmann's Men in White. The teens manage to stop the attackers before the situation can turn into an all-out massacre on the civilians within...but it seems that this was just one part of a two-prong assault. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Lash]], [[Terrific Tiger]], and [[Kid Ballistic]].)<br />
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*'''Enter Sandman:''' As the Progeny fend off attackers at the front of Mercy Hospital, Sid manages to carry Erin to a supply closet to try and wait out the carnage. His instincts paid off, as [[Killshot]] and a team of his Men in Red enter through the shipping docks. Their goal? To finish what began at the docks a week prior. Timely intervention from Initiative Black's [[Warhound]] and a crack shot from Kid Ballistic puts an end to Killshot's career...permanently. (-'''Featuring:''' [[Kid Ballistic]] with [[Killshot]] and [[Warhound]].)<br />
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*'''Fade to Black:''' With the assault successfully ended and Killshot gone for good, members of the Progeny, the Protectors of the World and Warhound of Initiative Black discuss how to proceed. Things take a hopeful turn as Faith's adopted father, Monsignor Michael Mendoza, arrives to heal the team's leader. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Dragonfly]], [[Strong Suit]], and [[Kid Ballistic]] with [[Captain Adamant]], [[Centurion]], and [[Fahrenheit]] of the [[Protectors of the World]] and [[Warhound]] of Initiative Black.)<br />
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*'''Legacy's End (Prologue):''' A swarm of what can only be described as man-sized animals - rats, felines, bats, and more - have descended on Chinatown, and appear to heading northward. Millennium City police have the beasts partially contained, but who knows how long they’ll be able to keep things under control. What's driving these creatures? And, more importantly, can they be stopped? (-'''Featuring:''' [[Starlet]], [[Plumb]], [[Strong Suit]] and [[Terrific Tiger]].)<br />
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*'''Forgetting History:''' A trip to the museum becomes more exciting than anticipated when Inge touches runes carved into an old Viking boat. The boat's owner - Jokul - awakens at the touch. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Dragonfly]], [[Feuerdrache]], [[Silver Scar]], [[Starlet]], and [[Terrific Tiger]].)<br />
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*'''Ambition's Debt Is Paid''': A visit to the City Central Museum of History for information that might help understand what happened with Inge and the Viking's boat takes an unexpected turn, when the museum becomes the latest target in a string of thefts that have taken place across the city. What is even more unexpected is that the perpetrator...is Cait Sith, along with his twin brothers Trygul and Bygul. After a brief, frought scuffle with his (former) teammates, Cait manages to get away with the Book of Leinster. Trygul is the only cat who is captured, but he offers little in the way of explanation as to why the Progeny's longstanding cheshire cat has turned his back on the team. (- '''Featuring''': [[Cait Sith]], [[Dragonfly]], [[Kid Ballistic]] and [[Silver Scar]].)<br />
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*'''Bound In Matrimony''': [[Kid Ballistic]] and [[Faith]] finally tie the knot! And in true superhero tradition, the ceremony is crashed by supervillains. Geriatric villain Bendo and his Bendo-band of up-and-coming millennials are easily thwarted by the wedding party, while the couple exchanges their vows during the heat of battle! (- '''Featuring''': [[Kid Ballistic]], [[Faith]], [[Black Ice]], [[Silver Scar]], [[Dragonfly]], and [[Plumb]] with reception guest [[Thundrax]].)<br />
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*'''Shock & Awe - First Contact''': The Progeny arrive at the old Harrow Fish Market and Restaurant, fully expecting a confrontation with the Men in White. Following a lead provided by Carrion, the team's mission is to destroy a drug dubbed Oracle, provided for sale and distribution by Kostadin himself. Instead of a fight, the heroes find traps that had previously been placed dismantled and the thugs on site already subdued by MCPD. The drug is successfully destroyed, and the Progeny are left with a cryptic message in the form of a video featuring snakes eating bats. (- '''Featuring''': [[Kid Ballistic]], [[Faith]], [[Strong Suit]], [[Feuerdrache]], and [[Dragonfly]].)<br />
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* '''Fashion Maven''': Allegedly a former fashion designer, Fashion Maven stated he 'made a deal with the devil' to acquire powers. This remains to be seen if this is in fact true, but he possesses several supernatural abilities. His primary ability is that his body is constructed/ composed of an unknown amount of sentient bolts of colored cloth. Each cloth can be used to fly, bind and harm victims as well as possessing the tensile strength of titanium.<br />
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* '''The Pinball Wizard''': Current name unknown. The Pinball Wizard was the original owner of the Progeny's current base. He was supposedly brought to justice by Lash and somehow escaped custody. He returned to discover that the teen group was using his lair for their own purposes and tried to forcibly evict them. He suffered a head wound during the melee which rendered him an amnesiac. The Pinball Wizard displays magical abilities such as matter transformation, duplication, invisibility, arcane blasts and minor elemental control. He typically wears a suit of dark metal armor with a red hood and cloak.<br />
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* '''Bystryy aka Speedy & Zhidkoye Testo aka The Batter''': Two members of the Russian Mafia. While Speedy displays enhanced reaction time and super speed abilities, The Batter wields kinetic properties he can channel through objects to give him enhanced durability, strength and stamina. The Batter can also use his weapon to propel kinetic energy directly outwards if he smashes his bat into something. The duo were brought to the United States in order to kill Kid Ballistic for things both he and his father had done against their crime family. Speedy typically dresses in an all black track suit and has a bald head. The Batter has a buzzed head (black hair) and wears silver shades at all times.<br />
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* '''The Power Pack''': A gang of superpowered criminals who spent their days holding up banks and robbing fancy stores. Consisting of the de facto leader and Cryo-suit wearing Avalancer, the Low-level Speedster and Dynamokinetic Hypercharge, the Pyrotechnician and resident creep Burnout and the surprisingly mellow Metal behemoth known as Powercore. The Progeny first faced off against these while protecting a local jewelry store from being cleaned out, but that will certainly not be the last the Progeny has seen of the nefarious quartet.<br />
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* '''Trygul and Bygul''': Two of Cait's older brothers who originally crossed over from Faerie with a group of frost giants. They cursed Kid Ballistic with a love spell after he insulted them, but the Progeny were able to defeat the Cheshire cat twins and their giant posse. During the course of the fighting, their means of returning home was shattered. The twins agreed to lift the spell, in exchange for their freedom. Now they are roaming the human world, bearing a grudge against Cait and his team. Both twins possess the same skill set as Cait, allowing them to take advantage of shapeshifting, illusions and magical spells, though they certainly outclass their younger brother. Typically seen in cat form only, they look like large domestic cats, with black fur and teal colored stripes. True to Cheshire cat lore, they both bear terribly wide, toothy mouths.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=13634840#forum_post_13634840|'''Red-Hot''']: The crazy 'ex-girlfriend' that Oliver never even dated. Red-Hot, her real name is Eleanora Russell, is an international supermodel and superhero, possessing calokinetic powers that her daddy bought for her sixteenth birthday. In truth, she could not care less about helping people and behaves more like a villain. She will stop at nothing to gain the media's attention and views The Progeny, especially Lash, as her biggest competition in the battle for Oliver's affection.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=12464313#forum_post_12464313|'''Bloodshot''']: Bloodshot, or The Huntsman as he is also known as, is a ruthless mercenary whose favored targets are mutants. He collects them, hunts them for sport, sells them to the highest bidder or uses them as a resource. The Huntsman has been used as a bogeyman tale for mutants, but it is definitely not a story suited for young children. Bloodshot is known to supplement his arsenal of heavy weapons with power stolen from mutants, by having himself augmented through gruesome surgical procedures.<br />
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* '''Monsterback''': A beast the size of three men, and the strength of ten, "Monsterback" has an appetite for destruction, as well as high-calorie food. His origins are mysterious, but the creature appears to be Bobby O'Hara, a defensive lineman for the Stewartville Giants, who transformed into the hairy monster during a game in West Side. Monsterback doesn't seem to fall into any one category of monster: his feet are able to grasp things, like an ape, his teeth are reminiscent of a wolf's, and stranger still, his fur seems to rattle when aggravated, making a strange "hissing" sound that usually precedes an attack. Despite Monsterback's feral demeanor, he seems capable of speaking, and displays a certain machismo, as he usually attacks whatever appears strongest in the vicinity, and doesn't stop until he's won.<br />
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* '''Quicksable''': Quicksable is a rare breed. A youth with a mind for crime and cruelty, and a speedster entirely on the wrong side of the law. Sable aims to climb to the top of the underworld, and perhaps higher, and stops at nothing to achieve his goals. Many of his crimes are meant to be shows of status and power, to prove that Quicksable is the fastest, the most cunning, and the most fearsome of criminals. Dressed in a black and purple costume to protect himself from the rigors of super speed, Quicksable's face is almost always obscured. The criminal can run, fight, and think at incredible rates, and also violently vibrate his molecules to tear solid materials apart. At times, the villain's youth is laid bare, as Quicksable falls prey to his need to prove himself, a weakness Kid Ballistic has exploited in the past, making the two bitter rivals. Now that the Progeny has taken him down, Quicksable may come to view them all as enemies.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=13634879#forum_post_13634879|'''The Alchemist''']: Passing as the simple owner of a picturesque spice shop in Millennium City's Chinatown, Mister Fu - a seemingly harmless, tiny, old man - is known as The Alchemist on the streets. A feared Asian drug baron with the mighty power of chemokinesis; the ability to manipulate the state and reactions of (non-organic) chemical elements. As if that was not bad enough, Mister Fu is also a Kung Fu master who favors the style of the monkey. Or, as Starlet calls it, a Kung Fu Wizard!<br />
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[[Category:Organization]][[Category:The Progeny]][[Category:Supergroups]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=The_ProgenyThe Progeny2018-07-25T17:37:08Z<p>Gijoespouse: /* The Progeny Missions, 76-90 */ Added event synopsis</p>
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__NOTOC__<br />
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<center><big>'''[[The Progeny#OOC Notes|OOC INFORMATION]] • [[The Progeny#History|HISTORY]] • [[The Progeny#Arcade-O-Rama|THE ARCADE-O-RAMA]] • [[The Progeny#The Buster|THE BUSTER]] • [[The Progeny#Roster|ROSTER]] • [[The Progeny#Missions|MISSIONS]] • [[The Progeny#Enemies|ENEMIES]] • [[The Progeny#Comments|COMMENTS]] • [[The Progeny#Art Gallery|ART GALLERY]]'''</big><br>'''[[Protectors of the World|PROTECTORS OF THE WORLD]]'''</center><br />
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The Progeny is a super group much in the vein of '''THE TEEN TITANS''' and '''YOUNG AVENGERS'''. It is usually a bit more light hearted fare with the usual teen angst and melodrama that can sometimes follow. The members of The Progeny fall in the age range from mid teens to young adults and work together to fight city or world threatening terrors all while hoping to get at least a 'B' on their history midterm exam the following day. The team is very much a 'capes and tights' type group like '''THE PROTECTORS OF THE WORLD''' and look to gear their adventures towards that type of notion. They do not murder, steal or start crimes... they might, however, skip school once in a while. I mean, someone has to stop Therakiel, right? <br />
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We are not freely soliciting applications unless specified somewhere. This policy of 'please don't come to us, we will come to you' is so that the players can focus more on the role playing and less on the 'business side' of handling the super group. The Progeny is comprised mostly of veteran players who are comfortable with each others play style. From time to time open events will occur which anyone can be part of. In the event of an opening, it will be on a public forum for those to look into. This allows players who are not officially part of the team to still join in on the hijinks. We also enlist a 'no alts' policy and soft cap of roughly twelve members so everyone is familiar with the characters and no one feels left out or 'out of the loop' with what is going on.<br />
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The Progeny uses the '''PROTECTORS OF THE WORLD''' sub forums. To know more about these teen sensations, please click the logo below!<br />
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='''''<div style="color:#F5F5F5; background-color: #F5F5F5">History[[File:FFHISTORYPROGENY.png|left]]<br><br></div>'''''=<br />
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The Progeny were formed by a gathering of the old guard of '''New Vigil''' alongside new teen heroes who had never worked within a team before. '''Lash''', known as Olevia Alvarez, had chosen to bring together a number of her old teammates for a reunion party. Several of them decided to meet at the downtown teen hotspot known as 'SWING'. As they chatted, little did they know others who possessed special talents were also there. They also could not guess in their midst was an alien princess whose life was in jeopardy as those she associated with attempted to assassinate her. The heroes quickly stepped into action, bringing their talents together in order to defeat an alien militia as well as save the princess. As she departed, the teens exchanged notes and ideas. They realized that they worked well together and the victory would not have had been possible unless they had done this as a single unit. Thus they formed '''The Progeny''', whose purpose was for these young heroes to combat all kinds of menaces they may not be able to individually. <br />
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The team was, fortunately, able to bond quickly. The first few weeks were mostly socializing and getting to know each other while fighting petty crimes. They soon found themselves thrust into larger scale adventures, such as saving Westside High School from super-powered gang members. Soon afterward, they took on a new venture and a home of sorts. Arcade - O - Rama, a rundown arcade store set in a five-story building in Westside, was also a fully outfitted underground lair that a villain used at one time. Making it their own, they set out to renovate both it and the store and the area below, turning it officially into their base of operations. They even took in their first additional member, '''The Silver Scar''', a teenage gladiator from another world. <br />
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As time has passed, the roster changed as well. Cobalt Crush, Stegoboy, and Maverick left for other ventures while Cait Sith found himself wandering in and out of the Arcade- O - Rama infrequently as he began to explore this world when passage to his own home was lost. Others found themselves welcomed into the family of heroes in their stead. Some included the Templar '''Faith''', the quirky '''Communick''' and even the return of former New Vigil member '''Luctus''' to the team. '''HexBane''' stepped out of the shadows and was inducted into the team's membership, quickly cementing herself as a central figure for this new iteration of the Progeny. Their challenges grew as well, from small crimes in Westside to actually being forced to confront the sorceress Salei, who wielded powers of the gods themselves. The team managed to overcome against this powerful foe, but it came at the cost of the lives of two of their own: '''Heartbeat''' and '''Kl'vin'''.<br />
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The deaths of their teammates hit the Progeny hard, threatening to split the group as each member came to grips with the losses. '''Ace''' disappeared and Faith suffered a crisis in her beliefs, while other members simply withdrew from one another trying to cope. But the group's resident "brobot" and new member '''Deviate''' fought hard to keep everyone's spirits up. In time, the team came together, stronger in the wake of the tragedy. Together, they managed to save '''Lash''' when she was taken by former teammates of the previous Longwang, and in turn helped to reaffirm her wish to be a hero again. '''Terrific Tiger''' - grandson of the original namesake - joined, helping to breath new life into the group. With their new resolve and stronger bonds, the teens were able to come together to take on the threat of a gang of supernatural vampires, the Men in White, and the powerful vampire Kostadin the Black.<br />
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The Progeny have their sights set high and continue on as heroes within Millennium City, ready to carve a name for themselves next to their adult contemporaries.<br />
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='''''<div style="color:#F5F5F5; background-color: #F5F5F5">Arcade-O-Rama[[File:FFARCADEPROGENY.png|left]]<br><br></div>'''''=<br />
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The team began its first few weeks spending far, far too much time at '''Darren's Pizza''' near downtown Millennium City. It was the 'go to' spot for many of the Progeny and the de facto headquarters, for lack of a better place. While it was good for them to have a place to unwind, it was also unhealthy to eat that much grease and the owners were not fond of Kid Ballistics's insistence at showing off his new weapons every time he arrived. It was quickly realized by some on the team that a place with a bit more permanence was required.<br />
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The team has ended up utilizing '''ARCADE-O-RAMA''' as their base of operations. Popular in the 1980s, it fell into disrepair after the Battle of Detroit. It is located in a rougher area of Westside and is in a five story brick building. It was purchased through the city as a joint venture through an invented, third-party identity that does not actually exist except on paper. The inside is partially rehabbed at the moment due to the financial assistance of some of the more wealthy individuals on the team. It contains working pinball machines and arcade games that the public can enjoy and doubles as a 'real' establishment that brings in money. It is a local place for teens to hang out, be safe and socialize. The first two floors are the arcade section. The third floor is a warehouse area for spare games in their inventory or ones broken requiring service as well as an office for the property and business. The fourth floor is home to several studio apartments that the team can use if they desire, though they have not been fully rehabbed. The fifth floor is gutted and was not in use until [[HexBane]] and [[Cait Sith]] wished to expand it as an area for those with magical abilities could gather... most likely unnerving several members in this revelation, but it has proven to be of value. Currently, the building is 'owned' jointly by the remaining original members: Kid Ballistic, Black Ice, Cait Sith, and Lash.<br />
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The lower level is where the team spends most of its time. It is the former lair of the villain known as '''The Pinball Wizard''' who was brought to justice by Lash and New Vigil member [[Whitecloak]]. Realizing that it was just sitting there, empty, the heroine brought it to The Progeny's attention that it could be used as a base of operations by them. Though it needed a bit of elbow grease at the time, the team agreed on it. The lair is accessible though a side panel off the upstairs first floor gaming room or a tunnel that leads out by the docks in Westside.<br />
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Arcade-O-Rama has the following in its lower level:<br />
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* '''Social Hub'''. There is a decently sized area where the team can congregate and socialize. An 80 inch flat screen television with sound system gives them a good 'night at the movies' with leather sofas and a love seat. A few newer arcade games have been pulled down here as well so that the team can play games without having to go mingle with others if they do not want to. There is a 'Trophy Room' area located upon its far wall that is a large shelving unit.<br />
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* '''Living Quarters'''. There are eight rooms located in the underground area that have been re-purposed as bedrooms. They are not large, about twelve feet by twelve feet each. If there are members who need to 'get away from it all' or just avoid their parents for the time being they can go here. Some members do live here permanently and as such have decorated their room to their own specific taste.<br />
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* '''Kitchen/ Dining Area'''. It is mostly just a side galley area off the Social Hub, but its a small area that people can fix food and eat in relative peace.<br />
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* '''Gymnasium'''. While not extremely large or state of the art, it allows most members to get a work out in that will be beneficial.<br />
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* '''Tech/ Science Room'''. This room is basically for the tech geniuses of the team. It allows them to store, work on and test gadgets and other devices that they may use now or in the future. Several prototypes exist in here in various states of creation. It is decently outfitted and contains several things that mirror the labs in the Millennium City Police Department's Science Division.<br />
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* '''Computer Hub'''. An area off of the Social Hub as well, this contains the computer systems that monitor upstairs, the downstairs lair, Millennium City alerts and world wide alerts. There is a system in place that will connect to the MCPD or UNTIL for updates if they are needed. It regulates the functions of the lair and protects the team from intrusions with defense systems. <br />
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* '''Hangar'''. This actually is a large area that connects the lower lair of Arcade O Rama with the tunnel system that leads out to the Westside docks. The team stores personal vehicles or items there. A side area somewhat off the hangar has been claimed by Kid Ballistic for his arsenal and is a 'no touch zone' for the other members of the team.<br />
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*'''Arcane Workshop'''. This area serves as both arcane storage and workspace for Cait Sith and any other members of the group who need a place for magic workings. It is located in the largest storage section within the hangar. Wards have been placed around the space, making it ideal for the containment and storage of magical items.<br />
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<br>''To view the most current state of the Arcade-O-Rama, see [http://protectorsoftheworld.shivtr.com/forum_threads/2565193?post=12840856#forum_post_12840856|'''State of the Arcade-O-Rama''']''<br />
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For adventures both within the bounds of Millennium City and without, the Progeny trust in '''the Buster''', their very own armored personnel transport! Designed, created and funded in secret by team members '''Ace''' and '''Kid Ballistic''', this beast of a bus made its debut during the '''Great Outdoors: Progeny Style''' when it was used to travel to the team’s campsite.<br />
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Though styled after a shortened school bus, the Buster is actually based on a Humvee frame, and its school bus chassis is fully armored and custom machined to fit. The words “SCHOOL BUS” have been cleverly modified to say '''“ C OOL BUS”''' on both the front and rear of the vehicle, but otherwise, the Buster appears to be nothing more than a very sturdy short bus.<br />
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Currently, there is only one Buster parked in the Arcade’s hangar at any time.<br />
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Some of the Buster’s features include:<br />
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*A top speed of 90 mph or 145 km/h<br />
*Windows enhanced by a glass-clad polycarbonate transparent armor<br />
*Armor consisting of high-hardened Ballistic Steel armor and Spectra Shield materials<br />
*4-Wheel Drive and 4-Wheel Double Wishbone suspension<br />
*Front and Rear winches<br />
*Differential disc brakes on all four wheels for maximum control and mobiltiy<br />
*Runflat devices for continued mobility if tires are punctured<br />
*Central tire inflation system (CTIS) for optimizing tire pressure on soft ground or pavement<br />
*Rear exit for emergencies and onload/offload<br />
*Top port for emergency egress, complete with stirrup mount for spotlight or mounted weapon use<br />
*Radio and intercom for both interior and exterior broadcast<br />
*Radar<br />
*Police Scanner<br />
*Hidden compartments for weapons, gas masks, food, first aid, etc.<br />
*Adjustable seats with full safety harnesses<br />
*Top of the line satellite radio, bluetooth, and CD player<br />
*Top of the line air conditioning<br />
*Mini-fridge<br />
*Cupholders<br />
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<span style="font-size:larger">'''Team Members:'''</span><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Ace (@Palanius)|<span style="color:#4682B4">Ace</span>]]</h3><br />
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'''Name:''' Harley 'Ace' Davidson<br /><br />
'''Abilities:''' ACE Flight Suit, Genius Intellect, Tech and Gadgets<br /><br />
''"Let's blow some shit up."''<br />
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He's the guy who at the age of 12 built himself his first freaking Jetpack. A true technical genius born and raised in rural Tennessee and damn proud of, it would you ever ask him, he wears the title of redneck as a badge of honor. He might not be the sharpest tool in the utility box and he can come off as a tad unrefined due to his rural upbringing and lack of knowledge about social norms in the big city. Though put him in front of any technical equipment and you'll see the magic happen. All his life he's been tinkering away, building amazingly advanced technological marvels out of any old junk he could find.<br />
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This includes, of course, his very first Jetpack. A project for his school science fair, this opened up a whole new world of possibilities for Ace as universities all over offered up a spot for the young genius. He settled for MCU and packed his bags. Of course it didn't take long for Ace to think bigger upon arrival. In a city surrounded by heroes and villains it was only a matter of time before he expanded on his flight suit and took up the mantle himself! Not literally speaking, of course, a mantle together with a Jetpack would not end well... Like, in flames, believe it's true!<br />
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More recently, Ace has also been chasing military pursuits.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Black Ice|<span style="color:#4682B4">Black Ice</span>]]</h3><br />
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'''Name:''' Oliver Black<br /><br />
'''Abilities:''' Chemistry Skills, Cryokinesis, Mutant Physiology, Parkour<br /><br />
''"I'm serving only one flavour. And I don't do sprinkles."''<br />
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Oliver Thomas Black was born in London, England. He lived a typical middle-class childhood in the United Kingdom, until his genetic mutation manifested during puberty and turned his life upside down. Winter came early that year.<br />
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At the age of 16 Black filed for emancipation and moved to Millennium City, The City of the Future, in the United States.<br />
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Oliver soon found himself using his mutant powers for good, hindering the criminals in his neighborhood. He became known by the alias Black Ice and joined a club of young metahumans and heroes in training, New Vigil. This would eventually lead to him joining his current team, The Progeny, which formed the start of Oliver's career as a crime fighter.<br />
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After a funny clip of Black Ice bantering and effortlessly wiping the floor with some painfully incapable bad guy went viral, Oliver received the life-changing opportunity to become a corporate sponsored hero. He decided to roll with it.<br />
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Black Ice is currently trying to combine his sponsorship with Good Guise, his chemistry study at MCU and, as of late, dating life with his everyday heroics. A slippery slope, even for him.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Communick|<span style="color:#4682B4">Communick</span>]]</h3><br />
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'''Name:''' Marc O'Neill<br /><br />
'''Abilities:''' Vocal Generation/Manipulation of Radio Waves, Power Jump (via Boost Boots)<br /><br />
''"This dial is tuned to Justice! ...or something like that."''<br />
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When Marc O'Neill's latent ability manifested, he thought he had completely lost his voice from a really bad flu, only to hear himself talk over his father's two-way radio! In a chance encounter, the hero [[Sabotage]] directed Marc to an acquaintance who fashioned a set of equipment allowing him to harness his voice.<br>Communick is still a relative novice when it comes to heroics. His powers being ill-suited for direct combat, he ends up taking a more supportive role on missions by acting as a coordinator and moral support.<br><br>During the events of '''Tried and Tested''', Marc found himself accidentally injected with a mutagenic serum that temporarily boosted his abilities. <br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Faith|<span style="color:#4682B4">Faith</span>]]</h3><br />
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'''Name:''' Erin Reyes<br /><br />
'''Abilities:''' Divine Healing, Celestial Blasts, Swordfighting<br /><br />
''"You shall see the glory of my God not through my words, but through my actions."''<br />
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Faith is a member of the Modern Order of the Knights Templar, an organization that managed to grow in secrecy after years of persecution nearly annihilated them all. Trained since a young age to use the powers of the divine to heal and protect, she has a drive to help those in need. After years of foreign work -- which took her from the Philippines, then to Indonesia and Sri Lanka -- she's been assigned to train in Millennium City under the tutelage of one of the Order's finest sword fighters in the use of her weapon, ''Gratia''. She now uses her divine powers and growing sword skills to aid the people of Millennium City, and ensure the safety of her teammates.<br />
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'''Name:''' Sidney Mason<br /><br />
'''Abilities:''' Quickdraw, Weapons Expert, Mercenary Training<br /><br />
''"There's nothin' loose about this cannon."''<br />
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Kid Ballistic was raised abroad to be a soldier of fortune, but when his father left him on his own, he came to the United States and became a crimefighter. Raised on a healthy diet of westerns, action flicks, and paramilitary training, this young gun is known for his quick draw, his weaponsmithing skill, and his penchant for collateral damage. For a gunslinger, his aim isn't very good, but "KB" makes up for it by choosing quantity over quality. Why use one bullet when you can use one-hundred?<br />
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Though he has a kind heart, it often gets lost in the shuffle between his vices and his personal baggage. But for what it's worth, he has more experience than most of the team combined, and pursues the job full-time, since he doesn't go to school. He helps fund the team's operations (and its pizza consumption) with a small war chest, and can serve as a surprising voice of reason when the going gets tough. <br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Lash|<span style="color:#4682B4">Lash</span>]]</h3><br />
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'''Name:''' Olevia Alvarez<br /><br />
'''Abilities:''' Super Strength, Invulnerability, Flight, Magical Abilities<br /><br />
''"Do you think this costume makes my butt look big?"''<br />
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Lash is Olevia Alvarez, possessor of the powers of the Celestial Dragons. Olevia is the resident popular girl and fashionista at Grace Memorial High School. She came to have her abilities purely by happenstance. During vacation to visit the Great Wall of China, she witnessed their national hero, LONGWANG, be murdered by an adversary. Mysteriously his abilities and powers passed into her, granting her great strength. Taking on abilities she never asked for, Olevia nonetheless has made an attempt to do some good with the mystical traits bestowed to her. Try as she might, though, Olevia's skills in wielding them often backfire. A former member of New Vigil and associate of the Young Renegades, Lash now fights alongside the Progeny in order to perhaps better her skills as a crimefghter. <br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Strong Suit|<span style="color:#4682B4">Strong Suit</span>]]</h3><br />
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'''Name:''' Teresa Toledo<br /><br />
'''Abilities:''' Metal Manipulation, Armor, Genius Intellect<br /><br />
''"I've got thick skin."''<br />
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Terry Toledo is the daughter of 'El Cerebro Ceruleo' and 'Flor de Mayo', members of the 1980s South American super team 'Los Amigos Invencibles'. Born after her family resettled in Millennium City, she was perfectly prepared for when her powers inevitably manifested. At 16, she's developed powerful metal manipulation abilities. However, Terry has never shown much interest in heroics, preferring instead to follow in her father's footsteps as an engineer. Still, things change - when a family nemesis that promises to destroy everything she holds dear arrives in Millennium City, Terry put aside her apathy for capes and tights, and instead obtained the experimental alloys that transform her into Strong Suit.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Terrific Tiger|<span style="color:#4682B4">Terrific Tiger</span>]]</h3><br />
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'''Name:''' Hank Alden<br /><br />
'''Abilities:''' Metahuman Agility/Strength, Regeneration, Therianthropy (caused by an increase of adrenaline levels)<br /><br />
''"Being a hero's a rush!"''<br />
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Born in Ann Arbor, Michigan, Hank Alden is the 17-year-old grandson of the first Terrific Tiger (Quimby Williams) and his wife, Jane, Queen of the Jungle (Tabitha Perello). A pretty smart kid, Hank managed to slide by in his freshman and sophomore years at Tigerlily High School. Most of his time was spent in football, where he fought to get promoted from third string to second string on the school’s team. After a fateful game that saw his metahuman powers awaken for the first time (and cause widespread panic in Tigerlily Falls), Hank moved with his grandparents to Millennium City. It was hoped that the boy might live a “quiet” life, removed from the world of superheros and supervillains. Hank, however, had other plans, deciding to join the teenage supergroup The Progeny. What will happen now that Hank has great power and responsibility? Only time will tell.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Plumb|<span style="color:#4682B4">Plumb</span>]]</h3><br />
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'''Name:''' Plumb<br /><br />
'''Abilities:''' Regeneration, Technopathy, Mechanical Manipulation<br /><br />
''"I wonder what this does?"''<br />
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Born in new Pelham, a community of mutants under Millennium City, Plumb was raised as part of the maintenance crew for the group. She is an extremely dutiful amphibian mutant who loves tinkering with mechanical items. She recently found her way into the Progeny as she assisted several members she encountered in the sewers near her area. She is finally learning more about the world above and contributing in her own unique way. With her trusty rusty robot Bob, she looks forward to helping out the Progeny as much as she can.<br />
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<span style="font-size:larger">'''Backup Members:'''</span><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Cait Sith|<span style="color:#4682B4">Cait Sith</span>]]</h3><br />
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'''Name:''' Cait Sith<br /><br />
'''Abilities:''' Veils, Shapeshifting, Feline Agility and Senses, Spellcasting<br /><br />
''"What else would you expect? I am a cat, after all. A talented cat of course, but a cat nonetheless."''<br />
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Cait Sith is a cheshire cat, the 13th son of a cheshire cat who calls himself the King of Cats. While most of his siblings and family are tricksters in nature, serving as heralds and agents for various factions of the faerie dimension, Cait's whims and desires have him spending most (if not all) of his time in Millennium City. He is the black sheep in his family since he genuinely wants to help people with no strings attached. Playful, curious, this aloof creature has decided that he will put his abilities to good use by becoming a super hero.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Deviate|<span style="color:#4682B4">Deviate</span>]]</h3><br />
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'''Name:''' Deviate<br /><br />
'''Abilities:''' Kinetic Manipulation, Style<br /><br />
''"Beep boop robot noises!"''<br />
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Deviate is, to all outward appearances, a robotic being. Standing at least a foot taller than most humans, lanky, rail-thin and with a segmented mechanical body, his is a conspicuous presence. His humanoid frame seems awkwardly proportioned, with long limbs, large hands and feet, and a rather bullet-shaped head. While his towering mechanical appearance tends to draw attention on its own, his sense of style (and the fact that he wears clothes at all) seems to garner still more stares and confusion. He has a fondness for bright colors, graphic t-shirts, and unique headwear.<br />
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Having spent the majority of his active existence at the SION campus among metahumans and other sapients with extreme mutations, Deviate has a strong tendency towards unconditional acceptance. Faced with the verbal ferocity with which Deviate will fight against social oppression, injustice, and bigotry, some might call him a social justice warrior. This wouldn't be an inaccurate label. He holds himself and those around him to a high standard of morals and ethics, and is not afraid to speak up for and act on what he feels is right.<br />
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='''''<div style="color:#F5F5F5; background-color: #F5F5F5">Missions[[File:FFMISSIONSPROGENY.png|left]]<br><br></div>'''''=<br />
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=='''The Progeny Missions, 1-15'''==<br />
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* '''Old Vigil, New Problems''': When Olevia Alvarez, Lash, decides to host a '''New Vigil''' reunion party it brings out several teen heroes to meet and share some memories. It also brings some new allies, who are needed when an alien war breaks out in SWING, the newest teen club in Millennium City! The heroes are tasked with saving the life of an alien princess and helping her potentially resolve a conflict that could destroy her world! Afterwards, the youths realize that maybe New Vigil's time may have passed... but the '''PROGENY''' has just begun. (-'''Featuring''': [[Cait Sith]], [[Lash]], [[Heartbeat]], [[Stegoboy]], [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Recluse]], [[Blue Cyclone]], [[Kid Ballistic]], and [[Black Ice]])<br />
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* '''Fast Times At Westside High''': The Progeny are enlisted to save Westside High as it becomes overrun with gangs. Not just any typical gang members either, but teens exhibiting control of super speed and kinetic energy! Is the experimental serum that they've stolen to possess these powers a danger to the public... or themselves? (-'''Featuring''': [[Black Ice]], [[Heartbeat]], [[Recluse]], [[Lash]], [[Maverick]] and [[Silver Scar]])<br />
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* '''No Place Like Home''': Lash uses pizza as a ploy to get the team to see what she hopes is their new base of operations. Arcade O Rama, in Westside, may not be the prettiest, but they learn that when it actually has everything today's super hero needs to get by its not such a bad prospect after all. (-'''Featuring''': [[Cobalt Crush]], [[Heartbeat]], [[Lash]], [[Silver Scar]], [[Recluse]], [[Maverick]], [[Kid Ballistic]] and [[Black Ice]])<br />
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* '''The Peril of the Pinball Wizard!''': As the Progeny continue to fix up their new home they get their very first first guest! Unfortunately, its the OLD owner of their base... the villain called the Pinball Wizard. And he is none too happy that someone has come into his place of residence. (-'''Featuring''': [[Lash]], [[Kid Ballistic]], [[Maverick]], [[Black Ice]], [[Ace]], [[Cait Sith]] and [[Miss Pussycakes]])<br />
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* '''The Lost Boys''': Three members of the Progeny check up on a tip regarding the drug "The Thirst" in their very own neighborhood. What turns into a routine drug bust becomes a night with much greater and far reaching motives. Day turns into night and the reign of vampiric sorcerer Adrian Arkwright begins. (-'''Featuring''': [[Silver Scar]], [[Cobalt Crush]] and [[Recluse]] with a cameo by [[Sparrowhawk]])<br />
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* '''The Progeny Presents: MOVIE NIGHT''': Taking a breather from the chaos that's befallen Millennium City lately, the Progeny take a night off to watch some cheesy comedy and horror flicks. (-'''Featuring''': [[Lash]], [[Kid Ballistic]], [[Cait Sith]] and [[Black Ice]])<br />
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* '''Beers, Bullets and Bratva''': When Kid Ballistic's past catches up with him, its a shoot out at Darren's Pizza. Can Kid and company take out the Russian Mafia that threaten the lives of not only them but numerous innocents as well? (-'''Featuring''': [[Kid Ballistic]], [[Cait Sith]] and [[Lash]])<br />
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* '''Go Nuts For The Donuts''': The Progeny trade stories while indulging in their favorite thing to do, eating junk food, courtesy of Heartbeat. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Lash]], [[Black Ice]], [[Heartbeat]], [[Silver Scar]], [[Blue Freedom]], [[Kid Ballistic]] and [[Cait Sith]])<br />
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* '''Westside Wendigos''': A strange electromagnetic disturbance erupts over Westside, releasing a strange portal that plays host to otherworldly entities. Wendigos, creatures of horror and legend, attempt to lay waste to the area... only to be greeted by the combined efforts of The Protectors and The Progeny! (-'''Featuring''': [[Black Ice]], [[Cait Sith]] and [[Ace (@Palanius)|Ace]] alongside '''Protectors of the World''' [[Razira]], [[Armory]] and [[The Peacemaker]])<br />
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* '''Tuna & TNT''': When Kid Ballistic shows an unhealthy romantic interest there is more than love in the air. The actual cause is the magical feline brothers of Cait Sith enacting a curse upon the young hero. The Progeny must track down these cats and undo the spell before Cait is driven crazy by the passion of his unwanted paramour... (-'''Featuring''': [[Cait Sith]], [[Kid Ballistic]], [[Lash]], [[Black Ice]], [[Recluse]] and [[Silver Scar]])<br />
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* '''Little Toy Soldiers''': Just another Friday night at the Mall of Millennium turns into pandemonium as the toys on display at an antique toy show come to life. The Progeny go into action to stop the chaos before anyone can seriously get hurt, but things turn a little hairy when the man the believe to be responsible is nearly killed. Did they get the right guy though? (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Recluse]], [[Stegoboy]] and [[Cait Sith]]) <br />
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* '''Enter The Power Pack''': A robbery at one of the most exclusive jewelry stores in Millennium City is going on, courtesy of the Power Pack! Fortunately the teens of the Progeny are just in time to try to prevent it! (-'''Featuring''': [[Lash]], [[Ace (@Palanius)|Ace]], [[Cait Sith]], [[Cobalt Crush]] and [[Recluse]])<br />
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* '''Pulling Loose Threads''': MCPD's Detective Becker meets with Cobalt Crush to discuss Alfonse Morelli, the man believed to be responsible for the toyetic chaos at the Mall of Millennium. With key evidence missing, the police were unable to bring up charges and three people with past dealings with Morelli have since gone missing. Is there a connection? (-'''Featuring''': [[Cobalt Crush]])<br />
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* '''Cat's Out Of The Bag''': The doll that is key evidence in Cobalt Crush's investigation goes missing, all signs point to the Progeny's resident Cheshire cat as the possible culprit. The group comes together to track down the missing doll, leading to a confrontation in an old meat packing plant. (-'''Featuring''': [[Cobalt Crush]], [[Ace (@Palanius)|Ace]], [[Lash]], [[Heartbeat]] and [[Cait Sith]])<br />
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* '''Puppet On A String''': The Progeny split up to search Westside in a bid to find Cait Sith. Kid Ballistic and Ace are the ones who manage to find him, and a fight ensues. In the chaos, Cait is used as a meat shield and the marionette controlling him makes an escape. With the Cheshire cat freed, the big question remains as to whether or not the doll is gone for good. (-'''Featuring''': [[Kid Ballistic]], [[Ace (@Palanius)|Ace]] and [[Cait Sith]])<br />
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=='''The Progeny Missions, 16-30'''==<br />
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* '''Master of Puppets''': When it appears that the marionette wasn't destroyed previously, Cobalt Crush manages to put his investigative skills to work to pinpoint where it ran off too. The Progeny come face to face with the doll, and manage to find out who was the one in control of the cursed thing. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Maverick]] and [[Cait Sith]])<br />
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* '''Beach Bash!''': The team joins Black Ice for a trip to the beaches of Hawaii, but the supposed photo shoot turns out to be nothing more than a staged villain assault and an ambush of paparazzi. All seemingly put in motion by the 'heroine' Red-Hot, in an attempt to gain Oliver's attention and make herself look good in the process. (-'''Featuring''': [[Cait Sith]], [[Lash]], [[Kid Ballistic]], [[Stegoboy]] and [[Black Ice]])<br />
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* '''A "Family" Affair''': Members of the Progeny come together as a "family" for Thanksgiving in a mutual need to stuff their faces full of good food and reminisce. Good food, good company, overall a good time is had be all, and no explosions were needed at all to achieve it.(-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Cobalt Crush]], [[Kid Ballistic]], [[Cait Sith]])<br />
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* '''Day at the Zoo''': A bunch of bizarre animal test subjects were recently freed from a lab and temporarily housed at Millennium City's Zoo, until some nutcase mercenary type decided to set them free. Only to hunt a select few of them down again. Our teen heroes successfully aided the zookeepers in wrangling a group of dangerous part bionic animals, although the few rare mutant animal specimen are still unaccounted for. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Communick]], [[Strong Suit]] and [[Black Ice]])<br />
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* '''Monkey Business''': Investigating a strange signal pinging UNTIL the location of a primate research and rescue center in Central America, our heroes and Agent Jackson from UNTIL discover researchers that are being held captive and made to research mutations in primates against their will. Their research specimen, a large mutated orangutan, was among the animals that went missing from Millennium City's zoo. The culprit is long gone, but the great ape is successfully subdued and the researchers are saved. (-'''Featuring''': [[Cait Sith]] alongside [[Protectors of the World]]'s [[Kingdom]])<br />
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* '''Alligators in the Sewer''': Detective Becker of the MCPD reaches out to the Progeny to investigate a number of disappearances. When the trail leads down into the sewers, Black Ice encounters a pair of teen heroes who are also looking into the matter. Soon, they find themselves face to face with giant alligator men. With a little bit of teamwork and luck, the trio overcome the beasts and free the hostages. (-'''Featuring''': [[Black Ice]], [[Communick]], and [[Kl'vin]], with a cameo from [[Faith]])<br />
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* '''The Urban Jungle''': The old and retired heroes of Millennium City get to enjoy a leisurely trip to a park downtown. The teens have volunteered to look after them for the day, in part because of a suspicion these elderly mutants may be the unsuspecting targets of a notorious mercenary. At the end of an eventful afternoon the infamous Bloodshot, the same villain who was behind the trouble at the primate center and the zoo, is successfully delivered to UNTIL. (-'''Featuring''': [[Faith]], [[Heartbeat]], [[Kid Ballistic]], [[Strong Suit]] and '''Grey Blitz''')<br />
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* '''Checking the Traps''': Bloodshot may have been taken into UNTIL's custody, but the work of a hero does not stop there. The team scopes out a warehouse over in Westside, one of Bloodshot's possible bases of operations, while Agent Jackson from UNTIL and Black Ice guard the perimeter. Two mutant captives, people from open missing person cases, are freed and the site is successfully cleared. But at the end of the mission Black Ice is suddenly nowhere to be found. (-'''Featuring''': [[Black Ice]], [[HexBane]], [[Kl'vin]] and [[Strong Suit]])<br />
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* '''Saving Private Oliver''': With the aid of Agent Jackson from UNTIL the team tracks the missing Oliver, Black Ice, to Bloodshot's hideout in the North American wilderness. After bypassing all of the deadly traps they are betrayed by none other than Agent Jackson, who as it turns out was being blackmailed by Bloodshot and acting as his accomplice this entire time. The trap is sprung, but it is Bloodshot who ends up getting caught. Black Ice is rescued by his teammates and brought home in one piece. (-'''Featuring''': [[Black Ice]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]] and [[Lash]])<br />
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* '''Truth or Lair''': The team plays a high stakes game of Truth or Dare in an attempt to counteract an ominous spell. And to free themselves from being magically confined and trapped within the base. (-'''Featuring''': [[Ace]], [[Black Ice]], [[Blue Cyclone]], [[Faith]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]], [[Lash]] and [[Strong Suit]])<br />
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*'''Attack of the Monsterback!''': The Progeny respond to the rampage of a hungry, red-maned beast in West Side! Through teamwork and quick thinking, the teens subdue Monsterback and hand him over to PRIMUS custody, ending the trail of destruction! (-'''Featuring''': [[Communick]], [[Faith]], [[HexBane]], and [[Lash]])<br />
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*'''A Sting for the Swift''': The Progeny execute a plan by [[Kid Ballistic]] to trap the sinister speedster Quicksable! Masquerading as customers of the National Bank in City Center, the team are ambushed themselves not by thugs in ski masks, but employees of the bank itself! Fending them off, the teenagers corner Quicksable in the bank's vault, and subdue the villain! (- '''Featuring''': [[Blue Cyclone]], [[Faith]], [[HexBane]], [[Luctus]], and [[Kid Ballistic]])<br />
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*'''The Great Outdoors: Progeny Style!''': A simple camping trip becomes a nightmare as a strange woman conjures up a fog and summons a huge horde of giant spiders. The Progeny are forced to split up as three of their own ([[Faith]], Fletcher, and [[Kid Ballistic]]) are taken down by the spiders' venom. The majority of the group push forward, where they come face to face with biggest of the spider horde. With teamwork - and a little bit of luck - they manage to take it down. While the rest of the team is off on a rescue mission, [[Atomix]] and [[Heartbeat]] become engaged in a conversation with the female summoner, who mentions how the group is worthy of "the new age" before she simply disappears. Though the night ends in a victory for the team, there are still questions left unanswered. Just who was the woman? And what did she mean about a new age? (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Black Ice]], [[Faith]], '''Fletcher''', [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Luctus]], and [[Silver Scar]])<br />
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*'''Mall Rats''': A day of shopping is turned upside down as giant rats manage to chew through the floor of a sporting goods store. When the rodents of unusual size begin to rampage through the food, the Progeny and a new ally step up to deal with the problem! (- '''Featuring''': [[Atomix]], [[Faith]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], and [[Lash]] with special guest [[Deviate]])<br />
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*'''The Monsignor and the Progeny''': [[Faith]] and [[Kid Ballistic]] put out a call to the Progeny. The Monsignor (the man who raised and trained [[Faith]]) seems to be investigating the woman the group encountered on the camping trip. During the meeting, the woman is identified as Salei, a sorceress who has come into possession of a mask depicting the Great Goddess of Teotihuacan. What started out as a chance to share information quickly turned sour, as the Monsignor essentially shuts the teens out of the rest of the investigation. While it is unclear if this is being done out of a desire to protect the Progeny or if something more is going on, it becomes quite apparent that many members are not happy about this development. (- '''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Faith]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Lash]] and [[Luctus]])<br />
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=='''The Progeny Missions, 31-45'''==<br />
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*'''A Word of Warning:''' The group is approached by Ghostbird and members of the [[Protectors of the World]] as the teens are wrapping up a skirmish between local gangs in West Side. Though the meeting is initially tense, eventually cooler heads prevail. The Protectors pass along a warning that Salei has the teen heroes in her sights as candidates for her new age. It becomes apparent that perhaps Monsignor Mendoza and Lady Claymore know more than they are letting on. Several theories are floated, but it is agreed that Salei will likely make her big move on the next new moon. This leaves both groups too little time and too many theories to sort through. Both groups agree to keep one another in the loop until Salei is brought down. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Faith]], [[HexBane]], [[Kid Ballistic]] and '''Kl'vin''' from The Progeny, [[Jinn]], [[Razira]] and [[Sparrowhawk]] from the [[Protectors of the World]], with Honorary Protector [[Ghostbird]])<br />
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*'''Following Threads: Part 1 - Thomas Masev:''' [[HexBane]], [[Kl'vin]], and [[Razira]] are sent to Mexico City to find Thomas Masev, the archaeologist who found the Mask of the Great Goddess. When the arrive at his home, they find that the man committed suicide. They also find that the mask had consumed his life, driving him into despair and paranoia. The man's journals are collected and sketches on his wall are photographed for more research and analysis. (- '''Featuring:''' [[HexBane]] and [[Kl'vin]] of [[The Progeny]], with [[Razira]] of the [[Protectors of the World]])<br />
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*'''Following Threads: Part 2 - Cecie Horner:''' [[Kid Ballistic]] and [[Jinn]] arrive in Libya in search of Cecie Horner. They find the smuggler in a black market pocket dimension known as the Hidden Souq (market). After a tense - and awkward - exchange between Horner and Jinn, they manage to get her to provide further information. It seems Salei was to deliver the mask to her coven, but apparently, after the merchandise exchanged hands, Salei put the mask on. Horner confirms that likely Salei will show up in Mexico City, naming Templo Mayor specifically. She also mentions that the sorceress may choose Teotihuacan itself. (- '''Featuring:''' [[Kid Ballistic]] of [[The Progeny]]) and [[Jinn]] of the [[Protectors of the World]]<br />
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*'''Following Threads: Part 3 - Templo Mayor:''' [[Sparrowhawk]], [[Extractor]], [[Miss Mime]], [[HexBane]], [[Faith]], [[Kid Ballistic]], and [[Kl'vin]] are tasked with guarding Templo Mayor, while a second team heads off to Teotihuacan. When the new moon rises, all hell breaks loose at both sites. A swarm of spiders flood the site, overtaking first Kl'vin and then Kid Ballistic. Sparrowhawk and Extractor work together to drive the spiders off, but not before HexBane dives into the swarm to go after her teammates. It seems that Salei has made her play, ejecting Protectors from the ruins at Teotihuacan and spider-napping Progeny members from both Templo Mayor and Millennium City. (- '''Featuring:''' [[Faith]], [[HexBane]], [[Kid Ballistic]], and [[Kl'vin]] of [[The Progeny]], with [[Extractor]], [[Miss Mime]] and [[Sparrowhawk]] of the [[Protectors of the World]])<br />
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*'''Following Threads: Part 3.5 - Millennium City:''' While other members of the Progeny are off in Mexico, some of those that remained behind in Millennium City decide to spend some time at a fall festival. The fun and games come to a screeching halt as [[Ace (@Palanius)|Ace]], [[Atomix]], [[Blue Cyclone]], [[Cait Sith]], '''Deviate''', and [[Lash]] are forced to face off with a horde of Salei's spiders. Blue, Deviate and Cait are able to drive them off, but not before Ace, Atomix and Lash are spider-napped. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Atomix]], [[Blue Cyclone]], [[Cait Sith]], [[Deviate]] and [[Lash]])<br />
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*'''Fashion Nightmare:''' When Lash offers her friends a night out, she fails to mention it is free tickets to a fashion show where they are to be the bodyguards for up and coming fashion designer Brandon Albright. After a series of misadventures just getting to the runway show, they realize there is a job to do as the entire production is nearly shut down by a villain called the '''Fashion Maven'''. With a supernatural twist and an army of deadly fabric at his command, all hope is nearly lost until a timely rescue by Kid Ballistic. With all the Progeny on board, they stage an all out assault that saves that day... though unfortunately not Black Ice's clothes (don't ask). (- '''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Black Ice]], [[Silver Scar]], [[Lash]] and [[Deviate]])<br />
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*'''Blood and Life - The Gauntlet:''' In the suspenseful conclusion to the Salei story arc, the Progeny come to and find themselves trapped within a pocket dimension. The teens are forced to fight their way through a labyrinth, while three of their members are afflicted by a spider venom that make them increasingly more aggressive. Once emerging from the maze, the three are compelled to turn on their teammates. It takes the death of one of their own to break them free from Salei's influence, and the sacrifice of another to overcome the witch. HexBane manages to sever Salei's connection with the Great Goddess, shattering the mask and leaving the woman powerless. The Progeny manage to emerge victorious, but it's a bittersweet victory as both Kl'vin and Heartbeat lost their lives. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Atomix]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]], [[Lash]], and [[Silver Scar]], with cameo from [[Cait Sith]], [[Faith]] and [[The Peacemaker]])<br />
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*'''Cry Little Sister:''' As Halloween looms upon the horizon for Millennium City, members of the Progeny find themselves following up reports of several break ins at pharmacies within Westside when they encounter a group of ghoulishly garbed individuals attempting to rob a local pharmaceutical plant. What initially appears to be an attempt by costumed drug dealers to make an easy buck quickly proves to be so much more when it turns out that there's more to the robbers than meets the eye. (-'''Featuring:''' [[Atomix]]. [[Black Ice]], [[HexBane]], and [[Moonbeam]])<br />
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*'''Everyone Wants LONGWANG!:''' When Olevia Alvarez, LASH, is kidnapped by three Chinese heroes with the intent to bring her back to their homeland, the Progeny steps up to stop them! While these Chinese heroes want to have the powers and soul of their deceased former ally, the Progeny merely want their friend unharmed. A fight ensues in which the 'villains' are disposed of and Olevia rediscovers the love she has for her friends and team. (-'''Featuring:''' [[HexBane]]. [[Faith]], [[Silver Scar]], [[Lash]], [[Deviate]] and cameo by [[Miss Pussycakes]])<br />
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*'''Come for me Brother:''' The Progeny respond to an attack on a prisoner escort in the old Westside transit tunnel at the north-west of the district. Kid Ballistic, Faith, Hexbane, Deviate and Blue Cyclone arrive at the entrance to the transit tunnel to discover that the power to the tunnel's lighting as well as the vehicles inside of the tunnel had been neutralized by means at the time unknown. Upon an attempt to investigate further, they are ambushed by a leather and denim clad man in a cowl, wielding a steel chain. During the fight, it is discovered that the Progeny are dealing with vampires who hae come to free their "brother", who had been arrested at the pharmaceutical plant. (-'''Featuring:''' [[Blue Cyclone]]. [[Deviate]], [[Faith]], [[HexBane]], and [[Kid Ballistic]])<br />
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*'''The Return of Miss Majestic!!!:''' A teenage super heroine shows up at the Arcade-O-Rama claiming to be one of the original team members of the Progeny. The problem is that no one remembers her! When investigated, its discovered that her disappearance has something to do with the electromagnetic disturbances of the Westside Wendigos mission from a year ago. Somehow finding herself erased from this timeline, the teen, Miss Majestic, must fight one last battle alongside her team to restore order to the city! (- '''Featuring:''' [[Black Ice]], [[Strong Suit]], [[Lash]], [[Deviate]] and the Protector's [[Razira]])<br />
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*'''Black. Oliver Black:''' After being contacted by the British Intelligence, the team attends a charity event dedicated to young heroes in order to prevent an act of terrorism. They manage to halt a robbery, handle a bomb threat and subdue three suspects - Blue Ice, Yellow Snow and Red-Hot. But the yet unidentified mastermind manages to slip away, no thanks to Black Ice. Apart from a few bruised egos, damaged reputations and ruined dresses, the team manages to prevent all casualties. Mission complete. (- '''Featuring:''' [[HexBane]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]] and [[Black Ice]])<br />
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*'''Once Upon A Time: Act One - The Nutcracker (Parts 1 through 3):''' Millennium City is hit by a heavy snowstorm, forcing many of the Progeny to remain in the Arcade-O-Rama until it is safe to get home. As power outages begin to hit the city, they suddenly find themselves trapped in a story. The bratty Narrator responsible for it all seems intent on writing a version of the Nutcracker, starring Erin as Clara, Deviate as a wind-up toy robot, Scar as a Warhammer miniature, Jill as a pull string doll, and Terrific Tiger as a soldier figurine. He also casts Sid, Lash and Ace as the Honor Guard in the mouse army, the infamous Killshot as General Maximouse, the notorious Dr. Kaufmann as the Mouse King, and Janine 'Red' Guiliani as the Mouse Queen. Trapped in the story, and slowly but surely finding themselves being taken in by the narrative, all involved are forced into the pitched war between the Nutcracker Prince's toy army and the Mouse King's army of mice. As the story takes one chaotic turn after another, with people defying their roles, the Narrator becomes increasingly more and more agitated. His plans come to an end when Deviate manages to knock Dr Mouse King's crown off his head, signaling the king's defeat. While questions remain as to who the Narrator is and how he was able to pull off this feat, at least one thing is clear regarding his motivations: a happy - albeit creepy - ending involving Erin. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Deviate]], [[HexBane]], [[Faith]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]] and [[Terrific Tiger]] and guest starring [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Walking in a Winter WARZONE:''' Tesseract of the Protectors of the World invites the Progeny to test drive some adjustments she made to one of Captain Adamant's training simulations. The team quickly learns that their rather simple objective really wasn't that simple to achieve. In the end, they just barely manage to pass the simulation. (- '''Featuring:''' '''Deadbeat''', [[Deviate]], '''Fletcher''', [[Minnow]], [[Terrific Tiger]] and guest starring [[Tesseract (@gijoespouse2)|Tesseract]] of the [[Protectors of the World]])<br />
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*'''Sins of the Grandfather:''' Things have not been good for Hank Alden, a.k.a. Terrific Tiger. Not only was he told to not become a superhero by his grandfather, the original Terrific Tiger, Hank has been forbidden to work with the band of misfits known as The Progeny. Hank and members of both the Progeny and the [[Protectors of the World]] confront his grandfather. It’s Tiger vs. Tiger, with Hank’s membership in The Progeny and more on the line. What is Quimby Williams hiding? What’s up with that metahuman project? And who the heck is Lineage? (- '''Featuring:''' [[Deviate]], [[Terrific Tiger]], [[HexBane]], and [[Kid Ballistic]] with appearances by [[Aura]], [[Cosmic Glory]], and [[Tesseract (@gijoespouse2)|Tesseract]] of the [[Protectors of the World]])<br />
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=='''The Progeny Missions, 46-60'''==<br />
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*'''Unchain Me Sister:''' The shaky truce between the vampires gang known as the Ghouls and the Progeny is seemingly broken when the teens are alerted to a hostage situation at the docks. The cargo ship Demeter, docked at Schreck Shipping has been attacked by none other than the Ghouls. The gang, which authorities believe assaulted the ship sometime after sundown, has taken a number of the crew and dock workers hostage. According to special broadcasts appearing on networks throughout the Michigan area, the hostage-takers have demanded that they will only negotiate with members of the Progeny, and that any interference from local authorities or other organizations will not be tolerated. The situation takes a turn for the worse when it is revealed that the [[Dr. Kaufmann#The Men in White|Men in White]] are not only involved, but had set up the affair as a trap. (-'''Featuring:''' [[Deviate]], [[Faith]], [[HexBane]], [[Kid Ballistic]] and [[Terrific Tiger]] with guest appearances by [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Once Upon A Time: Act Two - The Sleeping Beauty (Parts 1 and 2):''' Deviate, Kid Ballistic and Terrific Tiger settle in for a stake out of Hearth & Hearts - a local homeless shelter in West Side - in the hopes of catching Faith's stalker, believing that he is either a volunteer at the shelter or someone who frequents it. With the help of Deviate and Tiger's enhanced senses and Kid Ballistic's connection to workers at the shelter, the three manage to narrow down the man's identity to a volunteer named Ross. Unfortunately, not only do they miss the opportunity to catch him, he also manages to strike yet again, this time trapping Erin in the story of The Sleeping Beauty. A call is put out to the other Progeny about the situation, while Cait Sith goes to the Barlowe Building to seek assistance in the matter. Fahrenheit of the Protectors manages to send Blue Cyclone, Deviate, Kid Ballistic, Silver Scar, Terrific Tiger and himself into the story to find her. The party is forced into a race to reach Erin first, a race which is abruptly ended when an illusion of Salei - cast in the role of the evil fairy Carabosse - attempts to kill them. Some catharsis is had as the witch is cut down and Kid Ballistic saves the girl. (-'''Featuring:''' [[Blue Cyclone]], [[Cait Sith]], [[Deviate]], [[Faith]], [[Kid Ballistic]], [[Silver Scar]], [[Terrific Tiger]] and [[Fahrenheit]] of the [[Protectors of the World]])<br />
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*'''Love for your Brother (Parts 1 thru 3):''' Since the sinking of the Demeter, both Terry and Kevin were taken into protective custody, driving Julian - the final remaining Ghoul - into a rage. When the Progeny's resident cheshire cat runs afoul of Julian, they are forced to face off with him. Deviate, Faith, HexBane, Kid Ballistic and Terrific Tiger manage to talk Julian down, only for Kostadin the Black to rear his ugly head. The fateful timing of the return of Erin's powers makes it possible to defeat the wicked vampire. Unfortunately, the teens find themselves at the epicenter of a gang riot, stirred up by none other than Dr. Kaufmann. The teens make a break for it, with Killshot and the Doctor hot on their heels. Elsewhere in Westside, Blue Cyclone, Lash, Sublimate and Wildling act fast to rescue police officers caught up in the rioting. They wind up having to go all out to take down a behemoth by the name of Megiddo. The night ends with the Governor calling in the National Guard and martial law being issued in Westside, and Julian ends up laying down his life in order to ensure the Progeny and innocent civilians can escape to safety. (-'''Featuring:''' [[Blue Cyclone]], [[Deviate]], [[Faith]], [[HexBane]], [[Kid Ballistic]], [[Lash]], [[Sublimate]], [[Terrific Tiger]], and [[Wildling]] with guest appearances by [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Once Upon A Time: Act Three - Swan Lake:''' Ross L. Meyer, the man who calls himself Herr Drosselmeyer, spins what is to be is final tale: Swan Lake, a tragic story that ends with the two love interests dead. Kid Ballistic, Lash, Silver Scar and Sublimate go on the hunt for the evil Baron von Rothbart, a man who can turn himself into a great beast. They arrive to find Erin being menaced by the shaggy beast... but in a horrible plot twist, it turns out that Deviate is the one who was cast to play the Baron in monster form, and the Erin he is menacing is Odile, the Black Swan. They are saved from having to meet the conditions to end the story when the real Erin takes control, changing the ending so that nobody has to die. The scene ends with Lash bringing the boat where Ross has Erin straight to Kid Ballistic's doorstep. Ross is arrested - and roughed up by a very angry Scar and a very salty Deviate - and Kid Ballistic manages to rise above his baser instincts and doesn't shoot the man for the trouble he's caused. (-'''Featuring:''' [[Deviate]], [[Faith]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]], and [[Sublimate]])<br />
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*'''The Lionbacker:''' A local festival and parade honoring heroes is interrupted when a bully named Lee Roche from Tiger's hometown is transformed into the hulking green furred Lionbacker. The Progeny recieve a helping hand from another teen hero named Starlet. Things draw to a close as kindness shown both from Tiger and Lee's girlfriend reverses the transformative magic done to him. (-'''Featuring:''' [[Black Ice]], [[HexBane]], [[Kid Ballistic]], [[Terrific Tiger]], and introducing [[Starlet]])<br />
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*'''Destination! Summer Justice!:''' The Progeny participate in a wrestling promotion's show at the Palace of Auburn Hills. Their match takes a strange turn when their opponent, Mr. Wonderful, coughs up a strange looking bug! The 'Fearless Four' are able to put an end to Mr. Wonderful's winning streak as well as capture the bug for a closer look. (-'''Featuring:''' [[Black Ice]], [[Silver Scar]], [[Terrific Tiger]], and [[Wildling]].))<br />
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*'''The Siege of Pittsburgh - Road Trip Into The Black:''' As the siege carries on along the shores of the Ohio, only so little can be done to keep it under wraps. Dark whispers have reached Westside of all too familiar shadowy figures moving in the night of the distant Pennsylvanian city. Remembering all too well the horror brought to their own hometown by Kostadin, the Progeny set out to investigate the happenings in Pittsburgh. Everything goes awry when the Buster is ambushed by one of Kostadin's monstrosities, but the teens manage to survive... only to find themselves in hot water with a mysterious government agency overseeing the operation. (-'''Featuring:''' [[Black Ice]], [[Faith]], [[Kid Ballistic]], [[Terrific Tiger]], and [[Strong Suit]])<br />
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*'''Deck the Halls:''' It's Christmas time, which means the Progeny members gather to decorate the Arcade-O-Rama as they get caught up on the events of the last few months - including all the mega drama and juicy gossip. Ultimately, it ends up being more about smuggling as much eggnog into the base as superhumanly possible and sampling some of [[Strong Suit]]'s traditional South American variation of eggnog! (-'''Featuring:''' [[Black Ice]], [[Kid Ballistic]], [[Lash]], [[Strong Suit]] and more)<br />
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*'''O Christmas Tree:''' The Arcade is decorated, save for one important feature: the Christmas tree. The Progeny put up a tree, string the lights on it, and hang some rather unusual (but totally safe) ornaments produced by the one and only [[Kid Ballistic]]; homemade decorations fabricated from used up ammunition and grenade shells. The hidden - but not at all secret - stash of eggnog is tapped into again. (-'''Featuring:''' [[Black Ice]], [[Faith]], [[Kid Ballistic]], [[Silver Scar]] and more)<br />
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* '''A Dunge-I Mean A Sewer Crawl:''' Hot on the trail of a young rogue magician, the Progeny take to the sewers to collect him. While apprehending him, they also are introduced to a new ally by the name of Plumb! (-'''Featuring:''' [[Silver Scar]], [[Starlet]], [[Lash]], [[Faith]], and [[Plumb]])<br />
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*'''Just Gotta Ignite:''' The skies are set ablaze with fireworks as the Progeny gather on the roof of the Arcade-O-Rama to ring in the new year together! And to commit to New Year's resolutions that will undoubtedly be derailed. There are some newer faces, but also some old hands; [[Ace (@Palanius)|Ace]] returns with a loud and colorful display of fireworks! The old year is finally sealed with a somewhat unexpected, but long anticipated kiss. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Faith]], '''Fletcher''', [[Lash]], [[Miss Pussycakes]], [[Plumb]], [[Silver Scar]], [[Starlet]] and [[Strong Suit]], with cameo by [[Kid Ballistic]])<br />
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*'''Flavor of the Month:''' A ritual is initiated to summon and command Longwang - and by extension Olevia. That someone turned out to be none other than Eleanora Russel or Red-Hot, who had apparently decided [[Lash]] would be her new (albeit involuntary) 'BFF'. They were going to teach Olevia a lesson together for having the audacity to date -their- Ollie; clearly unaware Olevia and Lash are one and the same person. Her teammates manage to interrupt the ritual, though something seems to be terribly wrong; Lash ends up losing her powers in the process. On the bright side, The Progeny also finds a new ally in the form of [[Monster Mash]]! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Faith]], [[Lash]], [[Kid Ballistic]] and [[Monster Mash]])<br />
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* '''A Song???? Of Ice and Fire :''' The Progeny come across a mugging in progress, perpetrated by a sonic attatck using girl named Delilah and a girl named Diana with an umbrella that creates fog. They manage to stop Delilah with the help of new ally Feuerdrache, while Diana manages to make an escape. (-'''Featuring:''' [[Communick]], [[Lash|Karate Girl]], [[Terrific Tiger]], and '''Feuerdrache''')<br />
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* '''Tried and Tested:''' A new street drug has shown up in Millennium City - a superpower amplifier that, thus far, causes its users to die from their own abilities. The Progeny encounter an alleyway deal between two hooded hawkers and their buyers, who immediately take the untested concoctions for themselves. Chaos ensues as the newly christened Betty Bullets begins shooting at the one of the would be supers with her BB gun, only to have her projectile spray bounce back with twice the force! They then discover the other's latent ability to control dead biomass, causing carcasses to rise from the dumpsters even as he himself begins decaying at a rapid pace. Meanwhile, [[Communick]] gives chase to the dealers only to be directly injected with a sample of the mutagen himself! The dealers are eventually arrested and brought in for questioning. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Communick]], [[Lash|Betty Bullets]], [[Starlet]], [[Plumb]], with cameo by [[Black Ice]])<br />
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*'''Trouble is Brewing:''' Under the threat of ominous, doom-saying fortune cookies, The Progeny press on with their investigation in the recent rise (in both quality and quantity) of drugs in Millennium City. Their curiosity leads them to battle a small army of monkey-style martial artists in an old, drug-filled warehouse on the edge of Chinatown. While the workers set fire to the place, including the evidence, the team is successful in disrupting the drug operation; they round up a dozen Chinese gang members and uncover the alias of the one behind it all. Someone who goes by 'The Alchemist'. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Communick]] and [[Strong Suit]])<br />
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=='''The Progeny Missions, 61-75'''==<br />
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<div style="font-size: 12px; color: #ffffff; background-color: #003D14; line-height:1.5em; letter-spacing:0.1ex"><div align=center>'''MISSIONS 31-45'''</div></div><br />
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*'''Recipe for Disaster:''' After reluctantly agreeing to team up with Red-Hot (for the price of one hot date with Oliver, unbeknownst to Oliver himself), the team goes to confront the drug baron known to them only as 'The Alchemist'. Red-Hot brings them to the picturesque ''Mister Fu's Spice Shop'' in Millennium City's Chinatown. After an intense boss encounter, the MCPD arrive on the scene... only to find five costumed teenage heroes beating up a tiny old man in his own shop, forced entry included. Everyone is brought in for questioning, but nobody knows whether the evidence against The Alchemist will be substantial enough to hold up in court. (-'''Featuring:''' [[Communick]], [[Faith]], [[Lash|Pretty Kitty]] and [[Starlet]], with special guest star '''Red-Hot''')<br />
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*'''A Force to be Reckoned With:''' The sudden death of a Maniac outside of the Arcade-O-Rama forces the Progeny to protect both themselves and a rather traumatized officer from an incoming army of the deceased's fellow gang members. As they make their retreat, however, the same powerful force that spilled first blood continued to slaughter Maniacs, moving rapidly enough to avoid detection by either the heroes or the lunatics. It's not long before all but the Progeny have scattered, and with the few remaining Maniacs trapped, a tense stand-off with the mercilessly powerful [[Forcebringer]] forebodes unpleasant things to come. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Kid Ballistic]], [[Cait Sith]], [[Black Ice]], and [[Terrific Tiger]].)<br />
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*'''Villains Got Talent:''' Being alerted of an unusual event through social media, The Progeny end up (fake) auditioning for a villain talent show. Passing as ''Agony Inc.'', they soon find themselves confronted with an uncomfortable level of method acting. While they never get to meet the four anonymous supervillain judges face to face, they do arrive in time to free four out of five innocent civilians, end up beating the media-hungry Social Mafia and manage to disrupt the audition process, indefinitely. They do not get to advance to the next round, but neither does anyone else. (-'''Featuring:''' '''The Progeny''' as ''Agony Inc.''; [[Ace (@Palanius)|Sky Conquerer]], [[Dragonfly|Mantis]], [[Plumb|Plumberella]], [[Starlet|Deadheat]], [[Terrific Tiger|Raw Meat]] and [[Silver Scar|Captain Cock]].)<br />
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*'''Ghosts of Winter Past (Part One):''' The Progeny respond to gunshots fired at Millennium City Thrift and Exchange, only to find not a gunman but insects. Roaches, spiders, hornets, fleas and other arthropods infest the building, harassing the team as they try to investigate the building. They manage to find the person controlling the bugs, but the woman gives them a cryptic warning to run just before dropping starting a fire that soon engulfs the entire building. In the aftermath, the Progeny find themselves taking the blame for the fire, earning them the ire of both the public and the media. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Black Ice]], [[Strong Suit]] and [[Terrific Tiger]])<br />
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*'''Ghosts of Winter Past (Part Two):''' When the Men in White break into a bank and take hostages, the Progeny gear up to respond. The presence of insects and spiders makes it clear that the mystery woman from the thrift store was also there. In the course of stopping the situation, it is revealed that one of the hostages was actually a vampiress with a massive grudge against the team. The situation is successfully ended when Olevia regains her powers, but not before Tiger is critically injured. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Lash]], [[Terrific Tiger]], [[Strong Suit]] and [[Starlet]])<br />
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*'''Heists and Homewreckers:''' Something is amiss when Black Ice, Kid Ballistic, and Ace go missing, only for Oliver and Sid to turn up the following evening on the arm of Kelly Anne Graves, the socialite daughter of music producer Ezekiel Graves. With no sign of Ace and far more questions than answers, Olevia, Erin, and Cassia sneak into the benefit to find out what is going on. What they find is that the woman has somehow controlled their boyfriends into breaking into a vault. It becomes boys versus girls, as Kelly orders Ace, Black Ice, and Kid Ballistic to fight their teammates...who... also happen to be their girlfriends. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Kid Ballistic]], Dragonfly, [[Black Ice]], [[Lash]] and [[Faith]].)<br />
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*'''Winter Warzone:''' What Kid Ballistic pitches as a snowball fight out of town becomes a full on war game! After months of preparation, the young gun unveils his winter training course, and pits two teams of three (naturally dubbed "Blue Team" and "Orange Team") in a game of 'Capture the Flag'. Treacherous terrain, traps, tunnels, and tension abounds as the team pits their wits and powers against each other in the ultimate snowball fight! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Cait Sith]], [[Communick]], Dragonfly, Feuerdrache, [[Kid Ballistic]], [[Silver Scar]], [[Strong Suit]].)<br />
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*'''Operation: Spring Break:''' The team heads down to sunny Florida for Spring Break! The trip is part business, as Faith requests help in assistance in completing the mission of a dead colleague, but it's mostly for pleasure. Road trip, poolside hangouts, and beach parties? What more could a group of teen heroes ask for! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], Dragonfly, Egress, Feuerdrache, [[Kid Ballistic]], [[Lash]], [[Plumb]], [[Silver Scar]], [[Starlet]], and [[Terrific Tiger]].)<br />
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*'''Reality Bytes!:''' Plumb discovers one of the Arcade machines had a mysterious call for help on the screen. After isolating it in the basement and powering it back up, the teen heroes find themselves caught in the digital web of a legacy Pinball Wizard commission and have to fight their way back to reality! (-'''Featuring:''' [[Black Ice]], [[Communick]], [[Lash]], [[Plumb]], and [[Terrific Tiger]].)<br />
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*'''For Whom The Bell Tolls:''' Dragonfly, Silver Scar, and Terrific Tiger's patrol through Westside takes a dramatic turn when they arrive at the scene of a building explosion and find [[Kid Ballistic]] and [[Faith]] injured at the hands of the Men in White's [[Killshot]]. They manage to drive off the assassin, but the effort leaves them with one more wounded and the promise of more violence to come. (-'''Featuring:''' [[Dragonfly]], [[Kid Ballistic]], [[Silver Scar]], and [[Terrific Tiger]].)<br />
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*'''Seek and Destroy:''' The Progeny have to react quickly when Mercy Hospital falls under attack by individuals wearing black and red, similar in garb as Doctor Kaufmann's Men in White. The teens manage to stop the attackers before the situation can turn into an all-out massacre on the civilians within...but it seems that this was just one part of a two-prong assault. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Lash]], [[Terrific Tiger]], and [[Kid Ballistic]].)<br />
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*'''Enter Sandman:''' As the Progeny fend off attackers at the front of Mercy Hospital, Sid manages to carry Erin to a supply closet to try and wait out the carnage. His instincts paid off, as [[Killshot]] and a team of his Men in Red enter through the shipping docks. Their goal? To finish what began at the docks a week prior. Timely intervention from Initiative Black's [[Warhound]] and a crack shot from Kid Ballistic puts an end to Killshot's career...permanently. (-'''Featuring:''' [[Kid Ballistic]] with [[Killshot]] and [[Warhound]].)<br />
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*'''Fade to Black:''' With the assault successfully ended and Killshot gone for good, members of the Progeny, the Protectors of the World and Warhound of Initiative Black discuss how to proceed. Things take a hopeful turn as Faith's adopted father, Monsignor Michael Mendoza, arrives to heal the team's leader. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Dragonfly]], [[Strong Suit]], and [[Kid Ballistic]] with [[Captain Adamant]], [[Centurion]], and [[Fahrenheit]] of the [[Protectors of the World]] and [[Warhound]] of Initiative Black.)<br />
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*'''Legacy's End (Prologue):''' A swarm of what can only be described as man-sized animals - rats, felines, bats, and more - have descended on Chinatown, and appear to heading northward. Millennium City police have the beasts partially contained, but who knows how long they’ll be able to keep things under control. What's driving these creatures? And, more importantly, can they be stopped? (-'''Featuring:''' [[Starlet]], [[Plumb]], [[Strong Suit]] and [[Terrific Tiger]].)<br />
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*'''Forgetting History:''' A trip to the museum becomes more exciting than anticipated when Inge touches runes carved into an old Viking boat. The boat's owner - Jokul - awakens at the touch. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Dragonfly]], [[Feuerdrache]], [[Silver Scar]], [[Starlet]], and [[Terrific Tiger]].)<br />
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=='''The Progeny Missions, 76-90'''==<br />
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*'''Ambition's Debt Is Paid''': A visit to the City Central Museum of History for information that might help understand what happened with Inge and the Viking's boat takes an unexpected turn, when the museum becomes the latest target in a string of thefts that have taken place across the city. What is even more unexpected is that the perpetrator...is Cait Sith, along with his twin brothers Trygul and Bygul. After a brief, frought scuffle with his (former) teammates, Cait manages to get away with the Book of Leinster. Trygul is the only cat who is captured, but he offers little in the way of explanation as to why the Progeny's longstanding cheshire cat has turned his back on the team. (- '''Featuring''': [[Cait Sith]], [[Dragonfly]], [[Kid Ballistic]] and [[Silver Scar]].)<br />
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*'''Bound In Matrimony''': [[Kid Ballistic]] and [[Faith]] finally tie the knot! And in true superhero tradition, the ceremony is crashed by supervillains. Geriatric villain Bendo and his Bendo-band of up-and-coming millennials are easily thwarted by the wedding party, while the couple exchanges their vows during the heat of battle! (- '''Featuring''': [[Kid Ballistic]], [[Faith]], [[Black Ice]], [[Silver Scar]], [[Dragonfly]], and [[Plumb]] with reception guest [[Thundrax]].)<br />
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*'''Shock & Awe - First Contact''': The Progeny arrive at the old Harrow Fish Market and Restaurant, fully expecting a confrontation with the Men in White. Following a lead provided by Carrion, the team's mission is to destroy a drug dubbed Oracle, provided for sale and distribution by Kostadin himself. Instead of a fight, the heroes find traps that had previously been placed dismantled and the thugs on sight already subdued by MCPD. The drug is successfully destroyed, and the Progeny are left with a cryptic message in the form of a video featuring snakes eating bats. (- '''Featuring''': [[Kid Ballistic]], [[Faith]], [[Strong Suit]], [Feuerdrache]], and [[Dragonfly]].)<br />
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* '''Fashion Maven''': Allegedly a former fashion designer, Fashion Maven stated he 'made a deal with the devil' to acquire powers. This remains to be seen if this is in fact true, but he possesses several supernatural abilities. His primary ability is that his body is constructed/ composed of an unknown amount of sentient bolts of colored cloth. Each cloth can be used to fly, bind and harm victims as well as possessing the tensile strength of titanium.<br />
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* '''The Pinball Wizard''': Current name unknown. The Pinball Wizard was the original owner of the Progeny's current base. He was supposedly brought to justice by Lash and somehow escaped custody. He returned to discover that the teen group was using his lair for their own purposes and tried to forcibly evict them. He suffered a head wound during the melee which rendered him an amnesiac. The Pinball Wizard displays magical abilities such as matter transformation, duplication, invisibility, arcane blasts and minor elemental control. He typically wears a suit of dark metal armor with a red hood and cloak.<br />
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* '''Bystryy aka Speedy & Zhidkoye Testo aka The Batter''': Two members of the Russian Mafia. While Speedy displays enhanced reaction time and super speed abilities, The Batter wields kinetic properties he can channel through objects to give him enhanced durability, strength and stamina. The Batter can also use his weapon to propel kinetic energy directly outwards if he smashes his bat into something. The duo were brought to the United States in order to kill Kid Ballistic for things both he and his father had done against their crime family. Speedy typically dresses in an all black track suit and has a bald head. The Batter has a buzzed head (black hair) and wears silver shades at all times.<br />
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* '''The Power Pack''': A gang of superpowered criminals who spent their days holding up banks and robbing fancy stores. Consisting of the de facto leader and Cryo-suit wearing Avalancer, the Low-level Speedster and Dynamokinetic Hypercharge, the Pyrotechnician and resident creep Burnout and the surprisingly mellow Metal behemoth known as Powercore. The Progeny first faced off against these while protecting a local jewelry store from being cleaned out, but that will certainly not be the last the Progeny has seen of the nefarious quartet.<br />
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* '''Trygul and Bygul''': Two of Cait's older brothers who originally crossed over from Faerie with a group of frost giants. They cursed Kid Ballistic with a love spell after he insulted them, but the Progeny were able to defeat the Cheshire cat twins and their giant posse. During the course of the fighting, their means of returning home was shattered. The twins agreed to lift the spell, in exchange for their freedom. Now they are roaming the human world, bearing a grudge against Cait and his team. Both twins possess the same skill set as Cait, allowing them to take advantage of shapeshifting, illusions and magical spells, though they certainly outclass their younger brother. Typically seen in cat form only, they look like large domestic cats, with black fur and teal colored stripes. True to Cheshire cat lore, they both bear terribly wide, toothy mouths.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=13634840#forum_post_13634840|'''Red-Hot''']: The crazy 'ex-girlfriend' that Oliver never even dated. Red-Hot, her real name is Eleanora Russell, is an international supermodel and superhero, possessing calokinetic powers that her daddy bought for her sixteenth birthday. In truth, she could not care less about helping people and behaves more like a villain. She will stop at nothing to gain the media's attention and views The Progeny, especially Lash, as her biggest competition in the battle for Oliver's affection.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=12464313#forum_post_12464313|'''Bloodshot''']: Bloodshot, or The Huntsman as he is also known as, is a ruthless mercenary whose favored targets are mutants. He collects them, hunts them for sport, sells them to the highest bidder or uses them as a resource. The Huntsman has been used as a bogeyman tale for mutants, but it is definitely not a story suited for young children. Bloodshot is known to supplement his arsenal of heavy weapons with power stolen from mutants, by having himself augmented through gruesome surgical procedures.<br />
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* '''Monsterback''': A beast the size of three men, and the strength of ten, "Monsterback" has an appetite for destruction, as well as high-calorie food. His origins are mysterious, but the creature appears to be Bobby O'Hara, a defensive lineman for the Stewartville Giants, who transformed into the hairy monster during a game in West Side. Monsterback doesn't seem to fall into any one category of monster: his feet are able to grasp things, like an ape, his teeth are reminiscent of a wolf's, and stranger still, his fur seems to rattle when aggravated, making a strange "hissing" sound that usually precedes an attack. Despite Monsterback's feral demeanor, he seems capable of speaking, and displays a certain machismo, as he usually attacks whatever appears strongest in the vicinity, and doesn't stop until he's won.<br />
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* '''Quicksable''': Quicksable is a rare breed. A youth with a mind for crime and cruelty, and a speedster entirely on the wrong side of the law. Sable aims to climb to the top of the underworld, and perhaps higher, and stops at nothing to achieve his goals. Many of his crimes are meant to be shows of status and power, to prove that Quicksable is the fastest, the most cunning, and the most fearsome of criminals. Dressed in a black and purple costume to protect himself from the rigors of super speed, Quicksable's face is almost always obscured. The criminal can run, fight, and think at incredible rates, and also violently vibrate his molecules to tear solid materials apart. At times, the villain's youth is laid bare, as Quicksable falls prey to his need to prove himself, a weakness Kid Ballistic has exploited in the past, making the two bitter rivals. Now that the Progeny has taken him down, Quicksable may come to view them all as enemies.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=13634879#forum_post_13634879|'''The Alchemist''']: Passing as the simple owner of a picturesque spice shop in Millennium City's Chinatown, Mister Fu - a seemingly harmless, tiny, old man - is known as The Alchemist on the streets. A feared Asian drug baron with the mighty power of chemokinesis; the ability to manipulate the state and reactions of (non-organic) chemical elements. As if that was not bad enough, Mister Fu is also a Kung Fu master who favors the style of the monkey. Or, as Starlet calls it, a Kung Fu Wizard!<br />
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[[Category:Organization]][[Category:The Progeny]][[Category:Supergroups]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=The_ProgenyThe Progeny2018-07-25T17:23:43Z<p>Gijoespouse: /* The Progeny Missions, 76-90 */ Added graphic to section, added event synopsis</p>
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__NOTOC__<br />
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<center><big>'''[[The Progeny#OOC Notes|OOC INFORMATION]] • [[The Progeny#History|HISTORY]] • [[The Progeny#Arcade-O-Rama|THE ARCADE-O-RAMA]] • [[The Progeny#The Buster|THE BUSTER]] • [[The Progeny#Roster|ROSTER]] • [[The Progeny#Missions|MISSIONS]] • [[The Progeny#Enemies|ENEMIES]] • [[The Progeny#Comments|COMMENTS]] • [[The Progeny#Art Gallery|ART GALLERY]]'''</big><br>'''[[Protectors of the World|PROTECTORS OF THE WORLD]]'''</center><br />
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The Progeny is a super group much in the vein of '''THE TEEN TITANS''' and '''YOUNG AVENGERS'''. It is usually a bit more light hearted fare with the usual teen angst and melodrama that can sometimes follow. The members of The Progeny fall in the age range from mid teens to young adults and work together to fight city or world threatening terrors all while hoping to get at least a 'B' on their history midterm exam the following day. The team is very much a 'capes and tights' type group like '''THE PROTECTORS OF THE WORLD''' and look to gear their adventures towards that type of notion. They do not murder, steal or start crimes... they might, however, skip school once in a while. I mean, someone has to stop Therakiel, right? <br />
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We are not freely soliciting applications unless specified somewhere. This policy of 'please don't come to us, we will come to you' is so that the players can focus more on the role playing and less on the 'business side' of handling the super group. The Progeny is comprised mostly of veteran players who are comfortable with each others play style. From time to time open events will occur which anyone can be part of. In the event of an opening, it will be on a public forum for those to look into. This allows players who are not officially part of the team to still join in on the hijinks. We also enlist a 'no alts' policy and soft cap of roughly twelve members so everyone is familiar with the characters and no one feels left out or 'out of the loop' with what is going on.<br />
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The Progeny uses the '''PROTECTORS OF THE WORLD''' sub forums. To know more about these teen sensations, please click the logo below!<br />
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The Progeny were formed by a gathering of the old guard of '''New Vigil''' alongside new teen heroes who had never worked within a team before. '''Lash''', known as Olevia Alvarez, had chosen to bring together a number of her old teammates for a reunion party. Several of them decided to meet at the downtown teen hotspot known as 'SWING'. As they chatted, little did they know others who possessed special talents were also there. They also could not guess in their midst was an alien princess whose life was in jeopardy as those she associated with attempted to assassinate her. The heroes quickly stepped into action, bringing their talents together in order to defeat an alien militia as well as save the princess. As she departed, the teens exchanged notes and ideas. They realized that they worked well together and the victory would not have had been possible unless they had done this as a single unit. Thus they formed '''The Progeny''', whose purpose was for these young heroes to combat all kinds of menaces they may not be able to individually. <br />
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The team was, fortunately, able to bond quickly. The first few weeks were mostly socializing and getting to know each other while fighting petty crimes. They soon found themselves thrust into larger scale adventures, such as saving Westside High School from super-powered gang members. Soon afterward, they took on a new venture and a home of sorts. Arcade - O - Rama, a rundown arcade store set in a five-story building in Westside, was also a fully outfitted underground lair that a villain used at one time. Making it their own, they set out to renovate both it and the store and the area below, turning it officially into their base of operations. They even took in their first additional member, '''The Silver Scar''', a teenage gladiator from another world. <br />
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As time has passed, the roster changed as well. Cobalt Crush, Stegoboy, and Maverick left for other ventures while Cait Sith found himself wandering in and out of the Arcade- O - Rama infrequently as he began to explore this world when passage to his own home was lost. Others found themselves welcomed into the family of heroes in their stead. Some included the Templar '''Faith''', the quirky '''Communick''' and even the return of former New Vigil member '''Luctus''' to the team. '''HexBane''' stepped out of the shadows and was inducted into the team's membership, quickly cementing herself as a central figure for this new iteration of the Progeny. Their challenges grew as well, from small crimes in Westside to actually being forced to confront the sorceress Salei, who wielded powers of the gods themselves. The team managed to overcome against this powerful foe, but it came at the cost of the lives of two of their own: '''Heartbeat''' and '''Kl'vin'''.<br />
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The deaths of their teammates hit the Progeny hard, threatening to split the group as each member came to grips with the losses. '''Ace''' disappeared and Faith suffered a crisis in her beliefs, while other members simply withdrew from one another trying to cope. But the group's resident "brobot" and new member '''Deviate''' fought hard to keep everyone's spirits up. In time, the team came together, stronger in the wake of the tragedy. Together, they managed to save '''Lash''' when she was taken by former teammates of the previous Longwang, and in turn helped to reaffirm her wish to be a hero again. '''Terrific Tiger''' - grandson of the original namesake - joined, helping to breath new life into the group. With their new resolve and stronger bonds, the teens were able to come together to take on the threat of a gang of supernatural vampires, the Men in White, and the powerful vampire Kostadin the Black.<br />
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The Progeny have their sights set high and continue on as heroes within Millennium City, ready to carve a name for themselves next to their adult contemporaries.<br />
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The team began its first few weeks spending far, far too much time at '''Darren's Pizza''' near downtown Millennium City. It was the 'go to' spot for many of the Progeny and the de facto headquarters, for lack of a better place. While it was good for them to have a place to unwind, it was also unhealthy to eat that much grease and the owners were not fond of Kid Ballistics's insistence at showing off his new weapons every time he arrived. It was quickly realized by some on the team that a place with a bit more permanence was required.<br />
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The team has ended up utilizing '''ARCADE-O-RAMA''' as their base of operations. Popular in the 1980s, it fell into disrepair after the Battle of Detroit. It is located in a rougher area of Westside and is in a five story brick building. It was purchased through the city as a joint venture through an invented, third-party identity that does not actually exist except on paper. The inside is partially rehabbed at the moment due to the financial assistance of some of the more wealthy individuals on the team. It contains working pinball machines and arcade games that the public can enjoy and doubles as a 'real' establishment that brings in money. It is a local place for teens to hang out, be safe and socialize. The first two floors are the arcade section. The third floor is a warehouse area for spare games in their inventory or ones broken requiring service as well as an office for the property and business. The fourth floor is home to several studio apartments that the team can use if they desire, though they have not been fully rehabbed. The fifth floor is gutted and was not in use until [[HexBane]] and [[Cait Sith]] wished to expand it as an area for those with magical abilities could gather... most likely unnerving several members in this revelation, but it has proven to be of value. Currently, the building is 'owned' jointly by the remaining original members: Kid Ballistic, Black Ice, Cait Sith, and Lash.<br />
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The lower level is where the team spends most of its time. It is the former lair of the villain known as '''The Pinball Wizard''' who was brought to justice by Lash and New Vigil member [[Whitecloak]]. Realizing that it was just sitting there, empty, the heroine brought it to The Progeny's attention that it could be used as a base of operations by them. Though it needed a bit of elbow grease at the time, the team agreed on it. The lair is accessible though a side panel off the upstairs first floor gaming room or a tunnel that leads out by the docks in Westside.<br />
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Arcade-O-Rama has the following in its lower level:<br />
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* '''Social Hub'''. There is a decently sized area where the team can congregate and socialize. An 80 inch flat screen television with sound system gives them a good 'night at the movies' with leather sofas and a love seat. A few newer arcade games have been pulled down here as well so that the team can play games without having to go mingle with others if they do not want to. There is a 'Trophy Room' area located upon its far wall that is a large shelving unit.<br />
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* '''Living Quarters'''. There are eight rooms located in the underground area that have been re-purposed as bedrooms. They are not large, about twelve feet by twelve feet each. If there are members who need to 'get away from it all' or just avoid their parents for the time being they can go here. Some members do live here permanently and as such have decorated their room to their own specific taste.<br />
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* '''Kitchen/ Dining Area'''. It is mostly just a side galley area off the Social Hub, but its a small area that people can fix food and eat in relative peace.<br />
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* '''Gymnasium'''. While not extremely large or state of the art, it allows most members to get a work out in that will be beneficial.<br />
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* '''Tech/ Science Room'''. This room is basically for the tech geniuses of the team. It allows them to store, work on and test gadgets and other devices that they may use now or in the future. Several prototypes exist in here in various states of creation. It is decently outfitted and contains several things that mirror the labs in the Millennium City Police Department's Science Division.<br />
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* '''Computer Hub'''. An area off of the Social Hub as well, this contains the computer systems that monitor upstairs, the downstairs lair, Millennium City alerts and world wide alerts. There is a system in place that will connect to the MCPD or UNTIL for updates if they are needed. It regulates the functions of the lair and protects the team from intrusions with defense systems. <br />
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* '''Hangar'''. This actually is a large area that connects the lower lair of Arcade O Rama with the tunnel system that leads out to the Westside docks. The team stores personal vehicles or items there. A side area somewhat off the hangar has been claimed by Kid Ballistic for his arsenal and is a 'no touch zone' for the other members of the team.<br />
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*'''Arcane Workshop'''. This area serves as both arcane storage and workspace for Cait Sith and any other members of the group who need a place for magic workings. It is located in the largest storage section within the hangar. Wards have been placed around the space, making it ideal for the containment and storage of magical items.<br />
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<br>''To view the most current state of the Arcade-O-Rama, see [http://protectorsoftheworld.shivtr.com/forum_threads/2565193?post=12840856#forum_post_12840856|'''State of the Arcade-O-Rama''']''<br />
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For adventures both within the bounds of Millennium City and without, the Progeny trust in '''the Buster''', their very own armored personnel transport! Designed, created and funded in secret by team members '''Ace''' and '''Kid Ballistic''', this beast of a bus made its debut during the '''Great Outdoors: Progeny Style''' when it was used to travel to the team’s campsite.<br />
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Though styled after a shortened school bus, the Buster is actually based on a Humvee frame, and its school bus chassis is fully armored and custom machined to fit. The words “SCHOOL BUS” have been cleverly modified to say '''“ C OOL BUS”''' on both the front and rear of the vehicle, but otherwise, the Buster appears to be nothing more than a very sturdy short bus.<br />
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Currently, there is only one Buster parked in the Arcade’s hangar at any time.<br />
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Some of the Buster’s features include:<br />
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*A top speed of 90 mph or 145 km/h<br />
*Windows enhanced by a glass-clad polycarbonate transparent armor<br />
*Armor consisting of high-hardened Ballistic Steel armor and Spectra Shield materials<br />
*4-Wheel Drive and 4-Wheel Double Wishbone suspension<br />
*Front and Rear winches<br />
*Differential disc brakes on all four wheels for maximum control and mobiltiy<br />
*Runflat devices for continued mobility if tires are punctured<br />
*Central tire inflation system (CTIS) for optimizing tire pressure on soft ground or pavement<br />
*Rear exit for emergencies and onload/offload<br />
*Top port for emergency egress, complete with stirrup mount for spotlight or mounted weapon use<br />
*Radio and intercom for both interior and exterior broadcast<br />
*Radar<br />
*Police Scanner<br />
*Hidden compartments for weapons, gas masks, food, first aid, etc.<br />
*Adjustable seats with full safety harnesses<br />
*Top of the line satellite radio, bluetooth, and CD player<br />
*Top of the line air conditioning<br />
*Mini-fridge<br />
*Cupholders<br />
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='''''<div style="color:#F5F5F5; background-color: #F5F5F5">Roster[[File:FFROSTERPROGENY.png|left]]<br><br></div>'''''=<br />
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<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">'''CONTINUE TO SCROLL DOWN TO VIEW MORE PROGENY BIOS''':</div><br />
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<span style="font-size:larger">'''Team Members:'''</span><br />
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[[File:AceDBed_thumbnail.jpg|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Ace (@Palanius)|<span style="color:#4682B4">Ace</span>]]</h3><br />
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'''Name:''' Harley 'Ace' Davidson<br /><br />
'''Abilities:''' ACE Flight Suit, Genius Intellect, Tech and Gadgets<br /><br />
''"Let's blow some shit up."''<br />
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He's the guy who at the age of 12 built himself his first freaking Jetpack. A true technical genius born and raised in rural Tennessee and damn proud of, it would you ever ask him, he wears the title of redneck as a badge of honor. He might not be the sharpest tool in the utility box and he can come off as a tad unrefined due to his rural upbringing and lack of knowledge about social norms in the big city. Though put him in front of any technical equipment and you'll see the magic happen. All his life he's been tinkering away, building amazingly advanced technological marvels out of any old junk he could find.<br />
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This includes, of course, his very first Jetpack. A project for his school science fair, this opened up a whole new world of possibilities for Ace as universities all over offered up a spot for the young genius. He settled for MCU and packed his bags. Of course it didn't take long for Ace to think bigger upon arrival. In a city surrounded by heroes and villains it was only a matter of time before he expanded on his flight suit and took up the mantle himself! Not literally speaking, of course, a mantle together with a Jetpack would not end well... Like, in flames, believe it's true!<br />
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More recently, Ace has also been chasing military pursuits.<br />
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[[File:Black_Ice_avatar2.png|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Black Ice|<span style="color:#4682B4">Black Ice</span>]]</h3><br />
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'''Name:''' Oliver Black<br /><br />
'''Abilities:''' Chemistry Skills, Cryokinesis, Mutant Physiology, Parkour<br /><br />
''"I'm serving only one flavour. And I don't do sprinkles."''<br />
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Oliver Thomas Black was born in London, England. He lived a typical middle-class childhood in the United Kingdom, until his genetic mutation manifested during puberty and turned his life upside down. Winter came early that year.<br />
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At the age of 16 Black filed for emancipation and moved to Millennium City, The City of the Future, in the United States.<br />
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Oliver soon found himself using his mutant powers for good, hindering the criminals in his neighborhood. He became known by the alias Black Ice and joined a club of young metahumans and heroes in training, New Vigil. This would eventually lead to him joining his current team, The Progeny, which formed the start of Oliver's career as a crime fighter.<br />
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After a funny clip of Black Ice bantering and effortlessly wiping the floor with some painfully incapable bad guy went viral, Oliver received the life-changing opportunity to become a corporate sponsored hero. He decided to roll with it.<br />
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Black Ice is currently trying to combine his sponsorship with Good Guise, his chemistry study at MCU and, as of late, dating life with his everyday heroics. A slippery slope, even for him.<br />
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[[File:EWGcommunick_prof.jpg|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Communick|<span style="color:#4682B4">Communick</span>]]</h3><br />
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'''Name:''' Marc O'Neill<br /><br />
'''Abilities:''' Vocal Generation/Manipulation of Radio Waves, Power Jump (via Boost Boots)<br /><br />
''"This dial is tuned to Justice! ...or something like that."''<br />
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When Marc O'Neill's latent ability manifested, he thought he had completely lost his voice from a really bad flu, only to hear himself talk over his father's two-way radio! In a chance encounter, the hero [[Sabotage]] directed Marc to an acquaintance who fashioned a set of equipment allowing him to harness his voice.<br>Communick is still a relative novice when it comes to heroics. His powers being ill-suited for direct combat, he ends up taking a more supportive role on missions by acting as a coordinator and moral support.<br><br>During the events of '''Tried and Tested''', Marc found himself accidentally injected with a mutagenic serum that temporarily boosted his abilities. <br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Faith|<span style="color:#4682B4">Faith</span>]]</h3><br />
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'''Name:''' Erin Reyes<br /><br />
'''Abilities:''' Divine Healing, Celestial Blasts, Swordfighting<br /><br />
''"You shall see the glory of my God not through my words, but through my actions."''<br />
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Faith is a member of the Modern Order of the Knights Templar, an organization that managed to grow in secrecy after years of persecution nearly annihilated them all. Trained since a young age to use the powers of the divine to heal and protect, she has a drive to help those in need. After years of foreign work -- which took her from the Philippines, then to Indonesia and Sri Lanka -- she's been assigned to train in Millennium City under the tutelage of one of the Order's finest sword fighters in the use of her weapon, ''Gratia''. She now uses her divine powers and growing sword skills to aid the people of Millennium City, and ensure the safety of her teammates.<br />
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[[File:KBBust.jpg|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Kid Ballistic|<span style="color:#4682B4">Kid Ballistic</span>]]</h3><br />
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'''Name:''' Sidney Mason<br /><br />
'''Abilities:''' Quickdraw, Weapons Expert, Mercenary Training<br /><br />
''"There's nothin' loose about this cannon."''<br />
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Kid Ballistic was raised abroad to be a soldier of fortune, but when his father left him on his own, he came to the United States and became a crimefighter. Raised on a healthy diet of westerns, action flicks, and paramilitary training, this young gun is known for his quick draw, his weaponsmithing skill, and his penchant for collateral damage. For a gunslinger, his aim isn't very good, but "KB" makes up for it by choosing quantity over quality. Why use one bullet when you can use one-hundred?<br />
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Though he has a kind heart, it often gets lost in the shuffle between his vices and his personal baggage. But for what it's worth, he has more experience than most of the team combined, and pursues the job full-time, since he doesn't go to school. He helps fund the team's operations (and its pizza consumption) with a small war chest, and can serve as a surprising voice of reason when the going gets tough. <br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Lash|<span style="color:#4682B4">Lash</span>]]</h3><br />
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'''Name:''' Olevia Alvarez<br /><br />
'''Abilities:''' Super Strength, Invulnerability, Flight, Magical Abilities<br /><br />
''"Do you think this costume makes my butt look big?"''<br />
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Lash is Olevia Alvarez, possessor of the powers of the Celestial Dragons. Olevia is the resident popular girl and fashionista at Grace Memorial High School. She came to have her abilities purely by happenstance. During vacation to visit the Great Wall of China, she witnessed their national hero, LONGWANG, be murdered by an adversary. Mysteriously his abilities and powers passed into her, granting her great strength. Taking on abilities she never asked for, Olevia nonetheless has made an attempt to do some good with the mystical traits bestowed to her. Try as she might, though, Olevia's skills in wielding them often backfire. A former member of New Vigil and associate of the Young Renegades, Lash now fights alongside the Progeny in order to perhaps better her skills as a crimefghter. <br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Strong Suit|<span style="color:#4682B4">Strong Suit</span>]]</h3><br />
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'''Name:''' Teresa Toledo<br /><br />
'''Abilities:''' Metal Manipulation, Armor, Genius Intellect<br /><br />
''"I've got thick skin."''<br />
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Terry Toledo is the daughter of 'El Cerebro Ceruleo' and 'Flor de Mayo', members of the 1980s South American super team 'Los Amigos Invencibles'. Born after her family resettled in Millennium City, she was perfectly prepared for when her powers inevitably manifested. At 16, she's developed powerful metal manipulation abilities. However, Terry has never shown much interest in heroics, preferring instead to follow in her father's footsteps as an engineer. Still, things change - when a family nemesis that promises to destroy everything she holds dear arrives in Millennium City, Terry put aside her apathy for capes and tights, and instead obtained the experimental alloys that transform her into Strong Suit.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Terrific Tiger|<span style="color:#4682B4">Terrific Tiger</span>]]</h3><br />
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'''Name:''' Hank Alden<br /><br />
'''Abilities:''' Metahuman Agility/Strength, Regeneration, Therianthropy (caused by an increase of adrenaline levels)<br /><br />
''"Being a hero's a rush!"''<br />
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Born in Ann Arbor, Michigan, Hank Alden is the 17-year-old grandson of the first Terrific Tiger (Quimby Williams) and his wife, Jane, Queen of the Jungle (Tabitha Perello). A pretty smart kid, Hank managed to slide by in his freshman and sophomore years at Tigerlily High School. Most of his time was spent in football, where he fought to get promoted from third string to second string on the school’s team. After a fateful game that saw his metahuman powers awaken for the first time (and cause widespread panic in Tigerlily Falls), Hank moved with his grandparents to Millennium City. It was hoped that the boy might live a “quiet” life, removed from the world of superheros and supervillains. Hank, however, had other plans, deciding to join the teenage supergroup The Progeny. What will happen now that Hank has great power and responsibility? Only time will tell.<br />
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[[File:Plumb thumbnail.png|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Plumb|<span style="color:#4682B4">Plumb</span>]]</h3><br />
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'''Name:''' Plumb<br /><br />
'''Abilities:''' Regeneration, Technopathy, Mechanical Manipulation<br /><br />
''"I wonder what this does?"''<br />
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Born in new Pelham, a community of mutants under Millennium City, Plumb was raised as part of the maintenance crew for the group. She is an extremely dutiful amphibian mutant who loves tinkering with mechanical items. She recently found her way into the Progeny as she assisted several members she encountered in the sewers near her area. She is finally learning more about the world above and contributing in her own unique way. With her trusty rusty robot Bob, she looks forward to helping out the Progeny as much as she can.<br />
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<span style="font-size:larger">'''Backup Members:'''</span><br />
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[[File:Cait-hazumonster.png|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Cait Sith|<span style="color:#4682B4">Cait Sith</span>]]</h3><br />
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'''Name:''' Cait Sith<br /><br />
'''Abilities:''' Veils, Shapeshifting, Feline Agility and Senses, Spellcasting<br /><br />
''"What else would you expect? I am a cat, after all. A talented cat of course, but a cat nonetheless."''<br />
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Cait Sith is a cheshire cat, the 13th son of a cheshire cat who calls himself the King of Cats. While most of his siblings and family are tricksters in nature, serving as heralds and agents for various factions of the faerie dimension, Cait's whims and desires have him spending most (if not all) of his time in Millennium City. He is the black sheep in his family since he genuinely wants to help people with no strings attached. Playful, curious, this aloof creature has decided that he will put his abilities to good use by becoming a super hero.<br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''Reserve'''</span><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Deviate|<span style="color:#4682B4">Deviate</span>]]</h3><br />
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'''Name:''' Deviate<br /><br />
'''Abilities:''' Kinetic Manipulation, Style<br /><br />
''"Beep boop robot noises!"''<br />
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Deviate is, to all outward appearances, a robotic being. Standing at least a foot taller than most humans, lanky, rail-thin and with a segmented mechanical body, his is a conspicuous presence. His humanoid frame seems awkwardly proportioned, with long limbs, large hands and feet, and a rather bullet-shaped head. While his towering mechanical appearance tends to draw attention on its own, his sense of style (and the fact that he wears clothes at all) seems to garner still more stares and confusion. He has a fondness for bright colors, graphic t-shirts, and unique headwear.<br />
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Having spent the majority of his active existence at the SION campus among metahumans and other sapients with extreme mutations, Deviate has a strong tendency towards unconditional acceptance. Faced with the verbal ferocity with which Deviate will fight against social oppression, injustice, and bigotry, some might call him a social justice warrior. This wouldn't be an inaccurate label. He holds himself and those around him to a high standard of morals and ethics, and is not afraid to speak up for and act on what he feels is right.<br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''Reserve'''</span><br />
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='''''<div style="color:#F5F5F5; background-color: #F5F5F5">Missions[[File:FFMISSIONSPROGENY.png|left]]<br><br></div>'''''=<br />
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=='''The Progeny Missions, 1-15'''==<br />
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<div style="font-size: 12px; color: #ffffff; background-color: #003D14; line-height:1.5em; letter-spacing:0.1ex"><div align=center>'''MISSIONS 1-15'''</div></div><br />
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* '''Old Vigil, New Problems''': When Olevia Alvarez, Lash, decides to host a '''New Vigil''' reunion party it brings out several teen heroes to meet and share some memories. It also brings some new allies, who are needed when an alien war breaks out in SWING, the newest teen club in Millennium City! The heroes are tasked with saving the life of an alien princess and helping her potentially resolve a conflict that could destroy her world! Afterwards, the youths realize that maybe New Vigil's time may have passed... but the '''PROGENY''' has just begun. (-'''Featuring''': [[Cait Sith]], [[Lash]], [[Heartbeat]], [[Stegoboy]], [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Recluse]], [[Blue Cyclone]], [[Kid Ballistic]], and [[Black Ice]])<br />
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[[File:Pallas001 com by poisonicpen-d9jui88.png|right|450px]]<br />
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* '''Fast Times At Westside High''': The Progeny are enlisted to save Westside High as it becomes overrun with gangs. Not just any typical gang members either, but teens exhibiting control of super speed and kinetic energy! Is the experimental serum that they've stolen to possess these powers a danger to the public... or themselves? (-'''Featuring''': [[Black Ice]], [[Heartbeat]], [[Recluse]], [[Lash]], [[Maverick]] and [[Silver Scar]])<br />
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* '''No Place Like Home''': Lash uses pizza as a ploy to get the team to see what she hopes is their new base of operations. Arcade O Rama, in Westside, may not be the prettiest, but they learn that when it actually has everything today's super hero needs to get by its not such a bad prospect after all. (-'''Featuring''': [[Cobalt Crush]], [[Heartbeat]], [[Lash]], [[Silver Scar]], [[Recluse]], [[Maverick]], [[Kid Ballistic]] and [[Black Ice]])<br />
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* '''The Peril of the Pinball Wizard!''': As the Progeny continue to fix up their new home they get their very first first guest! Unfortunately, its the OLD owner of their base... the villain called the Pinball Wizard. And he is none too happy that someone has come into his place of residence. (-'''Featuring''': [[Lash]], [[Kid Ballistic]], [[Maverick]], [[Black Ice]], [[Ace]], [[Cait Sith]] and [[Miss Pussycakes]])<br />
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* '''The Lost Boys''': Three members of the Progeny check up on a tip regarding the drug "The Thirst" in their very own neighborhood. What turns into a routine drug bust becomes a night with much greater and far reaching motives. Day turns into night and the reign of vampiric sorcerer Adrian Arkwright begins. (-'''Featuring''': [[Silver Scar]], [[Cobalt Crush]] and [[Recluse]] with a cameo by [[Sparrowhawk]])<br />
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* '''The Progeny Presents: MOVIE NIGHT''': Taking a breather from the chaos that's befallen Millennium City lately, the Progeny take a night off to watch some cheesy comedy and horror flicks. (-'''Featuring''': [[Lash]], [[Kid Ballistic]], [[Cait Sith]] and [[Black Ice]])<br />
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* '''Beers, Bullets and Bratva''': When Kid Ballistic's past catches up with him, its a shoot out at Darren's Pizza. Can Kid and company take out the Russian Mafia that threaten the lives of not only them but numerous innocents as well? (-'''Featuring''': [[Kid Ballistic]], [[Cait Sith]] and [[Lash]])<br />
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* '''Go Nuts For The Donuts''': The Progeny trade stories while indulging in their favorite thing to do, eating junk food, courtesy of Heartbeat. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Lash]], [[Black Ice]], [[Heartbeat]], [[Silver Scar]], [[Blue Freedom]], [[Kid Ballistic]] and [[Cait Sith]])<br />
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* '''Westside Wendigos''': A strange electromagnetic disturbance erupts over Westside, releasing a strange portal that plays host to otherworldly entities. Wendigos, creatures of horror and legend, attempt to lay waste to the area... only to be greeted by the combined efforts of The Protectors and The Progeny! (-'''Featuring''': [[Black Ice]], [[Cait Sith]] and [[Ace (@Palanius)|Ace]] alongside '''Protectors of the World''' [[Razira]], [[Armory]] and [[The Peacemaker]])<br />
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* '''Tuna & TNT''': When Kid Ballistic shows an unhealthy romantic interest there is more than love in the air. The actual cause is the magical feline brothers of Cait Sith enacting a curse upon the young hero. The Progeny must track down these cats and undo the spell before Cait is driven crazy by the passion of his unwanted paramour... (-'''Featuring''': [[Cait Sith]], [[Kid Ballistic]], [[Lash]], [[Black Ice]], [[Recluse]] and [[Silver Scar]])<br />
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* '''Little Toy Soldiers''': Just another Friday night at the Mall of Millennium turns into pandemonium as the toys on display at an antique toy show come to life. The Progeny go into action to stop the chaos before anyone can seriously get hurt, but things turn a little hairy when the man the believe to be responsible is nearly killed. Did they get the right guy though? (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Recluse]], [[Stegoboy]] and [[Cait Sith]]) <br />
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* '''Enter The Power Pack''': A robbery at one of the most exclusive jewelry stores in Millennium City is going on, courtesy of the Power Pack! Fortunately the teens of the Progeny are just in time to try to prevent it! (-'''Featuring''': [[Lash]], [[Ace (@Palanius)|Ace]], [[Cait Sith]], [[Cobalt Crush]] and [[Recluse]])<br />
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* '''Pulling Loose Threads''': MCPD's Detective Becker meets with Cobalt Crush to discuss Alfonse Morelli, the man believed to be responsible for the toyetic chaos at the Mall of Millennium. With key evidence missing, the police were unable to bring up charges and three people with past dealings with Morelli have since gone missing. Is there a connection? (-'''Featuring''': [[Cobalt Crush]])<br />
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* '''Cat's Out Of The Bag''': The doll that is key evidence in Cobalt Crush's investigation goes missing, all signs point to the Progeny's resident Cheshire cat as the possible culprit. The group comes together to track down the missing doll, leading to a confrontation in an old meat packing plant. (-'''Featuring''': [[Cobalt Crush]], [[Ace (@Palanius)|Ace]], [[Lash]], [[Heartbeat]] and [[Cait Sith]])<br />
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* '''Puppet On A String''': The Progeny split up to search Westside in a bid to find Cait Sith. Kid Ballistic and Ace are the ones who manage to find him, and a fight ensues. In the chaos, Cait is used as a meat shield and the marionette controlling him makes an escape. With the Cheshire cat freed, the big question remains as to whether or not the doll is gone for good. (-'''Featuring''': [[Kid Ballistic]], [[Ace (@Palanius)|Ace]] and [[Cait Sith]])<br />
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=='''The Progeny Missions, 16-30'''==<br />
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<div style="font-size: 12px; color: #ffffff; background-color: #003D14; line-height:1.5em; letter-spacing:0.1ex"><div align=center>'''MISSIONS 16-30'''</div></div><br />
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* '''Master of Puppets''': When it appears that the marionette wasn't destroyed previously, Cobalt Crush manages to put his investigative skills to work to pinpoint where it ran off too. The Progeny come face to face with the doll, and manage to find out who was the one in control of the cursed thing. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Maverick]] and [[Cait Sith]])<br />
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[[File:Lashprogenyteam.png|450px|right]]<br />
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* '''Beach Bash!''': The team joins Black Ice for a trip to the beaches of Hawaii, but the supposed photo shoot turns out to be nothing more than a staged villain assault and an ambush of paparazzi. All seemingly put in motion by the 'heroine' Red-Hot, in an attempt to gain Oliver's attention and make herself look good in the process. (-'''Featuring''': [[Cait Sith]], [[Lash]], [[Kid Ballistic]], [[Stegoboy]] and [[Black Ice]])<br />
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* '''A "Family" Affair''': Members of the Progeny come together as a "family" for Thanksgiving in a mutual need to stuff their faces full of good food and reminisce. Good food, good company, overall a good time is had be all, and no explosions were needed at all to achieve it.(-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Cobalt Crush]], [[Kid Ballistic]], [[Cait Sith]])<br />
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* '''Day at the Zoo''': A bunch of bizarre animal test subjects were recently freed from a lab and temporarily housed at Millennium City's Zoo, until some nutcase mercenary type decided to set them free. Only to hunt a select few of them down again. Our teen heroes successfully aided the zookeepers in wrangling a group of dangerous part bionic animals, although the few rare mutant animal specimen are still unaccounted for. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Communick]], [[Strong Suit]] and [[Black Ice]])<br />
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* '''Monkey Business''': Investigating a strange signal pinging UNTIL the location of a primate research and rescue center in Central America, our heroes and Agent Jackson from UNTIL discover researchers that are being held captive and made to research mutations in primates against their will. Their research specimen, a large mutated orangutan, was among the animals that went missing from Millennium City's zoo. The culprit is long gone, but the great ape is successfully subdued and the researchers are saved. (-'''Featuring''': [[Cait Sith]] alongside [[Protectors of the World]]'s [[Kingdom]])<br />
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* '''Alligators in the Sewer''': Detective Becker of the MCPD reaches out to the Progeny to investigate a number of disappearances. When the trail leads down into the sewers, Black Ice encounters a pair of teen heroes who are also looking into the matter. Soon, they find themselves face to face with giant alligator men. With a little bit of teamwork and luck, the trio overcome the beasts and free the hostages. (-'''Featuring''': [[Black Ice]], [[Communick]], and [[Kl'vin]], with a cameo from [[Faith]])<br />
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* '''The Urban Jungle''': The old and retired heroes of Millennium City get to enjoy a leisurely trip to a park downtown. The teens have volunteered to look after them for the day, in part because of a suspicion these elderly mutants may be the unsuspecting targets of a notorious mercenary. At the end of an eventful afternoon the infamous Bloodshot, the same villain who was behind the trouble at the primate center and the zoo, is successfully delivered to UNTIL. (-'''Featuring''': [[Faith]], [[Heartbeat]], [[Kid Ballistic]], [[Strong Suit]] and '''Grey Blitz''')<br />
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* '''Checking the Traps''': Bloodshot may have been taken into UNTIL's custody, but the work of a hero does not stop there. The team scopes out a warehouse over in Westside, one of Bloodshot's possible bases of operations, while Agent Jackson from UNTIL and Black Ice guard the perimeter. Two mutant captives, people from open missing person cases, are freed and the site is successfully cleared. But at the end of the mission Black Ice is suddenly nowhere to be found. (-'''Featuring''': [[Black Ice]], [[HexBane]], [[Kl'vin]] and [[Strong Suit]])<br />
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* '''Saving Private Oliver''': With the aid of Agent Jackson from UNTIL the team tracks the missing Oliver, Black Ice, to Bloodshot's hideout in the North American wilderness. After bypassing all of the deadly traps they are betrayed by none other than Agent Jackson, who as it turns out was being blackmailed by Bloodshot and acting as his accomplice this entire time. The trap is sprung, but it is Bloodshot who ends up getting caught. Black Ice is rescued by his teammates and brought home in one piece. (-'''Featuring''': [[Black Ice]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]] and [[Lash]])<br />
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* '''Truth or Lair''': The team plays a high stakes game of Truth or Dare in an attempt to counteract an ominous spell. And to free themselves from being magically confined and trapped within the base. (-'''Featuring''': [[Ace]], [[Black Ice]], [[Blue Cyclone]], [[Faith]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]], [[Lash]] and [[Strong Suit]])<br />
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*'''Attack of the Monsterback!''': The Progeny respond to the rampage of a hungry, red-maned beast in West Side! Through teamwork and quick thinking, the teens subdue Monsterback and hand him over to PRIMUS custody, ending the trail of destruction! (-'''Featuring''': [[Communick]], [[Faith]], [[HexBane]], and [[Lash]])<br />
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*'''A Sting for the Swift''': The Progeny execute a plan by [[Kid Ballistic]] to trap the sinister speedster Quicksable! Masquerading as customers of the National Bank in City Center, the team are ambushed themselves not by thugs in ski masks, but employees of the bank itself! Fending them off, the teenagers corner Quicksable in the bank's vault, and subdue the villain! (- '''Featuring''': [[Blue Cyclone]], [[Faith]], [[HexBane]], [[Luctus]], and [[Kid Ballistic]])<br />
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*'''The Great Outdoors: Progeny Style!''': A simple camping trip becomes a nightmare as a strange woman conjures up a fog and summons a huge horde of giant spiders. The Progeny are forced to split up as three of their own ([[Faith]], Fletcher, and [[Kid Ballistic]]) are taken down by the spiders' venom. The majority of the group push forward, where they come face to face with biggest of the spider horde. With teamwork - and a little bit of luck - they manage to take it down. While the rest of the team is off on a rescue mission, [[Atomix]] and [[Heartbeat]] become engaged in a conversation with the female summoner, who mentions how the group is worthy of "the new age" before she simply disappears. Though the night ends in a victory for the team, there are still questions left unanswered. Just who was the woman? And what did she mean about a new age? (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Black Ice]], [[Faith]], '''Fletcher''', [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Luctus]], and [[Silver Scar]])<br />
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*'''Mall Rats''': A day of shopping is turned upside down as giant rats manage to chew through the floor of a sporting goods store. When the rodents of unusual size begin to rampage through the food, the Progeny and a new ally step up to deal with the problem! (- '''Featuring''': [[Atomix]], [[Faith]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], and [[Lash]] with special guest [[Deviate]])<br />
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*'''The Monsignor and the Progeny''': [[Faith]] and [[Kid Ballistic]] put out a call to the Progeny. The Monsignor (the man who raised and trained [[Faith]]) seems to be investigating the woman the group encountered on the camping trip. During the meeting, the woman is identified as Salei, a sorceress who has come into possession of a mask depicting the Great Goddess of Teotihuacan. What started out as a chance to share information quickly turned sour, as the Monsignor essentially shuts the teens out of the rest of the investigation. While it is unclear if this is being done out of a desire to protect the Progeny or if something more is going on, it becomes quite apparent that many members are not happy about this development. (- '''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Faith]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Lash]] and [[Luctus]])<br />
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=='''The Progeny Missions, 31-45'''==<br />
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*'''A Word of Warning:''' The group is approached by Ghostbird and members of the [[Protectors of the World]] as the teens are wrapping up a skirmish between local gangs in West Side. Though the meeting is initially tense, eventually cooler heads prevail. The Protectors pass along a warning that Salei has the teen heroes in her sights as candidates for her new age. It becomes apparent that perhaps Monsignor Mendoza and Lady Claymore know more than they are letting on. Several theories are floated, but it is agreed that Salei will likely make her big move on the next new moon. This leaves both groups too little time and too many theories to sort through. Both groups agree to keep one another in the loop until Salei is brought down. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Faith]], [[HexBane]], [[Kid Ballistic]] and '''Kl'vin''' from The Progeny, [[Jinn]], [[Razira]] and [[Sparrowhawk]] from the [[Protectors of the World]], with Honorary Protector [[Ghostbird]])<br />
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[[File:ProgenyZear2.png|450px|right]]<br />
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*'''Following Threads: Part 1 - Thomas Masev:''' [[HexBane]], [[Kl'vin]], and [[Razira]] are sent to Mexico City to find Thomas Masev, the archaeologist who found the Mask of the Great Goddess. When the arrive at his home, they find that the man committed suicide. They also find that the mask had consumed his life, driving him into despair and paranoia. The man's journals are collected and sketches on his wall are photographed for more research and analysis. (- '''Featuring:''' [[HexBane]] and [[Kl'vin]] of [[The Progeny]], with [[Razira]] of the [[Protectors of the World]])<br />
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*'''Following Threads: Part 2 - Cecie Horner:''' [[Kid Ballistic]] and [[Jinn]] arrive in Libya in search of Cecie Horner. They find the smuggler in a black market pocket dimension known as the Hidden Souq (market). After a tense - and awkward - exchange between Horner and Jinn, they manage to get her to provide further information. It seems Salei was to deliver the mask to her coven, but apparently, after the merchandise exchanged hands, Salei put the mask on. Horner confirms that likely Salei will show up in Mexico City, naming Templo Mayor specifically. She also mentions that the sorceress may choose Teotihuacan itself. (- '''Featuring:''' [[Kid Ballistic]] of [[The Progeny]]) and [[Jinn]] of the [[Protectors of the World]]<br />
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*'''Following Threads: Part 3 - Templo Mayor:''' [[Sparrowhawk]], [[Extractor]], [[Miss Mime]], [[HexBane]], [[Faith]], [[Kid Ballistic]], and [[Kl'vin]] are tasked with guarding Templo Mayor, while a second team heads off to Teotihuacan. When the new moon rises, all hell breaks loose at both sites. A swarm of spiders flood the site, overtaking first Kl'vin and then Kid Ballistic. Sparrowhawk and Extractor work together to drive the spiders off, but not before HexBane dives into the swarm to go after her teammates. It seems that Salei has made her play, ejecting Protectors from the ruins at Teotihuacan and spider-napping Progeny members from both Templo Mayor and Millennium City. (- '''Featuring:''' [[Faith]], [[HexBane]], [[Kid Ballistic]], and [[Kl'vin]] of [[The Progeny]], with [[Extractor]], [[Miss Mime]] and [[Sparrowhawk]] of the [[Protectors of the World]])<br />
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*'''Following Threads: Part 3.5 - Millennium City:''' While other members of the Progeny are off in Mexico, some of those that remained behind in Millennium City decide to spend some time at a fall festival. The fun and games come to a screeching halt as [[Ace (@Palanius)|Ace]], [[Atomix]], [[Blue Cyclone]], [[Cait Sith]], '''Deviate''', and [[Lash]] are forced to face off with a horde of Salei's spiders. Blue, Deviate and Cait are able to drive them off, but not before Ace, Atomix and Lash are spider-napped. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Atomix]], [[Blue Cyclone]], [[Cait Sith]], [[Deviate]] and [[Lash]])<br />
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*'''Fashion Nightmare:''' When Lash offers her friends a night out, she fails to mention it is free tickets to a fashion show where they are to be the bodyguards for up and coming fashion designer Brandon Albright. After a series of misadventures just getting to the runway show, they realize there is a job to do as the entire production is nearly shut down by a villain called the '''Fashion Maven'''. With a supernatural twist and an army of deadly fabric at his command, all hope is nearly lost until a timely rescue by Kid Ballistic. With all the Progeny on board, they stage an all out assault that saves that day... though unfortunately not Black Ice's clothes (don't ask). (- '''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Black Ice]], [[Silver Scar]], [[Lash]] and [[Deviate]])<br />
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*'''Blood and Life - The Gauntlet:''' In the suspenseful conclusion to the Salei story arc, the Progeny come to and find themselves trapped within a pocket dimension. The teens are forced to fight their way through a labyrinth, while three of their members are afflicted by a spider venom that make them increasingly more aggressive. Once emerging from the maze, the three are compelled to turn on their teammates. It takes the death of one of their own to break them free from Salei's influence, and the sacrifice of another to overcome the witch. HexBane manages to sever Salei's connection with the Great Goddess, shattering the mask and leaving the woman powerless. The Progeny manage to emerge victorious, but it's a bittersweet victory as both Kl'vin and Heartbeat lost their lives. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Atomix]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]], [[Lash]], and [[Silver Scar]], with cameo from [[Cait Sith]], [[Faith]] and [[The Peacemaker]])<br />
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*'''Cry Little Sister:''' As Halloween looms upon the horizon for Millennium City, members of the Progeny find themselves following up reports of several break ins at pharmacies within Westside when they encounter a group of ghoulishly garbed individuals attempting to rob a local pharmaceutical plant. What initially appears to be an attempt by costumed drug dealers to make an easy buck quickly proves to be so much more when it turns out that there's more to the robbers than meets the eye. (-'''Featuring:''' [[Atomix]]. [[Black Ice]], [[HexBane]], and [[Moonbeam]])<br />
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*'''Everyone Wants LONGWANG!:''' When Olevia Alvarez, LASH, is kidnapped by three Chinese heroes with the intent to bring her back to their homeland, the Progeny steps up to stop them! While these Chinese heroes want to have the powers and soul of their deceased former ally, the Progeny merely want their friend unharmed. A fight ensues in which the 'villains' are disposed of and Olevia rediscovers the love she has for her friends and team. (-'''Featuring:''' [[HexBane]]. [[Faith]], [[Silver Scar]], [[Lash]], [[Deviate]] and cameo by [[Miss Pussycakes]])<br />
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*'''Come for me Brother:''' The Progeny respond to an attack on a prisoner escort in the old Westside transit tunnel at the north-west of the district. Kid Ballistic, Faith, Hexbane, Deviate and Blue Cyclone arrive at the entrance to the transit tunnel to discover that the power to the tunnel's lighting as well as the vehicles inside of the tunnel had been neutralized by means at the time unknown. Upon an attempt to investigate further, they are ambushed by a leather and denim clad man in a cowl, wielding a steel chain. During the fight, it is discovered that the Progeny are dealing with vampires who hae come to free their "brother", who had been arrested at the pharmaceutical plant. (-'''Featuring:''' [[Blue Cyclone]]. [[Deviate]], [[Faith]], [[HexBane]], and [[Kid Ballistic]])<br />
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*'''The Return of Miss Majestic!!!:''' A teenage super heroine shows up at the Arcade-O-Rama claiming to be one of the original team members of the Progeny. The problem is that no one remembers her! When investigated, its discovered that her disappearance has something to do with the electromagnetic disturbances of the Westside Wendigos mission from a year ago. Somehow finding herself erased from this timeline, the teen, Miss Majestic, must fight one last battle alongside her team to restore order to the city! (- '''Featuring:''' [[Black Ice]], [[Strong Suit]], [[Lash]], [[Deviate]] and the Protector's [[Razira]])<br />
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*'''Black. Oliver Black:''' After being contacted by the British Intelligence, the team attends a charity event dedicated to young heroes in order to prevent an act of terrorism. They manage to halt a robbery, handle a bomb threat and subdue three suspects - Blue Ice, Yellow Snow and Red-Hot. But the yet unidentified mastermind manages to slip away, no thanks to Black Ice. Apart from a few bruised egos, damaged reputations and ruined dresses, the team manages to prevent all casualties. Mission complete. (- '''Featuring:''' [[HexBane]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]] and [[Black Ice]])<br />
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*'''Once Upon A Time: Act One - The Nutcracker (Parts 1 through 3):''' Millennium City is hit by a heavy snowstorm, forcing many of the Progeny to remain in the Arcade-O-Rama until it is safe to get home. As power outages begin to hit the city, they suddenly find themselves trapped in a story. The bratty Narrator responsible for it all seems intent on writing a version of the Nutcracker, starring Erin as Clara, Deviate as a wind-up toy robot, Scar as a Warhammer miniature, Jill as a pull string doll, and Terrific Tiger as a soldier figurine. He also casts Sid, Lash and Ace as the Honor Guard in the mouse army, the infamous Killshot as General Maximouse, the notorious Dr. Kaufmann as the Mouse King, and Janine 'Red' Guiliani as the Mouse Queen. Trapped in the story, and slowly but surely finding themselves being taken in by the narrative, all involved are forced into the pitched war between the Nutcracker Prince's toy army and the Mouse King's army of mice. As the story takes one chaotic turn after another, with people defying their roles, the Narrator becomes increasingly more and more agitated. His plans come to an end when Deviate manages to knock Dr Mouse King's crown off his head, signaling the king's defeat. While questions remain as to who the Narrator is and how he was able to pull off this feat, at least one thing is clear regarding his motivations: a happy - albeit creepy - ending involving Erin. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Deviate]], [[HexBane]], [[Faith]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]] and [[Terrific Tiger]] and guest starring [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Walking in a Winter WARZONE:''' Tesseract of the Protectors of the World invites the Progeny to test drive some adjustments she made to one of Captain Adamant's training simulations. The team quickly learns that their rather simple objective really wasn't that simple to achieve. In the end, they just barely manage to pass the simulation. (- '''Featuring:''' '''Deadbeat''', [[Deviate]], '''Fletcher''', [[Minnow]], [[Terrific Tiger]] and guest starring [[Tesseract (@gijoespouse2)|Tesseract]] of the [[Protectors of the World]])<br />
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*'''Sins of the Grandfather:''' Things have not been good for Hank Alden, a.k.a. Terrific Tiger. Not only was he told to not become a superhero by his grandfather, the original Terrific Tiger, Hank has been forbidden to work with the band of misfits known as The Progeny. Hank and members of both the Progeny and the [[Protectors of the World]] confront his grandfather. It’s Tiger vs. Tiger, with Hank’s membership in The Progeny and more on the line. What is Quimby Williams hiding? What’s up with that metahuman project? And who the heck is Lineage? (- '''Featuring:''' [[Deviate]], [[Terrific Tiger]], [[HexBane]], and [[Kid Ballistic]] with appearances by [[Aura]], [[Cosmic Glory]], and [[Tesseract (@gijoespouse2)|Tesseract]] of the [[Protectors of the World]])<br />
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=='''The Progeny Missions, 46-60'''==<br />
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<div style="font-size: 12px; color: #ffffff; background-color: #003D14; line-height:1.5em; letter-spacing:0.1ex"><div align=center>'''MISSIONS 31-45'''</div></div><br />
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*'''Unchain Me Sister:''' The shaky truce between the vampires gang known as the Ghouls and the Progeny is seemingly broken when the teens are alerted to a hostage situation at the docks. The cargo ship Demeter, docked at Schreck Shipping has been attacked by none other than the Ghouls. The gang, which authorities believe assaulted the ship sometime after sundown, has taken a number of the crew and dock workers hostage. According to special broadcasts appearing on networks throughout the Michigan area, the hostage-takers have demanded that they will only negotiate with members of the Progeny, and that any interference from local authorities or other organizations will not be tolerated. The situation takes a turn for the worse when it is revealed that the [[Dr. Kaufmann#The Men in White|Men in White]] are not only involved, but had set up the affair as a trap. (-'''Featuring:''' [[Deviate]], [[Faith]], [[HexBane]], [[Kid Ballistic]] and [[Terrific Tiger]] with guest appearances by [[Dr. Kaufmann]] and [[Killshot]])<br />
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[[File:AkinaProg1.jpg|450px|right]]<br />
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*'''Once Upon A Time: Act Two - The Sleeping Beauty (Parts 1 and 2):''' Deviate, Kid Ballistic and Terrific Tiger settle in for a stake out of Hearth & Hearts - a local homeless shelter in West Side - in the hopes of catching Faith's stalker, believing that he is either a volunteer at the shelter or someone who frequents it. With the help of Deviate and Tiger's enhanced senses and Kid Ballistic's connection to workers at the shelter, the three manage to narrow down the man's identity to a volunteer named Ross. Unfortunately, not only do they miss the opportunity to catch him, he also manages to strike yet again, this time trapping Erin in the story of The Sleeping Beauty. A call is put out to the other Progeny about the situation, while Cait Sith goes to the Barlowe Building to seek assistance in the matter. Fahrenheit of the Protectors manages to send Blue Cyclone, Deviate, Kid Ballistic, Silver Scar, Terrific Tiger and himself into the story to find her. The party is forced into a race to reach Erin first, a race which is abruptly ended when an illusion of Salei - cast in the role of the evil fairy Carabosse - attempts to kill them. Some catharsis is had as the witch is cut down and Kid Ballistic saves the girl. (-'''Featuring:''' [[Blue Cyclone]], [[Cait Sith]], [[Deviate]], [[Faith]], [[Kid Ballistic]], [[Silver Scar]], [[Terrific Tiger]] and [[Fahrenheit]] of the [[Protectors of the World]])<br />
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*'''Love for your Brother (Parts 1 thru 3):''' Since the sinking of the Demeter, both Terry and Kevin were taken into protective custody, driving Julian - the final remaining Ghoul - into a rage. When the Progeny's resident cheshire cat runs afoul of Julian, they are forced to face off with him. Deviate, Faith, HexBane, Kid Ballistic and Terrific Tiger manage to talk Julian down, only for Kostadin the Black to rear his ugly head. The fateful timing of the return of Erin's powers makes it possible to defeat the wicked vampire. Unfortunately, the teens find themselves at the epicenter of a gang riot, stirred up by none other than Dr. Kaufmann. The teens make a break for it, with Killshot and the Doctor hot on their heels. Elsewhere in Westside, Blue Cyclone, Lash, Sublimate and Wildling act fast to rescue police officers caught up in the rioting. They wind up having to go all out to take down a behemoth by the name of Megiddo. The night ends with the Governor calling in the National Guard and martial law being issued in Westside, and Julian ends up laying down his life in order to ensure the Progeny and innocent civilians can escape to safety. (-'''Featuring:''' [[Blue Cyclone]], [[Deviate]], [[Faith]], [[HexBane]], [[Kid Ballistic]], [[Lash]], [[Sublimate]], [[Terrific Tiger]], and [[Wildling]] with guest appearances by [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Once Upon A Time: Act Three - Swan Lake:''' Ross L. Meyer, the man who calls himself Herr Drosselmeyer, spins what is to be is final tale: Swan Lake, a tragic story that ends with the two love interests dead. Kid Ballistic, Lash, Silver Scar and Sublimate go on the hunt for the evil Baron von Rothbart, a man who can turn himself into a great beast. They arrive to find Erin being menaced by the shaggy beast... but in a horrible plot twist, it turns out that Deviate is the one who was cast to play the Baron in monster form, and the Erin he is menacing is Odile, the Black Swan. They are saved from having to meet the conditions to end the story when the real Erin takes control, changing the ending so that nobody has to die. The scene ends with Lash bringing the boat where Ross has Erin straight to Kid Ballistic's doorstep. Ross is arrested - and roughed up by a very angry Scar and a very salty Deviate - and Kid Ballistic manages to rise above his baser instincts and doesn't shoot the man for the trouble he's caused. (-'''Featuring:''' [[Deviate]], [[Faith]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]], and [[Sublimate]])<br />
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*'''The Lionbacker:''' A local festival and parade honoring heroes is interrupted when a bully named Lee Roche from Tiger's hometown is transformed into the hulking green furred Lionbacker. The Progeny recieve a helping hand from another teen hero named Starlet. Things draw to a close as kindness shown both from Tiger and Lee's girlfriend reverses the transformative magic done to him. (-'''Featuring:''' [[Black Ice]], [[HexBane]], [[Kid Ballistic]], [[Terrific Tiger]], and introducing [[Starlet]])<br />
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*'''Destination! Summer Justice!:''' The Progeny participate in a wrestling promotion's show at the Palace of Auburn Hills. Their match takes a strange turn when their opponent, Mr. Wonderful, coughs up a strange looking bug! The 'Fearless Four' are able to put an end to Mr. Wonderful's winning streak as well as capture the bug for a closer look. (-'''Featuring:''' [[Black Ice]], [[Silver Scar]], [[Terrific Tiger]], and [[Wildling]].))<br />
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*'''The Siege of Pittsburgh - Road Trip Into The Black:''' As the siege carries on along the shores of the Ohio, only so little can be done to keep it under wraps. Dark whispers have reached Westside of all too familiar shadowy figures moving in the night of the distant Pennsylvanian city. Remembering all too well the horror brought to their own hometown by Kostadin, the Progeny set out to investigate the happenings in Pittsburgh. Everything goes awry when the Buster is ambushed by one of Kostadin's monstrosities, but the teens manage to survive... only to find themselves in hot water with a mysterious government agency overseeing the operation. (-'''Featuring:''' [[Black Ice]], [[Faith]], [[Kid Ballistic]], [[Terrific Tiger]], and [[Strong Suit]])<br />
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*'''Deck the Halls:''' It's Christmas time, which means the Progeny members gather to decorate the Arcade-O-Rama as they get caught up on the events of the last few months - including all the mega drama and juicy gossip. Ultimately, it ends up being more about smuggling as much eggnog into the base as superhumanly possible and sampling some of [[Strong Suit]]'s traditional South American variation of eggnog! (-'''Featuring:''' [[Black Ice]], [[Kid Ballistic]], [[Lash]], [[Strong Suit]] and more)<br />
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*'''O Christmas Tree:''' The Arcade is decorated, save for one important feature: the Christmas tree. The Progeny put up a tree, string the lights on it, and hang some rather unusual (but totally safe) ornaments produced by the one and only [[Kid Ballistic]]; homemade decorations fabricated from used up ammunition and grenade shells. The hidden - but not at all secret - stash of eggnog is tapped into again. (-'''Featuring:''' [[Black Ice]], [[Faith]], [[Kid Ballistic]], [[Silver Scar]] and more)<br />
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* '''A Dunge-I Mean A Sewer Crawl:''' Hot on the trail of a young rogue magician, the Progeny take to the sewers to collect him. While apprehending him, they also are introduced to a new ally by the name of Plumb! (-'''Featuring:''' [[Silver Scar]], [[Starlet]], [[Lash]], [[Faith]], and [[Plumb]])<br />
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*'''Just Gotta Ignite:''' The skies are set ablaze with fireworks as the Progeny gather on the roof of the Arcade-O-Rama to ring in the new year together! And to commit to New Year's resolutions that will undoubtedly be derailed. There are some newer faces, but also some old hands; [[Ace (@Palanius)|Ace]] returns with a loud and colorful display of fireworks! The old year is finally sealed with a somewhat unexpected, but long anticipated kiss. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Faith]], '''Fletcher''', [[Lash]], [[Miss Pussycakes]], [[Plumb]], [[Silver Scar]], [[Starlet]] and [[Strong Suit]], with cameo by [[Kid Ballistic]])<br />
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*'''Flavor of the Month:''' A ritual is initiated to summon and command Longwang - and by extension Olevia. That someone turned out to be none other than Eleanora Russel or Red-Hot, who had apparently decided [[Lash]] would be her new (albeit involuntary) 'BFF'. They were going to teach Olevia a lesson together for having the audacity to date -their- Ollie; clearly unaware Olevia and Lash are one and the same person. Her teammates manage to interrupt the ritual, though something seems to be terribly wrong; Lash ends up losing her powers in the process. On the bright side, The Progeny also finds a new ally in the form of [[Monster Mash]]! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Faith]], [[Lash]], [[Kid Ballistic]] and [[Monster Mash]])<br />
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* '''A Song???? Of Ice and Fire :''' The Progeny come across a mugging in progress, perpetrated by a sonic attatck using girl named Delilah and a girl named Diana with an umbrella that creates fog. They manage to stop Delilah with the help of new ally Feuerdrache, while Diana manages to make an escape. (-'''Featuring:''' [[Communick]], [[Lash|Karate Girl]], [[Terrific Tiger]], and '''Feuerdrache''')<br />
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* '''Tried and Tested:''' A new street drug has shown up in Millennium City - a superpower amplifier that, thus far, causes its users to die from their own abilities. The Progeny encounter an alleyway deal between two hooded hawkers and their buyers, who immediately take the untested concoctions for themselves. Chaos ensues as the newly christened Betty Bullets begins shooting at the one of the would be supers with her BB gun, only to have her projectile spray bounce back with twice the force! They then discover the other's latent ability to control dead biomass, causing carcasses to rise from the dumpsters even as he himself begins decaying at a rapid pace. Meanwhile, [[Communick]] gives chase to the dealers only to be directly injected with a sample of the mutagen himself! The dealers are eventually arrested and brought in for questioning. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Communick]], [[Lash|Betty Bullets]], [[Starlet]], [[Plumb]], with cameo by [[Black Ice]])<br />
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*'''Trouble is Brewing:''' Under the threat of ominous, doom-saying fortune cookies, The Progeny press on with their investigation in the recent rise (in both quality and quantity) of drugs in Millennium City. Their curiosity leads them to battle a small army of monkey-style martial artists in an old, drug-filled warehouse on the edge of Chinatown. While the workers set fire to the place, including the evidence, the team is successful in disrupting the drug operation; they round up a dozen Chinese gang members and uncover the alias of the one behind it all. Someone who goes by 'The Alchemist'. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Communick]] and [[Strong Suit]])<br />
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=='''The Progeny Missions, 61-75'''==<br />
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*'''Recipe for Disaster:''' After reluctantly agreeing to team up with Red-Hot (for the price of one hot date with Oliver, unbeknownst to Oliver himself), the team goes to confront the drug baron known to them only as 'The Alchemist'. Red-Hot brings them to the picturesque ''Mister Fu's Spice Shop'' in Millennium City's Chinatown. After an intense boss encounter, the MCPD arrive on the scene... only to find five costumed teenage heroes beating up a tiny old man in his own shop, forced entry included. Everyone is brought in for questioning, but nobody knows whether the evidence against The Alchemist will be substantial enough to hold up in court. (-'''Featuring:''' [[Communick]], [[Faith]], [[Lash|Pretty Kitty]] and [[Starlet]], with special guest star '''Red-Hot''')<br />
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*'''A Force to be Reckoned With:''' The sudden death of a Maniac outside of the Arcade-O-Rama forces the Progeny to protect both themselves and a rather traumatized officer from an incoming army of the deceased's fellow gang members. As they make their retreat, however, the same powerful force that spilled first blood continued to slaughter Maniacs, moving rapidly enough to avoid detection by either the heroes or the lunatics. It's not long before all but the Progeny have scattered, and with the few remaining Maniacs trapped, a tense stand-off with the mercilessly powerful [[Forcebringer]] forebodes unpleasant things to come. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Kid Ballistic]], [[Cait Sith]], [[Black Ice]], and [[Terrific Tiger]].)<br />
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*'''Villains Got Talent:''' Being alerted of an unusual event through social media, The Progeny end up (fake) auditioning for a villain talent show. Passing as ''Agony Inc.'', they soon find themselves confronted with an uncomfortable level of method acting. While they never get to meet the four anonymous supervillain judges face to face, they do arrive in time to free four out of five innocent civilians, end up beating the media-hungry Social Mafia and manage to disrupt the audition process, indefinitely. They do not get to advance to the next round, but neither does anyone else. (-'''Featuring:''' '''The Progeny''' as ''Agony Inc.''; [[Ace (@Palanius)|Sky Conquerer]], [[Dragonfly|Mantis]], [[Plumb|Plumberella]], [[Starlet|Deadheat]], [[Terrific Tiger|Raw Meat]] and [[Silver Scar|Captain Cock]].)<br />
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*'''Ghosts of Winter Past (Part One):''' The Progeny respond to gunshots fired at Millennium City Thrift and Exchange, only to find not a gunman but insects. Roaches, spiders, hornets, fleas and other arthropods infest the building, harassing the team as they try to investigate the building. They manage to find the person controlling the bugs, but the woman gives them a cryptic warning to run just before dropping starting a fire that soon engulfs the entire building. In the aftermath, the Progeny find themselves taking the blame for the fire, earning them the ire of both the public and the media. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Black Ice]], [[Strong Suit]] and [[Terrific Tiger]])<br />
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*'''Ghosts of Winter Past (Part Two):''' When the Men in White break into a bank and take hostages, the Progeny gear up to respond. The presence of insects and spiders makes it clear that the mystery woman from the thrift store was also there. In the course of stopping the situation, it is revealed that one of the hostages was actually a vampiress with a massive grudge against the team. The situation is successfully ended when Olevia regains her powers, but not before Tiger is critically injured. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Lash]], [[Terrific Tiger]], [[Strong Suit]] and [[Starlet]])<br />
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*'''Heists and Homewreckers:''' Something is amiss when Black Ice, Kid Ballistic, and Ace go missing, only for Oliver and Sid to turn up the following evening on the arm of Kelly Anne Graves, the socialite daughter of music producer Ezekiel Graves. With no sign of Ace and far more questions than answers, Olevia, Erin, and Cassia sneak into the benefit to find out what is going on. What they find is that the woman has somehow controlled their boyfriends into breaking into a vault. It becomes boys versus girls, as Kelly orders Ace, Black Ice, and Kid Ballistic to fight their teammates...who... also happen to be their girlfriends. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Kid Ballistic]], Dragonfly, [[Black Ice]], [[Lash]] and [[Faith]].)<br />
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*'''Winter Warzone:''' What Kid Ballistic pitches as a snowball fight out of town becomes a full on war game! After months of preparation, the young gun unveils his winter training course, and pits two teams of three (naturally dubbed "Blue Team" and "Orange Team") in a game of 'Capture the Flag'. Treacherous terrain, traps, tunnels, and tension abounds as the team pits their wits and powers against each other in the ultimate snowball fight! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Cait Sith]], [[Communick]], Dragonfly, Feuerdrache, [[Kid Ballistic]], [[Silver Scar]], [[Strong Suit]].)<br />
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*'''Operation: Spring Break:''' The team heads down to sunny Florida for Spring Break! The trip is part business, as Faith requests help in assistance in completing the mission of a dead colleague, but it's mostly for pleasure. Road trip, poolside hangouts, and beach parties? What more could a group of teen heroes ask for! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], Dragonfly, Egress, Feuerdrache, [[Kid Ballistic]], [[Lash]], [[Plumb]], [[Silver Scar]], [[Starlet]], and [[Terrific Tiger]].)<br />
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*'''Reality Bytes!:''' Plumb discovers one of the Arcade machines had a mysterious call for help on the screen. After isolating it in the basement and powering it back up, the teen heroes find themselves caught in the digital web of a legacy Pinball Wizard commission and have to fight their way back to reality! (-'''Featuring:''' [[Black Ice]], [[Communick]], [[Lash]], [[Plumb]], and [[Terrific Tiger]].)<br />
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*'''For Whom The Bell Tolls:''' Dragonfly, Silver Scar, and Terrific Tiger's patrol through Westside takes a dramatic turn when they arrive at the scene of a building explosion and find [[Kid Ballistic]] and [[Faith]] injured at the hands of the Men in White's [[Killshot]]. They manage to drive off the assassin, but the effort leaves them with one more wounded and the promise of more violence to come. (-'''Featuring:''' [[Dragonfly]], [[Kid Ballistic]], [[Silver Scar]], and [[Terrific Tiger]].)<br />
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*'''Seek and Destroy:''' The Progeny have to react quickly when Mercy Hospital falls under attack by individuals wearing black and red, similar in garb as Doctor Kaufmann's Men in White. The teens manage to stop the attackers before the situation can turn into an all-out massacre on the civilians within...but it seems that this was just one part of a two-prong assault. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Lash]], [[Terrific Tiger]], and [[Kid Ballistic]].)<br />
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*'''Enter Sandman:''' As the Progeny fend off attackers at the front of Mercy Hospital, Sid manages to carry Erin to a supply closet to try and wait out the carnage. His instincts paid off, as [[Killshot]] and a team of his Men in Red enter through the shipping docks. Their goal? To finish what began at the docks a week prior. Timely intervention from Initiative Black's [[Warhound]] and a crack shot from Kid Ballistic puts an end to Killshot's career...permanently. (-'''Featuring:''' [[Kid Ballistic]] with [[Killshot]] and [[Warhound]].)<br />
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*'''Fade to Black:''' With the assault successfully ended and Killshot gone for good, members of the Progeny, the Protectors of the World and Warhound of Initiative Black discuss how to proceed. Things take a hopeful turn as Faith's adopted father, Monsignor Michael Mendoza, arrives to heal the team's leader. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Dragonfly]], [[Strong Suit]], and [[Kid Ballistic]] with [[Captain Adamant]], [[Centurion]], and [[Fahrenheit]] of the [[Protectors of the World]] and [[Warhound]] of Initiative Black.)<br />
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*'''Legacy's End (Prologue):''' A swarm of what can only be described as man-sized animals - rats, felines, bats, and more - have descended on Chinatown, and appear to heading northward. Millennium City police have the beasts partially contained, but who knows how long they’ll be able to keep things under control. What's driving these creatures? And, more importantly, can they be stopped? (-'''Featuring:''' [[Starlet]], [[Plumb]], [[Strong Suit]] and [[Terrific Tiger]].)<br />
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*'''Forgetting History:''' A trip to the museum becomes more exciting than anticipated when Inge touches runes carved into an old Viking boat. The boat's owner - Jokul - awakens at the touch. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Dragonfly]], [[Feuerdrache]], [[Silver Scar]], [[Starlet]], and [[Terrific Tiger]].)<br />
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=='''The Progeny Missions, 76-90'''==<br />
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*'''Ambition's Debt Is Paid''': A visit to the City Central Museum of History for information that might help understand what happened with Inge and the Viking's boat takes an unexpected turn, when the museum becomes the latest target in a string of thefts that have taken place across the city. What is even more unexpected is that the perpetrator...is Cait Sith, along with his twin brothers Trygul and Bygul. After a brief, frought scuffle with his (former) teammates, Cait manages to get away with the Book of Leinster. Trygul is the only cat who is captured, but he offers little in the way of explanation as to why the Progeny's longstanding cheshire cat has turned his back on the team. (- '''Featuring''': [[Cait Sith]], [[Dragonfly]], [[Kid Ballistic]] and [[Silver Scar]].)<br />
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*'''Bound In Matrimony''': [[Kid Ballistic]] and [[Faith]] finally tied the knot! And in true superhero tradition, the ceremony is crashed by supervillains. Geriatric villain Bendo and his Bendo-band of up-and-coming millennials are easily thwarted by the wedding party, while the couple exchanges their vows during the heat of battle! (- '''Featuring''': [[Kid Ballistic]], [[Faith]], [[Black Ice]], [[Silver Scar]], [[Dragonfly]], and [[Plumb]] with reception guest [[Thundrax]].)<br />
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* '''Fashion Maven''': Allegedly a former fashion designer, Fashion Maven stated he 'made a deal with the devil' to acquire powers. This remains to be seen if this is in fact true, but he possesses several supernatural abilities. His primary ability is that his body is constructed/ composed of an unknown amount of sentient bolts of colored cloth. Each cloth can be used to fly, bind and harm victims as well as possessing the tensile strength of titanium.<br />
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* '''The Pinball Wizard''': Current name unknown. The Pinball Wizard was the original owner of the Progeny's current base. He was supposedly brought to justice by Lash and somehow escaped custody. He returned to discover that the teen group was using his lair for their own purposes and tried to forcibly evict them. He suffered a head wound during the melee which rendered him an amnesiac. The Pinball Wizard displays magical abilities such as matter transformation, duplication, invisibility, arcane blasts and minor elemental control. He typically wears a suit of dark metal armor with a red hood and cloak.<br />
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* '''Bystryy aka Speedy & Zhidkoye Testo aka The Batter''': Two members of the Russian Mafia. While Speedy displays enhanced reaction time and super speed abilities, The Batter wields kinetic properties he can channel through objects to give him enhanced durability, strength and stamina. The Batter can also use his weapon to propel kinetic energy directly outwards if he smashes his bat into something. The duo were brought to the United States in order to kill Kid Ballistic for things both he and his father had done against their crime family. Speedy typically dresses in an all black track suit and has a bald head. The Batter has a buzzed head (black hair) and wears silver shades at all times.<br />
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* '''The Power Pack''': A gang of superpowered criminals who spent their days holding up banks and robbing fancy stores. Consisting of the de facto leader and Cryo-suit wearing Avalancer, the Low-level Speedster and Dynamokinetic Hypercharge, the Pyrotechnician and resident creep Burnout and the surprisingly mellow Metal behemoth known as Powercore. The Progeny first faced off against these while protecting a local jewelry store from being cleaned out, but that will certainly not be the last the Progeny has seen of the nefarious quartet.<br />
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* '''Trygul and Bygul''': Two of Cait's older brothers who originally crossed over from Faerie with a group of frost giants. They cursed Kid Ballistic with a love spell after he insulted them, but the Progeny were able to defeat the Cheshire cat twins and their giant posse. During the course of the fighting, their means of returning home was shattered. The twins agreed to lift the spell, in exchange for their freedom. Now they are roaming the human world, bearing a grudge against Cait and his team. Both twins possess the same skill set as Cait, allowing them to take advantage of shapeshifting, illusions and magical spells, though they certainly outclass their younger brother. Typically seen in cat form only, they look like large domestic cats, with black fur and teal colored stripes. True to Cheshire cat lore, they both bear terribly wide, toothy mouths.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=13634840#forum_post_13634840|'''Red-Hot''']: The crazy 'ex-girlfriend' that Oliver never even dated. Red-Hot, her real name is Eleanora Russell, is an international supermodel and superhero, possessing calokinetic powers that her daddy bought for her sixteenth birthday. In truth, she could not care less about helping people and behaves more like a villain. She will stop at nothing to gain the media's attention and views The Progeny, especially Lash, as her biggest competition in the battle for Oliver's affection.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=12464313#forum_post_12464313|'''Bloodshot''']: Bloodshot, or The Huntsman as he is also known as, is a ruthless mercenary whose favored targets are mutants. He collects them, hunts them for sport, sells them to the highest bidder or uses them as a resource. The Huntsman has been used as a bogeyman tale for mutants, but it is definitely not a story suited for young children. Bloodshot is known to supplement his arsenal of heavy weapons with power stolen from mutants, by having himself augmented through gruesome surgical procedures.<br />
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* '''Monsterback''': A beast the size of three men, and the strength of ten, "Monsterback" has an appetite for destruction, as well as high-calorie food. His origins are mysterious, but the creature appears to be Bobby O'Hara, a defensive lineman for the Stewartville Giants, who transformed into the hairy monster during a game in West Side. Monsterback doesn't seem to fall into any one category of monster: his feet are able to grasp things, like an ape, his teeth are reminiscent of a wolf's, and stranger still, his fur seems to rattle when aggravated, making a strange "hissing" sound that usually precedes an attack. Despite Monsterback's feral demeanor, he seems capable of speaking, and displays a certain machismo, as he usually attacks whatever appears strongest in the vicinity, and doesn't stop until he's won.<br />
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* '''Quicksable''': Quicksable is a rare breed. A youth with a mind for crime and cruelty, and a speedster entirely on the wrong side of the law. Sable aims to climb to the top of the underworld, and perhaps higher, and stops at nothing to achieve his goals. Many of his crimes are meant to be shows of status and power, to prove that Quicksable is the fastest, the most cunning, and the most fearsome of criminals. Dressed in a black and purple costume to protect himself from the rigors of super speed, Quicksable's face is almost always obscured. The criminal can run, fight, and think at incredible rates, and also violently vibrate his molecules to tear solid materials apart. At times, the villain's youth is laid bare, as Quicksable falls prey to his need to prove himself, a weakness Kid Ballistic has exploited in the past, making the two bitter rivals. Now that the Progeny has taken him down, Quicksable may come to view them all as enemies.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=13634879#forum_post_13634879|'''The Alchemist''']: Passing as the simple owner of a picturesque spice shop in Millennium City's Chinatown, Mister Fu - a seemingly harmless, tiny, old man - is known as The Alchemist on the streets. A feared Asian drug baron with the mighty power of chemokinesis; the ability to manipulate the state and reactions of (non-organic) chemical elements. As if that was not bad enough, Mister Fu is also a Kung Fu master who favors the style of the monkey. Or, as Starlet calls it, a Kung Fu Wizard!<br />
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File:MarliProgeny.jpg|Art by Marlidona<br />
File:Progenygroup0815redo.png|Art by Arivina<br />
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File:Pallas001 com by poisonicpen-d9jui88.png|Art by PoisonicPen<br />
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File:AkinaProg2.jpg|Art by Akinasilver<br />
File:Christmas2015potw.jpg|Art by ShamanEileen<br />
File:Prognewlogo.png|Art by JMN<br />
File:The_Progeny_by_12for12.jpg|Art by 12for12<br />
File:Protectorsversesketch.jpg|Art by DBed<br />
File:ProgenyChibi2.png|Art by NeoGenki<br />
File:ProgDB.JPG|Art by DBed<br />
File:The Progenycg.jpg|Art by Captain Gamma<br />
File:YjPROGENYpdb.jpg|YJ Art by Heerog<br />
File:ProgenyChibiGraves.png|Art by Z-Graves<br />
File:Albakittyfinalprogeny.jpg|Art by AlbaKitty<br />
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[[File:Protectorsversesketch.jpg|650px|center|<font color=#00000>Protectorsverse - The Progeny alongside the Protectors of the World</font>|thumbnail]]<br />
{{Progeny}}<br />
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[[Category:Organization]][[Category:The Progeny]][[Category:Supergroups]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=FaithFaith2018-07-12T21:46:33Z<p>Gijoespouse: Revamp of backstory section</p>
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''TABLE OF CONTENTS'''</div></div><br />
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<div align="center">'''[[Faith#Personality|<span style="color:#130003">PERSONALITY</span>]] • [[Faith#Abilities|<span style="color:#130003">ABILITIES</span>]] • [[Faith#Weaknesses|<span style="color:#130003">WEAKNESSES</span>]] • [[Faith#Equipment|<span style="color:#130003">EQUIPMENT</span>]] • [[Faith#Backstory|<span style="color:#130003">BACKSTORY</span>]] • [[Faith#Affiliations|<span style="color:#130003">AFFILIATIONS</span>]] • [[Faith#Friends|<span style="color:#130003">FRIENDS</span>]] • [[Faith#Foes|<span style="color:#130003">FOES</span>]] • [[Faith#Gallery|<span style="color:#130003">GALLERY</span>]] • [[Faith#Soundtrack|<span style="color:#130003">SOUNDTRACK</span>]] • [[Faith#OOC Notes|<span style="color:#130003">OOC NOTES</span>]] • [[Faith#Comments|<span style="color:#130003">COMMENTS</span>]]'''</div> <br />
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| title =Knight Templar<br />
| name =<span style="color:#960018">Faith</span><br />
| supergroup =[[File:Prog12.png|200px|left|link=The Progeny]]<br />
| SGrank=Leader<br />
| otheraff =[[File:Templars header.png|200px|Modern Order of the Knights Templar]]<br />
| formert =N/A<br />
| image =Faith by jellyemily-dbwhu56 - pdb resize.jpg<br />
| motto ="You shall see the glory of my God not through my words, but through my actions."<br />
| player =[[File:Playerpage-global header.png|100px|left|link=User:Gijoespouse]]<br />
| realname =Erin Mason<br />
| alias = Erin Reyes (maiden name), Lady Reyes, Angel, Half-Pint, Short-Stack<br />
| gender = Female<br />
| species = Human<br />
| birthdate = September 1st<br />
| birthplace = Manila, Philippines<br />
| location = Millennium City<br />
| relatives = Monsignor Michael Mendoza (adopted father - deceased)<br />
| age = 18<br />
| height =5'1"<br />
| weight = 124 lbs<br />
| eyes = Light brown<br />
| hair = Black<br />
| complexion = Medium complexion<br />
| build =Toned, lithe, and compact<br />
| features = Scarred gashes on her right shoulder and forearm; laceration scar running from navel to breastbone; GSW scar on right shoulder; knife wound scar between navel and ribcage<br />
| identity= Confidential<br />
| citizen = Filipino Citizenship<br />
| marital = Married to [[Kid Ballistic]]<br />
| occupation = Student, apprentice, and member of the Modern Order of the Knights Templar<br />
| education = High school<br />
| fame = 4<br />
| powers =Divine healing, celestial blasts, swordfighting, and some hand-to-hand combat training<br />
| gear= Two One-handed swords, pressurized holy water gun with cannisters, charm bracelet with various religious paraphernalia<br />
| strength =2<br />
| intellect=3<br />
| combat=5<br />
| durability =4<br />
| speed =2<br />
| agility =4<br />
| dexterity =4<br />
| charisma =5<br />
| weaponry =3<br />
| sorcery =3<br />
| energy =5<br />
| psionics =2<br />
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===<span style="font-size: 1px; color:#EEE7E4">Personality</span>===<br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;Erin possesses many qualities that one might expect of a knight. She is calm, patient, and loyal to a fault. She tends to see the best in the people around her, and feels that those who do wrong should be given a chance to redeem themselves. That's not to say she's a pushover entirely. While she is friendly to most everyone she meets, she is not so quick to extend full trust to just anybody. Once her trust is earned, however, you'll never find a more loyal person to have in your corner. She's not the type to nag, and despite the fact that she holds Christian beliefs, she's not judgmental and prefers not to proselytize. If anything, she believes she can do more good for her fellow man by demonstrating how to be a good person, and by showing what the power of faith can do for a believer. In other words, rather preach at people, she lets her good deeds do the talking.<br><br />
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Some of that warm and fuzzy quality Erin has about her cools a bit in the presence of evil, supernatural entities. She was brought up in an order who's primary function in modern times is to defend mankind from DEMON, after all. In the presence of such evil, she is steadfast, stoic, and unfaltering.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Abilities</span>===<br />
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<div align="left">[[File:Faith celestial blast.png|250px|right]]<br />
:<div style="font-size:16px;color:#120021">'''Faith'''</div><br />
<div style="font-size:14px"> Erin's choice of hero moniker aptly describes the fuel for her powers. For Erin, faith isn't proselytizing to non-believers, paying lip service only to her God. For Erin, her faith means showing those around her the power of her God through her acts and deeds, without advertising to others who or what she is about (unless asked), and fully trusting that her God will pull through for her in the end. When she is full of faith and conviction, her attacks become more powerful and her healing abilities are more potent. When that faith wavers, so do her powers. Should something occur that truly causes her to question her faith in God, it could very well strip her of her powers.<br><br></div> <br />
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:<div style="font-size:16px;color:#120021">'''Martial Skills'''</div><br />
<div style="font-size:14px"> Erin has been training for years now in sword fighting, first under the training of fellow Templar Lady Claymore and now under the tutelage of [[Sparrowhawk]]. She is very proficient with the one-handed sword, and has quickly gained skill in dual wielding arming swords. Her current mentor is also working on rounding out some of the deficiencies in her martial training, by instructing her in unarmed combat. While her previous training has helped somewhat in that area, she is at this point a novice at hand-to-hand combat.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Divine Healing'''</div><br />
<div style="font-size:14px">Erin has been granted the power to heal the sick and injured. She needs to be within 10 feet of her target, though she often prefers to be in much closer proximity when using this power. For minor injuries and afflictions, she does not require much focus. For major injuries, especially those that are critical or potentially fatal, she needs to have complete focus, with no interruptions. She is able to cast out her healing powers in a sphere around her, but the effect is not as powerful as when she focuses on one specific target, therefore making it not an ideal solution when there severe wounds to see to.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Celestial Blasts'''</div><br />
<div style="font-size:14px">Erin is able to gather up divine celestial power and use it offensively to fire off projectile blasts. She can do this either with hand gestures or through channeling the power through her weapons. It can also be used as a source of illumination. The blast is a blinding bright. This power's effectiveness depends on what the target is. Against your average human or metahuman with a normal resistance to attacks, it's pretty effective. If the target is resistant to damage, not so much. However, if the target something evil and supernatural, it's devastating.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Holy Purification'''</div><br />
<div style="font-size:14px">Think of this power as an evil, supernatural entity repellent. Erin can cast this in a sphere around herself, at a radius of roughly 10 feet, and keep such creatures at bay. It is painful for evil creatures to come into contact with, deadly to the weaker variety (such as fledgling vampires or zombies), and usually is enough to keep them off of her for a short time. On a side note, this ability also allows her to bless water and turn it into holy water.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Protective Barriers'''</div><br />
<div style="font-size:14px">Erin is now able to create protective barriers that physically manifest themselves in a sphere of golden light. Unlike her purification circles, she cannot perform other actions while maintaining a barrier. She also needs to keep in contact with her sword,<br />
''Amoris Gratuiti'', to create and maintain them. The barriers can take quite a pounding, but require focus and nothing can get in or out. This means any allies within the barrier cannot launch attacks from within.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Multilingual'''</div><br />
<div style="font-size:14px">Erin is pretty well traveled, having spent a significant amount of her young life living in foreign countries, and as a result she has learned other languages. She is fluent in Tagalog, Filipino, Pangasinan, English, and Indonesian. She is also proficient in Sinhalese and Tamil. She is currently learning French, but she is far from proficient.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Weaknesses</span>===<br />
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<div align="left">[[File:Faith healing.png|350px|left]]<br />
:<div style="font-size:16px;color:#120021">'''Only Human After All'''</div><br />
<div style="font-size:14px">Erin is human, and just as susceptible to injury or illness as any other non super powered person. Fairly self explanatory.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Unknown Depths'''</div><br />
<div style="font-size:14px">After being caught up in the tragic events of the 2004 Indian Ocean earthquake and tsunami, Erin has a very understandable fear of large bodies of water. She does alright if the water is clear enough to see the bottom, or if the water is fairy shallow. Being near large bodies of water can bring on symptoms of anxiety, and if the situation is stressful enough can bring on a full blown panic attack. She manages this fear by quite simply AVOIDING large bodies of water.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Equipment</span>===<br />
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<div align="left">[[File:Faith with gratia 2.png|300px|right]]<br />
:<div style="font-size:16px;color:#120021">'''Claíomh Solais'''</div><br />
<div style="font-size:14px">''Claíomh Solais'' is a legendary weapon, it's origins deeply rooted in Irish mythology. Lugh's sling, Cúchulainn's spear Gáe Bulga, the shining sword Cruaidín Catutchenn, the weapon's shape has taken various forms over it's storied history, often in association with god-slaying myths. It, like most of the myths associated with it, faded and disappeared with time. The weapon resurfaced in 2018, when Jocelyn Cross - a broker and demon-bound member of DEMON - attempted to sell it to a group of cultists. It came into Faith's possession when she and the Progeny put an end to the sale. ''Claíomh Solais'' changed shape after Faith touched it, taking on the appearance of a Celtic close combat sword. 28 inches in length its style is certainly a departure from what she has used prior. The 20 inch long flared, broadleaf style blade has a blood groove running down its center. The handle is made from smoothed hardwood, with three brass plated spacers. The crossguard of the sword is a crescent-shaped brass moon. A Templar coin forged from brass is set at the bottom of the pommel, no doubt chosen by the sword based on its current user.<br><br><br />
The sword has many magical traits to it, though Faith has yet to discover what these are. These are abilities that she must consciously activate. The most readily apparent is that the ''Claíomh Solais'' can generate light, which enhances what she can already do with her own powers. When placed at the throat of another, the person cannot move and cannot lie. With enough concentration, the magic within the sword can cut through most any wall or shield, and cause piercing wounds that will not heal under normal circumstances.<br><br><br />
As of March 2018, Faith has not discovered any of the magical properties of ''Claíomh Solais'', and thus has no idea how to access any of the powers it holds. Generally, she wears this on her left hip, wielding it with her right hand.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Amoris Gratuiti'''</div><br />
<div style="font-size:14px"> The history of ''Amoris Gratuiti'' dates back to the sacking of Rome in 1527. The arming sword belonged to Captain Kaspar Röist, who died so that Pope Clement VII could escape. His wife, Elisabeth Klingler Röist, took up his sword when invading forces broke into their home and began hacking at his body. In her moment of desperation, when she was ready to give her life to defend her husband's body, she was granted divine power. Templars that had embedded themselves amongst the Pontifical Swiss Guard bore witness to the event, and managed to persuade her to escape Rome with them. She eventually became the first woman ever to be admitted into what eventually became the Modern Order of Templars. ''Amoris'' was handed down from master to student. While the sword had to be reforged and repaired during all this time, it never once was shattered to the point it couldn't be restored. Erin's adopted father, Monsignor Mendoza, had wielded it prior to being permanently injured in Indonesia. Now she wields the weapon.<br><br><br />
''Amoris'' is a short sword known as a schweizerdegen, with a blade that is 28 inches in length. It has a fluted section of blade, which tapers into the rest of the sword's shaft, before the blade itself tapers into a sharp point. The crossguard is golden, with the Latin phrase ''Amor animi arbitrio sumitur, non ponitur'' etched in tiny script. The wooden grip is made of dark walnut, which has been well smoothed from so much use over the years. The butt of the pommel is golden, with the cross side of a Templar coin set into it.<br><br><br />
''Amoris'' has special properties to it, a secret shared from master to student each time it is handed down, though when the sword began to exhibit these properties is a mystery. Such properties include the ability to create protective barriers, and it deals extra damage to undead/unholy enemies. Generally she wears this on her right hip, wielding it with her left.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Justitia'''</div><br />
<div style="font-size:14px">''Justitia'' is a Valentine's gift from [[Kid Ballistic]]. Almost twenty inches in length, this parrying dagger's design is based on one supposedly wielded by a Saxon bodyguard, who hid his Catholic faith by inscribing a biblical verse into the crossguard. The dagger features a dual edged blade, with a crossguard that curves out into the shape of two wings. On the inside curve of the wings is a latin inscription: ''gaudium iusto est facere iudicium et pavor operantibus iniquitatem''. Specifically, it is the following verse from Proverbs 21:15: It is joy to the just to do judgment: and dread to them that work iniquity. Decorative loops at the ring guard provide additional protection at the hilt. The handle is wrapped in soft leather. She does not always carry this with her, and more often than not it is carried in Kid Ballistic's messenger bag when the couple needs to smuggle weapons in where they generally are not allowed.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Clementia'''</div><br />
<div style="font-size:14px">''Clementia'' is a weapon that was designed by [[Kid Ballistic]], which she carries in a holster strapped to her right thigh. Modeled after a cross between an airsoft gun and watergun, this pistol sized weapon is meant to be used in close quarters to deliver a pressurized burst of holy water. The grip is fashioned from well-polished, sturdy wood, with the rest of the weapon made from a gold-colored metal. Small tubes weave out and across the top of the pistol, before connecting again near the muzzle. Where a pistol's hammer would normally be, ''Clementia'' has an opening the size of a silver dollar for inserting pressurized canisters of holy water. The words ''Eia ergo, advocáta nostra'' are etched into one side of the customized pistol, and the words ''illos tuos misericórdes óculos'' on the other.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Combat Wear'''</div><br />
<div style="font-size:14px">The first set of combat attire Erin donned when she debuted as Faith was fine, when the body armor beneath her white robes could keep up with the smaller challenges hero work provided. But as the dangers she and her team faced began to gradually become more and more dangerous, Sparrowhawk suggested that an update was in order. While it still maintains the similar knight-like motif as the original, the materials used are comprised of components patented by Alex Harper herself. The base suit beneath her robes are made of 'Spidersilk', which is made of flexible polymer thread that is as durable as Kevlar. It is lightweight, allowing for greater freedom of movement. The upper portion of this suit is fashioned to have the appearance of chainmail, without the issue of weight and weakness to penetration. A coating of Trilovex (a liquid armor also of Sparrowhawk's own making) covers the suit to provide protection against bladed weapons, as well as dispersing the force of impact to prevent injury from blunt force attacks. Over this suit, she wears her white, hooded robes and cloth belt.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Backstory</span>===<br />
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<div style="font-size:16px;color:#120021">'''History of the Modern Order'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;"On this terrible day, in my final hour, I shall let truth triumph and declare, before heaven and all the saints, that I have committed the greatest of all crimes. But my crime is this: that I confessed to malicious charges made against an order that is innocent so that I could escape further torture. I shall not confirm a first lie with a second. I renounce life willingly. I have no use for days of sorrow earned only by lies."<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Those were the defiant final words of Jacques de Molay, thought to be the last Master of the Knights Templar. For the past seven years, upwards of 5000 knights of the order had been arrested, all as part of a plan for King Philip the Fair to seize the Templars vast wealth. What the king, and the people of Paris did not know, was that many knights had gone into hiding once the persecution began. A handful of these survivors watched as Jacques de Molay and Geoffrey de Charney, old men who had long served the order, were burned at the stake. With their deaths, a secret only known to those within the order died. The secret? That certain members of the order had somehow been gifted with the ability to call upon the power of the divine. Those with the gift went into seclusion, taking with them what treasures had escaped from King Philip's grasp.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The next 700 years were spent trying to quietly rebuild the order. Much of those early decades were spent simply trying to restructure the order, to better hide the identities of the few members that remained, and to try to bring in fresh blood as quietly as possible. Safe-houses were established, a network of residences across Europe where members could carry out their work in secret. It wasn't until 1783 that the order found a new purpose, a new mission for its members: to protect the innocent from the dark workings of the Circle of the Scarlet Moon. This shift in focus caused a split within the order, as some felt that their duty should only be to protect those of the Christian Faith. It is unclear what has happened to those that left, or if they continue to operate. Those that chose to stay became part of what is known to just a few in the supernatural community as the Modern Order of the Knights Templar.<br><br></div><br />
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<div style="font-size:16px;color:#120021">'''From Orphan to Acolyte'''</div><br />
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[[File:Progeny team shot - faith.jpg|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;Erin's parents died when she was barely a year old, and none of her extended family wanted to take on the burden of an additional mouth to feed. As a result, her early years were spent in a state-run orphanage in Manila. She could have faced a long hard life, probably winding up on the street, were it not for the intervention of Monsignor Mendoza. To everyone else in the neighborhood, he was just a man of the church who was famed to be able to say a prayer for someone and their ailments would disappear. In reality, he was a member of the Modern Order. He was paying a visit to Erin's orphanage, and felt that the child was different. He always trusted his intuition, and it had never led him astray before. The Monsignor made a few calls, and soon the child was taken out of the orphanage and into the care of the Order. Monsignor Mendoza became her legal guardian, caretaker, and mentor.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;Erin found herself whisked away to Banda Aceh, Indonesia not long after, when the Monsignor was posted there. The child soaked up everything her mentor taught to her, and not just the lessons in how to use the power of the divine. When she wasn't in regular school, or in a training session, she was working alongside the Monsignor doing acts of charity, helping her fellow man. The two were present in 2004 when Banda Aceh was struck by the Indian Ocean earthquake and tsunami. Erin was separated from the Monsignor in all of the chaos, and barely managed to survive. It was days before the two were reunited. Aside from being scared out of her wits, Erin managed to only escape with minor injuries. The Monsignor, however, suffered quite a few injuries, and to this day carries a limp as a result.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;The next six years were spent helping with the recovery efforts throughout the devastated regions in Indonesia, then after that, another four years were spent in Sri Lanka, until finally, the Monsignor received a posting in the US, in Vibora Bay. The next two years were spent in intense study and training, preparing for her 18th birthday, when she would be promoted from acolyte to a full-fledged member. She was presented with a sword, which she named ''Gratia''.<br><br></div><br />
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<div style="font-size:16px;color:#120021">'''Arrival in Millennium City'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Normally, once an acolyte becomes a full-fledged member of the Order, they would be trained in sword fighting, which would be done under the guidance of their mentor. Due to the Monsignor's physical condition, it was decided that Erin would be trained by another member of the Order. She was moved to Millennium City, where she met her new teacher, a brusque, opinionated woman named Jane Claymore. Erin also enrolled in her senior year at Grace Memorial High School. Early on, she decided to use her training and apply it to hero work, registered under the name Faith.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;Erin spent her first several months solo, working in Westside, primarily using her healing abilities to aid the underprivileged. She eventually crossed paths with a group of teen heroes called [[The Progeny]]. She later joined them, and while some were dubious of her powers, as well as leery of bringing an outsider into their tight-knit group, she earned the trust over time. And over time, she grew to trust them as well. Ever since surviving the tsunami in 2004, she had kept people at arm’s length, fearing she would lose them somehow. The group helped her to relax, to ‘let her hair down’, and to allow others in. She even found love! In the Progeny, she found a new family. Sure, somewhat dysfunctional, but it was a family nonetheless.<br><br></div><br />
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<div align="left">[[File:Progenytrans.png|350px|left]]<br />
<div style="font-size:16px;color:#120021">'''Timeline: 2016 to 2017'''</div><br />
<br />
• Faith becomes involved in an incident involving giant alligator men dragging people down into the sewers. It marks her first encounter with [[The Progeny]], albeit brief. <br><br />
<br><br />
• Some teen heroes, including Faith, volunteer to spend time with old and retired heroes of Millennium City. She and the young heroes wind up protect the senior citizens from the infamous Bloodshot.<br><br />
<br><br />
• Faith becomes a member of the Progeny.<br><br />
<br><br />
• When Strong Suit fears her father is no longer safe in prison, it sets her against the Protector's very own Peacemaker. Faith and other members of the Progeny arrive to back up their teammate, but ultimately the violent situation is diffused peacefully.<br><br />
<br><br />
• Faith and many other members of the Progeny are forced to play a game of Truth or Dare just to escape their headquarters. Eventually they're set free, but not before there's a falling out between Faith and Kid Ballistic. He apologizes a week later, and the two become friends.<br><br />
<br><br />
• A red, rampaging monster dubbed the Monsterback causes mayhem next door to the Arcade-O-Rama. Faith is among the group of Progeny member that responds to subdue the beast.<br><br />
<br><br />
• Faith and Kid Ballistic start dating.<br><br />
<br><br />
• Faith and other Progeny members help Kid Ballistic with a sting to catch a villainous young speedster named Quicksable. They manage to fend off a bank robbery, perpetrated by employees of the bank, and stop Quicksable before he can rob the vault.<br><br />
<br><br />
• Luctus and Faith assist Fletcher in dealing with an attack at a museum. The assailant is stopped, but she is injured during the fight. She recovers quickly once she is able to use her healing powers on her injuries.<br><br />
<br><br />
• The Progeny take a camping trip up to Lake Michigan, only to find themselves coming face to face with an army of giant spiders and a woman who seems to be connected to their presence. Faith and Kid Ballistic are the first to come into contact with the horde of arachnids, but are rescued by their teammates before they can come to a gruesome end.<br><br />
<br><br />
• Faith and the Progeny team up with Deviate when rodents of unusual size attack the Mall of Millennium. The rodents are driven away, thus allowing spenders to go back to their sales shopping.<br><br />
<br><br />
• When the Templars take an interest in the incident on the Progeny's camping trip, Faith arranges for her adopted father, Monsignor Michael Mendoza, to meet with the team. He reveals the identity of the spiderwoman encountered - Salei. She winds up being torn between defending her father or the Progeny when the Monsignor states that the teens are to be left out of further investigations into the woman.<br><br />
<br><br />
• The Progeny are warned by Ghostbird and members of the Protectors of the World that they are officially targets for Salei's new age, proving that the Monsignor and the Templars know far more than they originally led the team to believe. Plans are made to keep both teams apprised of any new information as it becomes available, and it's theorized that Salei will strike on the next new moon.<br><br />
<br><br />
• Kid Ballistic gives Faith Clementia, a high pressure water pistol for delivering holy water. They are promptly ambushed by Maniacs while test firing it in an abandoned section of West Side. The couple easily takes them down.<br><br />
<br><br />
• Faith is tasked with joining the Monsignor and Lady Jane Claymore of the Templars to apprehend a demon-bound initiate named Juanita Bravo at the Demonhame located at a museum in Xochimilco. They are able to interrogate the woman regarding the mask that granted Salei her power and the archaeologist who discovered it.<br><br />
<br><br />
• Lash invites Faith, Black Ice, Silver Scar and Deviate to a fashion show, failing to mention that they were to be bodyguards for fashion designer Brandon Albright. They come face to face with a villain called Fashion Maven, and find themselves on the losing end of the fight. The tables are turned when Kid Ballistic arrives. Shaky cellphone video shows Faith using her powers while out of her costume, leaking her identity as a hero belonging to the Progeny - the part about being a Templar however doesn't come up. Thankfully Black Ice's agent manages to keep the focus off the rest of the team, and only a handful of folks in West Side put two and two together about Erin Reyes and Faith.<br><br />
<br><br />
• Investigation into Salei leads a team of Protectors and Progeny to Templo Mayor and Teotihuacan. Faith is among those sent to Templo Mayor. As the new moon rises, Salei's spiders attack! During the course of the fighting, Kid Ballistic, Kl'vin and HexBane are kidnapped and taken away.<br><br />
<br><br />
• Faith and Cait Sith join the Protectors as they race to Teotihuacan. With Salei at the Great Goddess's seat of power, and a barrier surrounding the ruins sucking the life energy from everything around it, the odds are stacked soundly against those trying to break in. It takes an orbital strike to finally shatter the barrier, allowing Faith and Cait to join their teammates inside. However, they arrive too late, as both Heartbeat and Kl'vin are dead. It takes a desperate act to end Salei once and for all.<br><br />
<br><br />
• In the wake of her teammates' deaths, Faith finds herself unable to access her powers as she enters a crisis of faith.<br><br />
<br><br />
• Faith winds up face to face with the Doctor, the infamous assassin turned drug lord. She is grievously injured, but manages to escape when the Maniacs arrive and start fighting the Men in White. Thanks to Kid Ballistic's hands-on knowledge of field medicine and Cait Sith's healing abilities, she narrowly manages to survive.<br><br />
<br><br />
• Colleagues of the Chinese hero Longwang take Olevia, seeing as she is the current holder of the celestial dragon. Still coping with the deaths of their teammates, the Progeny were not about to let one of their own be taken away! Faith, Deviate, Hexbane and Silver Scar manage to stop the Chinese heroes.<br><br />
<br><br />
• The Progeny intervene when an armored vehicle transporting a superhuman juvenile is ambushed by his brothers. This becomes Faith's first brush with the vampire cang calling themselves "The Ghouls." She is bit by Julian during the fighting, and for a time is subjected to visions she saw as a result of the vampire's bite.<br><br />
<br><br />
• Faith and members of the Progeny suddenly find themselves placed into the roles within the story of the Nutcracker, with no memory as to how they actually got there. Faith is cast in the role of Clara, the romantic interest of the Nutcracker Prince. The story comes to an end when the Doctor, cast as the Mouse King, is defeated. The Narrator of the story is furious that the Prince is not the one to defeat the lead villain. It also becomes apparent he has a fixation with Faith.<br><br></div><br />
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<div align="left">[[File:ProgDB.JPG|350px|right]]<br />
<div style="font-size:16px;color:#120021">'''Timeline: 2017 to 2018'''</div><br />
<br />
• A shaky truce between the Progeny and the Ghouls is broken when the gang of vampires board the cargo ship Demeter and take its crew and dock workers hostage. Faith and members of the Progeny respond, only to find it all to be a trap orchestrated by the Men in White led by the Doctor and Killshot. Surprisingly, they are aided by Elias, leader of the Ghouls. The team narrowly escapes with their lives when explosives rigged on the ship cause it to sink. Elias goes missing after the incident.<br><br />
<br><br />
• Faith becomes leader of the Progeny. She stresses that it is only until the dangers presented by the Ghouls and their vampiric master, Kostadin the Black, are dealt with, and which point she would gladly step down.<br><br />
<br><br />
• Faith is taken under Sparrowhawk's wing, so to speak. She begins to learn how to dual wield weapons.<br><br />
<br><br />
• Members of the Progeny seek out Faith's stalker, the mysterious narrator named Herr Drosselmeyer. But the man strikes before they can catch him, Faith is written into the role of Princess Aurora, trapping her in the story of The Sleeping Beauty. The team, with assistance from Fahrenheit of the Protectors of the World, manage to enter the story, save the girl...and in the end, find out that Drosselmeyer is actually a man named Ross L Meyer.<br><br />
<br><br />
• Faith and Lash are ambushed at the mall by Kevin Anderson, one of the two remaining Ghouls. The fight ends when Lash hits him hard enough he is thrown clear to the shore of Lake Michigan.<br><br />
<br><br />
• Faith leads Kid Ballistic, Terrific Tiger, Deviate and HexBane into the heart of Ghouls territory when Julian - the last remaining Ghoul - takes Cait Sith captive, threatening the faerie cat's life. The group manages to convince Julian that his dark master has been lying to him about the Progeny. Just as he accepts this truth, Kostadin himself arrives. Despite their best efforts, the teen heroes are outmatched and outclassed. Faith's powers return as she moves to sacrifice herself to save Julian from Kostadin. This gives the team the edge it needs to drive the ancient vampire back, but it isn't enough to outright kill him. The Progeny are forced to flee to the tunnels beneath West Side, first by rioting instigated by the Men in White, and finally by abominations born from Kostadin that pursue them. Julian gives his life to ensure the team escapes. This, and timely intervention from a shadowy organization known as Initiative Black, allows the team to survive the night.<br><br />
<br><br />
• Ross L Meyer manages to kidnap Faith, taking her out into the middle of Lake St Clair, where he proceeds to use the tale of Swan Lake to trap Kid Ballistic in the role of Prince Siegfried and Deviate as Rothbart. When she hears the only way to end the story is for the Prince and Rothbart to die, she puts up a struggle and steals the magic book he uses to work his magic. She writes a new ending, where no one has to die, and gives her teammates their location. Lash brings them to Kid Ballistic's doorstep - literally, boat and all - and Ross is taken into custody.<br><br />
<br><br />
• The Witch of Time Dominatriea warps space and time to replace the Protectors of the World with adult versions of the Progeny. Faith and the others begin to realize after a bit that this false reality isn't real. Heartbeat and Kl'vin, brought to life once more by the witch's magic, give their lives so that reality can be returned to normal.<br><br />
<br><br />
• The manager of the homeless shelter Faith volunteers at is transformed as a result of depression and magical interference. She manages to talk him back, thus ending the spells hold.<br><br />
<br><br />
• Faith and Kid Ballistic raid a Black Aces warehouse in West Side. They manage to destroy a stockpile of high tech, alien weaponry, but the man in charge - Black Jack - gets away.<br><br />
<br><br />
• Faith goes to Flint, Michigan to visit the Monsignor. She is ambushed by one of Kostadin's abominations and used as bait against her father. For what purpose? To force him to give up Elias, who has been sheltered by the Monsignor for months now. The standoff comes to a close when Elias steps out and then destroys the creature.<br><br />
<br><br />
• The Progeny meet to discuss information regarding Kostadin the Black. Faith suggests that the team focuses on training, and informs the team that Sparrowhawk specifically wants the Progeny to take charge of West Side.<br><br />
<br><br />
• Faith and Kid Ballistic go head to head against Killshot in a showdown at Warehouse #7, an industrial club in West Side's docks area. The assassin is taken down, but later manages to escape police custody.<br><br />
<br><br />
• Kid Ballistic proposes to Faith.<br><br />
<br><br />
• Monsignor Mendoza gifts Amoris Gratuiti to Faith, a sword originally held by the first woman to join the Templars.<br><br />
<br><br />
• Faith is among a team of Progeny members that take the Buster on a road trip to Pittsburgh, Pennsylvania when reports seem to match up eerily with things they experienced with the Ghouls and Kostadin. They run a military roadblock, then find themselves ambushed by an undead lion like creature. This creature, later called a Tsavos, seems to target Faith specifically, before it is finally taken down. The team takes some heat from members of Initiative Black, but are allowed to stay to help patrol the city streets. Faith is taken to the medics tents, where she puts her healing powers to use.<br><br />
<br><br />
• Faith is in the medics tent when the Siege of Pittsburgh finally comes to an end.<br><br />
<br><br />
• After several months of targeted killings, the Templars go into hiding. Faith chooses not to, in order to stay with Kid Ballistic and help her team.<br><br />
<br><br />
• Kid Ballistic and Faith, through his craftsmanship and a favor owed by a jewelry shop owner, finally obtain wedding ring: a rose crafted out of a spent slug mounted on a simple gold band and the firing cap from a bullet set into a silver band.<br><br />
<br><br />
• Sparrowhawk arranges for Faith to train under one of the world's greatest swordsman, Supreme Sky M, member of the Super Human Cyborg Force 5. As a result, Faith and Kid Ballistic spend Christmas in Tokyo.<br><br />
<br><br />
• Faith intervenes when yakuza target Kid Ballistic while they are in Tokyo. She winds up clashing swords with Mugen no Ha, a swordsman who summons weapons from tattoos on his body made with magic ink. The fight ends when Supreme Sky M swoops in and the yakuza, Mugen no Ha included, flee the scene.<br><br></div><br />
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<div align="left">[[File:ProgenyCG12918.jpg|350px|left]]<br />
<div style="font-size:16px;color:#120021">'''Timeline: 2018 to Current'''</div><br />
<br />
• Black Ice's nemesis Red-Hot takes control of Lash via an ancient Chinese ritual. Faith and members of the Progeny manage to disrupt the ritual, but not before it manages to sever Lash's connection with the celestial dragon Longwang.<br> <br />
<br><br />
• The Progeny are investigating a new high-end drug that dangerously boosts the powers of metahumans. The young heroes manage to interrupt a deal in progress, but not before the substance is used by two teens. While the rest of the team manage to save one of the users, Faith fails to heal his comrade, whose out of control powers cause him to rot right in front of her.<br> <br />
<br><br />
• Faith and her team are forced to work along side Red-Hot in order to find and put a stop to 'The Alchemist' aka Mister Fu, the man behind the highly dangerous drug that has killed most of its users. In the battle that ensued, Faith's sword Gratia is completely melted. She and the others are taken in by MCPD when their enemy manages to convince the police he's just a harmless old man. On the bright side, his drug operation was put to a halt.<br> <br />
<br><br />
• The Progeny find themselves being set up by parties unknown when Faith, Kid Ballistic, Terrific Tiger, Black Ice and Strong Suit investigate shots fired at Inner City Thrift and Exchange in West Side. They find the building positively infested by untold numbers of insects. When they finally seem to catch up to the person responsible, their quarry starts a fire that quickly spreads. The team manages to escape, but their reputation takes a nose dive when local media outlets begin to blame the fire on the young heroes!<br><br />
<br><br />
• Faith, Kid Ballistic, Terrific Tiger, Starlet and Strong Suit, as well as Olevia Alvarez in one of her many personas adopted in the wake of losing her powers, respond to a hostage situation at a bank, pitting them with against the Men in White. Their well executed plan seems to be going well, but chaos ensues when Faith attempts to put a shield around one of the hostages...and inadvertently reveals her to be Renee, a vampire and formerly a foster sibling of the Ghouls. Tiger is critically wounded as the vampiress lashes out, then is promptly swarmed by insects - the work of the bug controlling woman from the thrift store fire. Lash regains her powers, and proceeds to jump into the fray. The end of the incident sees Renee driven off, Faith managing to stabilize Tiger enough to be transported safely to Mercy Hospital, and the Progeny being applauded for saving all but two hostages - presumably one being Renee in disguise and the other being the mystery bug woman.<br><br />
<br><br />
• Faith, Dragonfly and Lash are forced to fight their significant others when a woman by the name of Kelly Anne Graves puts Kid Ballistic, Black Ice and Ace under her sway. Eventually they manage to get free, but not until after the woman manages to escape with Salome's Circlet.<br><br />
<br><br />
• Sergio Loreto, a former Templar colleague, is dredged up from the waters of Vibora Bay, and it falls to the only Templar not in hiding to pick up his investigation where it left off. This leads to Faith asking the Progeny to take a drive down to Vibora Bay for assistance. It also conveniently gives most - if not all - of the members an excuse to spend Spring Break away from Millennium City.<br><br />
<br><br />
• Faith, Kid Ballistic, Dragonfly, Black Ice and Egress enter the Django, a jazz club in the Easton Tangle, in disguise to intercept Jocelyn Cross, a broker in occult artifacts for DEMON. The group successfully manages to stop the transaction, incapacitate the buyers and trap Cross, and Faith becomes the new bearer for Claíomh Solais, a legendary weapon that Cross was attempting to sell.<br><br />
<br><br />
• A number of the Progeny are lured into the alley by a shady spider man, with claims that he knew a woman who could tell their fortunes. Faith, despite being suspicious, comes along. The team makes it through one reading, and when it's time for Faith's fortune to be read, she calls the woman out. She turns into a giant snake woman, which the team manages to subdue.<br><br />
<br><br />
• A simple warehouse raid goes horribly wrong when Faith and Kid Ballistic find themselves in Killshot's crosshairs. Faith's injuries leave her in a coma.<br><br />
<br><br />
• Killshot leads a splinter group of Men in White - dubbed Men in Red - on an assault on Mercy Hospital, where Faith still lays in a coma. The Progeny manage to foil a frontal assault threatening the lives of healthcare workers and patients alike. Kid Ballistic is forced into a confrontation with Killshot as the assassin enters through a rear entrance. Initiative Black's Warhound intervenes, and the resulting fight sees the man injecting Killshot with a compound that nullifies his regenerative abilities. Kid Ballistic manages to save both Warhound and Faith's lives when he fires on Killshot, resulting in the assassin's death.<br><br />
<br><br />
• Faith is pulled from her coma when the Monsignor returns from being in hiding and uses his abilities to heal her. The next few weeks is spent recovering. She finds out that the original reason for her adopted father's return was because he'd been diagnosed with cancer.<br><br />
<br><br />
• Faith and Kid Ballistic go to pay a visit to the Monsignor after a team meeting, only to find squad cars parked outside of the boarding house he had been living in. The Monsignor was dead - murdered by a single wound that pierced his heart. A paranormal investigator with Initiative Black was able to determine that the man's killer was Kostadin the Black. <br><br />
<br><br />
• Faith speaks before those assembled for Summit Hospitaller. She presents information gathered from journal fragments obtained by the Templars prior to their going into hiding. These fragments provide information regarding Kostadin Vankov aka Kostadin the Black. <br><br />
<br><br />
• In light of what has been a rather dark first half of 2018, Faith and Kid Ballistic decide it's time to tie the knot. What is supposed to be a small, private ceremony becomes a bit of a Silver Age skirmish as Bendo and his Bendo Band attempt to take out the pastor officiating their wedding. The Progeny easily dispatch the geriatric villain, while the pastor continues the wedding during the fighting.<br><br></div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Affiliations</span>===<br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''[[The Progeny]]:''' Faith joined the Progeny during the summer of 2016. Her first initial contact with members of the group occurred during '''The Urban Jungle''' event, which saw her having to help guard elderly superheroes against being captured by a man known as Bloodshot. She was brought into the group proper not long after. Initially the question of her religious beliefs was a bit of an awkward point, but for the most part, everyone (Erin included) have been able to work past all that. In 2017, Erin became the team's leader... a temporary thing, if you ever happen to ask her.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Friends</span>===<br />
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<div align="left">[[File:AkinaProg1.jpg|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Deviate]]:''' Erin is just getting to know Deviate, but she has quickly found herself admiring his cheerful disposition and open-minded attitude. When others would question the nature of her powers or be skeptical of ulterior motives, Deviate seems to just accept her at face value.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;'''[[HexBane]]:''' Jill was one of the first people to jump to her defense over the matter of her beliefs and the source of Erin's abilities. The two became close friends, the first one she'd ever really made before. Their dynamic was a good one, with Jill being tempered by Erin's more diplomatic tendencies and Erin being reminded that there comes a time where you have to care for yourself first before others. The two have sort of drifted apart over the last year or so.<br><br />
<br><br />
[[File:Holy hand grenade.jpg|350px|left]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Kid Ballistic]] [https://open.spotify.com/user/wrzne/playlist/3RkvniJiIpQ5p27KGXDOwC ♫]:''' Erin cares a great deal about Sidney Mason, which is a bit ironic considering how antagonistic he was toward her initially. Since those first awkward and frustrating interactions, she's come to learn more about his past and upbringing. In some ways, the two are very alike. They both had sheltered upbringings, both trained since a young age for their future occupations. The difference comes in that her upbringing had the presence of a nurturing father figure, where Sid's father who could never in a million years be described as nurturing. For whatever reason, these two almost polar opposites have found themselves wanting to be more than friends. And neither one of them have a clue as to what to do about it.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;'''[[Lash]]:''' <br>Erin... had no idea what to make of the very outgoing, if not all that intelligent, Olevia Alvarez. Slowly but surely though, Olevia helped to pull Erin out of her shell, which helped her to open up to other members of the team. She eventually came to view her teammate as the sister she never had. In fact, were it not for Olevia, Erin would likely never have opened up to Sid in the first place! While the young Templar may not always understand or agree with her friend's motivations and views, she knows that Olevia's heart is in the right place. She helps remind Erin that it's okay to just let your hair down now and again... both figuratively and literally.<br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;'''[[Luctus]]:''' Erin wasn't sure what to make of Lyman in the beginning. Now that she's had more of an opportunity to get to know him, she finds in him a person with incredible strength to hold up such a heavy burden. Her job now seems to try and get him to smile a bit more often to make that burden somewhat lighter. At first Penthos, the spirit of mourning who has taken up residence in Lyman's mind, did not seem to like her much. He now seems to be more tolerant of Lyman's friendship with Erin.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;'''[[Sparrowhawk]]:''' Erin was left for a time without an instructor to further her sword training, when her teacher was sent elsewhere on Templar duties. She didn't expect to see that role filled by another. Sparrowhawk, the leader of the Protectors of the World, stepped into that role after the Progeny for a time named Erin as their leader. Under the older woman's tutelage, she has seen her swordsmanship grow, her scope of combat expand, and leadership skills expand. She holds a great deal of respect for the veteran hero, even if she doesn't always agree with some of her viewpoints regarding the finer points of team dynamics.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Foes</span>===<br />
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:<div style="font-size:18px;color:#000">'''Herr Drosselmeyer'''</div><br />
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[[File:Dross ingame.jpg|left|150px]]'''<div>Name:''' Ross L. Meyer<br><br />
'''Abilities:''' Instanced illusions via enchanted book, plagiarism, hack writing skills<br><br />
'''Occupation:''' Freelance columnist<br><br />
'''Status:''' Incarcerated<br></div><br />
<br />
<div>&nbsp;&nbsp;&nbsp;&nbsp;Ross L. Meyer was just your everyday, average, ''boring'' guy, until his mother passed away. In the process of going through her belongings, he came across an enchanted book. He discovered quite by accident that he could incorporate people into stories he wrote in its pages, but didn't fully learn the extent of that power until he came across Erin. Taken by her selfless attitude and gentle demeanor, he began stalking her. He began writing her into his versions of ''The Nutcracker'' and ''The Sleeping Beauty'' to try and win her over... which had the exact opposite effect he was going for. Erin was able to overpower and take possession of his book when he trapped members of the Progeny into ''Swan Lake'', providing them a nonlethal means to escape the story and giving them the location he had taken her to. Ross is currently in jail, as his lawyers try to overturn his conviction.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''[[Dr. Kaufmann]]'''</div><br />
<br />
[[File:Doctor resize - faith foe pdb.png|left|150px]]'''<div>Name:''' Dr. Pascal Hugo Kaufmann<br><br />
'''Abilities:''' Excellent physical condition, skilled marksman, skilled hand-to-hand combatant, master assassin, and medical expert<br><br />
'''Occupation:''' Leader of the Men in White, arms dealer, and criminal mastermind<br><br />
'''Status:''' At Large<br></div><br />
<br />
<div>&nbsp;&nbsp;&nbsp;&nbsp;Erin had the misfortune of running into the Doctor when she was dealing with a group of Maniacs on Men in White turf. The encounter nearly killed her. Since that first initial face off, Faith and Kid Ballistic - as well as others in the Progeny - have had run-ins with the Doctor and his organization. Thus far, these confrontations have ended with her and her friends barely managing to escape with their lives. Considering Erin and the Progeny are not giving up their work in Westside, it looks as though the enmity between these two won't be ending anytime soon.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''[[Killshot]]'''</div><br />
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[[File:KillshotAmbushed.jpg|left|150px]]'''<div>Name:''' Franklin James Martin<br><br />
'''Abilities:''' Enhanced regeneration, expert marksman, peak-level human condition, master tactician and strategist, close quarters combat specialist, augmented reflexes, and military training<br><br />
'''Occupation:''' Field commander of the Men in White, assassin for hire<br><br />
'''Status:''' Deceased<br></div><br />
<br />
<div>&nbsp;&nbsp;&nbsp;&nbsp;Erin had never heard of Killshot prior to a fateful ambush set by the Men in White on board a cargo ship. Since then, she and the Progeny have had more than one run in with the man. When Erin and Kid Ballistic started actively targetting Men in White operations, it only increased the odds of coming to blows with the man. Eventually, the two teen heroes faced off with the man during a drug deal at a club known as Warehouse #7. The two narrowly won the day, as the intervention of MCPD bought them the time needed for Erin to react and take him down. Killshot was arrested but escaped custody while being transported to holding. The assassin's grudge against both Kid Ballistic and Erin came to a head during a deadly assault on Mercy Hospital, which led to Killshot's death.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''Kostadin the Black'''</div><br />
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[[File:Kostadin standin.jpg|left|150px]]'''<div>Name:''' Kostadin the Black<br><br />
'''Abilities:''' Old, cunning and terrifying<br><br />
'''Occupation:''' Commander of an undead army<br><br />
'''Status:''' At Large<br></div><br />
<br />
<div>&nbsp;&nbsp;&nbsp;&nbsp;When the Progeny came into conflict with a group of young vampires calling themselves the Ghouls, they had no idea just how terrible the boys' sire could be. Erin and the Progeny didn't actually go up against Kostadin until the vampire surfaced after the group had convinced the final remaining Ghoul to turn against him. It was only through teamwork and a literal miracle that allowed the teens to triumph against him, and that still fell short of killing the vampire. Kostadin has not forgotten the damage that Erin's divine powers can inflict, and has been systematically killing other members of her order to eliminate as many obstacles to his plans as possible. It is unclear exactly what those plans are, but it seems inevitable that Erin will find herself a target of the centuries-old vampire.<br><br><br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Gallery</span>===<br />
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File:Faith reference sheet.jpg|Reference sheet for Faith<br />
File:Faith by joemdavis-d9m8pfk-resize.png|Art by Joe M Davis<br />
File:362016 commission 4 resize.jpg|Art by jmnpart<br />
File:5620216 commission 5 resize.jpg|Art by jmnpart<br />
File:GazKBFaith.png|Kid Ballistic and Faith by Gazeki<br />
File:KBFaithShamserg.png|Kid Ballistic and Faith by Shamserg<br />
File:Faithfinalzairyo.png|Art by Zairyo<br />
File:Faith by regimix-dbwibew.png|Art by Regimix<br />
File:Faith by jellyemily-dbwhu56 - pdb resize.jpg|Art by Jellyemily<br />
File:Holy hand grenade.jpg|Art by Hazumonster<br />
File:SHFaithlotsaguns.jpg|Sparrowhawk and Faith by JinWorks<br />
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===<span style="font-size: 1px; color:#EEE7E4">Soundtrack</span>===<br />
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<div align="left">[[File:Faith OST Vol 1.png|350px|left|link=https://open.spotify.com/user/wrzne/playlist/3Ysk6RB3UYHf59HSag0NSC]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume One'''</div><br />
1. ''Pilgrims On a Long Journey'' by Coeur De Pirate<br><br />
2. ''Transcendence'' by Lorne Balfe<br><br />
3. ''Arrival by Dustin O’Halloran''<br><br />
4. ''Morning Star'' by Taylor Davis<br><br />
5. ''Dawn of Hope'' by Taylor Davis<br><br />
6. ''Despacito (Instrumental)'' by Taylor Davis, Lara de Wit<br><br />
7. ''Spirits Entwined'' by Peter Kater, Tina Guo<br><br />
8. ''Big Love Adagio'' by Bond<br><br />
9. ''Palladio'' by Escala<br><br />
10. ''Falling'' by Woodkid<br><br />
11. ''Genesis Rising'' by Tina Guo<br><br />
12. ''Atonement'' by Taylor Davis<br><br />
13. ''Halo of Light'' by Taylor Davis<br><br />
14. ''I Love You (Acoustic)'' by Woodkid<br><br><br></div><br />
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<div align="left">[[File:Faith ost volume 2.jpg|350px|left|link=https://open.spotify.com/user/wrzne/playlist/5Up1XeN1gVsz6ITAG08mE7]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume Two'''</div><br />
1. ''The Golden Age'' by Woodkid<br><br />
2. ''Orphans'' by Dustin O'Halloran<br><br />
3. ''A New Journey'' by Taylor Davis<br><br />
4. ''Wilderness'' by Taylor Davis<br><br />
5. ''Nearer My God To Thee'' by The Piano Guys<br><br />
6. ''Dream Star'' by Haylie Ecker<br><br />
7. ''Devil’s Trill Sonata - Larghetto Affettuoso'' by David Garrett<br><br />
8. ''Hurricane'' by Slow Meadow<br><br />
9. ''Cinema Paradiso: Love Theme'' by Ennio Morricone<br><br />
10. ''Swan Lake Theme'' by David Garrett<br><br />
11. ''Beethoven Scherzo'' by David Garrett<br><br />
12. ''Farewell'' by Apocalyptica<br><br><br><br><br></div><br />
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<div align="left">[[File:Faith OST Vol 3.jpg|350px|left|link=https://open.spotify.com/user/wrzne/playlist/0ZfgjM6kb51GaOuhC8jZ9q]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume Three'''</div><br />
1. ''Legendary Guardian'' by Taylor Davis<br><br />
2. ''Gavi’s Song'' by Lindsey Stirling<br><br />
3. ''Epilogue (Relief)'' by Apocalyptica<br><br />
4. ''Hymn'' by Magnus Fiennes<br><br />
5. ''Titanium/Pavane'' by The Piano Guys<br><br />
6. ''Rockelbel’s Canon (Pachelbel’s Canon in D)'' by The Piano Guys<br><br />
7. ''Tales of the Wind'' by Taylor Davis<br><br />
8. ''Pain Has A Memory'' by Rhiannon Bannenberg<br><br />
9. ''The Mission/How Great Thou Art'' by The Piano Guys<br><br />
10. ''Hysteria'' by Escala<br><br />
11. ''The Symphony of Extremes'' by Apocalyptica<br><br />
12. ''Jupiter’s Lightning'' by Coeur de Pirate<br><br />
13. ''Aurora’s Theme'' by Coeur de Pirate<br><br><br></div><br />
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===<span style="font-size: 1px; color:#EEE7E4">OOC Notes</span>===<br />
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<div align="left">[[File:Faith sitting.png|250px|right]]• While Faith isn't well known among the hero community, she has garnered a reputation in West Side for being a hero that genuinely wants to help people beyond just crime fighting. Her distinctive costume and her ability to heal makes her easily recognized. If you or your contacts on the street live in West Side, it's possible she may have helped someone you know!<br><br />
<br><br />
• Faith has worked alongside members of the Protectors of the World on many occasions, and is currently being mentored by [[Sparrowhawk]]. If you're a Protector, and you make use of the Barlowe's gym and simulator, chances are you've seen her there!<br><br />
<br><br />
• Faith does a lot of volunteer work at a homeless shelter called Hearth & Hearts in West Side. If your hero does charity with the homeless community, you've probably seen Faith there, in her civilian ID of Erin Reyes.<br><br />
<br><br />
• Faith was seen doing hero work out of costume at a Fashion Show in 2016. There is shaky cellphone footage of the incident, and while it was mostly just a footnote in local news, it's possible that your character may have seen it. That is, if they follow fashion news, anyway.<br><br />
<br><br />
• Faith's casting choice is [http://www.mochimag.com/wp-content/uploads/2013/07/ANNA-MARIA-1026-3-2.jpg Anna Maria Perez de Tagle].<br><br />
<br><br />
• Monsignor Mendoza's casting choice is [http://celebritywc.com/images/giancarlo-giannini-6.jpg Giancarlo Giannini].<br><br />
<br><br />
• Jane Claymore's casting choice is [http://nerdist.com/wp-content/uploads/2015/03/Lucy-Lawless-03092015-970x545.jpg Lucy Lawless].<br><br />
<br><br />
• You can listen to Faith's complete soundtrack on [https://open.spotify.com/user/wrzne/playlist/2KCjD0V8EzJo2Je99iKcFT Spotify].</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Comments</span>===<br />
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<div align="left">''Have you worked with Faith before? Leave a comment!<br />
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''"Bear in mind, most of what I know of Faith is based on observation and very little one on one interaction. From what I have seen, she tends to put others needs before her own. While this is certainly admirable, I would caution that sometimes, a little self preservation is needed."'' - [[Cait Sith]]<br />
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''"Erin's... calming. If that makes sense. She and I have some things in common, and she doesn't seem bothered by my powers, so it's easy to talk to her. Uh... Let me put it this way: Penthos seems to li-... dislike her less than just about everyone else I know."'' - [[Luctus]]<br />
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[[File:Faith by joemdavis-d9m8pfk-resize.png|right|400px]]''"I'm not keen on magic or religion, but I would put my faith in Faith."'' - [[Black Ice]]<br />
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''“There’s a lot about Erin that’s hard to believe. But she’s real. Her kindness, her patience, her beauty... Even her powers: all real. I didn’t buy any of it at first. Now me and her… I haven’t been this excited to be around someone since... Killshot, probably. Guess that’s a different kind of excitement, but you get it.”'' - [[Kid Ballistic]]<br />
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''"Erin MIGHT be the closest GIRL friend I've had while being Lash. I think we kinda bounce off each other well? She's kinda serious and stuff and I try to get her to let her hair down a bit. She's actually pretty awesome and has GOD POWERS. How neat is THAT? I'm totally going to be her maid of honor when she gets married, I mean I DID set up Sid and her!"'' - [[Lash]]<br />
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''"Erin's my best friend! We share secrets and stuff, but she's overall a private person. I've learned not to ask her for too many details, though, because I can totes be too nosey and stuff. She's an amazing person, and I'm glad to know her."'' - [[HexBane]]<br />
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''"Faith is very determined, very focused and exceptionally talented. She has a very good head on her shoulders... I have a feeling she will go far if she puts her mind to it."'' - [[Sparrowhawk]]<br />
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[[Category:Character]]<br />
[[Category:Roleplay]]<br />
[[Category:Female]]<br />
[[Category:Hero]]<br />
[[Category:Secret Identity]]<br />
[[Category:Teenager]]<br />
[[Category:Millennium City]]<br />
[[Category:West Side]]<br />
[[Category:The Progeny]]<br />
[[Category:CORP]]<br />
[[Category:Filipino]]<br />
[[Category:Divine Bestowal]]<br />
[[Category:Celestial]]<br />
[[Category:Dual Blades]]<br />
[[Category:Supernatural]]<br />
[[Category:Tragic Past]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=FaithFaith2018-07-01T02:51:15Z<p>Gijoespouse: Yay married</p>
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''TABLE OF CONTENTS'''</div></div><br />
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<div align="center">'''[[Faith#Personality|<span style="color:#130003">PERSONALITY</span>]] • [[Faith#Abilities|<span style="color:#130003">ABILITIES</span>]] • [[Faith#Weaknesses|<span style="color:#130003">WEAKNESSES</span>]] • [[Faith#Equipment|<span style="color:#130003">EQUIPMENT</span>]] • [[Faith#Backstory|<span style="color:#130003">BACKSTORY</span>]] • [[Faith#Affiliations|<span style="color:#130003">AFFILIATIONS</span>]] • [[Faith#Friends|<span style="color:#130003">FRIENDS</span>]] • [[Faith#Foes|<span style="color:#130003">FOES</span>]] • [[Faith#Gallery|<span style="color:#130003">GALLERY</span>]] • [[Faith#Soundtrack|<span style="color:#130003">SOUNDTRACK</span>]] • [[Faith#OOC Notes|<span style="color:#130003">OOC NOTES</span>]] • [[Faith#Comments|<span style="color:#130003">COMMENTS</span>]]'''</div> <br />
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{{ProtectorsBox<br />
| header = #FBEC5D<br />
| font1 = #130003<br />
| font2 = #130003<br />
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| bg2 = #960018<br />
| bg3 = #FFFFFF<br />
| cell1 = #960018<br />
| cell2 = #FFFACF<br />
| cell3 =#FFFFFF<br />
| title =Knight Templar<br />
| name =<span style="color:#960018">Faith</span><br />
| supergroup =[[File:Prog12.png|200px|left|link=The Progeny]]<br />
| SGrank=Leader<br />
| otheraff =[[File:Templars header.png|200px|Modern Order of the Knights Templar]]<br />
| formert =N/A<br />
| image =Faith by jellyemily-dbwhu56 - pdb resize.jpg<br />
| motto ="You shall see the glory of my God not through my words, but through my actions."<br />
| player =[[File:Playerpage-global header.png|100px|left|link=User:Gijoespouse]]<br />
| realname =Erin Mason<br />
| alias = Erin Reyes (maiden name), Lady Reyes, Angel, Half-Pint, Short-Stack<br />
| gender = Female<br />
| species = Human<br />
| birthdate = September 1st<br />
| birthplace = Manila, Philippines<br />
| location = Millennium City<br />
| relatives = Monsignor Michael Mendoza (adopted father - deceased)<br />
| age = 18<br />
| height =5'1"<br />
| weight = 124 lbs<br />
| eyes = Light brown<br />
| hair = Black<br />
| complexion = Medium complexion<br />
| build =Toned, lithe, and compact<br />
| features = Scarred gashes on her right shoulder and forearm; laceration scar running from navel to breastbone; GSW scar on right shoulder; knife wound scar between navel and ribcage<br />
| identity= Confidential<br />
| citizen = Filipino Citizenship<br />
| marital = Married to [[Kid Ballistic]]<br />
| occupation = Student, apprentice, and member of the Modern Order of the Knights Templar<br />
| education = High school<br />
| fame = 4<br />
| powers =Divine healing, celestial blasts, swordfighting, and some hand-to-hand combat training<br />
| gear= Two One-handed swords, pressurized holy water gun with cannisters, charm bracelet with various religious paraphernalia<br />
| strength =2<br />
| intellect=3<br />
| combat=5<br />
| durability =4<br />
| speed =2<br />
| agility =4<br />
| dexterity =4<br />
| charisma =5<br />
| weaponry =3<br />
| sorcery =3<br />
| energy =5<br />
| psionics =2<br />
| boxalign = left<br />
|}}<br />
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===<span style="font-size: 1px; color:#EEE7E4">Personality</span>===<br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;Erin possesses many qualities that one might expect of a knight. She is calm, patient, and loyal to a fault. She tends to see the best in the people around her, and feels that those who do wrong should be given a chance to redeem themselves. That's not to say she's a pushover entirely. While she is friendly to most everyone she meets, she is not so quick to extend full trust to just anybody. Once her trust is earned, however, you'll never find a more loyal person to have in your corner. She's not the type to nag, and despite the fact that she holds Christian beliefs, she's not judgmental and prefers not to proselytize. If anything, she believes she can do more good for her fellow man by demonstrating how to be a good person, and by showing what the power of faith can do for a believer. In other words, rather preach at people, she lets her good deeds do the talking.<br><br />
<br><br />
Some of that warm and fuzzy quality Erin has about her cools a bit in the presence of evil, supernatural entities. She was brought up in an order who's primary function in modern times is to defend mankind from DEMON, after all. In the presence of such evil, she is steadfast, stoic, and unfaltering.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Abilities</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''ABILITIES:'''</div></div><br />
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<div align="left">[[File:Faith celestial blast.png|250px|right]]<br />
:<div style="font-size:16px;color:#120021">'''Faith'''</div><br />
<div style="font-size:14px"> Erin's choice of hero moniker aptly describes the fuel for her powers. For Erin, faith isn't proselytizing to non-believers, paying lip service only to her God. For Erin, her faith means showing those around her the power of her God through her acts and deeds, without advertising to others who or what she is about (unless asked), and fully trusting that her God will pull through for her in the end. When she is full of faith and conviction, her attacks become more powerful and her healing abilities are more potent. When that faith wavers, so do her powers. Should something occur that truly causes her to question her faith in God, it could very well strip her of her powers.<br><br></div> <br />
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:<div style="font-size:16px;color:#120021">'''Martial Skills'''</div><br />
<div style="font-size:14px"> Erin has been training for years now in sword fighting, first under the training of fellow Templar Lady Claymore and now under the tutelage of [[Sparrowhawk]]. She is very proficient with the one-handed sword, and has quickly gained skill in dual wielding arming swords. Her current mentor is also working on rounding out some of the deficiencies in her martial training, by instructing her in unarmed combat. While her previous training has helped somewhat in that area, she is at this point a novice at hand-to-hand combat.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Divine Healing'''</div><br />
<div style="font-size:14px">Erin has been granted the power to heal the sick and injured. She needs to be within 10 feet of her target, though she often prefers to be in much closer proximity when using this power. For minor injuries and afflictions, she does not require much focus. For major injuries, especially those that are critical or potentially fatal, she needs to have complete focus, with no interruptions. She is able to cast out her healing powers in a sphere around her, but the effect is not as powerful as when she focuses on one specific target, therefore making it not an ideal solution when there severe wounds to see to.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Celestial Blasts'''</div><br />
<div style="font-size:14px">Erin is able to gather up divine celestial power and use it offensively to fire off projectile blasts. She can do this either with hand gestures or through channeling the power through her weapons. It can also be used as a source of illumination. The blast is a blinding bright. This power's effectiveness depends on what the target is. Against your average human or metahuman with a normal resistance to attacks, it's pretty effective. If the target is resistant to damage, not so much. However, if the target something evil and supernatural, it's devastating.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Holy Purification'''</div><br />
<div style="font-size:14px">Think of this power as an evil, supernatural entity repellent. Erin can cast this in a sphere around herself, at a radius of roughly 10 feet, and keep such creatures at bay. It is painful for evil creatures to come into contact with, deadly to the weaker variety (such as fledgling vampires or zombies), and usually is enough to keep them off of her for a short time. On a side note, this ability also allows her to bless water and turn it into holy water.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Protective Barriers'''</div><br />
<div style="font-size:14px">Erin is now able to create protective barriers that physically manifest themselves in a sphere of golden light. Unlike her purification circles, she cannot perform other actions while maintaining a barrier. She also needs to keep in contact with her sword,<br />
''Amoris Gratuiti'', to create and maintain them. The barriers can take quite a pounding, but require focus and nothing can get in or out. This means any allies within the barrier cannot launch attacks from within.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Multilingual'''</div><br />
<div style="font-size:14px">Erin is pretty well traveled, having spent a significant amount of her young life living in foreign countries, and as a result she has learned other languages. She is fluent in Tagalog, Filipino, Pangasinan, English, and Indonesian. She is also proficient in Sinhalese and Tamil. She is currently learning French, but she is far from proficient.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Weaknesses</span>===<br />
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</div><br />
<div align="left">[[File:Faith healing.png|350px|left]]<br />
:<div style="font-size:16px;color:#120021">'''Only Human After All'''</div><br />
<div style="font-size:14px">Erin is human, and just as susceptible to injury or illness as any other non super powered person. Fairly self explanatory.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Unknown Depths'''</div><br />
<div style="font-size:14px">After being caught up in the tragic events of the 2004 Indian Ocean earthquake and tsunami, Erin has a very understandable fear of large bodies of water. She does alright if the water is clear enough to see the bottom, or if the water is fairy shallow. Being near large bodies of water can bring on symptoms of anxiety, and if the situation is stressful enough can bring on a full blown panic attack. She manages this fear by quite simply AVOIDING large bodies of water.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Equipment</span>===<br />
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<div align="left">[[File:Faith with gratia 2.png|300px|right]]<br />
:<div style="font-size:16px;color:#120021">'''Claíomh Solais'''</div><br />
<div style="font-size:14px">''Claíomh Solais'' is a legendary weapon, it's origins deeply rooted in Irish mythology. Lugh's sling, Cúchulainn's spear Gáe Bulga, the shining sword Cruaidín Catutchenn, the weapon's shape has taken various forms over it's storied history, often in association with god-slaying myths. It, like most of the myths associated with it, faded and disappeared with time. The weapon resurfaced in 2018, when Jocelyn Cross - a broker and demon-bound member of DEMON - attempted to sell it to a group of cultists. It came into Faith's possession when she and the Progeny put an end to the sale. ''Claíomh Solais'' changed shape after Faith touched it, taking on the appearance of a Celtic close combat sword. 28 inches in length its style is certainly a departure from what she has used prior. The 20 inch long flared, broadleaf style blade has a blood groove running down its center. The handle is made from smoothed hardwood, with three brass plated spacers. The crossguard of the sword is a crescent-shaped brass moon. A Templar coin forged from brass is set at the bottom of the pommel, no doubt chosen by the sword based on its current user.<br><br><br />
The sword has many magical traits to it, though Faith has yet to discover what these are. These are abilities that she must consciously activate. The most readily apparent is that the ''Claíomh Solais'' can generate light, which enhances what she can already do with her own powers. When placed at the throat of another, the person cannot move and cannot lie. With enough concentration, the magic within the sword can cut through most any wall or shield, and cause piercing wounds that will not heal under normal circumstances.<br><br><br />
As of March 2018, Faith has not discovered any of the magical properties of ''Claíomh Solais'', and thus has no idea how to access any of the powers it holds. Generally, she wears this on her left hip, wielding it with her right.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Amoris Gratuiti'''</div><br />
<div style="font-size:14px"> The history of ''Amoris Gratuiti'' dates back to the sacking of Rome in 1527. The arming sword belonged to Captain Kaspar Röist, who died so that Pope Clement VII could escape. His wife, Elisabeth Klingler Röist, took up his sword when invading forces broke into their home and began hacking at his body. In her moment of desperation, when she was ready to give her life to defend her husband's body, she was granted divine power. Templars that had embedded themselves amongst the Pontifical Swiss Guard bore witness to the event, and managed to persuade her to escape Rome with them. She eventually became the first woman ever to be admitted into what eventually became the Modern Order of Templars. ''Amoris'' was handed down from master to student. While the sword had to be reforged and repaired during all this time, it never once was shattered to the point it couldn't be restored. Erin's adopted father, Monsignor Mendoza, had wielded it prior to being permanently injured in Indonesia. Now she wields the weapon.<br><br><br />
''Amoris'' is a short sword known as a schweizerdegen, with a blade that is 28 inches in length. It has a fluted section of blade, which tapers into the rest of the sword's shaft, before the blade itself tapers into a sharp point. The crossguard is golden, with the Latin phrase ''Amor animi arbitrio sumitur, non ponitur'' etched in tiny script. The wooden grip is made of dark walnut, which has been well smoothed from so much use over the years. The butt of the pommel is golden, with the cross side of a Templar coin set into it.<br><br><br />
''Amoris'' has special properties to it, a secret shared from master to student each time it is handed down, though when the sword began to exhibit these properties is a mystery. Such properties include the ability to create protective barriers, and it deals extra damage to undead/unholy enemies. Generally she wears this on her right hip, wielding it with her left.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Justitia'''</div><br />
<div style="font-size:14px">''Justitia'' is a Valentine's gift from [[Kid Ballistic]]. Almost twenty inches in length, this parrying dagger's design is based on one supposedly wielded by a Saxon bodyguard, who hid his Catholic faith by inscribing a biblical verse into the crossguard. The dagger features a dual edged blade, with a crossguard that curves out into the shape of two wings. On the inside curve of the wings is a latin inscription: ''gaudium iusto est facere iudicium et pavor operantibus iniquitatem''. Specifically, it is the following verse from Proverbs 21:15: It is joy to the just to do judgment: and dread to them that work iniquity. Decorative loops at the ring guard provide additional protection at the hilt. The handle is wrapped in soft leather. She does not always carry this with her, and more often than not it is carried in Kid Ballistic's messenger bag when the couple needs to smuggle weapons in where they generally are not allowed.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Clementia'''</div><br />
<div style="font-size:14px">''Clementia'' is a weapon that was designed by [[Kid Ballistic]], which she carries in a holster strapped to her right thigh. Modeled after a cross between an airsoft gun and watergun, this pistol sized weapon is meant to be used in close quarters to deliver a pressurized burst of holy water. The grip is fashioned from well-polished, sturdy wood, with the rest of the weapon made from a gold-colored metal. Small tubes weave out and across the top of the pistol, before connecting again near the muzzle. Where a pistol's hammer would normally be, ''Clementia'' has an opening the size of a silver dollar for inserting pressurized canisters of holy water. The words ''Eia ergo, advocáta nostra'' are etched into one side of the customized pistol, and the words ''illos tuos misericórdes óculos'' on the other.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Combat Wear'''</div><br />
<div style="font-size:14px">The first set of combat attire Erin donned when she debuted as Faith was fine, when the body armor beneath her white robes could keep up with the smaller challenges hero work provided. But as the dangers she and her team faced began to gradually become more and more dangerous, Sparrowhawk suggested that an update was in order. While it still maintains the similar knight-like motif as the original, the materials used are comprised of components patented by Alex Harper herself. The base suit beneath her robes are made of 'Spidersilk', which is made of flexible polymer thread that is as durable as Kevlar. It is lightweight, allowing for greater freedom of movement. The upper portion of this suit is fashioned to have the appearance of chainmail, without the issue of weight and weakness to penetration. A coating of Trilovex (a liquid armor also of Sparrowhawk's own making) covers the suit to provide protection against bladed weapons, as well as dispersing the force of impact to prevent injury from blunt force attacks. Over this suit, she wears her white, hooded robes and cloth belt.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Backstory</span>===<br />
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<div style="font-size:16px;color:#120021">'''History of the Modern Order'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;"On this terrible day, in my final hour, I shall let truth triumph and declare, before heaven and all the saints, that I have committed the greatest of all crimes. But my crime is this: that I confessed to malicious charges made against an order that is innocent so that I could escape further torture. I shall not confirm a first lie with a second. I renounce life willingly. I have no use for days of sorrow earned only by lies."<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Those were the defiant final words of Jacques de Molay, thought to be the last Master of the Knights Templar. For the past seven years, upwards of 5000 knights of the order had been arrested, all as part of a plan for King Philip the Fair to seize the Templars vast wealth. What the king, and the people of Paris did not know, was that many knights had gone into hiding once the persecution began. A handful of these survivors watched as Jacques de Molay and Geoffrey de Charney, old men who had long served the order, were burned at the stake. With their deaths, a secret only known to those within the order died. The secret? That certain members of the order had somehow been gifted with the ability to call upon the power of the divine. Those with the gift went into seclusion, taking with them what treasures had escaped from King Philip's grasp.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The next 700 years were spent trying to quietly rebuild the order. Much of those early decades were spent simply trying to restructure the order, to better hide the identities of the few members that remained, and to try to bring in fresh blood as quietly as possible. Safe-houses were established, a network of residences across Europe where members could carry out their work in secret. It wasn't until 1783 that the order found a new purpose, a new mission for its members: to protect the innocent from the dark workings of the Circle of the Scarlet Moon. This shift in focus caused a split within the order, as some felt that their duty should only be to protect those of the Christian Faith. It is unclear what has happened to those that left, or if they continue to operate. Those that chose to stay became part of what is known to just a few in the supernatural community as the Modern Order of the Knights Templar.<br><br></div><br />
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<div style="font-size:16px;color:#120021">'''From Orphan to Acolyte'''</div><br />
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[[File:Progeny team shot - faith.jpg|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;Erin's parents died when she was barely a year old, and none of her extended family wanted to take on the burden of an additional mouth to feed. As a result, her early years were spent in a state-run orphanage in Manila. She could have faced a long hard life, probably winding up on the street, were it not for the intervention of Monsignor Mendoza. To everyone else in the neighborhood, he was just a man of the church who was famed to be able to say a prayer for someone and their ailments would disappear. In reality, he was a member of the Modern Order. He was paying a visit to Erin's orphanage, and felt that the child was different. He always trusted his intuition, and it had never led him astray before. The Monsignor made a few calls, and soon the child was taken out of the orphanage and into the care of the Order. Monsignor Mendoza became her legal guardian, caretaker, and mentor.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Erin found herself whisked away to Banda Aceh, Indonesia not long after, when the Monsignor was posted there. The child soaked up everything her mentor taught to her, and not just the lessons in how to use the power of the divine. When she wasn't in regular school, or in a training session, she was working alongside the Monsignor doing acts of charity, helping her fellow man. The two were present in 2004 when Banda Aceh was struck by the Indian Ocean earthquake and tsunami. Erin was separated from the Monsignor in all of the chaos, and barely managed to survive. It was days before the two were reunited. Aside from being scared out of her wits, Erin managed to only escape with minor injuries. The Monsignor, however, suffered quite a few injuries, and to this day carries a limp as a result.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The next six years were spent helping with the recovery efforts throughout the devastated regions in Indonesia, then after that, another four years were spent in Sri Lanka, until finally, the Monsignor received a posting in the US, in Vibora Bay. The next two years were spent in intense study and training, preparing for her 18th birthday, when she would be promoted from acolyte to a full-fledged member. She was presented with a sword, which she named ''Gratia''.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Normally, once an acolyte becomes a full-fledged member of the Order, they would be trained in sword fighting, which would be done under the guidance of their mentor. Due to the Monsignor's physical condition, it was decided that Erin would be trained by another member of the Order. She was moved to Millennium City, where she met her new teacher, a brusque, opinionated woman named Jane Claymore. Erin also enrolled in her senior year at Grace Memorial High School. Early on, she decided to use her training and apply it to hero work, registered under the name Faith.<br><br></div><br />
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<div style="font-size:16px;color:#120021">'''Life in Millenium City: Year One'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Erin spent her first several months solo, working in Westside, primarily using her healing abilities to aid the underprivileged. It was only a matter of time before she would cross paths with the Progeny, a teen supergroup based out of the area. She had a brief brush with them when they came face to face with alligator men in the sewers beneath Westside, as she assisted hostages up to awaiting MCPD officials. She didn't get a chance to really work with them, however, until a volunteer event came about, where she and other members of the group were spending time with elderly superheroes. When the elders were targetted by a man known as Bloodshot, she worked alongside the Progeny to defend the retired heroes. Not long after, she was brought into the group proper. While the addition of a new member was considered a good thing by most, there were some who were not very eager about bringing in an outsider to an already tight-knit group.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Erin's religious beliefs made things a bit awkward with many of the members. But her addition to the group garnered hostility from [[Kid Ballistic]], who felt that they didn't need any new members... ''especially'' a magic user with "God powers." This all came to a head during when the Progeny were forced to participate in a game of truth or dare in order to escape their own hideout. After thoroughly embarrassing her, he realized that he was taking out his frustrations on someone who didn't deserve it. He later apologized. As the two got to know each other, a budding friendship formed. Erin found that while their upbringings were certainly different, they had a great deal in common. Over the next few months, their relationship changed to something more than friendship. One night, Erin escorted a very drunk Sid to her home so he could sleep it off on her couch. In a brief moment of clarity, the two confessed that their feelings for one another went beyond that of just a friendship. The two have been a couple ever since. Through all the challenges they faced - both alone, together, and as part of the Progeny - they have found that relationship growing stronger, at times bolstering one another at their lowest points.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Perhaps one of the greatest challenges Erin came across was losing her powers in the wake of a particularly gruesome series of events that saw the Progeny targeted by a woman named Salei. Possessed by an Aztec spider goddess, Salei sought to usher in a new age, with the Progeny as the inheritors of her new world: whether they liked it or not. The Protectors of the World became involved as the stakes and the odds quickly were stacked against the teens. The climax of Salei's plans saw Erin being left behind as many of her friends were kidnapped and sent into a pocket dimension. She wasn't able to rejoin their side until it was too late: [[Kl'vin]] and [[Heartbeat]] had been killed. While the Progeny managed to overcome Salei in the end, the loss of life hurt the group. In the wake of those losses, Erin found herself unable to reconcile the deaths of her friends, tail spinning into a crisis of faith. With that faith shaken, the young Templar found she couldn't access her powers.<br><br />
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[[File:GazKBFaith.png|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;Life went on, whether or not Erin had her powers. In the weeks that followed, Erin had the misfortune of coming face to face with [[Dr. Kaufmann]], leader of the Men in White. The master-assassin turned drug lord nearly killed her, and only outside interference from Zoe Loft and the Maniacs allowed her the chance to escape. After her recovery (aided by [[Cait Sith]]), she soon found herself the target of a stalker with the ability to draw people into stories he wrote - or rather ripped off. Ross L. Meyer, who took to calling himself Herr Drosselmeyer, stalked Erin for weeks, on three occasions trapping members of the Progeny in stories based off of Tchaikovsky's ballets. His third and final attempt saw him tricking the group into believing he had trapped the young Templar with them in Drosselmeyer's twisted version of Swan Lake. Instead, a false Erin had been written into the role as Odile, while the real Erin was trapped on a boat outside of Millennium City with Ross. Despite her fear of the water and being surrounded on all sides by the lake, she managed to knock out her stalker and take possession of his book, his means of crafting his stories. She quickly wrote out a hasty ending, so that no one would have to die in the story, and her friends were able to retrieve her. Literally. Lash picked up the boat, with both Erin and Ross inside, and delivered it straight to Kid Ballistic's doorstep.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The greatest challenge was yet to come, however. The Progeny found themselves coming face to face with a group of young vampires calling themselves the Ghouls. Over the next several months, the group went from going head to head with the vampires to entering into an unsteady truce. During this time, Erin was named team leader, though she said that she would only stay in that position until the danger from the Ghouls - and whoever was behind them - was over. The shaky truce was broken, however, as the Progeny were lured into an ambush onboard the cargo ship Demeter. Believing that they were going to be facing the Ghouls, it came as a shock when it wasn't the young vampires onboard that ship. It was the Men in White. Elias - the leader of the Ghouls - arrived, furious that not only had this been a setup, but that hostages had been taken (and killed), and turned his back on his master to help the Progeny. In the end, the ship went down, and the Progeny barely managed to escape with the remaining hostages. After that, one by one, the Ghouls began to turn on their sire or were taken into custody. This inevitably earned the Progeny the ire of Kostadin the Black, the creature responsible for turning the Ghouls and being a overall thorn in his side. Things came to a head when the group of teens, after having to save Cait Sith from the last remaining Ghoul, came face to face with the monster. The Ghouls had been powerful in their own right, but their power didn't hold a candle to what Kostadin was capable of. The teens found themselves outclassed and outpowered, and subdued by the vampire's powers. As Kostadin turned his attention to Julian, the last Ghoul and who had just been convinced to turn away from Kostadin, and prepared to end him, Erin found she couldn't stand back and just watch it happen. She surged forward to sacrifice herself to save him, and in that moment, her powers returned. The burst of holy power weakened Kostadin, but the combined efforts of the team managed to defeat him.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;A hero's work is never done, and the same holds true for Erin. Kostadin was able to escape. And the Men in White still have to answer for their part in the sinking of the Demeter and the deaths of hostages on board. Erin remains in charge of the Progeny, for the time being, but she's eager to step back from that role once Kostadin is put away once and for all. For now though? She and Kid Ballistic are systematically taking it to the gangs of Westside, causing as much problems for the Men in White as possible.<br><br />
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===<span style="font-size: 1px; color:#EEE7E4">Affiliations</span>===<br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''[[The Progeny]]:''' Faith joined the Progeny during the summer of 2016. Her first initial contact with members of the group occurred during '''The Urban Jungle''' event, which saw her having to help guard elderly superheroes against being captured by a man known as Bloodshot. She was brought into the group proper not long after. Initially the question of her religious beliefs was a bit of an awkward point, but for the most part, everyone (Erin included) have been able to work past all that. In 2017, Erin became the team's leader... a temporary thing, if you ever happen to ask her.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Friends</span>===<br />
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<div align="left">[[File:AkinaProg1.jpg|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Deviate]]:''' Erin is just getting to know Deviate, but she has quickly found herself admiring his cheerful disposition and open-minded attitude. When others would question the nature of her powers or be skeptical of ulterior motives, Deviate seems to just accept her at face value.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[HexBane]]:''' Jill was one of the first people to jump to her defense over the matter of her beliefs and the source of Erin's abilities. The two became close friends, the first one she'd ever really made before. Their dynamic was a good one, with Jill being tempered by Erin's more diplomatic tendencies and Erin being reminded that there comes a time where you have to care for yourself first before others. The two have sort of drifted apart over the last year or so.<br><br />
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[[File:Holy hand grenade.jpg|350px|left]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Kid Ballistic]] [https://open.spotify.com/user/wrzne/playlist/3RkvniJiIpQ5p27KGXDOwC ♫]:''' Erin cares a great deal about Sidney Mason, which is a bit ironic considering how antagonistic he was toward her initially. Since those first awkward and frustrating interactions, she's come to learn more about his past and upbringing. In some ways, the two are very alike. They both had sheltered upbringings, both trained since a young age for their future occupations. The difference comes in that her upbringing had the presence of a nurturing father figure, where Sid's father who could never in a million years be described as nurturing. For whatever reason, these two almost polar opposites have found themselves wanting to be more than friends. And neither one of them have a clue as to what to do about it.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Lash]]:''' <br>Erin... had no idea what to make of the very outgoing, if not all that intelligent, Olevia Alvarez. Slowly but surely though, Olevia helped to pull Erin out of her shell, which helped her to open up to other members of the team. She eventually came to view her teammate as the sister she never had. In fact, were it not for Olevia, Erin would likely never have opened up to Sid in the first place! While the young Templar may not always understand or agree with her friend's motivations and views, she knows that Olevia's heart is in the right place. She helps remind Erin that it's okay to just let your hair down now and again... both figuratively and literally.<br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Luctus]]:''' Erin wasn't sure what to make of Lyman in the beginning. Now that she's had more of an opportunity to get to know him, she finds in him a person with incredible strength to hold up such a heavy burden. Her job now seems to try and get him to smile a bit more often to make that burden somewhat lighter. At first Penthos, the spirit of mourning who has taken up residence in Lyman's mind, did not seem to like her much. He now seems to be more tolerant of Lyman's friendship with Erin.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Sparrowhawk]]:''' Erin was left for a time without an instructor to further her sword training, when her teacher was sent elsewhere on Templar duties. She didn't expect to see that role filled by another. Sparrowhawk, the leader of the Protectors of the World, stepped into that role after the Progeny for a time named Erin as their leader. Under the older woman's tutelage, she has seen her swordsmanship grow, her scope of combat expand, and leadership skills expand. She holds a great deal of respect for the veteran hero, even if she doesn't always agree with some of her viewpoints regarding the finer points of team dynamics.</div> <br />
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:<div style="font-size:18px;color:#000">'''Herr Drosselmeyer'''</div><br />
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[[File:Dross ingame.jpg|left|150px]]'''<div>Name:''' Ross L. Meyer<br><br />
'''Abilities:''' Instanced illusions via enchanted book, plagiarism, hack writing skills<br><br />
'''Occupation:''' Freelance columnist<br><br />
'''Status:''' Incarcerated<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Ross L. Meyer was just your everyday, average, ''boring'' guy, until his mother passed away. In the process of going through her belongings, he came across an enchanted book. He discovered quite by accident that he could incorporate people into stories he wrote in its pages, but didn't fully learn the extent of that power until he came across Erin. Taken by her selfless attitude and gentle demeanor, he began stalking her. He began writing her into his versions of ''The Nutcracker'' and ''The Sleeping Beauty'' to try and win her over... which had the exact opposite effect he was going for. Erin was able to overpower and take possession of his book when he trapped members of the Progeny into ''Swan Lake'', providing them a nonlethal means to escape the story and giving them the location he had taken her to. Ross is currently in jail, as his lawyers try to overturn his conviction.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''[[Dr. Kaufmann]]'''</div><br />
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[[File:Doctor resize - faith foe pdb.png|left|150px]]'''<div>Name:''' Dr. Pascal Hugo Kaufmann<br><br />
'''Abilities:''' Excellent physical condition, skilled marksman, skilled hand-to-hand combatant, master assassin, and medical expert<br><br />
'''Occupation:''' Leader of the Men in White, arms dealer, and criminal mastermind<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Erin had the misfortune of running into the Doctor when she was dealing with a group of Maniacs on Men in White turf. The encounter nearly killed her. Since that first initial face off, Faith and Kid Ballistic - as well as others in the Progeny - have had run-ins with the Doctor and his organization. Thus far, these confrontations have ended with her and her friends barely managing to escape with their lives. Considering Erin and the Progeny are not giving up their work in Westside, it looks as though the enmity between these two won't be ending anytime soon.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''[[Killshot]]'''</div><br />
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[[File:KillshotAmbushed.jpg|left|150px]]'''<div>Name:''' Franklin James Martin<br><br />
'''Abilities:''' Enhanced regeneration, expert marksman, peak-level human condition, master tactician and strategist, close quarters combat specialist, augmented reflexes, and military training<br><br />
'''Occupation:''' Field commander of the Men in White, assassin for hire<br><br />
'''Status:''' Deceased<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Erin had never heard of Killshot prior to a fateful ambush set by the Men in White on board a cargo ship. Since then, she and the Progeny have had more than one run in with the man. When Erin and Kid Ballistic started actively targetting Men in White operations, it only increased the odds of coming to blows with the man. Eventually, the two teen heroes faced off with the man during a drug deal at a club known as Warehouse #7. The two narrowly won the day, as the intervention of MCPD bought them the time needed for Erin to react and take him down. Killshot was arrested but escaped custody while being transported to holding. The assassin's grudge against both Kid Ballistic and Erin came to a head during a deadly assault on Mercy Hospital, which led to Killshot's death.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''Kostadin the Black'''</div><br />
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[[File:Kostadin standin.jpg|left|150px]]'''<div>Name:''' Kostadin the Black<br><br />
'''Abilities:''' Old, cunning and terrifying<br><br />
'''Occupation:''' Commander of an undead army<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;When the Progeny came into conflict with a group of young vampires calling themselves the Ghouls, they had no idea just how terrible the boys' sire could be. Erin and the Progeny didn't actually go up against Kostadin until the vampire surfaced after the group had convinced the final remaining Ghoul to turn against him. It was only through teamwork and a literal miracle that allowed the teens to triumph against him, and that still fell short of killing the vampire. Kostadin has not forgotten the damage that Erin's divine powers can inflict, and has been systematically killing other members of her order to eliminate as many obstacles to his plans as possible. It is unclear exactly what those plans are, but it seems inevitable that Erin will find herself a target of the centuries-old vampire.<br><br><br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Gallery</span>===<br />
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File:Faith reference sheet.jpg|Reference sheet for Faith<br />
File:Faith by joemdavis-d9m8pfk-resize.png|Art by Joe M Davis<br />
File:362016 commission 4 resize.jpg|Art by jmnpart<br />
File:5620216 commission 5 resize.jpg|Art by jmnpart<br />
File:GazKBFaith.png|Kid Ballistic and Faith by Gazeki<br />
File:KBFaithShamserg.png|Kid Ballistic and Faith by Shamserg<br />
File:Faithfinalzairyo.png|Art by Zairyo<br />
File:Faith by regimix-dbwibew.png|Art by Regimix<br />
File:Faith by jellyemily-dbwhu56 - pdb resize.jpg|Art by Jellyemily<br />
File:Holy hand grenade.jpg|Art by Hazumonster<br />
File:SHFaithlotsaguns.jpg|Sparrowhawk and Faith by JinWorks<br />
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===<span style="font-size: 1px; color:#EEE7E4">Soundtrack</span>===<br />
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<div align="left">[[File:Faith OST Vol 1.png|350px|left|link=https://open.spotify.com/user/wrzne/playlist/3Ysk6RB3UYHf59HSag0NSC]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume One'''</div><br />
1. ''Pilgrims On a Long Journey'' by Coeur De Pirate<br><br />
2. ''Transcendence'' by Lorne Balfe<br><br />
3. ''Arrival by Dustin O’Halloran''<br><br />
4. ''Morning Star'' by Taylor Davis<br><br />
5. ''Dawn of Hope'' by Taylor Davis<br><br />
6. ''Despacito (Instrumental)'' by Taylor Davis, Lara de Wit<br><br />
7. ''Spirits Entwined'' by Peter Kater, Tina Guo<br><br />
8. ''Big Love Adagio'' by Bond<br><br />
9. ''Palladio'' by Escala<br><br />
10. ''Falling'' by Woodkid<br><br />
11. ''Genesis Rising'' by Tina Guo<br><br />
12. ''Atonement'' by Taylor Davis<br><br />
13. ''Halo of Light'' by Taylor Davis<br><br />
14. ''I Love You (Acoustic)'' by Woodkid<br><br><br></div><br />
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<div align="left">[[File:Faith ost volume 2.jpg|350px|left|link=https://open.spotify.com/user/wrzne/playlist/5Up1XeN1gVsz6ITAG08mE7]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume Two'''</div><br />
1. ''The Golden Age'' by Woodkid<br><br />
2. ''Orphans'' by Dustin O'Halloran<br><br />
3. ''A New Journey'' by Taylor Davis<br><br />
4. ''Wilderness'' by Taylor Davis<br><br />
5. ''Nearer My God To Thee'' by The Piano Guys<br><br />
6. ''Dream Star'' by Haylie Ecker<br><br />
7. ''Devil’s Trill Sonata - Larghetto Affettuoso'' by David Garrett<br><br />
8. ''Hurricane'' by Slow Meadow<br><br />
9. ''Cinema Paradiso: Love Theme'' by Ennio Morricone<br><br />
10. ''Swan Lake Theme'' by David Garrett<br><br />
11. ''Beethoven Scherzo'' by David Garrett<br><br />
12. ''Farewell'' by Apocalyptica<br><br><br><br><br></div><br />
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<div align="left">[[File:Faith OST Vol 3.jpg|350px|left|link=https://open.spotify.com/user/wrzne/playlist/0ZfgjM6kb51GaOuhC8jZ9q]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume Three'''</div><br />
1. ''Legendary Guardian'' by Taylor Davis<br><br />
2. ''Gavi’s Song'' by Lindsey Stirling<br><br />
3. ''Epilogue (Relief)'' by Apocalyptica<br><br />
4. ''Hymn'' by Magnus Fiennes<br><br />
5. ''Titanium/Pavane'' by The Piano Guys<br><br />
6. ''Rockelbel’s Canon (Pachelbel’s Canon in D)'' by The Piano Guys<br><br />
7. ''Tales of the Wind'' by Taylor Davis<br><br />
8. ''Pain Has A Memory'' by Rhiannon Bannenberg<br><br />
9. ''The Mission/How Great Thou Art'' by The Piano Guys<br><br />
10. ''Hysteria'' by Escala<br><br />
11. ''The Symphony of Extremes'' by Apocalyptica<br><br />
12. ''Jupiter’s Lightning'' by Coeur de Pirate<br><br />
13. ''Aurora’s Theme'' by Coeur de Pirate<br><br><br></div><br />
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===<span style="font-size: 1px; color:#EEE7E4">OOC Notes</span>===<br />
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<div align="left">[[File:Faith sitting.png|250px|right]]• While Faith isn't well known among the hero community, she has garnered a reputation in West Side for being a hero that genuinely wants to help people beyond just crime fighting. Her distinctive costume and her ability to heal makes her easily recognized. If you or your contacts on the street live in West Side, it's possible she may have helped someone you know!<br><br />
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• Faith has worked alongside members of the Protectors of the World on many occasions, and is currently being mentored by [[Sparrowhawk]]. If you're a Protector, and you make use of the Barlowe's gym and simulator, chances are you've seen her there!<br><br />
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• Faith does a lot of volunteer work at a homeless shelter called Hearth & Hearts in West Side. If your hero does charity with the homeless community, you've probably seen Faith there, in her civilian ID of Erin Reyes.<br><br />
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• Faith was seen doing hero work out of costume at a Fashion Show in 2016. There is shaky cellphone footage of the incident, and while it was mostly just a footnote in local news, it's possible that your character may have seen it. That is, if they follow fashion news, anyway.<br><br />
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• Faith's casting choice is [http://www.mochimag.com/wp-content/uploads/2013/07/ANNA-MARIA-1026-3-2.jpg Anna Maria Perez de Tagle].<br><br />
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• Monsignor Mendoza's casting choice is [http://celebritywc.com/images/giancarlo-giannini-6.jpg Giancarlo Giannini].<br><br />
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• Jane Claymore's casting choice is [http://nerdist.com/wp-content/uploads/2015/03/Lucy-Lawless-03092015-970x545.jpg Lucy Lawless].<br><br />
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• You can listen to Faith's complete soundtrack on [https://open.spotify.com/user/wrzne/playlist/2KCjD0V8EzJo2Je99iKcFT Spotify].</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Comments</span>===<br />
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<div align="left">''Have you worked with Faith before? Leave a comment!<br />
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''"Bear in mind, most of what I know of Faith is based on observation and very little one on one interaction. From what I have seen, she tends to put others needs before her own. While this is certainly admirable, I would caution that sometimes, a little self preservation is needed."'' - [[Cait Sith]]<br />
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''"Erin's... calming. If that makes sense. She and I have some things in common, and she doesn't seem bothered by my powers, so it's easy to talk to her. Uh... Let me put it this way: Penthos seems to li-... dislike her less than just about everyone else I know."'' - [[Luctus]]<br />
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[[File:Faith by joemdavis-d9m8pfk-resize.png|right|400px]]''"I'm not keen on magic or religion, but I would put my faith in Faith."'' - [[Black Ice]]<br />
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''“There’s a lot about Erin that’s hard to believe. But she’s real. Her kindness, her patience, her beauty... Even her powers: all real. I didn’t buy any of it at first. Now me and her… I haven’t been this excited to be around someone since... Killshot, probably. Guess that’s a different kind of excitement, but you get it.”'' - [[Kid Ballistic]]<br />
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''"Erin MIGHT be the closest GIRL friend I've had while being Lash. I think we kinda bounce off each other well? She's kinda serious and stuff and I try to get her to let her hair down a bit. She's actually pretty awesome and has GOD POWERS. How neat is THAT? I'm totally going to be her maid of honor when she gets married, I mean I DID set up Sid and her!"'' - [[Lash]]<br />
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''"Erin's my best friend! We share secrets and stuff, but she's overall a private person. I've learned not to ask her for too many details, though, because I can totes be too nosey and stuff. She's an amazing person, and I'm glad to know her."'' - [[HexBane]]<br />
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''"Faith is very determined, very focused and exceptionally talented. She has a very good head on her shoulders... I have a feeling she will go far if she puts her mind to it."'' - [[Sparrowhawk]]<br />
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[[Category:Character]]<br />
[[Category:Roleplay]]<br />
[[Category:Female]]<br />
[[Category:Hero]]<br />
[[Category:Secret Identity]]<br />
[[Category:Teenager]]<br />
[[Category:Millennium City]]<br />
[[Category:West Side]]<br />
[[Category:The Progeny]]<br />
[[Category:CORP]]<br />
[[Category:Filipino]]<br />
[[Category:Divine Bestowal]]<br />
[[Category:Celestial]]<br />
[[Category:Dual Blades]]<br />
[[Category:Supernatural]]<br />
[[Category:Tragic Past]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=FaithFaith2018-05-09T21:11:48Z<p>Gijoespouse: Updated Protectorsbox. RIP Monsignor</p>
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''TABLE OF CONTENTS'''</div></div><br />
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<div align="center">'''[[Faith#Personality|<span style="color:#130003">PERSONALITY</span>]] • [[Faith#Abilities|<span style="color:#130003">ABILITIES</span>]] • [[Faith#Weaknesses|<span style="color:#130003">WEAKNESSES</span>]] • [[Faith#Equipment|<span style="color:#130003">EQUIPMENT</span>]] • [[Faith#Backstory|<span style="color:#130003">BACKSTORY</span>]] • [[Faith#Affiliations|<span style="color:#130003">AFFILIATIONS</span>]] • [[Faith#Friends|<span style="color:#130003">FRIENDS</span>]] • [[Faith#Foes|<span style="color:#130003">FOES</span>]] • [[Faith#Gallery|<span style="color:#130003">GALLERY</span>]] • [[Faith#Soundtrack|<span style="color:#130003">SOUNDTRACK</span>]] • [[Faith#OOC Notes|<span style="color:#130003">OOC NOTES</span>]] • [[Faith#Comments|<span style="color:#130003">COMMENTS</span>]]'''</div> <br />
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| title =Knight Templar<br />
| name =<span style="color:#960018">Faith</span><br />
| supergroup =[[File:Prog12.png|200px|left|link=The Progeny]]<br />
| SGrank=Leader<br />
| otheraff =[[File:Templars header.png|200px|Modern Order of the Knights Templar]]<br />
| formert =N/A<br />
| image =Faith by jellyemily-dbwhu56 - pdb resize.jpg<br />
| motto ="You shall see the glory of my God not through my words, but through my actions."<br />
| player =[[File:Playerpage-global header.png|100px|left|link=User:Gijoespouse]]<br />
| realname =Erin Reyes <br />
| alias = Lady Reyes, Angel, Half-Pint, Short-Stack<br />
| gender = Female<br />
| species = Human<br />
| birthdate = September 1st<br />
| birthplace = Manila, Philippines<br />
| location = Millennium City<br />
| relatives = Monsignor Michael Mendoza (adopted father - deceased)<br />
| age = 18<br />
| height =5'1"<br />
| weight = 124 lbs<br />
| eyes = Light brown<br />
| hair = Black<br />
| complexion = Medium complexion<br />
| build =Toned, lithe, and compact<br />
| features = Scarred gashes on her right shoulder and forearm; laceration scar running from navel to breastbone; GSW scar on right shoulder; knife wound scar between navel and ribcage<br />
| identity= Confidential<br />
| citizen = Filipino Citizenship<br />
| marital = Engaged to [[Kid Ballistic]]<br />
| occupation = Student, apprentice, and member of the Modern Order of the Knights Templar<br />
| education = High school<br />
| fame = 4<br />
| powers =Divine healing, celestial blasts, swordfighting, and some hand-to-hand combat training<br />
| gear= Two One-handed swords, pressurized holy water gun with cannisters, charm bracelet with various religious paraphernalia<br />
| strength =2<br />
| intellect=3<br />
| combat=5<br />
| durability =4<br />
| speed =2<br />
| agility =4<br />
| dexterity =4<br />
| charisma =5<br />
| weaponry =3<br />
| sorcery =3<br />
| energy =5<br />
| psionics =2<br />
| boxalign = left<br />
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===<span style="font-size: 1px; color:#EEE7E4">Personality</span>===<br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;Erin possesses many qualities that one might expect of a knight. She is calm, patient, and loyal to a fault. She tends to see the best in the people around her, and feels that those who do wrong should be given a chance to redeem themselves. That's not to say she's a pushover entirely. While she is friendly to most everyone she meets, she is not so quick to extend full trust to just anybody. Once her trust is earned, however, you'll never find a more loyal person to have in your corner. She's not the type to nag, and despite the fact that she holds Christian beliefs, she's not judgmental and prefers not to proselytize. If anything, she believes she can do more good for her fellow man by demonstrating how to be a good person, and by showing what the power of faith can do for a believer. In other words, rather preach at people, she lets her good deeds do the talking.<br><br />
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Some of that warm and fuzzy quality Erin has about her cools a bit in the presence of evil, supernatural entities. She was brought up in an order who's primary function in modern times is to defend mankind from DEMON, after all. In the presence of such evil, she is steadfast, stoic, and unfaltering.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Abilities</span>===<br />
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<div align="left">[[File:Faith celestial blast.png|250px|right]]<br />
:<div style="font-size:16px;color:#120021">'''Faith'''</div><br />
<div style="font-size:14px"> Erin's choice of hero moniker aptly describes the fuel for her powers. For Erin, faith isn't proselytizing to non-believers, paying lip service only to her God. For Erin, her faith means showing those around her the power of her God through her acts and deeds, without advertising to others who or what she is about (unless asked), and fully trusting that her God will pull through for her in the end. When she is full of faith and conviction, her attacks become more powerful and her healing abilities are more potent. When that faith wavers, so do her powers. Should something occur that truly causes her to question her faith in God, it could very well strip her of her powers.<br><br></div> <br />
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:<div style="font-size:16px;color:#120021">'''Martial Skills'''</div><br />
<div style="font-size:14px"> Erin has been training for years now in sword fighting, first under the training of fellow Templar Lady Claymore and now under the tutelage of [[Sparrowhawk]]. She is very proficient with the one-handed sword, and has quickly gained skill in dual wielding arming swords. Her current mentor is also working on rounding out some of the deficiencies in her martial training, by instructing her in unarmed combat. While her previous training has helped somewhat in that area, she is at this point a novice at hand-to-hand combat.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Divine Healing'''</div><br />
<div style="font-size:14px">Erin has been granted the power to heal the sick and injured. She needs to be within 10 feet of her target, though she often prefers to be in much closer proximity when using this power. For minor injuries and afflictions, she does not require much focus. For major injuries, especially those that are critical or potentially fatal, she needs to have complete focus, with no interruptions. She is able to cast out her healing powers in a sphere around her, but the effect is not as powerful as when she focuses on one specific target, therefore making it not an ideal solution when there severe wounds to see to.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Celestial Blasts'''</div><br />
<div style="font-size:14px">Erin is able to gather up divine celestial power and use it offensively to fire off projectile blasts. She can do this either with hand gestures or through channeling the power through her weapons. It can also be used as a source of illumination. The blast is a blinding bright. This power's effectiveness depends on what the target is. Against your average human or metahuman with a normal resistance to attacks, it's pretty effective. If the target is resistant to damage, not so much. However, if the target something evil and supernatural, it's devastating.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Holy Purification'''</div><br />
<div style="font-size:14px">Think of this power as an evil, supernatural entity repellent. Erin can cast this in a sphere around herself, at a radius of roughly 10 feet, and keep such creatures at bay. It is painful for evil creatures to come into contact with, deadly to the weaker variety (such as fledgling vampires or zombies), and usually is enough to keep them off of her for a short time. On a side note, this ability also allows her to bless water and turn it into holy water.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Protective Barriers'''</div><br />
<div style="font-size:14px">Erin is now able to create protective barriers that physically manifest themselves in a sphere of golden light. Unlike her purification circles, she cannot perform other actions while maintaining a barrier. She also needs to keep in contact with her sword,<br />
''Amoris Gratuiti'', to create and maintain them. The barriers can take quite a pounding, but require focus and nothing can get in or out. This means any allies within the barrier cannot launch attacks from within.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Multilingual'''</div><br />
<div style="font-size:14px">Erin is pretty well traveled, having spent a significant amount of her young life living in foreign countries, and as a result she has learned other languages. She is fluent in Tagalog, Filipino, Pangasinan, English, and Indonesian. She is also proficient in Sinhalese and Tamil. She is currently learning French, but she is far from proficient.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Weaknesses</span>===<br />
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<div align="left">[[File:Faith healing.png|350px|left]]<br />
:<div style="font-size:16px;color:#120021">'''Only Human After All'''</div><br />
<div style="font-size:14px">Erin is human, and just as susceptible to injury or illness as any other non super powered person. Fairly self explanatory.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Unknown Depths'''</div><br />
<div style="font-size:14px">After being caught up in the tragic events of the 2004 Indian Ocean earthquake and tsunami, Erin has a very understandable fear of large bodies of water. She does alright if the water is clear enough to see the bottom, or if the water is fairy shallow. Being near large bodies of water can bring on symptoms of anxiety, and if the situation is stressful enough can bring on a full blown panic attack. She manages this fear by quite simply AVOIDING large bodies of water.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Equipment</span>===<br />
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<div align="left">[[File:Faith with gratia 2.png|300px|right]]<br />
:<div style="font-size:16px;color:#120021">'''Claíomh Solais'''</div><br />
<div style="font-size:14px">''Claíomh Solais'' is a legendary weapon, it's origins deeply rooted in Irish mythology. Lugh's sling, Cúchulainn's spear Gáe Bulga, the shining sword Cruaidín Catutchenn, the weapon's shape has taken various forms over it's storied history, often in association with god-slaying myths. It, like most of the myths associated with it, faded and disappeared with time. The weapon resurfaced in 2018, when Jocelyn Cross - a broker and demon-bound member of DEMON - attempted to sell it to a group of cultists. It came into Faith's possession when she and the Progeny put an end to the sale. ''Claíomh Solais'' changed shape after Faith touched it, taking on the appearance of a Celtic close combat sword. 28 inches in length its style is certainly a departure from what she has used prior. The 20 inch long flared, broadleaf style blade has a blood groove running down its center. The handle is made from smoothed hardwood, with three brass plated spacers. The crossguard of the sword is a crescent-shaped brass moon. A Templar coin forged from brass is set at the bottom of the pommel, no doubt chosen by the sword based on its current user.<br><br><br />
The sword has many magical traits to it, though Faith has yet to discover what these are. These are abilities that she must consciously activate. The most readily apparent is that the ''Claíomh Solais'' can generate light, which enhances what she can already do with her own powers. When placed at the throat of another, the person cannot move and cannot lie. With enough concentration, the magic within the sword can cut through most any wall or shield, and cause piercing wounds that will not heal under normal circumstances.<br><br><br />
As of March 2018, Faith has not discovered any of the magical properties of ''Claíomh Solais'', and thus has no idea how to access any of the powers it holds. Generally, she wears this on her left hip, wielding it with her right.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Amoris Gratuiti'''</div><br />
<div style="font-size:14px"> The history of ''Amoris Gratuiti'' dates back to the sacking of Rome in 1527. The arming sword belonged to Captain Kaspar Röist, who died so that Pope Clement VII could escape. His wife, Elisabeth Klingler Röist, took up his sword when invading forces broke into their home and began hacking at his body. In her moment of desperation, when she was ready to give her life to defend her husband's body, she was granted divine power. Templars that had embedded themselves amongst the Pontifical Swiss Guard bore witness to the event, and managed to persuade her to escape Rome with them. She eventually became the first woman ever to be admitted into what eventually became the Modern Order of Templars. ''Amoris'' was handed down from master to student. While the sword had to be reforged and repaired during all this time, it never once was shattered to the point it couldn't be restored. Erin's adopted father, Monsignor Mendoza, had wielded it prior to being permanently injured in Indonesia. Now she wields the weapon.<br><br><br />
''Amoris'' is a short sword known as a schweizerdegen, with a blade that is 28 inches in length. It has a fluted section of blade, which tapers into the rest of the sword's shaft, before the blade itself tapers into a sharp point. The crossguard is golden, with the Latin phrase ''Amor animi arbitrio sumitur, non ponitur'' etched in tiny script. The wooden grip is made of dark walnut, which has been well smoothed from so much use over the years. The butt of the pommel is golden, with the cross side of a Templar coin set into it.<br><br><br />
''Amoris'' has special properties to it, a secret shared from master to student each time it is handed down, though when the sword began to exhibit these properties is a mystery. Such properties include the ability to create protective barriers, and it deals extra damage to undead/unholy enemies. Generally she wears this on her right hip, wielding it with her left.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Justitia'''</div><br />
<div style="font-size:14px">''Justitia'' is a Valentine's gift from [[Kid Ballistic]]. Almost twenty inches in length, this parrying dagger's design is based on one supposedly wielded by a Saxon bodyguard, who hid his Catholic faith by inscribing a biblical verse into the crossguard. The dagger features a dual edged blade, with a crossguard that curves out into the shape of two wings. On the inside curve of the wings is a latin inscription: ''gaudium iusto est facere iudicium et pavor operantibus iniquitatem''. Specifically, it is the following verse from Proverbs 21:15: It is joy to the just to do judgment: and dread to them that work iniquity. Decorative loops at the ring guard provide additional protection at the hilt. The handle is wrapped in soft leather. She does not always carry this with her, and more often than not it is carried in Kid Ballistic's messenger bag when the couple needs to smuggle weapons in where they generally are not allowed.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Clementia'''</div><br />
<div style="font-size:14px">''Clementia'' is a weapon that was designed by [[Kid Ballistic]], which she carries in a holster strapped to her right thigh. Modeled after a cross between an airsoft gun and watergun, this pistol sized weapon is meant to be used in close quarters to deliver a pressurized burst of holy water. The grip is fashioned from well-polished, sturdy wood, with the rest of the weapon made from a gold-colored metal. Small tubes weave out and across the top of the pistol, before connecting again near the muzzle. Where a pistol's hammer would normally be, ''Clementia'' has an opening the size of a silver dollar for inserting pressurized canisters of holy water. The words ''Eia ergo, advocáta nostra'' are etched into one side of the customized pistol, and the words ''illos tuos misericórdes óculos'' on the other.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Combat Wear'''</div><br />
<div style="font-size:14px">The first set of combat attire Erin donned when she debuted as Faith was fine, when the body armor beneath her white robes could keep up with the smaller challenges hero work provided. But as the dangers she and her team faced began to gradually become more and more dangerous, Sparrowhawk suggested that an update was in order. While it still maintains the similar knight-like motif as the original, the materials used are comprised of components patented by Alex Harper herself. The base suit beneath her robes are made of 'Spidersilk', which is made of flexible polymer thread that is as durable as Kevlar. It is lightweight, allowing for greater freedom of movement. The upper portion of this suit is fashioned to have the appearance of chainmail, without the issue of weight and weakness to penetration. A coating of Trilovex (a liquid armor also of Sparrowhawk's own making) covers the suit to provide protection against bladed weapons, as well as dispersing the force of impact to prevent injury from blunt force attacks. Over this suit, she wears her white, hooded robes and cloth belt.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Backstory</span>===<br />
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<div style="font-size:16px;color:#120021">'''History of the Modern Order'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;"On this terrible day, in my final hour, I shall let truth triumph and declare, before heaven and all the saints, that I have committed the greatest of all crimes. But my crime is this: that I confessed to malicious charges made against an order that is innocent so that I could escape further torture. I shall not confirm a first lie with a second. I renounce life willingly. I have no use for days of sorrow earned only by lies."<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Those were the defiant final words of Jacques de Molay, thought to be the last Master of the Knights Templar. For the past seven years, upwards of 5000 knights of the order had been arrested, all as part of a plan for King Philip the Fair to seize the Templars vast wealth. What the king, and the people of Paris did not know, was that many knights had gone into hiding once the persecution began. A handful of these survivors watched as Jacques de Molay and Geoffrey de Charney, old men who had long served the order, were burned at the stake. With their deaths, a secret only known to those within the order died. The secret? That certain members of the order had somehow been gifted with the ability to call upon the power of the divine. Those with the gift went into seclusion, taking with them what treasures had escaped from King Philip's grasp.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The next 700 years were spent trying to quietly rebuild the order. Much of those early decades were spent simply trying to restructure the order, to better hide the identities of the few members that remained, and to try to bring in fresh blood as quietly as possible. Safe-houses were established, a network of residences across Europe where members could carry out their work in secret. It wasn't until 1783 that the order found a new purpose, a new mission for its members: to protect the innocent from the dark workings of the Circle of the Scarlet Moon. This shift in focus caused a split within the order, as some felt that their duty should only be to protect those of the Christian Faith. It is unclear what has happened to those that left, or if they continue to operate. Those that chose to stay became part of what is known to just a few in the supernatural community as the Modern Order of the Knights Templar.<br><br></div><br />
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<div style="font-size:16px;color:#120021">'''From Orphan to Acolyte'''</div><br />
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[[File:Progeny team shot - faith.jpg|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;Erin's parents died when she was barely a year old, and none of her extended family wanted to take on the burden of an additional mouth to feed. As a result, her early years were spent in a state-run orphanage in Manila. She could have faced a long hard life, probably winding up on the street, were it not for the intervention of Monsignor Mendoza. To everyone else in the neighborhood, he was just a man of the church who was famed to be able to say a prayer for someone and their ailments would disappear. In reality, he was a member of the Modern Order. He was paying a visit to Erin's orphanage, and felt that the child was different. He always trusted his intuition, and it had never led him astray before. The Monsignor made a few calls, and soon the child was taken out of the orphanage and into the care of the Order. Monsignor Mendoza became her legal guardian, caretaker, and mentor.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;Erin found herself whisked away to Banda Aceh, Indonesia not long after, when the Monsignor was posted there. The child soaked up everything her mentor taught to her, and not just the lessons in how to use the power of the divine. When she wasn't in regular school, or in a training session, she was working alongside the Monsignor doing acts of charity, helping her fellow man. The two were present in 2004 when Banda Aceh was struck by the Indian Ocean earthquake and tsunami. Erin was separated from the Monsignor in all of the chaos, and barely managed to survive. It was days before the two were reunited. Aside from being scared out of her wits, Erin managed to only escape with minor injuries. The Monsignor, however, suffered quite a few injuries, and to this day carries a limp as a result.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The next six years were spent helping with the recovery efforts throughout the devastated regions in Indonesia, then after that, another four years were spent in Sri Lanka, until finally, the Monsignor received a posting in the US, in Vibora Bay. The next two years were spent in intense study and training, preparing for her 18th birthday, when she would be promoted from acolyte to a full-fledged member. She was presented with a sword, which she named ''Gratia''.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;Normally, once an acolyte becomes a full-fledged member of the Order, they would be trained in sword fighting, which would be done under the guidance of their mentor. Due to the Monsignor's physical condition, it was decided that Erin would be trained by another member of the Order. She was moved to Millennium City, where she met her new teacher, a brusque, opinionated woman named Jane Claymore. Erin also enrolled in her senior year at Grace Memorial High School. Early on, she decided to use her training and apply it to hero work, registered under the name Faith.<br><br></div><br />
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<div style="font-size:16px;color:#120021">'''Life in Millenium City: Year One'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Erin spent her first several months solo, working in Westside, primarily using her healing abilities to aid the underprivileged. It was only a matter of time before she would cross paths with the Progeny, a teen supergroup based out of the area. She had a brief brush with them when they came face to face with alligator men in the sewers beneath Westside, as she assisted hostages up to awaiting MCPD officials. She didn't get a chance to really work with them, however, until a volunteer event came about, where she and other members of the group were spending time with elderly superheroes. When the elders were targetted by a man known as Bloodshot, she worked alongside the Progeny to defend the retired heroes. Not long after, she was brought into the group proper. While the addition of a new member was considered a good thing by most, there were some who were not very eager about bringing in an outsider to an already tight-knit group.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;Erin's religious beliefs made things a bit awkward with many of the members. But her addition to the group garnered hostility from [[Kid Ballistic]], who felt that they didn't need any new members... ''especially'' a magic user with "God powers." This all came to a head during when the Progeny were forced to participate in a game of truth or dare in order to escape their own hideout. After thoroughly embarrassing her, he realized that he was taking out his frustrations on someone who didn't deserve it. He later apologized. As the two got to know each other, a budding friendship formed. Erin found that while their upbringings were certainly different, they had a great deal in common. Over the next few months, their relationship changed to something more than friendship. One night, Erin escorted a very drunk Sid to her home so he could sleep it off on her couch. In a brief moment of clarity, the two confessed that their feelings for one another went beyond that of just a friendship. The two have been a couple ever since. Through all the challenges they faced - both alone, together, and as part of the Progeny - they have found that relationship growing stronger, at times bolstering one another at their lowest points.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;Perhaps one of the greatest challenges Erin came across was losing her powers in the wake of a particularly gruesome series of events that saw the Progeny targeted by a woman named Salei. Possessed by an Aztec spider goddess, Salei sought to usher in a new age, with the Progeny as the inheritors of her new world: whether they liked it or not. The Protectors of the World became involved as the stakes and the odds quickly were stacked against the teens. The climax of Salei's plans saw Erin being left behind as many of her friends were kidnapped and sent into a pocket dimension. She wasn't able to rejoin their side until it was too late: [[Kl'vin]] and [[Heartbeat]] had been killed. While the Progeny managed to overcome Salei in the end, the loss of life hurt the group. In the wake of those losses, Erin found herself unable to reconcile the deaths of her friends, tail spinning into a crisis of faith. With that faith shaken, the young Templar found she couldn't access her powers.<br><br />
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[[File:GazKBFaith.png|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;Life went on, whether or not Erin had her powers. In the weeks that followed, Erin had the misfortune of coming face to face with [[Dr. Kaufmann]], leader of the Men in White. The master-assassin turned drug lord nearly killed her, and only outside interference from Zoe Loft and the Maniacs allowed her the chance to escape. After her recovery (aided by [[Cait Sith]]), she soon found herself the target of a stalker with the ability to draw people into stories he wrote - or rather ripped off. Ross L. Meyer, who took to calling himself Herr Drosselmeyer, stalked Erin for weeks, on three occasions trapping members of the Progeny in stories based off of Tchaikovsky's ballets. His third and final attempt saw him tricking the group into believing he had trapped the young Templar with them in Drosselmeyer's twisted version of Swan Lake. Instead, a false Erin had been written into the role as Odile, while the real Erin was trapped on a boat outside of Millennium City with Ross. Despite her fear of the water and being surrounded on all sides by the lake, she managed to knock out her stalker and take possession of his book, his means of crafting his stories. She quickly wrote out a hasty ending, so that no one would have to die in the story, and her friends were able to retrieve her. Literally. Lash picked up the boat, with both Erin and Ross inside, and delivered it straight to Kid Ballistic's doorstep.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;The greatest challenge was yet to come, however. The Progeny found themselves coming face to face with a group of young vampires calling themselves the Ghouls. Over the next several months, the group went from going head to head with the vampires to entering into an unsteady truce. During this time, Erin was named team leader, though she said that she would only stay in that position until the danger from the Ghouls - and whoever was behind them - was over. The shaky truce was broken, however, as the Progeny were lured into an ambush onboard the cargo ship Demeter. Believing that they were going to be facing the Ghouls, it came as a shock when it wasn't the young vampires onboard that ship. It was the Men in White. Elias - the leader of the Ghouls - arrived, furious that not only had this been a setup, but that hostages had been taken (and killed), and turned his back on his master to help the Progeny. In the end, the ship went down, and the Progeny barely managed to escape with the remaining hostages. After that, one by one, the Ghouls began to turn on their sire or were taken into custody. This inevitably earned the Progeny the ire of Kostadin the Black, the creature responsible for turning the Ghouls and being a overall thorn in his side. Things came to a head when the group of teens, after having to save Cait Sith from the last remaining Ghoul, came face to face with the monster. The Ghouls had been powerful in their own right, but their power didn't hold a candle to what Kostadin was capable of. The teens found themselves outclassed and outpowered, and subdued by the vampire's powers. As Kostadin turned his attention to Julian, the last Ghoul and who had just been convinced to turn away from Kostadin, and prepared to end him, Erin found she couldn't stand back and just watch it happen. She surged forward to sacrifice herself to save him, and in that moment, her powers returned. The burst of holy power weakened Kostadin, but the combined efforts of the team managed to defeat him.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;A hero's work is never done, and the same holds true for Erin. Kostadin was able to escape. And the Men in White still have to answer for their part in the sinking of the Demeter and the deaths of hostages on board. Erin remains in charge of the Progeny, for the time being, but she's eager to step back from that role once Kostadin is put away once and for all. For now though? She and Kid Ballistic are systematically taking it to the gangs of Westside, causing as much problems for the Men in White as possible.<br><br />
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===<span style="font-size: 1px; color:#EEE7E4">Affiliations</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''AFFILIATIONS:'''</div></div><br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''[[The Progeny]]:''' Faith joined the Progeny during the summer of 2016. Her first initial contact with members of the group occurred during '''The Urban Jungle''' event, which saw her having to help guard elderly superheroes against being captured by a man known as Bloodshot. She was brought into the group proper not long after. Initially the question of her religious beliefs was a bit of an awkward point, but for the most part, everyone (Erin included) have been able to work past all that. In 2017, Erin became the team's leader... a temporary thing, if you ever happen to ask her.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Friends</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''FRIENDS:'''</div></div><br />
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<div align="left">[[File:AkinaProg1.jpg|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Deviate]]:''' Erin is just getting to know Deviate, but she has quickly found herself admiring his cheerful disposition and open-minded attitude. When others would question the nature of her powers or be skeptical of ulterior motives, Deviate seems to just accept her at face value.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[HexBane]]:''' Jill was one of the first people to jump to her defense over the matter of her beliefs and the source of Erin's abilities. The two became close friends, the first one she'd ever really made before. Their dynamic was a good one, with Jill being tempered by Erin's more diplomatic tendencies and Erin being reminded that there comes a time where you have to care for yourself first before others. The two have sort of drifted apart over the last year or so.<br><br />
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[[File:Holy hand grenade.jpg|350px|left]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Kid Ballistic]] [https://open.spotify.com/user/wrzne/playlist/3RkvniJiIpQ5p27KGXDOwC ♫]:''' Erin cares a great deal about Sidney Mason, which is a bit ironic considering how antagonistic he was toward her initially. Since those first awkward and frustrating interactions, she's come to learn more about his past and upbringing. In some ways, the two are very alike. They both had sheltered upbringings, both trained since a young age for their future occupations. The difference comes in that her upbringing had the presence of a nurturing father figure, where Sid's father who could never in a million years be described as nurturing. For whatever reason, these two almost polar opposites have found themselves wanting to be more than friends. And neither one of them have a clue as to what to do about it.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Lash]]:''' <br>Erin... had no idea what to make of the very outgoing, if not all that intelligent, Olevia Alvarez. Slowly but surely though, Olevia helped to pull Erin out of her shell, which helped her to open up to other members of the team. She eventually came to view her teammate as the sister she never had. In fact, were it not for Olevia, Erin would likely never have opened up to Sid in the first place! While the young Templar may not always understand or agree with her friend's motivations and views, she knows that Olevia's heart is in the right place. She helps remind Erin that it's okay to just let your hair down now and again... both figuratively and literally.<br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Luctus]]:''' Erin wasn't sure what to make of Lyman in the beginning. Now that she's had more of an opportunity to get to know him, she finds in him a person with incredible strength to hold up such a heavy burden. Her job now seems to try and get him to smile a bit more often to make that burden somewhat lighter. At first Penthos, the spirit of mourning who has taken up residence in Lyman's mind, did not seem to like her much. He now seems to be more tolerant of Lyman's friendship with Erin.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;'''[[Sparrowhawk]]:''' Erin was left for a time without an instructor to further her sword training, when her teacher was sent elsewhere on Templar duties. She didn't expect to see that role filled by another. Sparrowhawk, the leader of the Protectors of the World, stepped into that role after the Progeny for a time named Erin as their leader. Under the older woman's tutelage, she has seen her swordsmanship grow, her scope of combat expand, and leadership skills expand. She holds a great deal of respect for the veteran hero, even if she doesn't always agree with some of her viewpoints regarding the finer points of team dynamics.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Foes</span>===<br />
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:<div style="font-size:18px;color:#000">'''Herr Drosselmeyer'''</div><br />
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[[File:Dross ingame.jpg|left|150px]]'''<div>Name:''' Ross L. Meyer<br><br />
'''Abilities:''' Instanced illusions via enchanted book, plagiarism, hack writing skills<br><br />
'''Occupation:''' Freelance columnist<br><br />
'''Status:''' Incarcerated<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Ross L. Meyer was just your everyday, average, ''boring'' guy, until his mother passed away. In the process of going through her belongings, he came across an enchanted book. He discovered quite by accident that he could incorporate people into stories he wrote in its pages, but didn't fully learn the extent of that power until he came across Erin. Taken by her selfless attitude and gentle demeanor, he began stalking her. He began writing her into his versions of ''The Nutcracker'' and ''The Sleeping Beauty'' to try and win her over... which had the exact opposite effect he was going for. Erin was able to overpower and take possession of his book when he trapped members of the Progeny into ''Swan Lake'', providing them a nonlethal means to escape the story and giving them the location he had taken her to. Ross is currently in jail, as his lawyers try to overturn his conviction.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''[[Dr. Kaufmann]]'''</div><br />
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[[File:Doctor resize - faith foe pdb.png|left|150px]]'''<div>Name:''' Dr. Pascal Hugo Kaufmann<br><br />
'''Abilities:''' Excellent physical condition, skilled marksman, skilled hand-to-hand combatant, master assassin, and medical expert<br><br />
'''Occupation:''' Leader of the Men in White, arms dealer, and criminal mastermind<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Erin had the misfortune of running into the Doctor when she was dealing with a group of Maniacs on Men in White turf. The encounter nearly killed her. Since that first initial face off, Faith and Kid Ballistic - as well as others in the Progeny - have had run-ins with the Doctor and his organization. Thus far, these confrontations have ended with her and her friends barely managing to escape with their lives. Considering Erin and the Progeny are not giving up their work in Westside, it looks as though the enmity between these two won't be ending anytime soon.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''[[Killshot]]'''</div><br />
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[[File:KillshotAmbushed.jpg|left|150px]]'''<div>Name:''' Franklin James Martin<br><br />
'''Abilities:''' Enhanced regeneration, expert marksman, peak-level human condition, master tactician and strategist, close quarters combat specialist, augmented reflexes, and military training<br><br />
'''Occupation:''' Field commander of the Men in White, assassin for hire<br><br />
'''Status:''' Deceased<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Erin had never heard of Killshot prior to a fateful ambush set by the Men in White on board a cargo ship. Since then, she and the Progeny have had more than one run in with the man. When Erin and Kid Ballistic started actively targetting Men in White operations, it only increased the odds of coming to blows with the man. Eventually, the two teen heroes faced off with the man during a drug deal at a club known as Warehouse #7. The two narrowly won the day, as the intervention of MCPD bought them the time needed for Erin to react and take him down. Killshot was arrested but escaped custody while being transported to holding. The assassin's grudge against both Kid Ballistic and Erin came to a head during a deadly assault on Mercy Hospital, which led to Killshot's death.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''Kostadin the Black'''</div><br />
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[[File:Kostadin standin.jpg|left|150px]]'''<div>Name:''' Kostadin the Black<br><br />
'''Abilities:''' Old, cunning and terrifying<br><br />
'''Occupation:''' Commander of an undead army<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;When the Progeny came into conflict with a group of young vampires calling themselves the Ghouls, they had no idea just how terrible the boys' sire could be. Erin and the Progeny didn't actually go up against Kostadin until the vampire surfaced after the group had convinced the final remaining Ghoul to turn against him. It was only through teamwork and a literal miracle that allowed the teens to triumph against him, and that still fell short of killing the vampire. Kostadin has not forgotten the damage that Erin's divine powers can inflict, and has been systematically killing other members of her order to eliminate as many obstacles to his plans as possible. It is unclear exactly what those plans are, but it seems inevitable that Erin will find herself a target of the centuries-old vampire.<br><br><br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Gallery</span>===<br />
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File:Faith reference sheet.jpg|Reference sheet for Faith<br />
File:Faith by joemdavis-d9m8pfk-resize.png|Art by Joe M Davis<br />
File:362016 commission 4 resize.jpg|Art by jmnpart<br />
File:5620216 commission 5 resize.jpg|Art by jmnpart<br />
File:GazKBFaith.png|Kid Ballistic and Faith by Gazeki<br />
File:KBFaithShamserg.png|Kid Ballistic and Faith by Shamserg<br />
File:Faithfinalzairyo.png|Art by Zairyo<br />
File:Faith by regimix-dbwibew.png|Art by Regimix<br />
File:Faith by jellyemily-dbwhu56 - pdb resize.jpg|Art by Jellyemily<br />
File:Holy hand grenade.jpg|Art by Hazumonster<br />
File:SHFaithlotsaguns.jpg|Sparrowhawk and Faith by JinWorks<br />
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===<span style="font-size: 1px; color:#EEE7E4">Soundtrack</span>===<br />
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<div align="left">[[File:Faith OST Vol 1.png|350px|left|link=https://open.spotify.com/user/wrzne/playlist/3Ysk6RB3UYHf59HSag0NSC]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume One'''</div><br />
1. ''Pilgrims On a Long Journey'' by Coeur De Pirate<br><br />
2. ''Transcendence'' by Lorne Balfe<br><br />
3. ''Arrival by Dustin O’Halloran''<br><br />
4. ''Morning Star'' by Taylor Davis<br><br />
5. ''Dawn of Hope'' by Taylor Davis<br><br />
6. ''Despacito (Instrumental)'' by Taylor Davis, Lara de Wit<br><br />
7. ''Spirits Entwined'' by Peter Kater, Tina Guo<br><br />
8. ''Big Love Adagio'' by Bond<br><br />
9. ''Palladio'' by Escala<br><br />
10. ''Falling'' by Woodkid<br><br />
11. ''Genesis Rising'' by Tina Guo<br><br />
12. ''Atonement'' by Taylor Davis<br><br />
13. ''Halo of Light'' by Taylor Davis<br><br />
14. ''I Love You (Acoustic)'' by Woodkid<br><br><br></div><br />
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<div align="left">[[File:Faith ost volume 2.jpg|350px|left|link=https://open.spotify.com/user/wrzne/playlist/5Up1XeN1gVsz6ITAG08mE7]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume Two'''</div><br />
1. ''The Golden Age'' by Woodkid<br><br />
2. ''Orphans'' by Dustin O'Halloran<br><br />
3. ''A New Journey'' by Taylor Davis<br><br />
4. ''Wilderness'' by Taylor Davis<br><br />
5. ''Nearer My God To Thee'' by The Piano Guys<br><br />
6. ''Dream Star'' by Haylie Ecker<br><br />
7. ''Devil’s Trill Sonata - Larghetto Affettuoso'' by David Garrett<br><br />
8. ''Hurricane'' by Slow Meadow<br><br />
9. ''Cinema Paradiso: Love Theme'' by Ennio Morricone<br><br />
10. ''Swan Lake Theme'' by David Garrett<br><br />
11. ''Beethoven Scherzo'' by David Garrett<br><br />
12. ''Farewell'' by Apocalyptica<br><br><br><br><br></div><br />
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<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume Three'''</div><br />
1. ''Legendary Guardian'' by Taylor Davis<br><br />
2. ''Gavi’s Song'' by Lindsey Stirling<br><br />
3. ''Epilogue (Relief)'' by Apocalyptica<br><br />
4. ''Hymn'' by Magnus Fiennes<br><br />
5. ''Titanium/Pavane'' by The Piano Guys<br><br />
6. ''Rockelbel’s Canon (Pachelbel’s Canon in D)'' by The Piano Guys<br><br />
7. ''Tales of the Wind'' by Taylor Davis<br><br />
8. ''Pain Has A Memory'' by Rhiannon Bannenberg<br><br />
9. ''The Mission/How Great Thou Art'' by The Piano Guys<br><br />
10. ''Hysteria'' by Escala<br><br />
11. ''The Symphony of Extremes'' by Apocalyptica<br><br />
12. ''Jupiter’s Lightning'' by Coeur de Pirate<br><br />
13. ''Aurora’s Theme'' by Coeur de Pirate<br><br><br></div><br />
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<div align="left">[[File:Faith sitting.png|250px|right]]• While Faith isn't well known among the hero community, she has garnered a reputation in West Side for being a hero that genuinely wants to help people beyond just crime fighting. Her distinctive costume and her ability to heal makes her easily recognized. If you or your contacts on the street live in West Side, it's possible she may have helped someone you know!<br><br />
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• Faith has worked alongside members of the Protectors of the World on many occasions, and is currently being mentored by [[Sparrowhawk]]. If you're a Protector, and you make use of the Barlowe's gym and simulator, chances are you've seen her there!<br><br />
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• Faith does a lot of volunteer work at a homeless shelter called Hearth & Hearts in West Side. If your hero does charity with the homeless community, you've probably seen Faith there, in her civilian ID of Erin Reyes.<br><br />
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• Faith was seen doing hero work out of costume at a Fashion Show in 2016. There is shaky cellphone footage of the incident, and while it was mostly just a footnote in local news, it's possible that your character may have seen it. That is, if they follow fashion news, anyway.<br><br />
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• Faith's casting choice is [http://www.mochimag.com/wp-content/uploads/2013/07/ANNA-MARIA-1026-3-2.jpg Anna Maria Perez de Tagle].<br><br />
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• Monsignor Mendoza's casting choice is [http://celebritywc.com/images/giancarlo-giannini-6.jpg Giancarlo Giannini].<br><br />
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• Jane Claymore's casting choice is [http://nerdist.com/wp-content/uploads/2015/03/Lucy-Lawless-03092015-970x545.jpg Lucy Lawless].<br><br />
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• You can listen to Faith's complete soundtrack on [https://open.spotify.com/user/wrzne/playlist/2KCjD0V8EzJo2Je99iKcFT Spotify].</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Comments</span>===<br />
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<div align="left">''Have you worked with Faith before? Leave a comment!<br />
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''"Bear in mind, most of what I know of Faith is based on observation and very little one on one interaction. From what I have seen, she tends to put others needs before her own. While this is certainly admirable, I would caution that sometimes, a little self preservation is needed."'' - [[Cait Sith]]<br />
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''"Erin's... calming. If that makes sense. She and I have some things in common, and she doesn't seem bothered by my powers, so it's easy to talk to her. Uh... Let me put it this way: Penthos seems to li-... dislike her less than just about everyone else I know."'' - [[Luctus]]<br />
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[[File:Faith by joemdavis-d9m8pfk-resize.png|right|400px]]''"I'm not keen on magic or religion, but I would put my faith in Faith."'' - [[Black Ice]]<br />
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''“There’s a lot about Erin that’s hard to believe. But she’s real. Her kindness, her patience, her beauty... Even her powers: all real. I didn’t buy any of it at first. Now me and her… I haven’t been this excited to be around someone since... Killshot, probably. Guess that’s a different kind of excitement, but you get it.”'' - [[Kid Ballistic]]<br />
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''"Erin MIGHT be the closest GIRL friend I've had while being Lash. I think we kinda bounce off each other well? She's kinda serious and stuff and I try to get her to let her hair down a bit. She's actually pretty awesome and has GOD POWERS. How neat is THAT? I'm totally going to be her maid of honor when she gets married, I mean I DID set up Sid and her!"'' - [[Lash]]<br />
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''"Erin's my best friend! We share secrets and stuff, but she's overall a private person. I've learned not to ask her for too many details, though, because I can totes be too nosey and stuff. She's an amazing person, and I'm glad to know her."'' - [[HexBane]]<br />
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''"Faith is very determined, very focused and exceptionally talented. She has a very good head on her shoulders... I have a feeling she will go far if she puts her mind to it."'' - [[Sparrowhawk]]<br />
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[[Category:Character]]<br />
[[Category:Roleplay]]<br />
[[Category:Female]]<br />
[[Category:Hero]]<br />
[[Category:Secret Identity]]<br />
[[Category:Teenager]]<br />
[[Category:Millennium City]]<br />
[[Category:West Side]]<br />
[[Category:The Progeny]]<br />
[[Category:CORP]]<br />
[[Category:Filipino]]<br />
[[Category:Divine Bestowal]]<br />
[[Category:Celestial]]<br />
[[Category:Dual Blades]]<br />
[[Category:Supernatural]]<br />
[[Category:Tragic Past]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=The_ProgenyThe Progeny2018-05-01T23:57:45Z<p>Gijoespouse: /* Missionsleft */ New Mission Section</p>
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<center><big>'''[[The Progeny#OOC Notes|OOC INFORMATION]] • [[The Progeny#History|HISTORY]] • [[The Progeny#Arcade-O-Rama|THE ARCADE-O-RAMA]] • [[The Progeny#The Buster|THE BUSTER]] • [[The Progeny#Roster|ROSTER]] • [[The Progeny#Missions|MISSIONS]] • [[The Progeny#Enemies|ENEMIES]] • [[The Progeny#Comments|COMMENTS]] • [[The Progeny#Art Gallery|ART GALLERY]]'''</big><br>'''[[Protectors of the World|PROTECTORS OF THE WORLD]]'''</center><br />
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The Progeny is a super group much in the vein of '''THE TEEN TITANS''' and '''YOUNG AVENGERS'''. It is usually a bit more light hearted fare with the usual teen angst and melodrama that can sometimes follow. The members of The Progeny fall in the age range from mid teens to young adults and work together to fight city or world threatening terrors all while hoping to get at least a 'B' on their history midterm exam the following day. The team is very much a 'capes and tights' type group like '''THE PROTECTORS OF THE WORLD''' and look to gear their adventures towards that type of notion. They do not murder, steal or start crimes... they might, however, skip school once in a while. I mean, someone has to stop Therakiel, right? <br />
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We are not freely soliciting applications unless specified somewhere. This policy of 'please don't come to us, we will come to you' is so that the players can focus more on the role playing and less on the 'business side' of handling the super group. The Progeny is comprised mostly of veteran players who are comfortable with each others play style. From time to time open events will occur which anyone can be part of. In the event of an opening, it will be on a public forum for those to look into. This allows players who are not officially part of the team to still join in on the hijinks. We also enlist a 'no alts' policy and soft cap of roughly twelve members so everyone is familiar with the characters and no one feels left out or 'out of the loop' with what is going on.<br />
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The Progeny uses the '''PROTECTORS OF THE WORLD''' sub forums. To know more about these teen sensations, please click the logo below!<br />
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='''''<div style="color:#F5F5F5; background-color: #F5F5F5">History[[File:FFHISTORYPROGENY.png|left]]<br><br></div>'''''=<br />
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The Progeny were formed by a gathering of the old guard of '''New Vigil''' alongside new teen heroes who had never worked within a team before. '''Lash''', known as Olevia Alvarez, had chosen to bring together a number of her old teammates for a reunion party. Several of them decided to meet at the downtown teen hotspot known as 'SWING'. As they chatted, little did they know others who possessed special talents were also there. They also could not guess in their midst was an alien princess whose life was in jeopardy as those she associated with attempted to assassinate her. The heroes quickly stepped into action, bringing their talents together in order to defeat an alien militia as well as save the princess. As she departed, the teens exchanged notes and ideas. They realized that they worked well together and the victory would not have had been possible unless they had done this as a single unit. Thus they formed '''The Progeny''', whose purpose was for these young heroes to combat all kinds of menaces they may not be able to individually. <br />
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The team was, fortunately, able to bond quickly. The first few weeks were mostly socializing and getting to know each other while fighting petty crimes. They soon found themselves thrust into larger scale adventures, such as saving Westside High School from super-powered gang members. Soon afterward, they took on a new venture and a home of sorts. Arcade - O - Rama, a rundown arcade store set in a five-story building in Westside, was also a fully outfitted underground lair that a villain used at one time. Making it their own, they set out to renovate both it and the store and the area below, turning it officially into their base of operations. They even took in their first additional member, '''The Silver Scar''', a teenage gladiator from another world. <br />
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As time has passed, the roster changed as well. Cobalt Crush, Stegoboy, and Maverick left for other ventures while Cait Sith found himself wandering in and out of the Arcade- O - Rama infrequently as he began to explore this world when passage to his own home was lost. Others found themselves welcomed into the family of heroes in their stead. Some included the Templar '''Faith''', the quirky '''Communick''' and even the return of former New Vigil member '''Luctus''' to the team. '''HexBane''' stepped out of the shadows and was inducted into the team's membership, quickly cementing herself as a central figure for this new iteration of the Progeny. Their challenges grew as well, from small crimes in Westside to actually being forced to confront the sorceress Salei, who wielded powers of the gods themselves. The team managed to overcome against this powerful foe, but it came at the cost of the lives of two of their own: '''Heartbeat''' and '''Kl'vin'''.<br />
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The deaths of their teammates hit the Progeny hard, threatening to split the group as each member came to grips with the losses. '''Ace''' disappeared and Faith suffered a crisis in her beliefs, while other members simply withdrew from one another trying to cope. But the group's resident "brobot" and new member '''Deviate''' fought hard to keep everyone's spirits up. In time, the team came together, stronger in the wake of the tragedy. Together, they managed to save '''Lash''' when she was taken by former teammates of the previous Longwang, and in turn helped to reaffirm her wish to be a hero again. '''Terrific Tiger''' - grandson of the original namesake - joined, helping to breath new life into the group. With their new resolve and stronger bonds, the teens were able to come together to take on the threat of a gang of supernatural vampires, the Men in White, and the powerful vampire Kostadin the Black.<br />
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The Progeny have their sights set high and continue on as heroes within Millennium City, ready to carve a name for themselves next to their adult contemporaries.<br />
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The team began its first few weeks spending far, far too much time at '''Darren's Pizza''' near downtown Millennium City. It was the 'go to' spot for many of the Progeny and the de facto headquarters, for lack of a better place. While it was good for them to have a place to unwind, it was also unhealthy to eat that much grease and the owners were not fond of Kid Ballistics's insistence at showing off his new weapons every time he arrived. It was quickly realized by some on the team that a place with a bit more permanence was required.<br />
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The team has ended up utilizing '''ARCADE-O-RAMA''' as their base of operations. Popular in the 1980s, it fell into disrepair after the Battle of Detroit. It is located in a rougher area of Westside and is in a five story brick building. It was purchased through the city as a joint venture through an invented, third-party identity that does not actually exist except on paper. The inside is partially rehabbed at the moment due to the financial assistance of some of the more wealthy individuals on the team. It contains working pinball machines and arcade games that the public can enjoy and doubles as a 'real' establishment that brings in money. It is a local place for teens to hang out, be safe and socialize. The first two floors are the arcade section. The third floor is a warehouse area for spare games in their inventory or ones broken requiring service as well as an office for the property and business. The fourth floor is home to several studio apartments that the team can use if they desire, though they have not been fully rehabbed. The fifth floor is gutted and was not in use until [[HexBane]] and [[Cait Sith]] wished to expand it as an area for those with magical abilities could gather... most likely unnerving several members in this revelation, but it has proven to be of value. Currently, the building is 'owned' jointly by the remaining original members: Kid Ballistic, Black Ice, Cait Sith, and Lash.<br />
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The lower level is where the team spends most of its time. It is the former lair of the villain known as '''The Pinball Wizard''' who was brought to justice by Lash and New Vigil member [[Whitecloak]]. Realizing that it was just sitting there, empty, the heroine brought it to The Progeny's attention that it could be used as a base of operations by them. Though it needed a bit of elbow grease at the time, the team agreed on it. The lair is accessible though a side panel off the upstairs first floor gaming room or a tunnel that leads out by the docks in Westside.<br />
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Arcade-O-Rama has the following in its lower level:<br />
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* '''Social Hub'''. There is a decently sized area where the team can congregate and socialize. An 80 inch flat screen television with sound system gives them a good 'night at the movies' with leather sofas and a love seat. A few newer arcade games have been pulled down here as well so that the team can play games without having to go mingle with others if they do not want to. There is a 'Trophy Room' area located upon its far wall that is a large shelving unit.<br />
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* '''Living Quarters'''. There are eight rooms located in the underground area that have been re-purposed as bedrooms. They are not large, about twelve feet by twelve feet each. If there are members who need to 'get away from it all' or just avoid their parents for the time being they can go here. Some members do live here permanently and as such have decorated their room to their own specific taste.<br />
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* '''Kitchen/ Dining Area'''. It is mostly just a side galley area off the Social Hub, but its a small area that people can fix food and eat in relative peace.<br />
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* '''Gymnasium'''. While not extremely large or state of the art, it allows most members to get a work out in that will be beneficial.<br />
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* '''Tech/ Science Room'''. This room is basically for the tech geniuses of the team. It allows them to store, work on and test gadgets and other devices that they may use now or in the future. Several prototypes exist in here in various states of creation. It is decently outfitted and contains several things that mirror the labs in the Millennium City Police Department's Science Division.<br />
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* '''Computer Hub'''. An area off of the Social Hub as well, this contains the computer systems that monitor upstairs, the downstairs lair, Millennium City alerts and world wide alerts. There is a system in place that will connect to the MCPD or UNTIL for updates if they are needed. It regulates the functions of the lair and protects the team from intrusions with defense systems. <br />
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* '''Hangar'''. This actually is a large area that connects the lower lair of Arcade O Rama with the tunnel system that leads out to the Westside docks. The team stores personal vehicles or items there. A side area somewhat off the hangar has been claimed by Kid Ballistic for his arsenal and is a 'no touch zone' for the other members of the team.<br />
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*'''Arcane Workshop'''. This area serves as both arcane storage and workspace for Cait Sith and any other members of the group who need a place for magic workings. It is located in the largest storage section within the hangar. Wards have been placed around the space, making it ideal for the containment and storage of magical items.<br />
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<br>''To view the most current state of the Arcade-O-Rama, see [http://protectorsoftheworld.shivtr.com/forum_threads/2565193?post=12840856#forum_post_12840856|'''State of the Arcade-O-Rama''']''<br />
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For adventures both within the bounds of Millennium City and without, the Progeny trust in '''the Buster''', their very own armored personnel transport! Designed, created and funded in secret by team members '''Ace''' and '''Kid Ballistic''', this beast of a bus made its debut during the '''Great Outdoors: Progeny Style''' when it was used to travel to the team’s campsite.<br />
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Though styled after a shortened school bus, the Buster is actually based on a Humvee frame, and its school bus chassis is fully armored and custom machined to fit. The words “SCHOOL BUS” have been cleverly modified to say '''“ C OOL BUS”''' on both the front and rear of the vehicle, but otherwise, the Buster appears to be nothing more than a very sturdy short bus.<br />
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Currently, there is only one Buster parked in the Arcade’s hangar at any time.<br />
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Some of the Buster’s features include:<br />
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*A top speed of 90 mph or 145 km/h<br />
*Windows enhanced by a glass-clad polycarbonate transparent armor<br />
*Armor consisting of high-hardened Ballistic Steel armor and Spectra Shield materials<br />
*4-Wheel Drive and 4-Wheel Double Wishbone suspension<br />
*Front and Rear winches<br />
*Differential disc brakes on all four wheels for maximum control and mobiltiy<br />
*Runflat devices for continued mobility if tires are punctured<br />
*Central tire inflation system (CTIS) for optimizing tire pressure on soft ground or pavement<br />
*Rear exit for emergencies and onload/offload<br />
*Top port for emergency egress, complete with stirrup mount for spotlight or mounted weapon use<br />
*Radio and intercom for both interior and exterior broadcast<br />
*Radar<br />
*Police Scanner<br />
*Hidden compartments for weapons, gas masks, food, first aid, etc.<br />
*Adjustable seats with full safety harnesses<br />
*Top of the line satellite radio, bluetooth, and CD player<br />
*Top of the line air conditioning<br />
*Mini-fridge<br />
*Cupholders<br />
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<span style="font-size:larger">'''Team Members:'''</span><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Ace (@Palanius)|<span style="color:#4682B4">Ace</span>]]</h3><br />
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'''Name:''' Harley 'Ace' Davidson<br /><br />
'''Abilities:''' ACE Flight Suit, Genius Intellect, Tech and Gadgets<br /><br />
''"Let's blow some shit up."''<br />
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He's the guy who at the age of 12 built himself his first freaking Jetpack. A true technical genius born and raised in rural Tennessee and damn proud of, it would you ever ask him, he wears the title of redneck as a badge of honor. He might not be the sharpest tool in the utility box and he can come off as a tad unrefined due to his rural upbringing and lack of knowledge about social norms in the big city. Though put him in front of any technical equipment and you'll see the magic happen. All his life he's been tinkering away, building amazingly advanced technological marvels out of any old junk he could find.<br />
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This includes, of course, his very first Jetpack. A project for his school science fair, this opened up a whole new world of possibilities for Ace as universities all over offered up a spot for the young genius. He settled for MCU and packed his bags. Of course it didn't take long for Ace to think bigger upon arrival. In a city surrounded by heroes and villains it was only a matter of time before he expanded on his flight suit and took up the mantle himself! Not literally speaking, of course, a mantle together with a Jetpack would not end well... Like, in flames, believe it's true!<br />
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More recently, Ace has also been chasing military pursuits.<br />
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[[File:Black_Ice_avatar2.png|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Black Ice|<span style="color:#4682B4">Black Ice</span>]]</h3><br />
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'''Name:''' Oliver Black<br /><br />
'''Abilities:''' Chemistry Skills, Cryokinesis, Mutant Physiology, Parkour<br /><br />
''"I'm serving only one flavour. And I don't do sprinkles."''<br />
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Oliver Thomas Black was born in London, England. He lived a typical middle-class childhood in the United Kingdom, until his genetic mutation manifested during puberty and turned his life upside down. Winter came early that year.<br />
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At the age of 16 Black filed for emancipation and moved to Millennium City, The City of the Future, in the United States.<br />
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Oliver soon found himself using his mutant powers for good, hindering the criminals in his neighborhood. He became known by the alias Black Ice and joined a club of young metahumans and heroes in training, New Vigil. This would eventually lead to him joining his current team, The Progeny, which formed the start of Oliver's career as a crime fighter.<br />
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After a funny clip of Black Ice bantering and effortlessly wiping the floor with some painfully incapable bad guy went viral, Oliver received the life-changing opportunity to become a corporate sponsored hero. He decided to roll with it.<br />
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Black Ice is currently trying to combine his sponsorship with Good Guise, his chemistry study at MCU and, as of late, dating life with his everyday heroics. A slippery slope, even for him.<br />
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[[File:EWGcommunick_prof.jpg|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Communick|<span style="color:#4682B4">Communick</span>]]</h3><br />
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'''Name:''' Marc O'Neill<br /><br />
'''Abilities:''' Vocal Generation/Manipulation of Radio Waves, Power Jump (via Boost Boots)<br /><br />
''"This dial is tuned to Justice! ...or something like that."''<br />
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When Marc O'Neill's latent ability manifested, he thought he had completely lost his voice from a really bad flu, only to hear himself talk over his father's two-way radio! In a chance encounter, the hero [[Sabotage]] directed Marc to an acquaintance who fashioned a set of equipment allowing him to harness his voice.<br>Communick is still a relative novice when it comes to heroics. His powers being ill-suited for direct combat, he ends up taking a more supportive role on missions by acting as a coordinator and moral support.<br><br>During the events of '''Tried and Tested''', Marc found himself accidentally injected with a mutagenic serum that temporarily boosted his abilities. <br />
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[[File:Faith progeny headshot.jpg|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Faith|<span style="color:#4682B4">Faith</span>]]</h3><br />
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'''Name:''' Erin Reyes<br /><br />
'''Abilities:''' Divine Healing, Celestial Blasts, Swordfighting<br /><br />
''"You shall see the glory of my God not through my words, but through my actions."''<br />
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Faith is a member of the Modern Order of the Knights Templar, an organization that managed to grow in secrecy after years of persecution nearly annihilated them all. Trained since a young age to use the powers of the divine to heal and protect, she has a drive to help those in need. After years of foreign work -- which took her from the Philippines, then to Indonesia and Sri Lanka -- she's been assigned to train in Millennium City under the tutelage of one of the Order's finest sword fighters in the use of her weapon, ''Gratia''. She now uses her divine powers and growing sword skills to aid the people of Millennium City, and ensure the safety of her teammates.<br />
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[[File:KBBust.jpg|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Kid Ballistic|<span style="color:#4682B4">Kid Ballistic</span>]]</h3><br />
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'''Name:''' Sidney Mason<br /><br />
'''Abilities:''' Quickdraw, Weapons Expert, Mercenary Training<br /><br />
''"There's nothin' loose about this cannon."''<br />
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Kid Ballistic was raised abroad to be a soldier of fortune, but when his father left him on his own, he came to the United States and became a crimefighter. Raised on a healthy diet of westerns, action flicks, and paramilitary training, this young gun is known for his quick draw, his weaponsmithing skill, and his penchant for collateral damage. For a gunslinger, his aim isn't very good, but "KB" makes up for it by choosing quantity over quality. Why use one bullet when you can use one-hundred?<br />
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Though he has a kind heart, it often gets lost in the shuffle between his vices and his personal baggage. But for what it's worth, he has more experience than most of the team combined, and pursues the job full-time, since he doesn't go to school. He helps fund the team's operations (and its pizza consumption) with a small war chest, and can serve as a surprising voice of reason when the going gets tough. <br />
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[[File:LashMarl.jpg|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Lash|<span style="color:#4682B4">Lash</span>]]</h3><br />
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'''Name:''' Olevia Alvarez<br /><br />
'''Abilities:''' Super Strength, Invulnerability, Flight, Magical Abilities<br /><br />
''"Do you think this costume makes my butt look big?"''<br />
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Lash is Olevia Alvarez, possessor of the powers of the Celestial Dragons. Olevia is the resident popular girl and fashionista at Grace Memorial High School. She came to have her abilities purely by happenstance. During vacation to visit the Great Wall of China, she witnessed their national hero, LONGWANG, be murdered by an adversary. Mysteriously his abilities and powers passed into her, granting her great strength. Taking on abilities she never asked for, Olevia nonetheless has made an attempt to do some good with the mystical traits bestowed to her. Try as she might, though, Olevia's skills in wielding them often backfire. A former member of New Vigil and associate of the Young Renegades, Lash now fights alongside the Progeny in order to perhaps better her skills as a crimefghter. <br />
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[[File:StrongProfile.png|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Strong Suit|<span style="color:#4682B4">Strong Suit</span>]]</h3><br />
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'''Name:''' Teresa Toledo<br /><br />
'''Abilities:''' Metal Manipulation, Armor, Genius Intellect<br /><br />
''"I've got thick skin."''<br />
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Terry Toledo is the daughter of 'El Cerebro Ceruleo' and 'Flor de Mayo', members of the 1980s South American super team 'Los Amigos Invencibles'. Born after her family resettled in Millennium City, she was perfectly prepared for when her powers inevitably manifested. At 16, she's developed powerful metal manipulation abilities. However, Terry has never shown much interest in heroics, preferring instead to follow in her father's footsteps as an engineer. Still, things change - when a family nemesis that promises to destroy everything she holds dear arrives in Millennium City, Terry put aside her apathy for capes and tights, and instead obtained the experimental alloys that transform her into Strong Suit.<br />
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[[File:Tiger2Shamserg.png|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Terrific Tiger|<span style="color:#4682B4">Terrific Tiger</span>]]</h3><br />
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'''Name:''' Hank Alden<br /><br />
'''Abilities:''' Metahuman Agility/Strength, Regeneration, Therianthropy (caused by an increase of adrenaline levels)<br /><br />
''"Being a hero's a rush!"''<br />
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Born in Ann Arbor, Michigan, Hank Alden is the 17-year-old grandson of the first Terrific Tiger (Quimby Williams) and his wife, Jane, Queen of the Jungle (Tabitha Perello). A pretty smart kid, Hank managed to slide by in his freshman and sophomore years at Tigerlily High School. Most of his time was spent in football, where he fought to get promoted from third string to second string on the school’s team. After a fateful game that saw his metahuman powers awaken for the first time (and cause widespread panic in Tigerlily Falls), Hank moved with his grandparents to Millennium City. It was hoped that the boy might live a “quiet” life, removed from the world of superheros and supervillains. Hank, however, had other plans, deciding to join the teenage supergroup The Progeny. What will happen now that Hank has great power and responsibility? Only time will tell.<br />
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[[File:Plumb thumbnail.png|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Plumb|<span style="color:#4682B4">Plumb</span>]]</h3><br />
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'''Name:''' Plumb<br /><br />
'''Abilities:''' Regeneration, Technopathy, Mechanical Manipulation<br /><br />
''"I wonder what this does?"''<br />
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Born in new Pelham, a community of mutants under Millennium City, Plumb was raised as part of the maintenance crew for the group. She is an extremely dutiful amphibian mutant who loves tinkering with mechanical items. She recently found her way into the Progeny as she assisted several members she encountered in the sewers near her area. She is finally learning more about the world above and contributing in her own unique way. With her trusty rusty robot Bob, she looks forward to helping out the Progeny as much as she can.<br />
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<span style="font-size:larger">'''Backup Members:'''</span><br />
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[[File:Cait-hazumonster.png|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Cait Sith|<span style="color:#4682B4">Cait Sith</span>]]</h3><br />
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'''Name:''' Cait Sith<br /><br />
'''Abilities:''' Veils, Shapeshifting, Feline Agility and Senses, Spellcasting<br /><br />
''"What else would you expect? I am a cat, after all. A talented cat of course, but a cat nonetheless."''<br />
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Cait Sith is a cheshire cat, the 13th son of a cheshire cat who calls himself the King of Cats. While most of his siblings and family are tricksters in nature, serving as heralds and agents for various factions of the faerie dimension, Cait's whims and desires have him spending most (if not all) of his time in Millennium City. He is the black sheep in his family since he genuinely wants to help people with no strings attached. Playful, curious, this aloof creature has decided that he will put his abilities to good use by becoming a super hero.<br />
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[[File:Deevs.jpg|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Deviate|<span style="color:#4682B4">Deviate</span>]]</h3><br />
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'''Name:''' Deviate<br /><br />
'''Abilities:''' Kinetic Manipulation, Style<br /><br />
''"Beep boop robot noises!"''<br />
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Deviate is, to all outward appearances, a robotic being. Standing at least a foot taller than most humans, lanky, rail-thin and with a segmented mechanical body, his is a conspicuous presence. His humanoid frame seems awkwardly proportioned, with long limbs, large hands and feet, and a rather bullet-shaped head. While his towering mechanical appearance tends to draw attention on its own, his sense of style (and the fact that he wears clothes at all) seems to garner still more stares and confusion. He has a fondness for bright colors, graphic t-shirts, and unique headwear.<br />
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Having spent the majority of his active existence at the SION campus among metahumans and other sapients with extreme mutations, Deviate has a strong tendency towards unconditional acceptance. Faced with the verbal ferocity with which Deviate will fight against social oppression, injustice, and bigotry, some might call him a social justice warrior. This wouldn't be an inaccurate label. He holds himself and those around him to a high standard of morals and ethics, and is not afraid to speak up for and act on what he feels is right.<br />
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='''''<div style="color:#F5F5F5; background-color: #F5F5F5">Missions[[File:FFMISSIONSPROGENY.png|left]]<br><br></div>'''''=<br />
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=='''The Progeny Missions, 1-15'''==<br />
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<div style="font-size: 12px; color: #ffffff; background-color: #003D14; line-height:1.5em; letter-spacing:0.1ex"><div align=center>'''MISSIONS 1-15'''</div></div><br />
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* '''Old Vigil, New Problems''': When Olevia Alvarez, Lash, decides to host a '''New Vigil''' reunion party it brings out several teen heroes to meet and share some memories. It also brings some new allies, who are needed when an alien war breaks out in SWING, the newest teen club in Millennium City! The heroes are tasked with saving the life of an alien princess and helping her potentially resolve a conflict that could destroy her world! Afterwards, the youths realize that maybe New Vigil's time may have passed... but the '''PROGENY''' has just begun. (-'''Featuring''': [[Cait Sith]], [[Lash]], [[Heartbeat]], [[Stegoboy]], [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Recluse]], [[Blue Cyclone]], [[Kid Ballistic]], and [[Black Ice]])<br />
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[[File:Pallas001 com by poisonicpen-d9jui88.png|right|450px]]<br />
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* '''Fast Times At Westside High''': The Progeny are enlisted to save Westside High as it becomes overrun with gangs. Not just any typical gang members either, but teens exhibiting control of super speed and kinetic energy! Is the experimental serum that they've stolen to possess these powers a danger to the public... or themselves? (-'''Featuring''': [[Black Ice]], [[Heartbeat]], [[Recluse]], [[Lash]], [[Maverick]] and [[Silver Scar]])<br />
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* '''No Place Like Home''': Lash uses pizza as a ploy to get the team to see what she hopes is their new base of operations. Arcade O Rama, in Westside, may not be the prettiest, but they learn that when it actually has everything today's super hero needs to get by its not such a bad prospect after all. (-'''Featuring''': [[Cobalt Crush]], [[Heartbeat]], [[Lash]], [[Silver Scar]], [[Recluse]], [[Maverick]], [[Kid Ballistic]] and [[Black Ice]])<br />
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* '''The Peril of the Pinball Wizard!''': As the Progeny continue to fix up their new home they get their very first first guest! Unfortunately, its the OLD owner of their base... the villain called the Pinball Wizard. And he is none too happy that someone has come into his place of residence. (-'''Featuring''': [[Lash]], [[Kid Ballistic]], [[Maverick]], [[Black Ice]], [[Ace]], [[Cait Sith]] and [[Miss Pussycakes]])<br />
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* '''The Lost Boys''': Three members of the Progeny check up on a tip regarding the drug "The Thirst" in their very own neighborhood. What turns into a routine drug bust becomes a night with much greater and far reaching motives. Day turns into night and the reign of vampiric sorcerer Adrian Arkwright begins. (-'''Featuring''': [[Silver Scar]], [[Cobalt Crush]] and [[Recluse]] with a cameo by [[Sparrowhawk]])<br />
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* '''The Progeny Presents: MOVIE NIGHT''': Taking a breather from the chaos that's befallen Millennium City lately, the Progeny take a night off to watch some cheesy comedy and horror flicks. (-'''Featuring''': [[Lash]], [[Kid Ballistic]], [[Cait Sith]] and [[Black Ice]])<br />
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* '''Beers, Bullets and Bratva''': When Kid Ballistic's past catches up with him, its a shoot out at Darren's Pizza. Can Kid and company take out the Russian Mafia that threaten the lives of not only them but numerous innocents as well? (-'''Featuring''': [[Kid Ballistic]], [[Cait Sith]] and [[Lash]])<br />
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* '''Go Nuts For The Donuts''': The Progeny trade stories while indulging in their favorite thing to do, eating junk food, courtesy of Heartbeat. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Lash]], [[Black Ice]], [[Heartbeat]], [[Silver Scar]], [[Blue Freedom]], [[Kid Ballistic]] and [[Cait Sith]])<br />
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* '''Westside Wendigos''': A strange electromagnetic disturbance erupts over Westside, releasing a strange portal that plays host to otherworldly entities. Wendigos, creatures of horror and legend, attempt to lay waste to the area... only to be greeted by the combined efforts of The Protectors and The Progeny! (-'''Featuring''': [[Black Ice]], [[Cait Sith]] and [[Ace (@Palanius)|Ace]] alongside '''Protectors of the World''' [[Razira]], [[Armory]] and [[The Peacemaker]])<br />
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* '''Tuna & TNT''': When Kid Ballistic shows an unhealthy romantic interest there is more than love in the air. The actual cause is the magical feline brothers of Cait Sith enacting a curse upon the young hero. The Progeny must track down these cats and undo the spell before Cait is driven crazy by the passion of his unwanted paramour... (-'''Featuring''': [[Cait Sith]], [[Kid Ballistic]], [[Lash]], [[Black Ice]], [[Recluse]] and [[Silver Scar]])<br />
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* '''Little Toy Soldiers''': Just another Friday night at the Mall of Millennium turns into pandemonium as the toys on display at an antique toy show come to life. The Progeny go into action to stop the chaos before anyone can seriously get hurt, but things turn a little hairy when the man the believe to be responsible is nearly killed. Did they get the right guy though? (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Recluse]], [[Stegoboy]] and [[Cait Sith]]) <br />
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* '''Enter The Power Pack''': A robbery at one of the most exclusive jewelry stores in Millennium City is going on, courtesy of the Power Pack! Fortunately the teens of the Progeny are just in time to try to prevent it! (-'''Featuring''': [[Lash]], [[Ace (@Palanius)|Ace]], [[Cait Sith]], [[Cobalt Crush]] and [[Recluse]])<br />
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* '''Pulling Loose Threads''': MCPD's Detective Becker meets with Cobalt Crush to discuss Alfonse Morelli, the man believed to be responsible for the toyetic chaos at the Mall of Millennium. With key evidence missing, the police were unable to bring up charges and three people with past dealings with Morelli have since gone missing. Is there a connection? (-'''Featuring''': [[Cobalt Crush]])<br />
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* '''Cat's Out Of The Bag''': The doll that is key evidence in Cobalt Crush's investigation goes missing, all signs point to the Progeny's resident Cheshire cat as the possible culprit. The group comes together to track down the missing doll, leading to a confrontation in an old meat packing plant. (-'''Featuring''': [[Cobalt Crush]], [[Ace (@Palanius)|Ace]], [[Lash]], [[Heartbeat]] and [[Cait Sith]])<br />
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* '''Puppet On A String''': The Progeny split up to search Westside in a bid to find Cait Sith. Kid Ballistic and Ace are the ones who manage to find him, and a fight ensues. In the chaos, Cait is used as a meat shield and the marionette controlling him makes an escape. With the Cheshire cat freed, the big question remains as to whether or not the doll is gone for good. (-'''Featuring''': [[Kid Ballistic]], [[Ace (@Palanius)|Ace]] and [[Cait Sith]])<br />
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=='''The Progeny Missions, 16-30'''==<br />
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<div style="font-size: 12px; color: #ffffff; background-color: #003D14; line-height:1.5em; letter-spacing:0.1ex"><div align=center>'''MISSIONS 16-30'''</div></div><br />
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* '''Master of Puppets''': When it appears that the marionette wasn't destroyed previously, Cobalt Crush manages to put his investigative skills to work to pinpoint where it ran off too. The Progeny come face to face with the doll, and manage to find out who was the one in control of the cursed thing. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Maverick]] and [[Cait Sith]])<br />
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* '''Beach Bash!''': The team joins Black Ice for a trip to the beaches of Hawaii, but the supposed photo shoot turns out to be nothing more than a staged villain assault and an ambush of paparazzi. All seemingly put in motion by the 'heroine' Red-Hot, in an attempt to gain Oliver's attention and make herself look good in the process. (-'''Featuring''': [[Cait Sith]], [[Lash]], [[Kid Ballistic]], [[Stegoboy]] and [[Black Ice]])<br />
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* '''A "Family" Affair''': Members of the Progeny come together as a "family" for Thanksgiving in a mutual need to stuff their faces full of good food and reminisce. Good food, good company, overall a good time is had be all, and no explosions were needed at all to achieve it.(-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Cobalt Crush]], [[Kid Ballistic]], [[Cait Sith]])<br />
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* '''Day at the Zoo''': A bunch of bizarre animal test subjects were recently freed from a lab and temporarily housed at Millennium City's Zoo, until some nutcase mercenary type decided to set them free. Only to hunt a select few of them down again. Our teen heroes successfully aided the zookeepers in wrangling a group of dangerous part bionic animals, although the few rare mutant animal specimen are still unaccounted for. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Communick]], [[Strong Suit]] and [[Black Ice]])<br />
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* '''Monkey Business''': Investigating a strange signal pinging UNTIL the location of a primate research and rescue center in Central America, our heroes and Agent Jackson from UNTIL discover researchers that are being held captive and made to research mutations in primates against their will. Their research specimen, a large mutated orangutan, was among the animals that went missing from Millennium City's zoo. The culprit is long gone, but the great ape is successfully subdued and the researchers are saved. (-'''Featuring''': [[Cait Sith]] alongside [[Protectors of the World]]'s [[Kingdom]])<br />
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* '''Alligators in the Sewer''': Detective Becker of the MCPD reaches out to the Progeny to investigate a number of disappearances. When the trail leads down into the sewers, Black Ice encounters a pair of teen heroes who are also looking into the matter. Soon, they find themselves face to face with giant alligator men. With a little bit of teamwork and luck, the trio overcome the beasts and free the hostages. (-'''Featuring''': [[Black Ice]], [[Communick]], and [[Kl'vin]], with a cameo from [[Faith]])<br />
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* '''The Urban Jungle''': The old and retired heroes of Millennium City get to enjoy a leisurely trip to a park downtown. The teens have volunteered to look after them for the day, in part because of a suspicion these elderly mutants may be the unsuspecting targets of a notorious mercenary. At the end of an eventful afternoon the infamous Bloodshot, the same villain who was behind the trouble at the primate center and the zoo, is successfully delivered to UNTIL. (-'''Featuring''': [[Faith]], [[Heartbeat]], [[Kid Ballistic]], [[Strong Suit]] and '''Grey Blitz''')<br />
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* '''Checking the Traps''': Bloodshot may have been taken into UNTIL's custody, but the work of a hero does not stop there. The team scopes out a warehouse over in Westside, one of Bloodshot's possible bases of operations, while Agent Jackson from UNTIL and Black Ice guard the perimeter. Two mutant captives, people from open missing person cases, are freed and the site is successfully cleared. But at the end of the mission Black Ice is suddenly nowhere to be found. (-'''Featuring''': [[Black Ice]], [[HexBane]], [[Kl'vin]] and [[Strong Suit]])<br />
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* '''Saving Private Oliver''': With the aid of Agent Jackson from UNTIL the team tracks the missing Oliver, Black Ice, to Bloodshot's hideout in the North American wilderness. After bypassing all of the deadly traps they are betrayed by none other than Agent Jackson, who as it turns out was being blackmailed by Bloodshot and acting as his accomplice this entire time. The trap is sprung, but it is Bloodshot who ends up getting caught. Black Ice is rescued by his teammates and brought home in one piece. (-'''Featuring''': [[Black Ice]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]] and [[Lash]])<br />
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* '''Truth or Lair''': The team plays a high stakes game of Truth or Dare in an attempt to counteract an ominous spell. And to free themselves from being magically confined and trapped within the base. (-'''Featuring''': [[Ace]], [[Black Ice]], [[Blue Cyclone]], [[Faith]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]], [[Lash]] and [[Strong Suit]])<br />
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*'''Attack of the Monsterback!''': The Progeny respond to the rampage of a hungry, red-maned beast in West Side! Through teamwork and quick thinking, the teens subdue Monsterback and hand him over to PRIMUS custody, ending the trail of destruction! (-'''Featuring''': [[Communick]], [[Faith]], [[HexBane]], and [[Lash]])<br />
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*'''A Sting for the Swift''': The Progeny execute a plan by [[Kid Ballistic]] to trap the sinister speedster Quicksable! Masquerading as customers of the National Bank in City Center, the team are ambushed themselves not by thugs in ski masks, but employees of the bank itself! Fending them off, the teenagers corner Quicksable in the bank's vault, and subdue the villain! (- '''Featuring''': [[Blue Cyclone]], [[Faith]], [[HexBane]], [[Luctus]], and [[Kid Ballistic]])<br />
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*'''The Great Outdoors: Progeny Style!''': A simple camping trip becomes a nightmare as a strange woman conjures up a fog and summons a huge horde of giant spiders. The Progeny are forced to split up as three of their own ([[Faith]], Fletcher, and [[Kid Ballistic]]) are taken down by the spiders' venom. The majority of the group push forward, where they come face to face with biggest of the spider horde. With teamwork - and a little bit of luck - they manage to take it down. While the rest of the team is off on a rescue mission, [[Atomix]] and [[Heartbeat]] become engaged in a conversation with the female summoner, who mentions how the group is worthy of "the new age" before she simply disappears. Though the night ends in a victory for the team, there are still questions left unanswered. Just who was the woman? And what did she mean about a new age? (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Black Ice]], [[Faith]], '''Fletcher''', [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Luctus]], and [[Silver Scar]])<br />
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*'''Mall Rats''': A day of shopping is turned upside down as giant rats manage to chew through the floor of a sporting goods store. When the rodents of unusual size begin to rampage through the food, the Progeny and a new ally step up to deal with the problem! (- '''Featuring''': [[Atomix]], [[Faith]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], and [[Lash]] with special guest [[Deviate]])<br />
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*'''The Monsignor and the Progeny''': [[Faith]] and [[Kid Ballistic]] put out a call to the Progeny. The Monsignor (the man who raised and trained [[Faith]]) seems to be investigating the woman the group encountered on the camping trip. During the meeting, the woman is identified as Salei, a sorceress who has come into possession of a mask depicting the Great Goddess of Teotihuacan. What started out as a chance to share information quickly turned sour, as the Monsignor essentially shuts the teens out of the rest of the investigation. While it is unclear if this is being done out of a desire to protect the Progeny or if something more is going on, it becomes quite apparent that many members are not happy about this development. (- '''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Faith]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Lash]] and [[Luctus]])<br />
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=='''The Progeny Missions, 31-45'''==<br />
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*'''A Word of Warning:''' The group is approached by Ghostbird and members of the [[Protectors of the World]] as the teens are wrapping up a skirmish between local gangs in West Side. Though the meeting is initially tense, eventually cooler heads prevail. The Protectors pass along a warning that Salei has the teen heroes in her sights as candidates for her new age. It becomes apparent that perhaps Monsignor Mendoza and Lady Claymore know more than they are letting on. Several theories are floated, but it is agreed that Salei will likely make her big move on the next new moon. This leaves both groups too little time and too many theories to sort through. Both groups agree to keep one another in the loop until Salei is brought down. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Faith]], [[HexBane]], [[Kid Ballistic]] and '''Kl'vin''' from The Progeny, [[Jinn]], [[Razira]] and [[Sparrowhawk]] from the [[Protectors of the World]], with Honorary Protector [[Ghostbird]])<br />
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*'''Following Threads: Part 1 - Thomas Masev:''' [[HexBane]], [[Kl'vin]], and [[Razira]] are sent to Mexico City to find Thomas Masev, the archaeologist who found the Mask of the Great Goddess. When the arrive at his home, they find that the man committed suicide. They also find that the mask had consumed his life, driving him into despair and paranoia. The man's journals are collected and sketches on his wall are photographed for more research and analysis. (- '''Featuring:''' [[HexBane]] and [[Kl'vin]] of [[The Progeny]], with [[Razira]] of the [[Protectors of the World]])<br />
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*'''Following Threads: Part 2 - Cecie Horner:''' [[Kid Ballistic]] and [[Jinn]] arrive in Libya in search of Cecie Horner. They find the smuggler in a black market pocket dimension known as the Hidden Souq (market). After a tense - and awkward - exchange between Horner and Jinn, they manage to get her to provide further information. It seems Salei was to deliver the mask to her coven, but apparently, after the merchandise exchanged hands, Salei put the mask on. Horner confirms that likely Salei will show up in Mexico City, naming Templo Mayor specifically. She also mentions that the sorceress may choose Teotihuacan itself. (- '''Featuring:''' [[Kid Ballistic]] of [[The Progeny]]) and [[Jinn]] of the [[Protectors of the World]]<br />
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*'''Following Threads: Part 3 - Templo Mayor:''' [[Sparrowhawk]], [[Extractor]], [[Miss Mime]], [[HexBane]], [[Faith]], [[Kid Ballistic]], and [[Kl'vin]] are tasked with guarding Templo Mayor, while a second team heads off to Teotihuacan. When the new moon rises, all hell breaks loose at both sites. A swarm of spiders flood the site, overtaking first Kl'vin and then Kid Ballistic. Sparrowhawk and Extractor work together to drive the spiders off, but not before HexBane dives into the swarm to go after her teammates. It seems that Salei has made her play, ejecting Protectors from the ruins at Teotihuacan and spider-napping Progeny members from both Templo Mayor and Millennium City. (- '''Featuring:''' [[Faith]], [[HexBane]], [[Kid Ballistic]], and [[Kl'vin]] of [[The Progeny]], with [[Extractor]], [[Miss Mime]] and [[Sparrowhawk]] of the [[Protectors of the World]])<br />
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*'''Following Threads: Part 3.5 - Millennium City:''' While other members of the Progeny are off in Mexico, some of those that remained behind in Millennium City decide to spend some time at a fall festival. The fun and games come to a screeching halt as [[Ace (@Palanius)|Ace]], [[Atomix]], [[Blue Cyclone]], [[Cait Sith]], '''Deviate''', and [[Lash]] are forced to face off with a horde of Salei's spiders. Blue, Deviate and Cait are able to drive them off, but not before Ace, Atomix and Lash are spider-napped. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Atomix]], [[Blue Cyclone]], [[Cait Sith]], [[Deviate]] and [[Lash]])<br />
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*'''Fashion Nightmare:''' When Lash offers her friends a night out, she fails to mention it is free tickets to a fashion show where they are to be the bodyguards for up and coming fashion designer Brandon Albright. After a series of misadventures just getting to the runway show, they realize there is a job to do as the entire production is nearly shut down by a villain called the '''Fashion Maven'''. With a supernatural twist and an army of deadly fabric at his command, all hope is nearly lost until a timely rescue by Kid Ballistic. With all the Progeny on board, they stage an all out assault that saves that day... though unfortunately not Black Ice's clothes (don't ask). (- '''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Black Ice]], [[Silver Scar]], [[Lash]] and [[Deviate]])<br />
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*'''Blood and Life - The Gauntlet:''' In the suspenseful conclusion to the Salei story arc, the Progeny come to and find themselves trapped within a pocket dimension. The teens are forced to fight their way through a labyrinth, while three of their members are afflicted by a spider venom that make them increasingly more aggressive. Once emerging from the maze, the three are compelled to turn on their teammates. It takes the death of one of their own to break them free from Salei's influence, and the sacrifice of another to overcome the witch. HexBane manages to sever Salei's connection with the Great Goddess, shattering the mask and leaving the woman powerless. The Progeny manage to emerge victorious, but it's a bittersweet victory as both Kl'vin and Heartbeat lost their lives. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Atomix]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]], [[Lash]], and [[Silver Scar]], with cameo from [[Cait Sith]], [[Faith]] and [[The Peacemaker]])<br />
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*'''Cry Little Sister:''' As Halloween looms upon the horizon for Millennium City, members of the Progeny find themselves following up reports of several break ins at pharmacies within Westside when they encounter a group of ghoulishly garbed individuals attempting to rob a local pharmaceutical plant. What initially appears to be an attempt by costumed drug dealers to make an easy buck quickly proves to be so much more when it turns out that there's more to the robbers than meets the eye. (-'''Featuring:''' [[Atomix]]. [[Black Ice]], [[HexBane]], and [[Moonbeam]])<br />
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*'''Everyone Wants LONGWANG!:''' When Olevia Alvarez, LASH, is kidnapped by three Chinese heroes with the intent to bring her back to their homeland, the Progeny steps up to stop them! While these Chinese heroes want to have the powers and soul of their deceased former ally, the Progeny merely want their friend unharmed. A fight ensues in which the 'villains' are disposed of and Olevia rediscovers the love she has for her friends and team. (-'''Featuring:''' [[HexBane]]. [[Faith]], [[Silver Scar]], [[Lash]], [[Deviate]] and cameo by [[Miss Pussycakes]])<br />
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*'''Come for me Brother:''' The Progeny respond to an attack on a prisoner escort in the old Westside transit tunnel at the north-west of the district. Kid Ballistic, Faith, Hexbane, Deviate and Blue Cyclone arrive at the entrance to the transit tunnel to discover that the power to the tunnel's lighting as well as the vehicles inside of the tunnel had been neutralized by means at the time unknown. Upon an attempt to investigate further, they are ambushed by a leather and denim clad man in a cowl, wielding a steel chain. During the fight, it is discovered that the Progeny are dealing with vampires who hae come to free their "brother", who had been arrested at the pharmaceutical plant. (-'''Featuring:''' [[Blue Cyclone]]. [[Deviate]], [[Faith]], [[HexBane]], and [[Kid Ballistic]])<br />
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*'''The Return of Miss Majestic!!!:''' A teenage super heroine shows up at the Arcade-O-Rama claiming to be one of the original team members of the Progeny. The problem is that no one remembers her! When investigated, its discovered that her disappearance has something to do with the electromagnetic disturbances of the Westside Wendigos mission from a year ago. Somehow finding herself erased from this timeline, the teen, Miss Majestic, must fight one last battle alongside her team to restore order to the city! (- '''Featuring:''' [[Black Ice]], [[Strong Suit]], [[Lash]], [[Deviate]] and the Protector's [[Razira]])<br />
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*'''Black. Oliver Black:''' After being contacted by the British Intelligence, the team attends a charity event dedicated to young heroes in order to prevent an act of terrorism. They manage to halt a robbery, handle a bomb threat and subdue three suspects - Blue Ice, Yellow Snow and Red-Hot. But the yet unidentified mastermind manages to slip away, no thanks to Black Ice. Apart from a few bruised egos, damaged reputations and ruined dresses, the team manages to prevent all casualties. Mission complete. (- '''Featuring:''' [[HexBane]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]] and [[Black Ice]])<br />
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*'''Once Upon A Time: Act One - The Nutcracker (Parts 1 through 3):''' Millennium City is hit by a heavy snowstorm, forcing many of the Progeny to remain in the Arcade-O-Rama until it is safe to get home. As power outages begin to hit the city, they suddenly find themselves trapped in a story. The bratty Narrator responsible for it all seems intent on writing a version of the Nutcracker, starring Erin as Clara, Deviate as a wind-up toy robot, Scar as a Warhammer miniature, Jill as a pull string doll, and Terrific Tiger as a soldier figurine. He also casts Sid, Lash and Ace as the Honor Guard in the mouse army, the infamous Killshot as General Maximouse, the notorious Dr. Kaufmann as the Mouse King, and Janine 'Red' Guiliani as the Mouse Queen. Trapped in the story, and slowly but surely finding themselves being taken in by the narrative, all involved are forced into the pitched war between the Nutcracker Prince's toy army and the Mouse King's army of mice. As the story takes one chaotic turn after another, with people defying their roles, the Narrator becomes increasingly more and more agitated. His plans come to an end when Deviate manages to knock Dr Mouse King's crown off his head, signaling the king's defeat. While questions remain as to who the Narrator is and how he was able to pull off this feat, at least one thing is clear regarding his motivations: a happy - albeit creepy - ending involving Erin. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Deviate]], [[HexBane]], [[Faith]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]] and [[Terrific Tiger]] and guest starring [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Walking in a Winter WARZONE:''' Tesseract of the Protectors of the World invites the Progeny to test drive some adjustments she made to one of Captain Adamant's training simulations. The team quickly learns that their rather simple objective really wasn't that simple to achieve. In the end, they just barely manage to pass the simulation. (- '''Featuring:''' '''Deadbeat''', [[Deviate]], '''Fletcher''', [[Minnow]], [[Terrific Tiger]] and guest starring [[Tesseract (@gijoespouse2)|Tesseract]] of the [[Protectors of the World]])<br />
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*'''Sins of the Grandfather:''' Things have not been good for Hank Alden, a.k.a. Terrific Tiger. Not only was he told to not become a superhero by his grandfather, the original Terrific Tiger, Hank has been forbidden to work with the band of misfits known as The Progeny. Hank and members of both the Progeny and the [[Protectors of the World]] confront his grandfather. It’s Tiger vs. Tiger, with Hank’s membership in The Progeny and more on the line. What is Quimby Williams hiding? What’s up with that metahuman project? And who the heck is Lineage? (- '''Featuring:''' [[Deviate]], [[Terrific Tiger]], [[HexBane]], and [[Kid Ballistic]] with appearances by [[Aura]], [[Cosmic Glory]], and [[Tesseract (@gijoespouse2)|Tesseract]] of the [[Protectors of the World]])<br />
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=='''The Progeny Missions, 46-60'''==<br />
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*'''Unchain Me Sister:''' The shaky truce between the vampires gang known as the Ghouls and the Progeny is seemingly broken when the teens are alerted to a hostage situation at the docks. The cargo ship Demeter, docked at Schreck Shipping has been attacked by none other than the Ghouls. The gang, which authorities believe assaulted the ship sometime after sundown, has taken a number of the crew and dock workers hostage. According to special broadcasts appearing on networks throughout the Michigan area, the hostage-takers have demanded that they will only negotiate with members of the Progeny, and that any interference from local authorities or other organizations will not be tolerated. The situation takes a turn for the worse when it is revealed that the [[Dr. Kaufmann#The Men in White|Men in White]] are not only involved, but had set up the affair as a trap. (-'''Featuring:''' [[Deviate]], [[Faith]], [[HexBane]], [[Kid Ballistic]] and [[Terrific Tiger]] with guest appearances by [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Once Upon A Time: Act Two - The Sleeping Beauty (Parts 1 and 2):''' Deviate, Kid Ballistic and Terrific Tiger settle in for a stake out of Hearth & Hearts - a local homeless shelter in West Side - in the hopes of catching Faith's stalker, believing that he is either a volunteer at the shelter or someone who frequents it. With the help of Deviate and Tiger's enhanced senses and Kid Ballistic's connection to workers at the shelter, the three manage to narrow down the man's identity to a volunteer named Ross. Unfortunately, not only do they miss the opportunity to catch him, he also manages to strike yet again, this time trapping Erin in the story of The Sleeping Beauty. A call is put out to the other Progeny about the situation, while Cait Sith goes to the Barlowe Building to seek assistance in the matter. Fahrenheit of the Protectors manages to send Blue Cyclone, Deviate, Kid Ballistic, Silver Scar, Terrific Tiger and himself into the story to find her. The party is forced into a race to reach Erin first, a race which is abruptly ended when an illusion of Salei - cast in the role of the evil fairy Carabosse - attempts to kill them. Some catharsis is had as the witch is cut down and Kid Ballistic saves the girl. (-'''Featuring:''' [[Blue Cyclone]], [[Cait Sith]], [[Deviate]], [[Faith]], [[Kid Ballistic]], [[Silver Scar]], [[Terrific Tiger]] and [[Fahrenheit]] of the [[Protectors of the World]])<br />
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*'''Love for your Brother (Parts 1 thru 3):''' Since the sinking of the Demeter, both Terry and Kevin were taken into protective custody, driving Julian - the final remaining Ghoul - into a rage. When the Progeny's resident cheshire cat runs afoul of Julian, they are forced to face off with him. Deviate, Faith, HexBane, Kid Ballistic and Terrific Tiger manage to talk Julian down, only for Kostadin the Black to rear his ugly head. The fateful timing of the return of Erin's powers makes it possible to defeat the wicked vampire. Unfortunately, the teens find themselves at the epicenter of a gang riot, stirred up by none other than Dr. Kaufmann. The teens make a break for it, with Killshot and the Doctor hot on their heels. Elsewhere in Westside, Blue Cyclone, Lash, Sublimate and Wildling act fast to rescue police officers caught up in the rioting. They wind up having to go all out to take down a behemoth by the name of Megiddo. The night ends with the Governor calling in the National Guard and martial law being issued in Westside, and Julian ends up laying down his life in order to ensure the Progeny and innocent civilians can escape to safety. (-'''Featuring:''' [[Blue Cyclone]], [[Deviate]], [[Faith]], [[HexBane]], [[Kid Ballistic]], [[Lash]], [[Sublimate]], [[Terrific Tiger]], and [[Wildling]] with guest appearances by [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Once Upon A Time: Act Three - Swan Lake:''' Ross L. Meyer, the man who calls himself Herr Drosselmeyer, spins what is to be is final tale: Swan Lake, a tragic story that ends with the two love interests dead. Kid Ballistic, Lash, Silver Scar and Sublimate go on the hunt for the evil Baron von Rothbart, a man who can turn himself into a great beast. They arrive to find Erin being menaced by the shaggy beast... but in a horrible plot twist, it turns out that Deviate is the one who was cast to play the Baron in monster form, and the Erin he is menacing is Odile, the Black Swan. They are saved from having to meet the conditions to end the story when the real Erin takes control, changing the ending so that nobody has to die. The scene ends with Lash bringing the boat where Ross has Erin straight to Kid Ballistic's doorstep. Ross is arrested - and roughed up by a very angry Scar and a very salty Deviate - and Kid Ballistic manages to rise above his baser instincts and doesn't shoot the man for the trouble he's caused. (-'''Featuring:''' [[Deviate]], [[Faith]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]], and [[Sublimate]])<br />
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*'''The Lionbacker:''' A local festival and parade honoring heroes is interrupted when a bully named Lee Roche from Tiger's hometown is transformed into the hulking green furred Lionbacker. The Progeny recieve a helping hand from another teen hero named Starlet. Things draw to a close as kindness shown both from Tiger and Lee's girlfriend reverses the transformative magic done to him. (-'''Featuring:''' [[Black Ice]], [[HexBane]], [[Kid Ballistic]], [[Terrific Tiger]], and introducing [[Starlet]])<br />
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*'''Destination! Summer Justice!:''' The Progeny participate in a wrestling promotion's show at the Palace of Auburn Hills. Their match takes a strange turn when their opponent, Mr. Wonderful, coughs up a strange looking bug! The 'Fearless Four' are able to put an end to Mr. Wonderful's winning streak as well as capture the bug for a closer look. (-'''Featuring:''' [[Black Ice]], [[Silver Scar]], [[Terrific Tiger]], and [[Wildling]].))<br />
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*'''The Siege of Pittsburgh - Road Trip Into The Black:''' As the siege carries on along the shores of the Ohio, only so little can be done to keep it under wraps. Dark whispers have reached Westside of all too familiar shadowy figures moving in the night of the distant Pennsylvanian city. Remembering all too well the horror brought to their own hometown by Kostadin, the Progeny set out to investigate the happenings in Pittsburgh. Everything goes awry when the Buster is ambushed by one of Kostadin's monstrosities, but the teens manage to survive... only to find themselves in hot water with a mysterious government agency overseeing the operation. (-'''Featuring:''' [[Black Ice]], [[Faith]], [[Kid Ballistic]], [[Terrific Tiger]], and [[Strong Suit]])<br />
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*'''Deck the Halls:''' It's Christmas time, which means the Progeny members gather to decorate the Arcade-O-Rama as they get caught up on the events of the last few months - including all the mega drama and juicy gossip. Ultimately, it ends up being more about smuggling as much eggnog into the base as superhumanly possible and sampling some of [[Strong Suit]]'s traditional South American variation of eggnog! (-'''Featuring:''' [[Black Ice]], [[Kid Ballistic]], [[Lash]], [[Strong Suit]] and more)<br />
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*'''O Christmas Tree:''' The Arcade is decorated, save for one important feature: the Christmas tree. The Progeny put up a tree, string the lights on it, and hang some rather unusual (but totally safe) ornaments produced by the one and only [[Kid Ballistic]]; homemade decorations fabricated from used up ammunition and grenade shells. The hidden - but not at all secret - stash of eggnog is tapped into again. (-'''Featuring:''' [[Black Ice]], [[Faith]], [[Kid Ballistic]], [[Silver Scar]] and more)<br />
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* '''A Dunge-I Mean A Sewer Crawl:''' Hot on the trail of a young rogue magician, the Progeny take to the sewers to collect him. While apprehending him, they also are introduced to a new ally by the name of Plumb! (-'''Featuring:''' [[Silver Scar]], [[Starlet]], [[Lash]], [[Faith]], and [[Plumb]])<br />
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*'''Just Gotta Ignite:''' The skies are set ablaze with fireworks as the Progeny gather on the roof of the Arcade-O-Rama to ring in the new year together! And to commit to New Year's resolutions that will undoubtedly be derailed. There are some newer faces, but also some old hands; [[Ace (@Palanius)|Ace]] returns with a loud and colorful display of fireworks! The old year is finally sealed with a somewhat unexpected, but long anticipated kiss. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Faith]], '''Fletcher''', [[Lash]], [[Miss Pussycakes]], [[Plumb]], [[Silver Scar]], [[Starlet]] and [[Strong Suit]], with cameo by [[Kid Ballistic]])<br />
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*'''Flavor of the Month:''' A ritual is initiated to summon and command Longwang - and by extension Olevia. That someone turned out to be none other than Eleanora Russel or Red-Hot, who had apparently decided [[Lash]] would be her new (albeit involuntary) 'BFF'. They were going to teach Olevia a lesson together for having the audacity to date -their- Ollie; clearly unaware Olevia and Lash are one and the same person. Her teammates manage to interrupt the ritual, though something seems to be terribly wrong; Lash ends up losing her powers in the process. On the bright side, The Progeny also finds a new ally in the form of [[Monster Mash]]! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Faith]], [[Lash]], [[Kid Ballistic]] and [[Monster Mash]])<br />
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* '''A Song???? Of Ice and Fire :''' The Progeny come across a mugging in progress, perpetrated by a sonic attatck using girl named Delilah and a girl named Diana with an umbrella that creates fog. They manage to stop Delilah with the help of new ally Feuerdrache, while Diana manages to make an escape. (-'''Featuring:''' [[Communick]], [[Lash|Karate Girl]], [[Terrific Tiger]], and '''Feuerdrache''')<br />
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* '''Tried and Tested:''' A new street drug has shown up in Millennium City - a superpower amplifier that, thus far, causes its users to die from their own abilities. The Progeny encounter an alleyway deal between two hooded hawkers and their buyers, who immediately take the untested concoctions for themselves. Chaos ensues as the newly christened Betty Bullets begins shooting at the one of the would be supers with her BB gun, only to have her projectile spray bounce back with twice the force! They then discover the other's latent ability to control dead biomass, causing carcasses to rise from the dumpsters even as he himself begins decaying at a rapid pace. Meanwhile, [[Communick]] gives chase to the dealers only to be directly injected with a sample of the mutagen himself! The dealers are eventually arrested and brought in for questioning. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Communick]], [[Lash|Betty Bullets]], [[Starlet]], [[Plumb]], with cameo by [[Black Ice]])<br />
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*'''Trouble is Brewing:''' Under the threat of ominous, doom-saying fortune cookies, The Progeny press on with their investigation in the recent rise (in both quality and quantity) of drugs in Millennium City. Their curiosity leads them to battle a small army of monkey-style martial artists in an old, drug-filled warehouse on the edge of Chinatown. While the workers set fire to the place, including the evidence, the team is successful in disrupting the drug operation; they round up a dozen Chinese gang members and uncover the alias of the one behind it all. Someone who goes by 'The Alchemist'. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Communick]] and [[Strong Suit]])<br />
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=='''The Progeny Missions, 61-75'''==<br />
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*'''Recipe for Disaster:''' After reluctantly agreeing to team up with Red-Hot (for the price of one hot date with Oliver, unbeknownst to Oliver himself), the team goes to confront the drug baron known to them only as 'The Alchemist'. Red-Hot brings them to the picturesque ''Mister Fu's Spice Shop'' in Millennium City's Chinatown. After an intense boss encounter, the MCPD arrive on the scene... only to find five costumed teenage heroes beating up a tiny old man in his own shop, forced entry included. Everyone is brought in for questioning, but nobody knows whether the evidence against The Alchemist will be substantial enough to hold up in court. (-'''Featuring:''' [[Communick]], [[Faith]], [[Lash|Pretty Kitty]] and [[Starlet]], with special guest star '''Red-Hot''')<br />
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*'''A Force to be Reckoned With:''' The sudden death of a Maniac outside of the Arcade-O-Rama forces the Progeny to protect both themselves and a rather traumatized officer from an incoming army of the deceased's fellow gang members. As they make their retreat, however, the same powerful force that spilled first blood continued to slaughter Maniacs, moving rapidly enough to avoid detection by either the heroes or the lunatics. It's not long before all but the Progeny have scattered, and with the few remaining Maniacs trapped, a tense stand-off with the mercilessly powerful [[Forcebringer]] forebodes unpleasant things to come. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Kid Ballistic]], [[Cait Sith]], [[Black Ice]], and [[Terrific Tiger]].)<br />
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*'''Villains Got Talent:''' Being alerted of an unusual event through social media, The Progeny end up (fake) auditioning for a villain talent show. Passing as ''Agony Inc.'', they soon find themselves confronted with an uncomfortable level of method acting. While they never get to meet the four anonymous supervillain judges face to face, they do arrive in time to free four out of five innocent civilians, end up beating the media-hungry Social Mafia and manage to disrupt the audition process, indefinitely. They do not get to advance to the next round, but neither does anyone else. (-'''Featuring:''' '''The Progeny''' as ''Agony Inc.''; [[Ace (@Palanius)|Sky Conquerer]], [[Dragonfly|Mantis]], [[Plumb|Plumberella]], [[Starlet|Deadheat]], [[Terrific Tiger|Raw Meat]] and [[Silver Scar|Captain Cock]].)<br />
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*'''Ghosts of Winter Past (Part One):''' The Progeny respond to gunshots fired at Millennium City Thrift and Exchange, only to find not a gunman but insects. Roaches, spiders, hornets, fleas and other arthropods infest the building, harassing the team as they try to investigate the building. They manage to find the person controlling the bugs, but the woman gives them a cryptic warning to run just before dropping starting a fire that soon engulfs the entire building. In the aftermath, the Progeny find themselves taking the blame for the fire, earning them the ire of both the public and the media. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Black Ice]], [[Strong Suit]] and [[Terrific Tiger]])<br />
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*'''Ghosts of Winter Past (Part Two):''' When the Men in White break into a bank and take hostages, the Progeny gear up to respond. The presence of insects and spiders makes it clear that the mystery woman from the thrift store was also there. In the course of stopping the situation, it is revealed that one of the hostages was actually a vampiress with a massive grudge against the team. The situation is successfully ended when Olevia regains her powers, but not before Tiger is critically injured. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Lash]], [[Terrific Tiger]], [[Strong Suit]] and [[Starlet]])<br />
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*'''Heists and Homewreckers:''' Something is amiss when Black Ice, Kid Ballistic, and Ace go missing, only for Oliver and Sid to turn up the following evening on the arm of Kelly Anne Graves, the socialite daughter of music producer Ezekiel Graves. With no sign of Ace and far more questions than answers, Olevia, Erin, and Cassia sneak into the benefit to find out what is going on. What they find is that the woman has somehow controlled their boyfriends into breaking into a vault. It becomes boys versus girls, as Kelly orders Ace, Black Ice, and Kid Ballistic to fight their teammates...who... also happen to be their girlfriends. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Kid Ballistic]], Dragonfly, [[Black Ice]], [[Lash]] and [[Faith]].)<br />
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*'''Winter Warzone:''' What Kid Ballistic pitches as a snowball fight out of town becomes a full on war game! After months of preparation, the young gun unveils his winter training course, and pits two teams of three (naturally dubbed "Blue Team" and "Orange Team") in a game of 'Capture the Flag'. Treacherous terrain, traps, tunnels, and tension abounds as the team pits their wits and powers against each other in the ultimate snowball fight! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Cait Sith]], [[Communick]], Dragonfly, Feuerdrache, [[Kid Ballistic]], [[Silver Scar]], [[Strong Suit]].)<br />
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*'''Operation: Spring Break:''' The team heads down to sunny Florida for Spring Break! The trip is part business, as Faith requests help in assistance in completing the mission of a dead colleague, but it's mostly for pleasure. Road trip, poolside hangouts, and beach parties? What more could a group of teen heroes ask for! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], Dragonfly, Egress, Feuerdrache, [[Kid Ballistic]], [[Lash]], [[Plumb]], [[Silver Scar]], [[Starlet]], and [[Terrific Tiger]].)<br />
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*'''Reality Bytes!:''' Plumb discovers one of the Arcade machines had a mysterious call for help on the screen. After isolating it in the basement and powering it back up, the teen heroes find themselves caught in the digital web of a legacy Pinball Wizard commission and have to fight their way back to reality! (-'''Featuring:''' [[Black Ice]], [[Communick]], [[Lash]], [[Plumb]], and [[Terrific Tiger]].)<br />
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*'''For Whom The Bell Tolls:''' Dragonfly, Silver Scar, and Terrific Tiger's patrol through Westside takes a dramatic turn when they arrive at the scene of a building explosion and find [[Kid Ballistic]] and [[Faith]] injured at the hands of the Men in White's [[Killshot]]. They manage to drive off the assassin, but the effort leaves them with one more wounded and the promise of more violence to come. (-'''Featuring:''' [[Dragonfly]], [[Kid Ballistic]], [[Silver Scar]], and [[Terrific Tiger]].)<br />
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*'''Seek and Destroy:''' The Progeny have to react quickly when Mercy Hospital falls under attack by individuals wearing black and red, similar in garb as Doctor Kaufmann's Men in White. The teens manage to stop the attackers before the situation can turn into an all-out massacre on the civilians within...but it seems that this was just one part of a two-prong assault. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Lash]], [[Terrific Tiger]], and [[Kid Ballistic]].)<br />
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*'''Enter Sandman:''' As the Progeny fend off attackers at the front of Mercy Hospital, Sid manages to carry Erin to a supply closet to try and wait out the carnage. His instincts paid off, as [[Killshot]] and a team of his Men in Red enter through the shipping docks. Their goal? To finish what began at the docks a week prior. Timely intervention from Initiative Black's [[Warhound]] and a crack shot from Kid Ballistic puts an end to Killshot's career...permanently. (-'''Featuring:''' [[Kid Ballistic]] with [[Killshot]] and [[Warhound]].)<br />
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*'''Fade to Black:''' With the assault successfully ended and Killshot gone for good, members of the Progeny, the Protectors of the World and Warhound of Initiative Black discuss how to proceed. Things take a hopeful turn as Faith's adopted father, Monsignor Michael Mendoza, arrives to heal the team's leader. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Dragonfly]], [[Strong Suit]], and [[Kid Ballistic]] with [[Captain Adamant]], [[Centurion]], and [[Fahrenheit]] of the [[Protectors of the World]] and [[Warhound]] of Initiative Black.)<br />
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*'''Legacy's End (Prologue):''' A swarm of what can only be described as man-sized animals - rats, felines, bats, and more - have descended on Chinatown, and appear to heading northward. Millennium City police have the beasts partially contained, but who knows how long they’ll be able to keep things under control. What's driving these creatures? And, more importantly, can they be stopped? (-'''Featuring:''' [[Starlet]], [[Plumb]], and [[Terrific Tiger]].)<br />
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*'''Forgetting History:''' A trip to the museum becomes more exciting than anticipated when Inge touches runes carved into an old Viking boat. The boat's owner - Jokul - awakens at the touch. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Dragonfly]], [[Feuerdrache]], [[Silver Scar]], [[Starlet]], and [[Terrific Tiger]].)<br />
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=='''The Progeny Missions, 76-90'''==<br />
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*'''Ambition's Debt Is Paid''': A visit to the City Central Museum of History for information that might help understand what happened with Inge and the Viking's boat takes an unexpected turn, when the museum becomes the latest target in a string of thefts that have taken place across the city. What is even more unexpected is that the perpetrator...is Cait Sith, along with his twin brothers Trygul and Bygul. After a brief, frought scuffle with his (former) teammates, Cait manages to get away with the Book of Leinster. Trygul is the only cat who is captured, but he offers little in the way of explanation as to why the Progeny's longstanding cheshire cat has turned his back on the team. (- '''Featuring''': [[Cait Sith]], [[Dragonfly]], [[Kid Ballistic]] and [[Silver Scar]].)<br />
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* '''Fashion Maven''': Allegedly a former fashion designer, Fashion Maven stated he 'made a deal with the devil' to acquire powers. This remains to be seen if this is in fact true, but he possesses several supernatural abilities. His primary ability is that his body is constructed/ composed of an unknown amount of sentient bolts of colored cloth. Each cloth can be used to fly, bind and harm victims as well as possessing the tensile strength of titanium.<br />
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* '''The Pinball Wizard''': Current name unknown. The Pinball Wizard was the original owner of the Progeny's current base. He was supposedly brought to justice by Lash and somehow escaped custody. He returned to discover that the teen group was using his lair for their own purposes and tried to forcibly evict them. He suffered a head wound during the melee which rendered him an amnesiac. The Pinball Wizard displays magical abilities such as matter transformation, duplication, invisibility, arcane blasts and minor elemental control. He typically wears a suit of dark metal armor with a red hood and cloak.<br />
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* '''Bystryy aka Speedy & Zhidkoye Testo aka The Batter''': Two members of the Russian Mafia. While Speedy displays enhanced reaction time and super speed abilities, The Batter wields kinetic properties he can channel through objects to give him enhanced durability, strength and stamina. The Batter can also use his weapon to propel kinetic energy directly outwards if he smashes his bat into something. The duo were brought to the United States in order to kill Kid Ballistic for things both he and his father had done against their crime family. Speedy typically dresses in an all black track suit and has a bald head. The Batter has a buzzed head (black hair) and wears silver shades at all times.<br />
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* '''The Power Pack''': A gang of superpowered criminals who spent their days holding up banks and robbing fancy stores. Consisting of the de facto leader and Cryo-suit wearing Avalancer, the Low-level Speedster and Dynamokinetic Hypercharge, the Pyrotechnician and resident creep Burnout and the surprisingly mellow Metal behemoth known as Powercore. The Progeny first faced off against these while protecting a local jewelry store from being cleaned out, but that will certainly not be the last the Progeny has seen of the nefarious quartet.<br />
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* '''Trygul and Bygul''': Two of Cait's older brothers who originally crossed over from Faerie with a group of frost giants. They cursed Kid Ballistic with a love spell after he insulted them, but the Progeny were able to defeat the Cheshire cat twins and their giant posse. During the course of the fighting, their means of returning home was shattered. The twins agreed to lift the spell, in exchange for their freedom. Now they are roaming the human world, bearing a grudge against Cait and his team. Both twins possess the same skill set as Cait, allowing them to take advantage of shapeshifting, illusions and magical spells, though they certainly outclass their younger brother. Typically seen in cat form only, they look like large domestic cats, with black fur and teal colored stripes. True to Cheshire cat lore, they both bear terribly wide, toothy mouths.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=13634840#forum_post_13634840|'''Red-Hot''']: The crazy 'ex-girlfriend' that Oliver never even dated. Red-Hot, her real name is Eleanora Russell, is an international supermodel and superhero, possessing calokinetic powers that her daddy bought for her sixteenth birthday. In truth, she could not care less about helping people and behaves more like a villain. She will stop at nothing to gain the media's attention and views The Progeny, especially Lash, as her biggest competition in the battle for Oliver's affection.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=12464313#forum_post_12464313|'''Bloodshot''']: Bloodshot, or The Huntsman as he is also known as, is a ruthless mercenary whose favored targets are mutants. He collects them, hunts them for sport, sells them to the highest bidder or uses them as a resource. The Huntsman has been used as a bogeyman tale for mutants, but it is definitely not a story suited for young children. Bloodshot is known to supplement his arsenal of heavy weapons with power stolen from mutants, by having himself augmented through gruesome surgical procedures.<br />
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* '''Monsterback''': A beast the size of three men, and the strength of ten, "Monsterback" has an appetite for destruction, as well as high-calorie food. His origins are mysterious, but the creature appears to be Bobby O'Hara, a defensive lineman for the Stewartville Giants, who transformed into the hairy monster during a game in West Side. Monsterback doesn't seem to fall into any one category of monster: his feet are able to grasp things, like an ape, his teeth are reminiscent of a wolf's, and stranger still, his fur seems to rattle when aggravated, making a strange "hissing" sound that usually precedes an attack. Despite Monsterback's feral demeanor, he seems capable of speaking, and displays a certain machismo, as he usually attacks whatever appears strongest in the vicinity, and doesn't stop until he's won.<br />
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* '''Quicksable''': Quicksable is a rare breed. A youth with a mind for crime and cruelty, and a speedster entirely on the wrong side of the law. Sable aims to climb to the top of the underworld, and perhaps higher, and stops at nothing to achieve his goals. Many of his crimes are meant to be shows of status and power, to prove that Quicksable is the fastest, the most cunning, and the most fearsome of criminals. Dressed in a black and purple costume to protect himself from the rigors of super speed, Quicksable's face is almost always obscured. The criminal can run, fight, and think at incredible rates, and also violently vibrate his molecules to tear solid materials apart. At times, the villain's youth is laid bare, as Quicksable falls prey to his need to prove himself, a weakness Kid Ballistic has exploited in the past, making the two bitter rivals. Now that the Progeny has taken him down, Quicksable may come to view them all as enemies.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=13634879#forum_post_13634879|'''The Alchemist''']: Passing as the simple owner of a picturesque spice shop in Millennium City's Chinatown, Mister Fu - a seemingly harmless, tiny, old man - is known as The Alchemist on the streets. A feared Asian drug baron with the mighty power of chemokinesis; the ability to manipulate the state and reactions of (non-organic) chemical elements. As if that was not bad enough, Mister Fu is also a Kung Fu master who favors the style of the monkey. Or, as Starlet calls it, a Kung Fu Wizard!<br />
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[[Category:Organization]][[Category:The Progeny]][[Category:Supergroups]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=The_ProgenyThe Progeny2018-05-01T23:50:17Z<p>Gijoespouse: /* The Progeny Missions, 61-75 */ Added events</p>
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__NOTOC__<br />
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<center><big>'''[[The Progeny#OOC Notes|OOC INFORMATION]] • [[The Progeny#History|HISTORY]] • [[The Progeny#Arcade-O-Rama|THE ARCADE-O-RAMA]] • [[The Progeny#The Buster|THE BUSTER]] • [[The Progeny#Roster|ROSTER]] • [[The Progeny#Missions|MISSIONS]] • [[The Progeny#Enemies|ENEMIES]] • [[The Progeny#Comments|COMMENTS]] • [[The Progeny#Art Gallery|ART GALLERY]]'''</big><br>'''[[Protectors of the World|PROTECTORS OF THE WORLD]]'''</center><br />
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The Progeny is a super group much in the vein of '''THE TEEN TITANS''' and '''YOUNG AVENGERS'''. It is usually a bit more light hearted fare with the usual teen angst and melodrama that can sometimes follow. The members of The Progeny fall in the age range from mid teens to young adults and work together to fight city or world threatening terrors all while hoping to get at least a 'B' on their history midterm exam the following day. The team is very much a 'capes and tights' type group like '''THE PROTECTORS OF THE WORLD''' and look to gear their adventures towards that type of notion. They do not murder, steal or start crimes... they might, however, skip school once in a while. I mean, someone has to stop Therakiel, right? <br />
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We are not freely soliciting applications unless specified somewhere. This policy of 'please don't come to us, we will come to you' is so that the players can focus more on the role playing and less on the 'business side' of handling the super group. The Progeny is comprised mostly of veteran players who are comfortable with each others play style. From time to time open events will occur which anyone can be part of. In the event of an opening, it will be on a public forum for those to look into. This allows players who are not officially part of the team to still join in on the hijinks. We also enlist a 'no alts' policy and soft cap of roughly twelve members so everyone is familiar with the characters and no one feels left out or 'out of the loop' with what is going on.<br />
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The Progeny uses the '''PROTECTORS OF THE WORLD''' sub forums. To know more about these teen sensations, please click the logo below!<br />
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The Progeny were formed by a gathering of the old guard of '''New Vigil''' alongside new teen heroes who had never worked within a team before. '''Lash''', known as Olevia Alvarez, had chosen to bring together a number of her old teammates for a reunion party. Several of them decided to meet at the downtown teen hotspot known as 'SWING'. As they chatted, little did they know others who possessed special talents were also there. They also could not guess in their midst was an alien princess whose life was in jeopardy as those she associated with attempted to assassinate her. The heroes quickly stepped into action, bringing their talents together in order to defeat an alien militia as well as save the princess. As she departed, the teens exchanged notes and ideas. They realized that they worked well together and the victory would not have had been possible unless they had done this as a single unit. Thus they formed '''The Progeny''', whose purpose was for these young heroes to combat all kinds of menaces they may not be able to individually. <br />
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The team was, fortunately, able to bond quickly. The first few weeks were mostly socializing and getting to know each other while fighting petty crimes. They soon found themselves thrust into larger scale adventures, such as saving Westside High School from super-powered gang members. Soon afterward, they took on a new venture and a home of sorts. Arcade - O - Rama, a rundown arcade store set in a five-story building in Westside, was also a fully outfitted underground lair that a villain used at one time. Making it their own, they set out to renovate both it and the store and the area below, turning it officially into their base of operations. They even took in their first additional member, '''The Silver Scar''', a teenage gladiator from another world. <br />
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As time has passed, the roster changed as well. Cobalt Crush, Stegoboy, and Maverick left for other ventures while Cait Sith found himself wandering in and out of the Arcade- O - Rama infrequently as he began to explore this world when passage to his own home was lost. Others found themselves welcomed into the family of heroes in their stead. Some included the Templar '''Faith''', the quirky '''Communick''' and even the return of former New Vigil member '''Luctus''' to the team. '''HexBane''' stepped out of the shadows and was inducted into the team's membership, quickly cementing herself as a central figure for this new iteration of the Progeny. Their challenges grew as well, from small crimes in Westside to actually being forced to confront the sorceress Salei, who wielded powers of the gods themselves. The team managed to overcome against this powerful foe, but it came at the cost of the lives of two of their own: '''Heartbeat''' and '''Kl'vin'''.<br />
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The deaths of their teammates hit the Progeny hard, threatening to split the group as each member came to grips with the losses. '''Ace''' disappeared and Faith suffered a crisis in her beliefs, while other members simply withdrew from one another trying to cope. But the group's resident "brobot" and new member '''Deviate''' fought hard to keep everyone's spirits up. In time, the team came together, stronger in the wake of the tragedy. Together, they managed to save '''Lash''' when she was taken by former teammates of the previous Longwang, and in turn helped to reaffirm her wish to be a hero again. '''Terrific Tiger''' - grandson of the original namesake - joined, helping to breath new life into the group. With their new resolve and stronger bonds, the teens were able to come together to take on the threat of a gang of supernatural vampires, the Men in White, and the powerful vampire Kostadin the Black.<br />
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The Progeny have their sights set high and continue on as heroes within Millennium City, ready to carve a name for themselves next to their adult contemporaries.<br />
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='''''<div style="color:#F5F5F5; background-color: #F5F5F5">Arcade-O-Rama[[File:FFARCADEPROGENY.png|left]]<br><br></div>'''''=<br />
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The team began its first few weeks spending far, far too much time at '''Darren's Pizza''' near downtown Millennium City. It was the 'go to' spot for many of the Progeny and the de facto headquarters, for lack of a better place. While it was good for them to have a place to unwind, it was also unhealthy to eat that much grease and the owners were not fond of Kid Ballistics's insistence at showing off his new weapons every time he arrived. It was quickly realized by some on the team that a place with a bit more permanence was required.<br />
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[[File:Progenytrans.png|500px|right]]<br />
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The team has ended up utilizing '''ARCADE-O-RAMA''' as their base of operations. Popular in the 1980s, it fell into disrepair after the Battle of Detroit. It is located in a rougher area of Westside and is in a five story brick building. It was purchased through the city as a joint venture through an invented, third-party identity that does not actually exist except on paper. The inside is partially rehabbed at the moment due to the financial assistance of some of the more wealthy individuals on the team. It contains working pinball machines and arcade games that the public can enjoy and doubles as a 'real' establishment that brings in money. It is a local place for teens to hang out, be safe and socialize. The first two floors are the arcade section. The third floor is a warehouse area for spare games in their inventory or ones broken requiring service as well as an office for the property and business. The fourth floor is home to several studio apartments that the team can use if they desire, though they have not been fully rehabbed. The fifth floor is gutted and was not in use until [[HexBane]] and [[Cait Sith]] wished to expand it as an area for those with magical abilities could gather... most likely unnerving several members in this revelation, but it has proven to be of value. Currently, the building is 'owned' jointly by the remaining original members: Kid Ballistic, Black Ice, Cait Sith, and Lash.<br />
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The lower level is where the team spends most of its time. It is the former lair of the villain known as '''The Pinball Wizard''' who was brought to justice by Lash and New Vigil member [[Whitecloak]]. Realizing that it was just sitting there, empty, the heroine brought it to The Progeny's attention that it could be used as a base of operations by them. Though it needed a bit of elbow grease at the time, the team agreed on it. The lair is accessible though a side panel off the upstairs first floor gaming room or a tunnel that leads out by the docks in Westside.<br />
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Arcade-O-Rama has the following in its lower level:<br />
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* '''Social Hub'''. There is a decently sized area where the team can congregate and socialize. An 80 inch flat screen television with sound system gives them a good 'night at the movies' with leather sofas and a love seat. A few newer arcade games have been pulled down here as well so that the team can play games without having to go mingle with others if they do not want to. There is a 'Trophy Room' area located upon its far wall that is a large shelving unit.<br />
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* '''Living Quarters'''. There are eight rooms located in the underground area that have been re-purposed as bedrooms. They are not large, about twelve feet by twelve feet each. If there are members who need to 'get away from it all' or just avoid their parents for the time being they can go here. Some members do live here permanently and as such have decorated their room to their own specific taste.<br />
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* '''Kitchen/ Dining Area'''. It is mostly just a side galley area off the Social Hub, but its a small area that people can fix food and eat in relative peace.<br />
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* '''Gymnasium'''. While not extremely large or state of the art, it allows most members to get a work out in that will be beneficial.<br />
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* '''Tech/ Science Room'''. This room is basically for the tech geniuses of the team. It allows them to store, work on and test gadgets and other devices that they may use now or in the future. Several prototypes exist in here in various states of creation. It is decently outfitted and contains several things that mirror the labs in the Millennium City Police Department's Science Division.<br />
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* '''Computer Hub'''. An area off of the Social Hub as well, this contains the computer systems that monitor upstairs, the downstairs lair, Millennium City alerts and world wide alerts. There is a system in place that will connect to the MCPD or UNTIL for updates if they are needed. It regulates the functions of the lair and protects the team from intrusions with defense systems. <br />
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* '''Hangar'''. This actually is a large area that connects the lower lair of Arcade O Rama with the tunnel system that leads out to the Westside docks. The team stores personal vehicles or items there. A side area somewhat off the hangar has been claimed by Kid Ballistic for his arsenal and is a 'no touch zone' for the other members of the team.<br />
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*'''Arcane Workshop'''. This area serves as both arcane storage and workspace for Cait Sith and any other members of the group who need a place for magic workings. It is located in the largest storage section within the hangar. Wards have been placed around the space, making it ideal for the containment and storage of magical items.<br />
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<br>''To view the most current state of the Arcade-O-Rama, see [http://protectorsoftheworld.shivtr.com/forum_threads/2565193?post=12840856#forum_post_12840856|'''State of the Arcade-O-Rama''']''<br />
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For adventures both within the bounds of Millennium City and without, the Progeny trust in '''the Buster''', their very own armored personnel transport! Designed, created and funded in secret by team members '''Ace''' and '''Kid Ballistic''', this beast of a bus made its debut during the '''Great Outdoors: Progeny Style''' when it was used to travel to the team’s campsite.<br />
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Though styled after a shortened school bus, the Buster is actually based on a Humvee frame, and its school bus chassis is fully armored and custom machined to fit. The words “SCHOOL BUS” have been cleverly modified to say '''“ C OOL BUS”''' on both the front and rear of the vehicle, but otherwise, the Buster appears to be nothing more than a very sturdy short bus.<br />
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Currently, there is only one Buster parked in the Arcade’s hangar at any time.<br />
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Some of the Buster’s features include:<br />
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*A top speed of 90 mph or 145 km/h<br />
*Windows enhanced by a glass-clad polycarbonate transparent armor<br />
*Armor consisting of high-hardened Ballistic Steel armor and Spectra Shield materials<br />
*4-Wheel Drive and 4-Wheel Double Wishbone suspension<br />
*Front and Rear winches<br />
*Differential disc brakes on all four wheels for maximum control and mobiltiy<br />
*Runflat devices for continued mobility if tires are punctured<br />
*Central tire inflation system (CTIS) for optimizing tire pressure on soft ground or pavement<br />
*Rear exit for emergencies and onload/offload<br />
*Top port for emergency egress, complete with stirrup mount for spotlight or mounted weapon use<br />
*Radio and intercom for both interior and exterior broadcast<br />
*Radar<br />
*Police Scanner<br />
*Hidden compartments for weapons, gas masks, food, first aid, etc.<br />
*Adjustable seats with full safety harnesses<br />
*Top of the line satellite radio, bluetooth, and CD player<br />
*Top of the line air conditioning<br />
*Mini-fridge<br />
*Cupholders<br />
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<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">'''CONTINUE TO SCROLL DOWN TO VIEW MORE PROGENY BIOS''':</div><br />
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<span style="font-size:larger">'''Team Members:'''</span><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Ace (@Palanius)|<span style="color:#4682B4">Ace</span>]]</h3><br />
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'''Name:''' Harley 'Ace' Davidson<br /><br />
'''Abilities:''' ACE Flight Suit, Genius Intellect, Tech and Gadgets<br /><br />
''"Let's blow some shit up."''<br />
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He's the guy who at the age of 12 built himself his first freaking Jetpack. A true technical genius born and raised in rural Tennessee and damn proud of, it would you ever ask him, he wears the title of redneck as a badge of honor. He might not be the sharpest tool in the utility box and he can come off as a tad unrefined due to his rural upbringing and lack of knowledge about social norms in the big city. Though put him in front of any technical equipment and you'll see the magic happen. All his life he's been tinkering away, building amazingly advanced technological marvels out of any old junk he could find.<br />
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This includes, of course, his very first Jetpack. A project for his school science fair, this opened up a whole new world of possibilities for Ace as universities all over offered up a spot for the young genius. He settled for MCU and packed his bags. Of course it didn't take long for Ace to think bigger upon arrival. In a city surrounded by heroes and villains it was only a matter of time before he expanded on his flight suit and took up the mantle himself! Not literally speaking, of course, a mantle together with a Jetpack would not end well... Like, in flames, believe it's true!<br />
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More recently, Ace has also been chasing military pursuits.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Black Ice|<span style="color:#4682B4">Black Ice</span>]]</h3><br />
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'''Name:''' Oliver Black<br /><br />
'''Abilities:''' Chemistry Skills, Cryokinesis, Mutant Physiology, Parkour<br /><br />
''"I'm serving only one flavour. And I don't do sprinkles."''<br />
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Oliver Thomas Black was born in London, England. He lived a typical middle-class childhood in the United Kingdom, until his genetic mutation manifested during puberty and turned his life upside down. Winter came early that year.<br />
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At the age of 16 Black filed for emancipation and moved to Millennium City, The City of the Future, in the United States.<br />
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Oliver soon found himself using his mutant powers for good, hindering the criminals in his neighborhood. He became known by the alias Black Ice and joined a club of young metahumans and heroes in training, New Vigil. This would eventually lead to him joining his current team, The Progeny, which formed the start of Oliver's career as a crime fighter.<br />
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After a funny clip of Black Ice bantering and effortlessly wiping the floor with some painfully incapable bad guy went viral, Oliver received the life-changing opportunity to become a corporate sponsored hero. He decided to roll with it.<br />
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Black Ice is currently trying to combine his sponsorship with Good Guise, his chemistry study at MCU and, as of late, dating life with his everyday heroics. A slippery slope, even for him.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Communick|<span style="color:#4682B4">Communick</span>]]</h3><br />
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'''Name:''' Marc O'Neill<br /><br />
'''Abilities:''' Vocal Generation/Manipulation of Radio Waves, Power Jump (via Boost Boots)<br /><br />
''"This dial is tuned to Justice! ...or something like that."''<br />
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When Marc O'Neill's latent ability manifested, he thought he had completely lost his voice from a really bad flu, only to hear himself talk over his father's two-way radio! In a chance encounter, the hero [[Sabotage]] directed Marc to an acquaintance who fashioned a set of equipment allowing him to harness his voice.<br>Communick is still a relative novice when it comes to heroics. His powers being ill-suited for direct combat, he ends up taking a more supportive role on missions by acting as a coordinator and moral support.<br><br>During the events of '''Tried and Tested''', Marc found himself accidentally injected with a mutagenic serum that temporarily boosted his abilities. <br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Faith|<span style="color:#4682B4">Faith</span>]]</h3><br />
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'''Name:''' Erin Reyes<br /><br />
'''Abilities:''' Divine Healing, Celestial Blasts, Swordfighting<br /><br />
''"You shall see the glory of my God not through my words, but through my actions."''<br />
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Faith is a member of the Modern Order of the Knights Templar, an organization that managed to grow in secrecy after years of persecution nearly annihilated them all. Trained since a young age to use the powers of the divine to heal and protect, she has a drive to help those in need. After years of foreign work -- which took her from the Philippines, then to Indonesia and Sri Lanka -- she's been assigned to train in Millennium City under the tutelage of one of the Order's finest sword fighters in the use of her weapon, ''Gratia''. She now uses her divine powers and growing sword skills to aid the people of Millennium City, and ensure the safety of her teammates.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Kid Ballistic|<span style="color:#4682B4">Kid Ballistic</span>]]</h3><br />
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'''Name:''' Sidney Mason<br /><br />
'''Abilities:''' Quickdraw, Weapons Expert, Mercenary Training<br /><br />
''"There's nothin' loose about this cannon."''<br />
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Kid Ballistic was raised abroad to be a soldier of fortune, but when his father left him on his own, he came to the United States and became a crimefighter. Raised on a healthy diet of westerns, action flicks, and paramilitary training, this young gun is known for his quick draw, his weaponsmithing skill, and his penchant for collateral damage. For a gunslinger, his aim isn't very good, but "KB" makes up for it by choosing quantity over quality. Why use one bullet when you can use one-hundred?<br />
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Though he has a kind heart, it often gets lost in the shuffle between his vices and his personal baggage. But for what it's worth, he has more experience than most of the team combined, and pursues the job full-time, since he doesn't go to school. He helps fund the team's operations (and its pizza consumption) with a small war chest, and can serve as a surprising voice of reason when the going gets tough. <br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Lash|<span style="color:#4682B4">Lash</span>]]</h3><br />
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'''Name:''' Olevia Alvarez<br /><br />
'''Abilities:''' Super Strength, Invulnerability, Flight, Magical Abilities<br /><br />
''"Do you think this costume makes my butt look big?"''<br />
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Lash is Olevia Alvarez, possessor of the powers of the Celestial Dragons. Olevia is the resident popular girl and fashionista at Grace Memorial High School. She came to have her abilities purely by happenstance. During vacation to visit the Great Wall of China, she witnessed their national hero, LONGWANG, be murdered by an adversary. Mysteriously his abilities and powers passed into her, granting her great strength. Taking on abilities she never asked for, Olevia nonetheless has made an attempt to do some good with the mystical traits bestowed to her. Try as she might, though, Olevia's skills in wielding them often backfire. A former member of New Vigil and associate of the Young Renegades, Lash now fights alongside the Progeny in order to perhaps better her skills as a crimefghter. <br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Strong Suit|<span style="color:#4682B4">Strong Suit</span>]]</h3><br />
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'''Name:''' Teresa Toledo<br /><br />
'''Abilities:''' Metal Manipulation, Armor, Genius Intellect<br /><br />
''"I've got thick skin."''<br />
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Terry Toledo is the daughter of 'El Cerebro Ceruleo' and 'Flor de Mayo', members of the 1980s South American super team 'Los Amigos Invencibles'. Born after her family resettled in Millennium City, she was perfectly prepared for when her powers inevitably manifested. At 16, she's developed powerful metal manipulation abilities. However, Terry has never shown much interest in heroics, preferring instead to follow in her father's footsteps as an engineer. Still, things change - when a family nemesis that promises to destroy everything she holds dear arrives in Millennium City, Terry put aside her apathy for capes and tights, and instead obtained the experimental alloys that transform her into Strong Suit.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Terrific Tiger|<span style="color:#4682B4">Terrific Tiger</span>]]</h3><br />
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'''Name:''' Hank Alden<br /><br />
'''Abilities:''' Metahuman Agility/Strength, Regeneration, Therianthropy (caused by an increase of adrenaline levels)<br /><br />
''"Being a hero's a rush!"''<br />
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Born in Ann Arbor, Michigan, Hank Alden is the 17-year-old grandson of the first Terrific Tiger (Quimby Williams) and his wife, Jane, Queen of the Jungle (Tabitha Perello). A pretty smart kid, Hank managed to slide by in his freshman and sophomore years at Tigerlily High School. Most of his time was spent in football, where he fought to get promoted from third string to second string on the school’s team. After a fateful game that saw his metahuman powers awaken for the first time (and cause widespread panic in Tigerlily Falls), Hank moved with his grandparents to Millennium City. It was hoped that the boy might live a “quiet” life, removed from the world of superheros and supervillains. Hank, however, had other plans, deciding to join the teenage supergroup The Progeny. What will happen now that Hank has great power and responsibility? Only time will tell.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Plumb|<span style="color:#4682B4">Plumb</span>]]</h3><br />
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'''Name:''' Plumb<br /><br />
'''Abilities:''' Regeneration, Technopathy, Mechanical Manipulation<br /><br />
''"I wonder what this does?"''<br />
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Born in new Pelham, a community of mutants under Millennium City, Plumb was raised as part of the maintenance crew for the group. She is an extremely dutiful amphibian mutant who loves tinkering with mechanical items. She recently found her way into the Progeny as she assisted several members she encountered in the sewers near her area. She is finally learning more about the world above and contributing in her own unique way. With her trusty rusty robot Bob, she looks forward to helping out the Progeny as much as she can.<br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''Active'''</span><br />
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<span style="font-size:larger">'''Backup Members:'''</span><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Cait Sith|<span style="color:#4682B4">Cait Sith</span>]]</h3><br />
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'''Name:''' Cait Sith<br /><br />
'''Abilities:''' Veils, Shapeshifting, Feline Agility and Senses, Spellcasting<br /><br />
''"What else would you expect? I am a cat, after all. A talented cat of course, but a cat nonetheless."''<br />
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Cait Sith is a cheshire cat, the 13th son of a cheshire cat who calls himself the King of Cats. While most of his siblings and family are tricksters in nature, serving as heralds and agents for various factions of the faerie dimension, Cait's whims and desires have him spending most (if not all) of his time in Millennium City. He is the black sheep in his family since he genuinely wants to help people with no strings attached. Playful, curious, this aloof creature has decided that he will put his abilities to good use by becoming a super hero.<br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''Reserve'''</span><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Deviate|<span style="color:#4682B4">Deviate</span>]]</h3><br />
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'''Name:''' Deviate<br /><br />
'''Abilities:''' Kinetic Manipulation, Style<br /><br />
''"Beep boop robot noises!"''<br />
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Deviate is, to all outward appearances, a robotic being. Standing at least a foot taller than most humans, lanky, rail-thin and with a segmented mechanical body, his is a conspicuous presence. His humanoid frame seems awkwardly proportioned, with long limbs, large hands and feet, and a rather bullet-shaped head. While his towering mechanical appearance tends to draw attention on its own, his sense of style (and the fact that he wears clothes at all) seems to garner still more stares and confusion. He has a fondness for bright colors, graphic t-shirts, and unique headwear.<br />
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Having spent the majority of his active existence at the SION campus among metahumans and other sapients with extreme mutations, Deviate has a strong tendency towards unconditional acceptance. Faced with the verbal ferocity with which Deviate will fight against social oppression, injustice, and bigotry, some might call him a social justice warrior. This wouldn't be an inaccurate label. He holds himself and those around him to a high standard of morals and ethics, and is not afraid to speak up for and act on what he feels is right.<br />
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='''''<div style="color:#F5F5F5; background-color: #F5F5F5">Missions[[File:FFMISSIONSPROGENY.png|left]]<br><br></div>'''''=<br />
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=='''The Progeny Missions, 1-15'''==<br />
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* '''Old Vigil, New Problems''': When Olevia Alvarez, Lash, decides to host a '''New Vigil''' reunion party it brings out several teen heroes to meet and share some memories. It also brings some new allies, who are needed when an alien war breaks out in SWING, the newest teen club in Millennium City! The heroes are tasked with saving the life of an alien princess and helping her potentially resolve a conflict that could destroy her world! Afterwards, the youths realize that maybe New Vigil's time may have passed... but the '''PROGENY''' has just begun. (-'''Featuring''': [[Cait Sith]], [[Lash]], [[Heartbeat]], [[Stegoboy]], [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Recluse]], [[Blue Cyclone]], [[Kid Ballistic]], and [[Black Ice]])<br />
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* '''Fast Times At Westside High''': The Progeny are enlisted to save Westside High as it becomes overrun with gangs. Not just any typical gang members either, but teens exhibiting control of super speed and kinetic energy! Is the experimental serum that they've stolen to possess these powers a danger to the public... or themselves? (-'''Featuring''': [[Black Ice]], [[Heartbeat]], [[Recluse]], [[Lash]], [[Maverick]] and [[Silver Scar]])<br />
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* '''No Place Like Home''': Lash uses pizza as a ploy to get the team to see what she hopes is their new base of operations. Arcade O Rama, in Westside, may not be the prettiest, but they learn that when it actually has everything today's super hero needs to get by its not such a bad prospect after all. (-'''Featuring''': [[Cobalt Crush]], [[Heartbeat]], [[Lash]], [[Silver Scar]], [[Recluse]], [[Maverick]], [[Kid Ballistic]] and [[Black Ice]])<br />
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* '''The Peril of the Pinball Wizard!''': As the Progeny continue to fix up their new home they get their very first first guest! Unfortunately, its the OLD owner of their base... the villain called the Pinball Wizard. And he is none too happy that someone has come into his place of residence. (-'''Featuring''': [[Lash]], [[Kid Ballistic]], [[Maverick]], [[Black Ice]], [[Ace]], [[Cait Sith]] and [[Miss Pussycakes]])<br />
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* '''The Lost Boys''': Three members of the Progeny check up on a tip regarding the drug "The Thirst" in their very own neighborhood. What turns into a routine drug bust becomes a night with much greater and far reaching motives. Day turns into night and the reign of vampiric sorcerer Adrian Arkwright begins. (-'''Featuring''': [[Silver Scar]], [[Cobalt Crush]] and [[Recluse]] with a cameo by [[Sparrowhawk]])<br />
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* '''The Progeny Presents: MOVIE NIGHT''': Taking a breather from the chaos that's befallen Millennium City lately, the Progeny take a night off to watch some cheesy comedy and horror flicks. (-'''Featuring''': [[Lash]], [[Kid Ballistic]], [[Cait Sith]] and [[Black Ice]])<br />
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* '''Beers, Bullets and Bratva''': When Kid Ballistic's past catches up with him, its a shoot out at Darren's Pizza. Can Kid and company take out the Russian Mafia that threaten the lives of not only them but numerous innocents as well? (-'''Featuring''': [[Kid Ballistic]], [[Cait Sith]] and [[Lash]])<br />
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* '''Go Nuts For The Donuts''': The Progeny trade stories while indulging in their favorite thing to do, eating junk food, courtesy of Heartbeat. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Lash]], [[Black Ice]], [[Heartbeat]], [[Silver Scar]], [[Blue Freedom]], [[Kid Ballistic]] and [[Cait Sith]])<br />
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* '''Westside Wendigos''': A strange electromagnetic disturbance erupts over Westside, releasing a strange portal that plays host to otherworldly entities. Wendigos, creatures of horror and legend, attempt to lay waste to the area... only to be greeted by the combined efforts of The Protectors and The Progeny! (-'''Featuring''': [[Black Ice]], [[Cait Sith]] and [[Ace (@Palanius)|Ace]] alongside '''Protectors of the World''' [[Razira]], [[Armory]] and [[The Peacemaker]])<br />
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* '''Tuna & TNT''': When Kid Ballistic shows an unhealthy romantic interest there is more than love in the air. The actual cause is the magical feline brothers of Cait Sith enacting a curse upon the young hero. The Progeny must track down these cats and undo the spell before Cait is driven crazy by the passion of his unwanted paramour... (-'''Featuring''': [[Cait Sith]], [[Kid Ballistic]], [[Lash]], [[Black Ice]], [[Recluse]] and [[Silver Scar]])<br />
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* '''Little Toy Soldiers''': Just another Friday night at the Mall of Millennium turns into pandemonium as the toys on display at an antique toy show come to life. The Progeny go into action to stop the chaos before anyone can seriously get hurt, but things turn a little hairy when the man the believe to be responsible is nearly killed. Did they get the right guy though? (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Recluse]], [[Stegoboy]] and [[Cait Sith]]) <br />
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* '''Enter The Power Pack''': A robbery at one of the most exclusive jewelry stores in Millennium City is going on, courtesy of the Power Pack! Fortunately the teens of the Progeny are just in time to try to prevent it! (-'''Featuring''': [[Lash]], [[Ace (@Palanius)|Ace]], [[Cait Sith]], [[Cobalt Crush]] and [[Recluse]])<br />
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* '''Pulling Loose Threads''': MCPD's Detective Becker meets with Cobalt Crush to discuss Alfonse Morelli, the man believed to be responsible for the toyetic chaos at the Mall of Millennium. With key evidence missing, the police were unable to bring up charges and three people with past dealings with Morelli have since gone missing. Is there a connection? (-'''Featuring''': [[Cobalt Crush]])<br />
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* '''Cat's Out Of The Bag''': The doll that is key evidence in Cobalt Crush's investigation goes missing, all signs point to the Progeny's resident Cheshire cat as the possible culprit. The group comes together to track down the missing doll, leading to a confrontation in an old meat packing plant. (-'''Featuring''': [[Cobalt Crush]], [[Ace (@Palanius)|Ace]], [[Lash]], [[Heartbeat]] and [[Cait Sith]])<br />
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* '''Puppet On A String''': The Progeny split up to search Westside in a bid to find Cait Sith. Kid Ballistic and Ace are the ones who manage to find him, and a fight ensues. In the chaos, Cait is used as a meat shield and the marionette controlling him makes an escape. With the Cheshire cat freed, the big question remains as to whether or not the doll is gone for good. (-'''Featuring''': [[Kid Ballistic]], [[Ace (@Palanius)|Ace]] and [[Cait Sith]])<br />
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=='''The Progeny Missions, 16-30'''==<br />
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* '''Master of Puppets''': When it appears that the marionette wasn't destroyed previously, Cobalt Crush manages to put his investigative skills to work to pinpoint where it ran off too. The Progeny come face to face with the doll, and manage to find out who was the one in control of the cursed thing. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Maverick]] and [[Cait Sith]])<br />
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* '''Beach Bash!''': The team joins Black Ice for a trip to the beaches of Hawaii, but the supposed photo shoot turns out to be nothing more than a staged villain assault and an ambush of paparazzi. All seemingly put in motion by the 'heroine' Red-Hot, in an attempt to gain Oliver's attention and make herself look good in the process. (-'''Featuring''': [[Cait Sith]], [[Lash]], [[Kid Ballistic]], [[Stegoboy]] and [[Black Ice]])<br />
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* '''A "Family" Affair''': Members of the Progeny come together as a "family" for Thanksgiving in a mutual need to stuff their faces full of good food and reminisce. Good food, good company, overall a good time is had be all, and no explosions were needed at all to achieve it.(-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Cobalt Crush]], [[Kid Ballistic]], [[Cait Sith]])<br />
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* '''Day at the Zoo''': A bunch of bizarre animal test subjects were recently freed from a lab and temporarily housed at Millennium City's Zoo, until some nutcase mercenary type decided to set them free. Only to hunt a select few of them down again. Our teen heroes successfully aided the zookeepers in wrangling a group of dangerous part bionic animals, although the few rare mutant animal specimen are still unaccounted for. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Communick]], [[Strong Suit]] and [[Black Ice]])<br />
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* '''Monkey Business''': Investigating a strange signal pinging UNTIL the location of a primate research and rescue center in Central America, our heroes and Agent Jackson from UNTIL discover researchers that are being held captive and made to research mutations in primates against their will. Their research specimen, a large mutated orangutan, was among the animals that went missing from Millennium City's zoo. The culprit is long gone, but the great ape is successfully subdued and the researchers are saved. (-'''Featuring''': [[Cait Sith]] alongside [[Protectors of the World]]'s [[Kingdom]])<br />
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* '''Alligators in the Sewer''': Detective Becker of the MCPD reaches out to the Progeny to investigate a number of disappearances. When the trail leads down into the sewers, Black Ice encounters a pair of teen heroes who are also looking into the matter. Soon, they find themselves face to face with giant alligator men. With a little bit of teamwork and luck, the trio overcome the beasts and free the hostages. (-'''Featuring''': [[Black Ice]], [[Communick]], and [[Kl'vin]], with a cameo from [[Faith]])<br />
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* '''The Urban Jungle''': The old and retired heroes of Millennium City get to enjoy a leisurely trip to a park downtown. The teens have volunteered to look after them for the day, in part because of a suspicion these elderly mutants may be the unsuspecting targets of a notorious mercenary. At the end of an eventful afternoon the infamous Bloodshot, the same villain who was behind the trouble at the primate center and the zoo, is successfully delivered to UNTIL. (-'''Featuring''': [[Faith]], [[Heartbeat]], [[Kid Ballistic]], [[Strong Suit]] and '''Grey Blitz''')<br />
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* '''Checking the Traps''': Bloodshot may have been taken into UNTIL's custody, but the work of a hero does not stop there. The team scopes out a warehouse over in Westside, one of Bloodshot's possible bases of operations, while Agent Jackson from UNTIL and Black Ice guard the perimeter. Two mutant captives, people from open missing person cases, are freed and the site is successfully cleared. But at the end of the mission Black Ice is suddenly nowhere to be found. (-'''Featuring''': [[Black Ice]], [[HexBane]], [[Kl'vin]] and [[Strong Suit]])<br />
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* '''Saving Private Oliver''': With the aid of Agent Jackson from UNTIL the team tracks the missing Oliver, Black Ice, to Bloodshot's hideout in the North American wilderness. After bypassing all of the deadly traps they are betrayed by none other than Agent Jackson, who as it turns out was being blackmailed by Bloodshot and acting as his accomplice this entire time. The trap is sprung, but it is Bloodshot who ends up getting caught. Black Ice is rescued by his teammates and brought home in one piece. (-'''Featuring''': [[Black Ice]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]] and [[Lash]])<br />
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* '''Truth or Lair''': The team plays a high stakes game of Truth or Dare in an attempt to counteract an ominous spell. And to free themselves from being magically confined and trapped within the base. (-'''Featuring''': [[Ace]], [[Black Ice]], [[Blue Cyclone]], [[Faith]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]], [[Lash]] and [[Strong Suit]])<br />
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*'''Attack of the Monsterback!''': The Progeny respond to the rampage of a hungry, red-maned beast in West Side! Through teamwork and quick thinking, the teens subdue Monsterback and hand him over to PRIMUS custody, ending the trail of destruction! (-'''Featuring''': [[Communick]], [[Faith]], [[HexBane]], and [[Lash]])<br />
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*'''A Sting for the Swift''': The Progeny execute a plan by [[Kid Ballistic]] to trap the sinister speedster Quicksable! Masquerading as customers of the National Bank in City Center, the team are ambushed themselves not by thugs in ski masks, but employees of the bank itself! Fending them off, the teenagers corner Quicksable in the bank's vault, and subdue the villain! (- '''Featuring''': [[Blue Cyclone]], [[Faith]], [[HexBane]], [[Luctus]], and [[Kid Ballistic]])<br />
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*'''The Great Outdoors: Progeny Style!''': A simple camping trip becomes a nightmare as a strange woman conjures up a fog and summons a huge horde of giant spiders. The Progeny are forced to split up as three of their own ([[Faith]], Fletcher, and [[Kid Ballistic]]) are taken down by the spiders' venom. The majority of the group push forward, where they come face to face with biggest of the spider horde. With teamwork - and a little bit of luck - they manage to take it down. While the rest of the team is off on a rescue mission, [[Atomix]] and [[Heartbeat]] become engaged in a conversation with the female summoner, who mentions how the group is worthy of "the new age" before she simply disappears. Though the night ends in a victory for the team, there are still questions left unanswered. Just who was the woman? And what did she mean about a new age? (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Black Ice]], [[Faith]], '''Fletcher''', [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Luctus]], and [[Silver Scar]])<br />
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*'''Mall Rats''': A day of shopping is turned upside down as giant rats manage to chew through the floor of a sporting goods store. When the rodents of unusual size begin to rampage through the food, the Progeny and a new ally step up to deal with the problem! (- '''Featuring''': [[Atomix]], [[Faith]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], and [[Lash]] with special guest [[Deviate]])<br />
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*'''The Monsignor and the Progeny''': [[Faith]] and [[Kid Ballistic]] put out a call to the Progeny. The Monsignor (the man who raised and trained [[Faith]]) seems to be investigating the woman the group encountered on the camping trip. During the meeting, the woman is identified as Salei, a sorceress who has come into possession of a mask depicting the Great Goddess of Teotihuacan. What started out as a chance to share information quickly turned sour, as the Monsignor essentially shuts the teens out of the rest of the investigation. While it is unclear if this is being done out of a desire to protect the Progeny or if something more is going on, it becomes quite apparent that many members are not happy about this development. (- '''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Faith]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Lash]] and [[Luctus]])<br />
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=='''The Progeny Missions, 31-45'''==<br />
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*'''A Word of Warning:''' The group is approached by Ghostbird and members of the [[Protectors of the World]] as the teens are wrapping up a skirmish between local gangs in West Side. Though the meeting is initially tense, eventually cooler heads prevail. The Protectors pass along a warning that Salei has the teen heroes in her sights as candidates for her new age. It becomes apparent that perhaps Monsignor Mendoza and Lady Claymore know more than they are letting on. Several theories are floated, but it is agreed that Salei will likely make her big move on the next new moon. This leaves both groups too little time and too many theories to sort through. Both groups agree to keep one another in the loop until Salei is brought down. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Faith]], [[HexBane]], [[Kid Ballistic]] and '''Kl'vin''' from The Progeny, [[Jinn]], [[Razira]] and [[Sparrowhawk]] from the [[Protectors of the World]], with Honorary Protector [[Ghostbird]])<br />
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*'''Following Threads: Part 1 - Thomas Masev:''' [[HexBane]], [[Kl'vin]], and [[Razira]] are sent to Mexico City to find Thomas Masev, the archaeologist who found the Mask of the Great Goddess. When the arrive at his home, they find that the man committed suicide. They also find that the mask had consumed his life, driving him into despair and paranoia. The man's journals are collected and sketches on his wall are photographed for more research and analysis. (- '''Featuring:''' [[HexBane]] and [[Kl'vin]] of [[The Progeny]], with [[Razira]] of the [[Protectors of the World]])<br />
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*'''Following Threads: Part 2 - Cecie Horner:''' [[Kid Ballistic]] and [[Jinn]] arrive in Libya in search of Cecie Horner. They find the smuggler in a black market pocket dimension known as the Hidden Souq (market). After a tense - and awkward - exchange between Horner and Jinn, they manage to get her to provide further information. It seems Salei was to deliver the mask to her coven, but apparently, after the merchandise exchanged hands, Salei put the mask on. Horner confirms that likely Salei will show up in Mexico City, naming Templo Mayor specifically. She also mentions that the sorceress may choose Teotihuacan itself. (- '''Featuring:''' [[Kid Ballistic]] of [[The Progeny]]) and [[Jinn]] of the [[Protectors of the World]]<br />
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*'''Following Threads: Part 3 - Templo Mayor:''' [[Sparrowhawk]], [[Extractor]], [[Miss Mime]], [[HexBane]], [[Faith]], [[Kid Ballistic]], and [[Kl'vin]] are tasked with guarding Templo Mayor, while a second team heads off to Teotihuacan. When the new moon rises, all hell breaks loose at both sites. A swarm of spiders flood the site, overtaking first Kl'vin and then Kid Ballistic. Sparrowhawk and Extractor work together to drive the spiders off, but not before HexBane dives into the swarm to go after her teammates. It seems that Salei has made her play, ejecting Protectors from the ruins at Teotihuacan and spider-napping Progeny members from both Templo Mayor and Millennium City. (- '''Featuring:''' [[Faith]], [[HexBane]], [[Kid Ballistic]], and [[Kl'vin]] of [[The Progeny]], with [[Extractor]], [[Miss Mime]] and [[Sparrowhawk]] of the [[Protectors of the World]])<br />
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*'''Following Threads: Part 3.5 - Millennium City:''' While other members of the Progeny are off in Mexico, some of those that remained behind in Millennium City decide to spend some time at a fall festival. The fun and games come to a screeching halt as [[Ace (@Palanius)|Ace]], [[Atomix]], [[Blue Cyclone]], [[Cait Sith]], '''Deviate''', and [[Lash]] are forced to face off with a horde of Salei's spiders. Blue, Deviate and Cait are able to drive them off, but not before Ace, Atomix and Lash are spider-napped. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Atomix]], [[Blue Cyclone]], [[Cait Sith]], [[Deviate]] and [[Lash]])<br />
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*'''Fashion Nightmare:''' When Lash offers her friends a night out, she fails to mention it is free tickets to a fashion show where they are to be the bodyguards for up and coming fashion designer Brandon Albright. After a series of misadventures just getting to the runway show, they realize there is a job to do as the entire production is nearly shut down by a villain called the '''Fashion Maven'''. With a supernatural twist and an army of deadly fabric at his command, all hope is nearly lost until a timely rescue by Kid Ballistic. With all the Progeny on board, they stage an all out assault that saves that day... though unfortunately not Black Ice's clothes (don't ask). (- '''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Black Ice]], [[Silver Scar]], [[Lash]] and [[Deviate]])<br />
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*'''Blood and Life - The Gauntlet:''' In the suspenseful conclusion to the Salei story arc, the Progeny come to and find themselves trapped within a pocket dimension. The teens are forced to fight their way through a labyrinth, while three of their members are afflicted by a spider venom that make them increasingly more aggressive. Once emerging from the maze, the three are compelled to turn on their teammates. It takes the death of one of their own to break them free from Salei's influence, and the sacrifice of another to overcome the witch. HexBane manages to sever Salei's connection with the Great Goddess, shattering the mask and leaving the woman powerless. The Progeny manage to emerge victorious, but it's a bittersweet victory as both Kl'vin and Heartbeat lost their lives. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Atomix]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]], [[Lash]], and [[Silver Scar]], with cameo from [[Cait Sith]], [[Faith]] and [[The Peacemaker]])<br />
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*'''Cry Little Sister:''' As Halloween looms upon the horizon for Millennium City, members of the Progeny find themselves following up reports of several break ins at pharmacies within Westside when they encounter a group of ghoulishly garbed individuals attempting to rob a local pharmaceutical plant. What initially appears to be an attempt by costumed drug dealers to make an easy buck quickly proves to be so much more when it turns out that there's more to the robbers than meets the eye. (-'''Featuring:''' [[Atomix]]. [[Black Ice]], [[HexBane]], and [[Moonbeam]])<br />
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*'''Everyone Wants LONGWANG!:''' When Olevia Alvarez, LASH, is kidnapped by three Chinese heroes with the intent to bring her back to their homeland, the Progeny steps up to stop them! While these Chinese heroes want to have the powers and soul of their deceased former ally, the Progeny merely want their friend unharmed. A fight ensues in which the 'villains' are disposed of and Olevia rediscovers the love she has for her friends and team. (-'''Featuring:''' [[HexBane]]. [[Faith]], [[Silver Scar]], [[Lash]], [[Deviate]] and cameo by [[Miss Pussycakes]])<br />
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*'''Come for me Brother:''' The Progeny respond to an attack on a prisoner escort in the old Westside transit tunnel at the north-west of the district. Kid Ballistic, Faith, Hexbane, Deviate and Blue Cyclone arrive at the entrance to the transit tunnel to discover that the power to the tunnel's lighting as well as the vehicles inside of the tunnel had been neutralized by means at the time unknown. Upon an attempt to investigate further, they are ambushed by a leather and denim clad man in a cowl, wielding a steel chain. During the fight, it is discovered that the Progeny are dealing with vampires who hae come to free their "brother", who had been arrested at the pharmaceutical plant. (-'''Featuring:''' [[Blue Cyclone]]. [[Deviate]], [[Faith]], [[HexBane]], and [[Kid Ballistic]])<br />
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*'''The Return of Miss Majestic!!!:''' A teenage super heroine shows up at the Arcade-O-Rama claiming to be one of the original team members of the Progeny. The problem is that no one remembers her! When investigated, its discovered that her disappearance has something to do with the electromagnetic disturbances of the Westside Wendigos mission from a year ago. Somehow finding herself erased from this timeline, the teen, Miss Majestic, must fight one last battle alongside her team to restore order to the city! (- '''Featuring:''' [[Black Ice]], [[Strong Suit]], [[Lash]], [[Deviate]] and the Protector's [[Razira]])<br />
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*'''Black. Oliver Black:''' After being contacted by the British Intelligence, the team attends a charity event dedicated to young heroes in order to prevent an act of terrorism. They manage to halt a robbery, handle a bomb threat and subdue three suspects - Blue Ice, Yellow Snow and Red-Hot. But the yet unidentified mastermind manages to slip away, no thanks to Black Ice. Apart from a few bruised egos, damaged reputations and ruined dresses, the team manages to prevent all casualties. Mission complete. (- '''Featuring:''' [[HexBane]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]] and [[Black Ice]])<br />
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*'''Once Upon A Time: Act One - The Nutcracker (Parts 1 through 3):''' Millennium City is hit by a heavy snowstorm, forcing many of the Progeny to remain in the Arcade-O-Rama until it is safe to get home. As power outages begin to hit the city, they suddenly find themselves trapped in a story. The bratty Narrator responsible for it all seems intent on writing a version of the Nutcracker, starring Erin as Clara, Deviate as a wind-up toy robot, Scar as a Warhammer miniature, Jill as a pull string doll, and Terrific Tiger as a soldier figurine. He also casts Sid, Lash and Ace as the Honor Guard in the mouse army, the infamous Killshot as General Maximouse, the notorious Dr. Kaufmann as the Mouse King, and Janine 'Red' Guiliani as the Mouse Queen. Trapped in the story, and slowly but surely finding themselves being taken in by the narrative, all involved are forced into the pitched war between the Nutcracker Prince's toy army and the Mouse King's army of mice. As the story takes one chaotic turn after another, with people defying their roles, the Narrator becomes increasingly more and more agitated. His plans come to an end when Deviate manages to knock Dr Mouse King's crown off his head, signaling the king's defeat. While questions remain as to who the Narrator is and how he was able to pull off this feat, at least one thing is clear regarding his motivations: a happy - albeit creepy - ending involving Erin. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Deviate]], [[HexBane]], [[Faith]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]] and [[Terrific Tiger]] and guest starring [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Walking in a Winter WARZONE:''' Tesseract of the Protectors of the World invites the Progeny to test drive some adjustments she made to one of Captain Adamant's training simulations. The team quickly learns that their rather simple objective really wasn't that simple to achieve. In the end, they just barely manage to pass the simulation. (- '''Featuring:''' '''Deadbeat''', [[Deviate]], '''Fletcher''', [[Minnow]], [[Terrific Tiger]] and guest starring [[Tesseract (@gijoespouse2)|Tesseract]] of the [[Protectors of the World]])<br />
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*'''Sins of the Grandfather:''' Things have not been good for Hank Alden, a.k.a. Terrific Tiger. Not only was he told to not become a superhero by his grandfather, the original Terrific Tiger, Hank has been forbidden to work with the band of misfits known as The Progeny. Hank and members of both the Progeny and the [[Protectors of the World]] confront his grandfather. It’s Tiger vs. Tiger, with Hank’s membership in The Progeny and more on the line. What is Quimby Williams hiding? What’s up with that metahuman project? And who the heck is Lineage? (- '''Featuring:''' [[Deviate]], [[Terrific Tiger]], [[HexBane]], and [[Kid Ballistic]] with appearances by [[Aura]], [[Cosmic Glory]], and [[Tesseract (@gijoespouse2)|Tesseract]] of the [[Protectors of the World]])<br />
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=='''The Progeny Missions, 46-60'''==<br />
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*'''Unchain Me Sister:''' The shaky truce between the vampires gang known as the Ghouls and the Progeny is seemingly broken when the teens are alerted to a hostage situation at the docks. The cargo ship Demeter, docked at Schreck Shipping has been attacked by none other than the Ghouls. The gang, which authorities believe assaulted the ship sometime after sundown, has taken a number of the crew and dock workers hostage. According to special broadcasts appearing on networks throughout the Michigan area, the hostage-takers have demanded that they will only negotiate with members of the Progeny, and that any interference from local authorities or other organizations will not be tolerated. The situation takes a turn for the worse when it is revealed that the [[Dr. Kaufmann#The Men in White|Men in White]] are not only involved, but had set up the affair as a trap. (-'''Featuring:''' [[Deviate]], [[Faith]], [[HexBane]], [[Kid Ballistic]] and [[Terrific Tiger]] with guest appearances by [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Once Upon A Time: Act Two - The Sleeping Beauty (Parts 1 and 2):''' Deviate, Kid Ballistic and Terrific Tiger settle in for a stake out of Hearth & Hearts - a local homeless shelter in West Side - in the hopes of catching Faith's stalker, believing that he is either a volunteer at the shelter or someone who frequents it. With the help of Deviate and Tiger's enhanced senses and Kid Ballistic's connection to workers at the shelter, the three manage to narrow down the man's identity to a volunteer named Ross. Unfortunately, not only do they miss the opportunity to catch him, he also manages to strike yet again, this time trapping Erin in the story of The Sleeping Beauty. A call is put out to the other Progeny about the situation, while Cait Sith goes to the Barlowe Building to seek assistance in the matter. Fahrenheit of the Protectors manages to send Blue Cyclone, Deviate, Kid Ballistic, Silver Scar, Terrific Tiger and himself into the story to find her. The party is forced into a race to reach Erin first, a race which is abruptly ended when an illusion of Salei - cast in the role of the evil fairy Carabosse - attempts to kill them. Some catharsis is had as the witch is cut down and Kid Ballistic saves the girl. (-'''Featuring:''' [[Blue Cyclone]], [[Cait Sith]], [[Deviate]], [[Faith]], [[Kid Ballistic]], [[Silver Scar]], [[Terrific Tiger]] and [[Fahrenheit]] of the [[Protectors of the World]])<br />
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*'''Love for your Brother (Parts 1 thru 3):''' Since the sinking of the Demeter, both Terry and Kevin were taken into protective custody, driving Julian - the final remaining Ghoul - into a rage. When the Progeny's resident cheshire cat runs afoul of Julian, they are forced to face off with him. Deviate, Faith, HexBane, Kid Ballistic and Terrific Tiger manage to talk Julian down, only for Kostadin the Black to rear his ugly head. The fateful timing of the return of Erin's powers makes it possible to defeat the wicked vampire. Unfortunately, the teens find themselves at the epicenter of a gang riot, stirred up by none other than Dr. Kaufmann. The teens make a break for it, with Killshot and the Doctor hot on their heels. Elsewhere in Westside, Blue Cyclone, Lash, Sublimate and Wildling act fast to rescue police officers caught up in the rioting. They wind up having to go all out to take down a behemoth by the name of Megiddo. The night ends with the Governor calling in the National Guard and martial law being issued in Westside, and Julian ends up laying down his life in order to ensure the Progeny and innocent civilians can escape to safety. (-'''Featuring:''' [[Blue Cyclone]], [[Deviate]], [[Faith]], [[HexBane]], [[Kid Ballistic]], [[Lash]], [[Sublimate]], [[Terrific Tiger]], and [[Wildling]] with guest appearances by [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Once Upon A Time: Act Three - Swan Lake:''' Ross L. Meyer, the man who calls himself Herr Drosselmeyer, spins what is to be is final tale: Swan Lake, a tragic story that ends with the two love interests dead. Kid Ballistic, Lash, Silver Scar and Sublimate go on the hunt for the evil Baron von Rothbart, a man who can turn himself into a great beast. They arrive to find Erin being menaced by the shaggy beast... but in a horrible plot twist, it turns out that Deviate is the one who was cast to play the Baron in monster form, and the Erin he is menacing is Odile, the Black Swan. They are saved from having to meet the conditions to end the story when the real Erin takes control, changing the ending so that nobody has to die. The scene ends with Lash bringing the boat where Ross has Erin straight to Kid Ballistic's doorstep. Ross is arrested - and roughed up by a very angry Scar and a very salty Deviate - and Kid Ballistic manages to rise above his baser instincts and doesn't shoot the man for the trouble he's caused. (-'''Featuring:''' [[Deviate]], [[Faith]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]], and [[Sublimate]])<br />
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*'''The Lionbacker:''' A local festival and parade honoring heroes is interrupted when a bully named Lee Roche from Tiger's hometown is transformed into the hulking green furred Lionbacker. The Progeny recieve a helping hand from another teen hero named Starlet. Things draw to a close as kindness shown both from Tiger and Lee's girlfriend reverses the transformative magic done to him. (-'''Featuring:''' [[Black Ice]], [[HexBane]], [[Kid Ballistic]], [[Terrific Tiger]], and introducing [[Starlet]])<br />
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*'''Destination! Summer Justice!:''' The Progeny participate in a wrestling promotion's show at the Palace of Auburn Hills. Their match takes a strange turn when their opponent, Mr. Wonderful, coughs up a strange looking bug! The 'Fearless Four' are able to put an end to Mr. Wonderful's winning streak as well as capture the bug for a closer look. (-'''Featuring:''' [[Black Ice]], [[Silver Scar]], [[Terrific Tiger]], and [[Wildling]].))<br />
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*'''The Siege of Pittsburgh - Road Trip Into The Black:''' As the siege carries on along the shores of the Ohio, only so little can be done to keep it under wraps. Dark whispers have reached Westside of all too familiar shadowy figures moving in the night of the distant Pennsylvanian city. Remembering all too well the horror brought to their own hometown by Kostadin, the Progeny set out to investigate the happenings in Pittsburgh. Everything goes awry when the Buster is ambushed by one of Kostadin's monstrosities, but the teens manage to survive... only to find themselves in hot water with a mysterious government agency overseeing the operation. (-'''Featuring:''' [[Black Ice]], [[Faith]], [[Kid Ballistic]], [[Terrific Tiger]], and [[Strong Suit]])<br />
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*'''Deck the Halls:''' It's Christmas time, which means the Progeny members gather to decorate the Arcade-O-Rama as they get caught up on the events of the last few months - including all the mega drama and juicy gossip. Ultimately, it ends up being more about smuggling as much eggnog into the base as superhumanly possible and sampling some of [[Strong Suit]]'s traditional South American variation of eggnog! (-'''Featuring:''' [[Black Ice]], [[Kid Ballistic]], [[Lash]], [[Strong Suit]] and more)<br />
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*'''O Christmas Tree:''' The Arcade is decorated, save for one important feature: the Christmas tree. The Progeny put up a tree, string the lights on it, and hang some rather unusual (but totally safe) ornaments produced by the one and only [[Kid Ballistic]]; homemade decorations fabricated from used up ammunition and grenade shells. The hidden - but not at all secret - stash of eggnog is tapped into again. (-'''Featuring:''' [[Black Ice]], [[Faith]], [[Kid Ballistic]], [[Silver Scar]] and more)<br />
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* '''A Dunge-I Mean A Sewer Crawl:''' Hot on the trail of a young rogue magician, the Progeny take to the sewers to collect him. While apprehending him, they also are introduced to a new ally by the name of Plumb! (-'''Featuring:''' [[Silver Scar]], [[Starlet]], [[Lash]], [[Faith]], and [[Plumb]])<br />
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*'''Just Gotta Ignite:''' The skies are set ablaze with fireworks as the Progeny gather on the roof of the Arcade-O-Rama to ring in the new year together! And to commit to New Year's resolutions that will undoubtedly be derailed. There are some newer faces, but also some old hands; [[Ace (@Palanius)|Ace]] returns with a loud and colorful display of fireworks! The old year is finally sealed with a somewhat unexpected, but long anticipated kiss. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Faith]], '''Fletcher''', [[Lash]], [[Miss Pussycakes]], [[Plumb]], [[Silver Scar]], [[Starlet]] and [[Strong Suit]], with cameo by [[Kid Ballistic]])<br />
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*'''Flavor of the Month:''' A ritual is initiated to summon and command Longwang - and by extension Olevia. That someone turned out to be none other than Eleanora Russel or Red-Hot, who had apparently decided [[Lash]] would be her new (albeit involuntary) 'BFF'. They were going to teach Olevia a lesson together for having the audacity to date -their- Ollie; clearly unaware Olevia and Lash are one and the same person. Her teammates manage to interrupt the ritual, though something seems to be terribly wrong; Lash ends up losing her powers in the process. On the bright side, The Progeny also finds a new ally in the form of [[Monster Mash]]! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Faith]], [[Lash]], [[Kid Ballistic]] and [[Monster Mash]])<br />
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* '''A Song???? Of Ice and Fire :''' The Progeny come across a mugging in progress, perpetrated by a sonic attatck using girl named Delilah and a girl named Diana with an umbrella that creates fog. They manage to stop Delilah with the help of new ally Feuerdrache, while Diana manages to make an escape. (-'''Featuring:''' [[Communick]], [[Lash|Karate Girl]], [[Terrific Tiger]], and '''Feuerdrache''')<br />
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* '''Tried and Tested:''' A new street drug has shown up in Millennium City - a superpower amplifier that, thus far, causes its users to die from their own abilities. The Progeny encounter an alleyway deal between two hooded hawkers and their buyers, who immediately take the untested concoctions for themselves. Chaos ensues as the newly christened Betty Bullets begins shooting at the one of the would be supers with her BB gun, only to have her projectile spray bounce back with twice the force! They then discover the other's latent ability to control dead biomass, causing carcasses to rise from the dumpsters even as he himself begins decaying at a rapid pace. Meanwhile, [[Communick]] gives chase to the dealers only to be directly injected with a sample of the mutagen himself! The dealers are eventually arrested and brought in for questioning. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Communick]], [[Lash|Betty Bullets]], [[Starlet]], [[Plumb]], with cameo by [[Black Ice]])<br />
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*'''Trouble is Brewing:''' Under the threat of ominous, doom-saying fortune cookies, The Progeny press on with their investigation in the recent rise (in both quality and quantity) of drugs in Millennium City. Their curiosity leads them to battle a small army of monkey-style martial artists in an old, drug-filled warehouse on the edge of Chinatown. While the workers set fire to the place, including the evidence, the team is successful in disrupting the drug operation; they round up a dozen Chinese gang members and uncover the alias of the one behind it all. Someone who goes by 'The Alchemist'. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Communick]] and [[Strong Suit]])<br />
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=='''The Progeny Missions, 61-75'''==<br />
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*'''Recipe for Disaster:''' After reluctantly agreeing to team up with Red-Hot (for the price of one hot date with Oliver, unbeknownst to Oliver himself), the team goes to confront the drug baron known to them only as 'The Alchemist'. Red-Hot brings them to the picturesque ''Mister Fu's Spice Shop'' in Millennium City's Chinatown. After an intense boss encounter, the MCPD arrive on the scene... only to find five costumed teenage heroes beating up a tiny old man in his own shop, forced entry included. Everyone is brought in for questioning, but nobody knows whether the evidence against The Alchemist will be substantial enough to hold up in court. (-'''Featuring:''' [[Communick]], [[Faith]], [[Lash|Pretty Kitty]] and [[Starlet]], with special guest star '''Red-Hot''')<br />
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*'''A Force to be Reckoned With:''' The sudden death of a Maniac outside of the Arcade-O-Rama forces the Progeny to protect both themselves and a rather traumatized officer from an incoming army of the deceased's fellow gang members. As they make their retreat, however, the same powerful force that spilled first blood continued to slaughter Maniacs, moving rapidly enough to avoid detection by either the heroes or the lunatics. It's not long before all but the Progeny have scattered, and with the few remaining Maniacs trapped, a tense stand-off with the mercilessly powerful [[Forcebringer]] forebodes unpleasant things to come. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Kid Ballistic]], [[Cait Sith]], [[Black Ice]], and [[Terrific Tiger]].)<br />
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*'''Villains Got Talent:''' Being alerted of an unusual event through social media, The Progeny end up (fake) auditioning for a villain talent show. Passing as ''Agony Inc.'', they soon find themselves confronted with an uncomfortable level of method acting. While they never get to meet the four anonymous supervillain judges face to face, they do arrive in time to free four out of five innocent civilians, end up beating the media-hungry Social Mafia and manage to disrupt the audition process, indefinitely. They do not get to advance to the next round, but neither does anyone else. (-'''Featuring:''' '''The Progeny''' as ''Agony Inc.''; [[Ace (@Palanius)|Sky Conquerer]], [[Dragonfly|Mantis]], [[Plumb|Plumberella]], [[Starlet|Deadheat]], [[Terrific Tiger|Raw Meat]] and [[Silver Scar|Captain Cock]].)<br />
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*'''Ghosts of Winter Past (Part One):''' The Progeny respond to gunshots fired at Millennium City Thrift and Exchange, only to find not a gunman but insects. Roaches, spiders, hornets, fleas and other arthropods infest the building, harassing the team as they try to investigate the building. They manage to find the person controlling the bugs, but the woman gives them a cryptic warning to run just before dropping starting a fire that soon engulfs the entire building. In the aftermath, the Progeny find themselves taking the blame for the fire, earning them the ire of both the public and the media. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Black Ice]], [[Strong Suit]] and [[Terrific Tiger]])<br />
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*'''Ghosts of Winter Past (Part Two):''' When the Men in White break into a bank and take hostages, the Progeny gear up to respond. The presence of insects and spiders makes it clear that the mystery woman from the thrift store was also there. In the course of stopping the situation, it is revealed that one of the hostages was actually a vampiress with a massive grudge against the team. The situation is successfully ended when Olevia regains her powers, but not before Tiger is critically injured. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Lash]], [[Terrific Tiger]], [[Strong Suit]] and [[Starlet]])<br />
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*'''Heists and Homewreckers:''' Something is amiss when Black Ice, Kid Ballistic, and Ace go missing, only for Oliver and Sid to turn up the following evening on the arm of Kelly Anne Graves, the socialite daughter of music producer Ezekiel Graves. With no sign of Ace and far more questions than answers, Olevia, Erin, and Cassia sneak into the benefit to find out what is going on. What they find is that the woman has somehow controlled their boyfriends into breaking into a vault. It becomes boys versus girls, as Kelly orders Ace, Black Ice, and Kid Ballistic to fight their teammates...who... also happen to be their girlfriends. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Kid Ballistic]], Dragonfly, [[Black Ice]], [[Lash]] and [[Faith]].)<br />
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*'''Winter Warzone:''' What Kid Ballistic pitches as a snowball fight out of town becomes a full on war game! After months of preparation, the young gun unveils his winter training course, and pits two teams of three (naturally dubbed "Blue Team" and "Orange Team") in a game of 'Capture the Flag'. Treacherous terrain, traps, tunnels, and tension abounds as the team pits their wits and powers against each other in the ultimate snowball fight! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Cait Sith]], [[Communick]], Dragonfly, Feuerdrache, [[Kid Ballistic]], [[Silver Scar]], [[Strong Suit]].)<br />
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*'''Operation: Spring Break:''' The team heads down to sunny Florida for Spring Break! The trip is part business, as Faith requests help in assistance in completing the mission of a dead colleague, but it's mostly for pleasure. Road trip, poolside hangouts, and beach parties? What more could a group of teen heroes ask for! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], Dragonfly, Egress, Feuerdrache, [[Kid Ballistic]], [[Lash]], [[Plumb]], [[Silver Scar]], [[Starlet]], and [[Terrific Tiger]].)<br />
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*'''Reality Bytes!:''' Plumb discovers one of the Arcade machines had a mysterious call for help on the screen. After isolating it in the basement and powering it back up, the teen heroes find themselves caught in the digital web of a legacy Pinball Wizard commission and have to fight their way back to reality! (-'''Featuring:''' [[Black Ice]], [[Communick]], [[Lash]], [[Plumb]], and [[Terrific Tiger]].)<br />
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*'''For Whom The Bell Tolls:''' Dragonfly, Silver Scar, and Terrific Tiger's patrol through Westside takes a dramatic turn when they arrive at the scene of a building explosion and find [[Kid Ballistic]] and [[Faith]] injured at the hands of the Men in White's [[Killshot]]. They manage to drive off the assassin, but the effort leaves them with one more wounded and the promise of more violence to come. (-'''Featuring:''' [[Dragonfly]], [[Kid Ballistic]], [[Silver Scar]], and [[Terrific Tiger]].)<br />
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*'''Seek and Destroy:''' The Progeny have to react quickly when Mercy Hospital falls under attack by individuals wearing black and red, similar in garb as Doctor Kaufmann's Men in White. The teens manage to stop the attackers before the situation can turn into an all-out massacre on the civilians within...but it seems that this was just one part of a two-prong assault. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Lash]], [[Terrific Tiger]], and [[Kid Ballistic]].)<br />
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*'''Enter Sandman:''' As the Progeny fend off attackers at the front of Mercy Hospital, Sid manages to carry Erin to a supply closet to try and wait out the carnage. His instincts paid off, as [[Killshot]] and a team of his Men in Red enter through the shipping docks. Their goal? To finish what began at the docks a week prior. Timely intervention from Initiative Black's [[Warhound]] and a crack shot from Kid Ballistic puts an end to Killshot's career...permanently. (-'''Featuring:''' [[Kid Ballistic]] with [[Killshot]] and [[Warhound]].)<br />
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*'''Fade to Black:''' With the assault successfully ended and Killshot gone for good, members of the Progeny, the Protectors of the World and Warhound of Initiative Black discuss how to proceed. Things take a hopeful turn as Faith's adopted father, Monsignor Michael Mendoza, arrives to heal the team's leader. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Dragonfly]], [[Strong Suit]], and [[Kid Ballistic]] with [[Captain Adamant]], [[Centurion]], and [[Fahrenheit]] of the [[Protectors of the World]] and [[Warhound]] of Initiative Black.)<br />
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*'''Legacy's End (Prologue):''' A swarm of what can only be described as man-sized animals - rats, felines, bats, and more - have descended on Chinatown, and appear to heading northward. Millennium City police have the beasts partially contained, but who knows how long they’ll be able to keep things under control. What's driving these creatures? And, more importantly, can they be stopped? (-'''Featuring:''' [[Starlet]], [[Plumb]], and [[Terrific Tiger]].)<br />
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*'''Forgetting History:''' A trip to the museum becomes more exciting than anticipated when Inge touches runes carved into an old Viking boat. The boat's owner - Jokul - awakens at the touch. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Dragonfly]], [[Feuerdrache]], [[Silver Scar]], [[Starlet]], and [[Terrific Tiger]].)<br />
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='''''<div style="color:#F5F5F5; background-color: #F5F5F5">Enemies[[File:FFENEMIESPROGENY.png|left]]<br><br></div>'''''=<br />
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* '''Fashion Maven''': Allegedly a former fashion designer, Fashion Maven stated he 'made a deal with the devil' to acquire powers. This remains to be seen if this is in fact true, but he possesses several supernatural abilities. His primary ability is that his body is constructed/ composed of an unknown amount of sentient bolts of colored cloth. Each cloth can be used to fly, bind and harm victims as well as possessing the tensile strength of titanium.<br />
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* '''The Pinball Wizard''': Current name unknown. The Pinball Wizard was the original owner of the Progeny's current base. He was supposedly brought to justice by Lash and somehow escaped custody. He returned to discover that the teen group was using his lair for their own purposes and tried to forcibly evict them. He suffered a head wound during the melee which rendered him an amnesiac. The Pinball Wizard displays magical abilities such as matter transformation, duplication, invisibility, arcane blasts and minor elemental control. He typically wears a suit of dark metal armor with a red hood and cloak.<br />
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* '''Bystryy aka Speedy & Zhidkoye Testo aka The Batter''': Two members of the Russian Mafia. While Speedy displays enhanced reaction time and super speed abilities, The Batter wields kinetic properties he can channel through objects to give him enhanced durability, strength and stamina. The Batter can also use his weapon to propel kinetic energy directly outwards if he smashes his bat into something. The duo were brought to the United States in order to kill Kid Ballistic for things both he and his father had done against their crime family. Speedy typically dresses in an all black track suit and has a bald head. The Batter has a buzzed head (black hair) and wears silver shades at all times.<br />
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* '''The Power Pack''': A gang of superpowered criminals who spent their days holding up banks and robbing fancy stores. Consisting of the de facto leader and Cryo-suit wearing Avalancer, the Low-level Speedster and Dynamokinetic Hypercharge, the Pyrotechnician and resident creep Burnout and the surprisingly mellow Metal behemoth known as Powercore. The Progeny first faced off against these while protecting a local jewelry store from being cleaned out, but that will certainly not be the last the Progeny has seen of the nefarious quartet.<br />
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* '''Trygul and Bygul''': Two of Cait's older brothers who originally crossed over from Faerie with a group of frost giants. They cursed Kid Ballistic with a love spell after he insulted them, but the Progeny were able to defeat the Cheshire cat twins and their giant posse. During the course of the fighting, their means of returning home was shattered. The twins agreed to lift the spell, in exchange for their freedom. Now they are roaming the human world, bearing a grudge against Cait and his team. Both twins possess the same skill set as Cait, allowing them to take advantage of shapeshifting, illusions and magical spells, though they certainly outclass their younger brother. Typically seen in cat form only, they look like large domestic cats, with black fur and teal colored stripes. True to Cheshire cat lore, they both bear terribly wide, toothy mouths.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=13634840#forum_post_13634840|'''Red-Hot''']: The crazy 'ex-girlfriend' that Oliver never even dated. Red-Hot, her real name is Eleanora Russell, is an international supermodel and superhero, possessing calokinetic powers that her daddy bought for her sixteenth birthday. In truth, she could not care less about helping people and behaves more like a villain. She will stop at nothing to gain the media's attention and views The Progeny, especially Lash, as her biggest competition in the battle for Oliver's affection.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=12464313#forum_post_12464313|'''Bloodshot''']: Bloodshot, or The Huntsman as he is also known as, is a ruthless mercenary whose favored targets are mutants. He collects them, hunts them for sport, sells them to the highest bidder or uses them as a resource. The Huntsman has been used as a bogeyman tale for mutants, but it is definitely not a story suited for young children. Bloodshot is known to supplement his arsenal of heavy weapons with power stolen from mutants, by having himself augmented through gruesome surgical procedures.<br />
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* '''Monsterback''': A beast the size of three men, and the strength of ten, "Monsterback" has an appetite for destruction, as well as high-calorie food. His origins are mysterious, but the creature appears to be Bobby O'Hara, a defensive lineman for the Stewartville Giants, who transformed into the hairy monster during a game in West Side. Monsterback doesn't seem to fall into any one category of monster: his feet are able to grasp things, like an ape, his teeth are reminiscent of a wolf's, and stranger still, his fur seems to rattle when aggravated, making a strange "hissing" sound that usually precedes an attack. Despite Monsterback's feral demeanor, he seems capable of speaking, and displays a certain machismo, as he usually attacks whatever appears strongest in the vicinity, and doesn't stop until he's won.<br />
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* '''Quicksable''': Quicksable is a rare breed. A youth with a mind for crime and cruelty, and a speedster entirely on the wrong side of the law. Sable aims to climb to the top of the underworld, and perhaps higher, and stops at nothing to achieve his goals. Many of his crimes are meant to be shows of status and power, to prove that Quicksable is the fastest, the most cunning, and the most fearsome of criminals. Dressed in a black and purple costume to protect himself from the rigors of super speed, Quicksable's face is almost always obscured. The criminal can run, fight, and think at incredible rates, and also violently vibrate his molecules to tear solid materials apart. At times, the villain's youth is laid bare, as Quicksable falls prey to his need to prove himself, a weakness Kid Ballistic has exploited in the past, making the two bitter rivals. Now that the Progeny has taken him down, Quicksable may come to view them all as enemies.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=13634879#forum_post_13634879|'''The Alchemist''']: Passing as the simple owner of a picturesque spice shop in Millennium City's Chinatown, Mister Fu - a seemingly harmless, tiny, old man - is known as The Alchemist on the streets. A feared Asian drug baron with the mighty power of chemokinesis; the ability to manipulate the state and reactions of (non-organic) chemical elements. As if that was not bad enough, Mister Fu is also a Kung Fu master who favors the style of the monkey. Or, as Starlet calls it, a Kung Fu Wizard!<br />
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[[Category:Organization]][[Category:The Progeny]][[Category:Supergroups]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=FaithFaith2018-04-22T15:32:50Z<p>Gijoespouse: Updated foes. RIP Killshot</p>
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<div align="center">'''[[Faith#Personality|<span style="color:#130003">PERSONALITY</span>]] • [[Faith#Abilities|<span style="color:#130003">ABILITIES</span>]] • [[Faith#Weaknesses|<span style="color:#130003">WEAKNESSES</span>]] • [[Faith#Equipment|<span style="color:#130003">EQUIPMENT</span>]] • [[Faith#Backstory|<span style="color:#130003">BACKSTORY</span>]] • [[Faith#Affiliations|<span style="color:#130003">AFFILIATIONS</span>]] • [[Faith#Friends|<span style="color:#130003">FRIENDS</span>]] • [[Faith#Foes|<span style="color:#130003">FOES</span>]] • [[Faith#Gallery|<span style="color:#130003">GALLERY</span>]] • [[Faith#Soundtrack|<span style="color:#130003">SOUNDTRACK</span>]] • [[Faith#OOC Notes|<span style="color:#130003">OOC NOTES</span>]] • [[Faith#Comments|<span style="color:#130003">COMMENTS</span>]]'''</div> <br />
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| title =Knight Templar<br />
| name =<span style="color:#960018">Faith</span><br />
| supergroup =[[File:Prog12.png|200px|left|link=The Progeny]]<br />
| SGrank=Leader<br />
| otheraff =[[File:Templars header.png|200px|Modern Order of the Knights Templar]]<br />
| formert =N/A<br />
| image =Faith by jellyemily-dbwhu56 - pdb resize.jpg<br />
| motto ="You shall see the glory of my God not through my words, but through my actions."<br />
| player =[[File:Playerpage-global header.png|100px|left|link=User:Gijoespouse]]<br />
| realname =Erin Reyes <br />
| alias = Lady Reyes, Angel, Half-Pint, Short-Stack<br />
| gender = Female<br />
| species = Human<br />
| birthdate = September 1st<br />
| birthplace = Manila, Philippines<br />
| location = Millennium City<br />
| relatives = Monsignor Michael Mendoza (adopted father)<br />
| age = 18<br />
| height =5'1"<br />
| weight = 124 lbs<br />
| eyes = Light brown<br />
| hair = Black<br />
| complexion = Medium complexion<br />
| build =Toned, lithe, and compact<br />
| features = Scarred gashes on her right shoulder and forearm; laceration scar running from navel to breastbone; GSW scar on right shoulder; knife wound scar between navel and ribcage<br />
| identity= Confidential<br />
| citizen = Filipino Citizenship<br />
| marital = Engaged to [[Kid Ballistic]]<br />
| occupation = Student, apprentice, and member of the Modern Order of the Knights Templar<br />
| education = High school<br />
| fame = 4<br />
| powers =Divine healing, celestial blasts, swordfighting, and some hand-to-hand combat training<br />
| gear= Two One-handed swords, pressurized holy water gun with cannisters, charm bracelet with various religious paraphernalia<br />
| strength =2<br />
| intellect=3<br />
| combat=5<br />
| durability =4<br />
| speed =2<br />
| agility =4<br />
| dexterity =4<br />
| charisma =5<br />
| weaponry =3<br />
| sorcery =3<br />
| energy =5<br />
| psionics =2<br />
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===<span style="font-size: 1px; color:#EEE7E4">Personality</span>===<br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;Erin possesses many qualities that one might expect of a knight. She is calm, patient, and loyal to a fault. She tends to see the best in the people around her, and feels that those who do wrong should be given a chance to redeem themselves. That's not to say she's a pushover entirely. While she is friendly to most everyone she meets, she is not so quick to extend full trust to just anybody. Once her trust is earned, however, you'll never find a more loyal person to have in your corner. She's not the type to nag, and despite the fact that she holds Christian beliefs, she's not judgmental and prefers not to proselytize. If anything, she believes she can do more good for her fellow man by demonstrating how to be a good person, and by showing what the power of faith can do for a believer. In other words, rather preach at people, she lets her good deeds do the talking.<br><br />
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Some of that warm and fuzzy quality Erin has about her cools a bit in the presence of evil, supernatural entities. She was brought up in an order who's primary function in modern times is to defend mankind from DEMON, after all. In the presence of such evil, she is steadfast, stoic, and unfaltering.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Abilities</span>===<br />
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<div align="left">[[File:Faith celestial blast.png|250px|right]]<br />
:<div style="font-size:16px;color:#120021">'''Faith'''</div><br />
<div style="font-size:14px"> Erin's choice of hero moniker aptly describes the fuel for her powers. For Erin, faith isn't proselytizing to non-believers, paying lip service only to her God. For Erin, her faith means showing those around her the power of her God through her acts and deeds, without advertising to others who or what she is about (unless asked), and fully trusting that her God will pull through for her in the end. When she is full of faith and conviction, her attacks become more powerful and her healing abilities are more potent. When that faith wavers, so do her powers. Should something occur that truly causes her to question her faith in God, it could very well strip her of her powers.<br><br></div> <br />
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:<div style="font-size:16px;color:#120021">'''Martial Skills'''</div><br />
<div style="font-size:14px"> Erin has been training for years now in sword fighting, first under the training of fellow Templar Lady Claymore and now under the tutelage of [[Sparrowhawk]]. She is very proficient with the one-handed sword, and has quickly gained skill in dual wielding arming swords. Her current mentor is also working on rounding out some of the deficiencies in her martial training, by instructing her in unarmed combat. While her previous training has helped somewhat in that area, she is at this point a novice at hand-to-hand combat.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Divine Healing'''</div><br />
<div style="font-size:14px">Erin has been granted the power to heal the sick and injured. She needs to be within 10 feet of her target, though she often prefers to be in much closer proximity when using this power. For minor injuries and afflictions, she does not require much focus. For major injuries, especially those that are critical or potentially fatal, she needs to have complete focus, with no interruptions. She is able to cast out her healing powers in a sphere around her, but the effect is not as powerful as when she focuses on one specific target, therefore making it not an ideal solution when there severe wounds to see to.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Celestial Blasts'''</div><br />
<div style="font-size:14px">Erin is able to gather up divine celestial power and use it offensively to fire off projectile blasts. She can do this either with hand gestures or through channeling the power through her weapons. It can also be used as a source of illumination. The blast is a blinding bright. This power's effectiveness depends on what the target is. Against your average human or metahuman with a normal resistance to attacks, it's pretty effective. If the target is resistant to damage, not so much. However, if the target something evil and supernatural, it's devastating.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Holy Purification'''</div><br />
<div style="font-size:14px">Think of this power as an evil, supernatural entity repellent. Erin can cast this in a sphere around herself, at a radius of roughly 10 feet, and keep such creatures at bay. It is painful for evil creatures to come into contact with, deadly to the weaker variety (such as fledgling vampires or zombies), and usually is enough to keep them off of her for a short time. On a side note, this ability also allows her to bless water and turn it into holy water.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Protective Barriers'''</div><br />
<div style="font-size:14px">Erin is now able to create protective barriers that physically manifest themselves in a sphere of golden light. Unlike her purification circles, she cannot perform other actions while maintaining a barrier. She also needs to keep in contact with her sword,<br />
''Amoris Gratuiti'', to create and maintain them. The barriers can take quite a pounding, but require focus and nothing can get in or out. This means any allies within the barrier cannot launch attacks from within.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Multilingual'''</div><br />
<div style="font-size:14px">Erin is pretty well traveled, having spent a significant amount of her young life living in foreign countries, and as a result she has learned other languages. She is fluent in Tagalog, Filipino, Pangasinan, English, and Indonesian. She is also proficient in Sinhalese and Tamil. She is currently learning French, but she is far from proficient.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Weaknesses</span>===<br />
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<div align="left">[[File:Faith healing.png|350px|left]]<br />
:<div style="font-size:16px;color:#120021">'''Only Human After All'''</div><br />
<div style="font-size:14px">Erin is human, and just as susceptible to injury or illness as any other non super powered person. Fairly self explanatory.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Unknown Depths'''</div><br />
<div style="font-size:14px">After being caught up in the tragic events of the 2004 Indian Ocean earthquake and tsunami, Erin has a very understandable fear of large bodies of water. She does alright if the water is clear enough to see the bottom, or if the water is fairy shallow. Being near large bodies of water can bring on symptoms of anxiety, and if the situation is stressful enough can bring on a full blown panic attack. She manages this fear by quite simply AVOIDING large bodies of water.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Equipment</span>===<br />
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<div align="left">[[File:Faith with gratia 2.png|300px|right]]<br />
:<div style="font-size:16px;color:#120021">'''Claíomh Solais'''</div><br />
<div style="font-size:14px">''Claíomh Solais'' is a legendary weapon, it's origins deeply rooted in Irish mythology. Lugh's sling, Cúchulainn's spear Gáe Bulga, the shining sword Cruaidín Catutchenn, the weapon's shape has taken various forms over it's storied history, often in association with god-slaying myths. It, like most of the myths associated with it, faded and disappeared with time. The weapon resurfaced in 2018, when Jocelyn Cross - a broker and demon-bound member of DEMON - attempted to sell it to a group of cultists. It came into Faith's possession when she and the Progeny put an end to the sale. ''Claíomh Solais'' changed shape after Faith touched it, taking on the appearance of a Celtic close combat sword. 28 inches in length its style is certainly a departure from what she has used prior. The 20 inch long flared, broadleaf style blade has a blood groove running down its center. The handle is made from smoothed hardwood, with three brass plated spacers. The crossguard of the sword is a crescent-shaped brass moon. A Templar coin forged from brass is set at the bottom of the pommel, no doubt chosen by the sword based on its current user.<br><br><br />
The sword has many magical traits to it, though Faith has yet to discover what these are. These are abilities that she must consciously activate. The most readily apparent is that the ''Claíomh Solais'' can generate light, which enhances what she can already do with her own powers. When placed at the throat of another, the person cannot move and cannot lie. With enough concentration, the magic within the sword can cut through most any wall or shield, and cause piercing wounds that will not heal under normal circumstances.<br><br><br />
As of March 2018, Faith has not discovered any of the magical properties of ''Claíomh Solais'', and thus has no idea how to access any of the powers it holds. Generally, she wears this on her left hip, wielding it with her right.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Amoris Gratuiti'''</div><br />
<div style="font-size:14px"> The history of ''Amoris Gratuiti'' dates back to the sacking of Rome in 1527. The arming sword belonged to Captain Kaspar Röist, who died so that Pope Clement VII could escape. His wife, Elisabeth Klingler Röist, took up his sword when invading forces broke into their home and began hacking at his body. In her moment of desperation, when she was ready to give her life to defend her husband's body, she was granted divine power. Templars that had embedded themselves amongst the Pontifical Swiss Guard bore witness to the event, and managed to persuade her to escape Rome with them. She eventually became the first woman ever to be admitted into what eventually became the Modern Order of Templars. ''Amoris'' was handed down from master to student. While the sword had to be reforged and repaired during all this time, it never once was shattered to the point it couldn't be restored. Erin's adopted father, Monsignor Mendoza, had wielded it prior to being permanently injured in Indonesia. Now she wields the weapon.<br><br><br />
''Amoris'' is a short sword known as a schweizerdegen, with a blade that is 28 inches in length. It has a fluted section of blade, which tapers into the rest of the sword's shaft, before the blade itself tapers into a sharp point. The crossguard is golden, with the Latin phrase ''Amor animi arbitrio sumitur, non ponitur'' etched in tiny script. The wooden grip is made of dark walnut, which has been well smoothed from so much use over the years. The butt of the pommel is golden, with the cross side of a Templar coin set into it.<br><br><br />
''Amoris'' has special properties to it, a secret shared from master to student each time it is handed down, though when the sword began to exhibit these properties is a mystery. Such properties include the ability to create protective barriers, and it deals extra damage to undead/unholy enemies. Generally she wears this on her right hip, wielding it with her left.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Justitia'''</div><br />
<div style="font-size:14px">''Justitia'' is a Valentine's gift from [[Kid Ballistic]]. Almost twenty inches in length, this parrying dagger's design is based on one supposedly wielded by a Saxon bodyguard, who hid his Catholic faith by inscribing a biblical verse into the crossguard. The dagger features a dual edged blade, with a crossguard that curves out into the shape of two wings. On the inside curve of the wings is a latin inscription: ''gaudium iusto est facere iudicium et pavor operantibus iniquitatem''. Specifically, it is the following verse from Proverbs 21:15: It is joy to the just to do judgment: and dread to them that work iniquity. Decorative loops at the ring guard provide additional protection at the hilt. The handle is wrapped in soft leather. She does not always carry this with her, and more often than not it is carried in Kid Ballistic's messenger bag when the couple needs to smuggle weapons in where they generally are not allowed.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Clementia'''</div><br />
<div style="font-size:14px">''Clementia'' is a weapon that was designed by [[Kid Ballistic]], which she carries in a holster strapped to her right thigh. Modeled after a cross between an airsoft gun and watergun, this pistol sized weapon is meant to be used in close quarters to deliver a pressurized burst of holy water. The grip is fashioned from well-polished, sturdy wood, with the rest of the weapon made from a gold-colored metal. Small tubes weave out and across the top of the pistol, before connecting again near the muzzle. Where a pistol's hammer would normally be, ''Clementia'' has an opening the size of a silver dollar for inserting pressurized canisters of holy water. The words ''Eia ergo, advocáta nostra'' are etched into one side of the customized pistol, and the words ''illos tuos misericórdes óculos'' on the other.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Combat Wear'''</div><br />
<div style="font-size:14px">The first set of combat attire Erin donned when she debuted as Faith was fine, when the body armor beneath her white robes could keep up with the smaller challenges hero work provided. But as the dangers she and her team faced began to gradually become more and more dangerous, Sparrowhawk suggested that an update was in order. While it still maintains the similar knight-like motif as the original, the materials used are comprised of components patented by Alex Harper herself. The base suit beneath her robes are made of 'Spidersilk', which is made of flexible polymer thread that is as durable as Kevlar. It is lightweight, allowing for greater freedom of movement. The upper portion of this suit is fashioned to have the appearance of chainmail, without the issue of weight and weakness to penetration. A coating of Trilovex (a liquid armor also of Sparrowhawk's own making) covers the suit to provide protection against bladed weapons, as well as dispersing the force of impact to prevent injury from blunt force attacks. Over this suit, she wears her white, hooded robes and cloth belt.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Backstory</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''BACKSTORY:'''</div></div><br />
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<div align="left">[[File:Faith with gratia 1.png|350px|left]]<br />
<div style="font-size:16px;color:#120021">'''History of the Modern Order'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;"On this terrible day, in my final hour, I shall let truth triumph and declare, before heaven and all the saints, that I have committed the greatest of all crimes. But my crime is this: that I confessed to malicious charges made against an order that is innocent so that I could escape further torture. I shall not confirm a first lie with a second. I renounce life willingly. I have no use for days of sorrow earned only by lies."<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Those were the defiant final words of Jacques de Molay, thought to be the last Master of the Knights Templar. For the past seven years, upwards of 5000 knights of the order had been arrested, all as part of a plan for King Philip the Fair to seize the Templars vast wealth. What the king, and the people of Paris did not know, was that many knights had gone into hiding once the persecution began. A handful of these survivors watched as Jacques de Molay and Geoffrey de Charney, old men who had long served the order, were burned at the stake. With their deaths, a secret only known to those within the order died. The secret? That certain members of the order had somehow been gifted with the ability to call upon the power of the divine. Those with the gift went into seclusion, taking with them what treasures had escaped from King Philip's grasp.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The next 700 years were spent trying to quietly rebuild the order. Much of those early decades were spent simply trying to restructure the order, to better hide the identities of the few members that remained, and to try to bring in fresh blood as quietly as possible. Safe-houses were established, a network of residences across Europe where members could carry out their work in secret. It wasn't until 1783 that the order found a new purpose, a new mission for its members: to protect the innocent from the dark workings of the Circle of the Scarlet Moon. This shift in focus caused a split within the order, as some felt that their duty should only be to protect those of the Christian Faith. It is unclear what has happened to those that left, or if they continue to operate. Those that chose to stay became part of what is known to just a few in the supernatural community as the Modern Order of the Knights Templar.<br><br></div><br />
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<div style="font-size:16px;color:#120021">'''From Orphan to Acolyte'''</div><br />
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[[File:Progeny team shot - faith.jpg|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;Erin's parents died when she was barely a year old, and none of her extended family wanted to take on the burden of an additional mouth to feed. As a result, her early years were spent in a state-run orphanage in Manila. She could have faced a long hard life, probably winding up on the street, were it not for the intervention of Monsignor Mendoza. To everyone else in the neighborhood, he was just a man of the church who was famed to be able to say a prayer for someone and their ailments would disappear. In reality, he was a member of the Modern Order. He was paying a visit to Erin's orphanage, and felt that the child was different. He always trusted his intuition, and it had never led him astray before. The Monsignor made a few calls, and soon the child was taken out of the orphanage and into the care of the Order. Monsignor Mendoza became her legal guardian, caretaker, and mentor.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Erin found herself whisked away to Banda Aceh, Indonesia not long after, when the Monsignor was posted there. The child soaked up everything her mentor taught to her, and not just the lessons in how to use the power of the divine. When she wasn't in regular school, or in a training session, she was working alongside the Monsignor doing acts of charity, helping her fellow man. The two were present in 2004 when Banda Aceh was struck by the Indian Ocean earthquake and tsunami. Erin was separated from the Monsignor in all of the chaos, and barely managed to survive. It was days before the two were reunited. Aside from being scared out of her wits, Erin managed to only escape with minor injuries. The Monsignor, however, suffered quite a few injuries, and to this day carries a limp as a result.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The next six years were spent helping with the recovery efforts throughout the devastated regions in Indonesia, then after that, another four years were spent in Sri Lanka, until finally, the Monsignor received a posting in the US, in Vibora Bay. The next two years were spent in intense study and training, preparing for her 18th birthday, when she would be promoted from acolyte to a full-fledged member. She was presented with a sword, which she named ''Gratia''.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Normally, once an acolyte becomes a full-fledged member of the Order, they would be trained in sword fighting, which would be done under the guidance of their mentor. Due to the Monsignor's physical condition, it was decided that Erin would be trained by another member of the Order. She was moved to Millennium City, where she met her new teacher, a brusque, opinionated woman named Jane Claymore. Erin also enrolled in her senior year at Grace Memorial High School. Early on, she decided to use her training and apply it to hero work, registered under the name Faith.<br><br></div><br />
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<div style="font-size:16px;color:#120021">'''Life in Millenium City: Year One'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Erin spent her first several months solo, working in Westside, primarily using her healing abilities to aid the underprivileged. It was only a matter of time before she would cross paths with the Progeny, a teen supergroup based out of the area. She had a brief brush with them when they came face to face with alligator men in the sewers beneath Westside, as she assisted hostages up to awaiting MCPD officials. She didn't get a chance to really work with them, however, until a volunteer event came about, where she and other members of the group were spending time with elderly superheroes. When the elders were targetted by a man known as Bloodshot, she worked alongside the Progeny to defend the retired heroes. Not long after, she was brought into the group proper. While the addition of a new member was considered a good thing by most, there were some who were not very eager about bringing in an outsider to an already tight-knit group.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Erin's religious beliefs made things a bit awkward with many of the members. But her addition to the group garnered hostility from [[Kid Ballistic]], who felt that they didn't need any new members... ''especially'' a magic user with "God powers." This all came to a head during when the Progeny were forced to participate in a game of truth or dare in order to escape their own hideout. After thoroughly embarrassing her, he realized that he was taking out his frustrations on someone who didn't deserve it. He later apologized. As the two got to know each other, a budding friendship formed. Erin found that while their upbringings were certainly different, they had a great deal in common. Over the next few months, their relationship changed to something more than friendship. One night, Erin escorted a very drunk Sid to her home so he could sleep it off on her couch. In a brief moment of clarity, the two confessed that their feelings for one another went beyond that of just a friendship. The two have been a couple ever since. Through all the challenges they faced - both alone, together, and as part of the Progeny - they have found that relationship growing stronger, at times bolstering one another at their lowest points.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Perhaps one of the greatest challenges Erin came across was losing her powers in the wake of a particularly gruesome series of events that saw the Progeny targeted by a woman named Salei. Possessed by an Aztec spider goddess, Salei sought to usher in a new age, with the Progeny as the inheritors of her new world: whether they liked it or not. The Protectors of the World became involved as the stakes and the odds quickly were stacked against the teens. The climax of Salei's plans saw Erin being left behind as many of her friends were kidnapped and sent into a pocket dimension. She wasn't able to rejoin their side until it was too late: [[Kl'vin]] and [[Heartbeat]] had been killed. While the Progeny managed to overcome Salei in the end, the loss of life hurt the group. In the wake of those losses, Erin found herself unable to reconcile the deaths of her friends, tail spinning into a crisis of faith. With that faith shaken, the young Templar found she couldn't access her powers.<br><br />
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[[File:GazKBFaith.png|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;Life went on, whether or not Erin had her powers. In the weeks that followed, Erin had the misfortune of coming face to face with [[Dr. Kaufmann]], leader of the Men in White. The master-assassin turned drug lord nearly killed her, and only outside interference from Zoe Loft and the Maniacs allowed her the chance to escape. After her recovery (aided by [[Cait Sith]]), she soon found herself the target of a stalker with the ability to draw people into stories he wrote - or rather ripped off. Ross L. Meyer, who took to calling himself Herr Drosselmeyer, stalked Erin for weeks, on three occasions trapping members of the Progeny in stories based off of Tchaikovsky's ballets. His third and final attempt saw him tricking the group into believing he had trapped the young Templar with them in Drosselmeyer's twisted version of Swan Lake. Instead, a false Erin had been written into the role as Odile, while the real Erin was trapped on a boat outside of Millennium City with Ross. Despite her fear of the water and being surrounded on all sides by the lake, she managed to knock out her stalker and take possession of his book, his means of crafting his stories. She quickly wrote out a hasty ending, so that no one would have to die in the story, and her friends were able to retrieve her. Literally. Lash picked up the boat, with both Erin and Ross inside, and delivered it straight to Kid Ballistic's doorstep.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The greatest challenge was yet to come, however. The Progeny found themselves coming face to face with a group of young vampires calling themselves the Ghouls. Over the next several months, the group went from going head to head with the vampires to entering into an unsteady truce. During this time, Erin was named team leader, though she said that she would only stay in that position until the danger from the Ghouls - and whoever was behind them - was over. The shaky truce was broken, however, as the Progeny were lured into an ambush onboard the cargo ship Demeter. Believing that they were going to be facing the Ghouls, it came as a shock when it wasn't the young vampires onboard that ship. It was the Men in White. Elias - the leader of the Ghouls - arrived, furious that not only had this been a setup, but that hostages had been taken (and killed), and turned his back on his master to help the Progeny. In the end, the ship went down, and the Progeny barely managed to escape with the remaining hostages. After that, one by one, the Ghouls began to turn on their sire or were taken into custody. This inevitably earned the Progeny the ire of Kostadin the Black, the creature responsible for turning the Ghouls and being a overall thorn in his side. Things came to a head when the group of teens, after having to save Cait Sith from the last remaining Ghoul, came face to face with the monster. The Ghouls had been powerful in their own right, but their power didn't hold a candle to what Kostadin was capable of. The teens found themselves outclassed and outpowered, and subdued by the vampire's powers. As Kostadin turned his attention to Julian, the last Ghoul and who had just been convinced to turn away from Kostadin, and prepared to end him, Erin found she couldn't stand back and just watch it happen. She surged forward to sacrifice herself to save him, and in that moment, her powers returned. The burst of holy power weakened Kostadin, but the combined efforts of the team managed to defeat him.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;A hero's work is never done, and the same holds true for Erin. Kostadin was able to escape. And the Men in White still have to answer for their part in the sinking of the Demeter and the deaths of hostages on board. Erin remains in charge of the Progeny, for the time being, but she's eager to step back from that role once Kostadin is put away once and for all. For now though? She and Kid Ballistic are systematically taking it to the gangs of Westside, causing as much problems for the Men in White as possible.<br><br />
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===<span style="font-size: 1px; color:#EEE7E4">Affiliations</span>===<br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''[[The Progeny]]:''' Faith joined the Progeny during the summer of 2016. Her first initial contact with members of the group occurred during '''The Urban Jungle''' event, which saw her having to help guard elderly superheroes against being captured by a man known as Bloodshot. She was brought into the group proper not long after. Initially the question of her religious beliefs was a bit of an awkward point, but for the most part, everyone (Erin included) have been able to work past all that. In 2017, Erin became the team's leader... a temporary thing, if you ever happen to ask her.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Friends</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''FRIENDS:'''</div></div><br />
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<div align="left">[[File:AkinaProg1.jpg|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Deviate]]:''' Erin is just getting to know Deviate, but she has quickly found herself admiring his cheerful disposition and open-minded attitude. When others would question the nature of her powers or be skeptical of ulterior motives, Deviate seems to just accept her at face value.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[HexBane]]:''' Jill was one of the first people to jump to her defense over the matter of her beliefs and the source of Erin's abilities. The two became close friends, the first one she'd ever really made before. Their dynamic was a good one, with Jill being tempered by Erin's more diplomatic tendencies and Erin being reminded that there comes a time where you have to care for yourself first before others. The two have sort of drifted apart over the last year or so.<br><br />
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[[File:Holy hand grenade.jpg|350px|left]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Kid Ballistic]] [https://open.spotify.com/user/wrzne/playlist/3RkvniJiIpQ5p27KGXDOwC ♫]:''' Erin cares a great deal about Sidney Mason, which is a bit ironic considering how antagonistic he was toward her initially. Since those first awkward and frustrating interactions, she's come to learn more about his past and upbringing. In some ways, the two are very alike. They both had sheltered upbringings, both trained since a young age for their future occupations. The difference comes in that her upbringing had the presence of a nurturing father figure, where Sid's father who could never in a million years be described as nurturing. For whatever reason, these two almost polar opposites have found themselves wanting to be more than friends. And neither one of them have a clue as to what to do about it.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Lash]]:''' <br>Erin... had no idea what to make of the very outgoing, if not all that intelligent, Olevia Alvarez. Slowly but surely though, Olevia helped to pull Erin out of her shell, which helped her to open up to other members of the team. She eventually came to view her teammate as the sister she never had. In fact, were it not for Olevia, Erin would likely never have opened up to Sid in the first place! While the young Templar may not always understand or agree with her friend's motivations and views, she knows that Olevia's heart is in the right place. She helps remind Erin that it's okay to just let your hair down now and again... both figuratively and literally.<br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Luctus]]:''' Erin wasn't sure what to make of Lyman in the beginning. Now that she's had more of an opportunity to get to know him, she finds in him a person with incredible strength to hold up such a heavy burden. Her job now seems to try and get him to smile a bit more often to make that burden somewhat lighter. At first Penthos, the spirit of mourning who has taken up residence in Lyman's mind, did not seem to like her much. He now seems to be more tolerant of Lyman's friendship with Erin.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Sparrowhawk]]:''' Erin was left for a time without an instructor to further her sword training, when her teacher was sent elsewhere on Templar duties. She didn't expect to see that role filled by another. Sparrowhawk, the leader of the Protectors of the World, stepped into that role after the Progeny for a time named Erin as their leader. Under the older woman's tutelage, she has seen her swordsmanship grow, her scope of combat expand, and leadership skills expand. She holds a great deal of respect for the veteran hero, even if she doesn't always agree with some of her viewpoints regarding the finer points of team dynamics.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Foes</span>===<br />
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:<div style="font-size:18px;color:#000">'''Herr Drosselmeyer'''</div><br />
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[[File:Dross ingame.jpg|left|150px]]'''<div>Name:''' Ross L. Meyer<br><br />
'''Abilities:''' Instanced illusions via enchanted book, plagiarism, hack writing skills<br><br />
'''Occupation:''' Freelance columnist<br><br />
'''Status:''' Incarcerated<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Ross L. Meyer was just your everyday, average, ''boring'' guy, until his mother passed away. In the process of going through her belongings, he came across an enchanted book. He discovered quite by accident that he could incorporate people into stories he wrote in its pages, but didn't fully learn the extent of that power until he came across Erin. Taken by her selfless attitude and gentle demeanor, he began stalking her. He began writing her into his versions of ''The Nutcracker'' and ''The Sleeping Beauty'' to try and win her over... which had the exact opposite effect he was going for. Erin was able to overpower and take possession of his book when he trapped members of the Progeny into ''Swan Lake'', providing them a nonlethal means to escape the story and giving them the location he had taken her to. Ross is currently in jail, as his lawyers try to overturn his conviction.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''[[Dr. Kaufmann]]'''</div><br />
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[[File:Doctor resize - faith foe pdb.png|left|150px]]'''<div>Name:''' Dr. Pascal Hugo Kaufmann<br><br />
'''Abilities:''' Excellent physical condition, skilled marksman, skilled hand-to-hand combatant, master assassin, and medical expert<br><br />
'''Occupation:''' Leader of the Men in White, arms dealer, and criminal mastermind<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Erin had the misfortune of running into the Doctor when she was dealing with a group of Maniacs on Men in White turf. The encounter nearly killed her. Since that first initial face off, Faith and Kid Ballistic - as well as others in the Progeny - have had run-ins with the Doctor and his organization. Thus far, these confrontations have ended with her and her friends barely managing to escape with their lives. Considering Erin and the Progeny are not giving up their work in Westside, it looks as though the enmity between these two won't be ending anytime soon.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''[[Killshot]]'''</div><br />
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[[File:KillshotAmbushed.jpg|left|150px]]'''<div>Name:''' Franklin James Martin<br><br />
'''Abilities:''' Enhanced regeneration, expert marksman, peak-level human condition, master tactician and strategist, close quarters combat specialist, augmented reflexes, and military training<br><br />
'''Occupation:''' Field commander of the Men in White, assassin for hire<br><br />
'''Status:''' Deceased<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Erin had never heard of Killshot prior to a fateful ambush set by the Men in White on board a cargo ship. Since then, she and the Progeny have had more than one run in with the man. When Erin and Kid Ballistic started actively targetting Men in White operations, it only increased the odds of coming to blows with the man. Eventually, the two teen heroes faced off with the man during a drug deal at a club known as Warehouse #7. The two narrowly won the day, as the intervention of MCPD bought them the time needed for Erin to react and take him down. Killshot was arrested but escaped custody while being transported to holding. The assassin's grudge against both Kid Ballistic and Erin came to a head during a deadly assault on Mercy Hospital, which led to Killshot's death.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''Kostadin the Black'''</div><br />
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[[File:Kostadin standin.jpg|left|150px]]'''<div>Name:''' Kostadin the Black<br><br />
'''Abilities:''' Old, cunning and terrifying<br><br />
'''Occupation:''' Commander of an undead army<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;When the Progeny came into conflict with a group of young vampires calling themselves the Ghouls, they had no idea just how terrible the boys' sire could be. Erin and the Progeny didn't actually go up against Kostadin until the vampire surfaced after the group had convinced the final remaining Ghoul to turn against him. It was only through teamwork and a literal miracle that allowed the teens to triumph against him, and that still fell short of killing the vampire. Kostadin has not forgotten the damage that Erin's divine powers can inflict, and has been systematically killing other members of her order to eliminate as many obstacles to his plans as possible. It is unclear exactly what those plans are, but it seems inevitable that Erin will find herself a target of the centuries-old vampire.<br><br><br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Gallery</span>===<br />
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File:Faith reference sheet.jpg|Reference sheet for Faith<br />
File:Faith by joemdavis-d9m8pfk-resize.png|Art by Joe M Davis<br />
File:362016 commission 4 resize.jpg|Art by jmnpart<br />
File:5620216 commission 5 resize.jpg|Art by jmnpart<br />
File:GazKBFaith.png|Kid Ballistic and Faith by Gazeki<br />
File:KBFaithShamserg.png|Kid Ballistic and Faith by Shamserg<br />
File:Faithfinalzairyo.png|Art by Zairyo<br />
File:Faith by regimix-dbwibew.png|Art by Regimix<br />
File:Faith by jellyemily-dbwhu56 - pdb resize.jpg|Art by Jellyemily<br />
File:Holy hand grenade.jpg|Art by Hazumonster<br />
File:SHFaithlotsaguns.jpg|Sparrowhawk and Faith by JinWorks<br />
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===<span style="font-size: 1px; color:#EEE7E4">Soundtrack</span>===<br />
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<div align="left">[[File:Faith OST Vol 1.png|350px|left|link=https://open.spotify.com/user/wrzne/playlist/3Ysk6RB3UYHf59HSag0NSC]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume One'''</div><br />
1. ''Pilgrims On a Long Journey'' by Coeur De Pirate<br><br />
2. ''Transcendence'' by Lorne Balfe<br><br />
3. ''Arrival by Dustin O’Halloran''<br><br />
4. ''Morning Star'' by Taylor Davis<br><br />
5. ''Dawn of Hope'' by Taylor Davis<br><br />
6. ''Despacito (Instrumental)'' by Taylor Davis, Lara de Wit<br><br />
7. ''Spirits Entwined'' by Peter Kater, Tina Guo<br><br />
8. ''Big Love Adagio'' by Bond<br><br />
9. ''Palladio'' by Escala<br><br />
10. ''Falling'' by Woodkid<br><br />
11. ''Genesis Rising'' by Tina Guo<br><br />
12. ''Atonement'' by Taylor Davis<br><br />
13. ''Halo of Light'' by Taylor Davis<br><br />
14. ''I Love You (Acoustic)'' by Woodkid<br><br><br></div><br />
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<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume Two'''</div><br />
1. ''The Golden Age'' by Woodkid<br><br />
2. ''Orphans'' by Dustin O'Halloran<br><br />
3. ''A New Journey'' by Taylor Davis<br><br />
4. ''Wilderness'' by Taylor Davis<br><br />
5. ''Nearer My God To Thee'' by The Piano Guys<br><br />
6. ''Dream Star'' by Haylie Ecker<br><br />
7. ''Devil’s Trill Sonata - Larghetto Affettuoso'' by David Garrett<br><br />
8. ''Hurricane'' by Slow Meadow<br><br />
9. ''Cinema Paradiso: Love Theme'' by Ennio Morricone<br><br />
10. ''Swan Lake Theme'' by David Garrett<br><br />
11. ''Beethoven Scherzo'' by David Garrett<br><br />
12. ''Farewell'' by Apocalyptica<br><br><br><br><br></div><br />
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<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume Three'''</div><br />
1. ''Legendary Guardian'' by Taylor Davis<br><br />
2. ''Gavi’s Song'' by Lindsey Stirling<br><br />
3. ''Epilogue (Relief)'' by Apocalyptica<br><br />
4. ''Hymn'' by Magnus Fiennes<br><br />
5. ''Titanium/Pavane'' by The Piano Guys<br><br />
6. ''Rockelbel’s Canon (Pachelbel’s Canon in D)'' by The Piano Guys<br><br />
7. ''Tales of the Wind'' by Taylor Davis<br><br />
8. ''Pain Has A Memory'' by Rhiannon Bannenberg<br><br />
9. ''The Mission/How Great Thou Art'' by The Piano Guys<br><br />
10. ''Hysteria'' by Escala<br><br />
11. ''The Symphony of Extremes'' by Apocalyptica<br><br />
12. ''Jupiter’s Lightning'' by Coeur de Pirate<br><br />
13. ''Aurora’s Theme'' by Coeur de Pirate<br><br><br></div><br />
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===<span style="font-size: 1px; color:#EEE7E4">OOC Notes</span>===<br />
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<div align="left">[[File:Faith sitting.png|250px|right]]• While Faith isn't well known among the hero community, she has garnered a reputation in West Side for being a hero that genuinely wants to help people beyond just crime fighting. Her distinctive costume and her ability to heal makes her easily recognized. If you or your contacts on the street live in West Side, it's possible she may have helped someone you know!<br><br />
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• Faith has worked alongside members of the Protectors of the World on many occasions, and is currently being mentored by [[Sparrowhawk]]. If you're a Protector, and you make use of the Barlowe's gym and simulator, chances are you've seen her there!<br><br />
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• Faith does a lot of volunteer work at a homeless shelter called Hearth & Hearts in West Side. If your hero does charity with the homeless community, you've probably seen Faith there, in her civilian ID of Erin Reyes.<br><br />
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• Faith was seen doing hero work out of costume at a Fashion Show in 2016. There is shaky cellphone footage of the incident, and while it was mostly just a footnote in local news, it's possible that your character may have seen it. That is, if they follow fashion news, anyway.<br><br />
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• Faith's casting choice is [http://www.mochimag.com/wp-content/uploads/2013/07/ANNA-MARIA-1026-3-2.jpg Anna Maria Perez de Tagle].<br><br />
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• Monsignor Mendoza's casting choice is [http://celebritywc.com/images/giancarlo-giannini-6.jpg Giancarlo Giannini].<br><br />
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• Jane Claymore's casting choice is [http://nerdist.com/wp-content/uploads/2015/03/Lucy-Lawless-03092015-970x545.jpg Lucy Lawless].<br><br />
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• You can listen to Faith's complete soundtrack on [https://open.spotify.com/user/wrzne/playlist/2KCjD0V8EzJo2Je99iKcFT Spotify].</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Comments</span>===<br />
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<div align="left">''Have you worked with Faith before? Leave a comment!<br />
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''"Bear in mind, most of what I know of Faith is based on observation and very little one on one interaction. From what I have seen, she tends to put others needs before her own. While this is certainly admirable, I would caution that sometimes, a little self preservation is needed."'' - [[Cait Sith]]<br />
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''"Erin's... calming. If that makes sense. She and I have some things in common, and she doesn't seem bothered by my powers, so it's easy to talk to her. Uh... Let me put it this way: Penthos seems to li-... dislike her less than just about everyone else I know."'' - [[Luctus]]<br />
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[[File:Faith by joemdavis-d9m8pfk-resize.png|right|400px]]''"I'm not keen on magic or religion, but I would put my faith in Faith."'' - [[Black Ice]]<br />
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''“There’s a lot about Erin that’s hard to believe. But she’s real. Her kindness, her patience, her beauty... Even her powers: all real. I didn’t buy any of it at first. Now me and her… I haven’t been this excited to be around someone since... Killshot, probably. Guess that’s a different kind of excitement, but you get it.”'' - [[Kid Ballistic]]<br />
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''"Erin MIGHT be the closest GIRL friend I've had while being Lash. I think we kinda bounce off each other well? She's kinda serious and stuff and I try to get her to let her hair down a bit. She's actually pretty awesome and has GOD POWERS. How neat is THAT? I'm totally going to be her maid of honor when she gets married, I mean I DID set up Sid and her!"'' - [[Lash]]<br />
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''"Erin's my best friend! We share secrets and stuff, but she's overall a private person. I've learned not to ask her for too many details, though, because I can totes be too nosey and stuff. She's an amazing person, and I'm glad to know her."'' - [[HexBane]]<br />
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''"Faith is very determined, very focused and exceptionally talented. She has a very good head on her shoulders... I have a feeling she will go far if she puts her mind to it."'' - [[Sparrowhawk]]<br />
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[[Category:Character]]<br />
[[Category:Roleplay]]<br />
[[Category:Female]]<br />
[[Category:Hero]]<br />
[[Category:Secret Identity]]<br />
[[Category:Teenager]]<br />
[[Category:Millennium City]]<br />
[[Category:West Side]]<br />
[[Category:The Progeny]]<br />
[[Category:CORP]]<br />
[[Category:Filipino]]<br />
[[Category:Divine Bestowal]]<br />
[[Category:Celestial]]<br />
[[Category:Dual Blades]]<br />
[[Category:Supernatural]]<br />
[[Category:Tragic Past]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=The_ProgenyThe Progeny2018-04-19T17:50:11Z<p>Gijoespouse: /* The Progeny Missions, 61-75 */ Fixed links</p>
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__NOTOC__<br />
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<center><big>'''[[The Progeny#OOC Notes|OOC INFORMATION]] • [[The Progeny#History|HISTORY]] • [[The Progeny#Arcade-O-Rama|THE ARCADE-O-RAMA]] • [[The Progeny#Roster|ROSTER]] • [[The Progeny#Missions|MISSIONS]] • [[The Progeny#Enemies|ENEMIES]] • [[The Progeny#Art Gallery|ART GALLERY]]'''</big><br>'''[[Protectors of the World|PROTECTORS OF THE WORLD]]'''</center><br />
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='''''<div style="color:#F5F5F5; background-color: #F5F5F5"> OOC Notes[[File:PROGOOC.png|left]]<br><br></div>'''''=<br />
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The Progeny is a super group much in the vein of '''THE TEEN TITANS''' and '''YOUNG AVENGERS'''. It is usually a bit more light hearted fare with the usual teen angst and melodrama that can sometimes follow. The members of The Progeny fall in the age range from mid teens to young adults and work together to fight city or world threatening terrors all while hoping to get at least a 'B' on their history midterm exam the following day. The team is very much a 'capes and tights' type group like '''THE PROTECTORS OF THE WORLD''' and look to gear their adventures towards that type of notion. They do not murder, steal or start crimes... they might, however, skip school once in a while. I mean, someone has to stop Therakiel, right? <br />
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We are not freely soliciting applications unless specified somewhere. This policy of 'please don't come to us, we will come to you' is so that the players can focus more on the role playing and less on the 'business side' of handling the super group. The Progeny is comprised mostly of veteran players who are comfortable with each others play style. From time to time open events will occur which anyone can be part of. In the event of an opening, it will be on a public forum for those to look into. This allows players who are not officially part of the team to still join in on the hijinks. We also enlist a 'no alts' policy and soft cap of roughly twelve members so everyone is familiar with the characters and no one feels left out or 'out of the loop' with what is going on.<br />
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The Progeny uses the '''PROTECTORS OF THE WORLD''' sub forums. To know more about these teen sensations, please click the logo below!<br />
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[[File:POTWglobelogo_Prog.png|450px|center|link=http://protectorsoftheworld.shivtr.com/]]<br />
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The Progeny were formed by a gathering of the old guard of '''New Vigil''' alongside new teen heroes who had never worked within a team before. '''Lash''', known as Olevia Alvarez, had chosen to bring together a number of her old teammates for a reunion party. Several of them decided to meet at the downtown teen hotspot known as 'SWING'. As they chatted, little did they know others who possessed special talents were also there. They also could not guess in their midst was an alien princess whose life was in jeopardy as those she associated with attempted to assassinate her. The heroes quickly stepped into action, bringing their talents together in order to defeat an alien militia as well as save the princess. As she departed, the teens exchanged notes and ideas. They realized that they worked well together and the victory would not have had been possible unless they had done this as a single unit. Thus they formed '''The Progeny''', whose purpose was for these young heroes to combat all kinds of menaces they may not be able to individually. <br />
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The team was, fortunately, able to bond quickly. The first few weeks were mostly socializing and getting to know each other while fighting petty crimes. They soon found themselves thrust into larger scale adventures, such as saving Westside High School from super-powered gang members. Soon afterward, they took on a new venture and a home of sorts. Arcade - O - Rama, a rundown arcade store set in a five-story building in Westside, was also a fully outfitted underground lair that a villain used at one time. Making it their own, they set out to renovate both it and the store and the area below, turning it officially into their base of operations. They even took in their first additional member, '''The Silver Scar''', a teenage gladiator from another world. <br />
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As time has passed, the roster changed as well. Cobalt Crush, Stegoboy, and Maverick left for other ventures while Cait Sith found himself wandering in and out of the Arcade- O - Rama infrequently as he began to explore this world when passage to his own home was lost. Others found themselves welcomed into the family of heroes in their stead. Some included the Templar '''Faith''', the quirky '''Communick''' and even the return of former New Vigil member '''Luctus''' to the team. '''HexBane''' stepped out of the shadows and was inducted into the team's membership, quickly cementing herself as a central figure for this new iteration of the Progeny. Their challenges grew as well, from small crimes in Westside to actually being forced to confront the sorceress Salei, who wielded powers of the gods themselves. The team managed to overcome against this powerful foe, but it came at the cost of the lives of two of their own: '''Heartbeat''' and '''Kl'vin'''.<br />
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The deaths of their teammates hit the Progeny hard, threatening to split the group as each member came to grips with the losses. '''Ace''' disappeared and Faith suffered a crisis in her beliefs, while other members simply withdrew from one another trying to cope. But the group's resident "brobot" and new member '''Deviate''' fought hard to keep everyone's spirits up. In time, the team came together, stronger in the wake of the tragedy. Together, they managed to save '''Lash''' when she was taken by former teammates of the previous Longwang, and in turn helped to reaffirm her wish to be a hero again. '''Terrific Tiger''' - grandson of the original namesake - joined, helping to breath new life into the group. With their new resolve and stronger bonds, the teens were able to come together to take on the threat of a gang of supernatural vampires, the Men in White, and the powerful vampire Kostadin the Black.<br />
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The Progeny have their sights set high and continue on as heroes within Millennium City, ready to carve a name for themselves next to their adult contemporaries.<br />
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The team began its first few weeks spending far, far too much time at '''Darren's Pizza''' near downtown Millennium City. It was the 'go to' spot for many of the Progeny and the de facto headquarters, for lack of a better place. While it was good for them to have a place to unwind, it was also unhealthy to eat that much grease and the owners were not fond of Kid Ballistics's insistence at showing off his new weapons every time he arrived. It was quickly realized by some on the team that a place with a bit more permanence was required.<br />
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The team has ended up utilizing '''ARCADE-O-RAMA''' as their base of operations. Popular in the 1980s, it fell into disrepair after the Battle of Detroit. It is located in a rougher area of Westside and is in a five story brick building. It was purchased through the city as a joint venture through an invented, third-party identity that does not actually exist except on paper. The inside is partially rehabbed at the moment due to the financial assistance of some of the more wealthy individuals on the team. It contains working pinball machines and arcade games that the public can enjoy and doubles as a 'real' establishment that brings in money. It is a local place for teens to hang out, be safe and socialize. The first two floors are the arcade section. The third floor is a warehouse area for spare games in their inventory or ones broken requiring service as well as an office for the property and business. The fourth floor is home to several studio apartments that the team can use if they desire, though they have not been fully rehabbed. The fifth floor is gutted and was not in use until [[HexBane]] and [[Cait Sith]] wished to expand it as an area for those with magical abilities could gather... most likely unnerving several members in this revelation, but it has proven to be of value. Currently, the building is 'owned' jointly by the remaining original members: Kid Ballistic, Black Ice, Cait Sith, and Lash.<br />
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The lower level is where the team spends most of its time. It is the former lair of the villain known as '''The Pinball Wizard''' who was brought to justice by Lash and New Vigil member [[Whitecloak]]. Realizing that it was just sitting there, empty, the heroine brought it to The Progeny's attention that it could be used as a base of operations by them. Though it needed a bit of elbow grease at the time, the team agreed on it. The lair is accessible though a side panel off the upstairs first floor gaming room or a tunnel that leads out by the docks in Westside.<br />
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Arcade-O-Rama has the following in its lower level:<br />
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* '''Social Hub'''. There is a decently sized area where the team can congregate and socialize. An 80 inch flat screen television with sound system gives them a good 'night at the movies' with leather sofas and a love seat. A few newer arcade games have been pulled down here as well so that the team can play games without having to go mingle with others if they do not want to. There is a 'Trophy Room' area located upon its far wall that is a large shelving unit.<br />
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* '''Living Quarters'''. There are eight rooms located in the underground area that have been re-purposed as bedrooms. They are not large, about twelve feet by twelve feet each. If there are members who need to 'get away from it all' or just avoid their parents for the time being they can go here. Some members do live here permanently and as such have decorated their room to their own specific taste.<br />
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* '''Kitchen/ Dining Area'''. It is mostly just a side galley area off the Social Hub, but its a small area that people can fix food and eat in relative peace.<br />
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* '''Gymnasium'''. While not extremely large or state of the art, it allows most members to get a work out in that will be beneficial.<br />
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* '''Tech/ Science Room'''. This room is basically for the tech geniuses of the team. It allows them to store, work on and test gadgets and other devices that they may use now or in the future. Several prototypes exist in here in various states of creation. It is decently outfitted and contains several things that mirror the labs in the Millennium City Police Department's Science Division.<br />
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* '''Computer Hub'''. An area off of the Social Hub as well, this contains the computer systems that monitor upstairs, the downstairs lair, Millennium City alerts and world wide alerts. There is a system in place that will connect to the MCPD or UNTIL for updates if they are needed. It regulates the functions of the lair and protects the team from intrusions with defense systems. <br />
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* '''Hangar'''. This actually is a large area that connects the lower lair of Arcade O Rama with the tunnel system that leads out to the Westside docks. The team stores personal vehicles or items there. A side area somewhat off the hangar has been claimed by Kid Ballistic for his arsenal and is a 'no touch zone' for the other members of the team.<br />
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*'''Arcane Workshop'''. This area serves as both arcane storage and workspace for Cait Sith and any other members of the group who need a place for magic workings. It is located in the largest storage section within the hangar. Wards have been placed around the space, making it ideal for the containment and storage of magical items.<br />
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<br>''To view the most current state of the Arcade-O-Rama, see [http://protectorsoftheworld.shivtr.com/forum_threads/2565193?post=12840856#forum_post_12840856|'''State of the Arcade-O-Rama''']''<br />
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<span style="font-size:larger">'''Team Members:'''</span><br />
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[[File:AceDBed_thumbnail.jpg|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Ace (@Palanius)|<span style="color:#4682B4">Ace</span>]]</h3><br />
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'''Name:''' Harley 'Ace' Davidson<br /><br />
'''Abilities:''' ACE Flight Suit, Genius Intellect, Tech and Gadgets<br /><br />
''"Let's blow some shit up."''<br />
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He's the guy who at the age of 12 built himself his first freaking Jetpack. A true technical genius born and raised in rural Tennessee and damn proud of, it would you ever ask him, he wears the title of redneck as a badge of honor. He might not be the sharpest tool in the utility box and he can come off as a tad unrefined due to his rural upbringing and lack of knowledge about social norms in the big city. Though put him in front of any technical equipment and you'll see the magic happen. All his life he's been tinkering away, building amazingly advanced technological marvels out of any old junk he could find.<br />
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This includes, of course, his very first Jetpack. A project for his school science fair, this opened up a whole new world of possibilities for Ace as universities all over offered up a spot for the young genius. He settled for MCU and packed his bags. Of course it didn't take long for Ace to think bigger upon arrival. In a city surrounded by heroes and villains it was only a matter of time before he expanded on his flight suit and took up the mantle himself! Not literally speaking, of course, a mantle together with a Jetpack would not end well... Like, in flames, believe it's true!<br />
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More recently, Ace has also been chasing military pursuits.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Black Ice|<span style="color:#4682B4">Black Ice</span>]]</h3><br />
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'''Name:''' Oliver Black<br /><br />
'''Abilities:''' Chemistry Skills, Cryokinesis, Mutant Physiology, Parkour<br /><br />
''"I'm serving only one flavour. And I don't do sprinkles."''<br />
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Oliver Thomas Black was born in London, England. He lived a typical middle-class childhood in the United Kingdom, until his genetic mutation manifested during puberty and turned his life upside down. Winter came early that year.<br />
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At the age of 16 Black filed for emancipation and moved to Millennium City, The City of the Future, in the United States.<br />
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Oliver soon found himself using his mutant powers for good, hindering the criminals in his neighborhood. He became known by the alias Black Ice and joined a club of young metahumans and heroes in training, New Vigil. This would eventually lead to him joining his current team, The Progeny, which formed the start of Oliver's career as a crime fighter.<br />
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After a funny clip of Black Ice bantering and effortlessly wiping the floor with some painfully incapable bad guy went viral, Oliver received the life-changing opportunity to become a corporate sponsored hero. He decided to roll with it.<br />
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Black Ice is currently trying to combine his sponsorship with Good Guise, his chemistry study at MCU and, as of late, dating life with his everyday heroics. A slippery slope, even for him.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Communick|<span style="color:#4682B4">Communick</span>]]</h3><br />
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'''Name:''' Marc O'Neill<br /><br />
'''Abilities:''' Vocal Generation/Manipulation of Radio Waves, Power Jump (via Boost Boots)<br /><br />
''"This dial is tuned to Justice! ...or something like that."''<br />
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When Marc O'Neill's latent ability manifested, he thought he had completely lost his voice from a really bad flu, only to hear himself talk over his father's two-way radio! In a chance encounter, the hero [[Sabotage]] directed Marc to an acquaintance who fashioned a set of equipment allowing him to harness his voice.<br>Communick is still a relative novice when it comes to heroics. His powers being ill-suited for direct combat, he ends up taking a more supportive role on missions by acting as a coordinator and moral support.<br><br>During the events of '''Tried and Tested''', Marc found himself accidentally injected with a mutagenic serum that temporarily boosted his abilities. <br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Faith|<span style="color:#4682B4">Faith</span>]]</h3><br />
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'''Name:''' Erin Reyes<br /><br />
'''Abilities:''' Divine Healing, Celestial Blasts, Swordfighting<br /><br />
''"You shall see the glory of my God not through my words, but through my actions."''<br />
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Faith is a member of the Modern Order of the Knights Templar, an organization that managed to grow in secrecy after years of persecution nearly annihilated them all. Trained since a young age to use the powers of the divine to heal and protect, she has a drive to help those in need. After years of foreign work -- which took her from the Philippines, then to Indonesia and Sri Lanka -- she's been assigned to train in Millennium City under the tutelage of one of the Order's finest sword fighters in the use of her weapon, ''Gratia''. She now uses her divine powers and growing sword skills to aid the people of Millennium City, and ensure the safety of her teammates.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Kid Ballistic|<span style="color:#4682B4">Kid Ballistic</span>]]</h3><br />
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'''Name:''' Sidney Mason<br /><br />
'''Abilities:''' Quickdraw, Weapons Expert, Mercenary Training<br /><br />
''"There's nothin' loose about this cannon."''<br />
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Kid Ballistic was raised abroad to be a soldier of fortune, but when his father left him on his own, he came to the United States and became a crimefighter. Raised on a healthy diet of westerns, action flicks, and paramilitary training, this young gun is known for his quick draw, his weaponsmithing skill, and his penchant for collateral damage. For a gunslinger, his aim isn't very good, but "KB" makes up for it by choosing quantity over quality. Why use one bullet when you can use one-hundred?<br />
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Though he has a kind heart, it often gets lost in the shuffle between his vices and his personal baggage. But for what it's worth, he has more experience than most of the team combined, and pursues the job full-time, since he doesn't go to school. He helps fund the team's operations (and its pizza consumption) with a small war chest, and can serve as a surprising voice of reason when the going gets tough. <br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Lash|<span style="color:#4682B4">Lash</span>]]</h3><br />
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'''Name:''' Olevia Alvarez<br /><br />
'''Abilities:''' Super Strength, Invulnerability, Flight, Magical Abilities<br /><br />
''"Do you think this costume makes my butt look big?"''<br />
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Lash is Olevia Alvarez, possessor of the powers of the Celestial Dragons. Olevia is the resident popular girl and fashionista at Grace Memorial High School. She came to have her abilities purely by happenstance. During vacation to visit the Great Wall of China, she witnessed their national hero, LONGWANG, be murdered by an adversary. Mysteriously his abilities and powers passed into her, granting her great strength. Taking on abilities she never asked for, Olevia nonetheless has made an attempt to do some good with the mystical traits bestowed to her. Try as she might, though, Olevia's skills in wielding them often backfire. A former member of New Vigil and associate of the Young Renegades, Lash now fights alongside the Progeny in order to perhaps better her skills as a crimefghter. <br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Strong Suit|<span style="color:#4682B4">Strong Suit</span>]]</h3><br />
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'''Name:''' Teresa Toledo<br /><br />
'''Abilities:''' Metal Manipulation, Armor, Genius Intellect<br /><br />
''"I've got thick skin."''<br />
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Terry Toledo is the daughter of 'El Cerebro Ceruleo' and 'Flor de Mayo', members of the 1980s South American super team 'Los Amigos Invencibles'. Born after her family resettled in Millennium City, she was perfectly prepared for when her powers inevitably manifested. At 16, she's developed powerful metal manipulation abilities. However, Terry has never shown much interest in heroics, preferring instead to follow in her father's footsteps as an engineer. Still, things change - when a family nemesis that promises to destroy everything she holds dear arrives in Millennium City, Terry put aside her apathy for capes and tights, and instead obtained the experimental alloys that transform her into Strong Suit.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Terrific Tiger|<span style="color:#4682B4">Terrific Tiger</span>]]</h3><br />
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'''Name:''' Hank Alden<br /><br />
'''Abilities:''' Metahuman Agility/Strength, Regeneration, Therianthropy (caused by an increase of adrenaline levels)<br /><br />
''"Being a hero's a rush!"''<br />
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Born in Ann Arbor, Michigan, Hank Alden is the 17-year-old grandson of the first Terrific Tiger (Quimby Williams) and his wife, Jane, Queen of the Jungle (Tabitha Perello). A pretty smart kid, Hank managed to slide by in his freshman and sophomore years at Tigerlily High School. Most of his time was spent in football, where he fought to get promoted from third string to second string on the school’s team. After a fateful game that saw his metahuman powers awaken for the first time (and cause widespread panic in Tigerlily Falls), Hank moved with his grandparents to Millennium City. It was hoped that the boy might live a “quiet” life, removed from the world of superheros and supervillains. Hank, however, had other plans, deciding to join the teenage supergroup The Progeny. What will happen now that Hank has great power and responsibility? Only time will tell.<br />
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[[File:Plumb thumbnail.png|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Plumb|<span style="color:#4682B4">Plumb</span>]]</h3><br />
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'''Name:''' Plumb<br /><br />
'''Abilities:''' Regeneration, Technopathy, Mechanical Manipulation<br /><br />
''"I wonder what this does?"''<br />
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Born in new Pelham, a community of mutants under Millennium City, Plumb was raised as part of the maintenance crew for the group. She is an extremely dutiful amphibian mutant who loves tinkering with mechanical items. She recently found her way into the Progeny as she assisted several members she encountered in the sewers near her area. She is finally learning more about the world above and contributing in her own unique way. With her trusty rusty robot Bob, she looks forward to helping out the Progeny as much as she can.<br />
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<span style="font-size:larger">'''Backup Members:'''</span><br />
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[[File:Cait-hazumonster.png|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Cait Sith|<span style="color:#4682B4">Cait Sith</span>]]</h3><br />
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'''Name:''' Cait Sith<br /><br />
'''Abilities:''' Veils, Shapeshifting, Feline Agility and Senses, Spellcasting<br /><br />
''"What else would you expect? I am a cat, after all. A talented cat of course, but a cat nonetheless."''<br />
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Cait Sith is a cheshire cat, the 13th son of a cheshire cat who calls himself the King of Cats. While most of his siblings and family are tricksters in nature, serving as heralds and agents for various factions of the faerie dimension, Cait's whims and desires have him spending most (if not all) of his time in Millennium City. He is the black sheep in his family since he genuinely wants to help people with no strings attached. Playful, curious, this aloof creature has decided that he will put his abilities to good use by becoming a super hero.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Deviate|<span style="color:#4682B4">Deviate</span>]]</h3><br />
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'''Name:''' Deviate<br /><br />
'''Abilities:''' Kinetic Manipulation, Style<br /><br />
''"Beep boop robot noises!"''<br />
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Deviate is, to all outward appearances, a robotic being. Standing at least a foot taller than most humans, lanky, rail-thin and with a segmented mechanical body, his is a conspicuous presence. His humanoid frame seems awkwardly proportioned, with long limbs, large hands and feet, and a rather bullet-shaped head. While his towering mechanical appearance tends to draw attention on its own, his sense of style (and the fact that he wears clothes at all) seems to garner still more stares and confusion. He has a fondness for bright colors, graphic t-shirts, and unique headwear.<br />
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Having spent the majority of his active existence at the SION campus among metahumans and other sapients with extreme mutations, Deviate has a strong tendency towards unconditional acceptance. Faced with the verbal ferocity with which Deviate will fight against social oppression, injustice, and bigotry, some might call him a social justice warrior. This wouldn't be an inaccurate label. He holds himself and those around him to a high standard of morals and ethics, and is not afraid to speak up for and act on what he feels is right.<br />
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='''''<div style="color:#F5F5F5; background-color: #F5F5F5">Missions[[File:PROGMISSIONS.png|left]]<br><br></div>'''''=<br />
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=='''The Progeny Missions, 1-15'''==<br />
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<div style="font-size: 12px; color: #ffffff; background-color: #003D14; line-height:1.5em; letter-spacing:0.1ex"><div align=center>'''MISSIONS 1-15'''</div></div><br />
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* '''Old Vigil, New Problems''': When Olevia Alvarez, Lash, decides to host a '''New Vigil''' reunion party it brings out several teen heroes to meet and share some memories. It also brings some new allies, who are needed when an alien war breaks out in SWING, the newest teen club in Millennium City! The heroes are tasked with saving the life of an alien princess and helping her potentially resolve a conflict that could destroy her world! Afterwards, the youths realize that maybe New Vigil's time may have passed... but the '''PROGENY''' has just begun. (-'''Featuring''': [[Cait Sith]], [[Lash]], [[Heartbeat]], [[Stegoboy]], [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Recluse]], [[Blue Cyclone]], [[Kid Ballistic]], and [[Black Ice]])<br />
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[[File:Pallas001 com by poisonicpen-d9jui88.png|right|450px]]<br />
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* '''Fast Times At Westside High''': The Progeny are enlisted to save Westside High as it becomes overrun with gangs. Not just any typical gang members either, but teens exhibiting control of super speed and kinetic energy! Is the experimental serum that they've stolen to possess these powers a danger to the public... or themselves? (-'''Featuring''': [[Black Ice]], [[Heartbeat]], [[Recluse]], [[Lash]], [[Maverick]] and [[Silver Scar]])<br />
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* '''No Place Like Home''': Lash uses pizza as a ploy to get the team to see what she hopes is their new base of operations. Arcade O Rama, in Westside, may not be the prettiest, but they learn that when it actually has everything today's super hero needs to get by its not such a bad prospect after all. (-'''Featuring''': [[Cobalt Crush]], [[Heartbeat]], [[Lash]], [[Silver Scar]], [[Recluse]], [[Maverick]], [[Kid Ballistic]] and [[Black Ice]])<br />
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* '''The Peril of the Pinball Wizard!''': As the Progeny continue to fix up their new home they get their very first first guest! Unfortunately, its the OLD owner of their base... the villain called the Pinball Wizard. And he is none too happy that someone has come into his place of residence. (-'''Featuring''': [[Lash]], [[Kid Ballistic]], [[Maverick]], [[Black Ice]], [[Ace]], [[Cait Sith]] and [[Miss Pussycakes]])<br />
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* '''The Lost Boys''': Three members of the Progeny check up on a tip regarding the drug "The Thirst" in their very own neighborhood. What turns into a routine drug bust becomes a night with much greater and far reaching motives. Day turns into night and the reign of vampiric sorcerer Adrian Arkwright begins. (-'''Featuring''': [[Silver Scar]], [[Cobalt Crush]] and [[Recluse]] with a cameo by [[Sparrowhawk]])<br />
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* '''The Progeny Presents: MOVIE NIGHT''': Taking a breather from the chaos that's befallen Millennium City lately, the Progeny take a night off to watch some cheesy comedy and horror flicks. (-'''Featuring''': [[Lash]], [[Kid Ballistic]], [[Cait Sith]] and [[Black Ice]])<br />
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* '''Beers, Bullets and Bratva''': When Kid Ballistic's past catches up with him, its a shoot out at Darren's Pizza. Can Kid and company take out the Russian Mafia that threaten the lives of not only them but numerous innocents as well? (-'''Featuring''': [[Kid Ballistic]], [[Cait Sith]] and [[Lash]])<br />
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* '''Go Nuts For The Donuts''': The Progeny trade stories while indulging in their favorite thing to do, eating junk food, courtesy of Heartbeat. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Lash]], [[Black Ice]], [[Heartbeat]], [[Silver Scar]], [[Blue Freedom]], [[Kid Ballistic]] and [[Cait Sith]])<br />
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* '''Westside Wendigos''': A strange electromagnetic disturbance erupts over Westside, releasing a strange portal that plays host to otherworldly entities. Wendigos, creatures of horror and legend, attempt to lay waste to the area... only to be greeted by the combined efforts of The Protectors and The Progeny! (-'''Featuring''': [[Black Ice]], [[Cait Sith]] and [[Ace (@Palanius)|Ace]] alongside '''Protectors of the World''' [[Razira]], [[Armory]] and [[The Peacemaker]])<br />
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* '''Tuna & TNT''': When Kid Ballistic shows an unhealthy romantic interest there is more than love in the air. The actual cause is the magical feline brothers of Cait Sith enacting a curse upon the young hero. The Progeny must track down these cats and undo the spell before Cait is driven crazy by the passion of his unwanted paramour... (-'''Featuring''': [[Cait Sith]], [[Kid Ballistic]], [[Lash]], [[Black Ice]], [[Recluse]] and [[Silver Scar]])<br />
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* '''Little Toy Soldiers''': Just another Friday night at the Mall of Millennium turns into pandemonium as the toys on display at an antique toy show come to life. The Progeny go into action to stop the chaos before anyone can seriously get hurt, but things turn a little hairy when the man the believe to be responsible is nearly killed. Did they get the right guy though? (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Recluse]], [[Stegoboy]] and [[Cait Sith]]) <br />
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* '''Enter The Power Pack''': A robbery at one of the most exclusive jewelry stores in Millennium City is going on, courtesy of the Power Pack! Fortunately the teens of the Progeny are just in time to try to prevent it! (-'''Featuring''': [[Lash]], [[Ace (@Palanius)|Ace]], [[Cait Sith]], [[Cobalt Crush]] and [[Recluse]])<br />
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* '''Pulling Loose Threads''': MCPD's Detective Becker meets with Cobalt Crush to discuss Alfonse Morelli, the man believed to be responsible for the toyetic chaos at the Mall of Millennium. With key evidence missing, the police were unable to bring up charges and three people with past dealings with Morelli have since gone missing. Is there a connection? (-'''Featuring''': [[Cobalt Crush]])<br />
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* '''Cat's Out Of The Bag''': The doll that is key evidence in Cobalt Crush's investigation goes missing, all signs point to the Progeny's resident Cheshire cat as the possible culprit. The group comes together to track down the missing doll, leading to a confrontation in an old meat packing plant. (-'''Featuring''': [[Cobalt Crush]], [[Ace (@Palanius)|Ace]], [[Lash]], [[Heartbeat]] and [[Cait Sith]])<br />
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* '''Puppet On A String''': The Progeny split up to search Westside in a bid to find Cait Sith. Kid Ballistic and Ace are the ones who manage to find him, and a fight ensues. In the chaos, Cait is used as a meat shield and the marionette controlling him makes an escape. With the Cheshire cat freed, the big question remains as to whether or not the doll is gone for good. (-'''Featuring''': [[Kid Ballistic]], [[Ace (@Palanius)|Ace]] and [[Cait Sith]])<br />
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=='''The Progeny Missions, 16-30'''==<br />
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* '''Master of Puppets''': When it appears that the marionette wasn't destroyed previously, Cobalt Crush manages to put his investigative skills to work to pinpoint where it ran off too. The Progeny come face to face with the doll, and manage to find out who was the one in control of the cursed thing. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Maverick]] and [[Cait Sith]])<br />
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[[File:Lashprogenyteam.png|450px|right]]<br />
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* '''Beach Bash!''': The team joins Black Ice for a trip to the beaches of Hawaii, but the supposed photo shoot turns out to be nothing more than a staged villain assault and an ambush of paparazzi. All seemingly put in motion by the 'heroine' Red-Hot, in an attempt to gain Oliver's attention and make herself look good in the process. (-'''Featuring''': [[Cait Sith]], [[Lash]], [[Kid Ballistic]], [[Stegoboy]] and [[Black Ice]])<br />
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* '''A "Family" Affair''': Members of the Progeny come together as a "family" for Thanksgiving in a mutual need to stuff their faces full of good food and reminisce. Good food, good company, overall a good time is had be all, and no explosions were needed at all to achieve it.(-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Cobalt Crush]], [[Kid Ballistic]], [[Cait Sith]])<br />
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* '''Day at the Zoo''': A bunch of bizarre animal test subjects were recently freed from a lab and temporarily housed at Millennium City's Zoo, until some nutcase mercenary type decided to set them free. Only to hunt a select few of them down again. Our teen heroes successfully aided the zookeepers in wrangling a group of dangerous part bionic animals, although the few rare mutant animal specimen are still unaccounted for. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Communick]], [[Strong Suit]] and [[Black Ice]])<br />
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* '''Monkey Business''': Investigating a strange signal pinging UNTIL the location of a primate research and rescue center in Central America, our heroes and Agent Jackson from UNTIL discover researchers that are being held captive and made to research mutations in primates against their will. Their research specimen, a large mutated orangutan, was among the animals that went missing from Millennium City's zoo. The culprit is long gone, but the great ape is successfully subdued and the researchers are saved. (-'''Featuring''': [[Cait Sith]] alongside [[Protectors of the World]]'s [[Kingdom]])<br />
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* '''Alligators in the Sewer''': Detective Becker of the MCPD reaches out to the Progeny to investigate a number of disappearances. When the trail leads down into the sewers, Black Ice encounters a pair of teen heroes who are also looking into the matter. Soon, they find themselves face to face with giant alligator men. With a little bit of teamwork and luck, the trio overcome the beasts and free the hostages. (-'''Featuring''': [[Black Ice]], [[Communick]], and [[Kl'vin]], with a cameo from [[Faith]])<br />
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* '''The Urban Jungle''': The old and retired heroes of Millennium City get to enjoy a leisurely trip to a park downtown. The teens have volunteered to look after them for the day, in part because of a suspicion these elderly mutants may be the unsuspecting targets of a notorious mercenary. At the end of an eventful afternoon the infamous Bloodshot, the same villain who was behind the trouble at the primate center and the zoo, is successfully delivered to UNTIL. (-'''Featuring''': [[Faith]], [[Heartbeat]], [[Kid Ballistic]], [[Strong Suit]] and '''Grey Blitz''')<br />
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* '''Checking the Traps''': Bloodshot may have been taken into UNTIL's custody, but the work of a hero does not stop there. The team scopes out a warehouse over in Westside, one of Bloodshot's possible bases of operations, while Agent Jackson from UNTIL and Black Ice guard the perimeter. Two mutant captives, people from open missing person cases, are freed and the site is successfully cleared. But at the end of the mission Black Ice is suddenly nowhere to be found. (-'''Featuring''': [[Black Ice]], [[HexBane]], [[Kl'vin]] and [[Strong Suit]])<br />
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* '''Saving Private Oliver''': With the aid of Agent Jackson from UNTIL the team tracks the missing Oliver, Black Ice, to Bloodshot's hideout in the North American wilderness. After bypassing all of the deadly traps they are betrayed by none other than Agent Jackson, who as it turns out was being blackmailed by Bloodshot and acting as his accomplice this entire time. The trap is sprung, but it is Bloodshot who ends up getting caught. Black Ice is rescued by his teammates and brought home in one piece. (-'''Featuring''': [[Black Ice]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]] and [[Lash]])<br />
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* '''Truth or Lair''': The team plays a high stakes game of Truth or Dare in an attempt to counteract an ominous spell. And to free themselves from being magically confined and trapped within the base. (-'''Featuring''': [[Ace]], [[Black Ice]], [[Blue Cyclone]], [[Faith]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]], [[Lash]] and [[Strong Suit]])<br />
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*'''Attack of the Monsterback!''': The Progeny respond to the rampage of a hungry, red-maned beast in West Side! Through teamwork and quick thinking, the teens subdue Monsterback and hand him over to PRIMUS custody, ending the trail of destruction! (-'''Featuring''': [[Communick]], [[Faith]], [[HexBane]], and [[Lash]])<br />
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*'''A Sting for the Swift''': The Progeny execute a plan by [[Kid Ballistic]] to trap the sinister speedster Quicksable! Masquerading as customers of the National Bank in City Center, the team are ambushed themselves not by thugs in ski masks, but employees of the bank itself! Fending them off, the teenagers corner Quicksable in the bank's vault, and subdue the villain! (- '''Featuring''': [[Blue Cyclone]], [[Faith]], [[HexBane]], [[Luctus]], and [[Kid Ballistic]])<br />
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*'''The Great Outdoors: Progeny Style!''': A simple camping trip becomes a nightmare as a strange woman conjures up a fog and summons a huge horde of giant spiders. The Progeny are forced to split up as three of their own ([[Faith]], Fletcher, and [[Kid Ballistic]]) are taken down by the spiders' venom. The majority of the group push forward, where they come face to face with biggest of the spider horde. With teamwork - and a little bit of luck - they manage to take it down. While the rest of the team is off on a rescue mission, [[Atomix]] and [[Heartbeat]] become engaged in a conversation with the female summoner, who mentions how the group is worthy of "the new age" before she simply disappears. Though the night ends in a victory for the team, there are still questions left unanswered. Just who was the woman? And what did she mean about a new age? (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Black Ice]], [[Faith]], '''Fletcher''', [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Luctus]], and [[Silver Scar]])<br />
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*'''Mall Rats''': A day of shopping is turned upside down as giant rats manage to chew through the floor of a sporting goods store. When the rodents of unusual size begin to rampage through the food, the Progeny and a new ally step up to deal with the problem! (- '''Featuring''': [[Atomix]], [[Faith]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], and [[Lash]] with special guest [[Deviate]])<br />
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*'''The Monsignor and the Progeny''': [[Faith]] and [[Kid Ballistic]] put out a call to the Progeny. The Monsignor (the man who raised and trained [[Faith]]) seems to be investigating the woman the group encountered on the camping trip. During the meeting, the woman is identified as Salei, a sorceress who has come into possession of a mask depicting the Great Goddess of Teotihuacan. What started out as a chance to share information quickly turned sour, as the Monsignor essentially shuts the teens out of the rest of the investigation. While it is unclear if this is being done out of a desire to protect the Progeny or if something more is going on, it becomes quite apparent that many members are not happy about this development. (- '''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Faith]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Lash]] and [[Luctus]])<br />
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=='''The Progeny Missions, 31-45'''==<br />
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*'''A Word of Warning:''' The group is approached by Ghostbird and members of the [[Protectors of the World]] as the teens are wrapping up a skirmish between local gangs in West Side. Though the meeting is initially tense, eventually cooler heads prevail. The Protectors pass along a warning that Salei has the teen heroes in her sights as candidates for her new age. It becomes apparent that perhaps Monsignor Mendoza and Lady Claymore know more than they are letting on. Several theories are floated, but it is agreed that Salei will likely make her big move on the next new moon. This leaves both groups too little time and too many theories to sort through. Both groups agree to keep one another in the loop until Salei is brought down. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Faith]], [[HexBane]], [[Kid Ballistic]] and '''Kl'vin''' from The Progeny, [[Jinn]], [[Razira]] and [[Sparrowhawk]] from the [[Protectors of the World]], with Honorary Protector [[Ghostbird]])<br />
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[[File:ProgenyZear2.png|450px|right]]<br />
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*'''Following Threads: Part 1 - Thomas Masev:''' [[HexBane]], [[Kl'vin]], and [[Razira]] are sent to Mexico City to find Thomas Masev, the archaeologist who found the Mask of the Great Goddess. When the arrive at his home, they find that the man committed suicide. They also find that the mask had consumed his life, driving him into despair and paranoia. The man's journals are collected and sketches on his wall are photographed for more research and analysis. (- '''Featuring:''' [[HexBane]] and [[Kl'vin]] of [[The Progeny]], with [[Razira]] of the [[Protectors of the World]])<br />
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*'''Following Threads: Part 2 - Cecie Horner:''' [[Kid Ballistic]] and [[Jinn]] arrive in Libya in search of Cecie Horner. They find the smuggler in a black market pocket dimension known as the Hidden Souq (market). After a tense - and awkward - exchange between Horner and Jinn, they manage to get her to provide further information. It seems Salei was to deliver the mask to her coven, but apparently, after the merchandise exchanged hands, Salei put the mask on. Horner confirms that likely Salei will show up in Mexico City, naming Templo Mayor specifically. She also mentions that the sorceress may choose Teotihuacan itself. (- '''Featuring:''' [[Kid Ballistic]] of [[The Progeny]]) and [[Jinn]] of the [[Protectors of the World]]<br />
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*'''Following Threads: Part 3 - Templo Mayor:''' [[Sparrowhawk]], [[Extractor]], [[Miss Mime]], [[HexBane]], [[Faith]], [[Kid Ballistic]], and [[Kl'vin]] are tasked with guarding Templo Mayor, while a second team heads off to Teotihuacan. When the new moon rises, all hell breaks loose at both sites. A swarm of spiders flood the site, overtaking first Kl'vin and then Kid Ballistic. Sparrowhawk and Extractor work together to drive the spiders off, but not before HexBane dives into the swarm to go after her teammates. It seems that Salei has made her play, ejecting Protectors from the ruins at Teotihuacan and spider-napping Progeny members from both Templo Mayor and Millennium City. (- '''Featuring:''' [[Faith]], [[HexBane]], [[Kid Ballistic]], and [[Kl'vin]] of [[The Progeny]], with [[Extractor]], [[Miss Mime]] and [[Sparrowhawk]] of the [[Protectors of the World]])<br />
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*'''Following Threads: Part 3.5 - Millennium City:''' While other members of the Progeny are off in Mexico, some of those that remained behind in Millennium City decide to spend some time at a fall festival. The fun and games come to a screeching halt as [[Ace (@Palanius)|Ace]], [[Atomix]], [[Blue Cyclone]], [[Cait Sith]], '''Deviate''', and [[Lash]] are forced to face off with a horde of Salei's spiders. Blue, Deviate and Cait are able to drive them off, but not before Ace, Atomix and Lash are spider-napped. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Atomix]], [[Blue Cyclone]], [[Cait Sith]], [[Deviate]] and [[Lash]])<br />
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*'''Fashion Nightmare:''' When Lash offers her friends a night out, she fails to mention it is free tickets to a fashion show where they are to be the bodyguards for up and coming fashion designer Brandon Albright. After a series of misadventures just getting to the runway show, they realize there is a job to do as the entire production is nearly shut down by a villain called the '''Fashion Maven'''. With a supernatural twist and an army of deadly fabric at his command, all hope is nearly lost until a timely rescue by Kid Ballistic. With all the Progeny on board, they stage an all out assault that saves that day... though unfortunately not Black Ice's clothes (don't ask). (- '''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Black Ice]], [[Silver Scar]], [[Lash]] and [[Deviate]])<br />
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*'''Blood and Life - The Gauntlet:''' In the suspenseful conclusion to the Salei story arc, the Progeny come to and find themselves trapped within a pocket dimension. The teens are forced to fight their way through a labyrinth, while three of their members are afflicted by a spider venom that make them increasingly more aggressive. Once emerging from the maze, the three are compelled to turn on their teammates. It takes the death of one of their own to break them free from Salei's influence, and the sacrifice of another to overcome the witch. HexBane manages to sever Salei's connection with the Great Goddess, shattering the mask and leaving the woman powerless. The Progeny manage to emerge victorious, but it's a bittersweet victory as both Kl'vin and Heartbeat lost their lives. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Atomix]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]], [[Lash]], and [[Silver Scar]], with cameo from [[Cait Sith]], [[Faith]] and [[The Peacemaker]])<br />
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*'''Cry Little Sister:''' As Halloween looms upon the horizon for Millennium City, members of the Progeny find themselves following up reports of several break ins at pharmacies within Westside when they encounter a group of ghoulishly garbed individuals attempting to rob a local pharmaceutical plant. What initially appears to be an attempt by costumed drug dealers to make an easy buck quickly proves to be so much more when it turns out that there's more to the robbers than meets the eye. (-'''Featuring:''' [[Atomix]]. [[Black Ice]], [[HexBane]], and [[Moonbeam]])<br />
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*'''Everyone Wants LONGWANG!:''' When Olevia Alvarez, LASH, is kidnapped by three Chinese heroes with the intent to bring her back to their homeland, the Progeny steps up to stop them! While these Chinese heroes want to have the powers and soul of their deceased former ally, the Progeny merely want their friend unharmed. A fight ensues in which the 'villains' are disposed of and Olevia rediscovers the love she has for her friends and team. (-'''Featuring:''' [[HexBane]]. [[Faith]], [[Silver Scar]], [[Lash]], [[Deviate]] and cameo by [[Miss Pussycakes]])<br />
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*'''Come for me Brother:''' The Progeny respond to an attack on a prisoner escort in the old Westside transit tunnel at the north-west of the district. Kid Ballistic, Faith, Hexbane, Deviate and Blue Cyclone arrive at the entrance to the transit tunnel to discover that the power to the tunnel's lighting as well as the vehicles inside of the tunnel had been neutralized by means at the time unknown. Upon an attempt to investigate further, they are ambushed by a leather and denim clad man in a cowl, wielding a steel chain. During the fight, it is discovered that the Progeny are dealing with vampires who hae come to free their "brother", who had been arrested at the pharmaceutical plant. (-'''Featuring:''' [[Blue Cyclone]]. [[Deviate]], [[Faith]], [[HexBane]], and [[Kid Ballistic]])<br />
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*'''The Return of Miss Majestic!!!:''' A teenage super heroine shows up at the Arcade-O-Rama claiming to be one of the original team members of the Progeny. The problem is that no one remembers her! When investigated, its discovered that her disappearance has something to do with the electromagnetic disturbances of the Westside Wendigos mission from a year ago. Somehow finding herself erased from this timeline, the teen, Miss Majestic, must fight one last battle alongside her team to restore order to the city! (- '''Featuring:''' [[Black Ice]], [[Strong Suit]], [[Lash]], [[Deviate]] and the Protector's [[Razira]])<br />
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*'''Black. Oliver Black:''' After being contacted by the British Intelligence, the team attends a charity event dedicated to young heroes in order to prevent an act of terrorism. They manage to halt a robbery, handle a bomb threat and subdue three suspects - Blue Ice, Yellow Snow and Red-Hot. But the yet unidentified mastermind manages to slip away, no thanks to Black Ice. Apart from a few bruised egos, damaged reputations and ruined dresses, the team manages to prevent all casualties. Mission complete. (- '''Featuring:''' [[HexBane]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]] and [[Black Ice]])<br />
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*'''Once Upon A Time: Act One - The Nutcracker (Parts 1 through 3):''' Millennium City is hit by a heavy snowstorm, forcing many of the Progeny to remain in the Arcade-O-Rama until it is safe to get home. As power outages begin to hit the city, they suddenly find themselves trapped in a story. The bratty Narrator responsible for it all seems intent on writing a version of the Nutcracker, starring Erin as Clara, Deviate as a wind-up toy robot, Scar as a Warhammer miniature, Jill as a pull string doll, and Terrific Tiger as a soldier figurine. He also casts Sid, Lash and Ace as the Honor Guard in the mouse army, the infamous Killshot as General Maximouse, the notorious Dr. Kaufmann as the Mouse King, and Janine 'Red' Guiliani as the Mouse Queen. Trapped in the story, and slowly but surely finding themselves being taken in by the narrative, all involved are forced into the pitched war between the Nutcracker Prince's toy army and the Mouse King's army of mice. As the story takes one chaotic turn after another, with people defying their roles, the Narrator becomes increasingly more and more agitated. His plans come to an end when Deviate manages to knock Dr Mouse King's crown off his head, signaling the king's defeat. While questions remain as to who the Narrator is and how he was able to pull off this feat, at least one thing is clear regarding his motivations: a happy - albeit creepy - ending involving Erin. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Deviate]], [[HexBane]], [[Faith]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]] and [[Terrific Tiger]] and guest starring [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Walking in a Winter WARZONE:''' Tesseract of the Protectors of the World invites the Progeny to test drive some adjustments she made to one of Captain Adamant's training simulations. The team quickly learns that their rather simple objective really wasn't that simple to achieve. In the end, they just barely manage to pass the simulation. (- '''Featuring:''' '''Deadbeat''', [[Deviate]], '''Fletcher''', [[Minnow]], [[Terrific Tiger]] and guest starring [[Tesseract (@gijoespouse2)|Tesseract]] of the [[Protectors of the World]])<br />
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*'''Sins of the Grandfather:''' Things have not been good for Hank Alden, a.k.a. Terrific Tiger. Not only was he told to not become a superhero by his grandfather, the original Terrific Tiger, Hank has been forbidden to work with the band of misfits known as The Progeny. Hank and members of both the Progeny and the [[Protectors of the World]] confront his grandfather. It’s Tiger vs. Tiger, with Hank’s membership in The Progeny and more on the line. What is Quimby Williams hiding? What’s up with that metahuman project? And who the heck is Lineage? (- '''Featuring:''' [[Deviate]], [[Terrific Tiger]], [[HexBane]], and [[Kid Ballistic]] with appearances by [[Aura]], [[Cosmic Glory]], and [[Tesseract (@gijoespouse2)|Tesseract]] of the [[Protectors of the World]])<br />
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=='''The Progeny Missions, 46-60'''==<br />
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<div style="font-size: 12px; color: #ffffff; background-color: #003D14; line-height:1.5em; letter-spacing:0.1ex"><div align=center>'''MISSIONS 31-45'''</div></div><br />
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*'''Unchain Me Sister:''' The shaky truce between the vampires gang known as the Ghouls and the Progeny is seemingly broken when the teens are alerted to a hostage situation at the docks. The cargo ship Demeter, docked at Schreck Shipping has been attacked by none other than the Ghouls. The gang, which authorities believe assaulted the ship sometime after sundown, has taken a number of the crew and dock workers hostage. According to special broadcasts appearing on networks throughout the Michigan area, the hostage-takers have demanded that they will only negotiate with members of the Progeny, and that any interference from local authorities or other organizations will not be tolerated. The situation takes a turn for the worse when it is revealed that the [[Dr. Kaufmann#The Men in White|Men in White]] are not only involved, but had set up the affair as a trap. (-'''Featuring:''' [[Deviate]], [[Faith]], [[HexBane]], [[Kid Ballistic]] and [[Terrific Tiger]] with guest appearances by [[Dr. Kaufmann]] and [[Killshot]])<br />
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[[File:AkinaProg1.jpg|450px|right]]<br />
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*'''Once Upon A Time: Act Two - The Sleeping Beauty (Parts 1 and 2):''' Deviate, Kid Ballistic and Terrific Tiger settle in for a stake out of Hearth & Hearts - a local homeless shelter in West Side - in the hopes of catching Faith's stalker, believing that he is either a volunteer at the shelter or someone who frequents it. With the help of Deviate and Tiger's enhanced senses and Kid Ballistic's connection to workers at the shelter, the three manage to narrow down the man's identity to a volunteer named Ross. Unfortunately, not only do they miss the opportunity to catch him, he also manages to strike yet again, this time trapping Erin in the story of The Sleeping Beauty. A call is put out to the other Progeny about the situation, while Cait Sith goes to the Barlowe Building to seek assistance in the matter. Fahrenheit of the Protectors manages to send Blue Cyclone, Deviate, Kid Ballistic, Silver Scar, Terrific Tiger and himself into the story to find her. The party is forced into a race to reach Erin first, a race which is abruptly ended when an illusion of Salei - cast in the role of the evil fairy Carabosse - attempts to kill them. Some catharsis is had as the witch is cut down and Kid Ballistic saves the girl. (-'''Featuring:''' [[Blue Cyclone]], [[Cait Sith]], [[Deviate]], [[Faith]], [[Kid Ballistic]], [[Silver Scar]], [[Terrific Tiger]] and [[Fahrenheit]] of the [[Protectors of the World]])<br />
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*'''Love for your Brother (Parts 1 thru 3):''' Since the sinking of the Demeter, both Terry and Kevin were taken into protective custody, driving Julian - the final remaining Ghoul - into a rage. When the Progeny's resident cheshire cat runs afoul of Julian, they are forced to face off with him. Deviate, Faith, HexBane, Kid Ballistic and Terrific Tiger manage to talk Julian down, only for Kostadin the Black to rear his ugly head. The fateful timing of the return of Erin's powers makes it possible to defeat the wicked vampire. Unfortunately, the teens find themselves at the epicenter of a gang riot, stirred up by none other than Dr. Kaufmann. The teens make a break for it, with Killshot and the Doctor hot on their heels. Elsewhere in Westside, Blue Cyclone, Lash, Sublimate and Wildling act fast to rescue police officers caught up in the rioting. They wind up having to go all out to take down a behemoth by the name of Megiddo. The night ends with the Governor calling in the National Guard and martial law being issued in Westside, and Julian ends up laying down his life in order to ensure the Progeny and innocent civilians can escape to safety. (-'''Featuring:''' [[Blue Cyclone]], [[Deviate]], [[Faith]], [[HexBane]], [[Kid Ballistic]], [[Lash]], [[Sublimate]], [[Terrific Tiger]], and [[Wildling]] with guest appearances by [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Once Upon A Time: Act Three - Swan Lake:''' Ross L. Meyer, the man who calls himself Herr Drosselmeyer, spins what is to be is final tale: Swan Lake, a tragic story that ends with the two love interests dead. Kid Ballistic, Lash, Silver Scar and Sublimate go on the hunt for the evil Baron von Rothbart, a man who can turn himself into a great beast. They arrive to find Erin being menaced by the shaggy beast... but in a horrible plot twist, it turns out that Deviate is the one who was cast to play the Baron in monster form, and the Erin he is menacing is Odile, the Black Swan. They are saved from having to meet the conditions to end the story when the real Erin takes control, changing the ending so that nobody has to die. The scene ends with Lash bringing the boat where Ross has Erin straight to Kid Ballistic's doorstep. Ross is arrested - and roughed up by a very angry Scar and a very salty Deviate - and Kid Ballistic manages to rise above his baser instincts and doesn't shoot the man for the trouble he's caused. (-'''Featuring:''' [[Deviate]], [[Faith]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]], and [[Sublimate]])<br />
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*'''The Lionbacker:''' A local festival and parade honoring heroes is interrupted when a bully named Lee Roche from Tiger's hometown is transformed into the hulking green furred Lionbacker. The Progeny recieve a helping hand from another teen hero named Starlet. Things draw to a close as kindness shown both from Tiger and Lee's girlfriend reverses the transformative magic done to him. (-'''Featuring:''' [[Black Ice]], [[HexBane]], [[Kid Ballistic]], [[Terrific Tiger]], and introducing [[Starlet]])<br />
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*'''Destination! Summer Justice!:''' The Progeny participate in a wrestling promotion's show at the Palace of Auburn Hills. Their match takes a strange turn when their opponent, Mr. Wonderful, coughs up a strange looking bug! The 'Fearless Four' are able to put an end to Mr. Wonderful's winning streak as well as capture the bug for a closer look. (-'''Featuring:''' [[Black Ice]], [[Silver Scar]], [[Terrific Tiger]], and [[Wildling]].))<br />
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*'''The Siege of Pittsburgh - Road Trip Into The Black:''' As the siege carries on along the shores of the Ohio, only so little can be done to keep it under wraps. Dark whispers have reached Westside of all too familiar shadowy figures moving in the night of the distant Pennsylvanian city. Remembering all too well the horror brought to their own hometown by Kostadin, the Progeny set out to investigate the happenings in Pittsburgh. Everything goes awry when the Buster is ambushed by one of Kostadin's monstrosities, but the teens manage to survive... only to find themselves in hot water with a mysterious government agency overseeing the operation. (-'''Featuring:''' [[Black Ice]], [[Faith]], [[Kid Ballistic]], [[Terrific Tiger]], and [[Strong Suit]])<br />
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*'''Deck the Halls:''' It's Christmas time, which means the Progeny members gather to decorate the Arcade-O-Rama as they get caught up on the events of the last few months - including all the mega drama and juicy gossip. Ultimately, it ends up being more about smuggling as much eggnog into the base as superhumanly possible and sampling some of [[Strong Suit]]'s traditional South American variation of eggnog! (-'''Featuring:''' [[Black Ice]], [[Kid Ballistic]], [[Lash]], [[Strong Suit]] and more)<br />
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*'''O Christmas Tree:''' The Arcade is decorated, save for one important feature: the Christmas tree. The Progeny put up a tree, string the lights on it, and hang some rather unusual (but totally safe) ornaments produced by the one and only [[Kid Ballistic]]; homemade decorations fabricated from used up ammunition and grenade shells. The hidden - but not at all secret - stash of eggnog is tapped into again. (-'''Featuring:''' [[Black Ice]], [[Faith]], [[Kid Ballistic]], [[Silver Scar]] and more)<br />
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* '''A Dunge-I Mean A Sewer Crawl:''' Hot on the trail of a young rogue magician, the Progeny take to the sewers to collect him. While apprehending him, they also are introduced to a new ally by the name of Plumb! (-'''Featuring:''' [[Silver Scar]], [[Starlet]], [[Lash]], [[Faith]], and [[Plumb]])<br />
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*'''Just Gotta Ignite:''' The skies are set ablaze with fireworks as the Progeny gather on the roof of the Arcade-O-Rama to ring in the new year together! And to commit to New Year's resolutions that will undoubtedly be derailed. There are some newer faces, but also some old hands; [[Ace (@Palanius)|Ace]] returns with a loud and colorful display of fireworks! The old year is finally sealed with a somewhat unexpected, but long anticipated kiss. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Faith]], '''Fletcher''', [[Lash]], [[Miss Pussycakes]], [[Plumb]], [[Silver Scar]], [[Starlet]] and [[Strong Suit]], with cameo by [[Kid Ballistic]])<br />
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*'''Flavor of the Month:''' A ritual is initiated to summon and command Longwang - and by extension Olevia. That someone turned out to be none other than Eleanora Russel or Red-Hot, who had apparently decided [[Lash]] would be her new (albeit involuntary) 'BFF'. They were going to teach Olevia a lesson together for having the audacity to date -their- Ollie; clearly unaware Olevia and Lash are one and the same person. Her teammates manage to interrupt the ritual, though something seems to be terribly wrong; Lash ends up losing her powers in the process. On the bright side, The Progeny also finds a new ally in the form of [[Monster Mash]]! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Faith]], [[Lash]], [[Kid Ballistic]] and [[Monster Mash]])<br />
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* '''A Song???? Of Ice and Fire :''' The Progeny come across a mugging in progress, perpetrated by a sonic attatck using girl named Delilah and a girl named Diana with an umbrella that creates fog. They manage to stop Delilah with the help of new ally Feuerdrache, while Diana manages to make an escape. (-'''Featuring:''' [[Communick]], [[Lash|Karate Girl]], [[Terrific Tiger]], and '''Feuerdrache''')<br />
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* '''Tried and Tested:''' A new street drug has shown up in Millennium City - a superpower amplifier that, thus far, causes its users to die from their own abilities. The Progeny encounter an alleyway deal between two hooded hawkers and their buyers, who immediately take the untested concoctions for themselves. Chaos ensues as the newly christened Betty Bullets begins shooting at the one of the would be supers with her BB gun, only to have her projectile spray bounce back with twice the force! They then discover the other's latent ability to control dead biomass, causing carcasses to rise from the dumpsters even as he himself begins decaying at a rapid pace. Meanwhile, [[Communick]] gives chase to the dealers only to be directly injected with a sample of the mutagen himself! The dealers are eventually arrested and brought in for questioning. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Communick]], [[Lash|Betty Bullets]], [[Starlet]], [[Plumb]], with cameo by [[Black Ice]])<br />
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*'''Trouble is Brewing:''' Under the threat of ominous, doom-saying fortune cookies, The Progeny press on with their investigation in the recent rise (in both quality and quantity) of drugs in Millennium City. Their curiosity leads them to battle a small army of monkey-style martial artists in an old, drug-filled warehouse on the edge of Chinatown. While the workers set fire to the place, including the evidence, the team is successful in disrupting the drug operation; they round up a dozen Chinese gang members and uncover the alias of the one behind it all. Someone who goes by 'The Alchemist'. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Communick]] and [[Strong Suit]])<br />
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=='''The Progeny Missions, 61-75'''==<br />
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*'''Recipe for Disaster:''' After reluctantly agreeing to team up with Red-Hot (for the price of one hot date with Oliver, unbeknownst to Oliver himself), the team goes to confront the drug baron known to them only as 'The Alchemist'. Red-Hot brings them to the picturesque ''Mister Fu's Spice Shop'' in Millennium City's Chinatown. After an intense boss encounter, the MCPD arrive on the scene... only to find five costumed teenage heroes beating up a tiny old man in his own shop, forced entry included. Everyone is brought in for questioning, but nobody knows whether the evidence against The Alchemist will be substantial enough to hold up in court. (-'''Featuring:''' [[Communick]], [[Faith]], [[Lash|Pretty Kitty]] and [[Starlet]], with special guest star '''Red-Hot''')<br />
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*'''A Force to be Reckoned With:''' The sudden death of a Maniac outside of the Arcade-O-Rama forces the Progeny to protect both themselves and a rather traumatized officer from an incoming army of the deceased's fellow gang members. As they make their retreat, however, the same powerful force that spilled first blood continued to slaughter Maniacs, moving rapidly enough to avoid detection by either the heroes or the lunatics. It's not long before all but the Progeny have scattered, and with the few remaining Maniacs trapped, a tense stand-off with the mercilessly powerful [[Forcebringer]] forebodes unpleasant things to come. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Kid Ballistic]], [[Cait Sith]], [[Black Ice]], and [[Terrific Tiger]].)<br />
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*'''Villains Got Talent:''' Being alerted of an unusual event through social media, The Progeny end up (fake) auditioning for a villain talent show. Passing as ''Agony Inc.'', they soon find themselves confronted with an uncomfortable level of method acting. While they never get to meet the four anonymous supervillain judges face to face, they do arrive in time to free four out of five innocent civilians, end up beating the media-hungry Social Mafia and manage to disrupt the audition process, indefinitely. They do not get to advance to the next round, but neither does anyone else. (-'''Featuring:''' '''The Progeny''' as ''Agony Inc.''; [[Ace (@Palanius)|Sky Conquerer]], [[Dragonfly|Mantis]], [[Plumb|Plumberella]], [[Starlet|Deadheat]], [[Terrific Tiger|Raw Meat]] and [[Silver Scar|Captain Cock]].)<br />
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*'''Ghosts of Winter Past (Part One):''' The Progeny respond to gunshots fired at Millennium City Thrift and Exchange, only to find not a gunman but insects. Roaches, spiders, hornets, fleas and other arthropods infest the building, harassing the team as they try to investigate the building. They manage to find the person controlling the bugs, but the woman gives them a cryptic warning to run just before dropping starting a fire that soon engulfs the entire building. In the aftermath, the Progeny find themselves taking the blame for the fire, earning them the ire of both the public and the media. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Black Ice]], [[Strong Suit]] and [[Terrific Tiger]])<br />
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*'''Ghosts of Winter Past (Part Two):''' When the Men in White break into a bank and take hostages, the Progeny gear up to respond. The presence of insects and spiders makes it clear that the mystery woman from the thrift store was also there. In the course of stopping the situation, it is revealed that one of the hostages was actually a vampiress with a massive grudge against the team. The situation is successfully ended when Olevia regains her powers, but not before Tiger is critically injured. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Lash]], [[Terrific Tiger]], [[Strong Suit]] and [[Starlet]])<br />
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*'''Heists and Homewreckers:''' Something is amiss when Black Ice, Kid Ballistic, and Ace go missing, only for Oliver and Sid to turn up the following evening on the arm of Kelly Anne Graves, the socialite daughter of music producer Ezekiel Graves. With no sign of Ace and far more questions than answers, Olevia, Erin, and Cassia sneak into the benefit to find out what is going on. What they find is that the woman has somehow controlled their boyfriends into breaking into a vault. It becomes boys versus girls, as Kelly orders Ace, Black Ice, and Kid Ballistic to fight their teammates...who... also happen to be their girlfriends. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Kid Ballistic]], Dragonfly, [[Black Ice]], [[Lash]] and [[Faith]].)<br />
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*'''Winter Warzone:''' What Kid Ballistic pitches as a snowball fight out of town becomes a full on war game! After months of preparation, the young gun unveils his winter training course, and pits two teams of three (naturally dubbed "Blue Team" and "Orange Team") in a game of 'Capture the Flag'. Treacherous terrain, traps, tunnels, and tension abounds as the team pits their wits and powers against each other in the ultimate snowball fight! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Cait Sith]], [[Communick]], Dragonfly, Feuerdrache, [[Kid Ballistic]], [[Silver Scar]], [[Strong Suit]].)<br />
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*'''Operation: Spring Break:''' The team heads down to sunny Florida for Spring Break! The trip is part business, as Faith requests help in assistance in completing the mission of a dead colleague, but it's mostly for pleasure. Road trip, poolside hangouts, and beach parties? What more could a group of teen heroes ask for! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], Dragonfly, Egress, Feuerdrache, [[Kid Ballistic]], [[Lash]], [[Plumb]], [[Silver Scar]], [[Starlet]], and [[Terrific Tiger]].)<br />
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*'''Reality Bytes!:''' Plumb discovers one of the Arcade machines had a mysterious call for help on the screen. After isolating it in the basement and powering it back up, the teen heroes find themselves caught in the digital web of a legacy Pinball Wizard commission and have to fight their way back to reality! (-'''Featuring:''' [[Black Ice]], [[Communick]], [[Lash]], [[Plumb]], and [[Terrific Tiger]].)<br />
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*'''For Whom The Bell Tolls:''' Dragonfly, Silver Scar, and Terrific Tiger's patrol through Westside takes a dramatic turn when they arrive at the scene of a building explosion and find [[Kid Ballistic]] and [[Faith]] injured at the hands of the Men in White's [[Killshot]]. They manage to drive off the assassin, but the effort leaves them with one more wounded and the promise of more violence to come. (-'''Featuring:''' [[Dragonfly]], [[Kid Ballistic]], [[Silver Scar]], and [[Terrific Tiger]].)<br />
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*'''Seek and Destroy:''' The Progeny have to react quickly when Mercy Hospital falls under attack by individuals wearing black and red, similar in garb as Doctor Kaufmann's Men in White. The teens manage to stop the attackers before the situation can turn into an all-out massacre on the civilians within...but it seems that this was just one part of a two-prong assault. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Lash]], [[Terrific Tiger]], and [[Kid Ballistic]].)<br />
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*'''Enter Sandman:''' As the Progeny fend off attackers at the front of Mercy Hospital, Sid manages to carry Erin to a supply closet to try and wait out the carnage. His instincts paid off, as [[Killshot]] and a team of his Men in Red enter through the shipping docks. Their goal? To finish what began at the docks a week prior. Timely intervention from Initiative Black's [[Warhound]] and a crack shot from Kid Ballistic puts an end to Killshot's career...permanently. (-'''Featuring:''' [[Kid Ballistic]] with [[Killshot]] and [[Warhound]].)<br />
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*'''Fade to Black:''' With the assault successfully ended and Killshot gone for good, members of the Progeny, the Protectors of the World and Warhound of Initiative Black discuss how to proceed. Things take a hopeful turn as Faith's adopted father, Monsignor Michael Mendoza, arrives to heal the team's leader. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Dragonfly]], [[Strong Suit]], and [[Kid Ballistic]] with [[Captain Adamant]], [[Centurion]], and [[Fahrenheit]] of the [[Protectors of the World]] and [[Warhound]] of Initiative Black.)<br />
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* '''Fashion Maven''': Allegedly a former fashion designer, Fashion Maven stated he 'made a deal with the devil' to acquire powers. This remains to be seen if this is in fact true, but he possesses several supernatural abilities. His primary ability is that his body is constructed/ composed of an unknown amount of sentient bolts of colored cloth. Each cloth can be used to fly, bind and harm victims as well as possessing the tensile strength of titanium.<br />
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* '''The Pinball Wizard''': Current name unknown. The Pinball Wizard was the original owner of the Progeny's current base. He was supposedly brought to justice by Lash and somehow escaped custody. He returned to discover that the teen group was using his lair for their own purposes and tried to forcibly evict them. He suffered a head wound during the melee which rendered him an amnesiac. The Pinball Wizard displays magical abilities such as matter transformation, duplication, invisibility, arcane blasts and minor elemental control. He typically wears a suit of dark metal armor with a red hood and cloak.<br />
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* '''Bystryy aka Speedy & Zhidkoye Testo aka The Batter''': Two members of the Russian Mafia. While Speedy displays enhanced reaction time and super speed abilities, The Batter wields kinetic properties he can channel through objects to give him enhanced durability, strength and stamina. The Batter can also use his weapon to propel kinetic energy directly outwards if he smashes his bat into something. The duo were brought to the United States in order to kill Kid Ballistic for things both he and his father had done against their crime family. Speedy typically dresses in an all black track suit and has a bald head. The Batter has a buzzed head (black hair) and wears silver shades at all times.<br />
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* '''The Power Pack''': A gang of superpowered criminals who spent their days holding up banks and robbing fancy stores. Consisting of the de facto leader and Cryo-suit wearing Avalancer, the Low-level Speedster and Dynamokinetic Hypercharge, the Pyrotechnician and resident creep Burnout and the surprisingly mellow Metal behemoth known as Powercore. The Progeny first faced off against these while protecting a local jewelry store from being cleaned out, but that will certainly not be the last the Progeny has seen of the nefarious quartet.<br />
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* '''Trygul and Bygul''': Two of Cait's older brothers who originally crossed over from Faerie with a group of frost giants. They cursed Kid Ballistic with a love spell after he insulted them, but the Progeny were able to defeat the Cheshire cat twins and their giant posse. During the course of the fighting, their means of returning home was shattered. The twins agreed to lift the spell, in exchange for their freedom. Now they are roaming the human world, bearing a grudge against Cait and his team. Both twins possess the same skill set as Cait, allowing them to take advantage of shapeshifting, illusions and magical spells, though they certainly outclass their younger brother. Typically seen in cat form only, they look like large domestic cats, with black fur and teal colored stripes. True to Cheshire cat lore, they both bear terribly wide, toothy mouths.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=13634840#forum_post_13634840|'''Red-Hot''']: The crazy 'ex-girlfriend' that Oliver never even dated. Red-Hot, her real name is Eleanora Russell, is an international supermodel and superhero, possessing calokinetic powers that her daddy bought for her sixteenth birthday. In truth, she could not care less about helping people and behaves more like a villain. She will stop at nothing to gain the media's attention and views The Progeny, especially Lash, as her biggest competition in the battle for Oliver's affection.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=12464313#forum_post_12464313|'''Bloodshot''']: Bloodshot, or The Huntsman as he is also known as, is a ruthless mercenary whose favored targets are mutants. He collects them, hunts them for sport, sells them to the highest bidder or uses them as a resource. The Huntsman has been used as a bogeyman tale for mutants, but it is definitely not a story suited for young children. Bloodshot is known to supplement his arsenal of heavy weapons with power stolen from mutants, by having himself augmented through gruesome surgical procedures.<br />
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* '''Monsterback''': A beast the size of three men, and the strength of ten, "Monsterback" has an appetite for destruction, as well as high-calorie food. His origins are mysterious, but the creature appears to be Bobby O'Hara, a defensive lineman for the Stewartville Giants, who transformed into the hairy monster during a game in West Side. Monsterback doesn't seem to fall into any one category of monster: his feet are able to grasp things, like an ape, his teeth are reminiscent of a wolf's, and stranger still, his fur seems to rattle when aggravated, making a strange "hissing" sound that usually precedes an attack. Despite Monsterback's feral demeanor, he seems capable of speaking, and displays a certain machismo, as he usually attacks whatever appears strongest in the vicinity, and doesn't stop until he's won.<br />
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* '''Quicksable''': Quicksable is a rare breed. A youth with a mind for crime and cruelty, and a speedster entirely on the wrong side of the law. Sable aims to climb to the top of the underworld, and perhaps higher, and stops at nothing to achieve his goals. Many of his crimes are meant to be shows of status and power, to prove that Quicksable is the fastest, the most cunning, and the most fearsome of criminals. Dressed in a black and purple costume to protect himself from the rigors of super speed, Quicksable's face is almost always obscured. The criminal can run, fight, and think at incredible rates, and also violently vibrate his molecules to tear solid materials apart. At times, the villain's youth is laid bare, as Quicksable falls prey to his need to prove himself, a weakness Kid Ballistic has exploited in the past, making the two bitter rivals. Now that the Progeny has taken him down, Quicksable may come to view them all as enemies.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=13634879#forum_post_13634879|'''The Alchemist''']: Passing as the simple owner of a picturesque spice shop in Millennium City's Chinatown, Mister Fu - a seemingly harmless, tiny, old man - is known as The Alchemist on the streets. A feared Asian drug baron with the mighty power of chemokinesis; the ability to manipulate the state and reactions of (non-organic) chemical elements. As if that was not bad enough, Mister Fu is also a Kung Fu master who favors the style of the monkey. Or, as Starlet calls it, a Kung Fu Wizard!<br />
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[[Category:Organization]][[Category:The Progeny]][[Category:Supergroups]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=The_ProgenyThe Progeny2018-04-19T17:49:17Z<p>Gijoespouse: /* The Progeny Missions, 61-75 */ Added "Seek and Destroy", "Enter Sandman" and "Fade to Black"</p>
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<center><big>'''[[The Progeny#OOC Notes|OOC INFORMATION]] • [[The Progeny#History|HISTORY]] • [[The Progeny#Arcade-O-Rama|THE ARCADE-O-RAMA]] • [[The Progeny#Roster|ROSTER]] • [[The Progeny#Missions|MISSIONS]] • [[The Progeny#Enemies|ENEMIES]] • [[The Progeny#Art Gallery|ART GALLERY]]'''</big><br>'''[[Protectors of the World|PROTECTORS OF THE WORLD]]'''</center><br />
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The Progeny is a super group much in the vein of '''THE TEEN TITANS''' and '''YOUNG AVENGERS'''. It is usually a bit more light hearted fare with the usual teen angst and melodrama that can sometimes follow. The members of The Progeny fall in the age range from mid teens to young adults and work together to fight city or world threatening terrors all while hoping to get at least a 'B' on their history midterm exam the following day. The team is very much a 'capes and tights' type group like '''THE PROTECTORS OF THE WORLD''' and look to gear their adventures towards that type of notion. They do not murder, steal or start crimes... they might, however, skip school once in a while. I mean, someone has to stop Therakiel, right? <br />
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We are not freely soliciting applications unless specified somewhere. This policy of 'please don't come to us, we will come to you' is so that the players can focus more on the role playing and less on the 'business side' of handling the super group. The Progeny is comprised mostly of veteran players who are comfortable with each others play style. From time to time open events will occur which anyone can be part of. In the event of an opening, it will be on a public forum for those to look into. This allows players who are not officially part of the team to still join in on the hijinks. We also enlist a 'no alts' policy and soft cap of roughly twelve members so everyone is familiar with the characters and no one feels left out or 'out of the loop' with what is going on.<br />
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The Progeny uses the '''PROTECTORS OF THE WORLD''' sub forums. To know more about these teen sensations, please click the logo below!<br />
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The Progeny were formed by a gathering of the old guard of '''New Vigil''' alongside new teen heroes who had never worked within a team before. '''Lash''', known as Olevia Alvarez, had chosen to bring together a number of her old teammates for a reunion party. Several of them decided to meet at the downtown teen hotspot known as 'SWING'. As they chatted, little did they know others who possessed special talents were also there. They also could not guess in their midst was an alien princess whose life was in jeopardy as those she associated with attempted to assassinate her. The heroes quickly stepped into action, bringing their talents together in order to defeat an alien militia as well as save the princess. As she departed, the teens exchanged notes and ideas. They realized that they worked well together and the victory would not have had been possible unless they had done this as a single unit. Thus they formed '''The Progeny''', whose purpose was for these young heroes to combat all kinds of menaces they may not be able to individually. <br />
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The team was, fortunately, able to bond quickly. The first few weeks were mostly socializing and getting to know each other while fighting petty crimes. They soon found themselves thrust into larger scale adventures, such as saving Westside High School from super-powered gang members. Soon afterward, they took on a new venture and a home of sorts. Arcade - O - Rama, a rundown arcade store set in a five-story building in Westside, was also a fully outfitted underground lair that a villain used at one time. Making it their own, they set out to renovate both it and the store and the area below, turning it officially into their base of operations. They even took in their first additional member, '''The Silver Scar''', a teenage gladiator from another world. <br />
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As time has passed, the roster changed as well. Cobalt Crush, Stegoboy, and Maverick left for other ventures while Cait Sith found himself wandering in and out of the Arcade- O - Rama infrequently as he began to explore this world when passage to his own home was lost. Others found themselves welcomed into the family of heroes in their stead. Some included the Templar '''Faith''', the quirky '''Communick''' and even the return of former New Vigil member '''Luctus''' to the team. '''HexBane''' stepped out of the shadows and was inducted into the team's membership, quickly cementing herself as a central figure for this new iteration of the Progeny. Their challenges grew as well, from small crimes in Westside to actually being forced to confront the sorceress Salei, who wielded powers of the gods themselves. The team managed to overcome against this powerful foe, but it came at the cost of the lives of two of their own: '''Heartbeat''' and '''Kl'vin'''.<br />
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The deaths of their teammates hit the Progeny hard, threatening to split the group as each member came to grips with the losses. '''Ace''' disappeared and Faith suffered a crisis in her beliefs, while other members simply withdrew from one another trying to cope. But the group's resident "brobot" and new member '''Deviate''' fought hard to keep everyone's spirits up. In time, the team came together, stronger in the wake of the tragedy. Together, they managed to save '''Lash''' when she was taken by former teammates of the previous Longwang, and in turn helped to reaffirm her wish to be a hero again. '''Terrific Tiger''' - grandson of the original namesake - joined, helping to breath new life into the group. With their new resolve and stronger bonds, the teens were able to come together to take on the threat of a gang of supernatural vampires, the Men in White, and the powerful vampire Kostadin the Black.<br />
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The Progeny have their sights set high and continue on as heroes within Millennium City, ready to carve a name for themselves next to their adult contemporaries.<br />
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The team began its first few weeks spending far, far too much time at '''Darren's Pizza''' near downtown Millennium City. It was the 'go to' spot for many of the Progeny and the de facto headquarters, for lack of a better place. While it was good for them to have a place to unwind, it was also unhealthy to eat that much grease and the owners were not fond of Kid Ballistics's insistence at showing off his new weapons every time he arrived. It was quickly realized by some on the team that a place with a bit more permanence was required.<br />
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The team has ended up utilizing '''ARCADE-O-RAMA''' as their base of operations. Popular in the 1980s, it fell into disrepair after the Battle of Detroit. It is located in a rougher area of Westside and is in a five story brick building. It was purchased through the city as a joint venture through an invented, third-party identity that does not actually exist except on paper. The inside is partially rehabbed at the moment due to the financial assistance of some of the more wealthy individuals on the team. It contains working pinball machines and arcade games that the public can enjoy and doubles as a 'real' establishment that brings in money. It is a local place for teens to hang out, be safe and socialize. The first two floors are the arcade section. The third floor is a warehouse area for spare games in their inventory or ones broken requiring service as well as an office for the property and business. The fourth floor is home to several studio apartments that the team can use if they desire, though they have not been fully rehabbed. The fifth floor is gutted and was not in use until [[HexBane]] and [[Cait Sith]] wished to expand it as an area for those with magical abilities could gather... most likely unnerving several members in this revelation, but it has proven to be of value. Currently, the building is 'owned' jointly by the remaining original members: Kid Ballistic, Black Ice, Cait Sith, and Lash.<br />
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The lower level is where the team spends most of its time. It is the former lair of the villain known as '''The Pinball Wizard''' who was brought to justice by Lash and New Vigil member [[Whitecloak]]. Realizing that it was just sitting there, empty, the heroine brought it to The Progeny's attention that it could be used as a base of operations by them. Though it needed a bit of elbow grease at the time, the team agreed on it. The lair is accessible though a side panel off the upstairs first floor gaming room or a tunnel that leads out by the docks in Westside.<br />
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Arcade-O-Rama has the following in its lower level:<br />
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* '''Social Hub'''. There is a decently sized area where the team can congregate and socialize. An 80 inch flat screen television with sound system gives them a good 'night at the movies' with leather sofas and a love seat. A few newer arcade games have been pulled down here as well so that the team can play games without having to go mingle with others if they do not want to. There is a 'Trophy Room' area located upon its far wall that is a large shelving unit.<br />
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* '''Living Quarters'''. There are eight rooms located in the underground area that have been re-purposed as bedrooms. They are not large, about twelve feet by twelve feet each. If there are members who need to 'get away from it all' or just avoid their parents for the time being they can go here. Some members do live here permanently and as such have decorated their room to their own specific taste.<br />
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* '''Kitchen/ Dining Area'''. It is mostly just a side galley area off the Social Hub, but its a small area that people can fix food and eat in relative peace.<br />
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* '''Gymnasium'''. While not extremely large or state of the art, it allows most members to get a work out in that will be beneficial.<br />
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* '''Tech/ Science Room'''. This room is basically for the tech geniuses of the team. It allows them to store, work on and test gadgets and other devices that they may use now or in the future. Several prototypes exist in here in various states of creation. It is decently outfitted and contains several things that mirror the labs in the Millennium City Police Department's Science Division.<br />
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* '''Computer Hub'''. An area off of the Social Hub as well, this contains the computer systems that monitor upstairs, the downstairs lair, Millennium City alerts and world wide alerts. There is a system in place that will connect to the MCPD or UNTIL for updates if they are needed. It regulates the functions of the lair and protects the team from intrusions with defense systems. <br />
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* '''Hangar'''. This actually is a large area that connects the lower lair of Arcade O Rama with the tunnel system that leads out to the Westside docks. The team stores personal vehicles or items there. A side area somewhat off the hangar has been claimed by Kid Ballistic for his arsenal and is a 'no touch zone' for the other members of the team.<br />
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*'''Arcane Workshop'''. This area serves as both arcane storage and workspace for Cait Sith and any other members of the group who need a place for magic workings. It is located in the largest storage section within the hangar. Wards have been placed around the space, making it ideal for the containment and storage of magical items.<br />
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<br>''To view the most current state of the Arcade-O-Rama, see [http://protectorsoftheworld.shivtr.com/forum_threads/2565193?post=12840856#forum_post_12840856|'''State of the Arcade-O-Rama''']''<br />
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<span style="font-size:larger">'''Team Members:'''</span><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Ace (@Palanius)|<span style="color:#4682B4">Ace</span>]]</h3><br />
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'''Name:''' Harley 'Ace' Davidson<br /><br />
'''Abilities:''' ACE Flight Suit, Genius Intellect, Tech and Gadgets<br /><br />
''"Let's blow some shit up."''<br />
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He's the guy who at the age of 12 built himself his first freaking Jetpack. A true technical genius born and raised in rural Tennessee and damn proud of, it would you ever ask him, he wears the title of redneck as a badge of honor. He might not be the sharpest tool in the utility box and he can come off as a tad unrefined due to his rural upbringing and lack of knowledge about social norms in the big city. Though put him in front of any technical equipment and you'll see the magic happen. All his life he's been tinkering away, building amazingly advanced technological marvels out of any old junk he could find.<br />
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This includes, of course, his very first Jetpack. A project for his school science fair, this opened up a whole new world of possibilities for Ace as universities all over offered up a spot for the young genius. He settled for MCU and packed his bags. Of course it didn't take long for Ace to think bigger upon arrival. In a city surrounded by heroes and villains it was only a matter of time before he expanded on his flight suit and took up the mantle himself! Not literally speaking, of course, a mantle together with a Jetpack would not end well... Like, in flames, believe it's true!<br />
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More recently, Ace has also been chasing military pursuits.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Black Ice|<span style="color:#4682B4">Black Ice</span>]]</h3><br />
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'''Name:''' Oliver Black<br /><br />
'''Abilities:''' Chemistry Skills, Cryokinesis, Mutant Physiology, Parkour<br /><br />
''"I'm serving only one flavour. And I don't do sprinkles."''<br />
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Oliver Thomas Black was born in London, England. He lived a typical middle-class childhood in the United Kingdom, until his genetic mutation manifested during puberty and turned his life upside down. Winter came early that year.<br />
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At the age of 16 Black filed for emancipation and moved to Millennium City, The City of the Future, in the United States.<br />
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Oliver soon found himself using his mutant powers for good, hindering the criminals in his neighborhood. He became known by the alias Black Ice and joined a club of young metahumans and heroes in training, New Vigil. This would eventually lead to him joining his current team, The Progeny, which formed the start of Oliver's career as a crime fighter.<br />
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After a funny clip of Black Ice bantering and effortlessly wiping the floor with some painfully incapable bad guy went viral, Oliver received the life-changing opportunity to become a corporate sponsored hero. He decided to roll with it.<br />
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Black Ice is currently trying to combine his sponsorship with Good Guise, his chemistry study at MCU and, as of late, dating life with his everyday heroics. A slippery slope, even for him.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Communick|<span style="color:#4682B4">Communick</span>]]</h3><br />
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'''Name:''' Marc O'Neill<br /><br />
'''Abilities:''' Vocal Generation/Manipulation of Radio Waves, Power Jump (via Boost Boots)<br /><br />
''"This dial is tuned to Justice! ...or something like that."''<br />
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When Marc O'Neill's latent ability manifested, he thought he had completely lost his voice from a really bad flu, only to hear himself talk over his father's two-way radio! In a chance encounter, the hero [[Sabotage]] directed Marc to an acquaintance who fashioned a set of equipment allowing him to harness his voice.<br>Communick is still a relative novice when it comes to heroics. His powers being ill-suited for direct combat, he ends up taking a more supportive role on missions by acting as a coordinator and moral support.<br><br>During the events of '''Tried and Tested''', Marc found himself accidentally injected with a mutagenic serum that temporarily boosted his abilities. <br />
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'''Name:''' Erin Reyes<br /><br />
'''Abilities:''' Divine Healing, Celestial Blasts, Swordfighting<br /><br />
''"You shall see the glory of my God not through my words, but through my actions."''<br />
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Faith is a member of the Modern Order of the Knights Templar, an organization that managed to grow in secrecy after years of persecution nearly annihilated them all. Trained since a young age to use the powers of the divine to heal and protect, she has a drive to help those in need. After years of foreign work -- which took her from the Philippines, then to Indonesia and Sri Lanka -- she's been assigned to train in Millennium City under the tutelage of one of the Order's finest sword fighters in the use of her weapon, ''Gratia''. She now uses her divine powers and growing sword skills to aid the people of Millennium City, and ensure the safety of her teammates.<br />
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'''Name:''' Sidney Mason<br /><br />
'''Abilities:''' Quickdraw, Weapons Expert, Mercenary Training<br /><br />
''"There's nothin' loose about this cannon."''<br />
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Kid Ballistic was raised abroad to be a soldier of fortune, but when his father left him on his own, he came to the United States and became a crimefighter. Raised on a healthy diet of westerns, action flicks, and paramilitary training, this young gun is known for his quick draw, his weaponsmithing skill, and his penchant for collateral damage. For a gunslinger, his aim isn't very good, but "KB" makes up for it by choosing quantity over quality. Why use one bullet when you can use one-hundred?<br />
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Though he has a kind heart, it often gets lost in the shuffle between his vices and his personal baggage. But for what it's worth, he has more experience than most of the team combined, and pursues the job full-time, since he doesn't go to school. He helps fund the team's operations (and its pizza consumption) with a small war chest, and can serve as a surprising voice of reason when the going gets tough. <br />
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'''Name:''' Olevia Alvarez<br /><br />
'''Abilities:''' Super Strength, Invulnerability, Flight, Magical Abilities<br /><br />
''"Do you think this costume makes my butt look big?"''<br />
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Lash is Olevia Alvarez, possessor of the powers of the Celestial Dragons. Olevia is the resident popular girl and fashionista at Grace Memorial High School. She came to have her abilities purely by happenstance. During vacation to visit the Great Wall of China, she witnessed their national hero, LONGWANG, be murdered by an adversary. Mysteriously his abilities and powers passed into her, granting her great strength. Taking on abilities she never asked for, Olevia nonetheless has made an attempt to do some good with the mystical traits bestowed to her. Try as she might, though, Olevia's skills in wielding them often backfire. A former member of New Vigil and associate of the Young Renegades, Lash now fights alongside the Progeny in order to perhaps better her skills as a crimefghter. <br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Strong Suit|<span style="color:#4682B4">Strong Suit</span>]]</h3><br />
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'''Name:''' Teresa Toledo<br /><br />
'''Abilities:''' Metal Manipulation, Armor, Genius Intellect<br /><br />
''"I've got thick skin."''<br />
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Terry Toledo is the daughter of 'El Cerebro Ceruleo' and 'Flor de Mayo', members of the 1980s South American super team 'Los Amigos Invencibles'. Born after her family resettled in Millennium City, she was perfectly prepared for when her powers inevitably manifested. At 16, she's developed powerful metal manipulation abilities. However, Terry has never shown much interest in heroics, preferring instead to follow in her father's footsteps as an engineer. Still, things change - when a family nemesis that promises to destroy everything she holds dear arrives in Millennium City, Terry put aside her apathy for capes and tights, and instead obtained the experimental alloys that transform her into Strong Suit.<br />
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'''Name:''' Hank Alden<br /><br />
'''Abilities:''' Metahuman Agility/Strength, Regeneration, Therianthropy (caused by an increase of adrenaline levels)<br /><br />
''"Being a hero's a rush!"''<br />
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Born in Ann Arbor, Michigan, Hank Alden is the 17-year-old grandson of the first Terrific Tiger (Quimby Williams) and his wife, Jane, Queen of the Jungle (Tabitha Perello). A pretty smart kid, Hank managed to slide by in his freshman and sophomore years at Tigerlily High School. Most of his time was spent in football, where he fought to get promoted from third string to second string on the school’s team. After a fateful game that saw his metahuman powers awaken for the first time (and cause widespread panic in Tigerlily Falls), Hank moved with his grandparents to Millennium City. It was hoped that the boy might live a “quiet” life, removed from the world of superheros and supervillains. Hank, however, had other plans, deciding to join the teenage supergroup The Progeny. What will happen now that Hank has great power and responsibility? Only time will tell.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Plumb|<span style="color:#4682B4">Plumb</span>]]</h3><br />
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'''Name:''' Plumb<br /><br />
'''Abilities:''' Regeneration, Technopathy, Mechanical Manipulation<br /><br />
''"I wonder what this does?"''<br />
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Born in new Pelham, a community of mutants under Millennium City, Plumb was raised as part of the maintenance crew for the group. She is an extremely dutiful amphibian mutant who loves tinkering with mechanical items. She recently found her way into the Progeny as she assisted several members she encountered in the sewers near her area. She is finally learning more about the world above and contributing in her own unique way. With her trusty rusty robot Bob, she looks forward to helping out the Progeny as much as she can.<br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''Active'''</span><br />
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<span style="font-size:larger">'''Backup Members:'''</span><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Cait Sith|<span style="color:#4682B4">Cait Sith</span>]]</h3><br />
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'''Name:''' Cait Sith<br /><br />
'''Abilities:''' Veils, Shapeshifting, Feline Agility and Senses, Spellcasting<br /><br />
''"What else would you expect? I am a cat, after all. A talented cat of course, but a cat nonetheless."''<br />
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Cait Sith is a cheshire cat, the 13th son of a cheshire cat who calls himself the King of Cats. While most of his siblings and family are tricksters in nature, serving as heralds and agents for various factions of the faerie dimension, Cait's whims and desires have him spending most (if not all) of his time in Millennium City. He is the black sheep in his family since he genuinely wants to help people with no strings attached. Playful, curious, this aloof creature has decided that he will put his abilities to good use by becoming a super hero.<br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''Reserve'''</span><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Deviate|<span style="color:#4682B4">Deviate</span>]]</h3><br />
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'''Name:''' Deviate<br /><br />
'''Abilities:''' Kinetic Manipulation, Style<br /><br />
''"Beep boop robot noises!"''<br />
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Deviate is, to all outward appearances, a robotic being. Standing at least a foot taller than most humans, lanky, rail-thin and with a segmented mechanical body, his is a conspicuous presence. His humanoid frame seems awkwardly proportioned, with long limbs, large hands and feet, and a rather bullet-shaped head. While his towering mechanical appearance tends to draw attention on its own, his sense of style (and the fact that he wears clothes at all) seems to garner still more stares and confusion. He has a fondness for bright colors, graphic t-shirts, and unique headwear.<br />
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Having spent the majority of his active existence at the SION campus among metahumans and other sapients with extreme mutations, Deviate has a strong tendency towards unconditional acceptance. Faced with the verbal ferocity with which Deviate will fight against social oppression, injustice, and bigotry, some might call him a social justice warrior. This wouldn't be an inaccurate label. He holds himself and those around him to a high standard of morals and ethics, and is not afraid to speak up for and act on what he feels is right.<br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''Reserve'''</span><br />
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=='''The Progeny Missions, 1-15'''==<br />
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* '''Old Vigil, New Problems''': When Olevia Alvarez, Lash, decides to host a '''New Vigil''' reunion party it brings out several teen heroes to meet and share some memories. It also brings some new allies, who are needed when an alien war breaks out in SWING, the newest teen club in Millennium City! The heroes are tasked with saving the life of an alien princess and helping her potentially resolve a conflict that could destroy her world! Afterwards, the youths realize that maybe New Vigil's time may have passed... but the '''PROGENY''' has just begun. (-'''Featuring''': [[Cait Sith]], [[Lash]], [[Heartbeat]], [[Stegoboy]], [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Recluse]], [[Blue Cyclone]], [[Kid Ballistic]], and [[Black Ice]])<br />
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* '''Fast Times At Westside High''': The Progeny are enlisted to save Westside High as it becomes overrun with gangs. Not just any typical gang members either, but teens exhibiting control of super speed and kinetic energy! Is the experimental serum that they've stolen to possess these powers a danger to the public... or themselves? (-'''Featuring''': [[Black Ice]], [[Heartbeat]], [[Recluse]], [[Lash]], [[Maverick]] and [[Silver Scar]])<br />
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* '''No Place Like Home''': Lash uses pizza as a ploy to get the team to see what she hopes is their new base of operations. Arcade O Rama, in Westside, may not be the prettiest, but they learn that when it actually has everything today's super hero needs to get by its not such a bad prospect after all. (-'''Featuring''': [[Cobalt Crush]], [[Heartbeat]], [[Lash]], [[Silver Scar]], [[Recluse]], [[Maverick]], [[Kid Ballistic]] and [[Black Ice]])<br />
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* '''The Peril of the Pinball Wizard!''': As the Progeny continue to fix up their new home they get their very first first guest! Unfortunately, its the OLD owner of their base... the villain called the Pinball Wizard. And he is none too happy that someone has come into his place of residence. (-'''Featuring''': [[Lash]], [[Kid Ballistic]], [[Maverick]], [[Black Ice]], [[Ace]], [[Cait Sith]] and [[Miss Pussycakes]])<br />
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* '''The Lost Boys''': Three members of the Progeny check up on a tip regarding the drug "The Thirst" in their very own neighborhood. What turns into a routine drug bust becomes a night with much greater and far reaching motives. Day turns into night and the reign of vampiric sorcerer Adrian Arkwright begins. (-'''Featuring''': [[Silver Scar]], [[Cobalt Crush]] and [[Recluse]] with a cameo by [[Sparrowhawk]])<br />
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* '''The Progeny Presents: MOVIE NIGHT''': Taking a breather from the chaos that's befallen Millennium City lately, the Progeny take a night off to watch some cheesy comedy and horror flicks. (-'''Featuring''': [[Lash]], [[Kid Ballistic]], [[Cait Sith]] and [[Black Ice]])<br />
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* '''Beers, Bullets and Bratva''': When Kid Ballistic's past catches up with him, its a shoot out at Darren's Pizza. Can Kid and company take out the Russian Mafia that threaten the lives of not only them but numerous innocents as well? (-'''Featuring''': [[Kid Ballistic]], [[Cait Sith]] and [[Lash]])<br />
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* '''Go Nuts For The Donuts''': The Progeny trade stories while indulging in their favorite thing to do, eating junk food, courtesy of Heartbeat. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Lash]], [[Black Ice]], [[Heartbeat]], [[Silver Scar]], [[Blue Freedom]], [[Kid Ballistic]] and [[Cait Sith]])<br />
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* '''Westside Wendigos''': A strange electromagnetic disturbance erupts over Westside, releasing a strange portal that plays host to otherworldly entities. Wendigos, creatures of horror and legend, attempt to lay waste to the area... only to be greeted by the combined efforts of The Protectors and The Progeny! (-'''Featuring''': [[Black Ice]], [[Cait Sith]] and [[Ace (@Palanius)|Ace]] alongside '''Protectors of the World''' [[Razira]], [[Armory]] and [[The Peacemaker]])<br />
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* '''Tuna & TNT''': When Kid Ballistic shows an unhealthy romantic interest there is more than love in the air. The actual cause is the magical feline brothers of Cait Sith enacting a curse upon the young hero. The Progeny must track down these cats and undo the spell before Cait is driven crazy by the passion of his unwanted paramour... (-'''Featuring''': [[Cait Sith]], [[Kid Ballistic]], [[Lash]], [[Black Ice]], [[Recluse]] and [[Silver Scar]])<br />
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* '''Little Toy Soldiers''': Just another Friday night at the Mall of Millennium turns into pandemonium as the toys on display at an antique toy show come to life. The Progeny go into action to stop the chaos before anyone can seriously get hurt, but things turn a little hairy when the man the believe to be responsible is nearly killed. Did they get the right guy though? (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Recluse]], [[Stegoboy]] and [[Cait Sith]]) <br />
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* '''Enter The Power Pack''': A robbery at one of the most exclusive jewelry stores in Millennium City is going on, courtesy of the Power Pack! Fortunately the teens of the Progeny are just in time to try to prevent it! (-'''Featuring''': [[Lash]], [[Ace (@Palanius)|Ace]], [[Cait Sith]], [[Cobalt Crush]] and [[Recluse]])<br />
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* '''Pulling Loose Threads''': MCPD's Detective Becker meets with Cobalt Crush to discuss Alfonse Morelli, the man believed to be responsible for the toyetic chaos at the Mall of Millennium. With key evidence missing, the police were unable to bring up charges and three people with past dealings with Morelli have since gone missing. Is there a connection? (-'''Featuring''': [[Cobalt Crush]])<br />
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* '''Cat's Out Of The Bag''': The doll that is key evidence in Cobalt Crush's investigation goes missing, all signs point to the Progeny's resident Cheshire cat as the possible culprit. The group comes together to track down the missing doll, leading to a confrontation in an old meat packing plant. (-'''Featuring''': [[Cobalt Crush]], [[Ace (@Palanius)|Ace]], [[Lash]], [[Heartbeat]] and [[Cait Sith]])<br />
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* '''Puppet On A String''': The Progeny split up to search Westside in a bid to find Cait Sith. Kid Ballistic and Ace are the ones who manage to find him, and a fight ensues. In the chaos, Cait is used as a meat shield and the marionette controlling him makes an escape. With the Cheshire cat freed, the big question remains as to whether or not the doll is gone for good. (-'''Featuring''': [[Kid Ballistic]], [[Ace (@Palanius)|Ace]] and [[Cait Sith]])<br />
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=='''The Progeny Missions, 16-30'''==<br />
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* '''Master of Puppets''': When it appears that the marionette wasn't destroyed previously, Cobalt Crush manages to put his investigative skills to work to pinpoint where it ran off too. The Progeny come face to face with the doll, and manage to find out who was the one in control of the cursed thing. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Maverick]] and [[Cait Sith]])<br />
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* '''Beach Bash!''': The team joins Black Ice for a trip to the beaches of Hawaii, but the supposed photo shoot turns out to be nothing more than a staged villain assault and an ambush of paparazzi. All seemingly put in motion by the 'heroine' Red-Hot, in an attempt to gain Oliver's attention and make herself look good in the process. (-'''Featuring''': [[Cait Sith]], [[Lash]], [[Kid Ballistic]], [[Stegoboy]] and [[Black Ice]])<br />
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* '''A "Family" Affair''': Members of the Progeny come together as a "family" for Thanksgiving in a mutual need to stuff their faces full of good food and reminisce. Good food, good company, overall a good time is had be all, and no explosions were needed at all to achieve it.(-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Cobalt Crush]], [[Kid Ballistic]], [[Cait Sith]])<br />
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* '''Day at the Zoo''': A bunch of bizarre animal test subjects were recently freed from a lab and temporarily housed at Millennium City's Zoo, until some nutcase mercenary type decided to set them free. Only to hunt a select few of them down again. Our teen heroes successfully aided the zookeepers in wrangling a group of dangerous part bionic animals, although the few rare mutant animal specimen are still unaccounted for. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Communick]], [[Strong Suit]] and [[Black Ice]])<br />
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* '''Monkey Business''': Investigating a strange signal pinging UNTIL the location of a primate research and rescue center in Central America, our heroes and Agent Jackson from UNTIL discover researchers that are being held captive and made to research mutations in primates against their will. Their research specimen, a large mutated orangutan, was among the animals that went missing from Millennium City's zoo. The culprit is long gone, but the great ape is successfully subdued and the researchers are saved. (-'''Featuring''': [[Cait Sith]] alongside [[Protectors of the World]]'s [[Kingdom]])<br />
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* '''Alligators in the Sewer''': Detective Becker of the MCPD reaches out to the Progeny to investigate a number of disappearances. When the trail leads down into the sewers, Black Ice encounters a pair of teen heroes who are also looking into the matter. Soon, they find themselves face to face with giant alligator men. With a little bit of teamwork and luck, the trio overcome the beasts and free the hostages. (-'''Featuring''': [[Black Ice]], [[Communick]], and [[Kl'vin]], with a cameo from [[Faith]])<br />
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* '''The Urban Jungle''': The old and retired heroes of Millennium City get to enjoy a leisurely trip to a park downtown. The teens have volunteered to look after them for the day, in part because of a suspicion these elderly mutants may be the unsuspecting targets of a notorious mercenary. At the end of an eventful afternoon the infamous Bloodshot, the same villain who was behind the trouble at the primate center and the zoo, is successfully delivered to UNTIL. (-'''Featuring''': [[Faith]], [[Heartbeat]], [[Kid Ballistic]], [[Strong Suit]] and '''Grey Blitz''')<br />
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* '''Checking the Traps''': Bloodshot may have been taken into UNTIL's custody, but the work of a hero does not stop there. The team scopes out a warehouse over in Westside, one of Bloodshot's possible bases of operations, while Agent Jackson from UNTIL and Black Ice guard the perimeter. Two mutant captives, people from open missing person cases, are freed and the site is successfully cleared. But at the end of the mission Black Ice is suddenly nowhere to be found. (-'''Featuring''': [[Black Ice]], [[HexBane]], [[Kl'vin]] and [[Strong Suit]])<br />
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* '''Saving Private Oliver''': With the aid of Agent Jackson from UNTIL the team tracks the missing Oliver, Black Ice, to Bloodshot's hideout in the North American wilderness. After bypassing all of the deadly traps they are betrayed by none other than Agent Jackson, who as it turns out was being blackmailed by Bloodshot and acting as his accomplice this entire time. The trap is sprung, but it is Bloodshot who ends up getting caught. Black Ice is rescued by his teammates and brought home in one piece. (-'''Featuring''': [[Black Ice]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]] and [[Lash]])<br />
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* '''Truth or Lair''': The team plays a high stakes game of Truth or Dare in an attempt to counteract an ominous spell. And to free themselves from being magically confined and trapped within the base. (-'''Featuring''': [[Ace]], [[Black Ice]], [[Blue Cyclone]], [[Faith]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]], [[Lash]] and [[Strong Suit]])<br />
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*'''Attack of the Monsterback!''': The Progeny respond to the rampage of a hungry, red-maned beast in West Side! Through teamwork and quick thinking, the teens subdue Monsterback and hand him over to PRIMUS custody, ending the trail of destruction! (-'''Featuring''': [[Communick]], [[Faith]], [[HexBane]], and [[Lash]])<br />
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*'''A Sting for the Swift''': The Progeny execute a plan by [[Kid Ballistic]] to trap the sinister speedster Quicksable! Masquerading as customers of the National Bank in City Center, the team are ambushed themselves not by thugs in ski masks, but employees of the bank itself! Fending them off, the teenagers corner Quicksable in the bank's vault, and subdue the villain! (- '''Featuring''': [[Blue Cyclone]], [[Faith]], [[HexBane]], [[Luctus]], and [[Kid Ballistic]])<br />
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*'''The Great Outdoors: Progeny Style!''': A simple camping trip becomes a nightmare as a strange woman conjures up a fog and summons a huge horde of giant spiders. The Progeny are forced to split up as three of their own ([[Faith]], Fletcher, and [[Kid Ballistic]]) are taken down by the spiders' venom. The majority of the group push forward, where they come face to face with biggest of the spider horde. With teamwork - and a little bit of luck - they manage to take it down. While the rest of the team is off on a rescue mission, [[Atomix]] and [[Heartbeat]] become engaged in a conversation with the female summoner, who mentions how the group is worthy of "the new age" before she simply disappears. Though the night ends in a victory for the team, there are still questions left unanswered. Just who was the woman? And what did she mean about a new age? (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Black Ice]], [[Faith]], '''Fletcher''', [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Luctus]], and [[Silver Scar]])<br />
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*'''Mall Rats''': A day of shopping is turned upside down as giant rats manage to chew through the floor of a sporting goods store. When the rodents of unusual size begin to rampage through the food, the Progeny and a new ally step up to deal with the problem! (- '''Featuring''': [[Atomix]], [[Faith]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], and [[Lash]] with special guest [[Deviate]])<br />
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*'''The Monsignor and the Progeny''': [[Faith]] and [[Kid Ballistic]] put out a call to the Progeny. The Monsignor (the man who raised and trained [[Faith]]) seems to be investigating the woman the group encountered on the camping trip. During the meeting, the woman is identified as Salei, a sorceress who has come into possession of a mask depicting the Great Goddess of Teotihuacan. What started out as a chance to share information quickly turned sour, as the Monsignor essentially shuts the teens out of the rest of the investigation. While it is unclear if this is being done out of a desire to protect the Progeny or if something more is going on, it becomes quite apparent that many members are not happy about this development. (- '''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Faith]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Lash]] and [[Luctus]])<br />
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=='''The Progeny Missions, 31-45'''==<br />
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*'''A Word of Warning:''' The group is approached by Ghostbird and members of the [[Protectors of the World]] as the teens are wrapping up a skirmish between local gangs in West Side. Though the meeting is initially tense, eventually cooler heads prevail. The Protectors pass along a warning that Salei has the teen heroes in her sights as candidates for her new age. It becomes apparent that perhaps Monsignor Mendoza and Lady Claymore know more than they are letting on. Several theories are floated, but it is agreed that Salei will likely make her big move on the next new moon. This leaves both groups too little time and too many theories to sort through. Both groups agree to keep one another in the loop until Salei is brought down. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Faith]], [[HexBane]], [[Kid Ballistic]] and '''Kl'vin''' from The Progeny, [[Jinn]], [[Razira]] and [[Sparrowhawk]] from the [[Protectors of the World]], with Honorary Protector [[Ghostbird]])<br />
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*'''Following Threads: Part 1 - Thomas Masev:''' [[HexBane]], [[Kl'vin]], and [[Razira]] are sent to Mexico City to find Thomas Masev, the archaeologist who found the Mask of the Great Goddess. When the arrive at his home, they find that the man committed suicide. They also find that the mask had consumed his life, driving him into despair and paranoia. The man's journals are collected and sketches on his wall are photographed for more research and analysis. (- '''Featuring:''' [[HexBane]] and [[Kl'vin]] of [[The Progeny]], with [[Razira]] of the [[Protectors of the World]])<br />
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*'''Following Threads: Part 2 - Cecie Horner:''' [[Kid Ballistic]] and [[Jinn]] arrive in Libya in search of Cecie Horner. They find the smuggler in a black market pocket dimension known as the Hidden Souq (market). After a tense - and awkward - exchange between Horner and Jinn, they manage to get her to provide further information. It seems Salei was to deliver the mask to her coven, but apparently, after the merchandise exchanged hands, Salei put the mask on. Horner confirms that likely Salei will show up in Mexico City, naming Templo Mayor specifically. She also mentions that the sorceress may choose Teotihuacan itself. (- '''Featuring:''' [[Kid Ballistic]] of [[The Progeny]]) and [[Jinn]] of the [[Protectors of the World]]<br />
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*'''Following Threads: Part 3 - Templo Mayor:''' [[Sparrowhawk]], [[Extractor]], [[Miss Mime]], [[HexBane]], [[Faith]], [[Kid Ballistic]], and [[Kl'vin]] are tasked with guarding Templo Mayor, while a second team heads off to Teotihuacan. When the new moon rises, all hell breaks loose at both sites. A swarm of spiders flood the site, overtaking first Kl'vin and then Kid Ballistic. Sparrowhawk and Extractor work together to drive the spiders off, but not before HexBane dives into the swarm to go after her teammates. It seems that Salei has made her play, ejecting Protectors from the ruins at Teotihuacan and spider-napping Progeny members from both Templo Mayor and Millennium City. (- '''Featuring:''' [[Faith]], [[HexBane]], [[Kid Ballistic]], and [[Kl'vin]] of [[The Progeny]], with [[Extractor]], [[Miss Mime]] and [[Sparrowhawk]] of the [[Protectors of the World]])<br />
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*'''Following Threads: Part 3.5 - Millennium City:''' While other members of the Progeny are off in Mexico, some of those that remained behind in Millennium City decide to spend some time at a fall festival. The fun and games come to a screeching halt as [[Ace (@Palanius)|Ace]], [[Atomix]], [[Blue Cyclone]], [[Cait Sith]], '''Deviate''', and [[Lash]] are forced to face off with a horde of Salei's spiders. Blue, Deviate and Cait are able to drive them off, but not before Ace, Atomix and Lash are spider-napped. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Atomix]], [[Blue Cyclone]], [[Cait Sith]], [[Deviate]] and [[Lash]])<br />
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*'''Fashion Nightmare:''' When Lash offers her friends a night out, she fails to mention it is free tickets to a fashion show where they are to be the bodyguards for up and coming fashion designer Brandon Albright. After a series of misadventures just getting to the runway show, they realize there is a job to do as the entire production is nearly shut down by a villain called the '''Fashion Maven'''. With a supernatural twist and an army of deadly fabric at his command, all hope is nearly lost until a timely rescue by Kid Ballistic. With all the Progeny on board, they stage an all out assault that saves that day... though unfortunately not Black Ice's clothes (don't ask). (- '''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Black Ice]], [[Silver Scar]], [[Lash]] and [[Deviate]])<br />
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*'''Blood and Life - The Gauntlet:''' In the suspenseful conclusion to the Salei story arc, the Progeny come to and find themselves trapped within a pocket dimension. The teens are forced to fight their way through a labyrinth, while three of their members are afflicted by a spider venom that make them increasingly more aggressive. Once emerging from the maze, the three are compelled to turn on their teammates. It takes the death of one of their own to break them free from Salei's influence, and the sacrifice of another to overcome the witch. HexBane manages to sever Salei's connection with the Great Goddess, shattering the mask and leaving the woman powerless. The Progeny manage to emerge victorious, but it's a bittersweet victory as both Kl'vin and Heartbeat lost their lives. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Atomix]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]], [[Lash]], and [[Silver Scar]], with cameo from [[Cait Sith]], [[Faith]] and [[The Peacemaker]])<br />
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*'''Cry Little Sister:''' As Halloween looms upon the horizon for Millennium City, members of the Progeny find themselves following up reports of several break ins at pharmacies within Westside when they encounter a group of ghoulishly garbed individuals attempting to rob a local pharmaceutical plant. What initially appears to be an attempt by costumed drug dealers to make an easy buck quickly proves to be so much more when it turns out that there's more to the robbers than meets the eye. (-'''Featuring:''' [[Atomix]]. [[Black Ice]], [[HexBane]], and [[Moonbeam]])<br />
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*'''Everyone Wants LONGWANG!:''' When Olevia Alvarez, LASH, is kidnapped by three Chinese heroes with the intent to bring her back to their homeland, the Progeny steps up to stop them! While these Chinese heroes want to have the powers and soul of their deceased former ally, the Progeny merely want their friend unharmed. A fight ensues in which the 'villains' are disposed of and Olevia rediscovers the love she has for her friends and team. (-'''Featuring:''' [[HexBane]]. [[Faith]], [[Silver Scar]], [[Lash]], [[Deviate]] and cameo by [[Miss Pussycakes]])<br />
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*'''Come for me Brother:''' The Progeny respond to an attack on a prisoner escort in the old Westside transit tunnel at the north-west of the district. Kid Ballistic, Faith, Hexbane, Deviate and Blue Cyclone arrive at the entrance to the transit tunnel to discover that the power to the tunnel's lighting as well as the vehicles inside of the tunnel had been neutralized by means at the time unknown. Upon an attempt to investigate further, they are ambushed by a leather and denim clad man in a cowl, wielding a steel chain. During the fight, it is discovered that the Progeny are dealing with vampires who hae come to free their "brother", who had been arrested at the pharmaceutical plant. (-'''Featuring:''' [[Blue Cyclone]]. [[Deviate]], [[Faith]], [[HexBane]], and [[Kid Ballistic]])<br />
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*'''The Return of Miss Majestic!!!:''' A teenage super heroine shows up at the Arcade-O-Rama claiming to be one of the original team members of the Progeny. The problem is that no one remembers her! When investigated, its discovered that her disappearance has something to do with the electromagnetic disturbances of the Westside Wendigos mission from a year ago. Somehow finding herself erased from this timeline, the teen, Miss Majestic, must fight one last battle alongside her team to restore order to the city! (- '''Featuring:''' [[Black Ice]], [[Strong Suit]], [[Lash]], [[Deviate]] and the Protector's [[Razira]])<br />
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*'''Black. Oliver Black:''' After being contacted by the British Intelligence, the team attends a charity event dedicated to young heroes in order to prevent an act of terrorism. They manage to halt a robbery, handle a bomb threat and subdue three suspects - Blue Ice, Yellow Snow and Red-Hot. But the yet unidentified mastermind manages to slip away, no thanks to Black Ice. Apart from a few bruised egos, damaged reputations and ruined dresses, the team manages to prevent all casualties. Mission complete. (- '''Featuring:''' [[HexBane]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]] and [[Black Ice]])<br />
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*'''Once Upon A Time: Act One - The Nutcracker (Parts 1 through 3):''' Millennium City is hit by a heavy snowstorm, forcing many of the Progeny to remain in the Arcade-O-Rama until it is safe to get home. As power outages begin to hit the city, they suddenly find themselves trapped in a story. The bratty Narrator responsible for it all seems intent on writing a version of the Nutcracker, starring Erin as Clara, Deviate as a wind-up toy robot, Scar as a Warhammer miniature, Jill as a pull string doll, and Terrific Tiger as a soldier figurine. He also casts Sid, Lash and Ace as the Honor Guard in the mouse army, the infamous Killshot as General Maximouse, the notorious Dr. Kaufmann as the Mouse King, and Janine 'Red' Guiliani as the Mouse Queen. Trapped in the story, and slowly but surely finding themselves being taken in by the narrative, all involved are forced into the pitched war between the Nutcracker Prince's toy army and the Mouse King's army of mice. As the story takes one chaotic turn after another, with people defying their roles, the Narrator becomes increasingly more and more agitated. His plans come to an end when Deviate manages to knock Dr Mouse King's crown off his head, signaling the king's defeat. While questions remain as to who the Narrator is and how he was able to pull off this feat, at least one thing is clear regarding his motivations: a happy - albeit creepy - ending involving Erin. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Deviate]], [[HexBane]], [[Faith]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]] and [[Terrific Tiger]] and guest starring [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Walking in a Winter WARZONE:''' Tesseract of the Protectors of the World invites the Progeny to test drive some adjustments she made to one of Captain Adamant's training simulations. The team quickly learns that their rather simple objective really wasn't that simple to achieve. In the end, they just barely manage to pass the simulation. (- '''Featuring:''' '''Deadbeat''', [[Deviate]], '''Fletcher''', [[Minnow]], [[Terrific Tiger]] and guest starring [[Tesseract (@gijoespouse2)|Tesseract]] of the [[Protectors of the World]])<br />
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*'''Sins of the Grandfather:''' Things have not been good for Hank Alden, a.k.a. Terrific Tiger. Not only was he told to not become a superhero by his grandfather, the original Terrific Tiger, Hank has been forbidden to work with the band of misfits known as The Progeny. Hank and members of both the Progeny and the [[Protectors of the World]] confront his grandfather. It’s Tiger vs. Tiger, with Hank’s membership in The Progeny and more on the line. What is Quimby Williams hiding? What’s up with that metahuman project? And who the heck is Lineage? (- '''Featuring:''' [[Deviate]], [[Terrific Tiger]], [[HexBane]], and [[Kid Ballistic]] with appearances by [[Aura]], [[Cosmic Glory]], and [[Tesseract (@gijoespouse2)|Tesseract]] of the [[Protectors of the World]])<br />
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=='''The Progeny Missions, 46-60'''==<br />
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*'''Unchain Me Sister:''' The shaky truce between the vampires gang known as the Ghouls and the Progeny is seemingly broken when the teens are alerted to a hostage situation at the docks. The cargo ship Demeter, docked at Schreck Shipping has been attacked by none other than the Ghouls. The gang, which authorities believe assaulted the ship sometime after sundown, has taken a number of the crew and dock workers hostage. According to special broadcasts appearing on networks throughout the Michigan area, the hostage-takers have demanded that they will only negotiate with members of the Progeny, and that any interference from local authorities or other organizations will not be tolerated. The situation takes a turn for the worse when it is revealed that the [[Dr. Kaufmann#The Men in White|Men in White]] are not only involved, but had set up the affair as a trap. (-'''Featuring:''' [[Deviate]], [[Faith]], [[HexBane]], [[Kid Ballistic]] and [[Terrific Tiger]] with guest appearances by [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Once Upon A Time: Act Two - The Sleeping Beauty (Parts 1 and 2):''' Deviate, Kid Ballistic and Terrific Tiger settle in for a stake out of Hearth & Hearts - a local homeless shelter in West Side - in the hopes of catching Faith's stalker, believing that he is either a volunteer at the shelter or someone who frequents it. With the help of Deviate and Tiger's enhanced senses and Kid Ballistic's connection to workers at the shelter, the three manage to narrow down the man's identity to a volunteer named Ross. Unfortunately, not only do they miss the opportunity to catch him, he also manages to strike yet again, this time trapping Erin in the story of The Sleeping Beauty. A call is put out to the other Progeny about the situation, while Cait Sith goes to the Barlowe Building to seek assistance in the matter. Fahrenheit of the Protectors manages to send Blue Cyclone, Deviate, Kid Ballistic, Silver Scar, Terrific Tiger and himself into the story to find her. The party is forced into a race to reach Erin first, a race which is abruptly ended when an illusion of Salei - cast in the role of the evil fairy Carabosse - attempts to kill them. Some catharsis is had as the witch is cut down and Kid Ballistic saves the girl. (-'''Featuring:''' [[Blue Cyclone]], [[Cait Sith]], [[Deviate]], [[Faith]], [[Kid Ballistic]], [[Silver Scar]], [[Terrific Tiger]] and [[Fahrenheit]] of the [[Protectors of the World]])<br />
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*'''Love for your Brother (Parts 1 thru 3):''' Since the sinking of the Demeter, both Terry and Kevin were taken into protective custody, driving Julian - the final remaining Ghoul - into a rage. When the Progeny's resident cheshire cat runs afoul of Julian, they are forced to face off with him. Deviate, Faith, HexBane, Kid Ballistic and Terrific Tiger manage to talk Julian down, only for Kostadin the Black to rear his ugly head. The fateful timing of the return of Erin's powers makes it possible to defeat the wicked vampire. Unfortunately, the teens find themselves at the epicenter of a gang riot, stirred up by none other than Dr. Kaufmann. The teens make a break for it, with Killshot and the Doctor hot on their heels. Elsewhere in Westside, Blue Cyclone, Lash, Sublimate and Wildling act fast to rescue police officers caught up in the rioting. They wind up having to go all out to take down a behemoth by the name of Megiddo. The night ends with the Governor calling in the National Guard and martial law being issued in Westside, and Julian ends up laying down his life in order to ensure the Progeny and innocent civilians can escape to safety. (-'''Featuring:''' [[Blue Cyclone]], [[Deviate]], [[Faith]], [[HexBane]], [[Kid Ballistic]], [[Lash]], [[Sublimate]], [[Terrific Tiger]], and [[Wildling]] with guest appearances by [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Once Upon A Time: Act Three - Swan Lake:''' Ross L. Meyer, the man who calls himself Herr Drosselmeyer, spins what is to be is final tale: Swan Lake, a tragic story that ends with the two love interests dead. Kid Ballistic, Lash, Silver Scar and Sublimate go on the hunt for the evil Baron von Rothbart, a man who can turn himself into a great beast. They arrive to find Erin being menaced by the shaggy beast... but in a horrible plot twist, it turns out that Deviate is the one who was cast to play the Baron in monster form, and the Erin he is menacing is Odile, the Black Swan. They are saved from having to meet the conditions to end the story when the real Erin takes control, changing the ending so that nobody has to die. The scene ends with Lash bringing the boat where Ross has Erin straight to Kid Ballistic's doorstep. Ross is arrested - and roughed up by a very angry Scar and a very salty Deviate - and Kid Ballistic manages to rise above his baser instincts and doesn't shoot the man for the trouble he's caused. (-'''Featuring:''' [[Deviate]], [[Faith]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]], and [[Sublimate]])<br />
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*'''The Lionbacker:''' A local festival and parade honoring heroes is interrupted when a bully named Lee Roche from Tiger's hometown is transformed into the hulking green furred Lionbacker. The Progeny recieve a helping hand from another teen hero named Starlet. Things draw to a close as kindness shown both from Tiger and Lee's girlfriend reverses the transformative magic done to him. (-'''Featuring:''' [[Black Ice]], [[HexBane]], [[Kid Ballistic]], [[Terrific Tiger]], and introducing [[Starlet]])<br />
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*'''Destination! Summer Justice!:''' The Progeny participate in a wrestling promotion's show at the Palace of Auburn Hills. Their match takes a strange turn when their opponent, Mr. Wonderful, coughs up a strange looking bug! The 'Fearless Four' are able to put an end to Mr. Wonderful's winning streak as well as capture the bug for a closer look. (-'''Featuring:''' [[Black Ice]], [[Silver Scar]], [[Terrific Tiger]], and [[Wildling]].))<br />
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*'''The Siege of Pittsburgh - Road Trip Into The Black:''' As the siege carries on along the shores of the Ohio, only so little can be done to keep it under wraps. Dark whispers have reached Westside of all too familiar shadowy figures moving in the night of the distant Pennsylvanian city. Remembering all too well the horror brought to their own hometown by Kostadin, the Progeny set out to investigate the happenings in Pittsburgh. Everything goes awry when the Buster is ambushed by one of Kostadin's monstrosities, but the teens manage to survive... only to find themselves in hot water with a mysterious government agency overseeing the operation. (-'''Featuring:''' [[Black Ice]], [[Faith]], [[Kid Ballistic]], [[Terrific Tiger]], and [[Strong Suit]])<br />
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*'''Deck the Halls:''' It's Christmas time, which means the Progeny members gather to decorate the Arcade-O-Rama as they get caught up on the events of the last few months - including all the mega drama and juicy gossip. Ultimately, it ends up being more about smuggling as much eggnog into the base as superhumanly possible and sampling some of [[Strong Suit]]'s traditional South American variation of eggnog! (-'''Featuring:''' [[Black Ice]], [[Kid Ballistic]], [[Lash]], [[Strong Suit]] and more)<br />
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*'''O Christmas Tree:''' The Arcade is decorated, save for one important feature: the Christmas tree. The Progeny put up a tree, string the lights on it, and hang some rather unusual (but totally safe) ornaments produced by the one and only [[Kid Ballistic]]; homemade decorations fabricated from used up ammunition and grenade shells. The hidden - but not at all secret - stash of eggnog is tapped into again. (-'''Featuring:''' [[Black Ice]], [[Faith]], [[Kid Ballistic]], [[Silver Scar]] and more)<br />
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* '''A Dunge-I Mean A Sewer Crawl:''' Hot on the trail of a young rogue magician, the Progeny take to the sewers to collect him. While apprehending him, they also are introduced to a new ally by the name of Plumb! (-'''Featuring:''' [[Silver Scar]], [[Starlet]], [[Lash]], [[Faith]], and [[Plumb]])<br />
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*'''Just Gotta Ignite:''' The skies are set ablaze with fireworks as the Progeny gather on the roof of the Arcade-O-Rama to ring in the new year together! And to commit to New Year's resolutions that will undoubtedly be derailed. There are some newer faces, but also some old hands; [[Ace (@Palanius)|Ace]] returns with a loud and colorful display of fireworks! The old year is finally sealed with a somewhat unexpected, but long anticipated kiss. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Faith]], '''Fletcher''', [[Lash]], [[Miss Pussycakes]], [[Plumb]], [[Silver Scar]], [[Starlet]] and [[Strong Suit]], with cameo by [[Kid Ballistic]])<br />
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*'''Flavor of the Month:''' A ritual is initiated to summon and command Longwang - and by extension Olevia. That someone turned out to be none other than Eleanora Russel or Red-Hot, who had apparently decided [[Lash]] would be her new (albeit involuntary) 'BFF'. They were going to teach Olevia a lesson together for having the audacity to date -their- Ollie; clearly unaware Olevia and Lash are one and the same person. Her teammates manage to interrupt the ritual, though something seems to be terribly wrong; Lash ends up losing her powers in the process. On the bright side, The Progeny also finds a new ally in the form of [[Monster Mash]]! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Faith]], [[Lash]], [[Kid Ballistic]] and [[Monster Mash]])<br />
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* '''A Song???? Of Ice and Fire :''' The Progeny come across a mugging in progress, perpetrated by a sonic attatck using girl named Delilah and a girl named Diana with an umbrella that creates fog. They manage to stop Delilah with the help of new ally Feuerdrache, while Diana manages to make an escape. (-'''Featuring:''' [[Communick]], [[Lash|Karate Girl]], [[Terrific Tiger]], and '''Feuerdrache''')<br />
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* '''Tried and Tested:''' A new street drug has shown up in Millennium City - a superpower amplifier that, thus far, causes its users to die from their own abilities. The Progeny encounter an alleyway deal between two hooded hawkers and their buyers, who immediately take the untested concoctions for themselves. Chaos ensues as the newly christened Betty Bullets begins shooting at the one of the would be supers with her BB gun, only to have her projectile spray bounce back with twice the force! They then discover the other's latent ability to control dead biomass, causing carcasses to rise from the dumpsters even as he himself begins decaying at a rapid pace. Meanwhile, [[Communick]] gives chase to the dealers only to be directly injected with a sample of the mutagen himself! The dealers are eventually arrested and brought in for questioning. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Communick]], [[Lash|Betty Bullets]], [[Starlet]], [[Plumb]], with cameo by [[Black Ice]])<br />
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*'''Trouble is Brewing:''' Under the threat of ominous, doom-saying fortune cookies, The Progeny press on with their investigation in the recent rise (in both quality and quantity) of drugs in Millennium City. Their curiosity leads them to battle a small army of monkey-style martial artists in an old, drug-filled warehouse on the edge of Chinatown. While the workers set fire to the place, including the evidence, the team is successful in disrupting the drug operation; they round up a dozen Chinese gang members and uncover the alias of the one behind it all. Someone who goes by 'The Alchemist'. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Communick]] and [[Strong Suit]])<br />
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=='''The Progeny Missions, 61-75'''==<br />
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*'''Recipe for Disaster:''' After reluctantly agreeing to team up with Red-Hot (for the price of one hot date with Oliver, unbeknownst to Oliver himself), the team goes to confront the drug baron known to them only as 'The Alchemist'. Red-Hot brings them to the picturesque ''Mister Fu's Spice Shop'' in Millennium City's Chinatown. After an intense boss encounter, the MCPD arrive on the scene... only to find five costumed teenage heroes beating up a tiny old man in his own shop, forced entry included. Everyone is brought in for questioning, but nobody knows whether the evidence against The Alchemist will be substantial enough to hold up in court. (-'''Featuring:''' [[Communick]], [[Faith]], [[Lash|Pretty Kitty]] and [[Starlet]], with special guest star '''Red-Hot''')<br />
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*'''A Force to be Reckoned With:''' The sudden death of a Maniac outside of the Arcade-O-Rama forces the Progeny to protect both themselves and a rather traumatized officer from an incoming army of the deceased's fellow gang members. As they make their retreat, however, the same powerful force that spilled first blood continued to slaughter Maniacs, moving rapidly enough to avoid detection by either the heroes or the lunatics. It's not long before all but the Progeny have scattered, and with the few remaining Maniacs trapped, a tense stand-off with the mercilessly powerful [[Forcebringer]] forebodes unpleasant things to come. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Kid Ballistic]], [[Cait Sith]], [[Black Ice]], and [[Terrific Tiger]].)<br />
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*'''Villains Got Talent:''' Being alerted of an unusual event through social media, The Progeny end up (fake) auditioning for a villain talent show. Passing as ''Agony Inc.'', they soon find themselves confronted with an uncomfortable level of method acting. While they never get to meet the four anonymous supervillain judges face to face, they do arrive in time to free four out of five innocent civilians, end up beating the media-hungry Social Mafia and manage to disrupt the audition process, indefinitely. They do not get to advance to the next round, but neither does anyone else. (-'''Featuring:''' '''The Progeny''' as ''Agony Inc.''; [[Ace (@Palanius)|Sky Conquerer]], [[Dragonfly|Mantis]], [[Plumb|Plumberella]], [[Starlet|Deadheat]], [[Terrific Tiger|Raw Meat]] and [[Silver Scar|Captain Cock]].)<br />
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*'''Ghosts of Winter Past (Part One):''' The Progeny respond to gunshots fired at Millennium City Thrift and Exchange, only to find not a gunman but insects. Roaches, spiders, hornets, fleas and other arthropods infest the building, harassing the team as they try to investigate the building. They manage to find the person controlling the bugs, but the woman gives them a cryptic warning to run just before dropping starting a fire that soon engulfs the entire building. In the aftermath, the Progeny find themselves taking the blame for the fire, earning them the ire of both the public and the media. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Black Ice]], [[Strong Suit]] and [[Terrific Tiger]])<br />
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*'''Ghosts of Winter Past (Part Two):''' When the Men in White break into a bank and take hostages, the Progeny gear up to respond. The presence of insects and spiders makes it clear that the mystery woman from the thrift store was also there. In the course of stopping the situation, it is revealed that one of the hostages was actually a vampiress with a massive grudge against the team. The situation is successfully ended when Olevia regains her powers, but not before Tiger is critically injured. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Lash]], [[Terrific Tiger]], [[Strong Suit]] and [[Starlet]])<br />
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*'''Heists and Homewreckers:''' Something is amiss when Black Ice, Kid Ballistic, and Ace go missing, only for Oliver and Sid to turn up the following evening on the arm of Kelly Anne Graves, the socialite daughter of music producer Ezekiel Graves. With no sign of Ace and far more questions than answers, Olevia, Erin, and Cassia sneak into the benefit to find out what is going on. What they find is that the woman has somehow controlled their boyfriends into breaking into a vault. It becomes boys versus girls, as Kelly orders Ace, Black Ice, and Kid Ballistic to fight their teammates...who... also happen to be their girlfriends. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Kid Ballistic]], Dragonfly, [[Black Ice]], [[Lash]] and [[Faith]].)<br />
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*'''Winter Warzone:''' What Kid Ballistic pitches as a snowball fight out of town becomes a full on war game! After months of preparation, the young gun unveils his winter training course, and pits two teams of three (naturally dubbed "Blue Team" and "Orange Team") in a game of 'Capture the Flag'. Treacherous terrain, traps, tunnels, and tension abounds as the team pits their wits and powers against each other in the ultimate snowball fight! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Cait Sith]], [[Communick]], Dragonfly, Feuerdrache, [[Kid Ballistic]], [[Silver Scar]], [[Strong Suit]].)<br />
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*'''Operation: Spring Break:''' The team heads down to sunny Florida for Spring Break! The trip is part business, as Faith requests help in assistance in completing the mission of a dead colleague, but it's mostly for pleasure. Road trip, poolside hangouts, and beach parties? What more could a group of teen heroes ask for! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], Dragonfly, Egress, Feuerdrache, [[Kid Ballistic]], [[Lash]], [[Plumb]], [[Silver Scar]], [[Starlet]], and [[Terrific Tiger]].)<br />
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*'''Reality Bytes!:''' Plumb discovers one of the Arcade machines had a mysterious call for help on the screen. After isolating it in the basement and powering it back up, the teen heroes find themselves caught in the digital web of a legacy Pinball Wizard commission and have to fight their way back to reality! (-'''Featuring:''' [[Black Ice]], [[Communick]], [[Lash]], [[Plumb]], and [[Terrific Tiger]].)<br />
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*'''For Whom The Bell Tolls:''' Dragonfly, Silver Scar, and Terrific Tiger's patrol through Westside takes a dramatic turn when they arrive at the scene of a building explosion and find [[Kid Ballistic]] and [[Faith]] injured at the hands of the Men in White's [[Killshot]]. They manage to drive off the assassin, but the effort leaves them with one more wounded and the promise of more violence to come. (-'''Featuring:''' [[Dragonfly]], [[Kid Ballistic]], [[Silver Scar]], and [[Terrific Tiger]].)<br />
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*'''Seek and Destroy:''' The Progeny have to react quickly when Mercy Hospital falls under attack by individuals wearing black and red, similar in garb as Doctor Kaufmann's Men in White. The teens manage to stop the attackers before the situation can turn into an all-out massacre on the civilians within...but it seems that this was just one part of a two-prong assault. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice], [[Lash]], [[Terrific Tiger]], and [[Kid Ballistic]].)<br />
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*'''Enter Sandman:''' As the Progeny fend off attackers at the front of Mercy Hospital, Sid manages to carry Erin to a supply closet to try and wait out the carnage. His instincts paid off, as [[Killshot]] and a team of his Men in Red enter through the shipping docks. Their goal? To finish what began at the docks a week prior. Timely intervention from Initiative Black's [[Warhound]] and a crack shot from Kid Ballistic puts an end to Killshot's career...permanently. (-'''Featuring:''' [[Kid Ballistic]] with [[Killshot]] and [[Warhound]].)<br />
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*'''Fade to Black:''' With the assault successfully ended and Killshot gone for good, members of the Progeny, the Protectors of the World and Warhound of Initiative Black discuss how to proceed. Things take a hopeful turn as Faith's adopted father, Monsignor Michael Mendoza, arrives to heal the team's leader. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice], [[Dragonfly]], [[Strong Suit]], and [[Kid Ballistic]] with [[Captain Adamant]], [[Centurion]], and [[Fahrenheit]] of the [[Protectors of the World]] and [[Warhound]] of Initiative Black.)<br />
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='''''<div style="color:#F5F5F5; background-color: #F5F5F5">Enemies[[File:PROGENEMIES.png|left]]<br><br></div>'''''=<br />
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* '''Fashion Maven''': Allegedly a former fashion designer, Fashion Maven stated he 'made a deal with the devil' to acquire powers. This remains to be seen if this is in fact true, but he possesses several supernatural abilities. His primary ability is that his body is constructed/ composed of an unknown amount of sentient bolts of colored cloth. Each cloth can be used to fly, bind and harm victims as well as possessing the tensile strength of titanium.<br />
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* '''The Pinball Wizard''': Current name unknown. The Pinball Wizard was the original owner of the Progeny's current base. He was supposedly brought to justice by Lash and somehow escaped custody. He returned to discover that the teen group was using his lair for their own purposes and tried to forcibly evict them. He suffered a head wound during the melee which rendered him an amnesiac. The Pinball Wizard displays magical abilities such as matter transformation, duplication, invisibility, arcane blasts and minor elemental control. He typically wears a suit of dark metal armor with a red hood and cloak.<br />
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* '''Bystryy aka Speedy & Zhidkoye Testo aka The Batter''': Two members of the Russian Mafia. While Speedy displays enhanced reaction time and super speed abilities, The Batter wields kinetic properties he can channel through objects to give him enhanced durability, strength and stamina. The Batter can also use his weapon to propel kinetic energy directly outwards if he smashes his bat into something. The duo were brought to the United States in order to kill Kid Ballistic for things both he and his father had done against their crime family. Speedy typically dresses in an all black track suit and has a bald head. The Batter has a buzzed head (black hair) and wears silver shades at all times.<br />
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* '''The Power Pack''': A gang of superpowered criminals who spent their days holding up banks and robbing fancy stores. Consisting of the de facto leader and Cryo-suit wearing Avalancer, the Low-level Speedster and Dynamokinetic Hypercharge, the Pyrotechnician and resident creep Burnout and the surprisingly mellow Metal behemoth known as Powercore. The Progeny first faced off against these while protecting a local jewelry store from being cleaned out, but that will certainly not be the last the Progeny has seen of the nefarious quartet.<br />
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* '''Trygul and Bygul''': Two of Cait's older brothers who originally crossed over from Faerie with a group of frost giants. They cursed Kid Ballistic with a love spell after he insulted them, but the Progeny were able to defeat the Cheshire cat twins and their giant posse. During the course of the fighting, their means of returning home was shattered. The twins agreed to lift the spell, in exchange for their freedom. Now they are roaming the human world, bearing a grudge against Cait and his team. Both twins possess the same skill set as Cait, allowing them to take advantage of shapeshifting, illusions and magical spells, though they certainly outclass their younger brother. Typically seen in cat form only, they look like large domestic cats, with black fur and teal colored stripes. True to Cheshire cat lore, they both bear terribly wide, toothy mouths.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=13634840#forum_post_13634840|'''Red-Hot''']: The crazy 'ex-girlfriend' that Oliver never even dated. Red-Hot, her real name is Eleanora Russell, is an international supermodel and superhero, possessing calokinetic powers that her daddy bought for her sixteenth birthday. In truth, she could not care less about helping people and behaves more like a villain. She will stop at nothing to gain the media's attention and views The Progeny, especially Lash, as her biggest competition in the battle for Oliver's affection.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=12464313#forum_post_12464313|'''Bloodshot''']: Bloodshot, or The Huntsman as he is also known as, is a ruthless mercenary whose favored targets are mutants. He collects them, hunts them for sport, sells them to the highest bidder or uses them as a resource. The Huntsman has been used as a bogeyman tale for mutants, but it is definitely not a story suited for young children. Bloodshot is known to supplement his arsenal of heavy weapons with power stolen from mutants, by having himself augmented through gruesome surgical procedures.<br />
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* '''Monsterback''': A beast the size of three men, and the strength of ten, "Monsterback" has an appetite for destruction, as well as high-calorie food. His origins are mysterious, but the creature appears to be Bobby O'Hara, a defensive lineman for the Stewartville Giants, who transformed into the hairy monster during a game in West Side. Monsterback doesn't seem to fall into any one category of monster: his feet are able to grasp things, like an ape, his teeth are reminiscent of a wolf's, and stranger still, his fur seems to rattle when aggravated, making a strange "hissing" sound that usually precedes an attack. Despite Monsterback's feral demeanor, he seems capable of speaking, and displays a certain machismo, as he usually attacks whatever appears strongest in the vicinity, and doesn't stop until he's won.<br />
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* '''Quicksable''': Quicksable is a rare breed. A youth with a mind for crime and cruelty, and a speedster entirely on the wrong side of the law. Sable aims to climb to the top of the underworld, and perhaps higher, and stops at nothing to achieve his goals. Many of his crimes are meant to be shows of status and power, to prove that Quicksable is the fastest, the most cunning, and the most fearsome of criminals. Dressed in a black and purple costume to protect himself from the rigors of super speed, Quicksable's face is almost always obscured. The criminal can run, fight, and think at incredible rates, and also violently vibrate his molecules to tear solid materials apart. At times, the villain's youth is laid bare, as Quicksable falls prey to his need to prove himself, a weakness Kid Ballistic has exploited in the past, making the two bitter rivals. Now that the Progeny has taken him down, Quicksable may come to view them all as enemies.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=13634879#forum_post_13634879|'''The Alchemist''']: Passing as the simple owner of a picturesque spice shop in Millennium City's Chinatown, Mister Fu - a seemingly harmless, tiny, old man - is known as The Alchemist on the streets. A feared Asian drug baron with the mighty power of chemokinesis; the ability to manipulate the state and reactions of (non-organic) chemical elements. As if that was not bad enough, Mister Fu is also a Kung Fu master who favors the style of the monkey. Or, as Starlet calls it, a Kung Fu Wizard!<br />
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[[Category:Organization]][[Category:The Progeny]][[Category:Supergroups]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=FaithFaith2018-04-18T11:57:52Z<p>Gijoespouse: Adding scars, because I"m horrible</p>
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<div align="center">'''[[Faith#Personality|<span style="color:#130003">PERSONALITY</span>]] • [[Faith#Abilities|<span style="color:#130003">ABILITIES</span>]] • [[Faith#Weaknesses|<span style="color:#130003">WEAKNESSES</span>]] • [[Faith#Equipment|<span style="color:#130003">EQUIPMENT</span>]] • [[Faith#Backstory|<span style="color:#130003">BACKSTORY</span>]] • [[Faith#Affiliations|<span style="color:#130003">AFFILIATIONS</span>]] • [[Faith#Friends|<span style="color:#130003">FRIENDS</span>]] • [[Faith#Foes|<span style="color:#130003">FOES</span>]] • [[Faith#Gallery|<span style="color:#130003">GALLERY</span>]] • [[Faith#Soundtrack|<span style="color:#130003">SOUNDTRACK</span>]] • [[Faith#OOC Notes|<span style="color:#130003">OOC NOTES</span>]] • [[Faith#Comments|<span style="color:#130003">COMMENTS</span>]]'''</div> <br />
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| title =Knight Templar<br />
| name =<span style="color:#960018">Faith</span><br />
| supergroup =[[File:Prog12.png|200px|left|link=The Progeny]]<br />
| SGrank=Leader<br />
| otheraff =[[File:Templars header.png|200px|Modern Order of the Knights Templar]]<br />
| formert =N/A<br />
| image =Faith by jellyemily-dbwhu56 - pdb resize.jpg<br />
| motto ="You shall see the glory of my God not through my words, but through my actions."<br />
| player =[[File:Playerpage-global header.png|100px|left|link=User:Gijoespouse]]<br />
| realname =Erin Reyes <br />
| alias = Lady Reyes, Angel, Half-Pint, Short-Stack<br />
| gender = Female<br />
| species = Human<br />
| birthdate = September 1st<br />
| birthplace = Manila, Philippines<br />
| location = Millennium City<br />
| relatives = Monsignor Michael Mendoza (adopted father)<br />
| age = 18<br />
| height =5'1"<br />
| weight = 124 lbs<br />
| eyes = Light brown<br />
| hair = Black<br />
| complexion = Medium complexion<br />
| build =Toned, lithe, and compact<br />
| features = Scarred gashes on her right shoulder and forearm; laceration scar running from navel to breastbone; GSW scar on right shoulder; knife wound scar between navel and ribcage<br />
| identity= Confidential<br />
| citizen = Filipino Citizenship<br />
| marital = Engaged to [[Kid Ballistic]]<br />
| occupation = Student, apprentice, and member of the Modern Order of the Knights Templar<br />
| education = High school<br />
| fame = 4<br />
| powers =Divine healing, celestial blasts, swordfighting, and some hand-to-hand combat training<br />
| gear= Two One-handed swords, pressurized holy water gun with cannisters, charm bracelet with various religious paraphernalia<br />
| strength =2<br />
| intellect=3<br />
| combat=5<br />
| durability =4<br />
| speed =2<br />
| agility =4<br />
| dexterity =4<br />
| charisma =5<br />
| weaponry =3<br />
| sorcery =3<br />
| energy =5<br />
| psionics =2<br />
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===<span style="font-size: 1px; color:#EEE7E4">Personality</span>===<br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;Erin possesses many qualities that one might expect of a knight. She is calm, patient, and loyal to a fault. She tends to see the best in the people around her, and feels that those who do wrong should be given a chance to redeem themselves. That's not to say she's a pushover entirely. While she is friendly to most everyone she meets, she is not so quick to extend full trust to just anybody. Once her trust is earned, however, you'll never find a more loyal person to have in your corner. She's not the type to nag, and despite the fact that she holds Christian beliefs, she's not judgmental and prefers not to proselytize. If anything, she believes she can do more good for her fellow man by demonstrating how to be a good person, and by showing what the power of faith can do for a believer. In other words, rather preach at people, she lets her good deeds do the talking.<br><br />
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Some of that warm and fuzzy quality Erin has about her cools a bit in the presence of evil, supernatural entities. She was brought up in an order who's primary function in modern times is to defend mankind from DEMON, after all. In the presence of such evil, she is steadfast, stoic, and unfaltering.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Abilities</span>===<br />
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<div align="left">[[File:Faith celestial blast.png|250px|right]]<br />
:<div style="font-size:16px;color:#120021">'''Faith'''</div><br />
<div style="font-size:14px"> Erin's choice of hero moniker aptly describes the fuel for her powers. For Erin, faith isn't proselytizing to non-believers, paying lip service only to her God. For Erin, her faith means showing those around her the power of her God through her acts and deeds, without advertising to others who or what she is about (unless asked), and fully trusting that her God will pull through for her in the end. When she is full of faith and conviction, her attacks become more powerful and her healing abilities are more potent. When that faith wavers, so do her powers. Should something occur that truly causes her to question her faith in God, it could very well strip her of her powers.<br><br></div> <br />
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:<div style="font-size:16px;color:#120021">'''Martial Skills'''</div><br />
<div style="font-size:14px"> Erin has been training for years now in sword fighting, first under the training of fellow Templar Lady Claymore and now under the tutelage of [[Sparrowhawk]]. She is very proficient with the one-handed sword, and has quickly gained skill in dual wielding arming swords. Her current mentor is also working on rounding out some of the deficiencies in her martial training, by instructing her in unarmed combat. While her previous training has helped somewhat in that area, she is at this point a novice at hand-to-hand combat.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Divine Healing'''</div><br />
<div style="font-size:14px">Erin has been granted the power to heal the sick and injured. She needs to be within 10 feet of her target, though she often prefers to be in much closer proximity when using this power. For minor injuries and afflictions, she does not require much focus. For major injuries, especially those that are critical or potentially fatal, she needs to have complete focus, with no interruptions. She is able to cast out her healing powers in a sphere around her, but the effect is not as powerful as when she focuses on one specific target, therefore making it not an ideal solution when there severe wounds to see to.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Celestial Blasts'''</div><br />
<div style="font-size:14px">Erin is able to gather up divine celestial power and use it offensively to fire off projectile blasts. She can do this either with hand gestures or through channeling the power through her weapons. It can also be used as a source of illumination. The blast is a blinding bright. This power's effectiveness depends on what the target is. Against your average human or metahuman with a normal resistance to attacks, it's pretty effective. If the target is resistant to damage, not so much. However, if the target something evil and supernatural, it's devastating.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Holy Purification'''</div><br />
<div style="font-size:14px">Think of this power as an evil, supernatural entity repellent. Erin can cast this in a sphere around herself, at a radius of roughly 10 feet, and keep such creatures at bay. It is painful for evil creatures to come into contact with, deadly to the weaker variety (such as fledgling vampires or zombies), and usually is enough to keep them off of her for a short time. On a side note, this ability also allows her to bless water and turn it into holy water.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Protective Barriers'''</div><br />
<div style="font-size:14px">Erin is now able to create protective barriers that physically manifest themselves in a sphere of golden light. Unlike her purification circles, she cannot perform other actions while maintaining a barrier. She also needs to keep in contact with her sword,<br />
''Amoris Gratuiti'', to create and maintain them. The barriers can take quite a pounding, but require focus and nothing can get in or out. This means any allies within the barrier cannot launch attacks from within.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Multilingual'''</div><br />
<div style="font-size:14px">Erin is pretty well traveled, having spent a significant amount of her young life living in foreign countries, and as a result she has learned other languages. She is fluent in Tagalog, Filipino, Pangasinan, English, and Indonesian. She is also proficient in Sinhalese and Tamil. She is currently learning French, but she is far from proficient.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Weaknesses</span>===<br />
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<div align="left">[[File:Faith healing.png|350px|left]]<br />
:<div style="font-size:16px;color:#120021">'''Only Human After All'''</div><br />
<div style="font-size:14px">Erin is human, and just as susceptible to injury or illness as any other non super powered person. Fairly self explanatory.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Unknown Depths'''</div><br />
<div style="font-size:14px">After being caught up in the tragic events of the 2004 Indian Ocean earthquake and tsunami, Erin has a very understandable fear of large bodies of water. She does alright if the water is clear enough to see the bottom, or if the water is fairy shallow. Being near large bodies of water can bring on symptoms of anxiety, and if the situation is stressful enough can bring on a full blown panic attack. She manages this fear by quite simply AVOIDING large bodies of water.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Equipment</span>===<br />
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<div align="left">[[File:Faith with gratia 2.png|300px|right]]<br />
:<div style="font-size:16px;color:#120021">'''Claíomh Solais'''</div><br />
<div style="font-size:14px">''Claíomh Solais'' is a legendary weapon, it's origins deeply rooted in Irish mythology. Lugh's sling, Cúchulainn's spear Gáe Bulga, the shining sword Cruaidín Catutchenn, the weapon's shape has taken various forms over it's storied history, often in association with god-slaying myths. It, like most of the myths associated with it, faded and disappeared with time. The weapon resurfaced in 2018, when Jocelyn Cross - a broker and demon-bound member of DEMON - attempted to sell it to a group of cultists. It came into Faith's possession when she and the Progeny put an end to the sale. ''Claíomh Solais'' changed shape after Faith touched it, taking on the appearance of a Celtic close combat sword. 28 inches in length its style is certainly a departure from what she has used prior. The 20 inch long flared, broadleaf style blade has a blood groove running down its center. The handle is made from smoothed hardwood, with three brass plated spacers. The crossguard of the sword is a crescent-shaped brass moon. A Templar coin forged from brass is set at the bottom of the pommel, no doubt chosen by the sword based on its current user.<br><br><br />
The sword has many magical traits to it, though Faith has yet to discover what these are. These are abilities that she must consciously activate. The most readily apparent is that the ''Claíomh Solais'' can generate light, which enhances what she can already do with her own powers. When placed at the throat of another, the person cannot move and cannot lie. With enough concentration, the magic within the sword can cut through most any wall or shield, and cause piercing wounds that will not heal under normal circumstances.<br><br><br />
As of March 2018, Faith has not discovered any of the magical properties of ''Claíomh Solais'', and thus has no idea how to access any of the powers it holds. Generally, she wears this on her left hip, wielding it with her right.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Amoris Gratuiti'''</div><br />
<div style="font-size:14px"> The history of ''Amoris Gratuiti'' dates back to the sacking of Rome in 1527. The arming sword belonged to Captain Kaspar Röist, who died so that Pope Clement VII could escape. His wife, Elisabeth Klingler Röist, took up his sword when invading forces broke into their home and began hacking at his body. In her moment of desperation, when she was ready to give her life to defend her husband's body, she was granted divine power. Templars that had embedded themselves amongst the Pontifical Swiss Guard bore witness to the event, and managed to persuade her to escape Rome with them. She eventually became the first woman ever to be admitted into what eventually became the Modern Order of Templars. ''Amoris'' was handed down from master to student. While the sword had to be reforged and repaired during all this time, it never once was shattered to the point it couldn't be restored. Erin's adopted father, Monsignor Mendoza, had wielded it prior to being permanently injured in Indonesia. Now she wields the weapon.<br><br><br />
''Amoris'' is a short sword known as a schweizerdegen, with a blade that is 28 inches in length. It has a fluted section of blade, which tapers into the rest of the sword's shaft, before the blade itself tapers into a sharp point. The crossguard is golden, with the Latin phrase ''Amor animi arbitrio sumitur, non ponitur'' etched in tiny script. The wooden grip is made of dark walnut, which has been well smoothed from so much use over the years. The butt of the pommel is golden, with the cross side of a Templar coin set into it.<br><br><br />
''Amoris'' has special properties to it, a secret shared from master to student each time it is handed down, though when the sword began to exhibit these properties is a mystery. Such properties include the ability to create protective barriers, and it deals extra damage to undead/unholy enemies. Generally she wears this on her right hip, wielding it with her left.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Justitia'''</div><br />
<div style="font-size:14px">''Justitia'' is a Valentine's gift from [[Kid Ballistic]]. Almost twenty inches in length, this parrying dagger's design is based on one supposedly wielded by a Saxon bodyguard, who hid his Catholic faith by inscribing a biblical verse into the crossguard. The dagger features a dual edged blade, with a crossguard that curves out into the shape of two wings. On the inside curve of the wings is a latin inscription: ''gaudium iusto est facere iudicium et pavor operantibus iniquitatem''. Specifically, it is the following verse from Proverbs 21:15: It is joy to the just to do judgment: and dread to them that work iniquity. Decorative loops at the ring guard provide additional protection at the hilt. The handle is wrapped in soft leather. She does not always carry this with her, and more often than not it is carried in Kid Ballistic's messenger bag when the couple needs to smuggle weapons in where they generally are not allowed.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Clementia'''</div><br />
<div style="font-size:14px">''Clementia'' is a weapon that was designed by [[Kid Ballistic]], which she carries in a holster strapped to her right thigh. Modeled after a cross between an airsoft gun and watergun, this pistol sized weapon is meant to be used in close quarters to deliver a pressurized burst of holy water. The grip is fashioned from well-polished, sturdy wood, with the rest of the weapon made from a gold-colored metal. Small tubes weave out and across the top of the pistol, before connecting again near the muzzle. Where a pistol's hammer would normally be, ''Clementia'' has an opening the size of a silver dollar for inserting pressurized canisters of holy water. The words ''Eia ergo, advocáta nostra'' are etched into one side of the customized pistol, and the words ''illos tuos misericórdes óculos'' on the other.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Combat Wear'''</div><br />
<div style="font-size:14px">The first set of combat attire Erin donned when she debuted as Faith was fine, when the body armor beneath her white robes could keep up with the smaller challenges hero work provided. But as the dangers she and her team faced began to gradually become more and more dangerous, Sparrowhawk suggested that an update was in order. While it still maintains the similar knight-like motif as the original, the materials used are comprised of components patented by Alex Harper herself. The base suit beneath her robes are made of 'Spidersilk', which is made of flexible polymer thread that is as durable as Kevlar. It is lightweight, allowing for greater freedom of movement. The upper portion of this suit is fashioned to have the appearance of chainmail, without the issue of weight and weakness to penetration. A coating of Trilovex (a liquid armor also of Sparrowhawk's own making) covers the suit to provide protection against bladed weapons, as well as dispersing the force of impact to prevent injury from blunt force attacks. Over this suit, she wears her white, hooded robes and cloth belt.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Backstory</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''BACKSTORY:'''</div></div><br />
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<div align="left">[[File:Faith with gratia 1.png|350px|left]]<br />
<div style="font-size:16px;color:#120021">'''History of the Modern Order'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;"On this terrible day, in my final hour, I shall let truth triumph and declare, before heaven and all the saints, that I have committed the greatest of all crimes. But my crime is this: that I confessed to malicious charges made against an order that is innocent so that I could escape further torture. I shall not confirm a first lie with a second. I renounce life willingly. I have no use for days of sorrow earned only by lies."<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Those were the defiant final words of Jacques de Molay, thought to be the last Master of the Knights Templar. For the past seven years, upwards of 5000 knights of the order had been arrested, all as part of a plan for King Philip the Fair to seize the Templars vast wealth. What the king, and the people of Paris did not know, was that many knights had gone into hiding once the persecution began. A handful of these survivors watched as Jacques de Molay and Geoffrey de Charney, old men who had long served the order, were burned at the stake. With their deaths, a secret only known to those within the order died. The secret? That certain members of the order had somehow been gifted with the ability to call upon the power of the divine. Those with the gift went into seclusion, taking with them what treasures had escaped from King Philip's grasp.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The next 700 years were spent trying to quietly rebuild the order. Much of those early decades were spent simply trying to restructure the order, to better hide the identities of the few members that remained, and to try to bring in fresh blood as quietly as possible. Safe-houses were established, a network of residences across Europe where members could carry out their work in secret. It wasn't until 1783 that the order found a new purpose, a new mission for its members: to protect the innocent from the dark workings of the Circle of the Scarlet Moon. This shift in focus caused a split within the order, as some felt that their duty should only be to protect those of the Christian Faith. It is unclear what has happened to those that left, or if they continue to operate. Those that chose to stay became part of what is known to just a few in the supernatural community as the Modern Order of the Knights Templar.<br><br></div><br />
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<div style="font-size:16px;color:#120021">'''From Orphan to Acolyte'''</div><br />
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[[File:Progeny team shot - faith.jpg|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;Erin's parents died when she was barely a year old, and none of her extended family wanted to take on the burden of an additional mouth to feed. As a result, her early years were spent in a state-run orphanage in Manila. She could have faced a long hard life, probably winding up on the street, were it not for the intervention of Monsignor Mendoza. To everyone else in the neighborhood, he was just a man of the church who was famed to be able to say a prayer for someone and their ailments would disappear. In reality, he was a member of the Modern Order. He was paying a visit to Erin's orphanage, and felt that the child was different. He always trusted his intuition, and it had never led him astray before. The Monsignor made a few calls, and soon the child was taken out of the orphanage and into the care of the Order. Monsignor Mendoza became her legal guardian, caretaker, and mentor.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Erin found herself whisked away to Banda Aceh, Indonesia not long after, when the Monsignor was posted there. The child soaked up everything her mentor taught to her, and not just the lessons in how to use the power of the divine. When she wasn't in regular school, or in a training session, she was working alongside the Monsignor doing acts of charity, helping her fellow man. The two were present in 2004 when Banda Aceh was struck by the Indian Ocean earthquake and tsunami. Erin was separated from the Monsignor in all of the chaos, and barely managed to survive. It was days before the two were reunited. Aside from being scared out of her wits, Erin managed to only escape with minor injuries. The Monsignor, however, suffered quite a few injuries, and to this day carries a limp as a result.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The next six years were spent helping with the recovery efforts throughout the devastated regions in Indonesia, then after that, another four years were spent in Sri Lanka, until finally, the Monsignor received a posting in the US, in Vibora Bay. The next two years were spent in intense study and training, preparing for her 18th birthday, when she would be promoted from acolyte to a full-fledged member. She was presented with a sword, which she named ''Gratia''.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Normally, once an acolyte becomes a full-fledged member of the Order, they would be trained in sword fighting, which would be done under the guidance of their mentor. Due to the Monsignor's physical condition, it was decided that Erin would be trained by another member of the Order. She was moved to Millennium City, where she met her new teacher, a brusque, opinionated woman named Jane Claymore. Erin also enrolled in her senior year at Grace Memorial High School. Early on, she decided to use her training and apply it to hero work, registered under the name Faith.<br><br></div><br />
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<div style="font-size:16px;color:#120021">'''Life in Millenium City: Year One'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Erin spent her first several months solo, working in Westside, primarily using her healing abilities to aid the underprivileged. It was only a matter of time before she would cross paths with the Progeny, a teen supergroup based out of the area. She had a brief brush with them when they came face to face with alligator men in the sewers beneath Westside, as she assisted hostages up to awaiting MCPD officials. She didn't get a chance to really work with them, however, until a volunteer event came about, where she and other members of the group were spending time with elderly superheroes. When the elders were targetted by a man known as Bloodshot, she worked alongside the Progeny to defend the retired heroes. Not long after, she was brought into the group proper. While the addition of a new member was considered a good thing by most, there were some who were not very eager about bringing in an outsider to an already tight-knit group.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;Erin's religious beliefs made things a bit awkward with many of the members. But her addition to the group garnered hostility from [[Kid Ballistic]], who felt that they didn't need any new members... ''especially'' a magic user with "God powers." This all came to a head during when the Progeny were forced to participate in a game of truth or dare in order to escape their own hideout. After thoroughly embarrassing her, he realized that he was taking out his frustrations on someone who didn't deserve it. He later apologized. As the two got to know each other, a budding friendship formed. Erin found that while their upbringings were certainly different, they had a great deal in common. Over the next few months, their relationship changed to something more than friendship. One night, Erin escorted a very drunk Sid to her home so he could sleep it off on her couch. In a brief moment of clarity, the two confessed that their feelings for one another went beyond that of just a friendship. The two have been a couple ever since. Through all the challenges they faced - both alone, together, and as part of the Progeny - they have found that relationship growing stronger, at times bolstering one another at their lowest points.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Perhaps one of the greatest challenges Erin came across was losing her powers in the wake of a particularly gruesome series of events that saw the Progeny targeted by a woman named Salei. Possessed by an Aztec spider goddess, Salei sought to usher in a new age, with the Progeny as the inheritors of her new world: whether they liked it or not. The Protectors of the World became involved as the stakes and the odds quickly were stacked against the teens. The climax of Salei's plans saw Erin being left behind as many of her friends were kidnapped and sent into a pocket dimension. She wasn't able to rejoin their side until it was too late: [[Kl'vin]] and [[Heartbeat]] had been killed. While the Progeny managed to overcome Salei in the end, the loss of life hurt the group. In the wake of those losses, Erin found herself unable to reconcile the deaths of her friends, tail spinning into a crisis of faith. With that faith shaken, the young Templar found she couldn't access her powers.<br><br />
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[[File:GazKBFaith.png|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;Life went on, whether or not Erin had her powers. In the weeks that followed, Erin had the misfortune of coming face to face with [[Dr. Kaufmann]], leader of the Men in White. The master-assassin turned drug lord nearly killed her, and only outside interference from Zoe Loft and the Maniacs allowed her the chance to escape. After her recovery (aided by [[Cait Sith]]), she soon found herself the target of a stalker with the ability to draw people into stories he wrote - or rather ripped off. Ross L. Meyer, who took to calling himself Herr Drosselmeyer, stalked Erin for weeks, on three occasions trapping members of the Progeny in stories based off of Tchaikovsky's ballets. His third and final attempt saw him tricking the group into believing he had trapped the young Templar with them in Drosselmeyer's twisted version of Swan Lake. Instead, a false Erin had been written into the role as Odile, while the real Erin was trapped on a boat outside of Millennium City with Ross. Despite her fear of the water and being surrounded on all sides by the lake, she managed to knock out her stalker and take possession of his book, his means of crafting his stories. She quickly wrote out a hasty ending, so that no one would have to die in the story, and her friends were able to retrieve her. Literally. Lash picked up the boat, with both Erin and Ross inside, and delivered it straight to Kid Ballistic's doorstep.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The greatest challenge was yet to come, however. The Progeny found themselves coming face to face with a group of young vampires calling themselves the Ghouls. Over the next several months, the group went from going head to head with the vampires to entering into an unsteady truce. During this time, Erin was named team leader, though she said that she would only stay in that position until the danger from the Ghouls - and whoever was behind them - was over. The shaky truce was broken, however, as the Progeny were lured into an ambush onboard the cargo ship Demeter. Believing that they were going to be facing the Ghouls, it came as a shock when it wasn't the young vampires onboard that ship. It was the Men in White. Elias - the leader of the Ghouls - arrived, furious that not only had this been a setup, but that hostages had been taken (and killed), and turned his back on his master to help the Progeny. In the end, the ship went down, and the Progeny barely managed to escape with the remaining hostages. After that, one by one, the Ghouls began to turn on their sire or were taken into custody. This inevitably earned the Progeny the ire of Kostadin the Black, the creature responsible for turning the Ghouls and being a overall thorn in his side. Things came to a head when the group of teens, after having to save Cait Sith from the last remaining Ghoul, came face to face with the monster. The Ghouls had been powerful in their own right, but their power didn't hold a candle to what Kostadin was capable of. The teens found themselves outclassed and outpowered, and subdued by the vampire's powers. As Kostadin turned his attention to Julian, the last Ghoul and who had just been convinced to turn away from Kostadin, and prepared to end him, Erin found she couldn't stand back and just watch it happen. She surged forward to sacrifice herself to save him, and in that moment, her powers returned. The burst of holy power weakened Kostadin, but the combined efforts of the team managed to defeat him.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;A hero's work is never done, and the same holds true for Erin. Kostadin was able to escape. And the Men in White still have to answer for their part in the sinking of the Demeter and the deaths of hostages on board. Erin remains in charge of the Progeny, for the time being, but she's eager to step back from that role once Kostadin is put away once and for all. For now though? She and Kid Ballistic are systematically taking it to the gangs of Westside, causing as much problems for the Men in White as possible.<br><br />
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===<span style="font-size: 1px; color:#EEE7E4">Affiliations</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''AFFILIATIONS:'''</div></div><br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''[[The Progeny]]:''' Faith joined the Progeny during the summer of 2016. Her first initial contact with members of the group occurred during '''The Urban Jungle''' event, which saw her having to help guard elderly superheroes against being captured by a man known as Bloodshot. She was brought into the group proper not long after. Initially the question of her religious beliefs was a bit of an awkward point, but for the most part, everyone (Erin included) have been able to work past all that. In 2017, Erin became the team's leader... a temporary thing, if you ever happen to ask her.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Friends</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''FRIENDS:'''</div></div><br />
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<div align="left">[[File:AkinaProg1.jpg|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Deviate]]:''' Erin is just getting to know Deviate, but she has quickly found herself admiring his cheerful disposition and open-minded attitude. When others would question the nature of her powers or be skeptical of ulterior motives, Deviate seems to just accept her at face value.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[HexBane]]:''' Jill was one of the first people to jump to her defense over the matter of her beliefs and the source of Erin's abilities. The two became close friends, the first one she'd ever really made before. Their dynamic was a good one, with Jill being tempered by Erin's more diplomatic tendencies and Erin being reminded that there comes a time where you have to care for yourself first before others. The two have sort of drifted apart over the last year or so.<br><br />
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[[File:Holy hand grenade.jpg|350px|left]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Kid Ballistic]] [https://open.spotify.com/user/wrzne/playlist/3RkvniJiIpQ5p27KGXDOwC ♫]:''' Erin cares a great deal about Sidney Mason, which is a bit ironic considering how antagonistic he was toward her initially. Since those first awkward and frustrating interactions, she's come to learn more about his past and upbringing. In some ways, the two are very alike. They both had sheltered upbringings, both trained since a young age for their future occupations. The difference comes in that her upbringing had the presence of a nurturing father figure, where Sid's father who could never in a million years be described as nurturing. For whatever reason, these two almost polar opposites have found themselves wanting to be more than friends. And neither one of them have a clue as to what to do about it.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Lash]]:''' <br>Erin... had no idea what to make of the very outgoing, if not all that intelligent, Olevia Alvarez. Slowly but surely though, Olevia helped to pull Erin out of her shell, which helped her to open up to other members of the team. She eventually came to view her teammate as the sister she never had. In fact, were it not for Olevia, Erin would likely never have opened up to Sid in the first place! While the young Templar may not always understand or agree with her friend's motivations and views, she knows that Olevia's heart is in the right place. She helps remind Erin that it's okay to just let your hair down now and again... both figuratively and literally.<br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Luctus]]:''' Erin wasn't sure what to make of Lyman in the beginning. Now that she's had more of an opportunity to get to know him, she finds in him a person with incredible strength to hold up such a heavy burden. Her job now seems to try and get him to smile a bit more often to make that burden somewhat lighter. At first Penthos, the spirit of mourning who has taken up residence in Lyman's mind, did not seem to like her much. He now seems to be more tolerant of Lyman's friendship with Erin.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Sparrowhawk]]:''' Erin was left for a time without an instructor to further her sword training, when her teacher was sent elsewhere on Templar duties. She didn't expect to see that role filled by another. Sparrowhawk, the leader of the Protectors of the World, stepped into that role after the Progeny for a time named Erin as their leader. Under the older woman's tutelage, she has seen her swordsmanship grow, her scope of combat expand, and leadership skills expand. She holds a great deal of respect for the veteran hero, even if she doesn't always agree with some of her viewpoints regarding the finer points of team dynamics.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Foes</span>===<br />
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:<div style="font-size:18px;color:#000">'''Herr Drosselmeyer'''</div><br />
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[[File:Dross ingame.jpg|left|150px]]'''<div>Name:''' Ross L. Meyer<br><br />
'''Abilities:''' Instanced illusions via enchanted book, plagiarism, hack writing skills<br><br />
'''Occupation:''' Freelance columnist<br><br />
'''Status:''' Incarcerated<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Ross L. Meyer was just your everyday, average, ''boring'' guy, until his mother passed away. In the process of going through her belongings, he came across an enchanted book. He discovered quite by accident that he could incorporate people into stories he wrote in its pages, but didn't fully learn the extent of that power until he came across Erin. Taken by her selfless attitude and gentle demeanor, he began stalking her. He began writing her into his versions of ''The Nutcracker'' and ''The Sleeping Beauty'' to try and win her over... which had the exact opposite effect he was going for. Erin was able to overpower and take possession of his book when he trapped members of the Progeny into ''Swan Lake'', providing them a nonlethal means to escape the story and giving them the location he had taken her to. Ross is currently in jail, as his lawyers try to overturn his conviction.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''[[Dr. Kaufmann]]'''</div><br />
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[[File:Doctor resize - faith foe pdb.png|left|150px]]'''<div>Name:''' Dr. Pascal Hugo Kaufmann<br><br />
'''Abilities:''' Excellent physical condition, skilled marksman, skilled hand-to-hand combatant, master assassin, and medical expert<br><br />
'''Occupation:''' Leader of the Men in White, arms dealer, and criminal mastermind<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Erin had the misfortune of running into the Doctor when she was dealing with a group of Maniacs on Men in White turf. The encounter nearly killed her. Since that first initial face off, Faith and Kid Ballistic - as well as others in the Progeny - have had run-ins with the Doctor and his organization. Thus far, these confrontations have ended with her and her friends barely managing to escape with their lives. Considering Erin and the Progeny are not giving up their work in Westside, it looks as though the enmity between these two won't be ending anytime soon.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''[[Killshot]]'''</div><br />
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[[File:KillshotAmbushed.jpg|left|150px]]'''<div>Name:''' Franklin James Martin<br><br />
'''Abilities:''' Enhanced regeneration, expert marksman, peak-level human condition, master tactician and strategist, close quarters combat specialist, augmented reflexes, and military training<br><br />
'''Occupation:''' Field commander of the Men in White, assassin for hire<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Erin had never heard of Killshot prior to a fateful ambush set by the Men in White on board a cargo ship. Since then, she and the Progeny have had more than one run in with the man. When Erin and Kid Ballistic started actively targetting Men in White operations, it only increased the odds of coming to blows with the man. Eventually, the two teen heroes faced off with the man during a drug deal at a club known as Warehouse #7. The two narrowly won the day, as the intervention of MCPD bought them the time needed for Erin to react and take him down. Killshot was arrested, but escaped custody while being transported to holding.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''Kostadin the Black'''</div><br />
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[[File:Kostadin standin.jpg|left|150px]]'''<div>Name:''' Kostadin the Black<br><br />
'''Abilities:''' Old, cunning and terrifying<br><br />
'''Occupation:''' Commander of an undead army<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;When the Progeny came into conflict with a group of young vampires calling themselves the Ghouls, they had no idea just how terrible the boys' sire could be. Erin and the Progeny didn't actually go up against Kostadin until the vampire surfaced after the group had convinced the final remaining Ghoul to turn against him. It was only through teamwork and a literal miracle that allowed the teens to triumph against him, and that still fell short of killing the vampire. Kostadin has not forgotten the damage that Erin's divine powers can inflict, and has been systematically killing other members of her order to eliminate as many obstacles to his plans as possible. It is unclear exactly what those plans are, but it seems inevitable that Erin will find herself a target of the centuries-old vampire.<br><br><br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Gallery</span>===<br />
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File:Faith reference sheet.jpg|Reference sheet for Faith<br />
File:Faith by joemdavis-d9m8pfk-resize.png|Art by Joe M Davis<br />
File:362016 commission 4 resize.jpg|Art by jmnpart<br />
File:5620216 commission 5 resize.jpg|Art by jmnpart<br />
File:GazKBFaith.png|Kid Ballistic and Faith by Gazeki<br />
File:KBFaithShamserg.png|Kid Ballistic and Faith by Shamserg<br />
File:Faithfinalzairyo.png|Art by Zairyo<br />
File:Faith by regimix-dbwibew.png|Art by Regimix<br />
File:Faith by jellyemily-dbwhu56 - pdb resize.jpg|Art by Jellyemily<br />
File:Holy hand grenade.jpg|Art by Hazumonster<br />
File:SHFaithlotsaguns.jpg|Sparrowhawk and Faith by JinWorks<br />
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===<span style="font-size: 1px; color:#EEE7E4">Soundtrack</span>===<br />
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<div align="left">[[File:Faith OST Vol 1.png|350px|left|link=https://open.spotify.com/user/wrzne/playlist/3Ysk6RB3UYHf59HSag0NSC]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume One'''</div><br />
1. ''Pilgrims On a Long Journey'' by Coeur De Pirate<br><br />
2. ''Transcendence'' by Lorne Balfe<br><br />
3. ''Arrival by Dustin O’Halloran''<br><br />
4. ''Morning Star'' by Taylor Davis<br><br />
5. ''Dawn of Hope'' by Taylor Davis<br><br />
6. ''Despacito (Instrumental)'' by Taylor Davis, Lara de Wit<br><br />
7. ''Spirits Entwined'' by Peter Kater, Tina Guo<br><br />
8. ''Big Love Adagio'' by Bond<br><br />
9. ''Palladio'' by Escala<br><br />
10. ''Falling'' by Woodkid<br><br />
11. ''Genesis Rising'' by Tina Guo<br><br />
12. ''Atonement'' by Taylor Davis<br><br />
13. ''Halo of Light'' by Taylor Davis<br><br />
14. ''I Love You (Acoustic)'' by Woodkid<br><br><br></div><br />
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<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume Two'''</div><br />
1. ''The Golden Age'' by Woodkid<br><br />
2. ''Orphans'' by Dustin O'Halloran<br><br />
3. ''A New Journey'' by Taylor Davis<br><br />
4. ''Wilderness'' by Taylor Davis<br><br />
5. ''Nearer My God To Thee'' by The Piano Guys<br><br />
6. ''Dream Star'' by Haylie Ecker<br><br />
7. ''Devil’s Trill Sonata - Larghetto Affettuoso'' by David Garrett<br><br />
8. ''Hurricane'' by Slow Meadow<br><br />
9. ''Cinema Paradiso: Love Theme'' by Ennio Morricone<br><br />
10. ''Swan Lake Theme'' by David Garrett<br><br />
11. ''Beethoven Scherzo'' by David Garrett<br><br />
12. ''Farewell'' by Apocalyptica<br><br><br><br><br></div><br />
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<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume Three'''</div><br />
1. ''Legendary Guardian'' by Taylor Davis<br><br />
2. ''Gavi’s Song'' by Lindsey Stirling<br><br />
3. ''Epilogue (Relief)'' by Apocalyptica<br><br />
4. ''Hymn'' by Magnus Fiennes<br><br />
5. ''Titanium/Pavane'' by The Piano Guys<br><br />
6. ''Rockelbel’s Canon (Pachelbel’s Canon in D)'' by The Piano Guys<br><br />
7. ''Tales of the Wind'' by Taylor Davis<br><br />
8. ''Pain Has A Memory'' by Rhiannon Bannenberg<br><br />
9. ''The Mission/How Great Thou Art'' by The Piano Guys<br><br />
10. ''Hysteria'' by Escala<br><br />
11. ''The Symphony of Extremes'' by Apocalyptica<br><br />
12. ''Jupiter’s Lightning'' by Coeur de Pirate<br><br />
13. ''Aurora’s Theme'' by Coeur de Pirate<br><br><br></div><br />
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===<span style="font-size: 1px; color:#EEE7E4">OOC Notes</span>===<br />
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<div align="left">[[File:Faith sitting.png|250px|right]]• While Faith isn't well known among the hero community, she has garnered a reputation in West Side for being a hero that genuinely wants to help people beyond just crime fighting. Her distinctive costume and her ability to heal makes her easily recognized. If you or your contacts on the street live in West Side, it's possible she may have helped someone you know!<br><br />
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• Faith has worked alongside members of the Protectors of the World on many occasions, and is currently being mentored by [[Sparrowhawk]]. If you're a Protector, and you make use of the Barlowe's gym and simulator, chances are you've seen her there!<br><br />
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• Faith does a lot of volunteer work at a homeless shelter called Hearth & Hearts in West Side. If your hero does charity with the homeless community, you've probably seen Faith there, in her civilian ID of Erin Reyes.<br><br />
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• Faith was seen doing hero work out of costume at a Fashion Show in 2016. There is shaky cellphone footage of the incident, and while it was mostly just a footnote in local news, it's possible that your character may have seen it. That is, if they follow fashion news, anyway.<br><br />
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• Faith's casting choice is [http://www.mochimag.com/wp-content/uploads/2013/07/ANNA-MARIA-1026-3-2.jpg Anna Maria Perez de Tagle].<br><br />
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• Monsignor Mendoza's casting choice is [http://celebritywc.com/images/giancarlo-giannini-6.jpg Giancarlo Giannini].<br><br />
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• Jane Claymore's casting choice is [http://nerdist.com/wp-content/uploads/2015/03/Lucy-Lawless-03092015-970x545.jpg Lucy Lawless].<br><br />
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• You can listen to Faith's complete soundtrack on [https://open.spotify.com/user/wrzne/playlist/2KCjD0V8EzJo2Je99iKcFT Spotify].</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Comments</span>===<br />
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<div align="left">''Have you worked with Faith before? Leave a comment!<br />
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''"Bear in mind, most of what I know of Faith is based on observation and very little one on one interaction. From what I have seen, she tends to put others needs before her own. While this is certainly admirable, I would caution that sometimes, a little self preservation is needed."'' - [[Cait Sith]]<br />
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''"Erin's... calming. If that makes sense. She and I have some things in common, and she doesn't seem bothered by my powers, so it's easy to talk to her. Uh... Let me put it this way: Penthos seems to li-... dislike her less than just about everyone else I know."'' - [[Luctus]]<br />
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[[File:Faith by joemdavis-d9m8pfk-resize.png|right|400px]]''"I'm not keen on magic or religion, but I would put my faith in Faith."'' - [[Black Ice]]<br />
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''“There’s a lot about Erin that’s hard to believe. But she’s real. Her kindness, her patience, her beauty... Even her powers: all real. I didn’t buy any of it at first. Now me and her… I haven’t been this excited to be around someone since... Killshot, probably. Guess that’s a different kind of excitement, but you get it.”'' - [[Kid Ballistic]]<br />
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''"Erin MIGHT be the closest GIRL friend I've had while being Lash. I think we kinda bounce off each other well? She's kinda serious and stuff and I try to get her to let her hair down a bit. She's actually pretty awesome and has GOD POWERS. How neat is THAT? I'm totally going to be her maid of honor when she gets married, I mean I DID set up Sid and her!"'' - [[Lash]]<br />
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''"Erin's my best friend! We share secrets and stuff, but she's overall a private person. I've learned not to ask her for too many details, though, because I can totes be too nosey and stuff. She's an amazing person, and I'm glad to know her."'' - [[HexBane]]<br />
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''"Faith is very determined, very focused and exceptionally talented. She has a very good head on her shoulders... I have a feeling she will go far if she puts her mind to it."'' - [[Sparrowhawk]]<br />
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[[Category:Character]]<br />
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[[Category:Teenager]]<br />
[[Category:Millennium City]]<br />
[[Category:West Side]]<br />
[[Category:The Progeny]]<br />
[[Category:CORP]]<br />
[[Category:Filipino]]<br />
[[Category:Divine Bestowal]]<br />
[[Category:Celestial]]<br />
[[Category:Dual Blades]]<br />
[[Category:Supernatural]]<br />
[[Category:Tragic Past]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=The_ProgenyThe Progeny2018-04-10T12:57:48Z<p>Gijoespouse: /* The Progeny Missions, 61-75 */</p>
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<center><big>'''[[The Progeny#OOC Notes|OOC INFORMATION]] • [[The Progeny#History|HISTORY]] • [[The Progeny#Arcade-O-Rama|THE ARCADE-O-RAMA]] • [[The Progeny#Roster|ROSTER]] • [[The Progeny#Missions|MISSIONS]] • [[The Progeny#Enemies|ENEMIES]] • [[The Progeny#Art Gallery|ART GALLERY]]'''</big><br>'''[[Protectors of the World|PROTECTORS OF THE WORLD]]'''</center><br />
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The Progeny is a super group much in the vein of '''THE TEEN TITANS''' and '''YOUNG AVENGERS'''. It is usually a bit more light hearted fare with the usual teen angst and melodrama that can sometimes follow. The members of The Progeny fall in the age range from mid teens to young adults and work together to fight city or world threatening terrors all while hoping to get at least a 'B' on their history midterm exam the following day. The team is very much a 'capes and tights' type group like '''THE PROTECTORS OF THE WORLD''' and look to gear their adventures towards that type of notion. They do not murder, steal or start crimes... they might, however, skip school once in a while. I mean, someone has to stop Therakiel, right? <br />
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We are not freely soliciting applications unless specified somewhere. This policy of 'please don't come to us, we will come to you' is so that the players can focus more on the role playing and less on the 'business side' of handling the super group. The Progeny is comprised mostly of veteran players who are comfortable with each others play style. From time to time open events will occur which anyone can be part of. In the event of an opening, it will be on a public forum for those to look into. This allows players who are not officially part of the team to still join in on the hijinks. We also enlist a 'no alts' policy and soft cap of roughly twelve members so everyone is familiar with the characters and no one feels left out or 'out of the loop' with what is going on.<br />
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The Progeny uses the '''PROTECTORS OF THE WORLD''' sub forums. To know more about these teen sensations, please click the logo below!<br />
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The Progeny were formed by a gathering of the old guard of '''New Vigil''' alongside new teen heroes who had never worked within a team before. '''Lash''', known as Olevia Alvarez, had chosen to bring together a number of her old teammates for a reunion party. Several of them decided to meet at the downtown teen hotspot known as 'SWING'. As they chatted, little did they know others who possessed special talents were also there. They also could not guess in their midst was an alien princess whose life was in jeopardy as those she associated with attempted to assassinate her. The heroes quickly stepped into action, bringing their talents together in order to defeat an alien militia as well as save the princess. As she departed, the teens exchanged notes and ideas. They realized that they worked well together and the victory would not have had been possible unless they had done this as a single unit. Thus they formed '''The Progeny''', whose purpose was for these young heroes to combat all kinds of menaces they may not be able to individually. <br />
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The team was, fortunately, able to bond quickly. The first few weeks were mostly socializing and getting to know each other while fighting petty crimes. They soon found themselves thrust into larger scale adventures, such as saving Westside High School from super-powered gang members. Soon afterward, they took on a new venture and a home of sorts. Arcade - O - Rama, a rundown arcade store set in a five-story building in Westside, was also a fully outfitted underground lair that a villain used at one time. Making it their own, they set out to renovate both it and the store and the area below, turning it officially into their base of operations. They even took in their first additional member, '''The Silver Scar''', a teenage gladiator from another world. <br />
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As time has passed, the roster changed as well. Cobalt Crush, Stegoboy, and Maverick left for other ventures while Cait Sith found himself wandering in and out of the Arcade- O - Rama infrequently as he began to explore this world when passage to his own home was lost. Others found themselves welcomed into the family of heroes in their stead. Some included the Templar '''Faith''', the quirky '''Communick''' and even the return of former New Vigil member '''Luctus''' to the team. '''HexBane''' stepped out of the shadows and was inducted into the team's membership, quickly cementing herself as a central figure for this new iteration of the Progeny. Their challenges grew as well, from small crimes in Westside to actually being forced to confront the sorceress Salei, who wielded powers of the gods themselves. The team managed to overcome against this powerful foe, but it came at the cost of the lives of two of their own: '''Heartbeat''' and '''Kl'vin'''.<br />
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The deaths of their teammates hit the Progeny hard, threatening to split the group as each member came to grips with the losses. '''Ace''' disappeared and Faith suffered a crisis in her beliefs, while other members simply withdrew from one another trying to cope. But the group's resident "brobot" and new member '''Deviate''' fought hard to keep everyone's spirits up. In time, the team came together, stronger in the wake of the tragedy. Together, they managed to save '''Lash''' when she was taken by former teammates of the previous Longwang, and in turn helped to reaffirm her wish to be a hero again. '''Terrific Tiger''' - grandson of the original namesake - joined, helping to breath new life into the group. With their new resolve and stronger bonds, the teens were able to come together to take on the threat of a gang of supernatural vampires, the Men in White, and the powerful vampire Kostadin the Black.<br />
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The Progeny have their sights set high and continue on as heroes within Millennium City, ready to carve a name for themselves next to their adult contemporaries.<br />
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The team began its first few weeks spending far, far too much time at '''Darren's Pizza''' near downtown Millennium City. It was the 'go to' spot for many of the Progeny and the de facto headquarters, for lack of a better place. While it was good for them to have a place to unwind, it was also unhealthy to eat that much grease and the owners were not fond of Kid Ballistics's insistence at showing off his new weapons every time he arrived. It was quickly realized by some on the team that a place with a bit more permanence was required.<br />
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The team has ended up utilizing '''ARCADE-O-RAMA''' as their base of operations. Popular in the 1980s, it fell into disrepair after the Battle of Detroit. It is located in a rougher area of Westside and is in a five story brick building. It was purchased through the city as a joint venture through an invented, third-party identity that does not actually exist except on paper. The inside is partially rehabbed at the moment due to the financial assistance of some of the more wealthy individuals on the team. It contains working pinball machines and arcade games that the public can enjoy and doubles as a 'real' establishment that brings in money. It is a local place for teens to hang out, be safe and socialize. The first two floors are the arcade section. The third floor is a warehouse area for spare games in their inventory or ones broken requiring service as well as an office for the property and business. The fourth floor is home to several studio apartments that the team can use if they desire, though they have not been fully rehabbed. The fifth floor is gutted and was not in use until [[HexBane]] and [[Cait Sith]] wished to expand it as an area for those with magical abilities could gather... most likely unnerving several members in this revelation, but it has proven to be of value. Currently, the building is 'owned' jointly by the remaining original members: Kid Ballistic, Black Ice, Cait Sith, and Lash.<br />
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The lower level is where the team spends most of its time. It is the former lair of the villain known as '''The Pinball Wizard''' who was brought to justice by Lash and New Vigil member [[Whitecloak]]. Realizing that it was just sitting there, empty, the heroine brought it to The Progeny's attention that it could be used as a base of operations by them. Though it needed a bit of elbow grease at the time, the team agreed on it. The lair is accessible though a side panel off the upstairs first floor gaming room or a tunnel that leads out by the docks in Westside.<br />
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Arcade-O-Rama has the following in its lower level:<br />
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* '''Social Hub'''. There is a decently sized area where the team can congregate and socialize. An 80 inch flat screen television with sound system gives them a good 'night at the movies' with leather sofas and a love seat. A few newer arcade games have been pulled down here as well so that the team can play games without having to go mingle with others if they do not want to. There is a 'Trophy Room' area located upon its far wall that is a large shelving unit.<br />
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* '''Living Quarters'''. There are eight rooms located in the underground area that have been re-purposed as bedrooms. They are not large, about twelve feet by twelve feet each. If there are members who need to 'get away from it all' or just avoid their parents for the time being they can go here. Some members do live here permanently and as such have decorated their room to their own specific taste.<br />
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* '''Kitchen/ Dining Area'''. It is mostly just a side galley area off the Social Hub, but its a small area that people can fix food and eat in relative peace.<br />
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* '''Gymnasium'''. While not extremely large or state of the art, it allows most members to get a work out in that will be beneficial.<br />
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* '''Tech/ Science Room'''. This room is basically for the tech geniuses of the team. It allows them to store, work on and test gadgets and other devices that they may use now or in the future. Several prototypes exist in here in various states of creation. It is decently outfitted and contains several things that mirror the labs in the Millennium City Police Department's Science Division.<br />
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* '''Computer Hub'''. An area off of the Social Hub as well, this contains the computer systems that monitor upstairs, the downstairs lair, Millennium City alerts and world wide alerts. There is a system in place that will connect to the MCPD or UNTIL for updates if they are needed. It regulates the functions of the lair and protects the team from intrusions with defense systems. <br />
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* '''Hangar'''. This actually is a large area that connects the lower lair of Arcade O Rama with the tunnel system that leads out to the Westside docks. The team stores personal vehicles or items there. A side area somewhat off the hangar has been claimed by Kid Ballistic for his arsenal and is a 'no touch zone' for the other members of the team.<br />
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*'''Arcane Workshop'''. This area serves as both arcane storage and workspace for Cait Sith and any other members of the group who need a place for magic workings. It is located in the largest storage section within the hangar. Wards have been placed around the space, making it ideal for the containment and storage of magical items.<br />
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<br>''To view the most current state of the Arcade-O-Rama, see [http://protectorsoftheworld.shivtr.com/forum_threads/2565193?post=12840856#forum_post_12840856|'''State of the Arcade-O-Rama''']''<br />
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<span style="font-size:larger">'''Team Members:'''</span><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Ace (@Palanius)|<span style="color:#4682B4">Ace</span>]]</h3><br />
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'''Name:''' Harley 'Ace' Davidson<br /><br />
'''Abilities:''' ACE Flight Suit, Genius Intellect, Tech and Gadgets<br /><br />
''"Let's blow some shit up."''<br />
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He's the guy who at the age of 12 built himself his first freaking Jetpack. A true technical genius born and raised in rural Tennessee and damn proud of, it would you ever ask him, he wears the title of redneck as a badge of honor. He might not be the sharpest tool in the utility box and he can come off as a tad unrefined due to his rural upbringing and lack of knowledge about social norms in the big city. Though put him in front of any technical equipment and you'll see the magic happen. All his life he's been tinkering away, building amazingly advanced technological marvels out of any old junk he could find.<br />
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This includes, of course, his very first Jetpack. A project for his school science fair, this opened up a whole new world of possibilities for Ace as universities all over offered up a spot for the young genius. He settled for MCU and packed his bags. Of course it didn't take long for Ace to think bigger upon arrival. In a city surrounded by heroes and villains it was only a matter of time before he expanded on his flight suit and took up the mantle himself! Not literally speaking, of course, a mantle together with a Jetpack would not end well... Like, in flames, believe it's true!<br />
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More recently, Ace has also been chasing military pursuits.<br />
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[[File:Black_Ice_avatar2.png|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Black Ice|<span style="color:#4682B4">Black Ice</span>]]</h3><br />
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'''Name:''' Oliver Black<br /><br />
'''Abilities:''' Chemistry Skills, Cryokinesis, Mutant Physiology, Parkour<br /><br />
''"I'm serving only one flavour. And I don't do sprinkles."''<br />
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Oliver Thomas Black was born in London, England. He lived a typical middle-class childhood in the United Kingdom, until his genetic mutation manifested during puberty and turned his life upside down. Winter came early that year.<br />
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At the age of 16 Black filed for emancipation and moved to Millennium City, The City of the Future, in the United States.<br />
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Oliver soon found himself using his mutant powers for good, hindering the criminals in his neighborhood. He became known by the alias Black Ice and joined a club of young metahumans and heroes in training, New Vigil. This would eventually lead to him joining his current team, The Progeny, which formed the start of Oliver's career as a crime fighter.<br />
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After a funny clip of Black Ice bantering and effortlessly wiping the floor with some painfully incapable bad guy went viral, Oliver received the life-changing opportunity to become a corporate sponsored hero. He decided to roll with it.<br />
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Black Ice is currently trying to combine his sponsorship with Good Guise, his chemistry study at MCU and, as of late, dating life with his everyday heroics. A slippery slope, even for him.<br />
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[[File:EWGcommunick_prof.jpg|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Communick|<span style="color:#4682B4">Communick</span>]]</h3><br />
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'''Name:''' Marc O'Neill<br /><br />
'''Abilities:''' Vocal Generation/Manipulation of Radio Waves, Power Jump (via Boost Boots)<br /><br />
''"This dial is tuned to Justice! ...or something like that."''<br />
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When Marc O'Neill's latent ability manifested, he thought he had completely lost his voice from a really bad flu, only to hear himself talk over his father's two-way radio! In a chance encounter, the hero [[Sabotage]] directed Marc to an acquaintance who fashioned a set of equipment allowing him to harness his voice.<br>Communick is still a relative novice when it comes to heroics. His powers being ill-suited for direct combat, he ends up taking a more supportive role on missions by acting as a coordinator and moral support.<br><br>During the events of '''Tried and Tested''', Marc found himself accidentally injected with a mutagenic serum that temporarily boosted his abilities. <br />
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[[File:Faith progeny headshot.jpg|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Faith|<span style="color:#4682B4">Faith</span>]]</h3><br />
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'''Name:''' Erin Reyes<br /><br />
'''Abilities:''' Divine Healing, Celestial Blasts, Swordfighting<br /><br />
''"You shall see the glory of my God not through my words, but through my actions."''<br />
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Faith is a member of the Modern Order of the Knights Templar, an organization that managed to grow in secrecy after years of persecution nearly annihilated them all. Trained since a young age to use the powers of the divine to heal and protect, she has a drive to help those in need. After years of foreign work -- which took her from the Philippines, then to Indonesia and Sri Lanka -- she's been assigned to train in Millennium City under the tutelage of one of the Order's finest sword fighters in the use of her weapon, ''Gratia''. She now uses her divine powers and growing sword skills to aid the people of Millennium City, and ensure the safety of her teammates.<br />
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[[File:KBBust.jpg|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Kid Ballistic|<span style="color:#4682B4">Kid Ballistic</span>]]</h3><br />
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'''Name:''' Sidney Mason<br /><br />
'''Abilities:''' Quickdraw, Weapons Expert, Mercenary Training<br /><br />
''"There's nothin' loose about this cannon."''<br />
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Kid Ballistic was raised abroad to be a soldier of fortune, but when his father left him on his own, he came to the United States and became a crimefighter. Raised on a healthy diet of westerns, action flicks, and paramilitary training, this young gun is known for his quick draw, his weaponsmithing skill, and his penchant for collateral damage. For a gunslinger, his aim isn't very good, but "KB" makes up for it by choosing quantity over quality. Why use one bullet when you can use one-hundred?<br />
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Though he has a kind heart, it often gets lost in the shuffle between his vices and his personal baggage. But for what it's worth, he has more experience than most of the team combined, and pursues the job full-time, since he doesn't go to school. He helps fund the team's operations (and its pizza consumption) with a small war chest, and can serve as a surprising voice of reason when the going gets tough. <br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Lash|<span style="color:#4682B4">Lash</span>]]</h3><br />
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'''Name:''' Olevia Alvarez<br /><br />
'''Abilities:''' Super Strength, Invulnerability, Flight, Magical Abilities<br /><br />
''"Do you think this costume makes my butt look big?"''<br />
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Lash is Olevia Alvarez, possessor of the powers of the Celestial Dragons. Olevia is the resident popular girl and fashionista at Grace Memorial High School. She came to have her abilities purely by happenstance. During vacation to visit the Great Wall of China, she witnessed their national hero, LONGWANG, be murdered by an adversary. Mysteriously his abilities and powers passed into her, granting her great strength. Taking on abilities she never asked for, Olevia nonetheless has made an attempt to do some good with the mystical traits bestowed to her. Try as she might, though, Olevia's skills in wielding them often backfire. A former member of New Vigil and associate of the Young Renegades, Lash now fights alongside the Progeny in order to perhaps better her skills as a crimefghter. <br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Strong Suit|<span style="color:#4682B4">Strong Suit</span>]]</h3><br />
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'''Name:''' Teresa Toledo<br /><br />
'''Abilities:''' Metal Manipulation, Armor, Genius Intellect<br /><br />
''"I've got thick skin."''<br />
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Terry Toledo is the daughter of 'El Cerebro Ceruleo' and 'Flor de Mayo', members of the 1980s South American super team 'Los Amigos Invencibles'. Born after her family resettled in Millennium City, she was perfectly prepared for when her powers inevitably manifested. At 16, she's developed powerful metal manipulation abilities. However, Terry has never shown much interest in heroics, preferring instead to follow in her father's footsteps as an engineer. Still, things change - when a family nemesis that promises to destroy everything she holds dear arrives in Millennium City, Terry put aside her apathy for capes and tights, and instead obtained the experimental alloys that transform her into Strong Suit.<br />
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[[File:Tiger2Shamserg.png|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Terrific Tiger|<span style="color:#4682B4">Terrific Tiger</span>]]</h3><br />
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'''Name:''' Hank Alden<br /><br />
'''Abilities:''' Metahuman Agility/Strength, Regeneration, Therianthropy (caused by an increase of adrenaline levels)<br /><br />
''"Being a hero's a rush!"''<br />
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Born in Ann Arbor, Michigan, Hank Alden is the 17-year-old grandson of the first Terrific Tiger (Quimby Williams) and his wife, Jane, Queen of the Jungle (Tabitha Perello). A pretty smart kid, Hank managed to slide by in his freshman and sophomore years at Tigerlily High School. Most of his time was spent in football, where he fought to get promoted from third string to second string on the school’s team. After a fateful game that saw his metahuman powers awaken for the first time (and cause widespread panic in Tigerlily Falls), Hank moved with his grandparents to Millennium City. It was hoped that the boy might live a “quiet” life, removed from the world of superheros and supervillains. Hank, however, had other plans, deciding to join the teenage supergroup The Progeny. What will happen now that Hank has great power and responsibility? Only time will tell.<br />
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[[File:Plumb thumbnail.png|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Plumb|<span style="color:#4682B4">Plumb</span>]]</h3><br />
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'''Name:''' Plumb<br /><br />
'''Abilities:''' Regeneration, Technopathy, Mechanical Manipulation<br /><br />
''"I wonder what this does?"''<br />
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Born in new Pelham, a community of mutants under Millennium City, Plumb was raised as part of the maintenance crew for the group. She is an extremely dutiful amphibian mutant who loves tinkering with mechanical items. She recently found her way into the Progeny as she assisted several members she encountered in the sewers near her area. She is finally learning more about the world above and contributing in her own unique way. With her trusty rusty robot Bob, she looks forward to helping out the Progeny as much as she can.<br />
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<span style="font-size:larger">'''Backup Members:'''</span><br />
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[[File:Cait-hazumonster.png|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Cait Sith|<span style="color:#4682B4">Cait Sith</span>]]</h3><br />
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'''Name:''' Cait Sith<br /><br />
'''Abilities:''' Veils, Shapeshifting, Feline Agility and Senses, Spellcasting<br /><br />
''"What else would you expect? I am a cat, after all. A talented cat of course, but a cat nonetheless."''<br />
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Cait Sith is a cheshire cat, the 13th son of a cheshire cat who calls himself the King of Cats. While most of his siblings and family are tricksters in nature, serving as heralds and agents for various factions of the faerie dimension, Cait's whims and desires have him spending most (if not all) of his time in Millennium City. He is the black sheep in his family since he genuinely wants to help people with no strings attached. Playful, curious, this aloof creature has decided that he will put his abilities to good use by becoming a super hero.<br />
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[[File:Deevs.jpg|150px|right]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Deviate|<span style="color:#4682B4">Deviate</span>]]</h3><br />
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'''Name:''' Deviate<br /><br />
'''Abilities:''' Kinetic Manipulation, Style<br /><br />
''"Beep boop robot noises!"''<br />
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Deviate is, to all outward appearances, a robotic being. Standing at least a foot taller than most humans, lanky, rail-thin and with a segmented mechanical body, his is a conspicuous presence. His humanoid frame seems awkwardly proportioned, with long limbs, large hands and feet, and a rather bullet-shaped head. While his towering mechanical appearance tends to draw attention on its own, his sense of style (and the fact that he wears clothes at all) seems to garner still more stares and confusion. He has a fondness for bright colors, graphic t-shirts, and unique headwear.<br />
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Having spent the majority of his active existence at the SION campus among metahumans and other sapients with extreme mutations, Deviate has a strong tendency towards unconditional acceptance. Faced with the verbal ferocity with which Deviate will fight against social oppression, injustice, and bigotry, some might call him a social justice warrior. This wouldn't be an inaccurate label. He holds himself and those around him to a high standard of morals and ethics, and is not afraid to speak up for and act on what he feels is right.<br />
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='''''<div style="color:#F5F5F5; background-color: #F5F5F5">Missions[[File:PROGMISSIONS.png|left]]<br><br></div>'''''=<br />
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=='''The Progeny Missions, 1-15'''==<br />
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<div style="font-size: 12px; color: #ffffff; background-color: #003D14; line-height:1.5em; letter-spacing:0.1ex"><div align=center>'''MISSIONS 1-15'''</div></div><br />
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* '''Old Vigil, New Problems''': When Olevia Alvarez, Lash, decides to host a '''New Vigil''' reunion party it brings out several teen heroes to meet and share some memories. It also brings some new allies, who are needed when an alien war breaks out in SWING, the newest teen club in Millennium City! The heroes are tasked with saving the life of an alien princess and helping her potentially resolve a conflict that could destroy her world! Afterwards, the youths realize that maybe New Vigil's time may have passed... but the '''PROGENY''' has just begun. (-'''Featuring''': [[Cait Sith]], [[Lash]], [[Heartbeat]], [[Stegoboy]], [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Recluse]], [[Blue Cyclone]], [[Kid Ballistic]], and [[Black Ice]])<br />
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[[File:Pallas001 com by poisonicpen-d9jui88.png|right|450px]]<br />
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* '''Fast Times At Westside High''': The Progeny are enlisted to save Westside High as it becomes overrun with gangs. Not just any typical gang members either, but teens exhibiting control of super speed and kinetic energy! Is the experimental serum that they've stolen to possess these powers a danger to the public... or themselves? (-'''Featuring''': [[Black Ice]], [[Heartbeat]], [[Recluse]], [[Lash]], [[Maverick]] and [[Silver Scar]])<br />
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* '''No Place Like Home''': Lash uses pizza as a ploy to get the team to see what she hopes is their new base of operations. Arcade O Rama, in Westside, may not be the prettiest, but they learn that when it actually has everything today's super hero needs to get by its not such a bad prospect after all. (-'''Featuring''': [[Cobalt Crush]], [[Heartbeat]], [[Lash]], [[Silver Scar]], [[Recluse]], [[Maverick]], [[Kid Ballistic]] and [[Black Ice]])<br />
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* '''The Peril of the Pinball Wizard!''': As the Progeny continue to fix up their new home they get their very first first guest! Unfortunately, its the OLD owner of their base... the villain called the Pinball Wizard. And he is none too happy that someone has come into his place of residence. (-'''Featuring''': [[Lash]], [[Kid Ballistic]], [[Maverick]], [[Black Ice]], [[Ace]], [[Cait Sith]] and [[Miss Pussycakes]])<br />
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* '''The Lost Boys''': Three members of the Progeny check up on a tip regarding the drug "The Thirst" in their very own neighborhood. What turns into a routine drug bust becomes a night with much greater and far reaching motives. Day turns into night and the reign of vampiric sorcerer Adrian Arkwright begins. (-'''Featuring''': [[Silver Scar]], [[Cobalt Crush]] and [[Recluse]] with a cameo by [[Sparrowhawk]])<br />
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* '''The Progeny Presents: MOVIE NIGHT''': Taking a breather from the chaos that's befallen Millennium City lately, the Progeny take a night off to watch some cheesy comedy and horror flicks. (-'''Featuring''': [[Lash]], [[Kid Ballistic]], [[Cait Sith]] and [[Black Ice]])<br />
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* '''Beers, Bullets and Bratva''': When Kid Ballistic's past catches up with him, its a shoot out at Darren's Pizza. Can Kid and company take out the Russian Mafia that threaten the lives of not only them but numerous innocents as well? (-'''Featuring''': [[Kid Ballistic]], [[Cait Sith]] and [[Lash]])<br />
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* '''Go Nuts For The Donuts''': The Progeny trade stories while indulging in their favorite thing to do, eating junk food, courtesy of Heartbeat. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Lash]], [[Black Ice]], [[Heartbeat]], [[Silver Scar]], [[Blue Freedom]], [[Kid Ballistic]] and [[Cait Sith]])<br />
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* '''Westside Wendigos''': A strange electromagnetic disturbance erupts over Westside, releasing a strange portal that plays host to otherworldly entities. Wendigos, creatures of horror and legend, attempt to lay waste to the area... only to be greeted by the combined efforts of The Protectors and The Progeny! (-'''Featuring''': [[Black Ice]], [[Cait Sith]] and [[Ace (@Palanius)|Ace]] alongside '''Protectors of the World''' [[Razira]], [[Armory]] and [[The Peacemaker]])<br />
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* '''Tuna & TNT''': When Kid Ballistic shows an unhealthy romantic interest there is more than love in the air. The actual cause is the magical feline brothers of Cait Sith enacting a curse upon the young hero. The Progeny must track down these cats and undo the spell before Cait is driven crazy by the passion of his unwanted paramour... (-'''Featuring''': [[Cait Sith]], [[Kid Ballistic]], [[Lash]], [[Black Ice]], [[Recluse]] and [[Silver Scar]])<br />
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* '''Little Toy Soldiers''': Just another Friday night at the Mall of Millennium turns into pandemonium as the toys on display at an antique toy show come to life. The Progeny go into action to stop the chaos before anyone can seriously get hurt, but things turn a little hairy when the man the believe to be responsible is nearly killed. Did they get the right guy though? (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Recluse]], [[Stegoboy]] and [[Cait Sith]]) <br />
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* '''Enter The Power Pack''': A robbery at one of the most exclusive jewelry stores in Millennium City is going on, courtesy of the Power Pack! Fortunately the teens of the Progeny are just in time to try to prevent it! (-'''Featuring''': [[Lash]], [[Ace (@Palanius)|Ace]], [[Cait Sith]], [[Cobalt Crush]] and [[Recluse]])<br />
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* '''Pulling Loose Threads''': MCPD's Detective Becker meets with Cobalt Crush to discuss Alfonse Morelli, the man believed to be responsible for the toyetic chaos at the Mall of Millennium. With key evidence missing, the police were unable to bring up charges and three people with past dealings with Morelli have since gone missing. Is there a connection? (-'''Featuring''': [[Cobalt Crush]])<br />
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* '''Cat's Out Of The Bag''': The doll that is key evidence in Cobalt Crush's investigation goes missing, all signs point to the Progeny's resident Cheshire cat as the possible culprit. The group comes together to track down the missing doll, leading to a confrontation in an old meat packing plant. (-'''Featuring''': [[Cobalt Crush]], [[Ace (@Palanius)|Ace]], [[Lash]], [[Heartbeat]] and [[Cait Sith]])<br />
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* '''Puppet On A String''': The Progeny split up to search Westside in a bid to find Cait Sith. Kid Ballistic and Ace are the ones who manage to find him, and a fight ensues. In the chaos, Cait is used as a meat shield and the marionette controlling him makes an escape. With the Cheshire cat freed, the big question remains as to whether or not the doll is gone for good. (-'''Featuring''': [[Kid Ballistic]], [[Ace (@Palanius)|Ace]] and [[Cait Sith]])<br />
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=='''The Progeny Missions, 16-30'''==<br />
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* '''Master of Puppets''': When it appears that the marionette wasn't destroyed previously, Cobalt Crush manages to put his investigative skills to work to pinpoint where it ran off too. The Progeny come face to face with the doll, and manage to find out who was the one in control of the cursed thing. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Maverick]] and [[Cait Sith]])<br />
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* '''Beach Bash!''': The team joins Black Ice for a trip to the beaches of Hawaii, but the supposed photo shoot turns out to be nothing more than a staged villain assault and an ambush of paparazzi. All seemingly put in motion by the 'heroine' Red-Hot, in an attempt to gain Oliver's attention and make herself look good in the process. (-'''Featuring''': [[Cait Sith]], [[Lash]], [[Kid Ballistic]], [[Stegoboy]] and [[Black Ice]])<br />
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* '''A "Family" Affair''': Members of the Progeny come together as a "family" for Thanksgiving in a mutual need to stuff their faces full of good food and reminisce. Good food, good company, overall a good time is had be all, and no explosions were needed at all to achieve it.(-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Cobalt Crush]], [[Kid Ballistic]], [[Cait Sith]])<br />
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* '''Day at the Zoo''': A bunch of bizarre animal test subjects were recently freed from a lab and temporarily housed at Millennium City's Zoo, until some nutcase mercenary type decided to set them free. Only to hunt a select few of them down again. Our teen heroes successfully aided the zookeepers in wrangling a group of dangerous part bionic animals, although the few rare mutant animal specimen are still unaccounted for. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Communick]], [[Strong Suit]] and [[Black Ice]])<br />
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* '''Monkey Business''': Investigating a strange signal pinging UNTIL the location of a primate research and rescue center in Central America, our heroes and Agent Jackson from UNTIL discover researchers that are being held captive and made to research mutations in primates against their will. Their research specimen, a large mutated orangutan, was among the animals that went missing from Millennium City's zoo. The culprit is long gone, but the great ape is successfully subdued and the researchers are saved. (-'''Featuring''': [[Cait Sith]] alongside [[Protectors of the World]]'s [[Kingdom]])<br />
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* '''Alligators in the Sewer''': Detective Becker of the MCPD reaches out to the Progeny to investigate a number of disappearances. When the trail leads down into the sewers, Black Ice encounters a pair of teen heroes who are also looking into the matter. Soon, they find themselves face to face with giant alligator men. With a little bit of teamwork and luck, the trio overcome the beasts and free the hostages. (-'''Featuring''': [[Black Ice]], [[Communick]], and [[Kl'vin]], with a cameo from [[Faith]])<br />
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* '''The Urban Jungle''': The old and retired heroes of Millennium City get to enjoy a leisurely trip to a park downtown. The teens have volunteered to look after them for the day, in part because of a suspicion these elderly mutants may be the unsuspecting targets of a notorious mercenary. At the end of an eventful afternoon the infamous Bloodshot, the same villain who was behind the trouble at the primate center and the zoo, is successfully delivered to UNTIL. (-'''Featuring''': [[Faith]], [[Heartbeat]], [[Kid Ballistic]], [[Strong Suit]] and '''Grey Blitz''')<br />
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* '''Checking the Traps''': Bloodshot may have been taken into UNTIL's custody, but the work of a hero does not stop there. The team scopes out a warehouse over in Westside, one of Bloodshot's possible bases of operations, while Agent Jackson from UNTIL and Black Ice guard the perimeter. Two mutant captives, people from open missing person cases, are freed and the site is successfully cleared. But at the end of the mission Black Ice is suddenly nowhere to be found. (-'''Featuring''': [[Black Ice]], [[HexBane]], [[Kl'vin]] and [[Strong Suit]])<br />
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* '''Saving Private Oliver''': With the aid of Agent Jackson from UNTIL the team tracks the missing Oliver, Black Ice, to Bloodshot's hideout in the North American wilderness. After bypassing all of the deadly traps they are betrayed by none other than Agent Jackson, who as it turns out was being blackmailed by Bloodshot and acting as his accomplice this entire time. The trap is sprung, but it is Bloodshot who ends up getting caught. Black Ice is rescued by his teammates and brought home in one piece. (-'''Featuring''': [[Black Ice]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]] and [[Lash]])<br />
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* '''Truth or Lair''': The team plays a high stakes game of Truth or Dare in an attempt to counteract an ominous spell. And to free themselves from being magically confined and trapped within the base. (-'''Featuring''': [[Ace]], [[Black Ice]], [[Blue Cyclone]], [[Faith]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]], [[Lash]] and [[Strong Suit]])<br />
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*'''Attack of the Monsterback!''': The Progeny respond to the rampage of a hungry, red-maned beast in West Side! Through teamwork and quick thinking, the teens subdue Monsterback and hand him over to PRIMUS custody, ending the trail of destruction! (-'''Featuring''': [[Communick]], [[Faith]], [[HexBane]], and [[Lash]])<br />
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*'''A Sting for the Swift''': The Progeny execute a plan by [[Kid Ballistic]] to trap the sinister speedster Quicksable! Masquerading as customers of the National Bank in City Center, the team are ambushed themselves not by thugs in ski masks, but employees of the bank itself! Fending them off, the teenagers corner Quicksable in the bank's vault, and subdue the villain! (- '''Featuring''': [[Blue Cyclone]], [[Faith]], [[HexBane]], [[Luctus]], and [[Kid Ballistic]])<br />
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*'''The Great Outdoors: Progeny Style!''': A simple camping trip becomes a nightmare as a strange woman conjures up a fog and summons a huge horde of giant spiders. The Progeny are forced to split up as three of their own ([[Faith]], Fletcher, and [[Kid Ballistic]]) are taken down by the spiders' venom. The majority of the group push forward, where they come face to face with biggest of the spider horde. With teamwork - and a little bit of luck - they manage to take it down. While the rest of the team is off on a rescue mission, [[Atomix]] and [[Heartbeat]] become engaged in a conversation with the female summoner, who mentions how the group is worthy of "the new age" before she simply disappears. Though the night ends in a victory for the team, there are still questions left unanswered. Just who was the woman? And what did she mean about a new age? (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Black Ice]], [[Faith]], '''Fletcher''', [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Luctus]], and [[Silver Scar]])<br />
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*'''Mall Rats''': A day of shopping is turned upside down as giant rats manage to chew through the floor of a sporting goods store. When the rodents of unusual size begin to rampage through the food, the Progeny and a new ally step up to deal with the problem! (- '''Featuring''': [[Atomix]], [[Faith]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], and [[Lash]] with special guest [[Deviate]])<br />
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*'''The Monsignor and the Progeny''': [[Faith]] and [[Kid Ballistic]] put out a call to the Progeny. The Monsignor (the man who raised and trained [[Faith]]) seems to be investigating the woman the group encountered on the camping trip. During the meeting, the woman is identified as Salei, a sorceress who has come into possession of a mask depicting the Great Goddess of Teotihuacan. What started out as a chance to share information quickly turned sour, as the Monsignor essentially shuts the teens out of the rest of the investigation. While it is unclear if this is being done out of a desire to protect the Progeny or if something more is going on, it becomes quite apparent that many members are not happy about this development. (- '''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Faith]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Lash]] and [[Luctus]])<br />
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=='''The Progeny Missions, 31-45'''==<br />
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*'''A Word of Warning:''' The group is approached by Ghostbird and members of the [[Protectors of the World]] as the teens are wrapping up a skirmish between local gangs in West Side. Though the meeting is initially tense, eventually cooler heads prevail. The Protectors pass along a warning that Salei has the teen heroes in her sights as candidates for her new age. It becomes apparent that perhaps Monsignor Mendoza and Lady Claymore know more than they are letting on. Several theories are floated, but it is agreed that Salei will likely make her big move on the next new moon. This leaves both groups too little time and too many theories to sort through. Both groups agree to keep one another in the loop until Salei is brought down. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Faith]], [[HexBane]], [[Kid Ballistic]] and '''Kl'vin''' from The Progeny, [[Jinn]], [[Razira]] and [[Sparrowhawk]] from the [[Protectors of the World]], with Honorary Protector [[Ghostbird]])<br />
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[[File:ProgenyZear2.png|450px|right]]<br />
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*'''Following Threads: Part 1 - Thomas Masev:''' [[HexBane]], [[Kl'vin]], and [[Razira]] are sent to Mexico City to find Thomas Masev, the archaeologist who found the Mask of the Great Goddess. When the arrive at his home, they find that the man committed suicide. They also find that the mask had consumed his life, driving him into despair and paranoia. The man's journals are collected and sketches on his wall are photographed for more research and analysis. (- '''Featuring:''' [[HexBane]] and [[Kl'vin]] of [[The Progeny]], with [[Razira]] of the [[Protectors of the World]])<br />
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*'''Following Threads: Part 2 - Cecie Horner:''' [[Kid Ballistic]] and [[Jinn]] arrive in Libya in search of Cecie Horner. They find the smuggler in a black market pocket dimension known as the Hidden Souq (market). After a tense - and awkward - exchange between Horner and Jinn, they manage to get her to provide further information. It seems Salei was to deliver the mask to her coven, but apparently, after the merchandise exchanged hands, Salei put the mask on. Horner confirms that likely Salei will show up in Mexico City, naming Templo Mayor specifically. She also mentions that the sorceress may choose Teotihuacan itself. (- '''Featuring:''' [[Kid Ballistic]] of [[The Progeny]]) and [[Jinn]] of the [[Protectors of the World]]<br />
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*'''Following Threads: Part 3 - Templo Mayor:''' [[Sparrowhawk]], [[Extractor]], [[Miss Mime]], [[HexBane]], [[Faith]], [[Kid Ballistic]], and [[Kl'vin]] are tasked with guarding Templo Mayor, while a second team heads off to Teotihuacan. When the new moon rises, all hell breaks loose at both sites. A swarm of spiders flood the site, overtaking first Kl'vin and then Kid Ballistic. Sparrowhawk and Extractor work together to drive the spiders off, but not before HexBane dives into the swarm to go after her teammates. It seems that Salei has made her play, ejecting Protectors from the ruins at Teotihuacan and spider-napping Progeny members from both Templo Mayor and Millennium City. (- '''Featuring:''' [[Faith]], [[HexBane]], [[Kid Ballistic]], and [[Kl'vin]] of [[The Progeny]], with [[Extractor]], [[Miss Mime]] and [[Sparrowhawk]] of the [[Protectors of the World]])<br />
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*'''Following Threads: Part 3.5 - Millennium City:''' While other members of the Progeny are off in Mexico, some of those that remained behind in Millennium City decide to spend some time at a fall festival. The fun and games come to a screeching halt as [[Ace (@Palanius)|Ace]], [[Atomix]], [[Blue Cyclone]], [[Cait Sith]], '''Deviate''', and [[Lash]] are forced to face off with a horde of Salei's spiders. Blue, Deviate and Cait are able to drive them off, but not before Ace, Atomix and Lash are spider-napped. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Atomix]], [[Blue Cyclone]], [[Cait Sith]], [[Deviate]] and [[Lash]])<br />
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*'''Fashion Nightmare:''' When Lash offers her friends a night out, she fails to mention it is free tickets to a fashion show where they are to be the bodyguards for up and coming fashion designer Brandon Albright. After a series of misadventures just getting to the runway show, they realize there is a job to do as the entire production is nearly shut down by a villain called the '''Fashion Maven'''. With a supernatural twist and an army of deadly fabric at his command, all hope is nearly lost until a timely rescue by Kid Ballistic. With all the Progeny on board, they stage an all out assault that saves that day... though unfortunately not Black Ice's clothes (don't ask). (- '''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Black Ice]], [[Silver Scar]], [[Lash]] and [[Deviate]])<br />
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*'''Blood and Life - The Gauntlet:''' In the suspenseful conclusion to the Salei story arc, the Progeny come to and find themselves trapped within a pocket dimension. The teens are forced to fight their way through a labyrinth, while three of their members are afflicted by a spider venom that make them increasingly more aggressive. Once emerging from the maze, the three are compelled to turn on their teammates. It takes the death of one of their own to break them free from Salei's influence, and the sacrifice of another to overcome the witch. HexBane manages to sever Salei's connection with the Great Goddess, shattering the mask and leaving the woman powerless. The Progeny manage to emerge victorious, but it's a bittersweet victory as both Kl'vin and Heartbeat lost their lives. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Atomix]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]], [[Lash]], and [[Silver Scar]], with cameo from [[Cait Sith]], [[Faith]] and [[The Peacemaker]])<br />
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*'''Cry Little Sister:''' As Halloween looms upon the horizon for Millennium City, members of the Progeny find themselves following up reports of several break ins at pharmacies within Westside when they encounter a group of ghoulishly garbed individuals attempting to rob a local pharmaceutical plant. What initially appears to be an attempt by costumed drug dealers to make an easy buck quickly proves to be so much more when it turns out that there's more to the robbers than meets the eye. (-'''Featuring:''' [[Atomix]]. [[Black Ice]], [[HexBane]], and [[Moonbeam]])<br />
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*'''Everyone Wants LONGWANG!:''' When Olevia Alvarez, LASH, is kidnapped by three Chinese heroes with the intent to bring her back to their homeland, the Progeny steps up to stop them! While these Chinese heroes want to have the powers and soul of their deceased former ally, the Progeny merely want their friend unharmed. A fight ensues in which the 'villains' are disposed of and Olevia rediscovers the love she has for her friends and team. (-'''Featuring:''' [[HexBane]]. [[Faith]], [[Silver Scar]], [[Lash]], [[Deviate]] and cameo by [[Miss Pussycakes]])<br />
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*'''Come for me Brother:''' The Progeny respond to an attack on a prisoner escort in the old Westside transit tunnel at the north-west of the district. Kid Ballistic, Faith, Hexbane, Deviate and Blue Cyclone arrive at the entrance to the transit tunnel to discover that the power to the tunnel's lighting as well as the vehicles inside of the tunnel had been neutralized by means at the time unknown. Upon an attempt to investigate further, they are ambushed by a leather and denim clad man in a cowl, wielding a steel chain. During the fight, it is discovered that the Progeny are dealing with vampires who hae come to free their "brother", who had been arrested at the pharmaceutical plant. (-'''Featuring:''' [[Blue Cyclone]]. [[Deviate]], [[Faith]], [[HexBane]], and [[Kid Ballistic]])<br />
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*'''The Return of Miss Majestic!!!:''' A teenage super heroine shows up at the Arcade-O-Rama claiming to be one of the original team members of the Progeny. The problem is that no one remembers her! When investigated, its discovered that her disappearance has something to do with the electromagnetic disturbances of the Westside Wendigos mission from a year ago. Somehow finding herself erased from this timeline, the teen, Miss Majestic, must fight one last battle alongside her team to restore order to the city! (- '''Featuring:''' [[Black Ice]], [[Strong Suit]], [[Lash]], [[Deviate]] and the Protector's [[Razira]])<br />
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*'''Black. Oliver Black:''' After being contacted by the British Intelligence, the team attends a charity event dedicated to young heroes in order to prevent an act of terrorism. They manage to halt a robbery, handle a bomb threat and subdue three suspects - Blue Ice, Yellow Snow and Red-Hot. But the yet unidentified mastermind manages to slip away, no thanks to Black Ice. Apart from a few bruised egos, damaged reputations and ruined dresses, the team manages to prevent all casualties. Mission complete. (- '''Featuring:''' [[HexBane]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]] and [[Black Ice]])<br />
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*'''Once Upon A Time: Act One - The Nutcracker (Parts 1 through 3):''' Millennium City is hit by a heavy snowstorm, forcing many of the Progeny to remain in the Arcade-O-Rama until it is safe to get home. As power outages begin to hit the city, they suddenly find themselves trapped in a story. The bratty Narrator responsible for it all seems intent on writing a version of the Nutcracker, starring Erin as Clara, Deviate as a wind-up toy robot, Scar as a Warhammer miniature, Jill as a pull string doll, and Terrific Tiger as a soldier figurine. He also casts Sid, Lash and Ace as the Honor Guard in the mouse army, the infamous Killshot as General Maximouse, the notorious Dr. Kaufmann as the Mouse King, and Janine 'Red' Guiliani as the Mouse Queen. Trapped in the story, and slowly but surely finding themselves being taken in by the narrative, all involved are forced into the pitched war between the Nutcracker Prince's toy army and the Mouse King's army of mice. As the story takes one chaotic turn after another, with people defying their roles, the Narrator becomes increasingly more and more agitated. His plans come to an end when Deviate manages to knock Dr Mouse King's crown off his head, signaling the king's defeat. While questions remain as to who the Narrator is and how he was able to pull off this feat, at least one thing is clear regarding his motivations: a happy - albeit creepy - ending involving Erin. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Deviate]], [[HexBane]], [[Faith]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]] and [[Terrific Tiger]] and guest starring [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Walking in a Winter WARZONE:''' Tesseract of the Protectors of the World invites the Progeny to test drive some adjustments she made to one of Captain Adamant's training simulations. The team quickly learns that their rather simple objective really wasn't that simple to achieve. In the end, they just barely manage to pass the simulation. (- '''Featuring:''' '''Deadbeat''', [[Deviate]], '''Fletcher''', [[Minnow]], [[Terrific Tiger]] and guest starring [[Tesseract (@gijoespouse2)|Tesseract]] of the [[Protectors of the World]])<br />
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*'''Sins of the Grandfather:''' Things have not been good for Hank Alden, a.k.a. Terrific Tiger. Not only was he told to not become a superhero by his grandfather, the original Terrific Tiger, Hank has been forbidden to work with the band of misfits known as The Progeny. Hank and members of both the Progeny and the [[Protectors of the World]] confront his grandfather. It’s Tiger vs. Tiger, with Hank’s membership in The Progeny and more on the line. What is Quimby Williams hiding? What’s up with that metahuman project? And who the heck is Lineage? (- '''Featuring:''' [[Deviate]], [[Terrific Tiger]], [[HexBane]], and [[Kid Ballistic]] with appearances by [[Aura]], [[Cosmic Glory]], and [[Tesseract (@gijoespouse2)|Tesseract]] of the [[Protectors of the World]])<br />
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=='''The Progeny Missions, 46-60'''==<br />
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*'''Unchain Me Sister:''' The shaky truce between the vampires gang known as the Ghouls and the Progeny is seemingly broken when the teens are alerted to a hostage situation at the docks. The cargo ship Demeter, docked at Schreck Shipping has been attacked by none other than the Ghouls. The gang, which authorities believe assaulted the ship sometime after sundown, has taken a number of the crew and dock workers hostage. According to special broadcasts appearing on networks throughout the Michigan area, the hostage-takers have demanded that they will only negotiate with members of the Progeny, and that any interference from local authorities or other organizations will not be tolerated. The situation takes a turn for the worse when it is revealed that the [[Dr. Kaufmann#The Men in White|Men in White]] are not only involved, but had set up the affair as a trap. (-'''Featuring:''' [[Deviate]], [[Faith]], [[HexBane]], [[Kid Ballistic]] and [[Terrific Tiger]] with guest appearances by [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Once Upon A Time: Act Two - The Sleeping Beauty (Parts 1 and 2):''' Deviate, Kid Ballistic and Terrific Tiger settle in for a stake out of Hearth & Hearts - a local homeless shelter in West Side - in the hopes of catching Faith's stalker, believing that he is either a volunteer at the shelter or someone who frequents it. With the help of Deviate and Tiger's enhanced senses and Kid Ballistic's connection to workers at the shelter, the three manage to narrow down the man's identity to a volunteer named Ross. Unfortunately, not only do they miss the opportunity to catch him, he also manages to strike yet again, this time trapping Erin in the story of The Sleeping Beauty. A call is put out to the other Progeny about the situation, while Cait Sith goes to the Barlowe Building to seek assistance in the matter. Fahrenheit of the Protectors manages to send Blue Cyclone, Deviate, Kid Ballistic, Silver Scar, Terrific Tiger and himself into the story to find her. The party is forced into a race to reach Erin first, a race which is abruptly ended when an illusion of Salei - cast in the role of the evil fairy Carabosse - attempts to kill them. Some catharsis is had as the witch is cut down and Kid Ballistic saves the girl. (-'''Featuring:''' [[Blue Cyclone]], [[Cait Sith]], [[Deviate]], [[Faith]], [[Kid Ballistic]], [[Silver Scar]], [[Terrific Tiger]] and [[Fahrenheit]] of the [[Protectors of the World]])<br />
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*'''Love for your Brother (Parts 1 thru 3):''' Since the sinking of the Demeter, both Terry and Kevin were taken into protective custody, driving Julian - the final remaining Ghoul - into a rage. When the Progeny's resident cheshire cat runs afoul of Julian, they are forced to face off with him. Deviate, Faith, HexBane, Kid Ballistic and Terrific Tiger manage to talk Julian down, only for Kostadin the Black to rear his ugly head. The fateful timing of the return of Erin's powers makes it possible to defeat the wicked vampire. Unfortunately, the teens find themselves at the epicenter of a gang riot, stirred up by none other than Dr. Kaufmann. The teens make a break for it, with Killshot and the Doctor hot on their heels. Elsewhere in Westside, Blue Cyclone, Lash, Sublimate and Wildling act fast to rescue police officers caught up in the rioting. They wind up having to go all out to take down a behemoth by the name of Megiddo. The night ends with the Governor calling in the National Guard and martial law being issued in Westside, and Julian ends up laying down his life in order to ensure the Progeny and innocent civilians can escape to safety. (-'''Featuring:''' [[Blue Cyclone]], [[Deviate]], [[Faith]], [[HexBane]], [[Kid Ballistic]], [[Lash]], [[Sublimate]], [[Terrific Tiger]], and [[Wildling]] with guest appearances by [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Once Upon A Time: Act Three - Swan Lake:''' Ross L. Meyer, the man who calls himself Herr Drosselmeyer, spins what is to be is final tale: Swan Lake, a tragic story that ends with the two love interests dead. Kid Ballistic, Lash, Silver Scar and Sublimate go on the hunt for the evil Baron von Rothbart, a man who can turn himself into a great beast. They arrive to find Erin being menaced by the shaggy beast... but in a horrible plot twist, it turns out that Deviate is the one who was cast to play the Baron in monster form, and the Erin he is menacing is Odile, the Black Swan. They are saved from having to meet the conditions to end the story when the real Erin takes control, changing the ending so that nobody has to die. The scene ends with Lash bringing the boat where Ross has Erin straight to Kid Ballistic's doorstep. Ross is arrested - and roughed up by a very angry Scar and a very salty Deviate - and Kid Ballistic manages to rise above his baser instincts and doesn't shoot the man for the trouble he's caused. (-'''Featuring:''' [[Deviate]], [[Faith]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]], and [[Sublimate]])<br />
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*'''The Lionbacker:''' A local festival and parade honoring heroes is interrupted when a bully named Lee Roche from Tiger's hometown is transformed into the hulking green furred Lionbacker. The Progeny recieve a helping hand from another teen hero named Starlet. Things draw to a close as kindness shown both from Tiger and Lee's girlfriend reverses the transformative magic done to him. (-'''Featuring:''' [[Black Ice]], [[HexBane]], [[Kid Ballistic]], [[Terrific Tiger]], and introducing [[Starlet]])<br />
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*'''Destination! Summer Justice!:''' The Progeny participate in a wrestling promotion's show at the Palace of Auburn Hills. Their match takes a strange turn when their opponent, Mr. Wonderful, coughs up a strange looking bug! The 'Fearless Four' are able to put an end to Mr. Wonderful's winning streak as well as capture the bug for a closer look. (-'''Featuring:''' [[Black Ice]], [[Silver Scar]], [[Terrific Tiger]], and [[Wildling]].))<br />
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*'''The Siege of Pittsburgh - Road Trip Into The Black:''' As the siege carries on along the shores of the Ohio, only so little can be done to keep it under wraps. Dark whispers have reached Westside of all too familiar shadowy figures moving in the night of the distant Pennsylvanian city. Remembering all too well the horror brought to their own hometown by Kostadin, the Progeny set out to investigate the happenings in Pittsburgh. Everything goes awry when the Buster is ambushed by one of Kostadin's monstrosities, but the teens manage to survive... only to find themselves in hot water with a mysterious government agency overseeing the operation. (-'''Featuring:''' [[Black Ice]], [[Faith]], [[Kid Ballistic]], [[Terrific Tiger]], and [[Strong Suit]])<br />
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*'''Deck the Halls:''' It's Christmas time, which means the Progeny members gather to decorate the Arcade-O-Rama as they get caught up on the events of the last few months - including all the mega drama and juicy gossip. Ultimately, it ends up being more about smuggling as much eggnog into the base as superhumanly possible and sampling some of [[Strong Suit]]'s traditional South American variation of eggnog! (-'''Featuring:''' [[Black Ice]], [[Kid Ballistic]], [[Lash]], [[Strong Suit]] and more)<br />
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*'''O Christmas Tree:''' The Arcade is decorated, save for one important feature: the Christmas tree. The Progeny put up a tree, string the lights on it, and hang some rather unusual (but totally safe) ornaments produced by the one and only [[Kid Ballistic]]; homemade decorations fabricated from used up ammunition and grenade shells. The hidden - but not at all secret - stash of eggnog is tapped into again. (-'''Featuring:''' [[Black Ice]], [[Faith]], [[Kid Ballistic]], [[Silver Scar]] and more)<br />
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* '''A Dunge-I Mean A Sewer Crawl:''' Hot on the trail of a young rogue magician, the Progeny take to the sewers to collect him. While apprehending him, they also are introduced to a new ally by the name of Plumb! (-'''Featuring:''' [[Silver Scar]], [[Starlet]], [[Lash]], [[Faith]], and [[Plumb]])<br />
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*'''Just Gotta Ignite:''' The skies are set ablaze with fireworks as the Progeny gather on the roof of the Arcade-O-Rama to ring in the new year together! And to commit to New Year's resolutions that will undoubtedly be derailed. There are some newer faces, but also some old hands; [[Ace (@Palanius)|Ace]] returns with a loud and colorful display of fireworks! The old year is finally sealed with a somewhat unexpected, but long anticipated kiss. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Faith]], '''Fletcher''', [[Lash]], [[Miss Pussycakes]], [[Plumb]], [[Silver Scar]], [[Starlet]] and [[Strong Suit]], with cameo by [[Kid Ballistic]])<br />
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*'''Flavor of the Month:''' A ritual is initiated to summon and command Longwang - and by extension Olevia. That someone turned out to be none other than Eleanora Russel or Red-Hot, who had apparently decided [[Lash]] would be her new (albeit involuntary) 'BFF'. They were going to teach Olevia a lesson together for having the audacity to date -their- Ollie; clearly unaware Olevia and Lash are one and the same person. Her teammates manage to interrupt the ritual, though something seems to be terribly wrong; Lash ends up losing her powers in the process. On the bright side, The Progeny also finds a new ally in the form of [[Monster Mash]]! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Faith]], [[Lash]], [[Kid Ballistic]] and [[Monster Mash]])<br />
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* '''A Song???? Of Ice and Fire :''' The Progeny come across a mugging in progress, perpetrated by a sonic attatck using girl named Delilah and a girl named Diana with an umbrella that creates fog. They manage to stop Delilah with the help of new ally Feuerdrache, while Diana manages to make an escape. (-'''Featuring:''' [[Communick]], [[Lash|Karate Girl]], [[Terrific Tiger]], and '''Feuerdrache''')<br />
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* '''Tried and Tested:''' A new street drug has shown up in Millennium City - a superpower amplifier that, thus far, causes its users to die from their own abilities. The Progeny encounter an alleyway deal between two hooded hawkers and their buyers, who immediately take the untested concoctions for themselves. Chaos ensues as the newly christened Betty Bullets begins shooting at the one of the would be supers with her BB gun, only to have her projectile spray bounce back with twice the force! They then discover the other's latent ability to control dead biomass, causing carcasses to rise from the dumpsters even as he himself begins decaying at a rapid pace. Meanwhile, [[Communick]] gives chase to the dealers only to be directly injected with a sample of the mutagen himself! The dealers are eventually arrested and brought in for questioning. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Communick]], [[Lash|Betty Bullets]], [[Starlet]], [[Plumb]], with cameo by [[Black Ice]])<br />
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*'''Trouble is Brewing:''' Under the threat of ominous, doom-saying fortune cookies, The Progeny press on with their investigation in the recent rise (in both quality and quantity) of drugs in Millennium City. Their curiosity leads them to battle a small army of monkey-style martial artists in an old, drug-filled warehouse on the edge of Chinatown. While the workers set fire to the place, including the evidence, the team is successful in disrupting the drug operation; they round up a dozen Chinese gang members and uncover the alias of the one behind it all. Someone who goes by 'The Alchemist'. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Communick]] and [[Strong Suit]])<br />
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=='''The Progeny Missions, 61-75'''==<br />
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*'''Recipe for Disaster:''' After reluctantly agreeing to team up with Red-Hot (for the price of one hot date with Oliver, unbeknownst to Oliver himself), the team goes to confront the drug baron known to them only as 'The Alchemist'. Red-Hot brings them to the picturesque ''Mister Fu's Spice Shop'' in Millennium City's Chinatown. After an intense boss encounter, the MCPD arrive on the scene... only to find five costumed teenage heroes beating up a tiny old man in his own shop, forced entry included. Everyone is brought in for questioning, but nobody knows whether the evidence against The Alchemist will be substantial enough to hold up in court. (-'''Featuring:''' [[Communick]], [[Faith]], [[Lash|Pretty Kitty]] and [[Starlet]], with special guest star '''Red-Hot''')<br />
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*'''A Force to be Reckoned With:''' The sudden death of a Maniac outside of the Arcade-O-Rama forces the Progeny to protect both themselves and a rather traumatized officer from an incoming army of the deceased's fellow gang members. As they make their retreat, however, the same powerful force that spilled first blood continued to slaughter Maniacs, moving rapidly enough to avoid detection by either the heroes or the lunatics. It's not long before all but the Progeny have scattered, and with the few remaining Maniacs trapped, a tense stand-off with the mercilessly powerful [[Forcebringer]] forebodes unpleasant things to come. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Kid Ballistic]], [[Cait Sith]], [[Black Ice]], and [[Terrific Tiger]].)<br />
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*'''Villains Got Talent:''' Being alerted of an unusual event through social media, The Progeny end up (fake) auditioning for a villain talent show. Passing as ''Agony Inc.'', they soon find themselves confronted with an uncomfortable level of method acting. While they never get to meet the four anonymous supervillain judges face to face, they do arrive in time to free four out of five innocent civilians, end up beating the media-hungry Social Mafia and manage to disrupt the audition process, indefinitely. They do not get to advance to the next round, but neither does anyone else. (-'''Featuring:''' '''The Progeny''' as ''Agony Inc.''; [[Ace (@Palanius)|Sky Conquerer]], [[Dragonfly|Mantis]], [[Plumb|Plumberella]], [[Starlet|Deadheat]], [[Terrific Tiger|Raw Meat]] and [[Silver Scar|Captain Cock]].)<br />
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*'''Ghosts of Winter Past (Part One):''' The Progeny respond to gunshots fired at Millennium City Thrift and Exchange, only to find not a gunman but insects. Roaches, spiders, hornets, fleas and other arthropods infest the building, harassing the team as they try to investigate the building. They manage to find the person controlling the bugs, but the woman gives them a cryptic warning to run just before dropping starting a fire that soon engulfs the entire building. In the aftermath, the Progeny find themselves taking the blame for the fire, earning them the ire of both the public and the media. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Black Ice]], [[Strong Suit]] and [[Terrific Tiger]])<br />
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*'''Ghosts of Winter Past (Part Two):''' When the Men in White break into a bank and take hostages, the Progeny gear up to respond. The presence of insects and spiders makes it clear that the mystery woman from the thrift store was also there. In the course of stopping the situation, it is revealed that one of the hostages was actually a vampiress with a massive grudge against the team. The situation is successfully ended when Olevia regains her powers, but not before Tiger is critically injured. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Lash]], [[Terrific Tiger]], [[Strong Suit]] and [[Starlet]])<br />
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*'''Heists and Homewreckers:''' Something is amiss when Black Ice, Kid Ballistic, and Ace go missing, only for Oliver and Sid to turn up the following evening on the arm of Kelly Anne Graves, the socialite daughter of music producer Ezekiel Graves. With no sign of Ace and far more questions than answers, Olevia, Erin, and Cassia sneak into the benefit to find out what is going on. What they find is that the woman has somehow controlled their boyfriends into breaking into a vault. It becomes boys versus girls, as Kelly orders Ace, Black Ice, and Kid Ballistic to fight their teammates...who... also happen to be their girlfriends. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Kid Ballistic]], Dragonfly, [[Black Ice]], [[Lash]] and [[Faith]].)<br />
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*'''Winter Warzone:''' What Kid Ballistic pitches as a snowball fight out of town becomes a full on war game! After months of preparation, the young gun unveils his winter training course, and pits two teams of three (naturally dubbed "Blue Team" and "Orange Team") in a game of 'Capture the Flag'. Treacherous terrain, traps, tunnels, and tension abounds as the team pits their wits and powers against each other in the ultimate snowball fight! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Cait Sith]], [[Communick]], Dragonfly, Feuerdrache, [[Kid Ballistic]], [[Silver Scar]], [[Strong Suit]].)<br />
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*'''Operation: Spring Break:''' The team heads down to sunny Florida for Spring Break! The trip is part business, as Faith requests help in assistance in completing the mission of a dead colleague, but it's mostly for pleasure. Road trip, poolside hangouts, and beach parties? What more could a group of teen heroes ask for! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], Dragonfly, Egress, Feuerdrache, [[Kid Ballistic]], [[Lash]], [[Plumb]], [[Silver Scar]], [[Starlet]], and [[Terrific Tiger]].)<br />
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*'''Reality Bytes!:''' Plumb discovers one of the Arcade machines had a mysterious call for help on the screen. After isolating it in the basement and powering it back up, the teen heroes find themselves caught in the digital web of a legacy Pinball Wizard commission and have to fight their way back to reality! (-'''Featuring:''' [[Black Ice]], [[Communick]], [[Lash]], [[Plumb]], and [[Terrific Tiger]].)<br />
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*'''For Whom The Bell Tolls:''' Dragonfly, Silver Scar, and Terrific Tiger's patrol through Westside takes a dramatic turn when they arrive at the scene of a building explosion and find [[Kid Ballistic]] and [[Faith]] injured at the hands of the Men in White's [[Killshot]]. They manage to drive off the assassin, but the effort leaves them with one more wounded and the promise of more violence to come. (-'''Featuring:''' [[Dragonfly]], [[Kid Ballistic]], [[Silver Scar]], and [[Terrific Tiger]].)<br />
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* '''Fashion Maven''': Allegedly a former fashion designer, Fashion Maven stated he 'made a deal with the devil' to acquire powers. This remains to be seen if this is in fact true, but he possesses several supernatural abilities. His primary ability is that his body is constructed/ composed of an unknown amount of sentient bolts of colored cloth. Each cloth can be used to fly, bind and harm victims as well as possessing the tensile strength of titanium.<br />
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* '''The Pinball Wizard''': Current name unknown. The Pinball Wizard was the original owner of the Progeny's current base. He was supposedly brought to justice by Lash and somehow escaped custody. He returned to discover that the teen group was using his lair for their own purposes and tried to forcibly evict them. He suffered a head wound during the melee which rendered him an amnesiac. The Pinball Wizard displays magical abilities such as matter transformation, duplication, invisibility, arcane blasts and minor elemental control. He typically wears a suit of dark metal armor with a red hood and cloak.<br />
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* '''Bystryy aka Speedy & Zhidkoye Testo aka The Batter''': Two members of the Russian Mafia. While Speedy displays enhanced reaction time and super speed abilities, The Batter wields kinetic properties he can channel through objects to give him enhanced durability, strength and stamina. The Batter can also use his weapon to propel kinetic energy directly outwards if he smashes his bat into something. The duo were brought to the United States in order to kill Kid Ballistic for things both he and his father had done against their crime family. Speedy typically dresses in an all black track suit and has a bald head. The Batter has a buzzed head (black hair) and wears silver shades at all times.<br />
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* '''The Power Pack''': A gang of superpowered criminals who spent their days holding up banks and robbing fancy stores. Consisting of the de facto leader and Cryo-suit wearing Avalancer, the Low-level Speedster and Dynamokinetic Hypercharge, the Pyrotechnician and resident creep Burnout and the surprisingly mellow Metal behemoth known as Powercore. The Progeny first faced off against these while protecting a local jewelry store from being cleaned out, but that will certainly not be the last the Progeny has seen of the nefarious quartet.<br />
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* '''Trygul and Bygul''': Two of Cait's older brothers who originally crossed over from Faerie with a group of frost giants. They cursed Kid Ballistic with a love spell after he insulted them, but the Progeny were able to defeat the Cheshire cat twins and their giant posse. During the course of the fighting, their means of returning home was shattered. The twins agreed to lift the spell, in exchange for their freedom. Now they are roaming the human world, bearing a grudge against Cait and his team. Both twins possess the same skill set as Cait, allowing them to take advantage of shapeshifting, illusions and magical spells, though they certainly outclass their younger brother. Typically seen in cat form only, they look like large domestic cats, with black fur and teal colored stripes. True to Cheshire cat lore, they both bear terribly wide, toothy mouths.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=13634840#forum_post_13634840|'''Red-Hot''']: The crazy 'ex-girlfriend' that Oliver never even dated. Red-Hot, her real name is Eleanora Russell, is an international supermodel and superhero, possessing calokinetic powers that her daddy bought for her sixteenth birthday. In truth, she could not care less about helping people and behaves more like a villain. She will stop at nothing to gain the media's attention and views The Progeny, especially Lash, as her biggest competition in the battle for Oliver's affection.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=12464313#forum_post_12464313|'''Bloodshot''']: Bloodshot, or The Huntsman as he is also known as, is a ruthless mercenary whose favored targets are mutants. He collects them, hunts them for sport, sells them to the highest bidder or uses them as a resource. The Huntsman has been used as a bogeyman tale for mutants, but it is definitely not a story suited for young children. Bloodshot is known to supplement his arsenal of heavy weapons with power stolen from mutants, by having himself augmented through gruesome surgical procedures.<br />
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* '''Monsterback''': A beast the size of three men, and the strength of ten, "Monsterback" has an appetite for destruction, as well as high-calorie food. His origins are mysterious, but the creature appears to be Bobby O'Hara, a defensive lineman for the Stewartville Giants, who transformed into the hairy monster during a game in West Side. Monsterback doesn't seem to fall into any one category of monster: his feet are able to grasp things, like an ape, his teeth are reminiscent of a wolf's, and stranger still, his fur seems to rattle when aggravated, making a strange "hissing" sound that usually precedes an attack. Despite Monsterback's feral demeanor, he seems capable of speaking, and displays a certain machismo, as he usually attacks whatever appears strongest in the vicinity, and doesn't stop until he's won.<br />
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* '''Quicksable''': Quicksable is a rare breed. A youth with a mind for crime and cruelty, and a speedster entirely on the wrong side of the law. Sable aims to climb to the top of the underworld, and perhaps higher, and stops at nothing to achieve his goals. Many of his crimes are meant to be shows of status and power, to prove that Quicksable is the fastest, the most cunning, and the most fearsome of criminals. Dressed in a black and purple costume to protect himself from the rigors of super speed, Quicksable's face is almost always obscured. The criminal can run, fight, and think at incredible rates, and also violently vibrate his molecules to tear solid materials apart. At times, the villain's youth is laid bare, as Quicksable falls prey to his need to prove himself, a weakness Kid Ballistic has exploited in the past, making the two bitter rivals. Now that the Progeny has taken him down, Quicksable may come to view them all as enemies.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=13634879#forum_post_13634879|'''The Alchemist''']: Passing as the simple owner of a picturesque spice shop in Millennium City's Chinatown, Mister Fu - a seemingly harmless, tiny, old man - is known as The Alchemist on the streets. A feared Asian drug baron with the mighty power of chemokinesis; the ability to manipulate the state and reactions of (non-organic) chemical elements. As if that was not bad enough, Mister Fu is also a Kung Fu master who favors the style of the monkey. Or, as Starlet calls it, a Kung Fu Wizard!<br />
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File:Progenyteamshot.jpg|Art by MJB<br />
File:ProgenyZear2.png|Art by Zearny<br />
File:MarliProgeny.jpg|Art by Marlidona<br />
File:Progenygroup0815redo.png|Art by Arivina<br />
File:Progenypmori.png|Art by PoppyMori<br />
File:Pallas001 com by poisonicpen-d9jui88.png|Art by PoisonicPen<br />
File:AkinaProg1.jpg|Art by Akinasilver<br />
File:AkinaProg2.jpg|Art by Akinasilver<br />
File:Christmas2015potw.jpg|Art by ShamanEileen<br />
File:Prognewlogo.png|Art by JMN<br />
File:The_Progeny_by_12for12.jpg|Art by 12for12<br />
File:Protectorsversesketch.jpg|Art by DBed<br />
File:ProgenyChibi2.png|Art by NeoGenki<br />
File:ProgDB.JPG|Art by DBed<br />
File:The Progenycg.jpg|Art by Captain Gamma<br />
File:YjPROGENYpdb.jpg|YJ Art by Heerog<br />
File:ProgenyChibiGraves.png|Art by Z-Graves<br />
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[[File:Protectorsversesketch.jpg|650px|center|<font color=#00000>Protectorsverse - The Progeny alongside the Protectors of the World</font>|thumbnail]]<br />
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[[Category:Organization]][[Category:The Progeny]][[Category:Supergroups]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=FaithFaith2018-03-28T14:06:22Z<p>Gijoespouse: </p>
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''TABLE OF CONTENTS'''</div></div><br />
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<div align="center">'''[[Faith#Personality|<span style="color:#130003">PERSONALITY</span>]] • [[Faith#Abilities|<span style="color:#130003">ABILITIES</span>]] • [[Faith#Weaknesses|<span style="color:#130003">WEAKNESSES</span>]] • [[Faith#Equipment|<span style="color:#130003">EQUIPMENT</span>]] • [[Faith#Backstory|<span style="color:#130003">BACKSTORY</span>]] • [[Faith#Affiliations|<span style="color:#130003">AFFILIATIONS</span>]] • [[Faith#Friends|<span style="color:#130003">FRIENDS</span>]] • [[Faith#Foes|<span style="color:#130003">FOES</span>]] • [[Faith#Gallery|<span style="color:#130003">GALLERY</span>]] • [[Faith#Soundtrack|<span style="color:#130003">SOUNDTRACK</span>]] • [[Faith#OOC Notes|<span style="color:#130003">OOC NOTES</span>]] • [[Faith#Comments|<span style="color:#130003">COMMENTS</span>]]'''</div> <br />
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| cell1 = #960018<br />
| cell2 = #FFFACF<br />
| cell3 =#FFFFFF<br />
| title =Knight Templar<br />
| name =<span style="color:#960018">Faith</span><br />
| supergroup =[[File:Prog12.png|200px|left|link=The Progeny]]<br />
| SGrank=Leader<br />
| otheraff =[[File:Templars header.png|200px|Modern Order of the Knights Templar]]<br />
| formert =N/A<br />
| image =Faith by jellyemily-dbwhu56 - pdb resize.jpg<br />
| motto ="You shall see the glory of my God not through my words, but through my actions."<br />
| player =[[File:Playerpage-global header.png|100px|left|link=User:Gijoespouse]]<br />
| realname =Erin Reyes <br />
| alias = Lady Reyes, Angel, Half-Pint, Short-Stack<br />
| gender = Female<br />
| species = Human<br />
| birthdate = September 1st<br />
| birthplace = Manila, Philippines<br />
| location = Millennium City<br />
| relatives = Monsignor Michael Mendoza (adopted father)<br />
| age = 18<br />
| height =5'1"<br />
| weight = 124 lbs<br />
| eyes = Light brown<br />
| hair = Black<br />
| complexion = Medium complexion<br />
| build =Toned, lithe, and compact<br />
| features = Scarred gashes on her right shoulder and forearm; laceration scar running from navel to breastbone<br />
| identity= Confidential<br />
| citizen = Filipino Citizenship<br />
| marital = Engaged to [[Kid Ballistic]]<br />
| occupation = Student, apprentice, and member of the Modern Order of the Knights Templar<br />
| education = High school<br />
| fame = 4<br />
| powers =Divine healing, celestial blasts, swordfighting, and some hand-to-hand combat training<br />
| gear= Two One-handed swords, pressurized holy water gun with cannisters, charm bracelet with various religious paraphernalia<br />
| strength =2<br />
| intellect=3<br />
| combat=5<br />
| durability =4<br />
| speed =2<br />
| agility =4<br />
| dexterity =4<br />
| charisma =5<br />
| weaponry =3<br />
| sorcery =3<br />
| energy =5<br />
| psionics =2<br />
| boxalign = left<br />
|}}<br />
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===<span style="font-size: 1px; color:#EEE7E4">Personality</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''PERSONALITY:'''</div></div><br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;Erin possesses many qualities that one might expect of a knight. She is calm, patient, and loyal to a fault. She tends to see the best in the people around her, and feels that those who do wrong should be given a chance to redeem themselves. That's not to say she's a pushover entirely. While she is friendly to most everyone she meets, she is not so quick to extend full trust to just anybody. Once her trust is earned, however, you'll never find a more loyal person to have in your corner. She's not the type to nag, and despite the fact that she holds Christian beliefs, she's not judgmental and prefers not to proselytize. If anything, she believes she can do more good for her fellow man by demonstrating how to be a good person, and by showing what the power of faith can do for a believer. In other words, rather preach at people, she lets her good deeds do the talking.<br><br />
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Some of that warm and fuzzy quality Erin has about her cools a bit in the presence of evil, supernatural entities. She was brought up in an order who's primary function in modern times is to defend mankind from DEMON, after all. In the presence of such evil, she is steadfast, stoic, and unfaltering.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Abilities</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''ABILITIES:'''</div></div><br />
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<div align="left">[[File:Faith celestial blast.png|250px|right]]<br />
:<div style="font-size:16px;color:#120021">'''Faith'''</div><br />
<div style="font-size:14px"> Erin's choice of hero moniker aptly describes the fuel for her powers. For Erin, faith isn't proselytizing to non-believers, paying lip service only to her God. For Erin, her faith means showing those around her the power of her God through her acts and deeds, without advertising to others who or what she is about (unless asked), and fully trusting that her God will pull through for her in the end. When she is full of faith and conviction, her attacks become more powerful and her healing abilities are more potent. When that faith wavers, so do her powers. Should something occur that truly causes her to question her faith in God, it could very well strip her of her powers.<br><br></div> <br />
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:<div style="font-size:16px;color:#120021">'''Martial Skills'''</div><br />
<div style="font-size:14px"> Erin has been training for years now in sword fighting, first under the training of fellow Templar Lady Claymore and now under the tutelage of [[Sparrowhawk]]. She is very proficient with the one-handed sword, and has quickly gained skill in dual wielding arming swords. Her current mentor is also working on rounding out some of the deficiencies in her martial training, by instructing her in unarmed combat. While her previous training has helped somewhat in that area, she is at this point a novice at hand-to-hand combat.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Divine Healing'''</div><br />
<div style="font-size:14px">Erin has been granted the power to heal the sick and injured. She needs to be within 10 feet of her target, though she often prefers to be in much closer proximity when using this power. For minor injuries and afflictions, she does not require much focus. For major injuries, especially those that are critical or potentially fatal, she needs to have complete focus, with no interruptions. She is able to cast out her healing powers in a sphere around her, but the effect is not as powerful as when she focuses on one specific target, therefore making it not an ideal solution when there severe wounds to see to.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Celestial Blasts'''</div><br />
<div style="font-size:14px">Erin is able to gather up divine celestial power and use it offensively to fire off projectile blasts. She can do this either with hand gestures or through channeling the power through her weapons. It can also be used as a source of illumination. The blast is a blinding bright. This power's effectiveness depends on what the target is. Against your average human or metahuman with a normal resistance to attacks, it's pretty effective. If the target is resistant to damage, not so much. However, if the target something evil and supernatural, it's devastating.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Holy Purification'''</div><br />
<div style="font-size:14px">Think of this power as an evil, supernatural entity repellent. Erin can cast this in a sphere around herself, at a radius of roughly 10 feet, and keep such creatures at bay. It is painful for evil creatures to come into contact with, deadly to the weaker variety (such as fledgling vampires or zombies), and usually is enough to keep them off of her for a short time. On a side note, this ability also allows her to bless water and turn it into holy water.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Protective Barriers'''</div><br />
<div style="font-size:14px">Erin is now able to create protective barriers that physically manifest themselves in a sphere of golden light. Unlike her purification circles, she cannot perform other actions while maintaining a barrier. She also needs to keep in contact with her sword,<br />
''Amoris Gratuiti'', to create and maintain them. The barriers can take quite a pounding, but require focus and nothing can get in or out. This means any allies within the barrier cannot launch attacks from within.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Multilingual'''</div><br />
<div style="font-size:14px">Erin is pretty well traveled, having spent a significant amount of her young life living in foreign countries, and as a result she has learned other languages. She is fluent in Tagalog, Filipino, Pangasinan, English, and Indonesian. She is also proficient in Sinhalese and Tamil. She is currently learning French, but she is far from proficient.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Weaknesses</span>===<br />
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<div align="left">[[File:Faith healing.png|350px|left]]<br />
:<div style="font-size:16px;color:#120021">'''Only Human After All'''</div><br />
<div style="font-size:14px">Erin is human, and just as susceptible to injury or illness as any other non super powered person. Fairly self explanatory.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Unknown Depths'''</div><br />
<div style="font-size:14px">After being caught up in the tragic events of the 2004 Indian Ocean earthquake and tsunami, Erin has a very understandable fear of large bodies of water. She does alright if the water is clear enough to see the bottom, or if the water is fairy shallow. Being near large bodies of water can bring on symptoms of anxiety, and if the situation is stressful enough can bring on a full blown panic attack. She manages this fear by quite simply AVOIDING large bodies of water.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Equipment</span>===<br />
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<div align="left">[[File:Faith with gratia 2.png|300px|right]]<br />
:<div style="font-size:16px;color:#120021">'''Claíomh Solais'''</div><br />
<div style="font-size:14px">''Claíomh Solais'' is a legendary weapon, it's origins deeply rooted in Irish mythology. Lugh's sling, Cúchulainn's spear Gáe Bulga, the shining sword Cruaidín Catutchenn, the weapon's shape has taken various forms over it's storied history, often in association with god-slaying myths. It, like most of the myths associated with it, faded and disappeared with time. The weapon resurfaced in 2018, when Jocelyn Cross - a broker and demon-bound member of DEMON - attempted to sell it to a group of cultists. It came into Faith's possession when she and the Progeny put an end to the sale. ''Claíomh Solais'' changed shape after Faith touched it, taking on the appearance of a Celtic close combat sword. 28 inches in length its style is certainly a departure from what she has used prior. The 20 inch long flared, broadleaf style blade has a blood groove running down its center. The handle is made from smoothed hardwood, with three brass plated spacers. The crossguard of the sword is a crescent-shaped brass moon. A Templar coin forged from brass is set at the bottom of the pommel, no doubt chosen by the sword based on its current user.<br><br><br />
The sword has many magical traits to it, though Faith has yet to discover what these are. These are abilities that she must consciously activate. The most readily apparent is that the ''Claíomh Solais'' can generate light, which enhances what she can already do with her own powers. When placed at the throat of another, the person cannot move and cannot lie. With enough concentration, the magic within the sword can cut through most any wall or shield, and cause piercing wounds that will not heal under normal circumstances.<br><br><br />
As of March 2018, Faith has not discovered any of the magical properties of ''Claíomh Solais'', and thus has no idea how to access any of the powers it holds. Generally, she wears this on her left hip, wielding it with her right.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Amoris Gratuiti'''</div><br />
<div style="font-size:14px"> The history of ''Amoris Gratuiti'' dates back to the sacking of Rome in 1527. The arming sword belonged to Captain Kaspar Röist, who died so that Pope Clement VII could escape. His wife, Elisabeth Klingler Röist, took up his sword when invading forces broke into their home and began hacking at his body. In her moment of desperation, when she was ready to give her life to defend her husband's body, she was granted divine power. Templars that had embedded themselves amongst the Pontifical Swiss Guard bore witness to the event, and managed to persuade her to escape Rome with them. She eventually became the first woman ever to be admitted into what eventually became the Modern Order of Templars. ''Amoris'' was handed down from master to student. While the sword had to be reforged and repaired during all this time, it never once was shattered to the point it couldn't be restored. Erin's adopted father, Monsignor Mendoza, had wielded it prior to being permanently injured in Indonesia. Now she wields the weapon.<br><br><br />
''Amoris'' is a short sword known as a schweizerdegen, with a blade that is 28 inches in length. It has a fluted section of blade, which tapers into the rest of the sword's shaft, before the blade itself tapers into a sharp point. The crossguard is golden, with the Latin phrase ''Amor animi arbitrio sumitur, non ponitur'' etched in tiny script. The wooden grip is made of dark walnut, which has been well smoothed from so much use over the years. The butt of the pommel is golden, with the cross side of a Templar coin set into it.<br><br><br />
''Amoris'' has special properties to it, a secret shared from master to student each time it is handed down, though when the sword began to exhibit these properties is a mystery. Such properties include the ability to create protective barriers, and it deals extra damage to undead/unholy enemies. Generally she wears this on her right hip, wielding it with her left.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Justitia'''</div><br />
<div style="font-size:14px">''Justitia'' is a Valentine's gift from [[Kid Ballistic]]. Almost twenty inches in length, this parrying dagger's design is based on one supposedly wielded by a Saxon bodyguard, who hid his Catholic faith by inscribing a biblical verse into the crossguard. The dagger features a dual edged blade, with a crossguard that curves out into the shape of two wings. On the inside curve of the wings is a latin inscription: ''gaudium iusto est facere iudicium et pavor operantibus iniquitatem''. Specifically, it is the following verse from Proverbs 21:15: It is joy to the just to do judgment: and dread to them that work iniquity. Decorative loops at the ring guard provide additional protection at the hilt. The handle is wrapped in soft leather. She does not always carry this with her, and more often than not it is carried in Kid Ballistic's messenger bag when the couple needs to smuggle weapons in where they generally are not allowed.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Clementia'''</div><br />
<div style="font-size:14px">''Clementia'' is a weapon that was designed by [[Kid Ballistic]], which she carries in a holster strapped to her right thigh. Modeled after a cross between an airsoft gun and watergun, this pistol sized weapon is meant to be used in close quarters to deliver a pressurized burst of holy water. The grip is fashioned from well-polished, sturdy wood, with the rest of the weapon made from a gold-colored metal. Small tubes weave out and across the top of the pistol, before connecting again near the muzzle. Where a pistol's hammer would normally be, ''Clementia'' has an opening the size of a silver dollar for inserting pressurized canisters of holy water. The words ''Eia ergo, advocáta nostra'' are etched into one side of the customized pistol, and the words ''illos tuos misericórdes óculos'' on the other.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Combat Wear'''</div><br />
<div style="font-size:14px">The first set of combat attire Erin donned when she debuted as Faith was fine, when the body armor beneath her white robes could keep up with the smaller challenges hero work provided. But as the dangers she and her team faced began to gradually become more and more dangerous, Sparrowhawk suggested that an update was in order. While it still maintains the similar knight-like motif as the original, the materials used are comprised of components patented by Alex Harper herself. The base suit beneath her robes are made of 'Spidersilk', which is made of flexible polymer thread that is as durable as Kevlar. It is lightweight, allowing for greater freedom of movement. The upper portion of this suit is fashioned to have the appearance of chainmail, without the issue of weight and weakness to penetration. A coating of Trilovex (a liquid armor also of Sparrowhawk's own making) covers the suit to provide protection against bladed weapons, as well as dispersing the force of impact to prevent injury from blunt force attacks. Over this suit, she wears her white, hooded robes and cloth belt.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Backstory</span>===<br />
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<div style="font-size:16px;color:#120021">'''History of the Modern Order'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;"On this terrible day, in my final hour, I shall let truth triumph and declare, before heaven and all the saints, that I have committed the greatest of all crimes. But my crime is this: that I confessed to malicious charges made against an order that is innocent so that I could escape further torture. I shall not confirm a first lie with a second. I renounce life willingly. I have no use for days of sorrow earned only by lies."<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Those were the defiant final words of Jacques de Molay, thought to be the last Master of the Knights Templar. For the past seven years, upwards of 5000 knights of the order had been arrested, all as part of a plan for King Philip the Fair to seize the Templars vast wealth. What the king, and the people of Paris did not know, was that many knights had gone into hiding once the persecution began. A handful of these survivors watched as Jacques de Molay and Geoffrey de Charney, old men who had long served the order, were burned at the stake. With their deaths, a secret only known to those within the order died. The secret? That certain members of the order had somehow been gifted with the ability to call upon the power of the divine. Those with the gift went into seclusion, taking with them what treasures had escaped from King Philip's grasp.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The next 700 years were spent trying to quietly rebuild the order. Much of those early decades were spent simply trying to restructure the order, to better hide the identities of the few members that remained, and to try to bring in fresh blood as quietly as possible. Safe-houses were established, a network of residences across Europe where members could carry out their work in secret. It wasn't until 1783 that the order found a new purpose, a new mission for its members: to protect the innocent from the dark workings of the Circle of the Scarlet Moon. This shift in focus caused a split within the order, as some felt that their duty should only be to protect those of the Christian Faith. It is unclear what has happened to those that left, or if they continue to operate. Those that chose to stay became part of what is known to just a few in the supernatural community as the Modern Order of the Knights Templar.<br><br></div><br />
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<div style="font-size:16px;color:#120021">'''From Orphan to Acolyte'''</div><br />
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[[File:Progeny team shot - faith.jpg|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;Erin's parents died when she was barely a year old, and none of her extended family wanted to take on the burden of an additional mouth to feed. As a result, her early years were spent in a state-run orphanage in Manila. She could have faced a long hard life, probably winding up on the street, were it not for the intervention of Monsignor Mendoza. To everyone else in the neighborhood, he was just a man of the church who was famed to be able to say a prayer for someone and their ailments would disappear. In reality, he was a member of the Modern Order. He was paying a visit to Erin's orphanage, and felt that the child was different. He always trusted his intuition, and it had never led him astray before. The Monsignor made a few calls, and soon the child was taken out of the orphanage and into the care of the Order. Monsignor Mendoza became her legal guardian, caretaker, and mentor.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Erin found herself whisked away to Banda Aceh, Indonesia not long after, when the Monsignor was posted there. The child soaked up everything her mentor taught to her, and not just the lessons in how to use the power of the divine. When she wasn't in regular school, or in a training session, she was working alongside the Monsignor doing acts of charity, helping her fellow man. The two were present in 2004 when Banda Aceh was struck by the Indian Ocean earthquake and tsunami. Erin was separated from the Monsignor in all of the chaos, and barely managed to survive. It was days before the two were reunited. Aside from being scared out of her wits, Erin managed to only escape with minor injuries. The Monsignor, however, suffered quite a few injuries, and to this day carries a limp as a result.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The next six years were spent helping with the recovery efforts throughout the devastated regions in Indonesia, then after that, another four years were spent in Sri Lanka, until finally, the Monsignor received a posting in the US, in Vibora Bay. The next two years were spent in intense study and training, preparing for her 18th birthday, when she would be promoted from acolyte to a full-fledged member. She was presented with a sword, which she named ''Gratia''.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Normally, once an acolyte becomes a full-fledged member of the Order, they would be trained in sword fighting, which would be done under the guidance of their mentor. Due to the Monsignor's physical condition, it was decided that Erin would be trained by another member of the Order. She was moved to Millennium City, where she met her new teacher, a brusque, opinionated woman named Jane Claymore. Erin also enrolled in her senior year at Grace Memorial High School. Early on, she decided to use her training and apply it to hero work, registered under the name Faith.<br><br></div><br />
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<div style="font-size:16px;color:#120021">'''Life in Millenium City: Year One'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Erin spent her first several months solo, working in Westside, primarily using her healing abilities to aid the underprivileged. It was only a matter of time before she would cross paths with the Progeny, a teen supergroup based out of the area. She had a brief brush with them when they came face to face with alligator men in the sewers beneath Westside, as she assisted hostages up to awaiting MCPD officials. She didn't get a chance to really work with them, however, until a volunteer event came about, where she and other members of the group were spending time with elderly superheroes. When the elders were targetted by a man known as Bloodshot, she worked alongside the Progeny to defend the retired heroes. Not long after, she was brought into the group proper. While the addition of a new member was considered a good thing by most, there were some who were not very eager about bringing in an outsider to an already tight-knit group.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Erin's religious beliefs made things a bit awkward with many of the members. But her addition to the group garnered hostility from [[Kid Ballistic]], who felt that they didn't need any new members... ''especially'' a magic user with "God powers." This all came to a head during when the Progeny were forced to participate in a game of truth or dare in order to escape their own hideout. After thoroughly embarrassing her, he realized that he was taking out his frustrations on someone who didn't deserve it. He later apologized. As the two got to know each other, a budding friendship formed. Erin found that while their upbringings were certainly different, they had a great deal in common. Over the next few months, their relationship changed to something more than friendship. One night, Erin escorted a very drunk Sid to her home so he could sleep it off on her couch. In a brief moment of clarity, the two confessed that their feelings for one another went beyond that of just a friendship. The two have been a couple ever since. Through all the challenges they faced - both alone, together, and as part of the Progeny - they have found that relationship growing stronger, at times bolstering one another at their lowest points.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Perhaps one of the greatest challenges Erin came across was losing her powers in the wake of a particularly gruesome series of events that saw the Progeny targeted by a woman named Salei. Possessed by an Aztec spider goddess, Salei sought to usher in a new age, with the Progeny as the inheritors of her new world: whether they liked it or not. The Protectors of the World became involved as the stakes and the odds quickly were stacked against the teens. The climax of Salei's plans saw Erin being left behind as many of her friends were kidnapped and sent into a pocket dimension. She wasn't able to rejoin their side until it was too late: [[Kl'vin]] and [[Heartbeat]] had been killed. While the Progeny managed to overcome Salei in the end, the loss of life hurt the group. In the wake of those losses, Erin found herself unable to reconcile the deaths of her friends, tail spinning into a crisis of faith. With that faith shaken, the young Templar found she couldn't access her powers.<br><br />
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[[File:GazKBFaith.png|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;Life went on, whether or not Erin had her powers. In the weeks that followed, Erin had the misfortune of coming face to face with [[Dr. Kaufmann]], leader of the Men in White. The master-assassin turned drug lord nearly killed her, and only outside interference from Zoe Loft and the Maniacs allowed her the chance to escape. After her recovery (aided by [[Cait Sith]]), she soon found herself the target of a stalker with the ability to draw people into stories he wrote - or rather ripped off. Ross L. Meyer, who took to calling himself Herr Drosselmeyer, stalked Erin for weeks, on three occasions trapping members of the Progeny in stories based off of Tchaikovsky's ballets. His third and final attempt saw him tricking the group into believing he had trapped the young Templar with them in Drosselmeyer's twisted version of Swan Lake. Instead, a false Erin had been written into the role as Odile, while the real Erin was trapped on a boat outside of Millennium City with Ross. Despite her fear of the water and being surrounded on all sides by the lake, she managed to knock out her stalker and take possession of his book, his means of crafting his stories. She quickly wrote out a hasty ending, so that no one would have to die in the story, and her friends were able to retrieve her. Literally. Lash picked up the boat, with both Erin and Ross inside, and delivered it straight to Kid Ballistic's doorstep.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The greatest challenge was yet to come, however. The Progeny found themselves coming face to face with a group of young vampires calling themselves the Ghouls. Over the next several months, the group went from going head to head with the vampires to entering into an unsteady truce. During this time, Erin was named team leader, though she said that she would only stay in that position until the danger from the Ghouls - and whoever was behind them - was over. The shaky truce was broken, however, as the Progeny were lured into an ambush onboard the cargo ship Demeter. Believing that they were going to be facing the Ghouls, it came as a shock when it wasn't the young vampires onboard that ship. It was the Men in White. Elias - the leader of the Ghouls - arrived, furious that not only had this been a setup, but that hostages had been taken (and killed), and turned his back on his master to help the Progeny. In the end, the ship went down, and the Progeny barely managed to escape with the remaining hostages. After that, one by one, the Ghouls began to turn on their sire or were taken into custody. This inevitably earned the Progeny the ire of Kostadin the Black, the creature responsible for turning the Ghouls and being a overall thorn in his side. Things came to a head when the group of teens, after having to save Cait Sith from the last remaining Ghoul, came face to face with the monster. The Ghouls had been powerful in their own right, but their power didn't hold a candle to what Kostadin was capable of. The teens found themselves outclassed and outpowered, and subdued by the vampire's powers. As Kostadin turned his attention to Julian, the last Ghoul and who had just been convinced to turn away from Kostadin, and prepared to end him, Erin found she couldn't stand back and just watch it happen. She surged forward to sacrifice herself to save him, and in that moment, her powers returned. The burst of holy power weakened Kostadin, but the combined efforts of the team managed to defeat him.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;A hero's work is never done, and the same holds true for Erin. Kostadin was able to escape. And the Men in White still have to answer for their part in the sinking of the Demeter and the deaths of hostages on board. Erin remains in charge of the Progeny, for the time being, but she's eager to step back from that role once Kostadin is put away once and for all. For now though? She and Kid Ballistic are systematically taking it to the gangs of Westside, causing as much problems for the Men in White as possible.<br><br />
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===<span style="font-size: 1px; color:#EEE7E4">Affiliations</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''AFFILIATIONS:'''</div></div><br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''[[The Progeny]]:''' Faith joined the Progeny during the summer of 2016. Her first initial contact with members of the group occurred during '''The Urban Jungle''' event, which saw her having to help guard elderly superheroes against being captured by a man known as Bloodshot. She was brought into the group proper not long after. Initially the question of her religious beliefs was a bit of an awkward point, but for the most part, everyone (Erin included) have been able to work past all that. In 2017, Erin became the team's leader... a temporary thing, if you ever happen to ask her.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Friends</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''FRIENDS:'''</div></div><br />
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<div align="left">[[File:AkinaProg1.jpg|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Deviate]]:''' Erin is just getting to know Deviate, but she has quickly found herself admiring his cheerful disposition and open-minded attitude. When others would question the nature of her powers or be skeptical of ulterior motives, Deviate seems to just accept her at face value.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[HexBane]]:''' Jill was one of the first people to jump to her defense over the matter of her beliefs and the source of Erin's abilities. The two became close friends, the first one she'd ever really made before. Their dynamic was a good one, with Jill being tempered by Erin's more diplomatic tendencies and Erin being reminded that there comes a time where you have to care for yourself first before others. The two have sort of drifted apart over the last year or so.<br><br />
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[[File:Holy hand grenade.jpg|350px|left]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Kid Ballistic]] [https://open.spotify.com/user/wrzne/playlist/3RkvniJiIpQ5p27KGXDOwC ♫]:''' Erin cares a great deal about Sidney Mason, which is a bit ironic considering how antagonistic he was toward her initially. Since those first awkward and frustrating interactions, she's come to learn more about his past and upbringing. In some ways, the two are very alike. They both had sheltered upbringings, both trained since a young age for their future occupations. The difference comes in that her upbringing had the presence of a nurturing father figure, where Sid's father who could never in a million years be described as nurturing. For whatever reason, these two almost polar opposites have found themselves wanting to be more than friends. And neither one of them have a clue as to what to do about it.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Lash]]:''' <br>Erin... had no idea what to make of the very outgoing, if not all that intelligent, Olevia Alvarez. Slowly but surely though, Olevia helped to pull Erin out of her shell, which helped her to open up to other members of the team. She eventually came to view her teammate as the sister she never had. In fact, were it not for Olevia, Erin would likely never have opened up to Sid in the first place! While the young Templar may not always understand or agree with her friend's motivations and views, she knows that Olevia's heart is in the right place. She helps remind Erin that it's okay to just let your hair down now and again... both figuratively and literally.<br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Luctus]]:''' Erin wasn't sure what to make of Lyman in the beginning. Now that she's had more of an opportunity to get to know him, she finds in him a person with incredible strength to hold up such a heavy burden. Her job now seems to try and get him to smile a bit more often to make that burden somewhat lighter. At first Penthos, the spirit of mourning who has taken up residence in Lyman's mind, did not seem to like her much. He now seems to be more tolerant of Lyman's friendship with Erin.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Sparrowhawk]]:''' Erin was left for a time without an instructor to further her sword training, when her teacher was sent elsewhere on Templar duties. She didn't expect to see that role filled by another. Sparrowhawk, the leader of the Protectors of the World, stepped into that role after the Progeny for a time named Erin as their leader. Under the older woman's tutelage, she has seen her swordsmanship grow, her scope of combat expand, and leadership skills expand. She holds a great deal of respect for the veteran hero, even if she doesn't always agree with some of her viewpoints regarding the finer points of team dynamics.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Foes</span>===<br />
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:<div style="font-size:18px;color:#000">'''Herr Drosselmeyer'''</div><br />
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[[File:Dross ingame.jpg|left|150px]]'''<div>Name:''' Ross L. Meyer<br><br />
'''Abilities:''' Instanced illusions via enchanted book, plagiarism, hack writing skills<br><br />
'''Occupation:''' Freelance columnist<br><br />
'''Status:''' Incarcerated<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Ross L. Meyer was just your everyday, average, ''boring'' guy, until his mother passed away. In the process of going through her belongings, he came across an enchanted book. He discovered quite by accident that he could incorporate people into stories he wrote in its pages, but didn't fully learn the extent of that power until he came across Erin. Taken by her selfless attitude and gentle demeanor, he began stalking her. He began writing her into his versions of ''The Nutcracker'' and ''The Sleeping Beauty'' to try and win her over... which had the exact opposite effect he was going for. Erin was able to overpower and take possession of his book when he trapped members of the Progeny into ''Swan Lake'', providing them a nonlethal means to escape the story and giving them the location he had taken her to. Ross is currently in jail, as his lawyers try to overturn his conviction.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''[[Dr. Kaufmann]]'''</div><br />
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[[File:Doctor resize - faith foe pdb.png|left|150px]]'''<div>Name:''' Dr. Pascal Hugo Kaufmann<br><br />
'''Abilities:''' Excellent physical condition, skilled marksman, skilled hand-to-hand combatant, master assassin, and medical expert<br><br />
'''Occupation:''' Leader of the Men in White, arms dealer, and criminal mastermind<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Erin had the misfortune of running into the Doctor when she was dealing with a group of Maniacs on Men in White turf. The encounter nearly killed her. Since that first initial face off, Faith and Kid Ballistic - as well as others in the Progeny - have had run-ins with the Doctor and his organization. Thus far, these confrontations have ended with her and her friends barely managing to escape with their lives. Considering Erin and the Progeny are not giving up their work in Westside, it looks as though the enmity between these two won't be ending anytime soon.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''[[Killshot]]'''</div><br />
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[[File:KillshotAmbushed.jpg|left|150px]]'''<div>Name:''' Franklin James Martin<br><br />
'''Abilities:''' Enhanced regeneration, expert marksman, peak-level human condition, master tactician and strategist, close quarters combat specialist, augmented reflexes, and military training<br><br />
'''Occupation:''' Field commander of the Men in White, assassin for hire<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Erin had never heard of Killshot prior to a fateful ambush set by the Men in White on board a cargo ship. Since then, she and the Progeny have had more than one run in with the man. When Erin and Kid Ballistic started actively targetting Men in White operations, it only increased the odds of coming to blows with the man. Eventually, the two teen heroes faced off with the man during a drug deal at a club known as Warehouse #7. The two narrowly won the day, as the intervention of MCPD bought them the time needed for Erin to react and take him down. Killshot was arrested, but escaped custody while being transported to holding.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''Kostadin the Black'''</div><br />
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[[File:Kostadin standin.jpg|left|150px]]'''<div>Name:''' Kostadin the Black<br><br />
'''Abilities:''' Old, cunning and terrifying<br><br />
'''Occupation:''' Commander of an undead army<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;When the Progeny came into conflict with a group of young vampires calling themselves the Ghouls, they had no idea just how terrible the boys' sire could be. Erin and the Progeny didn't actually go up against Kostadin until the vampire surfaced after the group had convinced the final remaining Ghoul to turn against him. It was only through teamwork and a literal miracle that allowed the teens to triumph against him, and that still fell short of killing the vampire. Kostadin has not forgotten the damage that Erin's divine powers can inflict, and has been systematically killing other members of her order to eliminate as many obstacles to his plans as possible. It is unclear exactly what those plans are, but it seems inevitable that Erin will find herself a target of the centuries-old vampire.<br><br><br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Gallery</span>===<br />
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File:Faith reference sheet.jpg|Reference sheet for Faith<br />
File:Faith by joemdavis-d9m8pfk-resize.png|Art by Joe M Davis<br />
File:362016 commission 4 resize.jpg|Art by jmnpart<br />
File:5620216 commission 5 resize.jpg|Art by jmnpart<br />
File:GazKBFaith.png|Kid Ballistic and Faith by Gazeki<br />
File:KBFaithShamserg.png|Kid Ballistic and Faith by Shamserg<br />
File:Faithfinalzairyo.png|Art by Zairyo<br />
File:Faith by regimix-dbwibew.png|Art by Regimix<br />
File:Faith by jellyemily-dbwhu56 - pdb resize.jpg|Art by Jellyemily<br />
File:Holy hand grenade.jpg|Art by Hazumonster<br />
File:SHFaithlotsaguns.jpg|Sparrowhawk and Faith by JinWorks<br />
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===<span style="font-size: 1px; color:#EEE7E4">Soundtrack</span>===<br />
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<div align="left">[[File:Faith OST Vol 1.png|350px|left|link=https://open.spotify.com/user/wrzne/playlist/3Ysk6RB3UYHf59HSag0NSC]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume One'''</div><br />
1. ''Pilgrims On a Long Journey'' by Coeur De Pirate<br><br />
2. ''Transcendence'' by Lorne Balfe<br><br />
3. ''Arrival by Dustin O’Halloran''<br><br />
4. ''Morning Star'' by Taylor Davis<br><br />
5. ''Dawn of Hope'' by Taylor Davis<br><br />
6. ''Despacito (Instrumental)'' by Taylor Davis, Lara de Wit<br><br />
7. ''Spirits Entwined'' by Peter Kater, Tina Guo<br><br />
8. ''Big Love Adagio'' by Bond<br><br />
9. ''Palladio'' by Escala<br><br />
10. ''Falling'' by Woodkid<br><br />
11. ''Genesis Rising'' by Tina Guo<br><br />
12. ''Atonement'' by Taylor Davis<br><br />
13. ''Halo of Light'' by Taylor Davis<br><br />
14. ''I Love You (Acoustic)'' by Woodkid<br><br><br></div><br />
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<div align="left">[[File:Faith ost volume 2.jpg|350px|left|link=https://open.spotify.com/user/wrzne/playlist/5Up1XeN1gVsz6ITAG08mE7]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume Two'''</div><br />
1. ''The Golden Age'' by Woodkid<br><br />
2. ''Orphans'' by Dustin O'Halloran<br><br />
3. ''A New Journey'' by Taylor Davis<br><br />
4. ''Wilderness'' by Taylor Davis<br><br />
5. ''Nearer My God To Thee'' by The Piano Guys<br><br />
6. ''Dream Star'' by Haylie Ecker<br><br />
7. ''Devil’s Trill Sonata - Larghetto Affettuoso'' by David Garrett<br><br />
8. ''Hurricane'' by Slow Meadow<br><br />
9. ''Cinema Paradiso: Love Theme'' by Ennio Morricone<br><br />
10. ''Swan Lake Theme'' by David Garrett<br><br />
11. ''Beethoven Scherzo'' by David Garrett<br><br />
12. ''Farewell'' by Apocalyptica<br><br><br><br><br></div><br />
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<div align="left">[[File:Faith OST Vol 3.jpg|350px|left|link=https://open.spotify.com/user/wrzne/playlist/0ZfgjM6kb51GaOuhC8jZ9q]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume Three'''</div><br />
1. ''Legendary Guardian'' by Taylor Davis<br><br />
2. ''Gavi’s Song'' by Lindsey Stirling<br><br />
3. ''Epilogue (Relief)'' by Apocalyptica<br><br />
4. ''Hymn'' by Magnus Fiennes<br><br />
5. ''Titanium/Pavane'' by The Piano Guys<br><br />
6. ''Rockelbel’s Canon (Pachelbel’s Canon in D)'' by The Piano Guys<br><br />
7. ''Tales of the Wind'' by Taylor Davis<br><br />
8. ''Pain Has A Memory'' by Rhiannon Bannenberg<br><br />
9. ''The Mission/How Great Thou Art'' by The Piano Guys<br><br />
10. ''Hysteria'' by Escala<br><br />
11. ''The Symphony of Extremes'' by Apocalyptica<br><br />
12. ''Jupiter’s Lightning'' by Coeur de Pirate<br><br />
13. ''Aurora’s Theme'' by Coeur de Pirate<br><br><br></div><br />
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===<span style="font-size: 1px; color:#EEE7E4">OOC Notes</span>===<br />
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<div align="left">[[File:Faith sitting.png|250px|right]]• While Faith isn't well known among the hero community, she has garnered a reputation in West Side for being a hero that genuinely wants to help people beyond just crime fighting. Her distinctive costume and her ability to heal makes her easily recognized. If you or your contacts on the street live in West Side, it's possible she may have helped someone you know!<br><br />
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• Faith has worked alongside members of the Protectors of the World on many occasions, and is currently being mentored by [[Sparrowhawk]]. If you're a Protector, and you make use of the Barlowe's gym and simulator, chances are you've seen her there!<br><br />
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• Faith does a lot of volunteer work at a homeless shelter called Hearth & Hearts in West Side. If your hero does charity with the homeless community, you've probably seen Faith there, in her civilian ID of Erin Reyes.<br><br />
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• Faith was seen doing hero work out of costume at a Fashion Show in 2016. There is shaky cellphone footage of the incident, and while it was mostly just a footnote in local news, it's possible that your character may have seen it. That is, if they follow fashion news, anyway.<br><br />
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• Faith's casting choice is [http://www.mochimag.com/wp-content/uploads/2013/07/ANNA-MARIA-1026-3-2.jpg Anna Maria Perez de Tagle].<br><br />
<br><br />
• Monsignor Mendoza's casting choice is [http://celebritywc.com/images/giancarlo-giannini-6.jpg Giancarlo Giannini].<br><br />
<br><br />
• Jane Claymore's casting choice is [http://nerdist.com/wp-content/uploads/2015/03/Lucy-Lawless-03092015-970x545.jpg Lucy Lawless].<br><br />
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• You can listen to Faith's complete soundtrack on [https://open.spotify.com/user/wrzne/playlist/2KCjD0V8EzJo2Je99iKcFT Spotify].</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Comments</span>===<br />
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<div align="left">''Have you worked with Faith before? Leave a comment!<br />
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''"Bear in mind, most of what I know of Faith is based on observation and very little one on one interaction. From what I have seen, she tends to put others needs before her own. While this is certainly admirable, I would caution that sometimes, a little self preservation is needed."'' - [[Cait Sith]]<br />
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''"Erin's... calming. If that makes sense. She and I have some things in common, and she doesn't seem bothered by my powers, so it's easy to talk to her. Uh... Let me put it this way: Penthos seems to li-... dislike her less than just about everyone else I know."'' - [[Luctus]]<br />
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[[File:Faith by joemdavis-d9m8pfk-resize.png|right|400px]]''"I'm not keen on magic or religion, but I would put my faith in Faith."'' - [[Black Ice]]<br />
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''“There’s a lot about Erin that’s hard to believe. But she’s real. Her kindness, her patience, her beauty... Even her powers: all real. I didn’t buy any of it at first. Now me and her… I haven’t been this excited to be around someone since... Killshot, probably. Guess that’s a different kind of excitement, but you get it.”'' - [[Kid Ballistic]]<br />
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''"Erin MIGHT be the closest GIRL friend I've had while being Lash. I think we kinda bounce off each other well? She's kinda serious and stuff and I try to get her to let her hair down a bit. She's actually pretty awesome and has GOD POWERS. How neat is THAT? I'm totally going to be her maid of honor when she gets married, I mean I DID set up Sid and her!"'' - [[Lash]]<br />
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''"Erin's my best friend! We share secrets and stuff, but she's overall a private person. I've learned not to ask her for too many details, though, because I can totes be too nosey and stuff. She's an amazing person, and I'm glad to know her."'' - [[HexBane]]<br />
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''"Faith is very determined, very focused and exceptionally talented. She has a very good head on her shoulders... I have a feeling she will go far if she puts her mind to it."'' - [[Sparrowhawk]]<br />
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[[Category:Character]]<br />
[[Category:Roleplay]]<br />
[[Category:Female]]<br />
[[Category:Hero]]<br />
[[Category:Secret Identity]]<br />
[[Category:Teenager]]<br />
[[Category:Millennium City]]<br />
[[Category:West Side]]<br />
[[Category:The Progeny]]<br />
[[Category:CORP]]<br />
[[Category:Filipino]]<br />
[[Category:Divine Bestowal]]<br />
[[Category:Celestial]]<br />
[[Category:Dual Blades]]<br />
[[Category:Supernatural]]<br />
[[Category:Tragic Past]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=FaithFaith2018-03-28T14:04:56Z<p>Gijoespouse: Removed Gratia, RIP</p>
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''TABLE OF CONTENTS'''</div></div><br />
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<div align="center">'''[[Faith#Personality|<span style="color:#130003">PERSONALITY</span>]] • [[Faith#Abilities|<span style="color:#130003">ABILITIES</span>]] • [[Faith#Weaknesses|<span style="color:#130003">WEAKNESSES</span>]] • [[Faith#Equipment|<span style="color:#130003">EQUIPMENT</span>]] • [[Faith#Backstory|<span style="color:#130003">BACKSTORY</span>]] • [[Faith#Affiliations|<span style="color:#130003">AFFILIATIONS</span>]] • [[Faith#Friends|<span style="color:#130003">FRIENDS</span>]] • [[Faith#Foes|<span style="color:#130003">FOES</span>]] • [[Faith#Gallery|<span style="color:#130003">GALLERY</span>]] • [[Faith#Soundtrack|<span style="color:#130003">SOUNDTRACK</span>]] • [[Faith#OOC Notes|<span style="color:#130003">OOC NOTES</span>]] • [[Faith#Comments|<span style="color:#130003">COMMENTS</span>]]'''</div> <br />
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| title =Knight Templar<br />
| name =<span style="color:#960018">Faith</span><br />
| supergroup =[[File:Prog12.png|200px|left|link=The Progeny]]<br />
| SGrank=Leader<br />
| otheraff =[[File:Templars header.png|200px|Modern Order of the Knights Templar]]<br />
| formert =N/A<br />
| image =Faith by jellyemily-dbwhu56 - pdb resize.jpg<br />
| motto ="You shall see the glory of my God not through my words, but through my actions."<br />
| player =[[File:Playerpage-global header.png|100px|left|link=User:Gijoespouse]]<br />
| realname =Erin Reyes <br />
| alias = Lady Reyes, Angel, Half-Pint, Short-Stack<br />
| gender = Female<br />
| species = Human<br />
| birthdate = September 1st<br />
| birthplace = Manila, Philippines<br />
| location = Millennium City<br />
| relatives = Monsignor Michael Mendoza (adopted father)<br />
| age = 18<br />
| height =5'1"<br />
| weight = 124 lbs<br />
| eyes = Light brown<br />
| hair = Black<br />
| complexion = Medium complexion<br />
| build =Toned, lithe, and compact<br />
| features = Scarred gashes on her right shoulder and forearm; laceration scar running from navel to breastbone<br />
| identity= Confidential<br />
| citizen = Filipino Citizenship<br />
| marital = Engaged to [[Kid Ballistic]]<br />
| occupation = Student, apprentice, and member of the Modern Order of the Knights Templar<br />
| education = High school<br />
| fame = 4<br />
| powers =Divine healing, celestial blasts, swordfighting, and some hand-to-hand combat training<br />
| gear= Two One-handed swords, pressurized holy water gun with cannisters, charm bracelet with various religious paraphernalia<br />
| strength =2<br />
| intellect=3<br />
| combat=5<br />
| durability =4<br />
| speed =2<br />
| agility =4<br />
| dexterity =4<br />
| charisma =5<br />
| weaponry =3<br />
| sorcery =3<br />
| energy =5<br />
| psionics =2<br />
| boxalign = left<br />
|}}<br />
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===<span style="font-size: 1px; color:#EEE7E4">Personality</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''PERSONALITY:'''</div></div><br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;Erin possesses many qualities that one might expect of a knight. She is calm, patient, and loyal to a fault. She tends to see the best in the people around her, and feels that those who do wrong should be given a chance to redeem themselves. That's not to say she's a pushover entirely. While she is friendly to most everyone she meets, she is not so quick to extend full trust to just anybody. Once her trust is earned, however, you'll never find a more loyal person to have in your corner. She's not the type to nag, and despite the fact that she holds Christian beliefs, she's not judgmental and prefers not to proselytize. If anything, she believes she can do more good for her fellow man by demonstrating how to be a good person, and by showing what the power of faith can do for a believer. In other words, rather preach at people, she lets her good deeds do the talking.<br><br />
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Some of that warm and fuzzy quality Erin has about her cools a bit in the presence of evil, supernatural entities. She was brought up in an order who's primary function in modern times is to defend mankind from DEMON, after all. In the presence of such evil, she is steadfast, stoic, and unfaltering.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Abilities</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''ABILITIES:'''</div></div><br />
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<div align="left">[[File:Faith celestial blast.png|250px|right]]<br />
:<div style="font-size:16px;color:#120021">'''Faith'''</div><br />
<div style="font-size:14px"> Erin's choice of hero moniker aptly describes the fuel for her powers. For Erin, faith isn't proselytizing to non-believers, paying lip service only to her God. For Erin, her faith means showing those around her the power of her God through her acts and deeds, without advertising to others who or what she is about (unless asked), and fully trusting that her God will pull through for her in the end. When she is full of faith and conviction, her attacks become more powerful and her healing abilities are more potent. When that faith wavers, so do her powers. Should something occur that truly causes her to question her faith in God, it could very well strip her of her powers.<br><br></div> <br />
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:<div style="font-size:16px;color:#120021">'''Martial Skills'''</div><br />
<div style="font-size:14px"> Erin has been training for years now in sword fighting, first under the training of fellow Templar Lady Claymore and now under the tutelage of [[Sparrowhawk]]. She is very proficient with the one-handed sword, and has quickly gained skill in dual wielding arming swords. Her current mentor is also working on rounding out some of the deficiencies in her martial training, by instructing her in unarmed combat. While her previous training has helped somewhat in that area, she is at this point a novice at hand-to-hand combat.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Divine Healing'''</div><br />
<div style="font-size:14px">Erin has been granted the power to heal the sick and injured. She needs to be within 10 feet of her target, though she often prefers to be in much closer proximity when using this power. For minor injuries and afflictions, she does not require much focus. For major injuries, especially those that are critical or potentially fatal, she needs to have complete focus, with no interruptions. She is able to cast out her healing powers in a sphere around her, but the effect is not as powerful as when she focuses on one specific target, therefore making it not an ideal solution when there severe wounds to see to.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Celestial Blasts'''</div><br />
<div style="font-size:14px">Erin is able to gather up divine celestial power and use it offensively to fire off projectile blasts. She can do this either with hand gestures or through channeling the power through her weapons. It can also be used as a source of illumination. The blast is a blinding bright. This power's effectiveness depends on what the target is. Against your average human or metahuman with a normal resistance to attacks, it's pretty effective. If the target is resistant to damage, not so much. However, if the target something evil and supernatural, it's devastating.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Holy Purification'''</div><br />
<div style="font-size:14px">Think of this power as an evil, supernatural entity repellent. Erin can cast this in a sphere around herself, at a radius of roughly 10 feet, and keep such creatures at bay. It is painful for evil creatures to come into contact with, deadly to the weaker variety (such as fledgling vampires or zombies), and usually is enough to keep them off of her for a short time. On a side note, this ability also allows her to bless water and turn it into holy water.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Protective Barriers'''</div><br />
<div style="font-size:14px">Erin is now able to create protective barriers that physically manifest themselves in a sphere of golden light. Unlike her purification circles, she cannot perform other actions while maintaining a barrier. She also needs to keep in contact with her sword,<br />
''Amoris Gratuiti'', to create and maintain them. The barriers can take quite a pounding, but require focus and nothing can get in or out. This means any allies within the barrier cannot launch attacks from within.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Multilingual'''</div><br />
<div style="font-size:14px">Erin is pretty well traveled, having spent a significant amount of her young life living in foreign countries, and as a result she has learned other languages. She is fluent in Tagalog, Filipino, Pangasinan, English, and Indonesian. She is also proficient in Sinhalese and Tamil. She is currently learning French, but she is far from proficient.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Weaknesses</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''WEAKNESSES:'''</div></div><br />
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<div align="left">[[File:Faith healing.png|350px|left]]<br />
:<div style="font-size:16px;color:#120021">'''Only Human After All'''</div><br />
<div style="font-size:14px">Erin is human, and just as susceptible to injury or illness as any other non super powered person. Fairly self explanatory.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Unknown Depths'''</div><br />
<div style="font-size:14px">After being caught up in the tragic events of the 2004 Indian Ocean earthquake and tsunami, Erin has a very understandable fear of large bodies of water. She does alright if the water is clear enough to see the bottom, or if the water is fairy shallow. Being near large bodies of water can bring on symptoms of anxiety, and if the situation is stressful enough can bring on a full blown panic attack. She manages this fear by quite simply AVOIDING large bodies of water.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Equipment</span>===<br />
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<div align="left">[[File:Faith with gratia 2.png|300px|right]]<br />
:<div style="font-size:16px;color:#120021">'''Claíomh Solais'''</div><br />
<div style="font-size:14px">''Claíomh Solais'' is a legendary weapon, it's origins deeply rooted in Irish mythology. Lugh's sling, Cúchulainn's spear Gáe Bulga, the shining sword Cruaidín Catutchenn, the weapon's shape has taken various forms over it's storied history, often in association with god-slaying myths. It, like most of the myths associated with it, faded and disappeared with time. The weapon resurfaced in 2018, when Jocelyn Cross - a broker and demon-bound member of DEMON - attempted to sell it to a group of cultists. It came into Faith's possession when she and the Progeny put an end to the sale. ''Claíomh Solais'' changed shape after Faith touched it, taking on the appearance of a Celtic close combat sword. 28 inches in length its style is certainly a departure from what she has used prior. The 20 inch long flared, broadleaf style blade has a blood groove running down its center. The handle is made from smoothed hardwood, with three brass plated spacers. The crossguard of the sword is a crescent-shaped brass moon. A Templar coin forged from brass is set at the bottom of the pommel, no doubt chosen by the sword based on its current user.<br><br><br />
The sword has many magical traits to it, though Faith has yet to discover what these are. These are abilities that she must consciously activate. The most readily apparent is that the ''Claíomh Solais'' can generate light, which enhances what she can already do with her own powers. When placed at the throat of another, the person cannot move and cannot lie. With enough concentration, the magic within the sword can cut through most any wall or shield, and cause piercing wounds that will not heal under normal circumstances.<br><br><br />
As of March 2018, Faith has not discovered any of the magical properties of ''Claíomh Solais'', and thus has no idea how to access any of the powers it holds. Generally, she wears this on her left hip, wielding it with her right.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Amoris Gratuiti'''</div><br />
<div style="font-size:14px"> The history of ''Amoris Gratuiti'' dates back to the sacking of Rome in 1527. The arming sword belonged to Captain Kaspar Röist, who died so that Pope Clement VII could escape. His wife, Elisabeth Klingler Röist, took up his sword when invading forces broke into their home and began hacking at his body. In her moment of desperation, when she was ready to give her life to defend her husband's body, she was granted divine power. Templars that had embedded themselves amongst the Pontifical Swiss Guard bore witness to the event, and managed to persuade her to escape Rome with them. She eventually became the first woman ever to be admitted into what eventually became the Modern Order of Templars. ''Amoris'' was handed down from master to student. While the sword had to be reforged and repaired during all this time, it never once was shattered to the point it couldn't be restored. Erin's adopted father, Monsignor Mendoza, had wielded it prior to being permanently injured in Indonesia. Now she wields the weapon.<br><br><br />
''Amoris'' is a short sword known as a schweizerdegen, with a blade that is 28 inches in length. It has a fluted section of blade, which tapers into the rest of the sword's shaft, before the blade itself tapers into a sharp point. The crossguard is golden, with the Latin phrase ''Amor animi arbitrio sumitur, non ponitur'' etched in tiny script. The wooden grip is made of dark walnut, which has been well smoothed from so much use over the years. The butt of the pommel is golden, with the cross side of a Templar coin set into it.<br><br><br />
''Amoris'' has special properties to it, a secret shared from master to student each time it is handed down, though when the sword began to exhibit these properties is a mystery. Such properties include the ability to create protective barriers, and it deals extra damage to undead/unholy enemies. Generally she wears this on her right hip, wielding it with her left.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Justitia'''</div><br />
<div style="font-size:14px">''Justitia'' is a Valentine's gift from [[Kid Ballistic]]. Almost twenty inches in length, this parrying dagger's design is based on one supposedly wielded by a Saxon bodyguard, who hid his Catholic faith by inscribing a biblical verse into the crossguard. The dagger features a dual edged blade, with a crossguard that curves out into the shape of two wings. On the inside curve of the wings is a latin inscription: ''gaudium iusto est facere iudicium et pavor operantibus iniquitatem''. Specifically, it is the following verse from Proverbs 21:15: It is joy to the just to do judgment: and dread to them that work iniquity. Decorative loops at the ring guard provide additional protection at the hilt. The handle is wrapped in soft leather. She does not always carry this with her, and more often than not it is carried in Kid Ballistic's messenger bag when the couple needs to smuggle weapons in where they generally are not allowed.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Clementia'''</div><br />
<div style="font-size:14px">''Clementia'' is a weapon that was designed by [[Kid Ballistic]], which she carries in a holster strapped to her right thigh. Modeled after a cross between an airsoft gun and watergun, this pistol sized weapon is meant to be used in close quarters to deliver a pressurized burst of holy water. The grip is fashioned from well-polished, sturdy wood, with the rest of the weapon made from a gold-colored metal. Small tubes weave out and across the top of the pistol, before connecting again near the muzzle. Where a pistol's hammer would normally be, ''Clementia'' has an opening the size of a silver dollar for inserting pressurized canisters of holy water. The words ''Eia ergo, advocáta nostra'' are etched into one side of the customized pistol, and the words ''illos tuos misericórdes óculos'' on the other.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Combat Wear'''</div><br />
<div style="font-size:14px">The first set of combat attire Erin donned when she debuted as Faith was fine, when the body armor beneath her white robes could keep up with the smaller challenges hero work provided. But as the dangers she and her team faced began to gradually become more and more dangerous, Sparrowhawk suggested that an update was in order. While it still maintains the similar knight-like motif as the original, the materials used are comprised of components patented by Alex Harper herself. The base suit beneath her robes are made of 'Spidersilk', which is made of flexible polymer thread that is as durable as Kevlar. It is lightweight, allowing for greater freedom of movement. The upper portion of this suit is fashioned to have the appearance of chainmail, without the issue of weight and weakness to penetration. A coating of Trilovex (a liquid armor also of Sparrowhawk's own making) covers the suit to provide protection against bladed weapons, as well as dispersing the force of impact to prevent injury from blunt force attacks. Over this suit, she wears her white, hooded robes and cloth belt.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Backstory</span>===<br />
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<div align="left">[[File:Faith with gratia 1.png|350px|left]]<br />
<div style="font-size:16px;color:#120021">'''History of the Modern Order'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;"On this terrible day, in my final hour, I shall let truth triumph and declare, before heaven and all the saints, that I have committed the greatest of all crimes. But my crime is this: that I confessed to malicious charges made against an order that is innocent so that I could escape further torture. I shall not confirm a first lie with a second. I renounce life willingly. I have no use for days of sorrow earned only by lies."<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Those were the defiant final words of Jacques de Molay, thought to be the last Master of the Knights Templar. For the past seven years, upwards of 5000 knights of the order had been arrested, all as part of a plan for King Philip the Fair to seize the Templars vast wealth. What the king, and the people of Paris did not know, was that many knights had gone into hiding once the persecution began. A handful of these survivors watched as Jacques de Molay and Geoffrey de Charney, old men who had long served the order, were burned at the stake. With their deaths, a secret only known to those within the order died. The secret? That certain members of the order had somehow been gifted with the ability to call upon the power of the divine. Those with the gift went into seclusion, taking with them what treasures had escaped from King Philip's grasp.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The next 700 years were spent trying to quietly rebuild the order. Much of those early decades were spent simply trying to restructure the order, to better hide the identities of the few members that remained, and to try to bring in fresh blood as quietly as possible. Safe-houses were established, a network of residences across Europe where members could carry out their work in secret. It wasn't until 1783 that the order found a new purpose, a new mission for its members: to protect the innocent from the dark workings of the Circle of the Scarlet Moon. This shift in focus caused a split within the order, as some felt that their duty should only be to protect those of the Christian Faith. It is unclear what has happened to those that left, or if they continue to operate. Those that chose to stay became part of what is known to just a few in the supernatural community as the Modern Order of the Knights Templar.<br><br></div><br />
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<div style="font-size:16px;color:#120021">'''From Orphan to Acolyte'''</div><br />
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[[File:Progeny team shot - faith.jpg|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;Erin's parents died when she was barely a year old, and none of her extended family wanted to take on the burden of an additional mouth to feed. As a result, her early years were spent in a state-run orphanage in Manila. She could have faced a long hard life, probably winding up on the street, were it not for the intervention of Monsignor Mendoza. To everyone else in the neighborhood, he was just a man of the church who was famed to be able to say a prayer for someone and their ailments would disappear. In reality, he was a member of the Modern Order. He was paying a visit to Erin's orphanage, and felt that the child was different. He always trusted his intuition, and it had never led him astray before. The Monsignor made a few calls, and soon the child was taken out of the orphanage and into the care of the Order. Monsignor Mendoza became her legal guardian, caretaker, and mentor.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Erin found herself whisked away to Banda Aceh, Indonesia not long after, when the Monsignor was posted there. The child soaked up everything her mentor taught to her, and not just the lessons in how to use the power of the divine. When she wasn't in regular school, or in a training session, she was working alongside the Monsignor doing acts of charity, helping her fellow man. The two were present in 2004 when Banda Aceh was struck by the Indian Ocean earthquake and tsunami. Erin was separated from the Monsignor in all of the chaos, and barely managed to survive. It was days before the two were reunited. Aside from being scared out of her wits, Erin managed to only escape with minor injuries. The Monsignor, however, suffered quite a few injuries, and to this day carries a limp as a result.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The next six years were spent helping with the recovery efforts throughout the devastated regions in Indonesia, then after that, another four years were spent in Sri Lanka, until finally, the Monsignor received a posting in the US, in Vibora Bay. The next two years were spent in intense study and training, preparing for her 18th birthday, when she would be promoted from acolyte to a full-fledged member. She was presented with a sword, which she named ''Gratia''.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Normally, once an acolyte becomes a full-fledged member of the Order, they would be trained in sword fighting, which would be done under the guidance of their mentor. Due to the Monsignor's physical condition, it was decided that Erin would be trained by another member of the Order. She was moved to Millennium City, where she met her new teacher, a brusque, opinionated woman named Jane Claymore. Erin also enrolled in her senior year at Grace Memorial High School. Early on, she decided to use her training and apply it to hero work, registered under the name Faith.<br><br></div><br />
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<div align="left">[[File:ProgDB.JPG|350px|left]]<br />
<div style="font-size:16px;color:#120021">'''Life in Millenium City: Year One'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Erin spent her first several months solo, working in Westside, primarily using her healing abilities to aid the underprivileged. It was only a matter of time before she would cross paths with the Progeny, a teen supergroup based out of the area. She had a brief brush with them when they came face to face with alligator men in the sewers beneath Westside, as she assisted hostages up to awaiting MCPD officials. She didn't get a chance to really work with them, however, until a volunteer event came about, where she and other members of the group were spending time with elderly superheroes. When the elders were targetted by a man known as Bloodshot, she worked alongside the Progeny to defend the retired heroes. Not long after, she was brought into the group proper. While the addition of a new member was considered a good thing by most, there were some who were not very eager about bringing in an outsider to an already tight-knit group.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Erin's religious beliefs made things a bit awkward with many of the members. But her addition to the group garnered hostility from [[Kid Ballistic]], who felt that they didn't need any new members... ''especially'' a magic user with "God powers." This all came to a head during when the Progeny were forced to participate in a game of truth or dare in order to escape their own hideout. After thoroughly embarrassing her, he realized that he was taking out his frustrations on someone who didn't deserve it. He later apologized. As the two got to know each other, a budding friendship formed. Erin found that while their upbringings were certainly different, they had a great deal in common. Over the next few months, their relationship changed to something more than friendship. One night, Erin escorted a very drunk Sid to her home so he could sleep it off on her couch. In a brief moment of clarity, the two confessed that their feelings for one another went beyond that of just a friendship. The two have been a couple ever since. Through all the challenges they faced - both alone, together, and as part of the Progeny - they have found that relationship growing stronger, at times bolstering one another at their lowest points.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Perhaps one of the greatest challenges Erin came across was losing her powers in the wake of a particularly gruesome series of events that saw the Progeny targeted by a woman named Salei. Possessed by an Aztec spider goddess, Salei sought to usher in a new age, with the Progeny as the inheritors of her new world: whether they liked it or not. The Protectors of the World became involved as the stakes and the odds quickly were stacked against the teens. The climax of Salei's plans saw Erin being left behind as many of her friends were kidnapped and sent into a pocket dimension. She wasn't able to rejoin their side until it was too late: [[Kl'vin]] and [[Heartbeat]] had been killed. While the Progeny managed to overcome Salei in the end, the loss of life hurt the group. In the wake of those losses, Erin found herself unable to reconcile the deaths of her friends, tail spinning into a crisis of faith. With that faith shaken, the young Templar found she couldn't access her powers.<br><br />
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[[File:GazKBFaith.png|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;Life went on, whether or not Erin had her powers. In the weeks that followed, Erin had the misfortune of coming face to face with [[Dr. Kaufmann]], leader of the Men in White. The master-assassin turned drug lord nearly killed her, and only outside interference from Zoe Loft and the Maniacs allowed her the chance to escape. After her recovery (aided by [[Cait Sith]]), she soon found herself the target of a stalker with the ability to draw people into stories he wrote - or rather ripped off. Ross L. Meyer, who took to calling himself Herr Drosselmeyer, stalked Erin for weeks, on three occasions trapping members of the Progeny in stories based off of Tchaikovsky's ballets. His third and final attempt saw him tricking the group into believing he had trapped the young Templar with them in Drosselmeyer's twisted version of Swan Lake. Instead, a false Erin had been written into the role as Odile, while the real Erin was trapped on a boat outside of Millennium City with Ross. Despite her fear of the water and being surrounded on all sides by the lake, she managed to knock out her stalker and take possession of his book, his means of crafting his stories. She quickly wrote out a hasty ending, so that no one would have to die in the story, and her friends were able to retrieve her. Literally. Lash picked up the boat, with both Erin and Ross inside, and delivered it straight to Kid Ballistic's doorstep.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The greatest challenge was yet to come, however. The Progeny found themselves coming face to face with a group of young vampires calling themselves the Ghouls. Over the next several months, the group went from going head to head with the vampires to entering into an unsteady truce. During this time, Erin was named team leader, though she said that she would only stay in that position until the danger from the Ghouls - and whoever was behind them - was over. The shaky truce was broken, however, as the Progeny were lured into an ambush onboard the cargo ship Demeter. Believing that they were going to be facing the Ghouls, it came as a shock when it wasn't the young vampires onboard that ship. It was the Men in White. Elias - the leader of the Ghouls - arrived, furious that not only had this been a setup, but that hostages had been taken (and killed), and turned his back on his master to help the Progeny. In the end, the ship went down, and the Progeny barely managed to escape with the remaining hostages. After that, one by one, the Ghouls began to turn on their sire or were taken into custody. This inevitably earned the Progeny the ire of Kostadin the Black, the creature responsible for turning the Ghouls and being a overall thorn in his side. Things came to a head when the group of teens, after having to save Cait Sith from the last remaining Ghoul, came face to face with the monster. The Ghouls had been powerful in their own right, but their power didn't hold a candle to what Kostadin was capable of. The teens found themselves outclassed and outpowered, and subdued by the vampire's powers. As Kostadin turned his attention to Julian, the last Ghoul and who had just been convinced to turn away from Kostadin, and prepared to end him, Erin found she couldn't stand back and just watch it happen. She surged forward to sacrifice herself to save him, and in that moment, her powers returned. The burst of holy power weakened Kostadin, but the combined efforts of the team managed to defeat him.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;A hero's work is never done, and the same holds true for Erin. Kostadin was able to escape. And the Men in White still have to answer for their part in the sinking of the Demeter and the deaths of hostages on board. Erin remains in charge of the Progeny, for the time being, but she's eager to step back from that role once Kostadin is put away once and for all. For now though? She and Kid Ballistic are systematically taking it to the gangs of Westside, causing as much problems for the Men in White as possible.<br><br />
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===<span style="font-size: 1px; color:#EEE7E4">Affiliations</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''AFFILIATIONS:'''</div></div><br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''[[The Progeny]]:''' Faith joined the Progeny during the summer of 2016. Her first initial contact with members of the group occurred during '''The Urban Jungle''' event, which saw her having to help guard elderly superheroes against being captured by a man known as Bloodshot. She was brought into the group proper not long after. Initially the question of her religious beliefs was a bit of an awkward point, but for the most part, everyone (Erin included) have been able to work past all that. In 2017, Erin became the team's leader... a temporary thing, if you ever happen to ask her.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Friends</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''FRIENDS:'''</div></div><br />
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<div align="left">[[File:AkinaProg1.jpg|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Deviate]]:''' Erin is just getting to know Deviate, but she has quickly found herself admiring his cheerful disposition and open-minded attitude. When others would question the nature of her powers or be skeptical of ulterior motives, Deviate seems to just accept her at face value.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[HexBane]]:''' Jill was one of the first people to jump to her defense over the matter of her beliefs and the source of Erin's abilities. The two became close friends, the first one she'd ever really made before. Their dynamic was a good one, with Jill being tempered by Erin's more diplomatic tendencies and Erin being reminded that there comes a time where you have to care for yourself first before others. The two have sort of drifted apart over the last year or so.<br><br />
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[[File:Holy hand grenade.jpg|350px|left]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Kid Ballistic]] [https://open.spotify.com/user/wrzne/playlist/3RkvniJiIpQ5p27KGXDOwC ♫]:''' Erin cares a great deal about Sidney Mason, which is a bit ironic considering how antagonistic he was toward her initially. Since those first awkward and frustrating interactions, she's come to learn more about his past and upbringing. In some ways, the two are very alike. They both had sheltered upbringings, both trained since a young age for their future occupations. The difference comes in that her upbringing had the presence of a nurturing father figure, where Sid's father who could never in a million years be described as nurturing. For whatever reason, these two almost polar opposites have found themselves wanting to be more than friends. And neither one of them have a clue as to what to do about it.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Lash]]:''' <br>Erin... had no idea what to make of the very outgoing, if not all that intelligent, Olevia Alvarez. Slowly but surely though, Olevia helped to pull Erin out of her shell, which helped her to open up to other members of the team. She eventually came to view her teammate as the sister she never had. In fact, were it not for Olevia, Erin would likely never have opened up to Sid in the first place! While the young Templar may not always understand or agree with her friend's motivations and views, she knows that Olevia's heart is in the right place. She helps remind Erin that it's okay to just let your hair down now and again... both figuratively and literally.<br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Luctus]]:''' Erin wasn't sure what to make of Lyman in the beginning. Now that she's had more of an opportunity to get to know him, she finds in him a person with incredible strength to hold up such a heavy burden. Her job now seems to try and get him to smile a bit more often to make that burden somewhat lighter. At first Penthos, the spirit of mourning who has taken up residence in Lyman's mind, did not seem to like her much. He now seems to be more tolerant of Lyman's friendship with Erin.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Sparrowhawk]]:''' Erin was left for a time without an instructor to further her sword training, when her teacher was sent elsewhere on Templar duties. She didn't expect to see that role filled by another. Sparrowhawk, the leader of the Protectors of the World, stepped into that role after the Progeny for a time named Erin as their leader. Under the older woman's tutelage, she has seen her swordsmanship grow, her scope of combat expand, and leadership skills expand. She holds a great deal of respect for the veteran hero, even if she doesn't always agree with some of her viewpoints regarding the finer points of team dynamics.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Foes</span>===<br />
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:<div style="font-size:18px;color:#000">'''Herr Drosselmeyer'''</div><br />
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[[File:Dross ingame.jpg|left|150px]]'''<div>Name:''' Ross L. Meyer<br><br />
'''Abilities:''' Instanced illusions via enchanted book, plagiarism, hack writing skills<br><br />
'''Occupation:''' Freelance columnist<br><br />
'''Status:''' Incarcerated<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Ross L. Meyer was just your everyday, average, ''boring'' guy, until his mother passed away. In the process of going through her belongings, he came across an enchanted book. He discovered quite by accident that he could incorporate people into stories he wrote in its pages, but didn't fully learn the extent of that power until he came across Erin. Taken by her selfless attitude and gentle demeanor, he began stalking her. He began writing her into his versions of ''The Nutcracker'' and ''The Sleeping Beauty'' to try and win her over... which had the exact opposite effect he was going for. Erin was able to overpower and take possession of his book when he trapped members of the Progeny into ''Swan Lake'', providing them a nonlethal means to escape the story and giving them the location he had taken her to. Ross is currently in jail, as his lawyers try to overturn his conviction.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''[[Dr. Kaufmann]]'''</div><br />
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[[File:Doctor resize - faith foe pdb.png|left|150px]]'''<div>Name:''' Dr. Pascal Hugo Kaufmann<br><br />
'''Abilities:''' Excellent physical condition, skilled marksman, skilled hand-to-hand combatant, master assassin, and medical expert<br><br />
'''Occupation:''' Leader of the Men in White, arms dealer, and criminal mastermind<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Erin had the misfortune of running into the Doctor when she was dealing with a group of Maniacs on Men in White turf. The encounter nearly killed her. Since that first initial face off, Faith and Kid Ballistic - as well as others in the Progeny - have had run-ins with the Doctor and his organization. Thus far, these confrontations have ended with her and her friends barely managing to escape with their lives. Considering Erin and the Progeny are not giving up their work in Westside, it looks as though the enmity between these two won't be ending anytime soon.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''[[Killshot]]'''</div><br />
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[[File:KillshotAmbushed.jpg|left|150px]]'''<div>Name:''' Franklin James Martin<br><br />
'''Abilities:''' Enhanced regeneration, expert marksman, peak-level human condition, master tactician and strategist, close quarters combat specialist, augmented reflexes, and military training<br><br />
'''Occupation:''' Field commander of the Men in White, assassin for hire<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Erin had never heard of Killshot prior to a fateful ambush set by the Men in White on board a cargo ship. Since then, she and the Progeny have had more than one run in with the man. When Erin and Kid Ballistic started actively targetting Men in White operations, it only increased the odds of coming to blows with the man. Eventually, the two teen heroes faced off with the man during a drug deal at a club known as Warehouse #7. The two narrowly won the day, as the intervention of MCPD bought them the time needed for Erin to react and take him down. Killshot was arrested, but escaped custody while being transported to holding.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''Kostadin the Black'''</div><br />
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[[File:Kostadin standin.jpg|left|150px]]'''<div>Name:''' Kostadin the Black<br><br />
'''Abilities:''' Old, cunning and terrifying<br><br />
'''Occupation:''' Commander of an undead army<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;When the Progeny came into conflict with a group of young vampires calling themselves the Ghouls, they had no idea just how terrible the boys' sire could be. Erin and the Progeny didn't actually go up against Kostadin until the vampire surfaced after the group had convinced the final remaining Ghoul to turn against him. It was only through teamwork and a literal miracle that allowed the teens to triumph against him, and that still fell short of killing the vampire. Kostadin has not forgotten the damage that Erin's divine powers can inflict, and has been systematically killing other members of her order to eliminate as many obstacles to his plans as possible. It is unclear exactly what those plans are, but it seems inevitable that Erin will find herself a target of the centuries-old vampire.<br><br><br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Gallery</span>===<br />
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File:Faith reference sheet.jpg|Reference sheet for Faith<br />
File:Faith by joemdavis-d9m8pfk-resize.png|Art by Joe M Davis<br />
File:362016 commission 4 resize.jpg|Art by jmnpart<br />
File:5620216 commission 5 resize.jpg|Art by jmnpart<br />
File:GazKBFaith.png|Kid Ballistic and Faith by Gazeki<br />
File:KBFaithShamserg.png|Kid Ballistic and Faith by Shamserg<br />
File:Faithfinalzairyo.png|Art by Zairyo<br />
File:Faith by regimix-dbwibew.png|Art by Regimix<br />
File:Faith by jellyemily-dbwhu56 - pdb resize.jpg|Art by Jellyemily<br />
File:Holy hand grenade.jpg|Art by Hazumonster<br />
File:SHFaithlotsaguns.jpg|Sparrowhawk and Faith by JinWorks<br />
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===<span style="font-size: 1px; color:#EEE7E4">Soundtrack</span>===<br />
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<div align="left">[[File:Faith OST Vol 1.png|350px|left|link=https://open.spotify.com/user/wrzne/playlist/3Ysk6RB3UYHf59HSag0NSC]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume One'''</div><br />
1. ''Pilgrims On a Long Journey'' by Coeur De Pirate<br><br />
2. ''Transcendence'' by Lorne Balfe<br><br />
3. ''Arrival by Dustin O’Halloran''<br><br />
4. ''Morning Star'' by Taylor Davis<br><br />
5. ''Dawn of Hope'' by Taylor Davis<br><br />
6. ''Despacito (Instrumental)'' by Taylor Davis, Lara de Wit<br><br />
7. ''Spirits Entwined'' by Peter Kater, Tina Guo<br><br />
8. ''Big Love Adagio'' by Bond<br><br />
9. ''Palladio'' by Escala<br><br />
10. ''Falling'' by Woodkid<br><br />
11. ''Genesis Rising'' by Tina Guo<br><br />
12. ''Atonement'' by Taylor Davis<br><br />
13. ''Halo of Light'' by Taylor Davis<br><br />
14. ''I Love You (Acoustic)'' by Woodkid<br><br><br></div><br />
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<div align="left">[[File:Faith ost volume 2.jpg|350px|left|link=https://open.spotify.com/user/wrzne/playlist/5Up1XeN1gVsz6ITAG08mE7]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume Two'''</div><br />
1. ''The Golden Age'' by Woodkid<br><br />
2. ''Orphans'' by Dustin O'Halloran<br><br />
3. ''A New Journey'' by Taylor Davis<br><br />
4. ''Wilderness'' by Taylor Davis<br><br />
5. ''Nearer My God To Thee'' by The Piano Guys<br><br />
6. ''Dream Star'' by Haylie Ecker<br><br />
7. ''Devil’s Trill Sonata - Larghetto Affettuoso'' by David Garrett<br><br />
8. ''Hurricane'' by Slow Meadow<br><br />
9. ''Cinema Paradiso: Love Theme'' by Ennio Morricone<br><br />
10. ''Swan Lake Theme'' by David Garrett<br><br />
11. ''Beethoven Scherzo'' by David Garrett<br><br />
12. ''Farewell'' by Apocalyptica<br><br><br><br><br></div><br />
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<div align="left">[[File:Faith OST Vol 3.jpg|350px|left|link=https://open.spotify.com/user/wrzne/playlist/0ZfgjM6kb51GaOuhC8jZ9q]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume Three'''</div><br />
1. ''Legendary Guardian'' by Taylor Davis<br><br />
2. ''Gavi’s Song'' by Lindsey Stirling<br><br />
3. ''Epilogue (Relief)'' by Apocalyptica<br><br />
4. ''Hymn'' by Magnus Fiennes<br><br />
5. ''Titanium/Pavane'' by The Piano Guys<br><br />
6. ''Rockelbel’s Canon (Pachelbel’s Canon in D)'' by The Piano Guys<br><br />
7. ''Tales of the Wind'' by Taylor Davis<br><br />
8. ''Pain Has A Memory'' by Rhiannon Bannenberg<br><br />
9. ''The Mission/How Great Thou Art'' by The Piano Guys<br><br />
10. ''Hysteria'' by Escala<br><br />
11. ''The Symphony of Extremes'' by Apocalyptica<br><br />
12. ''Jupiter’s Lightning'' by Coeur de Pirate<br><br />
13. ''Aurora’s Theme'' by Coeur de Pirate<br><br><br></div><br />
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===<span style="font-size: 1px; color:#EEE7E4">OOC Notes</span>===<br />
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<div align="left">[[File:Faith sitting.png|250px|right]]• While Faith isn't well known among the hero community, she has garnered a reputation in West Side for being a hero that genuinely wants to help people beyond just crime fighting. Her distinctive costume and her ability to heal makes her easily recognized. If you or your contacts on the street live in West Side, it's possible she may have helped someone you know!<br><br />
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• Faith has worked alongside members of the Protectors of the World on many occasions, and is currently being mentored by [[Sparrowhawk]]. If you're a Protector, and you make use of the Barlowe's gym and simulator, chances are you've seen her there!<br><br />
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• Faith does a lot of volunteer work at a homeless shelter called Hearth & Hearts in West Side. If your hero does charity with the homeless community, you've probably seen Faith there, in her civilian ID of Erin Reyes.<br><br />
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• Faith was seen doing hero work out of costume at a Fashion Show in 2016. There is shaky cellphone footage of the incident, and while it was mostly just a footnote in local news, it's possible that your character may have seen it. That is, if they follow fashion news, anyway.<br><br />
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• Faith's casting choice is [http://www.mochimag.com/wp-content/uploads/2013/07/ANNA-MARIA-1026-3-2.jpg Anna Maria Perez de Tagle].<br><br />
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• Monsignor Mendoza's casting choice is [http://celebritywc.com/images/giancarlo-giannini-6.jpg Giancarlo Giannini].<br><br />
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• Jane Claymore's casting choice is [http://nerdist.com/wp-content/uploads/2015/03/Lucy-Lawless-03092015-970x545.jpg Lucy Lawless].<br><br />
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• You can listen to Faith's complete soundtrack on [https://open.spotify.com/user/wrzne/playlist/2KCjD0V8EzJo2Je99iKcFT Spotify].</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Comments</span>===<br />
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<div align="left">''Have you worked with Faith before? Leave a comment!<br />
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''"Bear in mind, most of what I know of Faith is based on observation and very little one on one interaction. From what I have seen, she tends to put others needs before her own. While this is certainly admirable, I would caution that sometimes, a little self preservation is needed."'' - [[Cait Sith]]<br />
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''"Erin's... calming. If that makes sense. She and I have some things in common, and she doesn't seem bothered by my powers, so it's easy to talk to her. Uh... Let me put it this way: Penthos seems to li-... dislike her less than just about everyone else I know."'' - [[Luctus]]<br />
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[[File:Faith by joemdavis-d9m8pfk-resize.png|right|400px]]''"I'm not keen on magic or religion, but I would put my faith in Faith."'' - [[Black Ice]]<br />
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''“There’s a lot about Erin that’s hard to believe. But she’s real. Her kindness, her patience, her beauty... Even her powers: all real. I didn’t buy any of it at first. Now me and her… I haven’t been this excited to be around someone since... Killshot, probably. Guess that’s a different kind of excitement, but you get it.”'' - [[Kid Ballistic]]<br />
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''"Erin MIGHT be the closest GIRL friend I've had while being Lash. I think we kinda bounce off each other well? She's kinda serious and stuff and I try to get her to let her hair down a bit. She's actually pretty awesome and has GOD POWERS. How neat is THAT? I'm totally going to be her maid of honor when she gets married, I mean I DID set up Sid and her!"'' - [[Lash]]<br />
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''"Erin's my best friend! We share secrets and stuff, but she's overall a private person. I've learned not to ask her for too many details, though, because I can totes be too nosey and stuff. She's an amazing person, and I'm glad to know her."'' - [[HexBane]]<br />
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''"Faith is very determined, very focused and exceptionally talented. She has a very good head on her shoulders... I have a feeling she will go far if she puts her mind to it."'' - [[Sparrowhawk]]<br />
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[[Category:Character]]<br />
[[Category:Roleplay]]<br />
[[Category:Female]]<br />
[[Category:Hero]]<br />
[[Category:Secret Identity]]<br />
[[Category:Teenager]]<br />
[[Category:Millennium City]]<br />
[[Category:West Side]]<br />
[[Category:The Progeny]]<br />
[[Category:CORP]]<br />
[[Category:Filipino]]<br />
[[Category:Divine Bestowal]]<br />
[[Category:Celestial]]<br />
[[Category:Dual Blades]]<br />
[[Category:Supernatural]]<br />
[[Category:Tragic Past]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=FaithFaith2018-03-28T14:02:38Z<p>Gijoespouse: Added Justitia</p>
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''TABLE OF CONTENTS'''</div></div><br />
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<div align="center">'''[[Faith#Personality|<span style="color:#130003">PERSONALITY</span>]] • [[Faith#Abilities|<span style="color:#130003">ABILITIES</span>]] • [[Faith#Weaknesses|<span style="color:#130003">WEAKNESSES</span>]] • [[Faith#Equipment|<span style="color:#130003">EQUIPMENT</span>]] • [[Faith#Backstory|<span style="color:#130003">BACKSTORY</span>]] • [[Faith#Affiliations|<span style="color:#130003">AFFILIATIONS</span>]] • [[Faith#Friends|<span style="color:#130003">FRIENDS</span>]] • [[Faith#Foes|<span style="color:#130003">FOES</span>]] • [[Faith#Gallery|<span style="color:#130003">GALLERY</span>]] • [[Faith#Soundtrack|<span style="color:#130003">SOUNDTRACK</span>]] • [[Faith#OOC Notes|<span style="color:#130003">OOC NOTES</span>]] • [[Faith#Comments|<span style="color:#130003">COMMENTS</span>]]'''</div> <br />
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| title =Knight Templar<br />
| name =<span style="color:#960018">Faith</span><br />
| supergroup =[[File:Prog12.png|200px|left|link=The Progeny]]<br />
| SGrank=Leader<br />
| otheraff =[[File:Templars header.png|200px|Modern Order of the Knights Templar]]<br />
| formert =N/A<br />
| image =Faith by jellyemily-dbwhu56 - pdb resize.jpg<br />
| motto ="You shall see the glory of my God not through my words, but through my actions."<br />
| player =[[File:Playerpage-global header.png|100px|left|link=User:Gijoespouse]]<br />
| realname =Erin Reyes <br />
| alias = Lady Reyes, Angel, Half-Pint, Short-Stack<br />
| gender = Female<br />
| species = Human<br />
| birthdate = September 1st<br />
| birthplace = Manila, Philippines<br />
| location = Millennium City<br />
| relatives = Monsignor Michael Mendoza (adopted father)<br />
| age = 18<br />
| height =5'1"<br />
| weight = 124 lbs<br />
| eyes = Light brown<br />
| hair = Black<br />
| complexion = Medium complexion<br />
| build =Toned, lithe, and compact<br />
| features = Scarred gashes on her right shoulder and forearm; laceration scar running from navel to breastbone<br />
| identity= Confidential<br />
| citizen = Filipino Citizenship<br />
| marital = Engaged to [[Kid Ballistic]]<br />
| occupation = Student, apprentice, and member of the Modern Order of the Knights Templar<br />
| education = High school<br />
| fame = 4<br />
| powers =Divine healing, celestial blasts, swordfighting, and some hand-to-hand combat training<br />
| gear= Two One-handed swords, pressurized holy water gun with cannisters, charm bracelet with various religious paraphernalia<br />
| strength =2<br />
| intellect=3<br />
| combat=5<br />
| durability =4<br />
| speed =2<br />
| agility =4<br />
| dexterity =4<br />
| charisma =5<br />
| weaponry =3<br />
| sorcery =3<br />
| energy =5<br />
| psionics =2<br />
| boxalign = left<br />
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===<span style="font-size: 1px; color:#EEE7E4">Personality</span>===<br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;Erin possesses many qualities that one might expect of a knight. She is calm, patient, and loyal to a fault. She tends to see the best in the people around her, and feels that those who do wrong should be given a chance to redeem themselves. That's not to say she's a pushover entirely. While she is friendly to most everyone she meets, she is not so quick to extend full trust to just anybody. Once her trust is earned, however, you'll never find a more loyal person to have in your corner. She's not the type to nag, and despite the fact that she holds Christian beliefs, she's not judgmental and prefers not to proselytize. If anything, she believes she can do more good for her fellow man by demonstrating how to be a good person, and by showing what the power of faith can do for a believer. In other words, rather preach at people, she lets her good deeds do the talking.<br><br />
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Some of that warm and fuzzy quality Erin has about her cools a bit in the presence of evil, supernatural entities. She was brought up in an order who's primary function in modern times is to defend mankind from DEMON, after all. In the presence of such evil, she is steadfast, stoic, and unfaltering.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Abilities</span>===<br />
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<div align="left">[[File:Faith celestial blast.png|250px|right]]<br />
:<div style="font-size:16px;color:#120021">'''Faith'''</div><br />
<div style="font-size:14px"> Erin's choice of hero moniker aptly describes the fuel for her powers. For Erin, faith isn't proselytizing to non-believers, paying lip service only to her God. For Erin, her faith means showing those around her the power of her God through her acts and deeds, without advertising to others who or what she is about (unless asked), and fully trusting that her God will pull through for her in the end. When she is full of faith and conviction, her attacks become more powerful and her healing abilities are more potent. When that faith wavers, so do her powers. Should something occur that truly causes her to question her faith in God, it could very well strip her of her powers.<br><br></div> <br />
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:<div style="font-size:16px;color:#120021">'''Martial Skills'''</div><br />
<div style="font-size:14px"> Erin has been training for years now in sword fighting, first under the training of fellow Templar Lady Claymore and now under the tutelage of [[Sparrowhawk]]. She is very proficient with the one-handed sword, and has quickly gained skill in dual wielding arming swords. Her current mentor is also working on rounding out some of the deficiencies in her martial training, by instructing her in unarmed combat. While her previous training has helped somewhat in that area, she is at this point a novice at hand-to-hand combat.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Divine Healing'''</div><br />
<div style="font-size:14px">Erin has been granted the power to heal the sick and injured. She needs to be within 10 feet of her target, though she often prefers to be in much closer proximity when using this power. For minor injuries and afflictions, she does not require much focus. For major injuries, especially those that are critical or potentially fatal, she needs to have complete focus, with no interruptions. She is able to cast out her healing powers in a sphere around her, but the effect is not as powerful as when she focuses on one specific target, therefore making it not an ideal solution when there severe wounds to see to.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Celestial Blasts'''</div><br />
<div style="font-size:14px">Erin is able to gather up divine celestial power and use it offensively to fire off projectile blasts. She can do this either with hand gestures, or through channeling the power through ''Gratia'', her sword. It can also be used as a source of illumination. The blast is a blinding bright. This power's effectiveness depends on what the target is. Against your average human or metahuman with a normal resistance to attacks, it's pretty effective. If the target is resistant to damage, not so much. However, if the target something evil and supernatural, it's devastating.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Holy Purification'''</div><br />
<div style="font-size:14px">Think of this power as an evil, supernatural entity repellent. Erin can cast this in a sphere around herself, at a radius of roughly 10 feet, and keep such creatures at bay. It is painful for evil creatures to come into contact with, deadly to the weaker variety (such as fledgling vampires or zombies), and usually is enough to keep them off of her for a short time. On a side note, this ability also allows her to bless water and turn it into holy water.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Protective Barriers'''</div><br />
<div style="font-size:14px">Erin is now able to create protective barriers that physically manifest themselves in a sphere of golden light. Unlike her purification circles, she cannot perform other actions while maintaining a barrier. She also needs to keep in contact with her sword,<br />
''Amoris Gratuiti'', to create and maintain them. The barriers can take quite a pounding, but require focus and nothing can get in or out. This means any allies within the barrier cannot launch attacks from within.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Multilingual'''</div><br />
<div style="font-size:14px">Erin is pretty well traveled, having spent a significant amount of her young life living in foreign countries, and as a result she has learned other languages. She is fluent in Tagalog, Filipino, Pangasinan, English, and Indonesian. She is also proficient in Sinhalese and Tamil. She is currently learning French, but she is far from proficient.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Weaknesses</span>===<br />
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<div align="left">[[File:Faith healing.png|350px|left]]<br />
:<div style="font-size:16px;color:#120021">'''Only Human After All'''</div><br />
<div style="font-size:14px">Erin is human, and just as susceptible to injury or illness as any other non super powered person. Fairly self explanatory.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Unknown Depths'''</div><br />
<div style="font-size:14px">After being caught up in the tragic events of the 2004 Indian Ocean earthquake and tsunami, Erin has a very understandable fear of large bodies of water. She does alright if the water is clear enough to see the bottom, or if the water is fairy shallow. Being near large bodies of water can bring on symptoms of anxiety, and if the situation is stressful enough can bring on a full blown panic attack. She manages this fear by quite simply AVOIDING large bodies of water.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Equipment</span>===<br />
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<div align="left">[[File:Faith with gratia 2.png|300px|right]]<br />
:<div style="font-size:16px;color:#120021">'''Gratia'''</div><br />
<div style="font-size:14px"> ''Gratia'' was presented to Erin when she was promoted from being an acolyte within the Modern Order of Templars, when she turned 18. The edges of the 28 inch blade run parallel for most of the blade length before tapering off to a round point at the tip. The Latin phrase ''Non Nobis, Domine, Non Nobis, Sed Nomini Tuo Da Glorium'' is inscribed along the blade's length. The pommel of the sword features a Templar coin, the grip wrapped with red leather and wire over-wrap. The coin set into the pommel features on one side the image of the cross set against a shield, and the other side features an image of two knights riding on one horse. The scabbard is wooden, covered in top grain, heavy-duty white leather. More often than not, the sword is in its scabbard, which hangs from her belt via a loop of heavy leather. She is in her apprentice sword training, and thus the occasions that she uses it for anything other than a focus for her divine powers are rare.<br><br><br />
''Gratia'' has no special properties to it, though beings that have a weakness to religious symbols might be made vulnerable by the Templar's cross set into the pommel.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Claíomh Solais'''</div><br />
<div style="font-size:14px">''Claíomh Solais'' is a legendary weapon, it's origins deeply rooted in Irish mythology. Lugh's sling, Cúchulainn's spear Gáe Bulga, the shining sword Cruaidín Catutchenn, the weapon's shape has taken various forms over it's storied history, often in association with god-slaying myths. It, like most of the myths associated with it, faded and disappeared with time. The weapon resurfaced in 2018, when Jocelyn Cross - a broker and demon-bound member of DEMON - attempted to sell it to a group of cultists. It came into Faith's possession when she and the Progeny put an end to the sale. ''Claíomh Solais'' changed shape after Faith touched it, taking on the appearance of a Celtic close combat sword. 28 inches in length its style is certain a departure from what she has used prior. The 20 inch long flared, broadleaf style blade has a blood groove running down its center. The handle is made from smoothed hardwood, with three brass plated spacers. The crossguard of the sword is a crescent shaped brass moon. A Templar coin forged from brass is set at the bottom of the pommel, no doubt chosen by the sword based on its current user.<br><br><br />
The sword has many magical traits to it, though Faith has yet to discover what these are. These are abilities that she must consciously activate. The most readily apparent is that the ''Claíomh Solais'' can generate light, which enhances what she can already do with her own powers. When placed at the throat of another, the person cannot move and cannot lie. With enough concentration, the magic within the sword can cut through most any wall or shield, and cause piercing wounds that will not heal under normal circumstances.<br><br><br />
As of March 2018, Faith has not discovered any of the magical properties of ''Claíomh Solais'', and thus has no idea how to access any of the powers it holds. Generally, she wears this on her left hip, wielding it with her right.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Amoris Gratuiti'''</div><br />
<div style="font-size:14px"> The history of ''Amoris Gratuiti'' dates back to the sacking of Rome in 1527. The arming sword belonged to Captain Kaspar Röist, who died so that Pope Clement VII could escape. His wife, Elisabeth Klingler Röist, took up his sword when invading forces broke into their home and began hacking at his body. In her moment of desperation, when she was ready to give her life to defend her husband's body, she was granted divine power. Templars that had embedded themselves amongst the Pontifical Swiss Guard bore witness to the event, and managed to persuade her to escape Rome with them. She eventually became the first woman ever to be admitted into what eventually became the Modern Order of Templars. ''Amoris'' was handed down from master to student. While the sword had to be reforged and repaired during all this time, it never once was shattered to the point it couldn't be restored. Erin's adopted father, Monsignor Mendoza, had wielded it prior to being permanently injured in Indonesia. Now she wields the weapon.<br><br><br />
''Amoris'' is a short sword known as a schweizerdegen, with a blade that is 28 inches in length. It has a fluted section of blade, which tapers into the rest of the sword's shaft, before the blade itself tapers into a sharp point. The crossguard is golden, with the Latin phrase ''Amor animi arbitrio sumitur, non ponitur'' etched in tiny script. The wooden grip is made of dark walnut, which has been well smoothed from so much use over the years. The butt of the pommel is golden, with the cross side of a Templar coin set into it.<br><br><br />
''Amoris'' has special properties to it, a secret shared from master to student each time it is handed down, though when the sword began to exhibit these properties is a mystery. Such properties include the ability to create protective barriers, and it deals extra damage to undead/unholy enemies. Generally she wears this on her right hip, wielding it with her left.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Justitia'''</div><br />
<div style="font-size:14px">''Justitia'' is a Valentine's gift from [[Kid Ballistic]]. Almost twenty inches in length, this parrying dagger's design is based on one supposedly wielded by a Saxon bodyguard, who hid his Catholic faith by inscribing a biblical verse into the crossguard. The dagger features a dual edged blade, with a crossguard that curves out into the shape of two wings. On the inside curve of the wings is a latin inscription: ''gaudium iusto est facere iudicium et pavor operantibus iniquitatem''. Specifically, it is the following verse from Proverbs 21:15: It is joy to the just to do judgment: and dread to them that work iniquity. Decorative loops at the ring guard provide additional protection at the hilt. The handle is wrapped in soft leather. She does not always carry this with her, and more often than not it is carried in Kid Ballistic's messenger bag when the couple needs to smuggle weapons in where they generally are not allowed.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Clementia'''</div><br />
<div style="font-size:14px">''Clementia'' is a weapon that was designed by [[Kid Ballistic]], which she carries in a holster strapped to her right thigh. Modeled after a cross between an airsoft gun and watergun, this pistol sized weapon is meant to be used in close quarters to deliver a pressurized burst of holy water. The grip is fashioned from well-polished, sturdy wood, with the rest of the weapon made from a gold-colored metal. Small tubes weave out and across the top of the pistol, before connecting again near the muzzle. Where a pistol's hammer would normally be, ''Clementia'' has an opening the size of a silver dollar for inserting pressurized canisters of holy water. The words ''Eia ergo, advocáta nostra'' are etched into one side of the customized pistol, and the words ''illos tuos misericórdes óculos'' on the other.<br><br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Combat Wear'''</div><br />
<div style="font-size:14px">The first set of combat attire Erin donned when she debuted as Faith was fine, when the body armor beneath her white robes could keep up with the smaller challenges hero work provided. But as the dangers she and her team faced began to gradually become more and more dangerous, Sparrowhawk suggested that an update was in order. While it still maintains the similar knight-like motif as the original, the materials used are comprised of components patented by Alex Harper herself. The base suit beneath her robes are made of 'Spidersilk', which is made of flexible polymer thread that is as durable as Kevlar. It is lightweight, allowing for greater freedom of movement. The upper portion of this suit is fashioned to have the appearance of chainmail, without the issue of weight and weakness to penetration. A coating of Trilovex (a liquid armor also of Sparrowhawk's own making) covers the suit to provide protection against bladed weapons, as well as dispersing the force of impact to prevent injury from blunt force attacks. Over this suit, she wears her white, hooded robes and cloth belt.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Backstory</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''BACKSTORY:'''</div></div><br />
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<div align="left">[[File:Faith with gratia 1.png|350px|left]]<br />
<div style="font-size:16px;color:#120021">'''History of the Modern Order'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;"On this terrible day, in my final hour, I shall let truth triumph and declare, before heaven and all the saints, that I have committed the greatest of all crimes. But my crime is this: that I confessed to malicious charges made against an order that is innocent so that I could escape further torture. I shall not confirm a first lie with a second. I renounce life willingly. I have no use for days of sorrow earned only by lies."<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Those were the defiant final words of Jacques de Molay, thought to be the last Master of the Knights Templar. For the past seven years, upwards of 5000 knights of the order had been arrested, all as part of a plan for King Philip the Fair to seize the Templars vast wealth. What the king, and the people of Paris did not know, was that many knights had gone into hiding once the persecution began. A handful of these survivors watched as Jacques de Molay and Geoffrey de Charney, old men who had long served the order, were burned at the stake. With their deaths, a secret only known to those within the order died. The secret? That certain members of the order had somehow been gifted with the ability to call upon the power of the divine. Those with the gift went into seclusion, taking with them what treasures had escaped from King Philip's grasp.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The next 700 years were spent trying to quietly rebuild the order. Much of those early decades were spent simply trying to restructure the order, to better hide the identities of the few members that remained, and to try to bring in fresh blood as quietly as possible. Safe-houses were established, a network of residences across Europe where members could carry out their work in secret. It wasn't until 1783 that the order found a new purpose, a new mission for its members: to protect the innocent from the dark workings of the Circle of the Scarlet Moon. This shift in focus caused a split within the order, as some felt that their duty should only be to protect those of the Christian Faith. It is unclear what has happened to those that left, or if they continue to operate. Those that chose to stay became part of what is known to just a few in the supernatural community as the Modern Order of the Knights Templar.<br><br></div><br />
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<div style="font-size:16px;color:#120021">'''From Orphan to Acolyte'''</div><br />
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[[File:Progeny team shot - faith.jpg|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;Erin's parents died when she was barely a year old, and none of her extended family wanted to take on the burden of an additional mouth to feed. As a result, her early years were spent in a state-run orphanage in Manila. She could have faced a long hard life, probably winding up on the street, were it not for the intervention of Monsignor Mendoza. To everyone else in the neighborhood, he was just a man of the church who was famed to be able to say a prayer for someone and their ailments would disappear. In reality, he was a member of the Modern Order. He was paying a visit to Erin's orphanage, and felt that the child was different. He always trusted his intuition, and it had never led him astray before. The Monsignor made a few calls, and soon the child was taken out of the orphanage and into the care of the Order. Monsignor Mendoza became her legal guardian, caretaker, and mentor.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Erin found herself whisked away to Banda Aceh, Indonesia not long after, when the Monsignor was posted there. The child soaked up everything her mentor taught to her, and not just the lessons in how to use the power of the divine. When she wasn't in regular school, or in a training session, she was working alongside the Monsignor doing acts of charity, helping her fellow man. The two were present in 2004 when Banda Aceh was struck by the Indian Ocean earthquake and tsunami. Erin was separated from the Monsignor in all of the chaos, and barely managed to survive. It was days before the two were reunited. Aside from being scared out of her wits, Erin managed to only escape with minor injuries. The Monsignor, however, suffered quite a few injuries, and to this day carries a limp as a result.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The next six years were spent helping with the recovery efforts throughout the devastated regions in Indonesia, then after that, another four years were spent in Sri Lanka, until finally, the Monsignor received a posting in the US, in Vibora Bay. The next two years were spent in intense study and training, preparing for her 18th birthday, when she would be promoted from acolyte to a full-fledged member. She was presented with a sword, which she named ''Gratia''.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Normally, once an acolyte becomes a full-fledged member of the Order, they would be trained in sword fighting, which would be done under the guidance of their mentor. Due to the Monsignor's physical condition, it was decided that Erin would be trained by another member of the Order. She was moved to Millennium City, where she met her new teacher, a brusque, opinionated woman named Jane Claymore. Erin also enrolled in her senior year at Grace Memorial High School. Early on, she decided to use her training and apply it to hero work, registered under the name Faith.<br><br></div><br />
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<div style="font-size:16px;color:#120021">'''Life in Millenium City: Year One'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Erin spent her first several months solo, working in Westside, primarily using her healing abilities to aid the underprivileged. It was only a matter of time before she would cross paths with the Progeny, a teen supergroup based out of the area. She had a brief brush with them when they came face to face with alligator men in the sewers beneath Westside, as she assisted hostages up to awaiting MCPD officials. She didn't get a chance to really work with them, however, until a volunteer event came about, where she and other members of the group were spending time with elderly superheroes. When the elders were targetted by a man known as Bloodshot, she worked alongside the Progeny to defend the retired heroes. Not long after, she was brought into the group proper. While the addition of a new member was considered a good thing by most, there were some who were not very eager about bringing in an outsider to an already tight-knit group.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Erin's religious beliefs made things a bit awkward with many of the members. But her addition to the group garnered hostility from [[Kid Ballistic]], who felt that they didn't need any new members... ''especially'' a magic user with "God powers." This all came to a head during when the Progeny were forced to participate in a game of truth or dare in order to escape their own hideout. After thoroughly embarrassing her, he realized that he was taking out his frustrations on someone who didn't deserve it. He later apologized. As the two got to know each other, a budding friendship formed. Erin found that while their upbringings were certainly different, they had a great deal in common. Over the next few months, their relationship changed to something more than friendship. One night, Erin escorted a very drunk Sid to her home so he could sleep it off on her couch. In a brief moment of clarity, the two confessed that their feelings for one another went beyond that of just a friendship. The two have been a couple ever since. Through all the challenges they faced - both alone, together, and as part of the Progeny - they have found that relationship growing stronger, at times bolstering one another at their lowest points.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Perhaps one of the greatest challenges Erin came across was losing her powers in the wake of a particularly gruesome series of events that saw the Progeny targeted by a woman named Salei. Possessed by an Aztec spider goddess, Salei sought to usher in a new age, with the Progeny as the inheritors of her new world: whether they liked it or not. The Protectors of the World became involved as the stakes and the odds quickly were stacked against the teens. The climax of Salei's plans saw Erin being left behind as many of her friends were kidnapped and sent into a pocket dimension. She wasn't able to rejoin their side until it was too late: [[Kl'vin]] and [[Heartbeat]] had been killed. While the Progeny managed to overcome Salei in the end, the loss of life hurt the group. In the wake of those losses, Erin found herself unable to reconcile the deaths of her friends, tail spinning into a crisis of faith. With that faith shaken, the young Templar found she couldn't access her powers.<br><br />
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[[File:GazKBFaith.png|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;Life went on, whether or not Erin had her powers. In the weeks that followed, Erin had the misfortune of coming face to face with [[Dr. Kaufmann]], leader of the Men in White. The master-assassin turned drug lord nearly killed her, and only outside interference from Zoe Loft and the Maniacs allowed her the chance to escape. After her recovery (aided by [[Cait Sith]]), she soon found herself the target of a stalker with the ability to draw people into stories he wrote - or rather ripped off. Ross L. Meyer, who took to calling himself Herr Drosselmeyer, stalked Erin for weeks, on three occasions trapping members of the Progeny in stories based off of Tchaikovsky's ballets. His third and final attempt saw him tricking the group into believing he had trapped the young Templar with them in Drosselmeyer's twisted version of Swan Lake. Instead, a false Erin had been written into the role as Odile, while the real Erin was trapped on a boat outside of Millennium City with Ross. Despite her fear of the water and being surrounded on all sides by the lake, she managed to knock out her stalker and take possession of his book, his means of crafting his stories. She quickly wrote out a hasty ending, so that no one would have to die in the story, and her friends were able to retrieve her. Literally. Lash picked up the boat, with both Erin and Ross inside, and delivered it straight to Kid Ballistic's doorstep.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The greatest challenge was yet to come, however. The Progeny found themselves coming face to face with a group of young vampires calling themselves the Ghouls. Over the next several months, the group went from going head to head with the vampires to entering into an unsteady truce. During this time, Erin was named team leader, though she said that she would only stay in that position until the danger from the Ghouls - and whoever was behind them - was over. The shaky truce was broken, however, as the Progeny were lured into an ambush onboard the cargo ship Demeter. Believing that they were going to be facing the Ghouls, it came as a shock when it wasn't the young vampires onboard that ship. It was the Men in White. Elias - the leader of the Ghouls - arrived, furious that not only had this been a setup, but that hostages had been taken (and killed), and turned his back on his master to help the Progeny. In the end, the ship went down, and the Progeny barely managed to escape with the remaining hostages. After that, one by one, the Ghouls began to turn on their sire or were taken into custody. This inevitably earned the Progeny the ire of Kostadin the Black, the creature responsible for turning the Ghouls and being a overall thorn in his side. Things came to a head when the group of teens, after having to save Cait Sith from the last remaining Ghoul, came face to face with the monster. The Ghouls had been powerful in their own right, but their power didn't hold a candle to what Kostadin was capable of. The teens found themselves outclassed and outpowered, and subdued by the vampire's powers. As Kostadin turned his attention to Julian, the last Ghoul and who had just been convinced to turn away from Kostadin, and prepared to end him, Erin found she couldn't stand back and just watch it happen. She surged forward to sacrifice herself to save him, and in that moment, her powers returned. The burst of holy power weakened Kostadin, but the combined efforts of the team managed to defeat him.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;A hero's work is never done, and the same holds true for Erin. Kostadin was able to escape. And the Men in White still have to answer for their part in the sinking of the Demeter and the deaths of hostages on board. Erin remains in charge of the Progeny, for the time being, but she's eager to step back from that role once Kostadin is put away once and for all. For now though? She and Kid Ballistic are systematically taking it to the gangs of Westside, causing as much problems for the Men in White as possible.<br><br />
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===<span style="font-size: 1px; color:#EEE7E4">Affiliations</span>===<br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''[[The Progeny]]:''' Faith joined the Progeny during the summer of 2016. Her first initial contact with members of the group occurred during '''The Urban Jungle''' event, which saw her having to help guard elderly superheroes against being captured by a man known as Bloodshot. She was brought into the group proper not long after. Initially the question of her religious beliefs was a bit of an awkward point, but for the most part, everyone (Erin included) have been able to work past all that. In 2017, Erin became the team's leader... a temporary thing, if you ever happen to ask her.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Friends</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''FRIENDS:'''</div></div><br />
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<div align="left">[[File:AkinaProg1.jpg|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Deviate]]:''' Erin is just getting to know Deviate, but she has quickly found herself admiring his cheerful disposition and open-minded attitude. When others would question the nature of her powers or be skeptical of ulterior motives, Deviate seems to just accept her at face value.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[HexBane]]:''' Jill was one of the first people to jump to her defense over the matter of her beliefs and the source of Erin's abilities. The two became close friends, the first one she'd ever really made before. Their dynamic was a good one, with Jill being tempered by Erin's more diplomatic tendencies and Erin being reminded that there comes a time where you have to care for yourself first before others. The two have sort of drifted apart over the last year or so.<br><br />
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[[File:Holy hand grenade.jpg|350px|left]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Kid Ballistic]] [https://open.spotify.com/user/wrzne/playlist/3RkvniJiIpQ5p27KGXDOwC ♫]:''' Erin cares a great deal about Sidney Mason, which is a bit ironic considering how antagonistic he was toward her initially. Since those first awkward and frustrating interactions, she's come to learn more about his past and upbringing. In some ways, the two are very alike. They both had sheltered upbringings, both trained since a young age for their future occupations. The difference comes in that her upbringing had the presence of a nurturing father figure, where Sid's father who could never in a million years be described as nurturing. For whatever reason, these two almost polar opposites have found themselves wanting to be more than friends. And neither one of them have a clue as to what to do about it.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Lash]]:''' <br>Erin... had no idea what to make of the very outgoing, if not all that intelligent, Olevia Alvarez. Slowly but surely though, Olevia helped to pull Erin out of her shell, which helped her to open up to other members of the team. She eventually came to view her teammate as the sister she never had. In fact, were it not for Olevia, Erin would likely never have opened up to Sid in the first place! While the young Templar may not always understand or agree with her friend's motivations and views, she knows that Olevia's heart is in the right place. She helps remind Erin that it's okay to just let your hair down now and again... both figuratively and literally.<br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Luctus]]:''' Erin wasn't sure what to make of Lyman in the beginning. Now that she's had more of an opportunity to get to know him, she finds in him a person with incredible strength to hold up such a heavy burden. Her job now seems to try and get him to smile a bit more often to make that burden somewhat lighter. At first Penthos, the spirit of mourning who has taken up residence in Lyman's mind, did not seem to like her much. He now seems to be more tolerant of Lyman's friendship with Erin.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Sparrowhawk]]:''' Erin was left for a time without an instructor to further her sword training, when her teacher was sent elsewhere on Templar duties. She didn't expect to see that role filled by another. Sparrowhawk, the leader of the Protectors of the World, stepped into that role after the Progeny for a time named Erin as their leader. Under the older woman's tutelage, she has seen her swordsmanship grow, her scope of combat expand, and leadership skills expand. She holds a great deal of respect for the veteran hero, even if she doesn't always agree with some of her viewpoints regarding the finer points of team dynamics.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Foes</span>===<br />
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:<div style="font-size:18px;color:#000">'''Herr Drosselmeyer'''</div><br />
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[[File:Dross ingame.jpg|left|150px]]'''<div>Name:''' Ross L. Meyer<br><br />
'''Abilities:''' Instanced illusions via enchanted book, plagiarism, hack writing skills<br><br />
'''Occupation:''' Freelance columnist<br><br />
'''Status:''' Incarcerated<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Ross L. Meyer was just your everyday, average, ''boring'' guy, until his mother passed away. In the process of going through her belongings, he came across an enchanted book. He discovered quite by accident that he could incorporate people into stories he wrote in its pages, but didn't fully learn the extent of that power until he came across Erin. Taken by her selfless attitude and gentle demeanor, he began stalking her. He began writing her into his versions of ''The Nutcracker'' and ''The Sleeping Beauty'' to try and win her over... which had the exact opposite effect he was going for. Erin was able to overpower and take possession of his book when he trapped members of the Progeny into ''Swan Lake'', providing them a nonlethal means to escape the story and giving them the location he had taken her to. Ross is currently in jail, as his lawyers try to overturn his conviction.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''[[Dr. Kaufmann]]'''</div><br />
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[[File:Doctor resize - faith foe pdb.png|left|150px]]'''<div>Name:''' Dr. Pascal Hugo Kaufmann<br><br />
'''Abilities:''' Excellent physical condition, skilled marksman, skilled hand-to-hand combatant, master assassin, and medical expert<br><br />
'''Occupation:''' Leader of the Men in White, arms dealer, and criminal mastermind<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Erin had the misfortune of running into the Doctor when she was dealing with a group of Maniacs on Men in White turf. The encounter nearly killed her. Since that first initial face off, Faith and Kid Ballistic - as well as others in the Progeny - have had run-ins with the Doctor and his organization. Thus far, these confrontations have ended with her and her friends barely managing to escape with their lives. Considering Erin and the Progeny are not giving up their work in Westside, it looks as though the enmity between these two won't be ending anytime soon.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''[[Killshot]]'''</div><br />
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[[File:KillshotAmbushed.jpg|left|150px]]'''<div>Name:''' Franklin James Martin<br><br />
'''Abilities:''' Enhanced regeneration, expert marksman, peak-level human condition, master tactician and strategist, close quarters combat specialist, augmented reflexes, and military training<br><br />
'''Occupation:''' Field commander of the Men in White, assassin for hire<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Erin had never heard of Killshot prior to a fateful ambush set by the Men in White on board a cargo ship. Since then, she and the Progeny have had more than one run in with the man. When Erin and Kid Ballistic started actively targetting Men in White operations, it only increased the odds of coming to blows with the man. Eventually, the two teen heroes faced off with the man during a drug deal at a club known as Warehouse #7. The two narrowly won the day, as the intervention of MCPD bought them the time needed for Erin to react and take him down. Killshot was arrested, but escaped custody while being transported to holding.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''Kostadin the Black'''</div><br />
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[[File:Kostadin standin.jpg|left|150px]]'''<div>Name:''' Kostadin the Black<br><br />
'''Abilities:''' Old, cunning and terrifying<br><br />
'''Occupation:''' Commander of an undead army<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;When the Progeny came into conflict with a group of young vampires calling themselves the Ghouls, they had no idea just how terrible the boys' sire could be. Erin and the Progeny didn't actually go up against Kostadin until the vampire surfaced after the group had convinced the final remaining Ghoul to turn against him. It was only through teamwork and a literal miracle that allowed the teens to triumph against him, and that still fell short of killing the vampire. Kostadin has not forgotten the damage that Erin's divine powers can inflict, and has been systematically killing other members of her order to eliminate as many obstacles to his plans as possible. It is unclear exactly what those plans are, but it seems inevitable that Erin will find herself a target of the centuries-old vampire.<br><br><br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Gallery</span>===<br />
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File:Faith reference sheet.jpg|Reference sheet for Faith<br />
File:Faith by joemdavis-d9m8pfk-resize.png|Art by Joe M Davis<br />
File:362016 commission 4 resize.jpg|Art by jmnpart<br />
File:5620216 commission 5 resize.jpg|Art by jmnpart<br />
File:GazKBFaith.png|Kid Ballistic and Faith by Gazeki<br />
File:KBFaithShamserg.png|Kid Ballistic and Faith by Shamserg<br />
File:Faithfinalzairyo.png|Art by Zairyo<br />
File:Faith by regimix-dbwibew.png|Art by Regimix<br />
File:Faith by jellyemily-dbwhu56 - pdb resize.jpg|Art by Jellyemily<br />
File:Holy hand grenade.jpg|Art by Hazumonster<br />
File:SHFaithlotsaguns.jpg|Sparrowhawk and Faith by JinWorks<br />
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===<span style="font-size: 1px; color:#EEE7E4">Soundtrack</span>===<br />
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<div align="left">[[File:Faith OST Vol 1.png|350px|left|link=https://open.spotify.com/user/wrzne/playlist/3Ysk6RB3UYHf59HSag0NSC]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume One'''</div><br />
1. ''Pilgrims On a Long Journey'' by Coeur De Pirate<br><br />
2. ''Transcendence'' by Lorne Balfe<br><br />
3. ''Arrival by Dustin O’Halloran''<br><br />
4. ''Morning Star'' by Taylor Davis<br><br />
5. ''Dawn of Hope'' by Taylor Davis<br><br />
6. ''Despacito (Instrumental)'' by Taylor Davis, Lara de Wit<br><br />
7. ''Spirits Entwined'' by Peter Kater, Tina Guo<br><br />
8. ''Big Love Adagio'' by Bond<br><br />
9. ''Palladio'' by Escala<br><br />
10. ''Falling'' by Woodkid<br><br />
11. ''Genesis Rising'' by Tina Guo<br><br />
12. ''Atonement'' by Taylor Davis<br><br />
13. ''Halo of Light'' by Taylor Davis<br><br />
14. ''I Love You (Acoustic)'' by Woodkid<br><br><br></div><br />
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<div align="left">[[File:Faith ost volume 2.jpg|350px|left|link=https://open.spotify.com/user/wrzne/playlist/5Up1XeN1gVsz6ITAG08mE7]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume Two'''</div><br />
1. ''The Golden Age'' by Woodkid<br><br />
2. ''Orphans'' by Dustin O'Halloran<br><br />
3. ''A New Journey'' by Taylor Davis<br><br />
4. ''Wilderness'' by Taylor Davis<br><br />
5. ''Nearer My God To Thee'' by The Piano Guys<br><br />
6. ''Dream Star'' by Haylie Ecker<br><br />
7. ''Devil’s Trill Sonata - Larghetto Affettuoso'' by David Garrett<br><br />
8. ''Hurricane'' by Slow Meadow<br><br />
9. ''Cinema Paradiso: Love Theme'' by Ennio Morricone<br><br />
10. ''Swan Lake Theme'' by David Garrett<br><br />
11. ''Beethoven Scherzo'' by David Garrett<br><br />
12. ''Farewell'' by Apocalyptica<br><br><br><br><br></div><br />
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<div align="left">[[File:Faith OST Vol 3.jpg|350px|left|link=https://open.spotify.com/user/wrzne/playlist/0ZfgjM6kb51GaOuhC8jZ9q]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume Three'''</div><br />
1. ''Legendary Guardian'' by Taylor Davis<br><br />
2. ''Gavi’s Song'' by Lindsey Stirling<br><br />
3. ''Epilogue (Relief)'' by Apocalyptica<br><br />
4. ''Hymn'' by Magnus Fiennes<br><br />
5. ''Titanium/Pavane'' by The Piano Guys<br><br />
6. ''Rockelbel’s Canon (Pachelbel’s Canon in D)'' by The Piano Guys<br><br />
7. ''Tales of the Wind'' by Taylor Davis<br><br />
8. ''Pain Has A Memory'' by Rhiannon Bannenberg<br><br />
9. ''The Mission/How Great Thou Art'' by The Piano Guys<br><br />
10. ''Hysteria'' by Escala<br><br />
11. ''The Symphony of Extremes'' by Apocalyptica<br><br />
12. ''Jupiter’s Lightning'' by Coeur de Pirate<br><br />
13. ''Aurora’s Theme'' by Coeur de Pirate<br><br><br></div><br />
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===<span style="font-size: 1px; color:#EEE7E4">OOC Notes</span>===<br />
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<div align="left">[[File:Faith sitting.png|250px|right]]• While Faith isn't well known among the hero community, she has garnered a reputation in West Side for being a hero that genuinely wants to help people beyond just crime fighting. Her distinctive costume and her ability to heal makes her easily recognized. If you or your contacts on the street live in West Side, it's possible she may have helped someone you know!<br><br />
<br><br />
• Faith has worked alongside members of the Protectors of the World on many occasions, and is currently being mentored by [[Sparrowhawk]]. If you're a Protector, and you make use of the Barlowe's gym and simulator, chances are you've seen her there!<br><br />
<br><br />
• Faith does a lot of volunteer work at a homeless shelter called Hearth & Hearts in West Side. If your hero does charity with the homeless community, you've probably seen Faith there, in her civilian ID of Erin Reyes.<br><br />
<br><br />
• Faith was seen doing hero work out of costume at a Fashion Show in 2016. There is shaky cellphone footage of the incident, and while it was mostly just a footnote in local news, it's possible that your character may have seen it. That is, if they follow fashion news, anyway.<br><br />
<br><br />
• Faith's casting choice is [http://www.mochimag.com/wp-content/uploads/2013/07/ANNA-MARIA-1026-3-2.jpg Anna Maria Perez de Tagle].<br><br />
<br><br />
• Monsignor Mendoza's casting choice is [http://celebritywc.com/images/giancarlo-giannini-6.jpg Giancarlo Giannini].<br><br />
<br><br />
• Jane Claymore's casting choice is [http://nerdist.com/wp-content/uploads/2015/03/Lucy-Lawless-03092015-970x545.jpg Lucy Lawless].<br><br />
<br><br />
• You can listen to Faith's complete soundtrack on [https://open.spotify.com/user/wrzne/playlist/2KCjD0V8EzJo2Je99iKcFT Spotify].</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Comments</span>===<br />
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<div align="left">''Have you worked with Faith before? Leave a comment!<br />
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''"Bear in mind, most of what I know of Faith is based on observation and very little one on one interaction. From what I have seen, she tends to put others needs before her own. While this is certainly admirable, I would caution that sometimes, a little self preservation is needed."'' - [[Cait Sith]]<br />
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''"Erin's... calming. If that makes sense. She and I have some things in common, and she doesn't seem bothered by my powers, so it's easy to talk to her. Uh... Let me put it this way: Penthos seems to li-... dislike her less than just about everyone else I know."'' - [[Luctus]]<br />
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[[File:Faith by joemdavis-d9m8pfk-resize.png|right|400px]]''"I'm not keen on magic or religion, but I would put my faith in Faith."'' - [[Black Ice]]<br />
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''“There’s a lot about Erin that’s hard to believe. But she’s real. Her kindness, her patience, her beauty... Even her powers: all real. I didn’t buy any of it at first. Now me and her… I haven’t been this excited to be around someone since... Killshot, probably. Guess that’s a different kind of excitement, but you get it.”'' - [[Kid Ballistic]]<br />
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''"Erin MIGHT be the closest GIRL friend I've had while being Lash. I think we kinda bounce off each other well? She's kinda serious and stuff and I try to get her to let her hair down a bit. She's actually pretty awesome and has GOD POWERS. How neat is THAT? I'm totally going to be her maid of honor when she gets married, I mean I DID set up Sid and her!"'' - [[Lash]]<br />
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''"Erin's my best friend! We share secrets and stuff, but she's overall a private person. I've learned not to ask her for too many details, though, because I can totes be too nosey and stuff. She's an amazing person, and I'm glad to know her."'' - [[HexBane]]<br />
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''"Faith is very determined, very focused and exceptionally talented. She has a very good head on her shoulders... I have a feeling she will go far if she puts her mind to it."'' - [[Sparrowhawk]]<br />
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[[Category:Character]]<br />
[[Category:Roleplay]]<br />
[[Category:Female]]<br />
[[Category:Hero]]<br />
[[Category:Secret Identity]]<br />
[[Category:Teenager]]<br />
[[Category:Millennium City]]<br />
[[Category:West Side]]<br />
[[Category:The Progeny]]<br />
[[Category:CORP]]<br />
[[Category:Filipino]]<br />
[[Category:Divine Bestowal]]<br />
[[Category:Celestial]]<br />
[[Category:Dual Blades]]<br />
[[Category:Supernatural]]<br />
[[Category:Tragic Past]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=FaithFaith2018-03-28T13:35:30Z<p>Gijoespouse: Added Claíomh Solais info</p>
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''TABLE OF CONTENTS'''</div></div><br />
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<div align="center">'''[[Faith#Personality|<span style="color:#130003">PERSONALITY</span>]] • [[Faith#Abilities|<span style="color:#130003">ABILITIES</span>]] • [[Faith#Weaknesses|<span style="color:#130003">WEAKNESSES</span>]] • [[Faith#Equipment|<span style="color:#130003">EQUIPMENT</span>]] • [[Faith#Backstory|<span style="color:#130003">BACKSTORY</span>]] • [[Faith#Affiliations|<span style="color:#130003">AFFILIATIONS</span>]] • [[Faith#Friends|<span style="color:#130003">FRIENDS</span>]] • [[Faith#Foes|<span style="color:#130003">FOES</span>]] • [[Faith#Gallery|<span style="color:#130003">GALLERY</span>]] • [[Faith#Soundtrack|<span style="color:#130003">SOUNDTRACK</span>]] • [[Faith#OOC Notes|<span style="color:#130003">OOC NOTES</span>]] • [[Faith#Comments|<span style="color:#130003">COMMENTS</span>]]'''</div> <br />
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| title =Knight Templar<br />
| name =<span style="color:#960018">Faith</span><br />
| supergroup =[[File:Prog12.png|200px|left|link=The Progeny]]<br />
| SGrank=Leader<br />
| otheraff =[[File:Templars header.png|200px|Modern Order of the Knights Templar]]<br />
| formert =N/A<br />
| image =Faith by jellyemily-dbwhu56 - pdb resize.jpg<br />
| motto ="You shall see the glory of my God not through my words, but through my actions."<br />
| player =[[File:Playerpage-global header.png|100px|left|link=User:Gijoespouse]]<br />
| realname =Erin Reyes <br />
| alias = Lady Reyes, Angel, Half-Pint, Short-Stack<br />
| gender = Female<br />
| species = Human<br />
| birthdate = September 1st<br />
| birthplace = Manila, Philippines<br />
| location = Millennium City<br />
| relatives = Monsignor Michael Mendoza (adopted father)<br />
| age = 18<br />
| height =5'1"<br />
| weight = 124 lbs<br />
| eyes = Light brown<br />
| hair = Black<br />
| complexion = Medium complexion<br />
| build =Toned, lithe, and compact<br />
| features = Scarred gashes on her right shoulder and forearm; laceration scar running from navel to breastbone<br />
| identity= Confidential<br />
| citizen = Filipino Citizenship<br />
| marital = Engaged to [[Kid Ballistic]]<br />
| occupation = Student, apprentice, and member of the Modern Order of the Knights Templar<br />
| education = High school<br />
| fame = 4<br />
| powers =Divine healing, celestial blasts, swordfighting, and some hand-to-hand combat training<br />
| gear= Two One-handed swords, pressurized holy water gun with cannisters, charm bracelet with various religious paraphernalia<br />
| strength =2<br />
| intellect=3<br />
| combat=5<br />
| durability =4<br />
| speed =2<br />
| agility =4<br />
| dexterity =4<br />
| charisma =5<br />
| weaponry =3<br />
| sorcery =3<br />
| energy =5<br />
| psionics =2<br />
| boxalign = left<br />
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===<span style="font-size: 1px; color:#EEE7E4">Personality</span>===<br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;Erin possesses many qualities that one might expect of a knight. She is calm, patient, and loyal to a fault. She tends to see the best in the people around her, and feels that those who do wrong should be given a chance to redeem themselves. That's not to say she's a pushover entirely. While she is friendly to most everyone she meets, she is not so quick to extend full trust to just anybody. Once her trust is earned, however, you'll never find a more loyal person to have in your corner. She's not the type to nag, and despite the fact that she holds Christian beliefs, she's not judgmental and prefers not to proselytize. If anything, she believes she can do more good for her fellow man by demonstrating how to be a good person, and by showing what the power of faith can do for a believer. In other words, rather preach at people, she lets her good deeds do the talking.<br><br />
<br><br />
Some of that warm and fuzzy quality Erin has about her cools a bit in the presence of evil, supernatural entities. She was brought up in an order who's primary function in modern times is to defend mankind from DEMON, after all. In the presence of such evil, she is steadfast, stoic, and unfaltering.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Abilities</span>===<br />
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<div align="left">[[File:Faith celestial blast.png|250px|right]]<br />
:<div style="font-size:16px;color:#120021">'''Faith'''</div><br />
<div style="font-size:14px"> Erin's choice of hero moniker aptly describes the fuel for her powers. For Erin, faith isn't proselytizing to non-believers, paying lip service only to her God. For Erin, her faith means showing those around her the power of her God through her acts and deeds, without advertising to others who or what she is about (unless asked), and fully trusting that her God will pull through for her in the end. When she is full of faith and conviction, her attacks become more powerful and her healing abilities are more potent. When that faith wavers, so do her powers. Should something occur that truly causes her to question her faith in God, it could very well strip her of her powers.<br><br></div> <br />
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:<div style="font-size:16px;color:#120021">'''Martial Skills'''</div><br />
<div style="font-size:14px"> Erin has been training for years now in sword fighting, first under the training of fellow Templar Lady Claymore and now under the tutelage of [[Sparrowhawk]]. She is very proficient with the one-handed sword, and has quickly gained skill in dual wielding arming swords. Her current mentor is also working on rounding out some of the deficiencies in her martial training, by instructing her in unarmed combat. While her previous training has helped somewhat in that area, she is at this point a novice at hand-to-hand combat.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Divine Healing'''</div><br />
<div style="font-size:14px">Erin has been granted the power to heal the sick and injured. She needs to be within 10 feet of her target, though she often prefers to be in much closer proximity when using this power. For minor injuries and afflictions, she does not require much focus. For major injuries, especially those that are critical or potentially fatal, she needs to have complete focus, with no interruptions. She is able to cast out her healing powers in a sphere around her, but the effect is not as powerful as when she focuses on one specific target, therefore making it not an ideal solution when there severe wounds to see to.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Celestial Blasts'''</div><br />
<div style="font-size:14px">Erin is able to gather up divine celestial power and use it offensively to fire off projectile blasts. She can do this either with hand gestures, or through channeling the power through ''Gratia'', her sword. It can also be used as a source of illumination. The blast is a blinding bright. This power's effectiveness depends on what the target is. Against your average human or metahuman with a normal resistance to attacks, it's pretty effective. If the target is resistant to damage, not so much. However, if the target something evil and supernatural, it's devastating.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Holy Purification'''</div><br />
<div style="font-size:14px">Think of this power as an evil, supernatural entity repellent. Erin can cast this in a sphere around herself, at a radius of roughly 10 feet, and keep such creatures at bay. It is painful for evil creatures to come into contact with, deadly to the weaker variety (such as fledgling vampires or zombies), and usually is enough to keep them off of her for a short time. On a side note, this ability also allows her to bless water and turn it into holy water.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Protective Barriers'''</div><br />
<div style="font-size:14px">Erin is now able to create protective barriers that physically manifest themselves in a sphere of golden light. Unlike her purification circles, she cannot perform other actions while maintaining a barrier. She also needs to keep in contact with her sword,<br />
''Amoris Gratuiti'', to create and maintain them. The barriers can take quite a pounding, but require focus and nothing can get in or out. This means any allies within the barrier cannot launch attacks from within.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Multilingual'''</div><br />
<div style="font-size:14px">Erin is pretty well traveled, having spent a significant amount of her young life living in foreign countries, and as a result she has learned other languages. She is fluent in Tagalog, Filipino, Pangasinan, English, and Indonesian. She is also proficient in Sinhalese and Tamil. She is currently learning French, but she is far from proficient.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Weaknesses</span>===<br />
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<div align="left">[[File:Faith healing.png|350px|left]]<br />
:<div style="font-size:16px;color:#120021">'''Only Human After All'''</div><br />
<div style="font-size:14px">Erin is human, and just as susceptible to injury or illness as any other non super powered person. Fairly self explanatory.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Unknown Depths'''</div><br />
<div style="font-size:14px">After being caught up in the tragic events of the 2004 Indian Ocean earthquake and tsunami, Erin has a very understandable fear of large bodies of water. She does alright if the water is clear enough to see the bottom, or if the water is fairy shallow. Being near large bodies of water can bring on symptoms of anxiety, and if the situation is stressful enough can bring on a full blown panic attack. She manages this fear by quite simply AVOIDING large bodies of water.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Equipment</span>===<br />
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<div align="left">[[File:Faith with gratia 2.png|300px|right]]<br />
:<div style="font-size:16px;color:#120021">'''Gratia'''</div><br />
<div style="font-size:14px"> ''Gratia'' was presented to Erin when she was promoted from being an acolyte within the Modern Order of Templars, when she turned 18. The edges of the 28 inch blade run parallel for most of the blade length before tapering off to a round point at the tip. The Latin phrase ''Non Nobis, Domine, Non Nobis, Sed Nomini Tuo Da Glorium'' is inscribed along the blade's length. The pommel of the sword features a Templar coin, the grip wrapped with red leather and wire over-wrap. The coin set into the pommel features on one side the image of the cross set against a shield, and the other side features an image of two knights riding on one horse. The scabbard is wooden, covered in top grain, heavy-duty white leather. More often than not, the sword is in its scabbard, which hangs from her belt via a loop of heavy leather. She is in her apprentice sword training, and thus the occasions that she uses it for anything other than a focus for her divine powers are rare.<br><br><br />
''Gratia'' has no special properties to it, though beings that have a weakness to religious symbols might be made vulnerable by the Templar's cross set into the pommel.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Claíomh Solais'''</div><br />
<div style="font-size:14px">''Claíomh Solais'' is a legendary weapon, it's origins deeply rooted in Irish mythology. Lugh's sling, Cúchulainn's spear Gáe Bulga, the shining sword Cruaidín Catutchenn, the weapon's shape has taken various forms over it's storied history, often in association with god-slaying myths. It, like most of the myths associated with it, faded and disappeared with time. The weapon resurfaced in 2018, when Jocelyn Cross - a broker and demon-bound member of DEMON - attempted to sell it to a group of cultists. It came into Faith's possession when she and the Progeny put an end to the sale. ''Claíomh Solais'' changed shape after Faith touched it, taking on the appearance of a Celtic close combat sword. 28 inches in length its style is certain a departure from what she has used prior. The 20 inch long flared, broadleaf style blade has a blood groove running down its center. The handle is made from smoothed hardwood, with three brass plated spacers. The crossguard of the sword is a crescent shaped brass moon. A Templar coin forged from brass is set at the bottom of the pommel, no doubt chosen by the sword based on its current user.<br><br><br />
The sword has many magical traits to it, though Faith has yet to discover what these are. These are abilities that she must consciously activate. The most readily apparently is that the ''Claíomh Solais'' can generate light, which enhances what she can already do with her own powers. When placed at the throat of another, the person cannot move and cannot lie. With enough concentration, the magic within the sword can cut through most any wall or shield, and cause piercing wounds that will not heal under normal circumstances.<br><br><br />
As of March 2018, Faith has not discovered any of the magical properties of ''Claíomh Solais'', and thus has no idea how to access any of the powers it holds. Generally she wears this on her left hip, wielding it with her right.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Amoris Gratuiti'''</div><br />
<div style="font-size:14px"> The history of ''Amoris Gratuiti'' dates back to the sacking of Rome in 1527. The arming sword belonged to Captain Kaspar Röist, who died so that Pope Clement VII could escape. His wife, Elisabeth Klingler Röist, took up his sword when invading forces broke into their home and began hacking at his body. In her moment of desperation, when she was ready to give her life to defend her husband's body, she was granted divine power. Templars that had embedded themselves amongst the Pontifical Swiss Guard bore witness to the event, and managed to persuade her to escape Rome with them. She eventually became the first woman ever to be admitted into what eventually became the Modern Order of Templars. ''Amoris'' was handed down from master to student. While the sword had to be reforged and repaired during all this time, it never once was shattered to the point it couldn't be restored. Erin's adopted father, Monsignor Mendoza, had wielded it prior to being permanently injured in Indonesia. Now she wields the weapon.<br><br><br />
''Amoris'' is a short sword known as a schweizerdegen, with a blade that is 28 inches in length. It has a fluted section of blade, which tapers into the rest of the sword's shaft, before the blade itself tapers into a sharp point. The crossguard is golden, with the Latin phrase ''Amor animi arbitrio sumitur, non ponitur'' etched in tiny script. The wooden grip is made of dark walnut, which has been well smoothed from so much use over the years. The butt of the pommel is golden, with the cross side of a Templar coin set into it.<br><br><br />
''Amoris'' has special properties to it, a secret shared from master to student each time it is handed down, though when the sword began to exhibit these properties is a mystery. Such properties include the ability to create protective barriers, and it deals extra damage to undead/unholy enemies. Generally she wears this on her right hip, wielding it with her left.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Justitia'''</div><br />
<div style="font-size:14px">INSERT STUFF<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Clementia'''</div><br />
<div style="font-size:14px">''Clementia'' is a weapon that was designed by [[Kid Ballistic]], which she carries in a holster strapped to her right thigh. Modeled after a cross between an airsoft gun and watergun, this pistol sized weapon is meant to be used in close quarters to deliver a pressurized burst of holy water. The grip is fashioned from well-polished, sturdy wood, with the rest of the weapon made from a gold-colored metal. Small tubes weave out and across the top of the pistol, before connecting again near the muzzle. Where a pistol's hammer would normally be, ''Clementia'' has an opening the size of a silver dollar for inserting pressurized canisters of holy water. The words ''Eia ergo, advocáta nostra'' are etched into one side of the customized pistol, and the words ''illos tuos misericórdes óculos'' on the other.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Combat Wear'''</div><br />
<div style="font-size:14px">The first set of combat attire Erin donned when she debuted as Faith was fine, when the body armor beneath her white robes could keep up with the smaller challenges hero work provided. But as the dangers she and her team faced began to gradually become more and more dangerous, Sparrowhawk suggested that an update was in order. While it still maintains the similar knight-like motif as the original, the materials used are comprised of components patented by Alex Harper herself. The base suit beneath her robes are made of 'Spidersilk', which is made of flexible polymer thread that is as durable as Kevlar. It is lightweight, allowing for greater freedom of movement. The upper portion of this suit is fashioned to have the appearance of chainmail, without the issue of weight and weakness to penetration. A coating of Trilovex (a liquid armor also of Sparrowhawk's own making) covers the suit to provide protection against bladed weapons, as well as dispersing the force of impact to prevent injury from blunt force attacks. Over this suit, she wears her white, hooded robes and cloth belt.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Backstory</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''BACKSTORY:'''</div></div><br />
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<div align="left">[[File:Faith with gratia 1.png|350px|left]]<br />
<div style="font-size:16px;color:#120021">'''History of the Modern Order'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;"On this terrible day, in my final hour, I shall let truth triumph and declare, before heaven and all the saints, that I have committed the greatest of all crimes. But my crime is this: that I confessed to malicious charges made against an order that is innocent so that I could escape further torture. I shall not confirm a first lie with a second. I renounce life willingly. I have no use for days of sorrow earned only by lies."<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Those were the defiant final words of Jacques de Molay, thought to be the last Master of the Knights Templar. For the past seven years, upwards of 5000 knights of the order had been arrested, all as part of a plan for King Philip the Fair to seize the Templars vast wealth. What the king, and the people of Paris did not know, was that many knights had gone into hiding once the persecution began. A handful of these survivors watched as Jacques de Molay and Geoffrey de Charney, old men who had long served the order, were burned at the stake. With their deaths, a secret only known to those within the order died. The secret? That certain members of the order had somehow been gifted with the ability to call upon the power of the divine. Those with the gift went into seclusion, taking with them what treasures had escaped from King Philip's grasp.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The next 700 years were spent trying to quietly rebuild the order. Much of those early decades were spent simply trying to restructure the order, to better hide the identities of the few members that remained, and to try to bring in fresh blood as quietly as possible. Safe-houses were established, a network of residences across Europe where members could carry out their work in secret. It wasn't until 1783 that the order found a new purpose, a new mission for its members: to protect the innocent from the dark workings of the Circle of the Scarlet Moon. This shift in focus caused a split within the order, as some felt that their duty should only be to protect those of the Christian Faith. It is unclear what has happened to those that left, or if they continue to operate. Those that chose to stay became part of what is known to just a few in the supernatural community as the Modern Order of the Knights Templar.<br><br></div><br />
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<div style="font-size:16px;color:#120021">'''From Orphan to Acolyte'''</div><br />
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[[File:Progeny team shot - faith.jpg|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;Erin's parents died when she was barely a year old, and none of her extended family wanted to take on the burden of an additional mouth to feed. As a result, her early years were spent in a state-run orphanage in Manila. She could have faced a long hard life, probably winding up on the street, were it not for the intervention of Monsignor Mendoza. To everyone else in the neighborhood, he was just a man of the church who was famed to be able to say a prayer for someone and their ailments would disappear. In reality, he was a member of the Modern Order. He was paying a visit to Erin's orphanage, and felt that the child was different. He always trusted his intuition, and it had never led him astray before. The Monsignor made a few calls, and soon the child was taken out of the orphanage and into the care of the Order. Monsignor Mendoza became her legal guardian, caretaker, and mentor.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Erin found herself whisked away to Banda Aceh, Indonesia not long after, when the Monsignor was posted there. The child soaked up everything her mentor taught to her, and not just the lessons in how to use the power of the divine. When she wasn't in regular school, or in a training session, she was working alongside the Monsignor doing acts of charity, helping her fellow man. The two were present in 2004 when Banda Aceh was struck by the Indian Ocean earthquake and tsunami. Erin was separated from the Monsignor in all of the chaos, and barely managed to survive. It was days before the two were reunited. Aside from being scared out of her wits, Erin managed to only escape with minor injuries. The Monsignor, however, suffered quite a few injuries, and to this day carries a limp as a result.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The next six years were spent helping with the recovery efforts throughout the devastated regions in Indonesia, then after that, another four years were spent in Sri Lanka, until finally, the Monsignor received a posting in the US, in Vibora Bay. The next two years were spent in intense study and training, preparing for her 18th birthday, when she would be promoted from acolyte to a full-fledged member. She was presented with a sword, which she named ''Gratia''.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Normally, once an acolyte becomes a full-fledged member of the Order, they would be trained in sword fighting, which would be done under the guidance of their mentor. Due to the Monsignor's physical condition, it was decided that Erin would be trained by another member of the Order. She was moved to Millennium City, where she met her new teacher, a brusque, opinionated woman named Jane Claymore. Erin also enrolled in her senior year at Grace Memorial High School. Early on, she decided to use her training and apply it to hero work, registered under the name Faith.<br><br></div><br />
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<div style="font-size:16px;color:#120021">'''Life in Millenium City: Year One'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Erin spent her first several months solo, working in Westside, primarily using her healing abilities to aid the underprivileged. It was only a matter of time before she would cross paths with the Progeny, a teen supergroup based out of the area. She had a brief brush with them when they came face to face with alligator men in the sewers beneath Westside, as she assisted hostages up to awaiting MCPD officials. She didn't get a chance to really work with them, however, until a volunteer event came about, where she and other members of the group were spending time with elderly superheroes. When the elders were targetted by a man known as Bloodshot, she worked alongside the Progeny to defend the retired heroes. Not long after, she was brought into the group proper. While the addition of a new member was considered a good thing by most, there were some who were not very eager about bringing in an outsider to an already tight-knit group.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Erin's religious beliefs made things a bit awkward with many of the members. But her addition to the group garnered hostility from [[Kid Ballistic]], who felt that they didn't need any new members... ''especially'' a magic user with "God powers." This all came to a head during when the Progeny were forced to participate in a game of truth or dare in order to escape their own hideout. After thoroughly embarrassing her, he realized that he was taking out his frustrations on someone who didn't deserve it. He later apologized. As the two got to know each other, a budding friendship formed. Erin found that while their upbringings were certainly different, they had a great deal in common. Over the next few months, their relationship changed to something more than friendship. One night, Erin escorted a very drunk Sid to her home so he could sleep it off on her couch. In a brief moment of clarity, the two confessed that their feelings for one another went beyond that of just a friendship. The two have been a couple ever since. Through all the challenges they faced - both alone, together, and as part of the Progeny - they have found that relationship growing stronger, at times bolstering one another at their lowest points.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Perhaps one of the greatest challenges Erin came across was losing her powers in the wake of a particularly gruesome series of events that saw the Progeny targeted by a woman named Salei. Possessed by an Aztec spider goddess, Salei sought to usher in a new age, with the Progeny as the inheritors of her new world: whether they liked it or not. The Protectors of the World became involved as the stakes and the odds quickly were stacked against the teens. The climax of Salei's plans saw Erin being left behind as many of her friends were kidnapped and sent into a pocket dimension. She wasn't able to rejoin their side until it was too late: [[Kl'vin]] and [[Heartbeat]] had been killed. While the Progeny managed to overcome Salei in the end, the loss of life hurt the group. In the wake of those losses, Erin found herself unable to reconcile the deaths of her friends, tail spinning into a crisis of faith. With that faith shaken, the young Templar found she couldn't access her powers.<br><br />
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[[File:GazKBFaith.png|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;Life went on, whether or not Erin had her powers. In the weeks that followed, Erin had the misfortune of coming face to face with [[Dr. Kaufmann]], leader of the Men in White. The master-assassin turned drug lord nearly killed her, and only outside interference from Zoe Loft and the Maniacs allowed her the chance to escape. After her recovery (aided by [[Cait Sith]]), she soon found herself the target of a stalker with the ability to draw people into stories he wrote - or rather ripped off. Ross L. Meyer, who took to calling himself Herr Drosselmeyer, stalked Erin for weeks, on three occasions trapping members of the Progeny in stories based off of Tchaikovsky's ballets. His third and final attempt saw him tricking the group into believing he had trapped the young Templar with them in Drosselmeyer's twisted version of Swan Lake. Instead, a false Erin had been written into the role as Odile, while the real Erin was trapped on a boat outside of Millennium City with Ross. Despite her fear of the water and being surrounded on all sides by the lake, she managed to knock out her stalker and take possession of his book, his means of crafting his stories. She quickly wrote out a hasty ending, so that no one would have to die in the story, and her friends were able to retrieve her. Literally. Lash picked up the boat, with both Erin and Ross inside, and delivered it straight to Kid Ballistic's doorstep.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The greatest challenge was yet to come, however. The Progeny found themselves coming face to face with a group of young vampires calling themselves the Ghouls. Over the next several months, the group went from going head to head with the vampires to entering into an unsteady truce. During this time, Erin was named team leader, though she said that she would only stay in that position until the danger from the Ghouls - and whoever was behind them - was over. The shaky truce was broken, however, as the Progeny were lured into an ambush onboard the cargo ship Demeter. Believing that they were going to be facing the Ghouls, it came as a shock when it wasn't the young vampires onboard that ship. It was the Men in White. Elias - the leader of the Ghouls - arrived, furious that not only had this been a setup, but that hostages had been taken (and killed), and turned his back on his master to help the Progeny. In the end, the ship went down, and the Progeny barely managed to escape with the remaining hostages. After that, one by one, the Ghouls began to turn on their sire or were taken into custody. This inevitably earned the Progeny the ire of Kostadin the Black, the creature responsible for turning the Ghouls and being a overall thorn in his side. Things came to a head when the group of teens, after having to save Cait Sith from the last remaining Ghoul, came face to face with the monster. The Ghouls had been powerful in their own right, but their power didn't hold a candle to what Kostadin was capable of. The teens found themselves outclassed and outpowered, and subdued by the vampire's powers. As Kostadin turned his attention to Julian, the last Ghoul and who had just been convinced to turn away from Kostadin, and prepared to end him, Erin found she couldn't stand back and just watch it happen. She surged forward to sacrifice herself to save him, and in that moment, her powers returned. The burst of holy power weakened Kostadin, but the combined efforts of the team managed to defeat him.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;A hero's work is never done, and the same holds true for Erin. Kostadin was able to escape. And the Men in White still have to answer for their part in the sinking of the Demeter and the deaths of hostages on board. Erin remains in charge of the Progeny, for the time being, but she's eager to step back from that role once Kostadin is put away once and for all. For now though? She and Kid Ballistic are systematically taking it to the gangs of Westside, causing as much problems for the Men in White as possible.<br><br />
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===<span style="font-size: 1px; color:#EEE7E4">Affiliations</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''AFFILIATIONS:'''</div></div><br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''[[The Progeny]]:''' Faith joined the Progeny during the summer of 2016. Her first initial contact with members of the group occurred during '''The Urban Jungle''' event, which saw her having to help guard elderly superheroes against being captured by a man known as Bloodshot. She was brought into the group proper not long after. Initially the question of her religious beliefs was a bit of an awkward point, but for the most part, everyone (Erin included) have been able to work past all that. In 2017, Erin became the team's leader... a temporary thing, if you ever happen to ask her.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Friends</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''FRIENDS:'''</div></div><br />
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<div align="left">[[File:AkinaProg1.jpg|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Deviate]]:''' Erin is just getting to know Deviate, but she has quickly found herself admiring his cheerful disposition and open-minded attitude. When others would question the nature of her powers or be skeptical of ulterior motives, Deviate seems to just accept her at face value.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[HexBane]]:''' Jill was one of the first people to jump to her defense over the matter of her beliefs and the source of Erin's abilities. The two became close friends, the first one she'd ever really made before. Their dynamic was a good one, with Jill being tempered by Erin's more diplomatic tendencies and Erin being reminded that there comes a time where you have to care for yourself first before others. The two have sort of drifted apart over the last year or so.<br><br />
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[[File:Holy hand grenade.jpg|350px|left]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Kid Ballistic]] [https://open.spotify.com/user/wrzne/playlist/3RkvniJiIpQ5p27KGXDOwC ♫]:''' Erin cares a great deal about Sidney Mason, which is a bit ironic considering how antagonistic he was toward her initially. Since those first awkward and frustrating interactions, she's come to learn more about his past and upbringing. In some ways, the two are very alike. They both had sheltered upbringings, both trained since a young age for their future occupations. The difference comes in that her upbringing had the presence of a nurturing father figure, where Sid's father who could never in a million years be described as nurturing. For whatever reason, these two almost polar opposites have found themselves wanting to be more than friends. And neither one of them have a clue as to what to do about it.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Lash]]:''' <br>Erin... had no idea what to make of the very outgoing, if not all that intelligent, Olevia Alvarez. Slowly but surely though, Olevia helped to pull Erin out of her shell, which helped her to open up to other members of the team. She eventually came to view her teammate as the sister she never had. In fact, were it not for Olevia, Erin would likely never have opened up to Sid in the first place! While the young Templar may not always understand or agree with her friend's motivations and views, she knows that Olevia's heart is in the right place. She helps remind Erin that it's okay to just let your hair down now and again... both figuratively and literally.<br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Luctus]]:''' Erin wasn't sure what to make of Lyman in the beginning. Now that she's had more of an opportunity to get to know him, she finds in him a person with incredible strength to hold up such a heavy burden. Her job now seems to try and get him to smile a bit more often to make that burden somewhat lighter. At first Penthos, the spirit of mourning who has taken up residence in Lyman's mind, did not seem to like her much. He now seems to be more tolerant of Lyman's friendship with Erin.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Sparrowhawk]]:''' Erin was left for a time without an instructor to further her sword training, when her teacher was sent elsewhere on Templar duties. She didn't expect to see that role filled by another. Sparrowhawk, the leader of the Protectors of the World, stepped into that role after the Progeny for a time named Erin as their leader. Under the older woman's tutelage, she has seen her swordsmanship grow, her scope of combat expand, and leadership skills expand. She holds a great deal of respect for the veteran hero, even if she doesn't always agree with some of her viewpoints regarding the finer points of team dynamics.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Foes</span>===<br />
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:<div style="font-size:18px;color:#000">'''Herr Drosselmeyer'''</div><br />
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[[File:Dross ingame.jpg|left|150px]]'''<div>Name:''' Ross L. Meyer<br><br />
'''Abilities:''' Instanced illusions via enchanted book, plagiarism, hack writing skills<br><br />
'''Occupation:''' Freelance columnist<br><br />
'''Status:''' Incarcerated<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Ross L. Meyer was just your everyday, average, ''boring'' guy, until his mother passed away. In the process of going through her belongings, he came across an enchanted book. He discovered quite by accident that he could incorporate people into stories he wrote in its pages, but didn't fully learn the extent of that power until he came across Erin. Taken by her selfless attitude and gentle demeanor, he began stalking her. He began writing her into his versions of ''The Nutcracker'' and ''The Sleeping Beauty'' to try and win her over... which had the exact opposite effect he was going for. Erin was able to overpower and take possession of his book when he trapped members of the Progeny into ''Swan Lake'', providing them a nonlethal means to escape the story and giving them the location he had taken her to. Ross is currently in jail, as his lawyers try to overturn his conviction.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''[[Dr. Kaufmann]]'''</div><br />
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[[File:Doctor resize - faith foe pdb.png|left|150px]]'''<div>Name:''' Dr. Pascal Hugo Kaufmann<br><br />
'''Abilities:''' Excellent physical condition, skilled marksman, skilled hand-to-hand combatant, master assassin, and medical expert<br><br />
'''Occupation:''' Leader of the Men in White, arms dealer, and criminal mastermind<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Erin had the misfortune of running into the Doctor when she was dealing with a group of Maniacs on Men in White turf. The encounter nearly killed her. Since that first initial face off, Faith and Kid Ballistic - as well as others in the Progeny - have had run-ins with the Doctor and his organization. Thus far, these confrontations have ended with her and her friends barely managing to escape with their lives. Considering Erin and the Progeny are not giving up their work in Westside, it looks as though the enmity between these two won't be ending anytime soon.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''[[Killshot]]'''</div><br />
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[[File:KillshotAmbushed.jpg|left|150px]]'''<div>Name:''' Franklin James Martin<br><br />
'''Abilities:''' Enhanced regeneration, expert marksman, peak-level human condition, master tactician and strategist, close quarters combat specialist, augmented reflexes, and military training<br><br />
'''Occupation:''' Field commander of the Men in White, assassin for hire<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Erin had never heard of Killshot prior to a fateful ambush set by the Men in White on board a cargo ship. Since then, she and the Progeny have had more than one run in with the man. When Erin and Kid Ballistic started actively targetting Men in White operations, it only increased the odds of coming to blows with the man. Eventually, the two teen heroes faced off with the man during a drug deal at a club known as Warehouse #7. The two narrowly won the day, as the intervention of MCPD bought them the time needed for Erin to react and take him down. Killshot was arrested, but escaped custody while being transported to holding.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''Kostadin the Black'''</div><br />
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[[File:Kostadin standin.jpg|left|150px]]'''<div>Name:''' Kostadin the Black<br><br />
'''Abilities:''' Old, cunning and terrifying<br><br />
'''Occupation:''' Commander of an undead army<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;When the Progeny came into conflict with a group of young vampires calling themselves the Ghouls, they had no idea just how terrible the boys' sire could be. Erin and the Progeny didn't actually go up against Kostadin until the vampire surfaced after the group had convinced the final remaining Ghoul to turn against him. It was only through teamwork and a literal miracle that allowed the teens to triumph against him, and that still fell short of killing the vampire. Kostadin has not forgotten the damage that Erin's divine powers can inflict, and has been systematically killing other members of her order to eliminate as many obstacles to his plans as possible. It is unclear exactly what those plans are, but it seems inevitable that Erin will find herself a target of the centuries-old vampire.<br><br><br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Gallery</span>===<br />
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File:Faith reference sheet.jpg|Reference sheet for Faith<br />
File:Faith by joemdavis-d9m8pfk-resize.png|Art by Joe M Davis<br />
File:362016 commission 4 resize.jpg|Art by jmnpart<br />
File:5620216 commission 5 resize.jpg|Art by jmnpart<br />
File:GazKBFaith.png|Kid Ballistic and Faith by Gazeki<br />
File:KBFaithShamserg.png|Kid Ballistic and Faith by Shamserg<br />
File:Faithfinalzairyo.png|Art by Zairyo<br />
File:Faith by regimix-dbwibew.png|Art by Regimix<br />
File:Faith by jellyemily-dbwhu56 - pdb resize.jpg|Art by Jellyemily<br />
File:Holy hand grenade.jpg|Art by Hazumonster<br />
File:SHFaithlotsaguns.jpg|Sparrowhawk and Faith by JinWorks<br />
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===<span style="font-size: 1px; color:#EEE7E4">Soundtrack</span>===<br />
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<div align="left">[[File:Faith OST Vol 1.png|350px|left|link=https://open.spotify.com/user/wrzne/playlist/3Ysk6RB3UYHf59HSag0NSC]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume One'''</div><br />
1. ''Pilgrims On a Long Journey'' by Coeur De Pirate<br><br />
2. ''Transcendence'' by Lorne Balfe<br><br />
3. ''Arrival by Dustin O’Halloran''<br><br />
4. ''Morning Star'' by Taylor Davis<br><br />
5. ''Dawn of Hope'' by Taylor Davis<br><br />
6. ''Despacito (Instrumental)'' by Taylor Davis, Lara de Wit<br><br />
7. ''Spirits Entwined'' by Peter Kater, Tina Guo<br><br />
8. ''Big Love Adagio'' by Bond<br><br />
9. ''Palladio'' by Escala<br><br />
10. ''Falling'' by Woodkid<br><br />
11. ''Genesis Rising'' by Tina Guo<br><br />
12. ''Atonement'' by Taylor Davis<br><br />
13. ''Halo of Light'' by Taylor Davis<br><br />
14. ''I Love You (Acoustic)'' by Woodkid<br><br><br></div><br />
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<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume Two'''</div><br />
1. ''The Golden Age'' by Woodkid<br><br />
2. ''Orphans'' by Dustin O'Halloran<br><br />
3. ''A New Journey'' by Taylor Davis<br><br />
4. ''Wilderness'' by Taylor Davis<br><br />
5. ''Nearer My God To Thee'' by The Piano Guys<br><br />
6. ''Dream Star'' by Haylie Ecker<br><br />
7. ''Devil’s Trill Sonata - Larghetto Affettuoso'' by David Garrett<br><br />
8. ''Hurricane'' by Slow Meadow<br><br />
9. ''Cinema Paradiso: Love Theme'' by Ennio Morricone<br><br />
10. ''Swan Lake Theme'' by David Garrett<br><br />
11. ''Beethoven Scherzo'' by David Garrett<br><br />
12. ''Farewell'' by Apocalyptica<br><br><br><br><br></div><br />
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<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume Three'''</div><br />
1. ''Legendary Guardian'' by Taylor Davis<br><br />
2. ''Gavi’s Song'' by Lindsey Stirling<br><br />
3. ''Epilogue (Relief)'' by Apocalyptica<br><br />
4. ''Hymn'' by Magnus Fiennes<br><br />
5. ''Titanium/Pavane'' by The Piano Guys<br><br />
6. ''Rockelbel’s Canon (Pachelbel’s Canon in D)'' by The Piano Guys<br><br />
7. ''Tales of the Wind'' by Taylor Davis<br><br />
8. ''Pain Has A Memory'' by Rhiannon Bannenberg<br><br />
9. ''The Mission/How Great Thou Art'' by The Piano Guys<br><br />
10. ''Hysteria'' by Escala<br><br />
11. ''The Symphony of Extremes'' by Apocalyptica<br><br />
12. ''Jupiter’s Lightning'' by Coeur de Pirate<br><br />
13. ''Aurora’s Theme'' by Coeur de Pirate<br><br><br></div><br />
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<div align="left">[[File:Faith sitting.png|250px|right]]• While Faith isn't well known among the hero community, she has garnered a reputation in West Side for being a hero that genuinely wants to help people beyond just crime fighting. Her distinctive costume and her ability to heal makes her easily recognized. If you or your contacts on the street live in West Side, it's possible she may have helped someone you know!<br><br />
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• Faith has worked alongside members of the Protectors of the World on many occasions, and is currently being mentored by [[Sparrowhawk]]. If you're a Protector, and you make use of the Barlowe's gym and simulator, chances are you've seen her there!<br><br />
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• Faith does a lot of volunteer work at a homeless shelter called Hearth & Hearts in West Side. If your hero does charity with the homeless community, you've probably seen Faith there, in her civilian ID of Erin Reyes.<br><br />
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• Faith was seen doing hero work out of costume at a Fashion Show in 2016. There is shaky cellphone footage of the incident, and while it was mostly just a footnote in local news, it's possible that your character may have seen it. That is, if they follow fashion news, anyway.<br><br />
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• Faith's casting choice is [http://www.mochimag.com/wp-content/uploads/2013/07/ANNA-MARIA-1026-3-2.jpg Anna Maria Perez de Tagle].<br><br />
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• Monsignor Mendoza's casting choice is [http://celebritywc.com/images/giancarlo-giannini-6.jpg Giancarlo Giannini].<br><br />
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• Jane Claymore's casting choice is [http://nerdist.com/wp-content/uploads/2015/03/Lucy-Lawless-03092015-970x545.jpg Lucy Lawless].<br><br />
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• You can listen to Faith's complete soundtrack on [https://open.spotify.com/user/wrzne/playlist/2KCjD0V8EzJo2Je99iKcFT Spotify].</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Comments</span>===<br />
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<div align="left">''Have you worked with Faith before? Leave a comment!<br />
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''"Bear in mind, most of what I know of Faith is based on observation and very little one on one interaction. From what I have seen, she tends to put others needs before her own. While this is certainly admirable, I would caution that sometimes, a little self preservation is needed."'' - [[Cait Sith]]<br />
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''"Erin's... calming. If that makes sense. She and I have some things in common, and she doesn't seem bothered by my powers, so it's easy to talk to her. Uh... Let me put it this way: Penthos seems to li-... dislike her less than just about everyone else I know."'' - [[Luctus]]<br />
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[[File:Faith by joemdavis-d9m8pfk-resize.png|right|400px]]''"I'm not keen on magic or religion, but I would put my faith in Faith."'' - [[Black Ice]]<br />
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''“There’s a lot about Erin that’s hard to believe. But she’s real. Her kindness, her patience, her beauty... Even her powers: all real. I didn’t buy any of it at first. Now me and her… I haven’t been this excited to be around someone since... Killshot, probably. Guess that’s a different kind of excitement, but you get it.”'' - [[Kid Ballistic]]<br />
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''"Erin MIGHT be the closest GIRL friend I've had while being Lash. I think we kinda bounce off each other well? She's kinda serious and stuff and I try to get her to let her hair down a bit. She's actually pretty awesome and has GOD POWERS. How neat is THAT? I'm totally going to be her maid of honor when she gets married, I mean I DID set up Sid and her!"'' - [[Lash]]<br />
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''"Erin's my best friend! We share secrets and stuff, but she's overall a private person. I've learned not to ask her for too many details, though, because I can totes be too nosey and stuff. She's an amazing person, and I'm glad to know her."'' - [[HexBane]]<br />
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''"Faith is very determined, very focused and exceptionally talented. She has a very good head on her shoulders... I have a feeling she will go far if she puts her mind to it."'' - [[Sparrowhawk]]<br />
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[[Category:Character]]<br />
[[Category:Roleplay]]<br />
[[Category:Female]]<br />
[[Category:Hero]]<br />
[[Category:Secret Identity]]<br />
[[Category:Teenager]]<br />
[[Category:Millennium City]]<br />
[[Category:West Side]]<br />
[[Category:The Progeny]]<br />
[[Category:CORP]]<br />
[[Category:Filipino]]<br />
[[Category:Divine Bestowal]]<br />
[[Category:Celestial]]<br />
[[Category:Dual Blades]]<br />
[[Category:Supernatural]]<br />
[[Category:Tragic Past]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=Protectors_of_the_WorldProtectors of the World2018-03-24T03:44:19Z<p>Gijoespouse: /* Protectors Missions, 166-180 */</p>
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<center><big>'''[[Protectors of the World#OOC Notes|<font color=#000000>OOC INFORMATION</font>]] • [[Protectors of the World#History|<font color=#000000>HISTORY</font>]] • [[Protectors of the World#The Barlowe Building|<font color=#000000>THE BARLOWE BUILDING</font>]] • [[Protectors of the World#The Valravn|<font color=#000000>THE VALRAVN</font>]] • [[Protectors of the World#Members|<font color=#000000>MEMBERS</font>]] • [[Protectors of the World#Protectors Missions/ Events|<font color=#000000>MISSIONS</font>]] • [[Protectors of the World#The Trophy Hall|<font color=#000000>TROPHIES</font>]] • [[Protectors of the World#Villains & Foes|<font color=#000000>FOES</font>]] • [[Protectors of the World#Comments & Opinions|<font color=#000000>COMMENTS</font>]] • [[Protectors of the World#Protectors Gallery|<font color=#000000>GALLERY</font>]]'''</big><br>'''[[The Progeny|<font color=#000000>THE PROGENY</font>]]'''</center><br />
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The Protectors of the World (or known simply as The Protectors) are a super group in the same vein as The Champions, a coalition of heroes who are tasked with taking on world scale events. They have an extensive variety of different skill and power sets in order to deal with conflicts as they arise. Their missions take them from covert operations in faraway countries to fending off large scale, Earth threatening villains. When the stakes are high, it is the Protectors that are called to the scene. This super group takes cues from teams such as '''THE AVENGERS''' and '''THE JUSTICE LEAGUE'''. It is very much a 'capes and tights' organization with a modern spin. <br />
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The roster of the Protectors is composed of charter members who are permanent fixtures in the Protectors. There are in addition Honorary members and Reservists that help out when possible. Charter members are the main force of the team. Each one has the ability to access the Protectors communication hub and utilize the Barlowe Building for every day tasks. Some members even choose to live within the headquarters while others simply use it for professional purposes. Honorary and Reserve members are utilized in a more support capacity, dependent upon specialization and need on any given mission. While Reservists have access to the main communication systems, Honorary members do not. Honorary members are also not limited by their involvement to any other super group they may work for.<br />
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Please do not solicit us to join as we do NOT openly take applications. We are more of a 'we will come to you, please don't come to us' organization and constant requests to join the team detract from the fun of playing the game, to be honest. When we wish to add to our ranks we typically look on our own for more established players who fit the tone of stories we enjoy telling. Most of our team is comprised of individuals who are already comfortable with each others' play style. We also have in place a soft cap of around twenty five individual players with a 'no alts' policy in place barring Honorary status. This ensures that everyone can participate and never quite feel out of the loop of the goings on internally within the Protectors (or who is playing what character, what story lines are going on, etc etc)... as is often the case with large super groups. Players who are not part of the team may from time to time join in Protectors of the World adventures as Honorary Members, which is always a great way to meet new people and share in the fun. These events are posted on CORP from time to time for members of the public to participate in as opposed to just our own website.<br />
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To learn more about the Protectors of the World, click on the Protectors logo below to head to our website!<br />
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[[File:Globelogopotw.png|500px|center|link=http://protectorsoftheworld.shivtr.com/]]<br />
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The Protectors of the World were formed in 2013 when the heroine '''Sparrowhawk''' saw the need for a group of heroes which could fend off threats on a global scale. Mostly a solo crime fighter, Sparrowhawk constantly found herself drawn into conflicts with villains who necessitated an entire team to stop them. She briefly worked with the UNTIL affiliated '''Rising Force''' whose doors closed early in their inception. Taking a cue from this, she decided to strike out on her own, forming an organization of veteran heroes, up and coming rookies and heroes she had previously worked alongside. Enlisting her then partner, '''All-Star''', she began the arduous task of reviewing individuals that would mesh well both personality and power wise. Some of the early members included '''African Violet''' from South Africa, '''Katsuo''' from Japan, the robotic '''C.O.P.''' from America, Canadian legend '''Thundrax''' and even former teenage ingenue '''Dobergirl'''. Using a sizable amount of financial assets and with the backing of UNTIL, she set up their primary headquarters in Millennium City's famous downtown '''Barlowe Building'''. Renovating and occupying its uppermost ten floors, the team was outfitted with a state of the art base of operations and a place to call home.<br />
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The first year of the Protectors was extremely busy and quickly tested the mettle of the newly formed group. They were taken to task before their headquarters were even completed and the roster finalized by the 175, which was the number of secret identities compromised during an attack on PRIMUS. This was followed up by battling everything from African gods to World War 2 villains with a score to settle against old foes. The Protectors earned a sterling reputation for these successes. Hailed as heroes across the globe, UNTIL ensured the Protectors were on the first lines of defense when situations would arise. New heroes continued to join their ranks as their team expanded, such as the well known heroine '''Razira''' and the mystical aquatic hero '''Seadragon'''.<br />
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The beginning of 2014 was marred by the apparent betrayal of the team's own leader, Sparrowhawk. In actuality she was captured, tortured and outfitted with a neural inhibitor which effectively controlled her actions against her will by members of the Apotheosis Project, an organization established to ridding the world of super human influence. They used to her to attempt to turn public opinion against super powered beings under the guise of an anti meta heroine named '''Virago'''. After an assault in which Sparrowhawk single handedly defeated most of the group, the Protectors were in in a state of shock and tried to quickly rebound. Problems further intensified as All-Star, taking on leadership of the team, suggested they kill Sparrowhawk, not aware of her current state. This created a rift within the Protectors, causing Thundrax to question the morality of All-Star's methods and resulted in him leaving the team. There were other challenges as well. From Canadian Fist losing her powers and going on a mission to restore them to discovering a gene bomb that could readily kill off most of the Earth's super beings, the Protectors persevered. Founding member '''Black Sigil''' sacrificed himself to save the lives of the Protectors and '''Xanthe''' was taken out of commission by an attack from the villain '''Cassowary'''. After Sparrowhawk freed herself from the mental thrall she was under, she joined her friends just in time as a monster known as '''Leviathan''' attempted to destroy Millennium City. The collected forces of Protectors both charter and honorary faced him down, and both he and the Apotheosis Project were toppled, though at a great cost.<br />
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The events of the last few months being known as '''The Eugenics War''', the Protectors struggled to stay together as internal strife and distrust ate at them. All-Star took a more proactive role in leadership while Sparrowhawk took it upon herself to bring the rest of the Apotheosis Project to justice. Katsuo upgraded his armor as Canadian Fist took the new identity of '''Artifist'''. The Barlowe Building was renovated and upgraded even further after Leviathan's attack. The alien heroine '''Voreen''' was brought into the fold as a new member, helping to revitalize the sense of camaraderie just as Sparrowhawk returned to the team as active leader. They fought such enemies as the Children of Prajna and stopped a multidimensional device from tearing apart time and space itself.<br />
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Months later All-Star was reportedly killed fighting an old adversary of his with the aftershocks leading to Sparrowhawk taking an unannounced extended leave from the team. The Protectors, losing both their main driving forces, focused less on the Protectors and several of their members went to other endeavors as the Barlowe Building grew silent. It was months later when Sparrowhawk chose to return, determined to re invigorate the team and rally them once more. The first order of business was to add new blood to their ranks. Members were inducted such as veteran powerhouse '''The Peacemaker''', second generation hero '''Stonemason''', the tempestuous aquatic heroine '''Fathom''' and the effervescent '''Cosmic Glory'''. '''Zwein''' found himself working alongside both the Protectors as well as temporarily leading a group of Westside heroes as Honorary Protectors. The mantle of Field Leader was passed to Razira in recognition of her accomplishments and dedication to the team, moving them into a new era.<br />
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Their timing could not have been better. The threats faced by the team seemed to grow exponentially. The cosmic cult known as the Almagest and the return of the bizarre Kaptain Komics were just two of their new battles. The Protectors clamored to save the world and civilization from being destroyed by a terraforming, near planet sized space ship and then took on the responsibility of keeping said planet safe as it harbored millions of life forms aboard. Razira became both its protector and custodian. Cosmic Glory dealt with graduation and the move into adulthood only to find her secret identity compromised. Thundrax, the Canadian hero who had left the team the previous year, was seemingly killed and not only returned to life but to the Protectors as well. They have found themselves working undercover to retrieve DNA samples of super powered beings to dealing with the evil designs of the villainous Captain Conquest. New recruits such as hacktivist turned hero '''Tesseract''', gunsmith '''Armory''' and war veteran '''Captain Adamant''' joined the fold. <br />
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An attack which crippled and nearly destroyed Millennium City, carried out by a super- charged vampire named Adrian Arkwright, was fended off by the Protectors. While successful, the Barlowe Building's upper floors were severely compromised. This was compounded by an assault from an entity called Husk resulted in further destruction of the team's headquarters, which resulted in a complete overhaul and upgrade of its systems when it was rebuilt. '''Imp''' joined the Protectors just as cyber villain M.E.K.K.A. attempted to take control of the planetoid spaceship '''Avestus''', which Razira was guardian of. A reality shaping relic called the God's Eye was uncovered, only to find itself in the hands of evil... and which led to Sparrowhawk taking it upon herself to recover. Kara McIlroy's father was killed in action as the Protectors worked alongside the Freelancers, resulting in the young heroine taking up his name as '''Keioseth II'''. <br />
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The Protector's membership continued to shift, with a few individuals leaving the ranks of the team as newer members introduced themselves to the experience of global crime fighting. '''War Hawk''' joined heroes like South Africa's '''Jinn''' and Germany's '''Fahrenheit''' in taking up membership to espouse the tradition of those joining from countries about the world. VIPER, the vicious and diabolical Dr. Kaufmann and even troubles from Peacemaker's past quickly reared their heads. Cosmic Glory found herself finally tying the knot with her long time love, Brad, in front of her fellow friends and allies alongside a host of other heroes. Razira continued to play 'Mother Wolf' by ensuring the Protectors' morale continued to flourish even in darker times.<br />
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The Protectors continue to be at the forefront of the crime fighting teams in the world, ready to rally together against any crisis which might rear its head.<br />
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'''The Barlowe Building''' serves as the current headquarters for The Protectors. The building, primarily an executive hotel, has had its uppermost ten stories redesigned and outfitted to accommodate the super team's needs. This has transformed the building into one of the most popular landmarks in the country (as well as notoriously difficult to actually access for what was a public establishment). The headquarters is run by an artificial intelligence known as '''Mother''', a more intuitive version of the program designed by Sparrowhawk for herself to aid in crime fighting which was co-created by UNTIL contractor Simon Reynolds. Mother handles every day tasks as well as more specialized functions, such as controlling '''PORTAL''' (see below). Security, currently overseen by '''Peacemaker''', is extremely tight and incredibly advanced and with good reason given the tenants are a world renowned crime fighting unit. <br />
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The upper floors contain the following:<br />
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[[File:Afterlaughspotw.jpg|460px|right|<font color=#00000>Several Protectors (Aura, Tesseract, Captain Adamant, Thundrax and Sparrowhawk) ready for action in front of their main headquarters, the Barlowe Building, while the Valravn flies overhead.</font>|thumbnail]]<br />
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*'''Living Quarters'''. The residential facilities of the Protectors is composed of twenty four 900 square foot residential suites. These are for reserved for the active members of the Protectors of the World and constitute two of the lower floors that the Protectors utilize at the Barlowe (the lowest floor actually is home to their security network). Some members use these as full time living quarters; others are used intermittently by certain members when in town or merely as a home away from home, decorated as they wish. Certain rooms are tailored towards an individual's specific needs. Former member '''Seadragon''', for example, once had a large water tank in his personal quarters.<br />
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*'''Common Room'''. Wide and expansive, the Protectors of the World common room possesses a flat-screen satellite television, numerous sofas and chairs, a warm fireplace and access to a variety of media from movies to video games. With a direct link to the dining area, it acts as the main social hub for the Protectors of the World when they're on and off duty. This is usually the first place recruits are shown courtesy of '''Razira''', whose job it is to act as mentor to those new to the team.<br />
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*'''Dining Area'''. With a fully stocked kitchen with access to a wide variety of supplies and a table large enough to accommodate most of the team, the dining area is one of the main social hubs for Protectors spending time at the Barlowe Building. '''Cosmic Glory''' can often be found within, trying out new culinary techniques to the delight of most of the team.<br />
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*'''Gymnasium'''. Outfitted with all the finest exercise equipment and facilities to help the Protectors tune their bodies and minds, the gymnasium of the Barlowe Building caters to humans, meta-humans and extraterrestrials looking to get a good work out. With an Olympic-size pool, a sauna and studios for acrobatics and dance, the gymnasium has everything you could need to stay in shape -- and then some. It is not uncommon in the gymnasium to find '''Razira''' or '''Tesseract''' in the pool doing laps while '''Captain Adamant''' is lifting weights and '''Wildeye''' is hitting the track. <br />
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*'''Rec Room'''. Much like the common room, the rec room of the Barlowe Building was made with socialization and easy entertainment in mind. With a fully-stocked bar, a pool table, a media center, an arcade, a state of the art sound system and a library of books and files, the Protectors are free to kick back, relax and enjoy their free time in luxury. <br />
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*'''Crime Lab'''. With enough top of the line equipment to put the FBI to shame, the crime lab offers the Protectors ready access to all the fixings they need to tend to the investigative side of their work, be it autopsies, crime scene investigation or substance analysis. Though, for all intents and purposes, it can very well act as a regular lab for more scientific Protectors, calling it the 'crime lab' just makes it sound cooler.<br />
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*'''Medical Center'''. Attached to the crime lab, the Barlowe Building's medical center is a facility equipped to deal with the medical emergencies of even the most esoteric members of the team. With medical equipment and supplies suited to human and alien biology and flash-freeze storage for the dead and the unconscious, it serves the Protectors well when things take a turn for the worse. The Medical Center is overseen by the Mother AI.<br />
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*'''Mystics' Room'''. An area slightly off the crime lab and medical center, this room houses a number of trinkets and books which benefit the more mystically inclined Protectors and is equipped with supplies which would benefit any mystic from an alchemist to a dimensional wayfarer. It has been specially warded against intrusion and scrying, safeguarding it against any particularly sneaky magic-types. Mostly used by '''Fahrenheit'''. <br />
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*'''Tech Room'''. An area beside the Mystics' Room that serves as a hub to repair, creative or investigate items of technological origin. Various schematics are available of numerous devices villains have created and used from UNTIL files. Prototypes and other interesting things are about the room in various phases of construction. A former service bay for '''C.O.P.''' was transformed into a R&D area for '''Peacemaker''' which he now employs for the entire team with assistance from '''Wildeye'''. <br />
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*'''Counseling Office'''. With the obvious stress entailed by a life full of combat and high stakes, a counseling office has been set up in the Barlowe Building This provides a safe location for the Protectors to vent their worries, frustrations and hang-ups to the team's resident counselor, '''Aura'''.<br />
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*'''Briefing Room'''. A moderate circular room containing a large table with a holographic display in the center of it, the briefing room acts as the main rendezvous point for the Protectors before and after missions. Here, they make ready use of their access to a relay of worldwide news and events to brief and debrief on upcoming missions, organize strategies and assign roles. Lockers containing primary and spare costumes/gear allow the Protectors to suit up before charging in to battle.<br />
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*'''Training Room'''. A hi-tech facility which makes use of a combination of hard-light, holographic projections and more traditional mechanical systems, the training room is outfitted with advanced combat simulation technology which allows it to mimic the dangers and intricacies of actual combat scenarios within a .001 margin of error. From the control tower, scenarios can be programmed and fine-tuned via a user friendly command interface overseen by the Mother AI and data from the the Protectors' various field missions and training sessions can be analyzed and implemented to keep things challenging. '''Captain Adamant''' has been placed in charge with training the team and using this room to monitor their progress.<br />
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*'''Hangar'''. An expansive hangar which stores the Valravn and the various vehicles the individual Protectors regularly make use of. Access to a large supply of tools needed to maintain said vehicles is also a given.<br />
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*'''Mission Control'''. Usually manned by Sparrowhawk (with assistance from '''Tesseract''' given her computer expertise), the mission control room acts as the communications and observation hub for the Protectors of the World. From here, all the technological facilities of the Barlowe Building can be controlled and scrutinized and access to satellite transmissions allows the Protectors to maintain visual and audio coverage across the world via the Mother system. When an outside party wishes to contact the Protectors directly, this is where they're usually put through to. <br />
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*'''PORTAL, or Photonic Operated Remote Teleportation Arrival Link'''. The PORTAL system is a large, arch like device located off the main meeting room. Maintained and operated by the Mother program and activated by voice command, Portal uses orbital way-points keyed to the Protectors of the World's holo-badges to allow for instantaneous teleportation to most locations around the world. While once only activated to main cities, the system now utilizes a satellite link up that only needs coordinates to ensure safe travel. The PORTAL system can therefore grant the Protectors the ability to respond almost instantly to the global threats they often find themselves facing. Despite its efficiency, however, the PORTAL system is both expensive to use and prone to causing nausea and dizziness in some. As such, the Valravn is the more economic choice when time isn't of strict importance.<br />
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*'''Defensive and Offensive Systems'''. Due to its very public location and the value of many of its interior facilities, the Barlowe Building is outfitted with a number of offensive and defensive countermeasures and apparatus to help keep the enemy out (or, in some cases, in). With powerful weaponry and defensive systems courtesy of both some of the most brilliant minds on Earth and some even not of this Earth, the Barlowe Building is more than capable of holding its own. All members have been trained in its use. <br />
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*'''Trophy Room'''. A stretching hall full of glass cases and displays, the trophy room is home to the collection of trophies, souvenirs and gifts the Protectors have received during their missions. With security measures put in place for the more dangerous items, the trophy room offers a nostalgic walk down memory lane for any Protectors in the mood. '''Jinn''' lingers here often, kind of torturing himself due to the 'Look, but don't touch'-policy that was put in place (at least for him).<br />
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In addition to the Barlowe Building, there are nine small underground bunkers (labelled 'Nests') around the world for the Protectors to utilize as off site headquarters for the team. These allow the team to be stationed almost anywhere at any time. Each one is outfitted with a meeting room, weapons bay, computer system and small living quarters complete with an eight bed dorm. They are situated in every continent and can be accessed independently or through the PORTAL system. Each Nest is maintained primarily through the Mother AI system like the Barlowe Building has. Two of them contain hangers with a back up Valravn. Nests include: Canada, Argentina, Algeria, South Africa, Russia, United Kingdom, Australia, Japan and Antarctica. <br />
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[[File:PotWGGW.jpg|650px|center|<font color=#00000>Girls Gone Wild. African Violet, Razira, Laser Knight, Sparrowhawk and Voreen.</font>|thumbnail]]<br />
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The '''VALRAVN''' is the Protectors' personal state of the art jet and primary mode of transportation when PORTAL is not necessary or available. Initially designed on a prototype created by Alex Harper and her friend Simon Reynolds, the teams jet was originally dubbed the '''Peacekeeper''' by All-Star. This was used by the Protectors until its destruction during their mission in '''Savage Beginnings, Finale'''. It was then completely redesigned from the ground up by Sparrowhawk who also brought Protectors Zelara and Voreen aboard by using their interplanetary expertise. They integrated various alien tech in its systems, boosting it's weaponry and defense capabilities. All the Protectors are trained in its basic use though it has a built in user intuitive interface to aid those whose experience in flying may be a little less informed. It is responsive to all current charter and honorary members of the team. Typically the Valravn is piloted by '''Razira''', '''Captain Adamant''', '''War Hawk''' or '''Sparrowhawk'''. While there is only one Valravn located at any one time within the Barlowe Building's hangar, there are several others situated throughout the world in Nest bunkers.<br />
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Capabilities include:<br />
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* VTOL (vertical take-off and landing) capability<br />
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* Can operate in and withstand deep ocean pressures; cabin has been built to regulate decompression<br />
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* Has a flight speed of 4,200 mph inside the Earth's atmosphere (slightly over mach 6)<br />
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* Can be fitted for outer space travel, reaching faster than light speed outside of Earth's orbit.<br />
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* Can fit comfortably a flight crew of two and six passengers<br />
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* Kendrium armored plating along the hull for maximized natural defenses<br />
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* Nanite infused repair system to minimize structural damage and possible decompression<br />
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* Repulsor projectors: Enabling a form of stasis to immobilize items and people<br />
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* Gadroon modified force field system<br />
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* Repeating pulse lasers on its sides<br />
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* Air to Air and Air to Surface missile systems ("Kunai Missiles", x6)<br />
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* Magnetized under hull<br />
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* Plasma Cannon on its underside<br />
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* Kendrium Alloy Cable/ Winch<br />
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* Worldwide satellite interface for tracking, coordinating and relay <br />
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* Screechers: Sonic wave devices capable of emitting several types of sound to disable and incapacitate large groups<br />
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* Holographic and stealth capability<br />
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* In the interior of the ship is a number of UNTIL issued weaponry at the Protectors' disposal<br />
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* PORTAL enabled technology, allowing it to open gateways between most large cities<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Thundrax|<span style="color:#FF0000">THUNDRAX</span>]]</h3><br />
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'''Name:''' Craig Carson <br /><br />
'''Abilities:''' Embodiment of the 'Living Thunder', Super Strength, Invulnerability, Flight, Weather Empathy <br /><br />
'''Rank:''' '''TEAM LEADER'''<br /><br />
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Thundrax is a veteran Canadian superhero who's associated with the RCMP, UNTIL, and a reserve member of Toronto's Starforce team. Formerly a politician, he now runs a large energy and mining corporation, Flux-Carson Enterprises, as well as the Carson Foundation charity. He is a friend and confidante of many superheroes in Canada and Millennium City.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Captain Adamant|<span style="color:#555555">CAPTAIN ADAMANT</span>]]</h3><br />
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''"Make no mistake, lives are on the line. Saving them may take all the sweat and blood we have. I've still got plenty of both to give. Do you?"''<br />
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'''Name:''' Carter Williams<br /><br />
'''Abilities:''' Enhanced Durability, Enhanced Strength, Military Training<br /><br />
'''Rank:''' '''FIELD LEADER'''<br /><br />
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<font size=1px>Carter Williams served in the United States Army as a commissioned officer for five years. He was injured during an ambush attack in Afghanistan, and though he saved lives with an act of supreme courage, he was injured and honorably discharged.<br />
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Eager to serve again, Carter volunteered to test Dr. Jasper Helm's wondrous suit of armor, and became Captain Adamant, the Unbreakable Man. Encased in the ''ATHENA'', Carter becomes the backbone of any task force. His durability and strength are useful additions to the Protectors' arsenal, as are Carter's military discipline and uncanny willpower.</font><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[The Peacemaker|<span style="color:#003366">THE PEACEMAKER</span>]]</h3><br />
''"As long as I live, I will fight for the innocent and the weak. And I'm not dropping dead anytime soon."''<br />
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'''Name:''' Sebastian Steinman <br /><br />
'''Abilities:''' Super-Intelligence, Telekinesis, Power Armor <br /><br />
'''Rank:''' '''FIELD LEADER'''<br /><br />
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The Peacemaker is a Millennium City based metahuman who's been active as a superhero for the better part of a decade. Originally made to serve as a successor and counterpart to a hero from another world, he was sent to this universe just in time to witness the Battle of Detroit. Left injured and in stasis for many years, he re-awoke during the Qularr invasion, initially with no memory of his origin - only his real name and his superhero alias. While struggling to come to terms with himself and the burden of his mantle, Peacemaker has become not only one of the most brilliant scientists and engineers among the superheroes of today, he's also an incredibly powerful psionic whose mastery of telekinesis, assisted by his power armor, also makes him a powerful force to be reckoned with.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Razira|<span style="color:#C11B17">RAZIRA</span>]]</h3><br />
''"Do not underestimate the wolf inside of me, or else you will get burned."''<br />
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'''Name:''' Confidential <br /><br />
'''Abilities:''' Fire/Ice Manipulation, Lycanthropy <br /><br />
'''Rank:''' '''FIELD LEADER'''<br /><br />
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Razira, unlike all of the others of the Protectors' team, has her past and civilian life buried behind layers of 'need to know'. What little she has said include that she was born in Florida more than 30 years ago, moved to Millennium City to get away from it all, gained a college degree in Business Management, and became a barista at the main coffee chain there...at least until she was kidnapped, genetically altered, and eventually became the Hero she is today - a werewolf with the powers of oxygen based temperature control. Now a five year veteran of the heroic lifestyle, she was approached out of the blue by Sparrowhawk, inviting her to the Protectors. Despite being a lone wolf type through her former job at UNTIL, something deep down told her to accept. Now she finds herself as a Field Leader hoping she can keep the team in one piece through their many dangerous adventures across the globe and beyond.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[African Violet|<span style="color:#5e2875">AFRICAN VIOLET</span>]]</h3><br />
''"As a Protector, I specialize in making sure any innocents are out of harms way."''<br />
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'''Name:''' Thandi Wessels<br /><br />
'''Abilities:''' Dark Energy Control, Dark Energy Blades, Teleportation<br /><br />
'''Rank:''' Member<br /><br />
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<font size=1px>Thandi Wessels. Born in Johannesburg, South Africa, Thandi is the descendent of a line of magic linked to ancient energies of the African continent. When her magical abilities came of age, Thandi was able to use her dark energies to assist others, and became a local hero in the Johannesburg area. Over the years, she participated in the 2004 Tsunami relief efforts and eventually was chosen to receive UNTIL training. For several years, she participated in international humanitarian efforts and UNTIL-sponsored activities. She has been a part of several international superhero groups and in 2012 was part of an UNTIL effort to repel an attack by Warlord in Okinawa. Her name was offered by UNTIL to Sparrowhawk and Thandi accepted her invitation to join the Protectors of the World.</font><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Atomac|<span style="color:#1f2e5a">ATO</span><span style="color:#710000">MAC</span>]]</h3><br />
''"Why don't you pick on someone '''my''' size for a change?"''<br />
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'''Name:''' Ralph Matheson <br /><br />
'''Abilities:''' Quantum Energy Manipulation (Giant Growth/Shrinking, Density and Mass Manipulation, limited Force Projection) <br /><br />
'''Rank:''' Member<br /><br />
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The son of an accomplished physicist and engineer, Ralph gained his abilities as a result of accidentally mishandling one of his father's inventions-- at the time believed to only be a model of the device-- during a convention photo opportunity. As his finger slipped over the on switch for a split second, he was blasted with an empowering jolt of quantum force. Encouraged by his father to put his newfound powers to use for the greater good, Ralph invented his heroic persona from his aptitude at altering his size at will.<br>Atomac previously counted himself as a staunch member of the Young Sentinels for several years. However, his diligent work ethic caused him to distance himself from his easier-going allies as time went on. As several of his friends became fully-invested Sentinels, Atomac sought his own "graduation" to the big leagues-- which led him to ask for the advice and patronage of Thundrax, himself an ex-Sentinel and sometime sparring partner and mentor to the junior hero.<br />
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[[Image:BFbust.jpg|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Blue Cyclone|<span style="color:#001d4b">BLUE CYCLONE</span>]]</h3><br />
''"If I was -really- angry, I'd start with your fingers."''<br />
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'''Name:''' Alexis Talia Monroe<br /><br />
'''Abilities:''' Weather control, Energy Projection and Manipulation, Superspeed<br /><br />
'''Rank:''' Member<br /><br />
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<font size=1px>A New Vigil alumni, Blue Freedom struck out on her own when the team fell into inactivity. During her time working independently from a team, she managed to harness her rage and turn it into a clear focus for her crime-fighting endeavors. This allowed her to start taking on greater challenges and push her abilities to their limits and beyond. It also allowed her to not worry about property damage she didn't cause. For a time, Blue Cyclone also was a member of the Progeny, another teen group. Differences in moral attitudes in relation to crime fighting left her to reconsider her membership, leading to her decision to exit the group. She has since taken up the fight against crime alongside the Protectors.</font><br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''Active'''</span><br />
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[[File:Bombshell squared.png|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Bombshell|<span style="color:#2a658e">BOMBSHELL</span>]]</h3><br />
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''"Hammer down!"''<br />
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'''Name:''' Jocelyn Marie Oliver <br /><br />
'''Abilities:''' Regeneration, Super Strength, Flight <br /><br />
'''Rank:''' Member<br /><br />
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<font size=1px>Joss was raised in a home with strong antimetahuman sentiments. So when powers of her own emerged in her teenage years, her socialite parents did everything they could to hide the matter. But when Joss stumbled on a box that held evidence of yet another family member with metahuman abilities, she discovered that there were some skeletons in the closet. She decided to leave her home in California, to move to Millennium City, where others would accept her. And maybe she could put those powers of her to good use.<br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''ACTIVE'''</span><br />
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[[File:Centurion squared.png|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Centurion|<span style="color:#808080">CENTURION</span>]]</h3><br />
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'''Name:''' Centurion <br /><br />
'''Abilities:''' Kinetic Absorption and Redirection, Rocket Fist, Modular Design <br /><br />
'''Rank:''' Member<br /><br />
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<font size=1px>Centurion was created in 1938 by a brilliant scientist. Fearing that his creation would be used as a weapon by against Allied Forces, he sealed away his android and the blue prints to create more. Centurion's creator was killed by German soldiers, and the machine remained sealed away until decades later when he was located by UNTIL. He was reprogrammed, and awoke with a simple task: to protect the helpless and continue his father's research.<br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''ACTIVE'''</span><br />
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[[Image:Potwhs10.jpg|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Cosmic Glory|<span style="color:#880000">COSMIC GLORY</span>]]</h3><br />
''"Make a wish!"''<br />
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'''Name:''' Faye Carrano <br /><br />
'''Abilities:''' Super Strength, durability, flight & Cosmic Flame<br /><br />
'''Rank:''' Member<br /><br />
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<font size=1px><br />
When you wish upon a star, all your dreams should come true or so the rumor goes. Faye Carrano saw just that past the smog of Millennium City and wished to be a super hero. Faye's wish came true and the Cosmic Glory came to be! She comes in like a bright comet in the sky, surrounded by her cosmic flame. It fuels her super strength, take hits that would knock a normal person down, fly through the sky and in space. As her days as a child and teen end and adulthood begins, Faye is still wary of the future and what "fame" may bring her. The people, however, matter the most and she is ready to fight to protect one and all! </font><br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''Active'''</span><br />
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[[Image:Potwhs11.jpg|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Fahrenheit|<span style="color:#81F7D8">FAHRENHEIT</span>]]</h3><br />
''"I would consider surrender. You can neither fight nor outrun wind and rain."''<br />
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'''Name:''' Kaspar von Schneider<br /><br />
'''Abilities:''' Weather Manipulation, Magical Knowledge<br /><br />
'''Rank:''' Member<br /><br />
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<font size=1px><br />
Born into an old family of German nobles, Fahrenheit has a heavy burden to carry. For centuries his family has used its natural affinity for magic to help, protect and serve the greater good. Honor, honesty, kindness and awareness of etiquette and reputation have been the governing principles of the von Schneider family for over 600 years and Fahrenheit is working even harder at upholding them since the last prominent member of his family - his grandfather - fought on the side of the Nazis in WW2, believing to be serving the interests of the German people. Determined to make up for his grandfather's mistake and to make the von Schneider family known as a force of good again, Fahrenheit uses his inherent talents for magic and weather manipulation in the way most appropriate for modern times: being a superhero.<br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''Active'''</span><br />
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[[File:Ironhide yj squared.png|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Ironhide|<span style="color:#A0522D">IRONHIDE</span>]]</h3><br />
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'''Name:''' Connor Roja <br /><br />
'''Abilities:''' Cybernetic Enhanced Abilities, Minor Super Strength and Durability, Specialized Ammo <br /><br />
'''Rank:''' Member<br /><br />
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<font size=1px>Connor Roja was born in 1831. This veteran, ranger, and lawman stumbled across an alien crash site, where he rescued the injured pilot, and was mortally wounded when hostile aliens came searching. He awoke later to find that the pilot had managed to save his life by bringing him to his home planet, where the ravaged parts of his body were replaced by advanced cybernetics. They traveled together for nearly 200 years, before Connor finally decided to come home. In a world with no more cowboys, Ironhide seeks to prove to the world that good old fashioned justice is alive and well.<br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''ACTIVE'''</span><br />
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[[Image:Potwhs23.jpg|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Jinn|<span style="color:#FF6600">JINN</span>]]</h3><br />
''"C'mon, who doesn't like a good redemption story?"''<br />
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'''Name:''' Aron Johnson<br /><br />
'''Abilities:''' Air Manipulation, Cantrips, Flight, Smoke Mimicry<br /><br />
'''Rank:''' Member<br /><br />
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<font size=1px><br />
Aron Johnson, now also known as Jinn, is a former street kid who unintentionally gained the powers of the air jinn. It would almost be a modern retelling of Aladdin and the Magic Lamp, were it not for the fact that in this story the protagonist ended up actually becoming the genie.<br />
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For a while Aron was the unwilling accomplice of a supervillain, but he was eventually freed from his master's evil influence.<br><br />
As a condition of the pardon for his crimes and his newfound freedom, Jinn agreed to be monitored by UNTIL. He later went on to reinforce the Protectors' team.<br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''Active'''</span><br />
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[[File:Nobleshot4.jpg|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Noble|<span style="color:#80A0F6">NOBLE</span>]]</h3><br />
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'''Name:''' William Pepler<br /><br />
'''Abilities:''' Strength, Invulnerability<br /><br />
'''Rank:''' Member<br /><br />
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<font size=1px> A member of UNTIL, Noble spends much of his time a 'test subject' for various weapons and their effects upon super powered individuals. A father and husband, he also makes time to assist the Protectors when necessary, lending his awe inspiring strength and incredible physical fortitude.</font><br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''ACTIVE'''</span><br />
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[[File:Sherwood squared.png|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Sherwood|<span style="color:#1a3c1c">SHERWOOD</span>]]</h3><br />
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'''Name:''' William M. Prescott <br /><br />
'''Abilities:''' Peak Human Conditioning, Mastery-level Marksmanship, Honed eye-hand coordination, Trained Gymnast <br /><br />
'''Rank:''' Member<br /><br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''ACTIVE'''</span><br />
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[[File:Potwhs1.jpg|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Sparrowhawk|<span style="color:#4682B4">SPARROWHAWK</span>]]</h3><br />
''"A capable leader needs to excel in numerous roles. That's my specialty."''<br />
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'''Name:''' Alexandra 'Alex' Harper <br /><br />
'''Abilities:''' Polymath, Genetically Enhanced Human Attributes <br /><br />
'''Rank:''' '''FOUNDER'''<br /><br />
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<font size=1px><br />
Sparrowhawk is one of the world's most dangerous combatants and a master in a multitude of skill sets. After traveling the globe for years as both an agent of UNTIL and as a costumed crime fighter, Alex saw a need for a strong and efficient team which could handle world wide crises or threats. Thus she created the Protectors of the World, a group who would be on the first line of defense to tackle such events. Often Sparrowhawk works behind the scenes in a supervisory capacity, ensuring heroes are sent out and tasks completed as efficiently as possible. <br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''ACTIVE'''</span><br />
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[[File:Tess squared.png|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Tesseract_(@gijoespouse2)|<span style="color:#3EDCD9 ">TESSERACT</span>]]</h3><br />
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''"It is far more important to do the right thing than it is to hold to the letter of the law."''<br />
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'''Name:''' Imani Abbot <br /><br />
'''Abilities:''' Duplication, Teleportation, Chronokinesis<br /><br />
'''Rank:''' Member<br /><br />
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<font size=1px>Imani Abbot is the daughter of Texas Congressman Malcom Abbot. This hacktivist turned hero gained her powers during a freak accident while visiting a dimensional travel testing facility. The incident caused the entire south Texas town of Frontera to simply disappear, with her as the only survivor. Accidental exposure to dimension particles has left her with the ability to change the vibration of her molecules in such a fashion that she can put herself into a state of tetra-dimensional existence. Up-and-coming with a lot of potential, she now uses her talents to assist the Protectors in their mission.</font><br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''Active'''</span><br />
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[[File:Tracer squared.png|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Tracer|<span style="color:#49638a">TRACER</span>]]</h3><br />
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'''Name:''' John Upshaw <br /><br />
'''Abilities:''' Vector Manipulation, Physical Fitness, Military Training <br /><br />
'''Rank:''' Member<br /><br />
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<font size=1px>John Upshaw, a Marine Corps veteran and former DIA operative, was captured by mercenaries in 2013 and held captive for 4 months while ransom demands were made. When no ransom came, his captors finally decided to execute him on live television. It was in that moment his latent metahuman abilities emerged, allowing him to eliminate the mercenaries and managed to signal for rescue. Too overqualified to continue his work as a DIA operative, he decided to head for Millennium City, the pinnacle of superhuman activity.<br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''ACTIVE'''</span><br />
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[[File:Potwhs21.jpg|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Voreen|<span style="color:#667C26">VOREEN</span>]]</h3><br />
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'''Name:''' Voreen <br /><br />
'''Abilities:''' Super Strength, Shape Shifting, Plant Based Powers<br /><br />
'''Rank:''' Member<br /><br />
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<font size=1px>Voreen was born on a planet known as Sha-Prylen. It's a word of botanoid aliens who can grow themselves into any shape they wish. Usually this process takes days. For voreen it is mere moments, she was born a mutant, her metabolism was on overdrive and she was capable of even absorbing plant-matter and incorporating it into her biomass to aid in the recovery of any beating she had taken. The later ability had caused a fair portion of the population to regard her with some fear, but her dedication in fighting for what's right generally kept her viewed in a positive light. </font><br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''Active'''</span><br />
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[[File:Potwhs22.jpg|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Wildeye|<span style="color:#996633">WILDEYE</span>]]</h3><br />
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''"The difference between you and I is that one of us is nothing more than a filthy animal who learned to walk on two legs. The other is me."''<br />
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'''Name:''' Hermes Balewa<br /><br />
'''Abilities:''' Cybernetic Enhancements, Super Speed<br /><br />
'''Rank:''' Member<br /><br />
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<font size=1px>Dragged from his home on Monster Island by ARGENT, and used as a test subject for some experimental cybernetics to enhance his speed and combat capabilities, this cheetah manimal escaped his captors shortly after being relocated to Millennium City. After H.E.L.I.X., the supergroup that had first rescued and recruited him, disbanded, Wildeye drifted from team to team, eventually becoming an agent at UNTIL for several years, and finally finding himself among the Protectors.</font><br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''Active'''</span><br />
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[[File:Witcheryway squared.png|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Witchery Way|<span style="color:#8B4513">WITCHERY WAY</span>]]</h3><br />
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'''Name:''' Johnathan Naswood <br /><br />
'''Abilities:''' Shape Shifting, Regeneration, Occult Knowledge, Survivalism, Tracking <br /><br />
'''Rank:''' Member<br /><br />
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<font size=1px>Witchery Way, real name Johnathan Naswood, was born in the early mid twentieth century in the Alamo, New Mexico. A member of the Navajo Nation, a climate of systematic racism and the suffering of his own people influenced Naswood to take up crime. Using a dark ritual and sacrificing his own brother for the power of the legendary skin walker, Naswood spent the early sixties fighting against what he believed was to be the eventual death of his people. In truth, he became little more than a violent domestic terrorist.<br />
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Captured by none other than Vanguard himself in the late sixties, Naswood spent the next fifty years of his life in federal incarceration. It was only when Naswood single handily an attempted prison break at Stronghold and saved the lives of several Primus officers that he earned parole. Since then, he has dedicated himself to fighting alongside those he'd once consider his enemies, hoping that it will be some small step of cleansing his soul of his sins.</font><br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''ACTIVE'''</span><br />
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='''''<div style="color:#F5F5F5; background-color: #F5F5F5"> Reserve Members[[File:Reserve2018potw.png|left]]<br><br></div>'''''=<br />
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[[File:Potwreshs2.jpg|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Aura|<span style="color:#FF00FF">AURA</span>]]</h3><br />
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'''Name:''' Dr. Jacqueline Whitelock<br /><br />
'''Abilities:''' Empathy, Telepathy, Telekinesis<br /><br />
'''Rank:''' Reserve Member, Psychologist<br /><br />
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<font size=1px>Aura, an UNTIL costumed hero/ agent from Great Britain, was relocated to the United States after the anti-meta 'heroine' Virago began a crusade against the super heroic populace. Setting off a chain of events where the heroes of Millennium City were facing severe issues of mistrust against each other, Aura stepped in to provide support to the struggling Protectors of the World. Her chief role is as both counselor and therapist, but she isn't opposed or shy from assisting with combat related duties, if and when she is needed. </font><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Chivalry|<span style="color:#F88017">CHIVALRY</span>]]</h3><br />
''"The Shining Knight always Slays the Dragon"''<br />
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'''Name:''' James Richardson<br /><br />
'''Abilities:''' Galahad Powered Armor, Golden Sword<br /><br />
'''Rank:''' Reserve Member<br /><br />
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<font size=1px>The persona James adopts as Chivalry is, while not exactly different from his normal personality, far more extroverted. Chivalry is loud, boisterous and straight-forward. He's well known, especially in the Millennium City area, as a resolutely heroic figure. He's taken down more than one giant monster and has racked up a good number of villains defeated. Many heroes remark on his thickly put-on Early Modern English dialect, sometimes leading to confusion, but usually leading to amusement.</font><br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''RESERVIST'''</span><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Psion_(@gijoespouse2)|<span style="color:#DE5285">PSION</span>]]</h3><br />
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'''Name:''' Audrey Peplar <br /><br />
'''Abilities:''' Telepathy, Telekinesis, Empathy, and Martial Arts Training<br /><br />
'''Rank:''' Reserve Member<br /><br />
''"You will learn more from the mistakes you make in life than you ever will from the things you've done right."''<br />
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<font size=1px>Psion - previously known as Psioni-Gal - is a former teen hero from a now disbanded group known as the Teen Wardens, with a career that goes back to 1997. When her former team parted ways, she stepped into a solo career and pursued academic pursuits. Along the way, she reconnected with former teammate Noble, married, and became a mother. Now, she is the owner of a highly successful coffee shop chain (Super Latte), set up a network of heroes operating in Westside (known as the [[Westside Defenders]]), and has joined her husband in the Protectors of the World.</font><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Wolfgirl|<span style="color:#8B4513">WOLFGIRL</span>]]</h3><br />
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''"Whoever fights monsters something something something. Whatever, I never liked Nietzsche anyways."''<br />
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'''Name:''' Wolfgirl <br /><br />
'''Abilities:''' Lycanthropic Regeneration, Enhanced Strength, Enhanced Speed, Enhanced Senses, Mastery of Archery and hand-to-hand combat<br /><br />
'''Rank:''' Reserve Member<br /><br />
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<font size=1px>A heroine operating out of the West Side of Millennium City, Wolfgirl is a powerful lycanthrope, her natural abilities perhaps surpassed only by her analytical mind. These traits, coupled with formidable skill in combat both hand-to-hand and ranged, make her a powerful ally and a dangerous foe. Spoken of in whispers in the criminal and supernatural underworlds, she has joined to fight for justice alongside the Protectors when the world calls for her.</font><br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''RESERVIST'''</span><br />
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='''''<div style="color:#F5F5F5; background-color: #F5F5F5"> Protectors Missions/ Events[[File:Missions2018potw.png|left]]<br><br></div>'''''=<br />
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==Protectors Missions, 1-15==<br />
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* '''The 175 (Parts One thru Six: The Hellhounds, Rescue and Recover, The Best Defense, It's Ain't The Alamo, High Rollers, Finale)''': The Protectors have less than five days to recover 175 registered heroes identities from the clutches of the DATAMEN. ('''-Featuring''': [[All-Star]], [[SoulStar]], [[Sparrowhawk]], [[Dobergirl]], [[Paradigm]], '''Black Sigil''', [[C.O.P.]], [[Katsuo]], [[African Violet]] and [[Canadian Fist]] with Honorary Protectors [[Grimoire]], [[Desperado]] and '''Knight Watch''')<br />
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[[File:PotWimageshack.png|450px|right| <font color=#00000>Founders, March 2013. Sparrowhawk, Dobergirl, Particle Man, Thundrax, Howitzer, Riptide, All-Star, C.O.P. </font>| thumbnail]]<br />
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* '''Battle over Brasilia''': A technological madman sporting robot drones and warships is fought by the Protectors in Brazil. ('''-Featuring''': [[Dobergirl]], [[Sparrowhawk]], '''Black Sigil''', [[Zelara]], [[African Violet]], [[Canadian Fist]] with Honorary Protector [[Citadel]])<br />
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* '''Heart of Darkness (Parts One and Two)''': African Violet, along with several Protectors, returns to South Africa to face the mystical threat of Tsetse-Bumba. ('''-Featuring''': [[African Violet]], [[Howitzer]], [[Xanthe]], [[Dobergirl]] with Honorary Protector [[Extractor]])<br />
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* '''The Devious Dr. Ashe and the Mag Men!''': The Protectors make their way to an island off New Zealand, where a rescue operation turns out to be more than they bargained for as they battle the volcanic powered Dr. Ashe and his Mag Men. ('''-Featuring''': [[All-Star]], [[SoulStar]], '''Black Sigil''', [[Dobergirl]], [[C.O.P.]] with Honorary Protector [[Extractor]])<br />
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* '''Depths of the Kraken''': A specialized and heavily armed submarine like vessel is taken by the villainous Kraken in order to annihilate a Canadian City. The Protectors prevent it but pay a heavy price: Razira, their newest recruit, makes an incredible sacrifice almost taking her life. ('''-Featuring''': [[Riptide]], [[Zelara]], [[Sparrowhawk]], [[Razira]], [[C.O.P.]], and [[Xanthe]])<br />
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* '''To Hollywood, Love Ada''': An interview with sensationalist television show SUPRCHAT (courtesy of Ada Clover) turns deadly as the Protectors square off against the Kailai, quite possibly the cutest, furriest sixty foot terror to rampage in Los Angeles. ('''-Featuring''': [[Canadian Fist]], [[All-Star]], [[SoulStar]], [[Thundrax]], '''Black Sigil''' alongside Protectors' PR Rep [[Ada Clover]])<br />
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* '''Savage Beginnings''': The Protectors discover ancient technology that seeks to de-evolve parts of the world as a bustling vacation paradise is turned into a savage prehistoric jungle. ('''-Featuring''': [[Katsuo]], [[Xanthe]], [[Razira]], [[All-Star]], and [[Zelara]])<br />
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* '''The Collector, Parts One and Two''': New Vigil and the Protectors investigate a rash of hero abductions. Their combined efforts reveal the Collector, a villain from the future hell bent on taking the abilities of super powered individuals, even if it kills them. ('''-Featuring''': '''Black Sigil''', [[African Violet]], [[Xanthe]] and [[C.O.P.]] alongside New Vigil's [[Mercy]], [[Galactigal]] and [[Crimson Mage]])<br />
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* '''Nuclear Winter''': The Protectors journey to Russia to confront a potential thermonuclear threat and end up bringing a sense of closure to a father and daughter faced with insurmountable obstacles. (-'''Featuring''': [[Kaira]], [[SoulStar]], [[Katsuo]], [[Thundrax]], [[Xanthe]] and [[Dobergirl]])<br />
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* '''Dickman Cometh!''': The Protectors get called in to deal with a powerful superhero who has suddenly become a douchebag and end up tussling with an extradimensional, reality-warping comic book affectionado. (-'''Featuring''': [[Dobergirl]], [[Zelara]], [[Katsuo]], '''Black Sigil''', and [[Canadian Fist]])<br />
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* '''It's A Dog's Life''': Dobergirl and a few Protectors take a little road trip to Flat Lake, Michigan for the first annual 'Doberman Appreciation Day'. The city is nearly destroyed by an old villain named '''Winged Terror''' with a score to settle, hoping to draw Doberman out of hiding or kill Dobergirl. Sparrowhawk discovers the shocking truth about her super heroic canine friend's former mentor. ('''-Featuring''': [[Dobergirl]], [[Razira]], [[All-Star]], [[Kara McIlroy|Keioisis]], and [[Sparrowhawk]])<br />
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* '''Operation: Leviathan''': An escort mission from Greece to the United States to transport the omega level villain '''Leviathan''' goes awry due to the intervention of the power armored female assassins known as the '''Furies'''. A fight over the Atlantic Ocean is fought to keep Leviathan, currently in cryo stasis, from waking up or being freed. ('''-Featuring''': '''Black Sigil''', [[Zelara]], [[Katsuo]], [[Sparrowhawk]], [[Xanthe]], and [[Dobergirl]])<br />
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* '''The Beginning Place: Higher Planes Drifters''': After Thundrax's soul is stolen by the sorcerer '''Josiah Brimstone''' and consigned to the torments of Hell, the Protectors and several allies strike a bargain to remove the amulet of Luxon, prized artifact of Thundrax's archenemy '''Zorasto''' and lynchpin of Zorasto's power play in the Netherworld. The team ventures to the Library of Kryptos to uncover the amulet's secret: that it is an ancient psychopomp of Death's Domain. Travelling next to Death's Domain, the heroes overcome numerous obstacles to receive the aid of Luxon's wife, the Eternal Mourner. <br />
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* '''The Beginning Place: The End Time''': Learning that Zorasto's traveled back in time to 1938, where Zorasto was attempting to alter the timestream so that anyone with a heroic nature would not receive superpowers. Fighting their way through everything from demons to a deadly sharknado, the heroes managed to remove the amulet and beat the tar out of the demon before the dukes of hell grabbed the renegade demon lord and consigned him to torment. As per the bargain, Thundrax's soul was freed, though the time travel paradox caused Thundrax's brother Jack to be hurled forward in time to an unknown date.<br />
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* '''Savage Beginnings, Part 2''': The Protectors trek to South America to follow up on a signal being relayed from the rainforests. Something is amiss when they are ambushed by strange, prehistoric like creatures. ('''-Featuring''': [[Katsuo]], [[Dobergirl]], [[Razira]], [[All-Star]], and '''Black Sigil''') <br />
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==Protectors Missions, 16-30==<br />
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* '''God King of the Forgotten Islands, Part 1''': The Protectors were called to look into strange sightings of armed, birdlike creatures flying over the city. These creatures turn out to be Eagle Warriors in the service of Tartolmec, a powerful extradimensional lord and former hero who hasn't been seen on Earth since the late 90s! They soon found themselves facing down the God King himself, who was on a crazed rampage looking for one of his wives! The Protectors found themselves stuck with the poisoned and weakened Lord of the Five Wells when something drew his transport back into his home realm and left him stranded. Who is Lindy Okida and what exactly is going on back in the Forgotten Islands? ('''-Featuring''': [[Zelara]], [[Canadian Fist]], [[Fantasma]], [[Xanthe]], [[Katsuo]] and [[Kara McIlroy|Keioisis]]) <br />
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* '''God King of the Forgotten Islands, Part 2''': The spirit of Tartolmec's wife, Ianthe, speaks through Lindy and gives a dire warning: His high priest Acutl is unhappy with the way things are run and has decided to initiate a power grab with the help of a powerful demon called Tzanthl. This threatens not just the Forgotten Islands, but Earth as well. The Protectors get a taste of what's to come when a mystic well forms in Heathesville, Ohio and begins spreading poison and corruption through the surrounding area. After dealing with the wells guardian and a squad of rogue Eagle Warriors, the team was ready to head to Tartolmec's realm and put a stop to this. ('''-Featuring''': [[Katsuo]], [[Fantasma]], [[Razira]], [[Kara McIlroy|Keioisis]], and [[Canadian Fist]])<br />
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* '''God King of the Forgotten Islands, Part 3 and 4''': Finding the Forgotten Islands to be a gloomy and horrible wreck on arrival and Acutl unwilling to step down from his stolen kingdom, the adventure ends with a fight for survival against the empowered priest Acutl and the demon god Tzanthl himself! While the team faces down the combined fury of the usurper and his demonic god, Fantasma helps Lindy and Tartolmec infiltrate the palace and shut off the device Acutl was using to steal his power! Without the might of the Forgotten Islands behind him, Acutl folds and must flee with Tzanthl. Thanks to the Protectors, the Forgotten Islands are safe... for now at least. (-'''Featuring''': [[Grimoire]], [[Fantasma]], [[Katsuo]], [[Razira]], and [[Canadian Fist]])<br />
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* '''THUNDRAX: NOT JUST THE MOVIE''': Several Protectors (and a few additional heroes) accompany Thundrax to the blu ray extended edition screening release party of his self titled movie. Things go awry when a powerful villain known as The Irrepressible Id shows up to make the night living hell for those in attendance. Thankfully, Thundrax and company are able to keep Id at bay, though he does raise puzzling questions as to who he is and why he is doing the things he is. ('''-Featuring''': [[Katsuo]], [[Thundrax]], [[Dobergirl]], [[Razira]] and [[Canadian Fist]])<br />
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* '''Watery Graves''': What happens when an army of mystical sea creatures attack coastal cities off Burma? The Protectors of the World and the Young Renegades are on hand to find out. Chinese villain Ao Guang, in possession of a mystical staff that controls such beasts, creates all out war for the teams as they must seal a rift in the fabric of space/ time! ('''-Featuring''': [[Seadragon]], [[Razira]], [[Sparrowhawk]] and [[Canadian Fist]] alongside Young Renegades [[Devil Ray]], [[Wavegirl]], [[Victory]] with Honorary Protector [[Midas]])<br />
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* '''Romper Room Ruckus''': The entire city of Evansville, Indiana goes missing and all that is left is a comic book calling card. The Protectors of the World travel to a four colored world run by the insidious KAPTAIN KOMICS filled with both good little children and 'bad' adults. Trapped in the bodies (and minds) of children themselves, they don't exactly have their work cut our for them until Kaira uses some science know how to save the day. ('''-Featuring''': [[Katsuo]], [[Canadian Fist]], [[Razira]], [[Dobergirl]], [[Sparrowhawk]], [[Kaira]] with Honorary Protector [[Falconet]])<br />
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* '''Most Happiest Yelling Discomfort Land''': When Japan's newest amusement park, YUM YUM HAPPY ROBOT TIME, comes under siege by the villain known as M.E.K.K.A., the Protectors of the World must face off against robot janitors wielding lasers, deadly ferris wheels and spheres of doom! ('''-Featuring''': [[Razira]], [[Canadian Fist]] and [[Jade General]] with Honorary Protectors [[Tengu]] and [[Nightstrike]])<br />
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* '''A Very Protective Christmas (Part One)''': A magical imp invades the Barlowe building during the first ever holiday party. Its demands are simple: bring her Nate Carter (who decided to opt out for Las Vegas) so that the entire team can learn the true meaning of Christmas, or spend an eternity trapped with her. Naturally, the team goes to on a manhunt to retrieve the gunslinger while learning a bit about themselves in the process. ('''-Featuring''': [[All-Star]], [[Jade General]], [[Seadragon]], [[Kaira]], [[Sparrowhawk]], [[Canadian Fist]], [[Katsuo]] and [[Dobergirl]])<br />
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* '''Virago''': A trio of electrically charged villains, THE TRANSDUCERS, take over a power plant and those inside as hostages. A new heroine by the name of '''VIRAGO''' steps in to save the day, though the night culminates with the most horrible of things: Razira, her powers somehow activated to unheard of levels by one of the villains, causes destruction and mayhem. The end result is the deaths of one of the villains as well as several people. Virago proclaims that both villains '''and''' heroes are a threat to the stability of the world. ('''-Featuring''': [[Razira]], [[Kara McIlroy|Keioisis]], [[Jade General]] and [[Canadian Fist]])<br />
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* '''Crystalline Chaos''': A massive monster made out of a seemingly-organic form of sapphire material and its army of smaller creatures is rampaging through Millennium City, smashing and crushing its way through to Downtown. Something seems... off, though. It seems to be moving with a purpose. What could the monster be hoping to achieve? ('''-Featuring''': [[Sentinel (Serenity King)|Sentinel]], [[Dobergirl]], [[Katsuo]], [[Razira]], [[Canadian Fist]], and [[Lifebinder]])<br />
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* '''Snowblind''': Philadelphia hero Snowblind goes out of control, sending a good portion of the city into a frozen wasteland. The Protectors of the World take him down, securing the safety of the City of Brotherly Love while raising new questions that all is not what it possibly seems with this robotic hero. ('''-Featuring''': [[Xanthe]] and [[Zelara]] with Honorary Protectors [[Katerra]] and [[Keioseth]])<br />
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* '''How To Get A(bobble)head In Business''': Protectors' PR Rep Ada Clover assembles the team to see her newest marketing plan: Protectors of the World bobble heads! Unfortunately, these little buggers are not just adorable, but deadly... and together they plan to kill our heroes! The Protectors afterwards realize that this was all a set up, and someone is definitely gunning for them. ('''-Featuring''': [[Seadragon]], [[African Violet]], [[Katsuo]], [[Sparrowhawk]], [[Canadian Fist]], [[Razira]], [[Jade General]] and the lovely [[Ada Clover]])<br />
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* '''The HALCYON Conspiracy''': When UNTIL registers strange trans dimensional energies coming from a remote area in northern Canada, they ask the Protectors to look into it. This takes them to a HALCYON research facility, who dabble in a number of esoteric ideas and programs. Recently raided by a group of high powered mercenaries, it fell prey to the accidental opening of The Cthulhu Project, a dimensional doorway to a netherworld. The group brings their A-game to find a way to victory, facing off against the eye of the storm. ('''-Featuring''': [[Katsuo]], [[Razira]], '''Black Sigil''', [[Seadragon]], [[Canadian Fist]], [[Sparrowhawk]] and [[Sentinel (Serenity King)|Sentinel]])<br />
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* '''Spring Forward / Fall Back''': A crowd of mysterious strangers gathers at the Millennium City Convention Center, which is hosting an exhibit of the Gems of the World, a collection of some of the rarest and largest gems! With security beefed up, everything looks to be in the clear, but Sentinel isn't so sure. Contacting her fellow teammates and a local hero to investigate the scene, they soon find themselves facing a collective of goons with odd masks! When the crowd suddenly attacks and the goons make All-Star forget his team, everyone is left wondering exactly what they were after... ('''-Featuring''': [[All-Star]], [[Canadian Fist]], [[Xanthe]], [[Lifebinder]] and [[Red Rush]])<br />
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* '''Accipiter''': A journey to a deserted HALCYON base leads to more than what the Protectors bargained for. Sparrowhawk shows her true colors, neutralizing the Protectors she has traveled with while taking with her undisclosed information retrieved from their database. Was Sparrowhawk also the anti-meta heroine Virago? With Canadian Fist gravely injured, Katsuo's tech destroying him, Razira's mind once again tampered with and C.O.P.'s systems compromised, the entire team worries that things will get worse before they get better... especially with Sparrowhawk still on the loose. ('''-Featuring''': [[Razira]], [[Sparrowhawk]], [[C.O.P.]], [[Katsuo]], '''Black Sigil''' and [[Canadian Fist]])<br />
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==Protectors Missions, 31-45==<br />
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* '''The Ties That Bind''': The Protectors make their way to Houston, Texas when a distress call to UNTIL goes unanswered by the ILLUSTRIOUS THREE. Under attack by soldiers with access to high tech weaponry and equipment, they manage to kidnap two of them as a fight between the Protectors and villains commences. Their leader showcases amazing physical talents as well as a mastery in combat, taking down Wolfgirl and forcing Xanthe into cardiac arrest... resulting in him falling into a coma. A 'tachyon grid' is discovered that somehow disrupts dimensional fields. Not our heroes' best day. ('''-Featuring''': [[Seadragon]], [[Xanthe]], [[Razira]], [[Canadian Fist]], [[Aura]] and [[Kaira]] with Honorary Protector [[Wolfgirl]])<br />
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[[File:PotWFrajpg.jpg|450px|right| <font color=#00000>The Protectors circa mid 2014.</font>| thumbnail]]<br />
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* '''Revelations''': After a man dies under mysterious circumstances passing along a cryptic message, the heroic Harrier uses his detective know-how to discover an uncanny link between ten exceptionally well off families across the country. Each of them possesses a child of the same age who is incredibly gifted beyond the norm... and also currently missing. With possible ties to Sparrowhawk, her father being one of the ten, the Protectors begin to start piecing together a puzzle that may have dire consequences. With half the team going to talk to the families, the other half choose to learn a bit more about them behind the scenes. ('''-Featuring''': [[Harrier]], [[Razira]],[[Aura]] and [[Riptide]] with Honorary Protectors '''Black Dog''' and New Vigil's [[M.E.D.I.C.]])<br />
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* '''Go Henshin Katsuo Super Mode! ''': [[Image:PotW_GHKSM.jpg|right|150 px]]When a strange bomb of unknown origin erupts in downtown Tokyo it somehow removes the powers of everyone with superhuman abilities for miles around. A terrorist group takes advantage of this, causing UNTIL to be at its wits end and finding its resources stretched to the limit. The Protectors are called in but find themselves powerless. They must rely on the old gear of a team known in the 1970s as '''KAMEN EIYUU'''. Using their special 'Flurry' belts, the team possess several abilities which assist in taking down a host of cyborg-insect mutations that are causing havoc in the city. ('''-Featuring''': [[Katsuo]], [[Canadian Fist]], '''Black Sigil''', [[Razira]] with Honorary Protector [[Ada Clover]])<br />
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* '''JAILBREAK!''': Sparrowhawk, freeing herself of a mental device controlling her, takes down a remote island facility in South America and frees numerous heroes, including Dobergirl, who have been held captive for the past few weeks and experimented on. While Sparrowhawk falls to a neural implant attempting to kill her as well as a severe beating from a villain known as '''Cassowary''', Dobergirl sets off a signal to the Protectors to locate them. The team heads out to find themselves in the middle of a war between captive super heroes and high tech soldiers. Sparrowhawk, Dobergirl and several heroes are rescued, but not before a strange bomb is detonated. Black Sigil manages to contain the resulting explosion and saves the Protectors though at the cost of his own life. The team's dynamics fray as tensions rise between its core members. ('''-Featuring''': [[Dobergirl]], [[Sparrowhawk]], [[All-Star]], '''Black Sigil''', [[Razira]], [[Canadian Fist]] ,[[Seadragon]] with Honorary Protector [[Riptide]])<br />
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* '''Going For The Gold''': Canadian Fist leads a group of Protectors on a mission to Arizona to locate a mystical dagger that may be her only hope of recovering her powers. It takes the love of her man, special guest star '''THE FLEA''', to bring her back to life after an attack almost kills her. ('''-Featuring''': [[Razira]], [[Canadian Fist]], [[Katsuo]] and [[Aura]] with Honorary Protectors '''RoboGirl''' and [[The Flea]])<br />
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* '''Enter The Leviathan''': The monstrous Leviathan is teleported into the heart of downtown Millennium City. The Protectors lead the battle above as Sparrowhawk and a second team work on dismantling a gene bomb located under the city. The Protectors, aided by a whos whos of past and present Honorary members, save the day and the threat of the Apotheosis Project is removed... for now. ('''Featuring''': [[Dobergirl]], [[Seadragon]], [[Katsuo]], [[Canadian Fist]], [[Sparrowhawk]], [[C.O.P.]], '''Zwein''', [[Razira]] alongside numerous guest stars such as [[Katerra]], [[Thundrax]] with Honorary Protectors)<br />
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* '''Roses are DEAD:''' An odd plant creature obsessed with despair calling itself la Fleur de Misere attacks Paris, France on Valentines Day, causing couples to fight and slowly infecting the rest of the populace with hopelessness and rage! The Protectors were forced to overcome the wicked weeds hypnotic pollen and save the most romantic city in the world! ('''-Featuring:''' [[Kara McIlroy|Keioisis]], [[Katsuo]] and [[Canadian Fist]] with Honorary Protectors [[Temezca]] and [[The Flea]].)<br />
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* '''A Streetcar Named DESTROY:''' When a group of disgruntled scientists hijack an experimental super car loaded to the brim with dangerous weapons and gadgets, the Protectors must engage in a city-spanning chase to stop the out of control vehicle before it causes any damage. ('''-Featuring:''' [[All-Star]], [[Katsuo]] and [[Sentinel (Serenity King)|Sentinel]] with Honorary Protector [[Red Rush]])<br />
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* '''Birds of a Feather''': The Protectors go undercover in India posing as anti meta human agents to infiltrate the sky carrier of the villainous Crimson Fury. Their newest recruit, Grey Osprey, is on hand to ensure that information pertaining to gene bombs devised by the Apotheosis Project will never be used again. ('''-Featuring:''' [[Grey Osprey (Andrea Ellis)|Grey Osprey]], [[Harrier]] and [[Sparrowhawk]] aided by Honorary Protectors [[Violet Mask]] and '''Knight Watch''')<br />
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* '''Conundrum''': When an ambassador is kidnapped in Millennium City, the Protectors learn of his past which involves the murder of a young girl. What happens when the law can't protect those it is supposed to? ('''-Featuring:''' [[All-Star]], [[Dobergirl]], [[Kara McIlroy|Keioisis]] and [[Razira]] with cameos by [[Sparrowhawk]] and [[Henchman]])<br />
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* '''The Chinese Room''': A rogue AI with a chip on its shoulder holds Millennium City hostage by turning its electric appliances into dangerous sentient weapons and it's up to the Protectors to fix its mess. ('''-Featuring:''' [[All-Star]], [[Dobergirl]], [[Kara McIlroy|Keioisis]] and [[Fantasma]] with Alec Baldwin as [[Katsuo]])<br />
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*'''The Great Beasts''': All Star heads up a team of Protectors to Greenland, where they face off against a demonic entity after discovering their original quarry are actually the ones they are sworn to protect! ('''-Featuring:''' [[Grey Osprey (Andrea Ellis)|Grey Osprey]], [[Sparrowhawk]], [[Razira]], '''Phenom''' and [[All-Star]])<br />
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* '''Miskatonic Mayhem''': When the Protectors are called in to supervise the unveiling of a device in New York that can actually let others peer into another new dimension, they have to face off against terrifying creatures from beyond that want to kill and feed off anyone they can. ('''-Featuring:''' [[Voreen]], [[Razira]], '''Zwein''' and [[All-Star]].)<br />
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* '''Body Doubles (Part One)''': Razira, whose life was under threat by a supposed alien from within UNTIL, learns a far deeper involvement into hidden affairs. The would be killer alien is actually a human with aberrant DNA, devised by the Apotheosis Project for... something. The team heads to Taiwan to seek some answers, only to find a scientific lab and research center with three very bizarre canisters... each containing something living in it. The Protectors take said canisters back to Keioisis' asteroid base to open, unsure what lurks within. ('''-Featuring''': '''Phenom''', [[Razira]], [[Kara McIlroy|Keioisis]], [[Voreen]] and Honorary Protector [[Wolfgirl]].)<br />
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* '''Body Doubles (Part Two)''': On an asteroid lab, Keioisis opens the containers found in Taiwan... leading to a knock down, drag out fight between the Protectors and something that looks very much like Craig Carson, Thundrax! ('''-Featuring''': '''Phenom''', [[Razira]], [[Katsuo]], [[Kara McIlroy|Keioisis]] and Honorary Protector [[Wolfgirl]].) <br />
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==Protectors Missions, 46-60==<br />
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<div style="font-size: 12px; color: #ffffff; background-color: #4691d9; line-height:1.5em; letter-spacing:0.1ex"><div align=center>'''MISSIONS 46-60'''</div></div><br />
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* ''''Hench For A Day' or 'How I Learned To Stop Worrying And Sign The Contract':''' When a contract signed by Dobergirl comes back to haunt her, the Protectors are forcefully enlisted into the service of the mercenary known as Henchman. Their mission? To protect him from Ouroboros, GAIA, VIPER, ARGENT, The Mercenaries Guild, G-Force and The Society of Sin -- all of which are out for his blood. But as matters begin to spiral wildly out of control, the question of what it is Henchman has done to earn himself the ire of these criminal organisations becomes more and more pertinent... ('''-Featuring''': [[Dobergirl]], [[Sparrowhawk]], [[Chivalry]], [[Kara McIlroy|Keioisis]] and Honorary Protectors [[Foxhound]] and [[Henchman]]) <br />
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[[File:PotWattackchibi.png|450px|right]]<br />
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* '''The Great Stellar Escape:''' The Protectors are pulled out of time and space to quell a prison riot in the extradimensional cosmic prison known as the Hotbox -- home to some of the Multiverse's most dangerous cosmic lawbreakers and the enigmatic White Warden, who oversees the facility with rigorous adherence to the cosmic laws. Things take a turn for the unexpected, however, when the very prisoners they were summoned to incapacitate claim to be their universe's only hope of stopping a dangerous future threat. ('''-Featuring''': [[Dobergirl]], [[Voreen]], [[Razira]], [[Kara McIlroy|Keioisis]], [[Artifist]] and [[Katsuo]]))<br />
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* '''Just Bee Yourself:''' A swarm of giant bees, released last year from a lab doing questionable genetic experiments, has returned to Millennium City and they're ready to settle down. Led by the villainous Queen Bebezzzal (or Princess Bebe, in her off days) the creatures tried to create a hive from available materials, such as local buildings, and set to kidnapping human subjects for their queen! With the help of PRIMUS and the slightly off Dr. Busby, the Protector's were able to rescue the civilians and capture the scientifically important bees for future research! ('''-Featuring''': [[All-Star]], [[Fantasma]] and [[Katsuo]])<br />
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* '''Throwback Thursday:''' Three years ago a portal opened up over downtown Millennium City, causing two large alien creatures to fall from the sky. When their fight caused confusion and chaos to erupt, it was up to the pre- Protectors of the World to put an end to it! Can a rough around the edges rag tag group (with an evil Katsuo for added measure) stop bickering long enough to stop this menace? ('''Featuring''': [[Razira]], [[C.O.P.]], [[Wildeye]], [[Sparrowhawk]], [[Katsuo]] and your Frenemy Neighborhood [[The Flea]])<br />
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* '''Fire Woman:''' The Protectors head undercover to Colombia, were a cult called 'The Children of Prajna' have relocated to start life in a compound called Utopia. Little do they know their leader, Dr. Martin Merriweather aka the Shining Son, really has plans to activate a doorway to another dimension and wreak havoc upon the Earth... ('''Featuring''': [[Sparrowhawk]], '''Zwein''', [[Razira]], [[Voreen]] and [[Kara McIlroy|Keioisis]])<br />
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* '''Rebirth of the Beast, Parts 1-7''': When people begin to disappear all over Japan and strange, fantastic 'Beasts' appear wielding an array of bizarre and awesome abilities, the Protectors are asked to investigate. Several battles wage as they diligently work alongside the Anti-Beast Taskforce to battle a variety of creatures that attempt to lay waste to the country. (-'''Featuring''': [[Katsuo]], [[All-Star]], [[Fantasma]], [[Artifist]], [[Kara McIlroy|Keioisis]], [[Razira]], [[Voreen]], [[African Violet]], [[Zwein]] and Honorary Protector '''Robogirl''')<br />
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* '''When Stars Align:''' A team of insane villains from Greece, the Almagest, want to capture the powers of the stars for their own selfish purposes. With their leader, who has harnessed cosmic energy, threatens Millennium City, its up to the Protectors to make sure this doesn't happen! ('''Featuring''': [[Artifist]], [[Razira]] and [[Cosmic Glory]] with Honorary Protectors [[Thundrax]], [[Maverick]] and '''Fighting Eagle''')<br />
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* '''THE INCREDIBLE, AWESOME, STUPENDOUS RETURN OF KAPTAIN KOMICS!!!:''' Kaptain Komics returns to pester the Protectors once more! When the dastardly Kaptain escapes jail and becomes fixated on a long cancelled syndicated childrens cartoon called 'Princess Pufflewump's Magical Castle', he steals half a city and its townspeople to transform into his own version of the Magical Castle. Its up to the heroes to take him down and save the people he has kidnapped before he does much, much more harm! When they think its all over though, a city in the sky almost spells certain doom unless a last minute rescue can be found! ('''Featuring''': [[Sparrowhawk]], [[Razira]], [[Cosmic Glory]] with Honorary Protectors [[Maverick]], [[Killer Spider]], '''Heat Screech''' and [[Colonial]])<br />
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* '''We Walk In Shadows (Part One):''' Zwein leads a team of Honorary Protectors to the underbelly of Westside to investigate several mysterious deaths of the homeless. What they find is an underground organization processing a new super drug which is a combination of blood and a mysterious chemical agent that bestows incredible addiction coupled with amazing powers. Is an actual ancient vampire named Adrian Arkwright responsible for this new and dangerous concoction? ('''Featuring''': [[Zwein]] alongside Honorary Protectors [[Mutt]], [[Brimstone]], '''Clockwork''' and [[Michael Lawrinson]])<br />
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* '''We Walk In Shadows (Part Two):''' Zwein and his team of Honorary Protectors rally to face off against the forces of Adrian Arkwright at an old manufacturing plant. Soon it becomes apparent that the cargo they are retrieving is none other than dozens of human victims. From werewolves playing guitar on vans to the brutality of fisticuffs to the stopping of time itself, the team pulls no punches to free the innocents. They are left, however, with a promise from Arkwright that this is not the end... not by a long shot. ('''Featuring''': [[Zwein]] alongside Honorary Protectors [[Mutt]], [[Brimstone]], '''Clockwork''' and [[Michael Lawrinson]])<br />
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* '''Savage Beginnings, Finale (aka Do The De-Evolution):''' When terraforming beacons of ancient and extra terrestrial design are activated and cause worldwide panic as the planet itself is poised to be terraformed into a prehistoric state, new member Peacemaker joins members of the Protectors go off world to confront the cause of this... in outer space? ('''Featuring''': [[Razira]], [[Artifist]], [[The Peacemaker]], [[Voreen]], [[Sparrowhawk]] with Honorary Protector [[Kaira]])<br />
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* '''Savage Beginnings, Finale 2 (aka Do The De-Evolution):''' The Protectors race against time as a large space ship closes in on Earth to wipe out humanity. While the planet below continues to be terraformed, its up to Razira, who holds the secrets of the de-evolution, to step up and reveal truths two million years in the making. When the world is besieged by an army of war drones, the team fights in the stratosphere along side Star*Guard to secure Earth's defense! Finally, Razira learns that 'Mother Wolf' is in charge of the fate of a planet as the Protectors promise to secure and find a new home for the remnants of an entire civilization. ('''Featuring''': [[Razira]], [[Artifist]], [[The Peacemaker]], [[Voreen]] and [[Sparrowhawk]])<br />
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* '''Gadragon the Destroyer:''' In India, the Protectors face off against a man named Gadragon, who claims to work for a prison planet. When they stand between him and the alien life form which he is to return, the team realizes they've made a dangerous enemy. ('''Featuring''': [[Artifist]], [[Stonemason]], [[Razira]] with Honorary Protectors '''Albatross''' and '''Heat Screech''')<br />
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*'''Avalon''': When Silversmith, Boggart, Willow Wisp and Pace, otherwise known as British heroes '''The Adventurers of Avalon''' kidnap and hold hostage several members of England's Parliament, the Protectors are called in to assist. But what starts out as a fight between super teams ends with the realization they are being controlled by the evil entity known as '''Spring Heeled Jack'''! What turns from a simple hostage crisis at Stonehenge quickly escalates into a fight for their very souls! ('''Featuring''': [[Razira]], [[Zwein]], [[Wildeye]], [[Sparrowhawk]] and [[The Peacemaker]])<br />
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* '''Death Metal''': The Protectors' resident counselor, Aura, decides to strengthen the bonds of friendship and teamwork with a fun night out to a rock concert. As luck would have it, however, the team gets involved in a hair raising battle when the band's lead singer is targeted for death by a number of high-priced assassins! What is worse, the music of Ava Adore and her band Resting B!tchface, or the insidious villains Pinball, Deathknell, Dark Animus and Klepto?? ('''Featuring''': [[C.O.P.]], [[Wildeye]], [[Aura]], [[Razira]], [[Cosmic Glory]], [[Fathom]] and [[Zwein]])<br />
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==Protectors Missions, 61-75==<br />
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<div style="font-size: 12px; color: #ffffff; background-color: #4691d9; line-height:1.5em; letter-spacing:0.1ex"><div align=center>'''MISSIONS 61-75'''</div></div><br />
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* '''Memorial for the Fallen''': The team has a memorial for All-Star, aka Nate Carter, former Field Leader of the Protectors. Several heroes throughout the world pay their respects to him and honor his memory. The team convenes at Nate's favorite watering hole and discuss their future plans. Razira is given the promotion of Primary Field Leader, taking Nate's place. (- '''Featuring''': Pretty much every current active Protector)<br />
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[[File:Moonduckpotw2.jpg|450px|right]]<br />
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* '''The Thirst''': Hordes of starving humans, going into a terrible form of withdrawal from the so-called 'Vampire Meth', attack and loot every single place that stores blood in Millennium City. When Mercy Hospital is overrun, its up to the Protectors of the World (and friends) to prevent it! When the mysterious 'Lovecraftian Man' arrives, the team must wonder is he friend... or foe? A continuation of the Adrian Arkwright saga from WE WALK IN SHADOWS. ('''Featuring''': [[Voreen]] and [[Zwein]] alongside Honorary Protectors [[Mutt]], '''Biomorph''' and friend/ enemy [[The Lovecraftian Man]])<br />
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* '''Smoke On The Water''': New recruit Fathom discovers an oil platform in international waters, thought to be abandoned, is actually active. In fact, it appears that a weapons smuggling operation is going on there courtesy of a villain by the name of '''Captain Conquest'''! The Protectors are taken to task to locate proof of this, handle numerous well trained soldiers and fight off the dreaded '''Killer Chrome'''. Their operations uncovered, a quick get away is made by Conquest, who almost gives the Protectors a free ticket to Davy Jones' Locker. (- '''Featuring''': [[Fathom]], [[Artifist]], [[Zwein]], [[Sparrowhawk]] and [[Voreen]])<br />
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* '''Everything Old Is New Again''': When super villain the Time Bandit breaks into a research facility and collects the chronal energy of a space/ time invention, he drastically alters the world. The Protectors realize that he has went back to 1938, manipulating world events to remove super powered heroes as well as secure himself a top world authority. This makes the Protectors themselves travel to the past in order to stop him before he sets his plans into motion! (- '''Featuring''': [[Tesseract_(@gijoespouse2)|Tesseract]], [[Sparrowhawk]], [[Zwein]], [[Razira]], [[Artifist]], [[Stonemason]], [[Cosmic Glory]])<br />
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* '''Whatever Happened To Steel Champion?''': When a town in Pennsylvania is under attack by two mystery men, the Protectors come in to investigate. When the antagonists refer to Cold War terminology, it is thought they are robots from decades ago. It is actually revealed that they are 1950s heroes '''Steel Champion''' and his sidekick, '''Scrappy'''. As a battle wages on, the truth is uncovered: both heroes were housed in an abandoned military facility for nearly forty years and that they are partly human! Decades of isolation had driven them to the brink of insanity to the point that the past was the present. After the Protectors snap them out of their fugue state the duo are returned to humanity, hoping to somehow forge new lives for themselves. (- '''Featuring''': [[African Violet]], [[Fathom]] and [[Voreen]])<br />
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* '''Race to Graduation''': When Cosmic Glory graduates high school, the Protectors aren't the only ones there to cheer her on. It is brought to their attention via her boyfriend, Brad Jones, that an old enemy may be making an appearance. Two in fact, as '''Galtoid''' and members of '''TYR''' have it out for our cosmic cutie! After the battle is won, there is news that the Protectors may be in for further trouble. Who said life after school was ever easy? (-'''Featuring''': [[The Peacemaker]], [[Zwein]], [[Fathom]], [[Stonemason]], [[Cosmic Glory]] and [[Chivalry]] alongside Honorary Protectors [[Thundrax]] and [[Lash]])<br />
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* '''Picnic on Planet Razira aka Avestus''': The Protectors convene on the massive space vessel discovered during the finale of ''Savage Beginnings'' and which currently resides close to the moon. The group discusses their present course of action, the history of the space ship they have acquired and what the future holds. Zelara begins to work on understanding what secrets the ship may contain and how to deal with it while the team learns the affinity Razira holds for it. And C.O.P. even brought some beer. (-'''Featuring''': [[Zelara]], [[Fathom]], [[C.O.P.]], [[Razira]], [[Wildeye]] and [[Sparrowhawk]])<br />
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* '''Big Guns (Part One)''': A visit to a remote city leads to an underground hideout. Following up on intel after their scuffle with Captain Conquest, the Protectors stop a weapons shipment with some very hi tech devices. A fight breaks out in a hidden underground bunker against the conniving Lady Midnight and her guardian, the vampiric Bathory. (-'''Featuring''': [[Sparrowhawk]] and [[Tesseract_(@gijoespouse2)|Tesseract]] with Honorary Protector, the Freelancer '''SCRI''')<br />
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* '''Brazilian Shakedown''': The Protectors travel to Brazil where are called to assist. A town is under siege by seismic activity that is in no way natural. A VIPER nest is discovered to be the culprits instead. Utilizing and testing a new weapon out they are unleashing it upon the unsuspecting public! The Protectors team up to stop this threat with the hero Armory, who is to become their newest recruit. (-'''Featuring''': [[Armory]], [[Stonemason]], [[Sparrowhawk]], [[Cosmic Glory]] and [[Razira]])<br />
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* '''The Requisition''': In Kuala Lumpur, Malaysia, the Protectors must go undercover to infiltrate an exclusive party for some of the world's most prominent crime families. Why have they all convened at this gala? It is a cover for the silent auction and sale of usable DNA of some of the world's most prominent heroes (from genetic materials originally discovered in the mission '''Body Doubles''') with the potential of cloning for their own use. It is up to the team to not only recover these but defeat the villains that stand in their way: the demonic enhanced Hellbent, probability manipulator Windfall, assassin sisters the Furies and the high powered Bifrons! (-'''Featuring''': [[Stonemason]], [[Fathom]], [[Sparrowhawk]], [[Razira]] and [[Zwein]])<br />
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* '''Once Bitten''': The Protectors are given the location of a large supply of 'The Thirst', aka the 'vampire meth' that has afflicted thousands. What they do not realize until too late, however, is that this is all a set up. Their arrival was orchestrated by Adrian Arkwright himself to teach the team a lesson... one that almost costs them their lives. As they lie broken, the vampiric sorcerer begins to put his final plans into motion... (-'''Featuring''': [[Tesseract_(@gijoespouse2)|Tesseract]], [[Zwein]], [[Razira]] and Freelancer '''Havoc''' as well as an appearance by [[Stonemason]])<br />
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* '''Prelude to Nocturne''': An assembly of heroes gathers in the Barlowe Building to discuss Adrian Arkwright. Sparrowhawk and Artifist relay information about the true nature of the drug known as 'The Thirst'. Several others supply insight in how to deal with this threat. It is noted that Arkwright is laying low and must be brought out into the open, as he is hiding something... though what it is exactly is still a mystery. (-'''Featuring''': [[Artifist]], [[Fathom]], [[Armory]], [[The Peacemaker]], [[Zwein]], [[Stonemason]] and [[Sparrowhawk]] alongside numerous Honorary Protectors)<br />
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* '''Sanguinis Cruentatio, Part One: A Shadow Cast''': A team designated "Team 3" are sent by Sparrowhawk to protect and defend the Millennium City Power Plant. A vast army of vampires, sent out by Arkwright and led by one of his top commanders, Javier Perdigon, are out to lay waste the city's power grid. With a city already fallen into shadow, the loss of the last vestiges of light would spell ruin. The heroes succeed as C.O.P., Razira and Cosmic Glory suffer almost fatal wounds from their encounter with Javier whose abilities are exponentially enhanced by exposure to "The Thirst". (-'''Featuring''': [[Razira]], [[C.O.P.]], [[Cosmic Glory]] and Honorary Protector '''Biomorph''')<br />
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* '''Sanguinis Cruentatio, Part Two: The Seal''': Sparrowhawk sends a team of Honorary Protectors (designated "Team 0") to Romania, where they must seek out an ancient holy relic. What at first is thought to be a monastery is instead the harbinger of great doom. They must face off against a cadre of vampires who command mystical powers, and victory is the only way to get the one thing that may save all of Millennium City... and perhaps the entire world! (-'''Featuring''': Honorary Protectors [[Dr. Kaufmann]], [[Starlet]], '''Bloodbath''', '''Cantrip''', '''Felix Delazar''' and '''-R-''' of the [[Snookii]])<br />
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* '''Sanguinis Cruentatio, Part Three: In Darkness''': "Team 22", led by one of the Protectors' newest members, Armory, is designated to protect the thousands of lives which are seeking refuge within the Millennium Sports Stadium. When an army of vampires attack, it is up to only these handful of adventurers to provide defense. With the odds decidedly not in their favor they are faced with one true fact: kill or be killed. (-'''Featuring''': [[Armory]] alongside Honorary Protectors [[Kid Ballistic]], [[Shutter-Speed]] and [[Contratus]])<br />
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==Protectors Missions, 76-90==<br />
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<div style="font-size: 12px; color: #ffffff; background-color: #4691d9; line-height:1.5em; letter-spacing:0.1ex"><div align=center>'''MISSIONS 76-90'''</div></div><br />
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* '''Sanguinis Cruentatio, Part Four: Finale''': The Protectors are ready to face Adrian Arkwright, an ancient relic ready about to arrive and hopefully level the playing field. Unfortunately, Arkwright attacks first, destroying the Barlowe and almost killing the entire team. Only a last minute save turns the tide of battle and ensures that Arkwright's reign is short and that day is allowed to come to Millennium City. (-'''Featuring''': [[Artifist]], [[Zwein]], [[Stonemason]], [[Sparrowhawk]] and [[The Peacemaker]])<br />
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[[File:Marlipotw3.png|450px|right]]<br />
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* '''When Werewolves Attack''': The Millennium City Museum is under attack and being robbed of Lemurian jeweled relics. Who could be behind this? Perhaps Razira, mind-controlled by a powerful vampiric sorceress! The Protectors join forces with the Field Leader's pack to save their friend and stop their enemy. (-'''Featuring''': [[Armory]], [[Razira]], [[The Peacemaker]], [[Sparrowhawk]] alongside Great Lakes Pack members [[Wolfgirl]] and [[Mutt]])<br />
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* '''Black Sail By Starlight''': Using information gathered from interrogating a villain, Havoc and Ice-Heart think they've figured out a way to break the magics keeping the members of the Freelancers held hostage in different dimensions. They take on assistance in the form of the Protectors of the World. (-'''Featuring''': [[Armory]] with Freelancer [[Ice-Heart]])<br />
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* '''Homecoming''': A team is sent to go locate Kara, Keioseth's (of the Freelancers) daughter and wayward member of the Protectors, in the dimension she has been stuck in. (-'''Featuring''': [[Aura]], [[Armory]], [[The Peacemaker]], [[Kara McIlroy|Keioseth II]] and Honorary Protector '''Titanos''')<br />
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* '''Husk - Battle Of The Barlowe''': When a demonic- infused villain targets C.O.P. and the heroine Feral, a war is waged at ground zero: The Barlowe Building! The Protectors are forced to use their home as a battleground or face the death of one of their own. (-'''Featuring''': [[Artifist]], [[Razira]], [[C.O.P.]] and [[Cosmic Glory]] alongside Honorary Protectors [[Feral]] and [[Cantrip]]) <br />
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* '''Isle Of The Damned''': On a remote island a hundred miles off of South Africa's coast, a research facility is quarantined as a strange infection has overrun the location. The place... HALCYON, the strange and shadowy organization responsible for studying all things arcane and esoteric. What other secrets do they hold as the team must rescue any survivors from the clutches of the enemy? (-'''Featuring''': [[Captain Adamant]], [[Razira]], [[Zwein]], [[Tesseract_(@gijoespouse2)|Tesseract]], [[Kara McIlroy|Keioseth II]] and [[Sparrowhawk]])<br />
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* '''The Lowdown''': The team comes together to gather updates on current events. COP takes a leave of absence and Imp is introduced to the Protectors. The potential issues with Halcyon are brought up as well as changes to the Barlowe. Secrets are also put into motion... (-'''Featuring''': [[Tesseract_(@gijoespouse2)|Tesseract]], [[Artifist]], [[Armory]], [[Imp (Angel Anderson)|Imp]], [[Captain Adamant]], [[Sparrowhawk]], [[Stonemason]], [[Razira]], [[Cosmic Glory]] and [[Zwein]] with a guest appearance by [[Thundrax]])<br />
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* '''Westside Wendigos''': A strange electromagnetic disturbance erupts over Westside, releasing a strange portal that plays host to otherworldly entities. Wendigos, creatures of horror and legend, attempt to lay waste to the area... only to be greeted by the combined efforts of The Protectors and The Progeny! (-'''Featuring''': [[Razira]], [[Armory]] and [[The Peacemaker]] alongside [[Black Ice]], [[Cait Sith]] and [[Ace]] of '''The Progeny''')<br />
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* '''Breakin' The Law''': The Protectors follow up from events which began in 'Isle of the Damned' and pay a visit to a ruined HALCYON research facility. When they attempt to gain answers they are met with creatures conjured from another dimension who seek to stop our heroes and wipe them off the face of the Earth! (-'''Featuring''': [[Captain Adamant]], [[Tesseract_(@gijoespouse2)|Tesseract]], [[Zwein]], [[M.E.D.I.C.]] and [[Wildeye]])<br />
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* '''Memories in the Endless Void Episode 3: End of the Line Part 3 - The Terror from Beyond the Stars!''': The Protectors go to check out a distress signal at the edge of the solar system and discover a haunted space ship which acted as a trap to lure them in and capture the group before an alien invasion of Earth. (-'''Featuring''': [[Razira]], [[Cosmic Glory]], [[The Peacemaker|Peacemaker]], [[Zwein]], [[Kara McIlroy|Keioseth II]])<br />
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* '''Japan Bound! A Hiroshima Handful''': The Protectors head to Japan to investigate strange disappearances and large holes appearing in Hiroshima. Some crews went down and never came back up. The Protectors must go down in them only to come face to face with a giant venomous snake and a young woman in need of some help. ('''Featuring''': [[Razira]], [[Imp (Angel Anderson)|Imp]], [[Stonemason]], [[Zwein]] and [[The Peacemaker]])<br />
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* '''I Wanna Go To The Sun''': When a vacation courtesy of the Peacemaker goes awry, the Protectors of the World are on hand to ensure that the isle remains safe. An invasion from a villain called Campaign as well as his minions puts all of their lives in jeopardy... but is this person the real individual behind this, or is there even something more suspicious and terrible lurking in the shadows? (-'''Featuring''': [[Captain Adamant]], [[Armory]], [[Thundrax]], [[Sparrowhawk]], [[Razira]], [[Cosmic Glory]] and [[Tesseract_(@gijoespouse2)|Tesseract]] )<br />
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* '''Memories in the Endless Void Episode 3: End of the Line Part 4 - The Whole World’s Falling Down''': After being captured by an alien race, the Protectors are forced to battle in a gladiatorial arena called BATTLE PRISON. After escaping, they discover there is more to this than they originally believed. (-'''Featuring''': [[Kara McIlroy|Keioseth II]], [[Razira]], [[Captain Adamant]], [[Zwein]], and [[Imp (Angel Anderson)|Imp]], with guest appearances by [[Tesseract_(@gijoespouse2)|Tesseract]], [[Armory]], and the rest of the Protectors. )<br />
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* '''Battle For Avestus''': A series of strange things occurs on 'Planet Razira', aka the planetoid ship Avestus. When a series of drones are launched from Earth towards the ship, the Protectors are on hand to find out what is going on. The villainous '''MEKKA''' is actually attempting to upload a program into the ship, allowing him full control of one of the most dangerous weapons known to man! (-'''Featuring''': [[Imp (Angel Anderson)|Imp]], [[Tesseract_(@gijoespouse2)|Tesseract]], [[Sparrowhawk]], [[Razira]], [[Kara McIlroy|Keioseth II]], [[Cosmic Glory]] and [[Wildeye]])<br />
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* '''Clean Up On Aisle 9''': When a pair of C-List heroes named '''ARBOROUS REX''' and '''HARPY''' bring their posse into the Millennium City SuperSaver for their first big score, it's up to the Protectors to put a stop to them. The heroes receive assistance from an unexpected, very cute source. (- '''Featuring''': [[Wildeye]], [[Kara McIlroy|Keioseth II]], [[Imp (Angel Anderson)|Imp]] and [[Captain Adamant]], with guest appearances by '''Brianna Pepler''', [[M.E.D.I.C.]], [[Psion]] and '''Noble''')<br />
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==Protectors Missions, 91-105==<br />
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* '''Mall Mayhem!''': A day at the mall turns deadly when three supervillains go to war...with each other! The Protectors find themselves caught dead in the middle of a dispute between three powerful super villains: Goomba, High Sticker, and Rubber Band Man! (- '''Featuring''': [[Tesseract (@gijoespouse2)|Tesseract]], [[Armory]], [[Captain Adamant]], [[Imp (Angel Anderson)|Imp]], [[Fathom]], [[The Peacemaker]] and [[Wildeye]] with guest appearances from [[Ultimate]])<br />
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* '''Toxic Love''': A simple evening of drinking and socializing takes a very foul turn when the Protectors find themselves under attack by the madman '''Dr. Petroleum''' and a certain '''Malicious Gentleman'''. The joyful evening turns into a toxic struggle as the good doctor calls in his Oil Dolls and lets them loose on the people in the bar. (- '''Featuring''': [[Armory]], [[Captain Adamant]] and [[Tesseract (@gijoespouse2)|Tesseract]], with guest appearances by '''Voukashin''', '''Monster Mash''' and '''Anaconda''')<br />
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* '''Countdown to Chaos''': When UNTIL asks Sparrowhawk to look into strange goings on at the famous Machu Picchu in Peru, she brings the expertise of the Protectors on board. An ancient astronomical device has a secondary nature, calling forth a being born directly of earth! When this colossal terror attacks, the team must combat it while ensuring a world heritage site is not devastated and the civilians there are safe from danger! (- '''Featuring''': [[Zwein]], [[Sparrowhawk]], [[Razira]], [[Tesseract (@gijoespouse2)|Tesseract]] and [[Kara McIlroy|Keioseth II]])<br />
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* '''System Restore - Investigation In Greece''': The Protectors, by way of Tesseract, travel to Greece to locate a member of the heroine's global hacking network. What they discover is not only the person in question missing but clues to a far reaching puzzle that needs to be solved. Where are Tesseract's missing companions? And where exactly is Armory in this mess, who may have ties to answering this conundrum? (- '''Featuring''': [[Razira]], [[Zwein]], [[Captain Adamant]], [[Sparrowhawk]] and [[Tesseract (@gijoespouse2)|Tesseract]])<br />
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* '''A Damsel for the Devil''': A day of joy turned into a day of panic! Imp, after discovering a scrawled message along an alleyway she frequents in Westside, sends out a call for aid to the Protectors after a stranger kidnaps Captain Adamant! (- '''Featuring''': [[Imp]], [[Tesseract (@gijoespouse2)|Tesseract]], [[Captain Adamant]], [[Zwein]], [[Stonemason]] and [[African Violet]])<br />
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* '''Big Guns P.II - Shoot to Thrill''': The Protectors finally find traces of the missing chairman of Armstrong Security, the final piece in the puzzle to shut down a large Weapon Smuggling ring within the States. However, time is short and even when they make it, they're faced by the powerhouses '''Killer Chrome''' and '''Hitokiri''', lead by the spider denmother '''Lady Silken'''. New enemies are made and the Protectors present may have ended up marked for life... (- '''Featuring''': [[The Peacemaker|Peacemaker]], [[Zwein]] and [[Tesseract (@gijoespouse2)|Tesseract]])<br />
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* '''The God's Eye''': When an artifact that pre dates 'The Ban' is discovered to be owned by HALCYON and is the reason for the recent destruction at various facilities, the Protectors look for answers. Their search takes them to Japan, where a billionaire (who also is one of the heads of HALCYON) is keeping it in his possession. The team is beaten by a collection of villains including the armored Gauntlet, demon Lethal as well as past Protectors villains Ao Guang and Cassowary: all who seem just as intent on taking the artifact for themselves. (- '''Featuring''': [[Razira]], [[Captain Adamant]], [[Tesseract (@gijoespouse2)|Tesseract]] and [[Sparrowhawk]])<br />
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* '''Memories in the Endless Void Episode 3: End of the Line Part 5 - The Fire on the Mountain''': The Endless Void Finale, The Protectors attack Sei and his Capital Ship only to be greeted by his younger sister Lorelei and a Siris resurrected from Hell. They fought valiantly and Cosmic Glory vaporized the monster Sei turned himself into as it was crashing down onto Earth. The Day was saved, the heroes were alright save for Seth McIlroy, their only casualty. ( - '''Featuring''': [[Tesseract (@gijoespouse2)|Tesseract]], [[The Peacemaker|Peacemaker]], [[Zwein]], [[Cosmic Glory]], [[African Violet]], [[Kara McIlroy|Keioseth II]] and special guest star [[Keioseth]])<br />
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* '''Birth in Blood''': The Protectors have rescued a man from a DEMON ritual and bring him to the Westside Eastern Emergency clinic to try and save his life. They meet the Progeny there, before they learn in the most unpleasant way possible that the ritual hadn't been stopped - just delayed. The heroes find themselves fending off against a powerful, ancient, and bloody enemy! (- '''Featuring''': [[Tesseract (@gijoespouse2)|Tesseract]], [[Razira]], and [[Black Ice]], [[Blue Freedom]], and [[Cobalt Crush]] of '''[[The Progeny]]''')<br />
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* '''All Hallow's Nightmare''': Welcome to the Goodman Institute's famous Hallow's Eve Costume Party! Everything is set for a beautiful night as the Protectors join Tesseract for a night out. The only problem is the institute's recent research into other dimensions and correlations between magic and technology, which has a mystical key open a portal... right to Hell! Its up to the Protectors to ensure not only are they safe but that the world doesn't have to experience a literal Hell on Earth! (-'''Featuring''': [[Kara McIlroy|Keioseth II]], [[Sparrowhawk]], [[Thundrax]], [[Zwein]], [[Tesseract (@gijoespouse2)|Tesseract]], [[Fathom (Carmen Tethys)|Fathom]] and the death defying [[Imp]])<br />
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* '''Caught By Celluloid''': When the movie awards known as the CHARLIES are invaded and interrupted by an ostracized former director now calling himself '''Celluloid''', the Protectors must stage a major rescue. As they are digitized and brought into a realm filled with old television programs, they are forced to fight through nightmarish versions of favorite shows to return the ceremony to normal. (-'''Featuring''': [[Zwein]], [[Artifist]], [[Tesseract (@gijoespouse2)|Tesseract]] and [[Razira]])<br />
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* '''System Restore - Hong Kong Hustle''': Sparrowhawk and Tesseract head off to Hong Kong in search of LaoziRiver, the last member of Daemon Spawn that (hopefully) hasn't gone missing. Complications arise after the two split up, with Sparrowhawk encountering a group of unknown assailants and Tesseract disappearing after a communications black out. Could these people be tied to the Response Initiative, the shadowy government agency Armory belongs to? (-'''Featuring''': [[Sparrowhawk]] and [[Tesseract (@gijoespouse2)|Tesseract]])<br />
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* '''Money is Power - The Enemy of my Enemy is the Enemy of my Enemy''': A hostage situation at the Millenium City Grand Opera House! MCPD Chief Surhoff called in the Protectors to solve the situation, but things were not that easy. While it first appeared that the Doctor and his Men in White were testing one of their new drugs on innocent civilians it soon became clear that the Doctor was actually hunting for the shapeshifting terrorist Bai Gu Jing, an agent of the mysterious Golden Dragon. The Protectors reluctantly teamed up with the infamous physician. Together they managed to find and defeat the deadly shapeshifter and prevent her from wreaking havoc in Millenium City, but the Doctor escaped during the battle. However he left a note mentioning that he would contact the Protectors again when the time came to deal with the threat of the Golden Dragon himself. (-Featuring: [[Artifist]], [[Fathom (Carmen Tethys)|Fathom]], [[Razira]] and [[Tesseract (@gijoespouse2)|Tesseract]])<br />
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* '''Dancing with the Moonlit Night''': Four and a half years ago, many of the Protectors joined Thundrax and the Circle of Justice to investigate the Slumberer, an infant Galaxar who slept on the moon. Now they received a message from Keioseth, originating close to the area where the Slumberer was imprisoned. The heroes arrive to find Revenger's Amazons, now taking refuge with Keioseth, much to the Protectors' horror, especially Kara. After much turmoil, Ice-Heart reunites the dream shard with a tiny psychic wound on the titan, assuring the titan will not awaken. Keioseth, realizing what he is, says good-bye to Kara and tries to heal the emotional wounds. They part, leaving the dream-Keioseth to die.(-'''Featuring''': [[Kara McIlroy|Keioseth II]] , [[Cosmic Glory]], [[Zelara|Laser Knight]], [[Razira]], [[The Peacemaker|Peacemaker]] and Honorary Protector [[Ice-Heart]])<br />
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* '''Fresh out of Time ''': The Protectors got called to deal with some kinda disturbance at Stonehenge! Upon arrival they were flung into time where they joined up with King Arthur and the Knights of the Round table, to fight the evil witch, Morgan Le Fay, who had been transporting mercenaries with modern weapons to the past to take over Britain! Having lost Imp in the travel to the past, the Protectors marched on with the knights, eventually overthrowing Le Fay and her army of modern soldiers and rejoining Imp, who had helped the misplaced knights stop the witch in the future. (-''' Featuring ''': [[Imp (Angel Anderson)|Imp]], [[Razira]], [[Voreen]], [[M.E.D.I.C.]], [[Fahrenheit]] and [[Tartolmec]])<br />
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==Protectors Missions, 106-120==<br />
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* '''Money Is Power - Step 1: We prevent something bad from happening!''': The threat of the Golden Dragon destroying not only Millenium City but possibly wrecking the economy of the US or even the whole world still looms. The Protectors have to ally with the shady Doctor and his Men in White once again to prevent that from happening. The first step was to protect the construction site of a high-tech oil processing facility in the icy waters of the North Atlantic from the Golden Dragon's troops. Multinational corporations and hedge funds had invested into the completion of this facility and the financial damage its destruction would have wrought on the world economy would have made it easy for the Golden Dragon to buy up several key assets all over the world. The Protectors along with several squads of Men in White and their field commander Tamara 'Cross' Aristopoulos managed to defend the facility from the Golden Dragon's attack. Missile attacks, teleporting cyborg shocktroops and finally the Golden Dragon's chief scientist Kanghui in his giant Kaiju battlesuit attacked the facility, but in the end the Protectors and their unlikely allies were able to successfully defend it. (-'''Featuring''': [[African Violet]], [[Fathom (Carmen Tethys)|Fathom]], [[Imp (Angel Anderson)|Imp]] and guest-starring Robogirl)<br />
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* '''Money Is Power - Step 2: We make something bad happen!''': With the Golden Dragon's attack on the oil facility prevented, the Protectors have bought themselves some time to strike back! Now it is vital to weaken the Golden Dragon by cutting him off from his money. The Doctor had commissioned the notorious hacker Cybermind to write a virus which would do exactly that if uploaded to the Wall Street main servers; it will cut the Golden Dragon's access to his bank accounts, hedge funds and stocks for a few hours. Not only will this prevent him from using his immense wealth, it would also weaken the magical source of his superpowers: a blessing by Cai Shen, the Chinese god of wealth one of his ancestors received generations ago. It granted him ever-increasing superpowers the richer he was. The Protectors along with the Doctor's personal assistant Janine 'Red' Guiliani were the ones to infiltrate Wall Street. After a nerve-wrecking journey over Manhattan's rooftops they managed to upload the virus only for everything to go south: Cybermind wanted revenge on the Doctor for some slight in the past. His virus mistook the Protectors for the Doctor and captured them in a virtual reality bubble. They had to fight through a range of weaponized internet memes in a twisted virtual gauntlet to escape Cybermind's prison and make the virus work properly. (-'''Featuring''': [[Kara McIlroy|Keioseth II]] and [[The Peacemaker]])<br />
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* '''Money Is Power - Step 3: Something exciting happens!''': With his plans thwarted and his funds cut off, it was time to confront the Golden Dragon himself in his palace in the Taihang mountain range in China. The Doctor had arranged to have the Protectors and his men smuggled into China, ever cautious of Chinese authorities, many of which were in the Golden Dragon's pocket. Arriving at his mansion, the Men in White distracted his guards by causing trouble in the nearby town, allowing the Protectors to infiltrate. It didn't take them long to find the Golden Dragon. Even in his weakened state, his wealth and thus power were still vast and the battle pushed the Protectors to their limit. When suddenly explosions destroyed a large part of his mansion, the Golden Dragon was unable to continue the battle and mysteriously fell to his death. Confused the Protectors and the Doctor searched for the cause of the explosions and the Golden Dragon's sudden demise. They found it in the form of Alice Preston, the Golden Dragon's lover. She had planted the explosives and stolen the source of the Golden Dragon's power: an ancient Chinese coin which contained the blessing of Cai Shen. According to the Doctor, Alice Preston was most likely behind the Golden Dragon's madness and desire to destroy Millennium City due to her own obsession with destroying it. Now she had to be stopped! But how did the Doctor know about that...? (-'''Featuring''': [[Razira]], [[War Hawk]] and [[Voreen]])<br />
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* '''Money Is Power - Step 4: Profit!''': The Protectors and the Doctor managed to barely escape China undetected and track down Alice Preston in Vladivostok, Russia. She was preparing to board a flight to the US to exact her revenge as soon as Cybermind's virus would lose its effectiveness and she would be the rightful heir to all of the Golden Dragon's fortune and thus power. Additionally the distrust between the Protectors and the Doctor grew as they were unsure of his motives. They split up to find Alice Preston faster: The Men in White searched the city, the Protectors the airport. The Protectors found the girl first and made a terrible discovery as they cornered her. Not only had she swallowed the coin, she also revealed that she had been the Golden Dragon's prisoner for years after he had hired the Doctor to kill her father Cornelius Preston - a former superhero and rich Millennium City businessman - and kidnap her. When the Doctor used the Protectors to clean up loose ends, she took the chance to kill her tormentor and escape with the coin. As the Protectors prepared to take the treachorous Doctor in however, the truth finally came out: Alice Preston had plotted her father's murder together with the Golden Dragon and hired the Doctor to kill him and 'kidnap' her. When she didn't inherit her father's fortune and the Golden Dragon lost interest in her, her hatred for Millennium City grew and she convinced him of the whole mad plan to destroy it! As she prepared to escape the Protectors and the Doctor, her hate and greed caused the magic coin she swallowed to go out of control and transform her into a horrific golden demon. The Protectors and the Doctor fought a gruelling battle against the transformed femme fatale on the airfield of the airport and in the end managed to defeat her and put an end to this twisted conspiracy, but the Doctor and his Men in White managed to escape in the chaos of the battle. (-'''Featuring:''': [[Cosmic Glory]], [[Razira]], [[War Hawk]], and [[Voreen]])<br />
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* '''Brains from the Past''': The Protectors were contacted by the Weird War museum in Washington, DC for a special case. Former super villain and current brain in a jar Dr. Munich, a fixture of the museum for years, needed to be moved back to Germany and requested heroes to keep him safe! The brain's fears turned out to be well founded as the team ended up facing mercenaries, cyber attacks, and a crazed clone seeking genetic purity at the expense of both the original and any other clones! After a fierce battle in the new Dr. Munich's lab, the deranged clone managed to escape, noting he had plenty of time to complete his goals. And that next time he wouldn't be so nice... (-'''Featuring''': [[Razira]], [[Mach V]], [[Voreen]], [[Sherwood]], and [[Zelara|Laser Knight]])<br />
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* '''Science''': The Protectors are called out to Munich, Germany for.... a science fair? Things went horribly wrong when an experiment in growth serums pits a giant crab capable of crushing cars against a rebuilt secret weapon from World War Two with a howitzer for an arm! How much trouble can two teenagers cause in one day, anyways? (-'''Featuring''': [[Kara McIlroy|Keioseth II]], [[Tartolmec]], [[The Peacemaker]], and [[Imp (Angel Anderson)|Imp]])<br />
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* '''Starman''': A call for help from Colombia has the Protector's flying to San Agustin to deal with an archaeological site that's suddenly come to life! After facing down a horde of rampaging statues and genetically engineered monsters they find that the culprit behind this chaos is an astronaut from the ancient past! Crazy hair and wild theories were required for this mission. (-'''Featuring''': [[Kara McIlroy|Keioseth II]], [[Fahrenheit]], [[The Peacemaker]], [[Razira]], and [[Imp (Angel Anderson)|Imp]])<br />
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* '''Heartbreaker & Queen - My Bloody Valentine''': WCOC is hosting a festival and series of concerts for Valentine's Day inviting couples from all over to join in. The joyous festivities were torn asunder by the villainesses Heartbreaker and the Queen of Hearts. The pair managed to cause massive damages including four deaths and the strange mutation of at least 10 people before the Protectors managed to take them down. (-'''Featuring''': [[Cosmic Glory]], [[The Peacemaker]], [[Razira]], [[Tartolmec]], and [[Voreen]])<br />
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*'''Sudden Death!''': Imp gets attacked and Paralyzed! The Protectors launch an investigation to see who did it, leading to a gauntlet of supervillains! First Darkblood, who gave the Protectors the serum to save Imp, then Goomba, who led them to Rubber Band Man after a fake throwdown in Chinatown. Finally, Rubber band man led them to Highsticker, the mastermind behind it all...and right into a trap. After a fight for their lives, the Protectors won when Highsticker took his own life with an explosive device. PRIMUS came to clean up the mess.... or did they? (-'''Featuring''': [[The Peacemaker]], [[Razira]], [[Tartolmec]] [[Kara McIlroy|Keioseth II]], [[Tesseract (@gijoespouse2)|Tesseract]], [[Fathom (Carmen Tethys)|Fathom]], [[Artifist]], [[Imp (Angel Anderson)|Imp]], and guest starring '''Goomba''')<br />
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*'''Bazaar's Bizarre Adventure''': The Protectors are called to a charming New England town called Lonewick. Normally it would be a great vacation spot but they found it covered in mysterious fog and full of hungry extradimensional worms! They had to deal with the crooked Merchant of Magic Bazaar to finally put the town right, but they lost the greedy magic man in the process! Ah well, at least no one important was eaten. (-'''Featuring''': [[Razira]], [[Chivalry]], [[Sherwood]], [[Mach V]], and Honorary Protector [[Ice-Heart]])<br />
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* '''The Flexecutioner & the Armageddon Crew - Monday Night Combat''': The Protectors are given tickets and asked to attend a wrestling event being hosted in Millennium City at the Joe Louis Arena. The team signs autographs and takes pictures with the fans before taking seats in the fancy box above the arena. Soon though the event is taken over by former wrestlers Meinos "The Flexecutioner" Starke and his Armageddon Crew who injure and nearly kill several wrestlers before being taken down by the Protectors! (-'''Featuring''': [[Razira]], [[M.E.D.I.C.]], [[Sherwood]], and [[Wildeye]])<br />
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* '''Ride to Hell''': The team headed out to Arizona to look into reports of a being riding a hellish motorcycle through the American Southwest! They confronted the Hellrider, a freewheeling demon rebel intent on having fun and unwilling to change his coarse for the Man! After a bit of a race the Protectors managed to put Hellrider's bike in the shop and save a small town from a demonic meltdown! Is this the last they've seen of the rebel rider and his supercharged motorcycle? (-'''Featuring''': [[Sherwood]], [[The Peacemaker]], and [[Fathom (Carmen Tethys)|Fathom]])<br />
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* '''Bubble, Bubble, Boil and Trouble''': A lab which holds alien relics is actually infected by the villainous '''Warmonger''' who seeks to 'gift' the Earth with a vile curse. It's not only up to the Protectors to stop the spread of this before time runs out, but to also save those innocents whose lives are already in jeopardy! (-'''Featuring''': [[Sherwood]], [[Sparrowhawk]], [[Thundrax]], [[Cosmic Glory]], [[Fathom (Carmen Tethys)|Fathom]], [[Imp (Angel Anderson)|Imp]] and guest starring [[Razira]])<br />
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* '''Blue Steal''': The Protectors are called to a Blackvault facility in Texas to face down a group of tech hungry mercenaries representing Cerulean Steel! After fighting their way through, and meeting a ghost from the past, the heroes encountered one of the companies managers! Though the Protectors managed to rescue the hostages taken by the thieving fiends they were unable to defeat their high ranking cyborg Dynamo in time to stop them from stealing what they were after using dangerous teleportation tech! What does Cerulean Steel have planned for their ill gotten goods and who is their mysterious client? (-'''Featuring''': [[Sherwood]], [[Kara McIlroy|Keioseth II]], [[Fathom (Carmen Tethys)|Fathom]] and guest starring [[All-Star]])<br />
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* '''Girls Gone Wild''': The team goes undercover to stop the sale of advanced weaponry and chemical agents that could destroy Tokyo, Japan. When two vying factions are at odds, the ladies of the Protectors are caught in the crossfire and must defeat all opponents... or else! In the aftermath, the Kraken has his sights set on the fall of three particular heroines. (-'''Featuring''': [[Fathom (Carmen Tethys)|Fathom]], [[Sparrowhawk]], and [[Razira]])<br />
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==Protectors Missions, 121-135==<br />
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* '''Diamonds Are Forever''': A trio of Protectors travel to Angola, where a warlord called Krugerrand is running an illegal diamond mining operation while forcing the masses to work for him. African Violet leads the team to take down this villain while having to free those people enslaved to do his bidding. (-'''Featuring''': [[African Violet]], [[Sparrowhawk]], and [[Razira]]) <br />
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* '''Fear and Loathing in Millennium City''': When the Doctor and his Men in White attack Millennium City's Goodman Institute, home to some of the city's most advanced research in various scientific fields, the Protectors are called in to rescue the hostages and prevent the Doctor from stealing valuable research and prototypes. However it turns out to be a trap; Conner Blackwood, Tesseract's old nemesis who now calls himself Rift had hired the Doctor to free him and get revenge on the Protectors and Tesseract in particular; she is captured by the two villains and forced to watch while her friends are dosed with the Doctor's new Nightmare formula, a powerful hallucinogenic drug. The Protectors must fight through harrowing nightmares of vampiric Men in White, inspired by the Arkwright crisis one year ago. After a horrific battle against an imaginary vampirized Doctor, the drug wears off. While nobody got seriously hurt, the Protectors morale took a beating, Rift is free and the Doctor escaped with a powerful new weapon. (-'''Featuring''': [[Tesseract (@gijoespouse2)|Tesseract]], [[The Peacemaker]], [[Razira]], and [[Wolfgirl]])<br />
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* '''Why did it have to be VIPER? - Part 1: The Saint and the Snake''': When called to investigate VIPER activity in Northern Ireland, the Protectors find themselves confronted with the mysterious [[Snakehead]], insane leader of a splinter group within VIPER who worship snakes in a cult-like manner. Snakehead and his followers have the vague goal of 'bringing paradise to Earth' which involves snakes somehow and demands for the desecration of the grave of Saint Patrick, who - according to folklore - once banished all snakes from Ireland. Despite their doubts about the truth behind the legend, the Protectors confront Snakehead at the cemetery of the town Downpatrick, where the saint is supposedly buried. Fahrenheit and Cosmic Glory quickly realize that there is indeed some sort of magic at work here, but are unable to determine its nature. After battling Snakehead's followers and two Serpent Mages transformed into giant snakes, they confront Snakehead himself and War Hawk manages to kill him before he can desecrate the grave. (-'''Featuring''': [[The Peacemaker]], [[Captain Adamant]], [[War Hawk]], [[Cosmic Glory]], and [[Fahrenheit]])<br />
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*'''Why Did It Have To Be VIPER? - Part 2: Kaiju Combat!:''' - After the incident in Northern Ireland the Protectors manage to track the last remains of Snakehead's cult to Australia. Their contact in Sydney is Erin Townsend, better known as the superheroine Reliquary, collector of ancient artifacts and magical paraphernalia and acquaintance to Fahrenheit's family. Upon reaching Port Jackson in Sydney, the Protectors are immediately confronted with two kaiju-sized creatures - a gigantic cobra and a mutated jellyfish - battling in the harbor. Assuming the snake to belong to Snakehead's cult the Protectors attack it first, only to be blindsided by the other creature. Fortunately Reliquary soon appeared on the scene and clarified that the cobra was indeed Nehushtan, one of her artifacts/familiars which she claimed to be an Aaron's Rod. Together the Protectors and Reliquary defeated the mutated jellyfish and Reliquary - however furious at the Protectors for hurting her familiar - promised to help them find the cultists. (- '''Featuring:''' [[Cosmic Glory]], [[Jinn]], [[War Hawk]], [[Fahrenheit]] and guest-starring [[Cait Sith]] of the Progeny)<br />
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*'''Why Did It Have To Be VIPER? - Part 3: Venom and Curses:''' - One day after the battle at Port Jackson the Protectors are to meet Reliquary at the outskirts of Sydney where she lost the cultists' trail. When they arrive at the meeting point there is no sign of Reliquary and upon investigating they find the cult's temporary hideout, albeit abandoned. They also find Reliquary there who had been ambushed by the cultists, had her familiar Nehushtan taken from her and had a strange curse placed on her which behaved more like a venom than magic. Fahrenheit agreed to stay behind to get her to a hospital and inform an expert on curses while the rest of the team pursued the cult into the Outback. After tracking the cultists for some time they found them conducting a strange ritual in a canyon; the two Serpent Mages were strapping on suicide vests and apparently preparing to sacrifice themselves to a sleeping Nehushtan. When the Protectors confronted the cultists, the Serpent Mages shifted into their giant snake forms again to fight back. The battle was a short affair though; upon waking up Nehushtan simply swallowed the two shapeshifting mages but paid for it with his life when they detonated the suicide vests inside him. More confused than ever before the Protectors returned to Sydney only to find out that Reliquary had escaped from the hospital Fahrenheit had brought her too, apparently possessed by some dark curse... (- '''Featuring:''' [[Cosmic Glory]], [[Jinn]], [[War Hawk]], [[Fahrenheit]] and guest-starring [[Cait Sith]] of the Progeny)<br />
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*'''Red Phase I:''' In Captain Adamant's first group training session with the Protectors, he subjects the team to a series of challenges in a holographic Sakura Park! The objective? Simple: cross from one end of the park, to the other. The catch? The team is forbidden from using any means of travel besides their feet! What appears to be the proverbial "walk in the park" becomes a march through hostile territory, taking on living lion statues, ambush explosives, and a team of Albanian speaking snipers! The team almost succeeds, but Captain Adamant ends the session before they all make the finish line. Pushed to their limits, many members of the team lose their cool, and after a litany of tactical errors and a near-fatal shot, the team comes face to face with harsh realities and their need to improve as a unit and as individuals... (- '''Featuring:''' [[Captain Adamant]], [[Extractor]], [[Jinn]], [[The Peacemaker|Peacemaker]], and [[Tesseract (@gijoespouse2)|Tesseract]])<br />
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*'''Chrome Clash:''' - Paranoia, missteps, and a case of mistaken identity pit [[the Peacemaker]] and [[Strong Suit]] against each other. When their respective teams arrive to help stop the combat, a small skirmish occurs. The Peacemaker believed Strong Suit was attempting to assassinate the imprisoned Leonardo Toledo, an employee of his whom he'd been tricked into framing as the suspect in a terrorist attack. Cooler heads prevail, as Strong Suit accidentally reveals herself as Toledo's daughter to the Peacemaker, convincing him that she's not allied with the villains orchestrating the persecution of her father. With tension eliminated, the Peacemaker and Strong Suit ask the heroes present to help them capture those responsible for the entire scenario. Part of the Metallurgy arc. (- '''Featuring:''' [[Fahrenheit]], [[Razira]], and [[Jinn]], plus [[Faith]], [[HexBane]], and [[Ace]] of [[The Progeny]])<br />
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*'''Face The Future:''' Sparrowhawk assembles the Protectors together when an old friend of hers, Psion, has her daughter abducted. The group are faced with the revelation that the young girl they must save may in fact be destined to become one of the world's greatest threats. They find themselves fighting two individuals from the future who are excising this girl from all realities, and must rescue her before she becomes their next victim. It poses the question, however: does the sacrifice of one outweigh the possibility of the end of everything as you know it? (- '''Featuring:''' [[War Hawk]], [[Wolfgirl]], [[Razira]], [[Cosmic Glory]], [[Sparrowhawk]] and Honorary Protector [[Psion]]) <br />
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*'''Bring In The Bioborgs:''' When the small fledgling country of Kradovia is attacked by bipedal animals wielding unusual gadgets and super powers, only one team can stop them: THE PROTECTORS. However, with everything from time travelling kangaroos to optical laser beam wielding bears, the team may find things are not quite as easy as they hoped! (-'''Featuring:''' [[Razira]], [[Thundrax]], [[Sparrowhawk]] and [[Tesseract (@gijoespouse2)|Tesseract]]) <br />
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*'''The Spider's Web Part 1: Xochimilco:''' Two individuals with ties to Fahrenheit and the Trismegistus Council contact the Protectors, seeking assistance in tracking down the whereabouts of a sorceress by the name of Salei, who has come into the possession of a mask with ties to the Great Goddess of Teotihuacan. It has granted her a great measure of power, and she seems bent on 'creating a new age.' The team sends two groups, one of which is sent to a museum in Xochimilco, Mexico. Monsignor Michael Mendoza, accompanied by a team of Protectors and Honorary Protectors, arrive at the museum, only to find that someone has beaten them to the location. The team discovers that the museum is actually a front for cultists who are in the business of trafficking ancient artifacts of power. After a scuffle with some of Salei's spiders, two cultists are interrogated. It seems that Salei stole an item called the Brazier of Tlaloc, which can be used to gather and send out a great deal of power. So the question is, what exactly does she intend to do with this artifact? (-'''Featuring:''' [[African Violet]], [[Extractor]], [[Jinn]], and '''Oculus''', with Honorary Protector [[Midnight Brawler]]''') <br />
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*'''The Spider's Web Part 2: Gqokli Hill:''' While one team of Protectors are sent to Mexico, a second team takes the Valravyn to South Africa. Lady Claymore, with a contracted agent by the name of Sulphur Shock, accompanies the group as they head to Gqokli Hill, which was once the site of a bloody battle between the Zulus and rival tribes. Upon arrival, the group finds local militia in a losing battle against a horde of spiders. They fight their way through the horde, and face off against Salei, who was in the midst of sacrificing soldiers paralyzed by her spiders' venom. Though the group managed to halt the ritual before all the soldiers could be killed, Salei manages to escape...but not before she implies that she has found candidates for her 'new age'. Speculation among the group leads to the conclusion that the teen group known as [[The Progeny]] are in the sorceress's sights. The heroes are forced to make a hasty exit when [[Psion (@gijoespouse2)|Psion]] reports trouble in Plymouth, UK. (-'''Featuring:''' [[Captain Adamant]], [[Razira]], and [[Sparrowhawk]], with '''Sulphur Shock''' and Honorary Protector [[Ghostbird]]) <br />
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*'''The Spider's Web Part 3: St Michael Ley Line:''' The Protectors race to the United Kingdom after reports surface of spiders assaulting Plymouth. By the time they arrive, spiders the size of buildings have already covered the city in thick webbing. Meanwhile, magic users are working desperately to keep a swarm of spiders from invading the nearby caves. While [[Sparrowhawk]] and [[Psion (@gijoespouse2)|Psion]] contend with the threats outside the caves, [[Razira]] leads the remaining Protectors into the caves. There, they encounter Salei, who is making use of the Brazier of Tlaloc and the sacrificial dagger she used at Gqokli Hill. The team find themselves on the losing end of the confrontation as the sorceress draws in power not only from the Saint Michael Ley Line running through Plymouth, but from the heroes themselves. They are forced to retreat when the cave begins to collapse due to seismic instability caused by Salei's drawing on the ley line. It becomes apparent that Salei is gathering in power for something much larger than previously witnessed, and that the Progeny are likely involved in whatever designs she has on the "new age" she intends to bring about. (-'''Featuring:''' [[Extractor]], [[Fahrenheit]], [[Kingdom]], [[Razira]], and [[Sparrowhawk]] with Honorary Protector [[Psion (@gijoespouse2)|Psion]]) <br />
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*'''A Word of Warning:''' The Protectors with Ghostbird's assistance track down [[The Progeny]] as the teens are wrapping up a skirmish between local gangs in West Side. Though the meeting is initially tense, eventually cooler heads prevail. The Protectors pass along a warning that Salei has the teen heroes in her sights as candidates for her new age. It becomes apparent that perhaps Monsignor Mendoza and Lady Claymore know more than they are letting on. Several theories are floated, but it is agreed that Salei will likely make her big move on the next new moon. This leaves both groups too little time and too many theories to sort through. Both groups agree to keep one another in the loop until Salei is brought down. (-'''Featuring:''' [[Jinn]], [[Razira]] and [[Sparrowhawk]] from the Protectors, [[Ace]], [[Faith]], [[HexBane]], [[Kid Ballistic]] and '''Kl'vin''' from [[The Progeny]], with Honorary Protector [[Ghostbird]])<br />
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*'''Collect Call:''' The Protectors are summoned to a remote UNTIL base in the Saharan desert, built around an ancient and imposing alien artifact. Having activated not long before, the team is surprised to find that it's been requesting their presence via Morse code. As they arrive, a countdown begins, and a holographic message appears - it's of the Peacemaker, who had been off the grid since the events surrounding the Toledo family (see '''Chrome Clash''' - Ed.) and had been exploring the Multiverse. The artifact is actually a sort of 'message in a bottle' through which the Peacemaker intends to return to our dimension - except he has company. A hulking Cyberdemon follows him through, but the Protectors are able to send him back to his realm. Unfortunately, Peace brings foreboding news - the walls between universes are weakening, and whatever the cause is, their Earth lies at the center. (-'''Featuring:''' [[Captain Adamant]], [[Cosmic Glory]], [[Tesseract (@gijoespouse2)| Tesseract]], [[Oculus]], and the return of [[The Peacemaker]])<br />
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*'''Operation Blind Knight:''' When terrorists wielding cryoweapons seize the British Museum and take hostages, the Protectors are called on to resolve the crisis. Captain Adamant calls together the team to put together a plan of action, and upon arriving in London, the Protectors execute this plan. Sparrowhawk leads the strike team, going under the identity of a 'Miranda Chisholm' to negotiate with the terrorists, while Tesseract and Oculus use their abilities to reconnoiter and turn the museum's security against the terrorists. Razira and Extractor await the word to move in. When Sparrowhawk discovers that the terrorists have a bomb, the order is given, and with swift action, the Protectors retake the museum and rescue the hostages! The day is won, though the mystery remains as to how the terrorists could afford such powerful weaponry. (-'''Featuring:''' [[Captain Adamant]], [[Cosmic Glory]], [[Extractor]], [[Jinn]], [[Oculus]], [[The Peacemaker]], [[Razira]], [[Sparrowhawk]] and [[Tesseract (@gijoespouse2)| Tesseract]])<br />
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==Protectors Missions, 136-150==<br />
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*'''Why Did It Have To Be VIPER? - Part 4: Snakes On A Skycarrier:''' - The Protectors are called to the rescue of the UNTIL skycarrier 'Tel Aviv'. Reliquary - still under the mysterious curse Snakehead's cultists have inflicted her with - attacked the skycarrier together with an army of homunculi and golems and took the crew hostage. Through cunning and a bit of magic, the Protectors manage to infiltrate the skycarrier undetected and make a surprising discovery. This skycarrier was used by UNTIL to test their new, top secret surveillance drone project; code named 'Cottonmouth' after the famous VIPER defectors who revealed much about the organisation to the public. However, when they finally confront Reliquary, who seems to be on the verge of death, the confusion only grows as the sorceress and her minions are busy destroying the drones by incinerating them and throwing them out of the skycarrier. Finally the truth was revealed when Snakehead was reborn from Reliquary's almost dead body. He revealed that he was still trying to bring about 'Paradise On Earth' and that everything up until now was part of a series of rituals to achieve that. As more strange and ancient magic was somehow released throughout the destruction of the drones, Snakehead managed to escape once more. (- '''Featuring:''' [[Cosmic Glory]], [[Razira]], [[Oculus]], [[Fahrenheit]] and guest-starring [[Cait Sith]] of the Progeny)<br />
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*'''Why Did It Have To Be VIPER? - Part 5: Paradise Lost:''' - After Fahrenheit and Cosmic Glory manage to combine their powers to track the ancient magic released by Snakehead's ritual, the whole truth is revealed. The insane snake cultist re-enacted and contradicted parts from the Bible relating to snakes, all in an attempt to defy scripture and open the doors of the Garden of Eden again and bring about literal 'Paradise On Earth'. The Protectors rush to the heart of the Arabian desert, the Rub' al Khali, where the ancient magic from Snakehead's rituals is concentrated and the alleged Garden of Eden is located. Before they can put an end to the Serpent's insane plan, they encounter magical sandstorms, ancient and mysterious ruins, and the wrath of a strange angelic creature... (- '''Featuring:''' [[Sparrowhawk]], [[Cosmic Glory]], [[Razira]], [[Oculus]], [[Fahrenheit]] and guest-starring [[Cait Sith]] of the Progeny)<br />
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*'''Following Threads: Part 1 - Thomas Masev:''' [[Razira]], [[HexBane]], and [[Kl'vin]] are sent to Mexico City to find Thomas Masev, the archaeologist who found the Mask of the Great Goddess. When the arrive at his home, they find that the man committed suicide. They also find that the mask had consumed his life, driving him into despair and paranoia. The man's journals are collected and sketches on his wall are photographed for more research and analysis. (- '''Featuring:''' [[Razira]] of the [[Protectors of the World]], with [[HexBane]] and [[Kl'vin]] of [[The Progeny]])<br />
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*'''Following Threads: Part 2 - Cecie Horner:''' [[Kid Ballistic]] and [[Jinn]] arrive in Libya in search of Cecie Horner. They find the smuggler in a black market pocket dimension known as the Hidden Souq (market). After a tense - and awkward - exchange between Horner and Jinn, they manage to get her to provide further information. It seems Salei was to deliver the mask to her coven, but apparently after the merchandise exchanged hands, Salei put the mask on. Horner confirms that likely Salei will show up in Mexico City, naming Templo Mayor specifically. She also mentions that the sorceress may choose Teotihuacan itself. (- '''Featuring:''' [[Jinn]] of the [[Protectors of the World]] and [[Kid Ballistic]] of [[The Progeny]])<br />
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*'''Following Threads: Part 3 - Templo Mayor:''' [[Sparrowhawk]], [[Extractor]], [[Miss Mime]], [[HexBane]], [[Faith]], [[Kid Ballistic]], and [[Kl'vin]] are tasked with guarding Templo Mayor, while a second team heads off to Teotihuacan. When the new moon rises, all hell breaks loose at both sites. A swarm of spiders flood the site, overtaking first Kl'vin and then Kid Ballistic. Sparrowhawk and Extractor work together to drive the spiders off, but not before HexBane dives into the swarm to go after her teammates. It seems that Salei has made her play, ejecting Protectors from the ruins at Teotihuacan and spider-napping Progeny members from both Templo Mayor and Millennium City. (- '''Featuring:''' [[Extractor]], [[Miss Mime]] and [[Sparrowhawk]] of the [[Protectors of the World]], with [[Faith]], [[HexBane]], [[Kid Ballistic]], and [[Kl'vin]] of [[The Progeny]])<br />
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*'''Abaddon''': When a villain from the Protectors' past comes to the United States, it is his intent to start a world wide catastrophe! Dr. Ashe sets his sights upon the supervolcano under Yellowstone National Park, prompting the team's intervention to stop him from potentially destroying the entire planet. As several of the team fight from above, it is up to the Peacemaker to search for answers under the earth itself. (-'''Featuring:''' [[Noble]], [[Thundrax]], [[Cosmic Glory]], [[Razira]], [[The Peacemaker]], Honorary Protector [[Psion]] and a cameo by [[Sparrowhawk]])<br />
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*'''Blood and Life - The Barrier:''' Captain Adamant, Oculus and Razira are joined by Sparrowhawk, Extractor and Faith inbound from Templo Mayor via the Valravn and Peacemaker, Fahrenheit and Cait Sith via the Barlowe's PORTAL system outside of Teotihuacan. The sorceress Salei has erected a powerful barrier over the ruins, which not only prevents entry into the site (and to the kidnapped Progeny) but it also seems to have a life draining quality to it. If that isn't bad enough, the barrier continues to expand. The Protectors swing into action, evacuating the remaining civilians and creating a burn barrier to choke off the supply of life around the barrier. After a tense battle first against Salei's spiders and then stone jaguars and eagles, the barrier is finally brought down by an UNTIL orbital strike. With the barrier over the site down, the assembled heroes head into the ruins of Teotihuacan...only to find a pocket dimension instead of the teen heroes. (- '''Featuring:''' [[Captain Adamant]], [[Extractor]], [[Fahrenheit]], [[Oculus]], [[The Peacemaker]], [[Razira]] and [[Sparrowhawk]] of the [[Protectors of the World]], with cameo from [[Faith]] and [[Cait Sith]] of [[The Progeny]])<br />
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*'''Nova:''' [[The Peacemaker]] wakes up in the med wing, having recovered from his defeat at the hands of the supervillain Campaign. Though he's concerned by lingering side-effects, the Protectors are distracted by someone entering the base using the PORTAL system. An armored man asks to take the Cosmic Glory with him, all the while displaying a worrisome amount of knowledge about the Protectors' identities and tactics. A brief fight leaves him against the ropes, but the tables are turned when the Protectors are exposed to his armor's power source - a gem that induces crippling feelings of despair. Having failed to capture the Cosmic Glory, the mystery attacker retreats back through the PORTAL system, leaving little clue as to his identity, but no doubt as to his impeding return. (- '''Featuring:''' [[Cosmic Glory]], [[Razira]], [[Thundrax]], [[Tesseract (@gijoespouse2)|Tesseract]], [[Jinn]], [[African Violet]] and [[The Peacemaker]] )<br />
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* ''' A Fortune! ... for a Fortune, Darling''': With everything happening as it is, crime has been given a dramatic boost with all of its activity and, worse, able to pull off their heists before the heroes could get there. At the same time, there are rumors of a seer or a self proclaimed "witch" offering her services to villains for a price... or some damn good sweets. It sounds very familiar to the Protectors. Can they put an end to the operations before she can foresee her own demise or will this seer do whatever it takes to get her way? (-'''Featuring:''' [[War Hawk]], [[The Peacemaker]] and [[Razira]])<br />
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* '''Millennium Rock City!:''' As the Protectors meet to discuss Destroyer and the Trikon threat, the mysterious Engineer strikes, as she and her army of techno-elementals try to create the greatest monument the world has ever seen out of the City of Tomorrow itself. (-'''Featuring''': [[Cosmic Glory]], [[Razira]], [[Sparrowhawk]] and [[The Peacemaker]])<br />
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* '''Hole in the Sky, Parts 1 and 2:''' Having saved galactic tourists stranded on their way to the paradise world of Club Caprice (just read the brochures), the Protectors must go to the edge of the solar system, to the wormhole allegedly made by the Trikon, and find out what they're doing. Are the Trikon really in system? And if so, what are they doing here? Who is Dessicus? And what is the fate of Grace Gallowglass, technopath extraordinaire? (-'''Featuring:''' [[Razira]], [[Cosmic Glory]], [[African Violet]], [[The Peacemaker]], [[Sparrowhawk]] and [[War Hawk]]) <br />
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* '''Rogue Roulette:''' The Unbreakable Man, Captain Adamant, has a new training program set up to run at the Barlowe for the Protectors of the World. And what better way to try it out than on a new batch of recruits ready to prove their mettle with the team? (-'''Featuring:''' [[Y Ddraig Goch]], [[Witchery Way]], [[Captain Adamant]], [[Sparrowhawk]], [[Razira]] and [[Blue Cyclone]])<br />
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* '''Race Against the Witch of Time:''' The Protectors were having a normal day in the Barlowe before Razira, Peacemaker, Thundrax and Blue Cyclone realize everyone else had disappeared. Through investigating the temporal anomoly, it looks all hope was lost and they, too, would have been erased. It was stopped by the Progeny, Terrific Tiger and Fuliminate, and explain the situation. Dominatriea was trying to erase them from existence to bring back her unborn child and replace the Progeny in their stead. They were the only survivors. They were able to cross back to Dominatriea's pocket dimension with Thundrax and Peacemaker cutting off her power source while Razira, Blue Cyclone and Terrific Tiger try to talk Dominatriea down. Through their efforts, they stopped Dominatriea's plot though leaving the villainness emotionally broken and stuck in her cycle. It is a wonder if they will see her again. (-'''Featuring:''' [[Razira]], [[Thundrax]], [[Blue Cyclone]], [[The Peacemaker]] and guest appearances of the Progeny!)<br />
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* '''Operation Whisper Tide:''' A lone North Korean warship is found adrift only fifty miles from the Japanese coast, and while the Japanese demand to know why, the Koreans plead ignorance. Japan asks the Protectors to intervene. Captain Adamant assembles a team, consisting of Psion, Fahrenheit, Jinn, and Witchery Way. Using Witchery Way's shapeshifting and the Valravn's stealth and submersible abilities, the team boards the vessel. The team finds a dead crew, and the likes of '''Shadowdragon''' and '''Warmonger''' attempting to arm a bomb, the detonation of which would spark the flames of World War III! Narrowly, the team subdues Warmonger, but not before Shadowdragon escapes! Realizing that her mission has failed, Warmonger then disarms the bomb, and comes willingly into UNTIL custody. (-'''Featuring:''' [[Captain Adamant]], [[Fahrenheit]], [[Jinn]], [[Psion (@gijoespouse2)|Psion]], [[Witchery Way]], and [[Y Ddraig Goch]])<br />
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* '''Scary Things:''' What started as friendly turn for an acquaintance with the Millennium City Times, turns into a gruesome fight of survival for a team of Protectors when they are called to investigate a huge, old and supposedly haunted mansion in the Mississippi countryside. While the team first cautiously assumes the haunting to be nothing more than the imagination of the owner's daughter, they soon discover a far more disturbing truth than restless spirits: the mansion itself is alive. A living, breathing creature given life by some dark magic. The Protectors have to find their way through the rooms and corridors of a house that is intent on killing and digesting them, and even when they escape the confines of the house itself, the danger is not over. The monster house continues to stalk the heroes, who are forced to destroy the creature. With only some clues to the house's nature, origin and the identity of its mysterious master, the Protectors are left with more questions than answers. (-'''Featuring:''' [[Blue Cyclone]], [[Psion (@gijoespouse2)|Psion]], [[Y Ddraig Goch]], and [[Fahrenheit]])<br />
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==Protectors Missions, 151-165==<br />
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* '''A Throng Of Ice And Fire:''' Wildfire season in Canada is upon them, but one fire in particular is much further north than fire weather forecasts predicted. After investigating, the RCMP discovers an explosive device hidden in the forests, and call upon the Protectors to assist. When they arrive, it's too late - several of the devices detonate, and set football fields' worth of forest ablaze! The culprit reveals himself as Blowtorch, an infamous pyromaniac and mercenary, who almost smokes out the team before a second threat arrives, drawn by the raging inferno: Glacier, a monster made of ice once seen at the Battle of Detroit, but was thought to have disappeared into the Arctic! Caught between two foes, and a veritable furnace, things looked dire, until the RCMP returned with reinforcements from Blizzard Risk Control! With BRC's help, the Protectors focus on and defeat the two villains, while the freeze-weapon PMC puts the fires on ice. (-'''Featuring:''' [[Blue Cyclone]], [[Jinn]], [[Razira]], and [[Thundrax]])<br />
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* '''Taskforce Hospitaller:''' Sparrowhawk, Captain Adamant and Psion meet face to face with Dr. Solomon Stroud as a representative of Operation Hospitaller, a task force that had been formed to put a stop to Kostadin the Black. While giving the Protectors information about the target, he provided confirmation that it was in fact Kostadin that the Progeny faced off against in Westside. He also detailed an operation his organization had undertaken in Buffalo, and that it was believed Kostadin may have numerous labs that are unaccounted for. By the end of the meeting, Sparrowhawk agreed to lend the manpower of the Protectors to what came to be known as Taskforce Hospitaller. (-'''Featuring:''' [[Captain Adamant]], [[Psion (@gijoespouse2)|Psion]], and [[Sparrowhawk]] with '''Dr. Solomon Stroud''' of '''Initiative Black''')<br />
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*'''A Pit of Bones - Part One:''' Dr. Solomon Stroud calls in the Protectors to assist in breaching one of Kostadin the Black's facilities beneath Killarney Provincial Park in Ontario Canada. When the group is sent plummeting to the bottom of a pit due to a collapsing catwalk, they come face to face with a group of moss covered, animalistic servitors. Their haphazard entry allowed for other members of Taskforce Hospitaller to descend to the bottom of the pit with little resistance, allowing the Protectors to fall back and tend to their wounded. (- '''Featuring:''' [[Blue Cyclone]], [[Cosmic Glory]], [[Razira]], [[Wildeye]] and [[Y Ddraig Goch]])<br />
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*'''A Pit of Bones - Part Two:''' After days of fighting within the tunnels of the Ontario facility, the Protectors are called upon to return to the lab upon the discovery of a large vault door hidden deep within. Once they manage to breach the door, they discover an effigy hanging suspended above a catwalk. They effigy is destroyed, which led to the shadows on the wall fusing together to form a towering black figure. With a lift of its hand, it summoned a powerful servitor, with massive size and strength. It took the combined efforts of both Cosmic Glory and Thundrax to destroy the creature's brain and stop its rampage. The horrors didn't end there, as the Protectors discovered a stone walled chamber at the facility's heart. Inside were twenty men, women and children hooked up to a Soul Siphon, which had fed for decades at this point on the misery of the victims. (- '''Featuring:''' [[Blue Cyclone]], [[Cosmic Glory]], [[Razira]], [[Thundrax]] and [[Wildeye]])<br />
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*'''The Siege of Pittsburgh - Into the Breach:''' The Protectors, forming the tip of the spear for Operation Hospitaller, push their way into a breech made into a massive subterranean complex hidden beneath the city of Pittsburgh Pennsylvania. The heroes find themselves confronted by a massive horde of gray skinned beings, which proceeded to charge at them. In the fierce fighting that ensued, several National Guardsmen died. Captain Adamant is injured in the act of saving one last pair of guardsman, while Blue Cyclone unleashed her powers to conduct electricy through white fluid that had spilled out from the breach. When one of the creatures picks up one of the soldiers M4 and aims it at the incapacitated Captain, Psion unleashed her psychic abilities to order the undead horde to stop. Unfortunately, this drew the presence of none other than Kostadin the Black, using Psion as a link to exert his will over his minions and twist them into a form he could manipulate to battle the Protectors. The timely intervention of Initiative Black's Agent Jones - aka Echoes and Ashes - turned the tide in the heroes favor, but it was the newly added Protector Tracer that delivered the final blow. The Taskforce was able to set up a choke point, while the Captain and Psion were ushered out to be seen by the medics. (- '''Featuring:''' [[Blue Cyclone]], [[Captain Adamant]], [[Noble]], [[Psion (@gijoespouse2)|Psion]], and [[Tracer]]) with '''Echoes and Ashes''' of '''Initiative Black''')<br />
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*'''Ghost Images:''' The events happening in the world are already tense enough, even if one doesn't count the Siege of Pittsburgh that only recently came to a close. But when someone manages to hack into the Barlowe's systems and flood their network that provides evidence that contradicts reality, it looks as though already volatile situations in the world can - and possibly did - go much worse. It's up to the Protectors to find out who is responsible for the hack, discover if there is truth to the evidence they've been presented with, and - if possible- come up with a plan of action. (- '''Featuring:''' [[Captain Adamant]], [[The Peacemaker]], [[Sparrowhawk]], [[Thundrax]] and [[Tesseract (@gijoespouse2)|Tesseract]])<br />
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*'''Ground Control to Major Tom:''' The Protectors are summoned by Project Stargazer to investigate one of their vessels lingering outside of Earth. The Palomino, a deep space research ship, has returned two years early from its mission. When they go to investigate they encounter the only survivor, Major Thomas Willoughby. What they find, however, is a ruse... and when he is intent on using their bodies as hosts for a malevolent power, they must fend him off. The team must pay a terrible price, however, as they lose one of their own in the struggle to save the planet! (-'''Featuring:''' [[The Peacemaker]], [[Ironhide]], [[Centurion]], [[Sparrowhawk]] and [[Cosmic Glory]])<br />
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*'''End of HALCYON Days:''' During the Protectors search for Tesseract, a large signal appears in Iceland. Taking the Valravn, a group of Protectors discover an abandoned HALCYON research facility... and within, Tesseract's arch enemy, '''Rift'''. Attempting to find a cure for his own chronal illness, the villain has booted up a PORTAL device. This particular one, however, does not merely bend space but time as well. As Rift goes to the future, the Protectors follow. Unfortunately, the future is more bleak than anyone can imagine! (-'''Featuring:''' [[Sparrowhawk]], [[Ironhide]], [[Captain Adamant]], [[Witchery Way]] and [[Jinn]] with cameo by [[Faith]])<br />
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*'''A Leap of Faith:''' The Protectors arrive in the year 2034 and are greeted by none other than Faith, former leader of the Progeny. The group is ambushed by civilian authority drones as she tries to usher them underground. After the scuffle concludes, the Protectors are brought up to speed: the infamous Doctor Kaufmann, head of the powerful Men In White Enterprises megacorp, runs nearly every aspect of this dark future. It is concluded that the only way the Doctor could have gotten as powerful as he could in such a short time span was the intervention of Rift. Outside help is brought in to get detailed information on MIW HQ, provided by Sid Mason - who has fallen into the mercenary ways his father had raised him in. Plans are made, but it is clear there is a great deal at stake, and failure is not an option. (-'''Featuring:''' [[Sparrowhawk]], [[Ironhide]], [[Captain Adamant]], [[Faith]], [[Blue Cyclone]], [[Tracer]] and [[Jinn]] with cameo by [[Kid Ballistic]])<br />
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*'''Birthright:''' Thundrax, the Living Thunder, finds himself at the mercy of a much more powerful version of himself designed to kill him. The Protectors are warned his life is in danger and must come to his rescue. When confronted, the so called 'Jaye' teleports away, leaving the team to discuss their options. (-'''Featuring:''' [[Centurion]], [[Blue Cyclone]], [[Centurion]], [[Razira]], [[Sparrowhawk]], [[Thundrax]], and [[The Peacemaker]])<br />
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*'''No Simple Task:''' After Faith creates a diversion and Sparrowhawk disables the server, it's a full on assault against Men in White Enterprises research facility. The Protectors fight their way into the Quantum and Temporal Mechanics Studies section of the building, and confront Rift. In the course of the battle, Jinn is able to steal a device that could stabilize Tesseract's condition. The heroes manage to be Rift, but he manages to escape through a working PORTAL. A dying Dr. Gladwell manages to warn the Protectors that the chronokinetic has gone back in time, to 1963, with the goal being to kill Imani's grandparents in one last bid of spite to erase her from existence. (-'''Featuring:''' [[Sparrowhawk]], [[Ironhide]], [[Captain Adamant]], [[Blue Cyclone]] and [[Jinn]] with cameo by [[Faith]])<br />
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*'''Wake Up Call:''' The Protectors answer a call by Captain Adamant to investigate Advanced Sleep Incorporated in lieu of a sudden power failure. ASI is where his friend and mentor, Frank Spektor, is being kept for study. The Protectors arrive to find a mysterious enemy, or two, that they did not anticipate... (-'''Featuring:''' [[Captain Adamant]], [[Centurion]], [[Ironhide]], [[Jinn]], and [[Psion (@gijoespouse2)| Psion]])<br />
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*'''Fugue:''' After the mysterious attack at Advanced Sleep Incorporated, Captain Adamant holds a debriefing and hopes to shed light on the case. The team quickly finds that they are at a loss for information, despite the combined informational might of PRIMUS and the FBI. Captain Adamant tasks the team with preparation and investigation, most notably Tesseract, who turns to her hacker skills to unveil the truth behind Frank Spektor's disappearance... (-'''Featuring:''' [[Ironhide]], [[Jinn]], [[Tesseract (@gijoespouse2)|Tesseract]], and [[Witchery Way]])<br />
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*'''Our Future Begins In Our Past:''' Things get personal in the final chapter of A Future Imperfect, as a team of Protectors and former Protector Psion are thrust back to 1963 Birmingham, Alabama. They manage to find and subdue Rift, saving the past from being irreparably damaged and stopping the chronokinetic from taking out Tesseract's grandparents and thus preventing her from ever being born. (-'''Featuring:''' [[Sparrowhawk]], [[Blue Cyclone]], [[Centurion]] and [[Psion (@gijoespouse2)| Psion]])<br />
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*'''See No Evil, Hear No Evil, Speak No Evil:''' Captain Adamant holds a special training session for six of the Protectors, dropping them into a scenario where VIPER has seized Millennium City, and the only option is to fall back and escape the warzone. The catch? One team member from either team of three must lose one of their main faculties: the ability to speak, their sense of hearing, or their vision. The exercise is mostly successful, until it is cut short by breaking news: an epidemic of sleepwalking strikes the nation. Even stranger is that they're gathering at war memorials, government offices, and military bases, almost as if on protest... (-'''Featuring:''' [[Atomac]], [[Blue Cyclone]], [[Centurion]], [[Thundrax]], [[Ironhide]], [[The Peacemaker| Peacemaker]], [[Razira]], [[Tesseract (@gijoespouse2)|Tesseract]])<br />
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==Protectors Missions, 166-180==<br />
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* '''49 Candles:''' In celebrating Craig (Thundrax) Carson's birthday, nothing could be simply mundane. A lost hero comes back to life, stories are told, and the Protectors' Team Leader steps down, giving Thundrax one of the most interesting birthday presents ever. ('''Featuring:''' Most current active Protectors)<br />
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* '''Evacuation of Cherry Grove:''' Kostadin's armies target Allegheny Forest, attempting to destroy everything that comes between them and victory. This includes the small town of Cherry Grove, who face total annihilation if they aren't saved! The Protectors make a brave stand, though several of their own are wounded, including Peacemaker. The tide is turned due to a last minute save from Blue Cyclone. ('''Featuring:''' [[Blue Cyclone]], [[The Peacemaker]], [[Cosmic Glory]], [[Razira]], [[Tesseract (@gijoespouse2)|Tesseract]] and [[Captain Adamant]])<br />
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*'''Unto Dawn:''' Members the Protectors team up with the military and the covert ops group '''Initiative Black''' to stop the attack of Kostadin's forces on the Allegheny Mountains and the National Guard's own FoB Heart's Content. With several hundred men, Ironhide, Sparrowhawk, and a fleet of Black Valkyries, the stage is set for all out war. But hope, like dawn, is never far off. ('''Featuring:''' [[Ironhide]] and [[Sparrowhawk]] with Initiative Black's [[Warhound]], '''Echoes and Ashes''', and '''Moira''')<br />
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* '''Survivalism:''' A small band of Protectors fly down to the swamp lands of Louisiana, hoping to find answers for Captain Adamant regarding the so - called Sleeper's March. What they find is a woman and her two children who have hidden themselves away from the outside world. When it is brought to their attention that the woman's husband is in a coma in Millennium City, they make preparations to return... unfortunately with more questions than answers. ('''Featuring:''' [[Aura]], [[Tesseract (@gijoespouse2)|Tesseract]], [[African Violet]], and [[Ironhide]])<br />
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* '''Man In The Machine:''' An evening in London, England, at the South Bank becomes a death zone when strange robotic things overtake and assimilate those in the area. A distress call is sent out to the Protectors, who arrive on the scene to witness the carnage. A battle against a horde of cyborg-ed humans results in discovering this is a ploy by M.E.K.K.A., an old enemy of the team, in order to trap Razira. His plans? To find the secrets of the planet '''Avestus''', a long dormant travelling ship which holds the DNA of an entire world. Beating the team, M.E.K.K.A. claims his prize, as well as over a hundred transformed Londoners. ('''Featuring:''' [[Razira]], [[Wildeye]], [[Atomac]], [[The Peacemaker]] and [[Cosmic Glory]])<br />
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* '''The Protectors: SUMMIT:''' Headed by Thundrax, the Protectors and their allies convene to discuss the threats that currently face them. Noted are Fahrenheit's discussion on an occultist who is collecting relics, Captain Adamant and the Sleepwalkers, and Dr. Stroud's investigations into the vampire Kostadin. ('''Featuring:''' [[Thundrax]], [[Centurion]], [[Fahrenheit]], [[Captain Adamant]], [[The Peacemaker]], [[Sparrowhawk]], [[African Violet]], [[Jinn]], [[Chivalry]], [[Tesseract (@gijoespouse2)|Tesseract]] and [[Cosmic Glory]])<br />
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Some of the items in the Protectors' Trophy Hall include:<br />
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*'''Illyana's slightly-charred doll from ''Nuclear Winter'' '''<br />
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*'''A signed extradimensional copy of 'PROTECTORS OF THE WORLD #1' starring Dobergirl, Black Sigil, Canadian Fist, Katsuo and Zelara from ''Dickman Cometh!'' '''<br />
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*''' A copy of the SUPERCHAT episode featuring the Protectors from ''To Hollywood, Love Ada'' '''<br />
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*'''The disembodied head of Doberman's statue from ''It's a Dog's Life'' '''<br />
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*'''A suit of battered power armor from one of the Furies in ''Operation: Leviathan'' '''<br />
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*'''A library card from the library of Kryptos, keeper of secrets, from ''The Beginning Place: Higher Planes Drifters'' '''<br />
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*'''A laser spear from one of Tartolmec's Eagle Warriors, from ''The God King of the Forgotten Islands'''''<br />
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*'''Holographic display of M.E.K.K.A. and an offline janitor bot from ''Most Happiest Yelling Discomfort Land'' '''<br />
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*'''Broken bobble heads of Ada Clover, Sparrowhawk, African Violet, Jade General and Razira from ''How To Get A(bobble)head In Business'' '''<br />
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*'''Kamen Eiyuu power belt (aka Flurry) given to the Protectors from Agent Ishinomori from ''Go Henshin Katsuo Super Mode!'' '''<br />
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*'''Holographic Display dedicated to Black Sigil, who died heroically while saving numerous heroes on a remote island near Peru in ''JAILBREAK!'' '''<br />
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* '''Dagger of Kryladar, currently inert with no obvious magical properties, from ''Going For The Gold'' '''<br />
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* '''A potted flower with a disturbingly grumpy face from ''Roses are DEAD'' '''<br />
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* '''Fragments of the dimensional device/ pineal cortex stimulator from ''Miskatonic Mayhem'' '''<br />
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* '''Hench Co. security jumpsuits for Dobergirl and Sparrowhawk from ''Hench For A Day or How I Learned To Stop Worrying And Sign The Contract'' '''<br />
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* '''The Chauffeur's Used Golden Apple from ''The Great Stellar Escape'' '''<br />
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* '''One of Princess Bebe's forearm stingers, with some poison still inside, from ''Just Bee Yourself'' '''<br />
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* '''Princess Bebe's Mace from ''Just Bee Yourself'' '''<br />
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* '''Netherworld Mystical Pendant of Dr. Merriweather, Shining Son, from ''Fire Woman'' '''<br />
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* '''Vintage penny dreadful titled ''SPRING HEELED JACK, THE TERROR OF LONDON'' from ''Avalon'' '''<br />
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* '''Signed CD from Ava Adore of Resting B!tchface's single, ''I Love You Like A STD'', from ''Death Metal'' '''<br />
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* '''TYR armor and weaponry culled from operatives in ''Race To Graduation'' '''<br />
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* '''The charred remnants of the relic used to destroy Adrian Arkwright in ''Sanguinis Cruentatio: Finale'' '''<br />
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* '''The left cybernetic forearm of the villain Campaign from ''I Wanna Go To The Sun'' '''<br />
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* '''Killer Chrome's EMP Gatling Gun from ''Big Guns Pt. II - Shoot to Thrill'' '''<br />
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* '''Ryoushii Attack Ship from ''End of the Line Finale'' '''<br />
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* '''The now burnt out Coin of Cai Shen, former source of the Golden Dragon's power from ''Money Is Power'' '''<br />
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* '''Dr. Munich's plaque from the DC Weird Wars museum from ''Brains from the Past'' '''<br />
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* '''A reproduction of a pre-Colombian sculpture from ''Starman'' '''<br />
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* '''The partially eaten sign of the town of Lonewick from ''Bazaar's Bizarre Adventure'' '''<br />
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* '''A piece of Hellrider's bike from ''Ride to Hell'' '''<br />
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* '''A high tech hockey stick from ''Sudden Death'' '''<br />
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* '''A burnt out teleportation device dropped by Dynamo from ''Blue Steal'' '''<br />
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* '''A small, empty gas canister labelled 'Nightmare 2.0' from ''Fear and Loathing in Millennium City'' '''<br />
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* '''One of Snakehead's shed skins from ''Why did it have to be VIPER?'' '''<br />
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* '''The front door key to the Garland Mansion from ''Scary Things'' '''<br />
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[[File:BATTLEPOTW.jpg|center|650px|<font color=#00000>Battle Royale: The Protectors face off against some of their most dangerous foes. Captain Adamant,<br />
Cosmic Glory, Jinn, Sparrowhawk and Thundrax versus Adrian Arkwright, Doctor Kaufmann, Invictus and MEKKA</font>|thumbnail]]<br />
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<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">'''NOTABLE NEMESES OF THE PROTECTORS INCLUDE THE FOLLOWING:'''</div><br />
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* '''Adrian Arkwright''': An ancient vampire who also commands vast mystical abilities. Adrian was able to create a drug called "The Thirst" which allowed him to tap into the humanity and energy of humans, adding to his own power considerably. It also created a form of quasi-vampirism for anyone addicted to it. Adrian led a full assault on Millennium City in the summer of 2015, nearly destroying it. His plans were thwarted by the combined efforts of the Protectors of the World and a gathering of Millennium's most powerful heroes. Arkwright himself was vanquished by a holy relic (a stake which was originally part of the cross Christ was crucified upon) that made its way to the team's hands, piercing his heart and saving everyone involved.<br />
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* '''The Apotheosis Project''': The Apotheosis Project was a vast organization of people scattered across the world whose purpose was to remove super human individuals from the planet. Many held high ranking positions in government and military organizations. Most of the names of those affiliated with this movement were discovered by the Protectors. After the fall of Leviathan in Millennium City, the remaining members went into hiding. Sparrowhawk took it upon herself to bring the majority of them to justice.<br />
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* '''Ao Guang''': Chinese mystical villain. He is well versed in the occult and supernatural. Often utilizes mystical objects and items to enhance his powers. Ao Guang was responsible for opening up ancient rifts deep within the ocean and attempting to wipe out parts of Burma before the Young Renegades and Protectors defeated him.<br />
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* '''Cassowary''': Jason Mansfield is Cassowary, one of the main players who was involved with the Apotheosis Project. Essentially a genetic 'brother' to Sparrowhawk, Cassowary has led attacks on the Protectors before. With the Apotheosis Project currently brought to its knees, Cassowary still is at large, using his power and talents to garner him favor in the criminal underworld.<br />
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* '''The Conquerors''': A team of metahumans and deadly mercenaries lead by the head of state of Buwugu, Captain Conquest. Consisting of 7 additional members among which the Protectors have thus faced Killer Chrome, Hitokiri and Lady Silken, the Conquerors also have an elite band of soldiers at their call and beckon, making them a force to be reckoned with. Their modus operandi is to secure powerful weapons and black market deals worldwide, and they will stop at absolutely nothing in order to keep the lands of Buwugu the most powerful military force on the African inland. Wether loyal to the cause or to the money they're provided, they're certain to not let any hero, not even The Protectors, get in the way of their business.<br />
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* '''Crimson Fury''': Crimson Fury is an Indian super villain who has created a technological empire in his home country. He sells weaponry to the highest bidder and was one of the vendors used by the Apotheosis Project. Crimson Fury used an air carrier about a mile in length to conduct his business venture. The carrier was destroyed by several members of the Protectors of the World, though Crimson Fury himself escaped.<br />
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* '''The Datamen''': A collection of six individuals who together have amassed a computerized criminal empire. Originally they were responsible for retrieving 175 coded named out of PRIMUS' files. The files were wiped, however, before they could be properly decrypted and sold to the highest bidder in an 'auction' of sorts for villains. The Datamen were foiled but currently still at large.<br />
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* '''Doctor Ashe''': Dr. Ashe was a scientist who heralded the Mag-Men, creatures of ancient power, in New Zealand.<br />
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* '''Gadragon''': Alleged alien jailor or warden of a prison planet. He was involved in one battle with the Protectors, but he made a hasty exit and a promise to return soon to Earth.<br />
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* '''The Furies''': Trio of Greek female assassins. They are sisters Aylala, Alissa and Ariadna Petros. Each one of them is highly trained and wields a specially designed suit of power armor. They work for the highest bidder, which has put them at odds against several heroes, most notably the Protectors. Alissa's power armor was recovered by the team during one fight, though all three have since upgraded their uniforms and fighting equipment. They remain at large.<br />
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* '''Invictus''': Invictus is former Senator David Sutherland, a supervillain who poses as a super hero to mask his insane and diabolical motives. A worshiper of the cult of Sol Invictus and a gestalt with the spirit of an ancient Syrian sorcerer which gave him super strength, invulnerability and sun beams. At one time he altered the time stream in a bid to remove his former misdeeds which were uncovered and made public. Currently heads a team of roughly one hundred lower tier borderline low-end supers called the CenturyCorps which do his bidding. Invictus and Thundrax have clashed many times over the years, several of which have involved the Protectors.<br />
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* '''Kaptain Komics''': Kaptain Komics is Eugene Harris, your stereotypical slovenly comics reading nerd. What what he lacks in character, he makes up for in power. Kaptain Komics is a mutant, one who is actually able to slightly bend the fabric of reality to his own bidding. The only things he requires is an imagination and a focus to keep his powers engaged. In the past this has been such things as a pen or a hair ribbon. He often plays upon things he already knows about to shape his fantasies into reality like books, movies, cartoons and, you guessed it... comic books.<br />
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* '''The Kraken''': The Kraken is a notorious super powered pirate who has command of a fleet of a number of aquatic vessels. His men are fiercely loyal to him and well-trained. The Kraken himself is versed in armed and unarmed combat. He possesses the ability to lift around 40 tons, enhanced reflexes, the ability to survive underwater and withstand great pressures as well as a suit of armor which grants him additional protection. His favorite above-water weapons are two energy whips that he is incredibly adept at using. Some say his small army could very well number in the thousands and he has several dozen ships that do his bidding upon the high seas.<br />
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* '''Leviathan''': Leviathan is a villain of almost immeasurable power. His origins are unknown, and more monster than man, Leviathan revels in utter destruction. This villain is deemed to be one of the most dangerous beings on the planet, akin to Grond. Leviathan can grow to a height of around one hundred and fifty feet, lift over fifteen thousand tons and has the ability to release a poisonous, toxic gas from his pores. Currently Leviathan is held in stasis at an underground facility in an unnamed city in the United States.<br />
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* '''M.E.K.K.A.''': A technological genius and madman, M.E.K.K.A. began primarily as a nemesis for Sparrowhawk. He had runs ins on several occasions with the group Rising Force as well as the Protectors. Incarcerated in Stronghold, the villain committed suicide, uploading his consciousness into cyberspace as a way to free himself. Once free of the flesh of humanity, M.E.K.K.A. attempted to take control of Avestus, the small planetoid ship which was being guarded by the Protectors. Though that directive failed, both he and his mechanical minions have posed a threat to humanity that the Protectors are sworn to stop, wherever it may be.<br />
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* '''The Men in White''': A vast organisation under the leadership of the ex-assassin known as the Doctor, the Men in White are involved in a wide range of criminal activities: drugs and weapons trade, money laundering, illegal gambling and more. In comparison to other gangs and cartels they excel through superior training and equipment as well as subtle methods and careful planning, which makes them a noticeable threat to law enforcement and even superheroes. They have smaller operations all over the United States, but are most active in Hudson City, Vibora Bay and Millennium City, where their HQ is located. The Protectors and the Men in White have clashed on numerous occasions (and even grudgingly worked together against larger threats).<br />
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* '''Red Mist''': An invocation of the demon-god Baal Berith, Red Mist is a powerful entity motivated entirely by consuming as much blood as possible by any means necessary - the more violent, the better. His first appearance was after the Protectors attempted to rescue Patrick Marko, an otherwise nondescript accountant, from being the victim of a major DEMON ritualistic sacrifice. The ritual was interrupted, and Patrick was taken to a clinic in West Side. There, the Protectors and the Progeny learned that Patrick had in fact become something else, and defeated him after he managed to kill several of the clinic staff and enthrall several of the patients. His frozen remains have been locked away - but can an evil so ancient really be trapped like that?<br />
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* '''Shining Son''': Dr. Martin Merriweather was a cult leader whose influence led to the creation of the Children of Prajna. Merriweather, using a mystical pendant, took his followers to a self labelled utopia. His true ulterior motives were to summon a creature of great other dimensional power. Dr. Merriweather's hopes were dashed by the intervention of the Protectors and his pendant destroyed, thereby sealing the ability of the creature to pass into our world.<br />
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* '''Spring-Heeled Jack''': Spring-Heeled Jack is a demonic entity that may or may not be the same Victorian era monster from the 1800s. Spring-Heeled Jack inhabited members of the Adventurers of Avalon to turn briefly evil and kidnap several members of Parliament. He was using Stonehenge as some sort of mystical focus as he fought and was defeated by Zwein and several other Protectors in combat.<br />
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* '''Steel Champion & Scrappy''': Steel Champion and his faithful side-kick, Scrappy, were heroes that the government in the 1950s used to fight in the Cold War. When things subsided, the two were placed into a facility to be held. The facility was officially closed in 1978, but the two remained. They were at one time human, though treated very much like robots. For 37 years they remained awake, driven to a form of insanity from decades of solitude and inactivity. They fought against several Protectors after the two almost destroyed a small Pennsylvania city. They were awoken from their confused mental state and surrendered. Both of them now are free, working with UNTIL as well as receiving psychiatric treatment from the Protectors' own counselor, Aura.<br />
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* '''Tsetse-Bumba''': A mystical spirit deity of sorts, Tsetse-Bumba worked at destroying African Violet during a trip to South Africa. Her plan was foiled when her throat was ripped open by none other than Dobergirl... though it remains to be seen if you can actually kill something so powerful.<br />
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='''''<div style="color:#F5F5F5; background-color: #F5F5F5"> Comments & Opinions [[File:Comments2018potw.png|left]]<br><br></div>'''''=<br />
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<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">'''HAVE A COMMENT OR OPINION TO SHARE REGARDING THE PROTECTORS? WRITE BELOW!'''</div><br />
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''"I'm quite proud of what the Protectors have accomplished since the group's inception. If you told me in the beginning of my career that I would be the head of such an organization I would have laughed. I always was the type who consciously shirked from such collectives and preferred to work alone. There has been a lot I've learned not just about others but myself as well from embracing a team dynamic. Together, we are unstoppable... and I think the world is safer for it."'' - '''[[Sparrowhawk]]'''<br />
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''"I'm not sure if the team will ever fully recover from the loss of Thundrax's mullet, but they're quite possibly still the strongest hero team out there. At least until the new generation has had the chance to catch up to 'em."'' - '''[[Black Ice]]'''<br />
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''"As a Honorary Protector... no really, I TOTALLY worked with them before... I think they are A-MAZ-ING. And Stonemason, CALL ME! I totally gave you my digits and haven't even heard back from you!"'' - '''[[Lash]]'''<br />
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''"Sometimes I wake up and wait for someone to say 'just kidding, we really didn't mean to invite you.' I mean there are people on this team that completely outclass me, not just in terms of powers but experience as well. Even though I may not see eye-to-eye with all of my teammates, I know that without a doubt that they have my back."'' - '''[[Tesseract_(@gijoespouse2)|Tesseract]]'''<br />
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''"I'll confess that my experiences with heroes outside of my own team is limited. From what I can gather, I think we could learn a lot about teamwork by watching the Protectors at work."'' - '''[[Cait Sith]]'''<br />
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''"After my last team went their separate ways, I thought for some time that maybe I was meant to stand on my own against injustice; that other heroes were less like friends and more like passing colleagues. Then I joined the Protectors, and they reminded me that friendship and teamwork makes us stronger. I owe all of them for that."'' - '''[[The Peacemaker]]'''<br />
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''"I never assumed that I'd be working with such a large and impressive team as the Protectors...much less being a Field Leader of them. That said, I could not ask for a better group of people to work with. Everyone has something they bring to the team and as a whole we're downright unstoppable. I know I can trust each and every one of them to do the right thing and be at my back when we're out on the field."'' - '''[[Razira]]'''<br />
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''"It's nice, y'know? Like, being part of a team and stuff. I mean, everyone's still got their own goals but when we can all like, come together and just put all that aside... I'unno, man. That's kinda cool if you ask me."'' - '''[[Stonemason]]'''<br />
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''"Well I don't think they have as much fun as we do, but they are packing serious heat. There aren't many Y chromosomes on that team, I hear; maybe I should put in for a transfer. I bet I could learn a lot from their 'experience'."'' - '''[[Kid Ballistic]]'''<br />
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''"The world left convention behind decades ago. It's a hard lesson, but the Protectors have learned it better than most. My membership among them is a proud one. I look forward to a long career at their side."'' -- '''[[Captain Adamant]]'''<br />
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''"I'm still REALLY new to this group. I've butted heads with a couple of the more serious members, and befriended most of them. I'm not a hundred percent sure what my place in the team is yet, if there are things as places in this team. But I get a strong feeling of duty from everyone of them. We all act in different ways, but at the end of the day we make one of the strongest teams I've ever seen. I'm glad to be a part of them."'' - '''[[Imp (Angel Anderson)]]'''<br />
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''"I am grateful for the chance to be a part of the Protectors. It is a great honor for me, and the von Schneider family and to pay homage to this partnership I vow to do everything in my power to ensure that the sun will always shine for this team. Figuratively speaking."'' - '''[[Fahrenheit]]'''<br />
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''"Remember folks, always use Protectors! ...What do you mean that's inappropriate to use as our slogan? It's a valuable life lesson!"'' - '''[[Jinn]]'''<br />
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''"If joining the Protectors has taught me one major lesson, it's that there's more to being a hero than proving you're capable of handling whatever the world throws at you. It's advice like that... that really makes me want to push myself to do things this team can be proud of!"'' - '''[[Atomac]]'''<br />
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File:PotWChobanner.jpg|Art by Phil Cho<br />
File:PotWimageshack.png|Protectors 2013 (Part 1) by Wansworld<br />
File:D2f6202.png|Protectors 2013 (Part 2) by Wansworld<br />
File:PotW60rescale.png|Protectors 2014 by chou-roninx<br />
File:PotW2015.png|Protectors 2015 by MJB<br />
File:1a0f7624-5a63-46bf-9cd9-ee7361de652b.jpg|Protectors 2016 by DBed<br />
File:PotW2017resize.jpg|Protectors 2017 by Captain Gamma<br />
File:PottW2018CG2.jpg|Protectors 2018 by Captain Gamma<br />
File:Potwmjb2.jpg|Protectors by MJB<br />
File:Potwbysoulstarisbornd65u.jpg|Protectors by SoulStar<br />
File:Protredo1.png|Protectors Year One by chou-roninx<br />
File:PotWKK.jpg| Protectors vs. Kaptain Komics by Wansworld<br />
File:ProtectorChibi02.png|Chibi Protectors by Chibi-Ika<br />
File:Stat(1).png|PotW 'Valravn' by Lady-Largo<br />
File:PotWYokoborder.png|5 Protector Head Shot by Yoko-Touko<br />
File:PotWGGW.jpg|Girls Gone Wild by Lunaofwater<br />
File:Protfrayii.png|Protectors Chibis 2 by Frayii<br />
File:Moonduckfinalpotw.jpg|18 Person Protectors by Moonduck<br />
File:PotWHalloween.jpg|Protectors Halloween (2014) by ShamanEileen<br />
File:PotWHalloween2015.jpg|Protectors Halloween (2015) by ShamanEileen<br />
File:Christmas2015potw.jpg|Protectors Christmas (2015) by ShamanEileen<br />
File:SCZP.png|The New Blood by Blood-Teller<br />
File:Potwbayotake2.png|The Ladies by BayoBayo<br />
File:PotWattackchibi.png|Protectors Chibi Attack! by MeoMoc<br />
File:PotWFrajpg.jpg|Art by Fradarlin<br />
File:PotWcutiecollage2.png|Art by TurtleSea<br />
File:Brampotwsmall.jpg|Demon Night Protectors by Bramhistory<br />
File:KetPOTWHS2.png|Art by Ketrintyan<br />
File:Potwvstako.jpg|Protectors Vs Takofanes by Avionetca<br />
File:Potwsupero.jpg|Art by SuperOotoro<br />
File:PotWMarlidona.jpg|Protectors by Marlidona<br />
File:ValravnReference.png|Valravn Reference Sheet<br />
File:CI62Nk7.png|Art by PoppiMori <br />
File:Sparrowgaivpotw.jpg|Sparrowhawk Shot First by GaivenGainer<br />
File:KBPotWInvictus.jpg|Chibi Protectors vs Chibi Invictus by Kidbrainer<br />
File:Afterlaughspotw.jpg|Protectors (Barlowe Building) by Afterlaughs<br />
File:PotWSilhouette2.png|ICONIC art by chou-roninx<br />
File:Whitebatons.png|ICONIC (Alternate Version)<br />
File:Oboeredropotw2.png|ICONIC 2 by chou-roninx (with thanks to Oboeshoes)<br />
File:JMNPotWshots.png|Art by JMN<br />
File:12for12potw.jpg|Art by 12for12<br />
File:12for12potw2.jpg|Art by 12for12<br />
File:Protectorsversesketch.jpg|Protectorsverse by DBed<br />
File:Leaderspotw.JPG|Team Leaders by gammaknight<br />
File:BATTLEPOTW.jpg|Battle Royale by gammaknight<br />
File:EWGEpelgroupshot.jpg|Art by EWG<br />
File:Trinitypotwjinredo.jpg|Trinity by JinWorks<br />
File:YJPOTW22718.jpg|YJ Style by Heerog<br />
File:Protectorsultimate5thPDB.jpg|Art by 12For12<br />
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[[Category:Organization]][[Category:Protectors]][[Category:Supergroups]][[Category:UNTIL]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=Protectors_of_the_WorldProtectors of the World2018-03-22T20:19:08Z<p>Gijoespouse: /* Protectors Missions, 166-180 */</p>
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<center><big>'''[[Protectors of the World#OOC Notes|<font color=#000000>OOC INFORMATION</font>]] • [[Protectors of the World#History|<font color=#000000>HISTORY</font>]] • [[Protectors of the World#The Barlowe Building|<font color=#000000>THE BARLOWE BUILDING</font>]] • [[Protectors of the World#The Valravn|<font color=#000000>THE VALRAVN</font>]] • [[Protectors of the World#Members|<font color=#000000>MEMBERS</font>]] • [[Protectors of the World#Protectors Missions/ Events|<font color=#000000>MISSIONS</font>]] • [[Protectors of the World#The Trophy Hall|<font color=#000000>TROPHIES</font>]] • [[Protectors of the World#Villains & Foes|<font color=#000000>FOES</font>]] • [[Protectors of the World#Comments & Opinions|<font color=#000000>COMMENTS</font>]] • [[Protectors of the World#Protectors Gallery|<font color=#000000>GALLERY</font>]]'''</big><br>'''[[The Progeny|<font color=#000000>THE PROGENY</font>]]'''</center><br />
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The Protectors of the World (or known simply as The Protectors) are a super group in the same vein as The Champions, a coalition of heroes who are tasked with taking on world scale events. They have an extensive variety of different skill and power sets in order to deal with conflicts as they arise. Their missions take them from covert operations in faraway countries to fending off large scale, Earth threatening villains. When the stakes are high, it is the Protectors that are called to the scene. This super group takes cues from teams such as '''THE AVENGERS''' and '''THE JUSTICE LEAGUE'''. It is very much a 'capes and tights' organization with a modern spin. <br />
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The roster of the Protectors is composed of charter members who are permanent fixtures in the Protectors. There are in addition Honorary members and Reservists that help out when possible. Charter members are the main force of the team. Each one has the ability to access the Protectors communication hub and utilize the Barlowe Building for every day tasks. Some members even choose to live within the headquarters while others simply use it for professional purposes. Honorary and Reserve members are utilized in a more support capacity, dependent upon specialization and need on any given mission. While Reservists have access to the main communication systems, Honorary members do not. Honorary members are also not limited by their involvement to any other super group they may work for.<br />
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Please do not solicit us to join as we do NOT openly take applications. We are more of a 'we will come to you, please don't come to us' organization and constant requests to join the team detract from the fun of playing the game, to be honest. When we wish to add to our ranks we typically look on our own for more established players who fit the tone of stories we enjoy telling. Most of our team is comprised of individuals who are already comfortable with each others' play style. We also have in place a soft cap of around twenty five individual players with a 'no alts' policy in place barring Honorary status. This ensures that everyone can participate and never quite feel out of the loop of the goings on internally within the Protectors (or who is playing what character, what story lines are going on, etc etc)... as is often the case with large super groups. Players who are not part of the team may from time to time join in Protectors of the World adventures as Honorary Members, which is always a great way to meet new people and share in the fun. These events are posted on CORP from time to time for members of the public to participate in as opposed to just our own website.<br />
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To learn more about the Protectors of the World, click on the Protectors logo below to head to our website!<br />
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The Protectors of the World were formed in 2013 when the heroine '''Sparrowhawk''' saw the need for a group of heroes which could fend off threats on a global scale. Mostly a solo crime fighter, Sparrowhawk constantly found herself drawn into conflicts with villains who necessitated an entire team to stop them. She briefly worked with the UNTIL affiliated '''Rising Force''' whose doors closed early in their inception. Taking a cue from this, she decided to strike out on her own, forming an organization of veteran heroes, up and coming rookies and heroes she had previously worked alongside. Enlisting her then partner, '''All-Star''', she began the arduous task of reviewing individuals that would mesh well both personality and power wise. Some of the early members included '''African Violet''' from South Africa, '''Katsuo''' from Japan, the robotic '''C.O.P.''' from America, Canadian legend '''Thundrax''' and even former teenage ingenue '''Dobergirl'''. Using a sizable amount of financial assets and with the backing of UNTIL, she set up their primary headquarters in Millennium City's famous downtown '''Barlowe Building'''. Renovating and occupying its uppermost ten floors, the team was outfitted with a state of the art base of operations and a place to call home.<br />
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The first year of the Protectors was extremely busy and quickly tested the mettle of the newly formed group. They were taken to task before their headquarters were even completed and the roster finalized by the 175, which was the number of secret identities compromised during an attack on PRIMUS. This was followed up by battling everything from African gods to World War 2 villains with a score to settle against old foes. The Protectors earned a sterling reputation for these successes. Hailed as heroes across the globe, UNTIL ensured the Protectors were on the first lines of defense when situations would arise. New heroes continued to join their ranks as their team expanded, such as the well known heroine '''Razira''' and the mystical aquatic hero '''Seadragon'''.<br />
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The beginning of 2014 was marred by the apparent betrayal of the team's own leader, Sparrowhawk. In actuality she was captured, tortured and outfitted with a neural inhibitor which effectively controlled her actions against her will by members of the Apotheosis Project, an organization established to ridding the world of super human influence. They used to her to attempt to turn public opinion against super powered beings under the guise of an anti meta heroine named '''Virago'''. After an assault in which Sparrowhawk single handedly defeated most of the group, the Protectors were in in a state of shock and tried to quickly rebound. Problems further intensified as All-Star, taking on leadership of the team, suggested they kill Sparrowhawk, not aware of her current state. This created a rift within the Protectors, causing Thundrax to question the morality of All-Star's methods and resulted in him leaving the team. There were other challenges as well. From Canadian Fist losing her powers and going on a mission to restore them to discovering a gene bomb that could readily kill off most of the Earth's super beings, the Protectors persevered. Founding member '''Black Sigil''' sacrificed himself to save the lives of the Protectors and '''Xanthe''' was taken out of commission by an attack from the villain '''Cassowary'''. After Sparrowhawk freed herself from the mental thrall she was under, she joined her friends just in time as a monster known as '''Leviathan''' attempted to destroy Millennium City. The collected forces of Protectors both charter and honorary faced him down, and both he and the Apotheosis Project were toppled, though at a great cost.<br />
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The events of the last few months being known as '''The Eugenics War''', the Protectors struggled to stay together as internal strife and distrust ate at them. All-Star took a more proactive role in leadership while Sparrowhawk took it upon herself to bring the rest of the Apotheosis Project to justice. Katsuo upgraded his armor as Canadian Fist took the new identity of '''Artifist'''. The Barlowe Building was renovated and upgraded even further after Leviathan's attack. The alien heroine '''Voreen''' was brought into the fold as a new member, helping to revitalize the sense of camaraderie just as Sparrowhawk returned to the team as active leader. They fought such enemies as the Children of Prajna and stopped a multidimensional device from tearing apart time and space itself.<br />
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Months later All-Star was reportedly killed fighting an old adversary of his with the aftershocks leading to Sparrowhawk taking an unannounced extended leave from the team. The Protectors, losing both their main driving forces, focused less on the Protectors and several of their members went to other endeavors as the Barlowe Building grew silent. It was months later when Sparrowhawk chose to return, determined to re invigorate the team and rally them once more. The first order of business was to add new blood to their ranks. Members were inducted such as veteran powerhouse '''The Peacemaker''', second generation hero '''Stonemason''', the tempestuous aquatic heroine '''Fathom''' and the effervescent '''Cosmic Glory'''. '''Zwein''' found himself working alongside both the Protectors as well as temporarily leading a group of Westside heroes as Honorary Protectors. The mantle of Field Leader was passed to Razira in recognition of her accomplishments and dedication to the team, moving them into a new era.<br />
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Their timing could not have been better. The threats faced by the team seemed to grow exponentially. The cosmic cult known as the Almagest and the return of the bizarre Kaptain Komics were just two of their new battles. The Protectors clamored to save the world and civilization from being destroyed by a terraforming, near planet sized space ship and then took on the responsibility of keeping said planet safe as it harbored millions of life forms aboard. Razira became both its protector and custodian. Cosmic Glory dealt with graduation and the move into adulthood only to find her secret identity compromised. Thundrax, the Canadian hero who had left the team the previous year, was seemingly killed and not only returned to life but to the Protectors as well. They have found themselves working undercover to retrieve DNA samples of super powered beings to dealing with the evil designs of the villainous Captain Conquest. New recruits such as hacktivist turned hero '''Tesseract''', gunsmith '''Armory''' and war veteran '''Captain Adamant''' joined the fold. <br />
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An attack which crippled and nearly destroyed Millennium City, carried out by a super- charged vampire named Adrian Arkwright, was fended off by the Protectors. While successful, the Barlowe Building's upper floors were severely compromised. This was compounded by an assault from an entity called Husk resulted in further destruction of the team's headquarters, which resulted in a complete overhaul and upgrade of its systems when it was rebuilt. '''Imp''' joined the Protectors just as cyber villain M.E.K.K.A. attempted to take control of the planetoid spaceship '''Avestus''', which Razira was guardian of. A reality shaping relic called the God's Eye was uncovered, only to find itself in the hands of evil... and which led to Sparrowhawk taking it upon herself to recover. Kara McIlroy's father was killed in action as the Protectors worked alongside the Freelancers, resulting in the young heroine taking up his name as '''Keioseth II'''. <br />
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The Protector's membership continued to shift, with a few individuals leaving the ranks of the team as newer members introduced themselves to the experience of global crime fighting. '''War Hawk''' joined heroes like South Africa's '''Jinn''' and Germany's '''Fahrenheit''' in taking up membership to espouse the tradition of those joining from countries about the world. VIPER, the vicious and diabolical Dr. Kaufmann and even troubles from Peacemaker's past quickly reared their heads. Cosmic Glory found herself finally tying the knot with her long time love, Brad, in front of her fellow friends and allies alongside a host of other heroes. Razira continued to play 'Mother Wolf' by ensuring the Protectors' morale continued to flourish even in darker times.<br />
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The Protectors continue to be at the forefront of the crime fighting teams in the world, ready to rally together against any crisis which might rear its head.<br />
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'''The Barlowe Building''' serves as the current headquarters for The Protectors. The building, primarily an executive hotel, has had its uppermost ten stories redesigned and outfitted to accommodate the super team's needs. This has transformed the building into one of the most popular landmarks in the country (as well as notoriously difficult to actually access for what was a public establishment). The headquarters is run by an artificial intelligence known as '''Mother''', a more intuitive version of the program designed by Sparrowhawk for herself to aid in crime fighting which was co-created by UNTIL contractor Simon Reynolds. Mother handles every day tasks as well as more specialized functions, such as controlling '''PORTAL''' (see below). Security, currently overseen by '''Peacemaker''', is extremely tight and incredibly advanced and with good reason given the tenants are a world renowned crime fighting unit. <br />
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[[File:Afterlaughspotw.jpg|460px|right|<font color=#00000>Several Protectors (Aura, Tesseract, Captain Adamant, Thundrax and Sparrowhawk) ready for action in front of their main headquarters, the Barlowe Building, while the Valravn flies overhead.</font>|thumbnail]]<br />
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*'''Living Quarters'''. The residential facilities of the Protectors is composed of twenty four 900 square foot residential suites. These are for reserved for the active members of the Protectors of the World and constitute two of the lower floors that the Protectors utilize at the Barlowe (the lowest floor actually is home to their security network). Some members use these as full time living quarters; others are used intermittently by certain members when in town or merely as a home away from home, decorated as they wish. Certain rooms are tailored towards an individual's specific needs. Former member '''Seadragon''', for example, once had a large water tank in his personal quarters.<br />
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*'''Common Room'''. Wide and expansive, the Protectors of the World common room possesses a flat-screen satellite television, numerous sofas and chairs, a warm fireplace and access to a variety of media from movies to video games. With a direct link to the dining area, it acts as the main social hub for the Protectors of the World when they're on and off duty. This is usually the first place recruits are shown courtesy of '''Razira''', whose job it is to act as mentor to those new to the team.<br />
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*'''Dining Area'''. With a fully stocked kitchen with access to a wide variety of supplies and a table large enough to accommodate most of the team, the dining area is one of the main social hubs for Protectors spending time at the Barlowe Building. '''Cosmic Glory''' can often be found within, trying out new culinary techniques to the delight of most of the team.<br />
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*'''Gymnasium'''. Outfitted with all the finest exercise equipment and facilities to help the Protectors tune their bodies and minds, the gymnasium of the Barlowe Building caters to humans, meta-humans and extraterrestrials looking to get a good work out. With an Olympic-size pool, a sauna and studios for acrobatics and dance, the gymnasium has everything you could need to stay in shape -- and then some. It is not uncommon in the gymnasium to find '''Razira''' or '''Tesseract''' in the pool doing laps while '''Captain Adamant''' is lifting weights and '''Wildeye''' is hitting the track. <br />
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*'''Rec Room'''. Much like the common room, the rec room of the Barlowe Building was made with socialization and easy entertainment in mind. With a fully-stocked bar, a pool table, a media center, an arcade, a state of the art sound system and a library of books and files, the Protectors are free to kick back, relax and enjoy their free time in luxury. <br />
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*'''Crime Lab'''. With enough top of the line equipment to put the FBI to shame, the crime lab offers the Protectors ready access to all the fixings they need to tend to the investigative side of their work, be it autopsies, crime scene investigation or substance analysis. Though, for all intents and purposes, it can very well act as a regular lab for more scientific Protectors, calling it the 'crime lab' just makes it sound cooler.<br />
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*'''Medical Center'''. Attached to the crime lab, the Barlowe Building's medical center is a facility equipped to deal with the medical emergencies of even the most esoteric members of the team. With medical equipment and supplies suited to human and alien biology and flash-freeze storage for the dead and the unconscious, it serves the Protectors well when things take a turn for the worse. The Medical Center is overseen by the Mother AI.<br />
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*'''Mystics' Room'''. An area slightly off the crime lab and medical center, this room houses a number of trinkets and books which benefit the more mystically inclined Protectors and is equipped with supplies which would benefit any mystic from an alchemist to a dimensional wayfarer. It has been specially warded against intrusion and scrying, safeguarding it against any particularly sneaky magic-types. Mostly used by '''Fahrenheit'''. <br />
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*'''Tech Room'''. An area beside the Mystics' Room that serves as a hub to repair, creative or investigate items of technological origin. Various schematics are available of numerous devices villains have created and used from UNTIL files. Prototypes and other interesting things are about the room in various phases of construction. A former service bay for '''C.O.P.''' was transformed into a R&D area for '''Peacemaker''' which he now employs for the entire team with assistance from '''Wildeye'''. <br />
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*'''Counseling Office'''. With the obvious stress entailed by a life full of combat and high stakes, a counseling office has been set up in the Barlowe Building This provides a safe location for the Protectors to vent their worries, frustrations and hang-ups to the team's resident counselor, '''Aura'''.<br />
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*'''Briefing Room'''. A moderate circular room containing a large table with a holographic display in the center of it, the briefing room acts as the main rendezvous point for the Protectors before and after missions. Here, they make ready use of their access to a relay of worldwide news and events to brief and debrief on upcoming missions, organize strategies and assign roles. Lockers containing primary and spare costumes/gear allow the Protectors to suit up before charging in to battle.<br />
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*'''Training Room'''. A hi-tech facility which makes use of a combination of hard-light, holographic projections and more traditional mechanical systems, the training room is outfitted with advanced combat simulation technology which allows it to mimic the dangers and intricacies of actual combat scenarios within a .001 margin of error. From the control tower, scenarios can be programmed and fine-tuned via a user friendly command interface overseen by the Mother AI and data from the the Protectors' various field missions and training sessions can be analyzed and implemented to keep things challenging. '''Captain Adamant''' has been placed in charge with training the team and using this room to monitor their progress.<br />
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*'''Hangar'''. An expansive hangar which stores the Valravn and the various vehicles the individual Protectors regularly make use of. Access to a large supply of tools needed to maintain said vehicles is also a given.<br />
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*'''Mission Control'''. Usually manned by Sparrowhawk (with assistance from '''Tesseract''' given her computer expertise), the mission control room acts as the communications and observation hub for the Protectors of the World. From here, all the technological facilities of the Barlowe Building can be controlled and scrutinized and access to satellite transmissions allows the Protectors to maintain visual and audio coverage across the world via the Mother system. When an outside party wishes to contact the Protectors directly, this is where they're usually put through to. <br />
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*'''PORTAL, or Photonic Operated Remote Teleportation Arrival Link'''. The PORTAL system is a large, arch like device located off the main meeting room. Maintained and operated by the Mother program and activated by voice command, Portal uses orbital way-points keyed to the Protectors of the World's holo-badges to allow for instantaneous teleportation to most locations around the world. While once only activated to main cities, the system now utilizes a satellite link up that only needs coordinates to ensure safe travel. The PORTAL system can therefore grant the Protectors the ability to respond almost instantly to the global threats they often find themselves facing. Despite its efficiency, however, the PORTAL system is both expensive to use and prone to causing nausea and dizziness in some. As such, the Valravn is the more economic choice when time isn't of strict importance.<br />
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*'''Defensive and Offensive Systems'''. Due to its very public location and the value of many of its interior facilities, the Barlowe Building is outfitted with a number of offensive and defensive countermeasures and apparatus to help keep the enemy out (or, in some cases, in). With powerful weaponry and defensive systems courtesy of both some of the most brilliant minds on Earth and some even not of this Earth, the Barlowe Building is more than capable of holding its own. All members have been trained in its use. <br />
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*'''Trophy Room'''. A stretching hall full of glass cases and displays, the trophy room is home to the collection of trophies, souvenirs and gifts the Protectors have received during their missions. With security measures put in place for the more dangerous items, the trophy room offers a nostalgic walk down memory lane for any Protectors in the mood. '''Jinn''' lingers here often, kind of torturing himself due to the 'Look, but don't touch'-policy that was put in place (at least for him).<br />
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In addition to the Barlowe Building, there are nine small underground bunkers (labelled 'Nests') around the world for the Protectors to utilize as off site headquarters for the team. These allow the team to be stationed almost anywhere at any time. Each one is outfitted with a meeting room, weapons bay, computer system and small living quarters complete with an eight bed dorm. They are situated in every continent and can be accessed independently or through the PORTAL system. Each Nest is maintained primarily through the Mother AI system like the Barlowe Building has. Two of them contain hangers with a back up Valravn. Nests include: Canada, Argentina, Algeria, South Africa, Russia, United Kingdom, Australia, Japan and Antarctica. <br />
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[[File:PotWGGW.jpg|650px|center|<font color=#00000>Girls Gone Wild. African Violet, Razira, Laser Knight, Sparrowhawk and Voreen.</font>|thumbnail]]<br />
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='''''<div style="color:#F5F5F5; background-color: #F5F5F5"> The Valravn[[File:Valravn2018potw.png|left]]<br><br></div>'''''=<br />
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The '''VALRAVN''' is the Protectors' personal state of the art jet and primary mode of transportation when PORTAL is not necessary or available. Initially designed on a prototype created by Alex Harper and her friend Simon Reynolds, the teams jet was originally dubbed the '''Peacekeeper''' by All-Star. This was used by the Protectors until its destruction during their mission in '''Savage Beginnings, Finale'''. It was then completely redesigned from the ground up by Sparrowhawk who also brought Protectors Zelara and Voreen aboard by using their interplanetary expertise. They integrated various alien tech in its systems, boosting it's weaponry and defense capabilities. All the Protectors are trained in its basic use though it has a built in user intuitive interface to aid those whose experience in flying may be a little less informed. It is responsive to all current charter and honorary members of the team. Typically the Valravn is piloted by '''Razira''', '''Captain Adamant''', '''War Hawk''' or '''Sparrowhawk'''. While there is only one Valravn located at any one time within the Barlowe Building's hangar, there are several others situated throughout the world in Nest bunkers.<br />
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Capabilities include:<br />
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* VTOL (vertical take-off and landing) capability<br />
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* Can operate in and withstand deep ocean pressures; cabin has been built to regulate decompression<br />
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* Has a flight speed of 4,200 mph inside the Earth's atmosphere (slightly over mach 6)<br />
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* Can be fitted for outer space travel, reaching faster than light speed outside of Earth's orbit.<br />
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* Can fit comfortably a flight crew of two and six passengers<br />
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* Kendrium armored plating along the hull for maximized natural defenses<br />
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* Nanite infused repair system to minimize structural damage and possible decompression<br />
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* Repulsor projectors: Enabling a form of stasis to immobilize items and people<br />
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* Gadroon modified force field system<br />
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* Repeating pulse lasers on its sides<br />
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* Air to Air and Air to Surface missile systems ("Kunai Missiles", x6)<br />
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* Magnetized under hull<br />
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* Plasma Cannon on its underside<br />
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* Kendrium Alloy Cable/ Winch<br />
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* Worldwide satellite interface for tracking, coordinating and relay <br />
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* Screechers: Sonic wave devices capable of emitting several types of sound to disable and incapacitate large groups<br />
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* Holographic and stealth capability<br />
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* In the interior of the ship is a number of UNTIL issued weaponry at the Protectors' disposal<br />
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* PORTAL enabled technology, allowing it to open gateways between most large cities<br />
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='''''<div style="color:#F5F5F5; background-color:#F5F5F5"> Members[[File:Charterm2018potw.png|left]]<br><br></div>'''''=<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Thundrax|<span style="color:#FF0000">THUNDRAX</span>]]</h3><br />
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'''Name:''' Craig Carson <br /><br />
'''Abilities:''' Embodiment of the 'Living Thunder', Super Strength, Invulnerability, Flight, Weather Empathy <br /><br />
'''Rank:''' '''TEAM LEADER'''<br /><br />
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Thundrax is a veteran Canadian superhero who's associated with the RCMP, UNTIL, and a reserve member of Toronto's Starforce team. Formerly a politician, he now runs a large energy and mining corporation, Flux-Carson Enterprises, as well as the Carson Foundation charity. He is a friend and confidante of many superheroes in Canada and Millennium City.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Captain Adamant|<span style="color:#555555">CAPTAIN ADAMANT</span>]]</h3><br />
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''"Make no mistake, lives are on the line. Saving them may take all the sweat and blood we have. I've still got plenty of both to give. Do you?"''<br />
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'''Name:''' Carter Williams<br /><br />
'''Abilities:''' Enhanced Durability, Enhanced Strength, Military Training<br /><br />
'''Rank:''' '''FIELD LEADER'''<br /><br />
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<font size=1px>Carter Williams served in the United States Army as a commissioned officer for five years. He was injured during an ambush attack in Afghanistan, and though he saved lives with an act of supreme courage, he was injured and honorably discharged.<br />
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Eager to serve again, Carter volunteered to test Dr. Jasper Helm's wondrous suit of armor, and became Captain Adamant, the Unbreakable Man. Encased in the ''ATHENA'', Carter becomes the backbone of any task force. His durability and strength are useful additions to the Protectors' arsenal, as are Carter's military discipline and uncanny willpower.</font><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[The Peacemaker|<span style="color:#003366">THE PEACEMAKER</span>]]</h3><br />
''"As long as I live, I will fight for the innocent and the weak. And I'm not dropping dead anytime soon."''<br />
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'''Name:''' Sebastian Steinman <br /><br />
'''Abilities:''' Super-Intelligence, Telekinesis, Power Armor <br /><br />
'''Rank:''' '''FIELD LEADER'''<br /><br />
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The Peacemaker is a Millennium City based metahuman who's been active as a superhero for the better part of a decade. Originally made to serve as a successor and counterpart to a hero from another world, he was sent to this universe just in time to witness the Battle of Detroit. Left injured and in stasis for many years, he re-awoke during the Qularr invasion, initially with no memory of his origin - only his real name and his superhero alias. While struggling to come to terms with himself and the burden of his mantle, Peacemaker has become not only one of the most brilliant scientists and engineers among the superheroes of today, he's also an incredibly powerful psionic whose mastery of telekinesis, assisted by his power armor, also makes him a powerful force to be reckoned with.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Razira|<span style="color:#C11B17">RAZIRA</span>]]</h3><br />
''"Do not underestimate the wolf inside of me, or else you will get burned."''<br />
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'''Name:''' Confidential <br /><br />
'''Abilities:''' Fire/Ice Manipulation, Lycanthropy <br /><br />
'''Rank:''' '''FIELD LEADER'''<br /><br />
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Razira, unlike all of the others of the Protectors' team, has her past and civilian life buried behind layers of 'need to know'. What little she has said include that she was born in Florida more than 30 years ago, moved to Millennium City to get away from it all, gained a college degree in Business Management, and became a barista at the main coffee chain there...at least until she was kidnapped, genetically altered, and eventually became the Hero she is today - a werewolf with the powers of oxygen based temperature control. Now a five year veteran of the heroic lifestyle, she was approached out of the blue by Sparrowhawk, inviting her to the Protectors. Despite being a lone wolf type through her former job at UNTIL, something deep down told her to accept. Now she finds herself as a Field Leader hoping she can keep the team in one piece through their many dangerous adventures across the globe and beyond.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[African Violet|<span style="color:#5e2875">AFRICAN VIOLET</span>]]</h3><br />
''"As a Protector, I specialize in making sure any innocents are out of harms way."''<br />
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'''Name:''' Thandi Wessels<br /><br />
'''Abilities:''' Dark Energy Control, Dark Energy Blades, Teleportation<br /><br />
'''Rank:''' Member<br /><br />
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<font size=1px>Thandi Wessels. Born in Johannesburg, South Africa, Thandi is the descendent of a line of magic linked to ancient energies of the African continent. When her magical abilities came of age, Thandi was able to use her dark energies to assist others, and became a local hero in the Johannesburg area. Over the years, she participated in the 2004 Tsunami relief efforts and eventually was chosen to receive UNTIL training. For several years, she participated in international humanitarian efforts and UNTIL-sponsored activities. She has been a part of several international superhero groups and in 2012 was part of an UNTIL effort to repel an attack by Warlord in Okinawa. Her name was offered by UNTIL to Sparrowhawk and Thandi accepted her invitation to join the Protectors of the World.</font><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Atomac|<span style="color:#1f2e5a">ATO</span><span style="color:#710000">MAC</span>]]</h3><br />
''"Why don't you pick on someone '''my''' size for a change?"''<br />
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'''Name:''' Ralph Matheson <br /><br />
'''Abilities:''' Quantum Energy Manipulation (Giant Growth/Shrinking, Density and Mass Manipulation, limited Force Projection) <br /><br />
'''Rank:''' Member<br /><br />
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The son of an accomplished physicist and engineer, Ralph gained his abilities as a result of accidentally mishandling one of his father's inventions-- at the time believed to only be a model of the device-- during a convention photo opportunity. As his finger slipped over the on switch for a split second, he was blasted with an empowering jolt of quantum force. Encouraged by his father to put his newfound powers to use for the greater good, Ralph invented his heroic persona from his aptitude at altering his size at will.<br>Atomac previously counted himself as a staunch member of the Young Sentinels for several years. However, his diligent work ethic caused him to distance himself from his easier-going allies as time went on. As several of his friends became fully-invested Sentinels, Atomac sought his own "graduation" to the big leagues-- which led him to ask for the advice and patronage of Thundrax, himself an ex-Sentinel and sometime sparring partner and mentor to the junior hero.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Blue Cyclone|<span style="color:#001d4b">BLUE CYCLONE</span>]]</h3><br />
''"If I was -really- angry, I'd start with your fingers."''<br />
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'''Name:''' Alexis Talia Monroe<br /><br />
'''Abilities:''' Weather control, Energy Projection and Manipulation, Superspeed<br /><br />
'''Rank:''' Member<br /><br />
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<font size=1px>A New Vigil alumni, Blue Freedom struck out on her own when the team fell into inactivity. During her time working independently from a team, she managed to harness her rage and turn it into a clear focus for her crime-fighting endeavors. This allowed her to start taking on greater challenges and push her abilities to their limits and beyond. It also allowed her to not worry about property damage she didn't cause. For a time, Blue Cyclone also was a member of the Progeny, another teen group. Differences in moral attitudes in relation to crime fighting left her to reconsider her membership, leading to her decision to exit the group. She has since taken up the fight against crime alongside the Protectors.</font><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Bombshell|<span style="color:#2a658e">BOMBSHELL</span>]]</h3><br />
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''"Hammer down!"''<br />
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'''Name:''' Jocelyn Marie Oliver <br /><br />
'''Abilities:''' Regeneration, Super Strength, Flight <br /><br />
'''Rank:''' Member<br /><br />
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<font size=1px>Joss was raised in a home with strong antimetahuman sentiments. So when powers of her own emerged in her teenage years, her socialite parents did everything they could to hide the matter. But when Joss stumbled on a box that held evidence of yet another family member with metahuman abilities, she discovered that there were some skeletons in the closet. She decided to leave her home in California, to move to Millennium City, where others would accept her. And maybe she could put those powers of her to good use.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Centurion|<span style="color:#808080">CENTURION</span>]]</h3><br />
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'''Name:''' Centurion <br /><br />
'''Abilities:''' Kinetic Absorption and Redirection, Rocket Fist, Modular Design <br /><br />
'''Rank:''' Member<br /><br />
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<font size=1px>Centurion was created in 1938 by a brilliant scientist. Fearing that his creation would be used as a weapon by against Allied Forces, he sealed away his android and the blue prints to create more. Centurion's creator was killed by German soldiers, and the machine remained sealed away until decades later when he was located by UNTIL. He was reprogrammed, and awoke with a simple task: to protect the helpless and continue his father's research.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Cosmic Glory|<span style="color:#880000">COSMIC GLORY</span>]]</h3><br />
''"Make a wish!"''<br />
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'''Name:''' Faye Carrano <br /><br />
'''Abilities:''' Super Strength, durability, flight & Cosmic Flame<br /><br />
'''Rank:''' Member<br /><br />
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When you wish upon a star, all your dreams should come true or so the rumor goes. Faye Carrano saw just that past the smog of Millennium City and wished to be a super hero. Faye's wish came true and the Cosmic Glory came to be! She comes in like a bright comet in the sky, surrounded by her cosmic flame. It fuels her super strength, take hits that would knock a normal person down, fly through the sky and in space. As her days as a child and teen end and adulthood begins, Faye is still wary of the future and what "fame" may bring her. The people, however, matter the most and she is ready to fight to protect one and all! </font><br />
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[[Image:Potwhs11.jpg|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Fahrenheit|<span style="color:#81F7D8">FAHRENHEIT</span>]]</h3><br />
''"I would consider surrender. You can neither fight nor outrun wind and rain."''<br />
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'''Name:''' Kaspar von Schneider<br /><br />
'''Abilities:''' Weather Manipulation, Magical Knowledge<br /><br />
'''Rank:''' Member<br /><br />
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Born into an old family of German nobles, Fahrenheit has a heavy burden to carry. For centuries his family has used its natural affinity for magic to help, protect and serve the greater good. Honor, honesty, kindness and awareness of etiquette and reputation have been the governing principles of the von Schneider family for over 600 years and Fahrenheit is working even harder at upholding them since the last prominent member of his family - his grandfather - fought on the side of the Nazis in WW2, believing to be serving the interests of the German people. Determined to make up for his grandfather's mistake and to make the von Schneider family known as a force of good again, Fahrenheit uses his inherent talents for magic and weather manipulation in the way most appropriate for modern times: being a superhero.<br />
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[[File:Ironhide yj squared.png|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Ironhide|<span style="color:#A0522D">IRONHIDE</span>]]</h3><br />
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'''Name:''' Connor Roja <br /><br />
'''Abilities:''' Cybernetic Enhanced Abilities, Minor Super Strength and Durability, Specialized Ammo <br /><br />
'''Rank:''' Member<br /><br />
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<font size=1px>Connor Roja was born in 1831. This veteran, ranger, and lawman stumbled across an alien crash site, where he rescued the injured pilot, and was mortally wounded when hostile aliens came searching. He awoke later to find that the pilot had managed to save his life by bringing him to his home planet, where the ravaged parts of his body were replaced by advanced cybernetics. They traveled together for nearly 200 years, before Connor finally decided to come home. In a world with no more cowboys, Ironhide seeks to prove to the world that good old fashioned justice is alive and well.<br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''ACTIVE'''</span><br />
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[[Image:Potwhs23.jpg|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Jinn|<span style="color:#FF6600">JINN</span>]]</h3><br />
''"C'mon, who doesn't like a good redemption story?"''<br />
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'''Name:''' Aron Johnson<br /><br />
'''Abilities:''' Air Manipulation, Cantrips, Flight, Smoke Mimicry<br /><br />
'''Rank:''' Member<br /><br />
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<font size=1px><br />
Aron Johnson, now also known as Jinn, is a former street kid who unintentionally gained the powers of the air jinn. It would almost be a modern retelling of Aladdin and the Magic Lamp, were it not for the fact that in this story the protagonist ended up actually becoming the genie.<br />
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For a while Aron was the unwilling accomplice of a supervillain, but he was eventually freed from his master's evil influence.<br><br />
As a condition of the pardon for his crimes and his newfound freedom, Jinn agreed to be monitored by UNTIL. He later went on to reinforce the Protectors' team.<br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''Active'''</span><br />
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[[File:Nobleshot4.jpg|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Noble|<span style="color:#80A0F6">NOBLE</span>]]</h3><br />
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'''Name:''' William Pepler<br /><br />
'''Abilities:''' Strength, Invulnerability<br /><br />
'''Rank:''' Member<br /><br />
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<font size=1px> A member of UNTIL, Noble spends much of his time a 'test subject' for various weapons and their effects upon super powered individuals. A father and husband, he also makes time to assist the Protectors when necessary, lending his awe inspiring strength and incredible physical fortitude.</font><br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''ACTIVE'''</span><br />
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[[File:Sherwood squared.png|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Sherwood|<span style="color:#1a3c1c">SHERWOOD</span>]]</h3><br />
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'''Name:''' William M. Prescott <br /><br />
'''Abilities:''' Peak Human Conditioning, Mastery-level Marksmanship, Honed eye-hand coordination, Trained Gymnast <br /><br />
'''Rank:''' Member<br /><br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''ACTIVE'''</span><br />
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[[File:Potwhs1.jpg|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Sparrowhawk|<span style="color:#4682B4">SPARROWHAWK</span>]]</h3><br />
''"A capable leader needs to excel in numerous roles. That's my specialty."''<br />
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'''Name:''' Alexandra 'Alex' Harper <br /><br />
'''Abilities:''' Polymath, Genetically Enhanced Human Attributes <br /><br />
'''Rank:''' '''FOUNDER''', Reserve Member<br /><br />
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<font size=1px><br />
Sparrowhawk is one of the world's most dangerous combatants and a master in a multitude of skill sets. After traveling the globe for years as both an agent of UNTIL and as a costumed crime fighter, Alex saw a need for a strong and efficient team which could handle world wide crises or threats. Thus she created the Protectors of the World, a group who would be on the first line of defense to tackle such events. Often Sparrowhawk works behind the scenes in a supervisory capacity, ensuring heroes are sent out and tasks completed as efficiently as possible. <br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''ACTIVE'''</span><br />
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[[File:Tess squared.png|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Tesseract_(@gijoespouse2)|<span style="color:#3EDCD9 ">TESSERACT</span>]]</h3><br />
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''"It is far more important to do the right thing than it is to hold to the letter of the law."''<br />
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'''Name:''' Imani Abbot <br /><br />
'''Abilities:''' Duplication, Teleportation, Chronokinesis<br /><br />
'''Rank:''' Member<br /><br />
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<font size=1px>Imani Abbot is the daughter of Texas Congressman Malcom Abbot. This hacktivist turned hero gained her powers during a freak accident while visiting a dimensional travel testing facility. The incident caused the entire south Texas town of Frontera to simply disappear, with her as the only survivor. Accidental exposure to dimension particles has left her with the ability to change the vibration of her molecules in such a fashion that she can put herself into a state of tetra-dimensional existence. Up-and-coming with a lot of potential, she now uses her talents to assist the Protectors in their mission.</font><br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''Active'''</span><br />
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[[File:Tracer squared.png|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Tracer|<span style="color:#49638a">TRACER</span>]]</h3><br />
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'''Name:''' John Upshaw <br /><br />
'''Abilities:''' Vector Manipulation, Physical Fitness, Military Training <br /><br />
'''Rank:''' Member<br /><br />
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<font size=1px>John Upshaw, a Marine Corps veteran and former DIA operative, was captured by mercenaries in 2013 and held captive for 4 months while ransom demands were made. When no ransom came, his captors finally decided to execute him on live television. It was in that moment his latent metahuman abilities emerged, allowing him to eliminate the mercenaries and managed to signal for rescue. Too overqualified to continue his work as a DIA operative, he decided to head for Millennium City, the pinnacle of superhuman activity.<br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''ACTIVE'''</span><br />
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[[File:Potwhs21.jpg|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Voreen|<span style="color:#667C26">VOREEN</span>]]</h3><br />
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'''Name:''' Voreen <br /><br />
'''Abilities:''' Super Strength, Shape Shifting, Plant Based Powers<br /><br />
'''Rank:''' Member<br /><br />
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<font size=1px>Voreen was born on a planet known as Sha-Prylen. It's a word of botanoid aliens who can grow themselves into any shape they wish. Usually this process takes days. For voreen it is mere moments, she was born a mutant, her metabolism was on overdrive and she was capable of even absorbing plant-matter and incorporating it into her biomass to aid in the recovery of any beating she had taken. The later ability had caused a fair portion of the population to regard her with some fear, but her dedication in fighting for what's right generally kept her viewed in a positive light. </font><br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''Active'''</span><br />
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[[File:Potwhs22.jpg|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Wildeye|<span style="color:#996633">WILDEYE</span>]]</h3><br />
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''"The difference between you and I is that one of us is nothing more than a filthy animal who learned to walk on two legs. The other is me."''<br />
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'''Name:''' Hermes Balewa<br /><br />
'''Abilities:''' Cybernetic Enhancements, Super Speed<br /><br />
'''Rank:''' Member<br /><br />
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<font size=1px>Dragged from his home on Monster Island by ARGENT, and used as a test subject for some experimental cybernetics to enhance his speed and combat capabilities, this cheetah manimal escaped his captors shortly after being relocated to Millennium City. After H.E.L.I.X., the supergroup that had first rescued and recruited him, disbanded, Wildeye drifted from team to team, eventually becoming an agent at UNTIL for several years, and finally finding himself among the Protectors.</font><br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''Active'''</span><br />
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[[File:Witcheryway squared.png|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Witchery Way|<span style="color:#8B4513">WITCHERY WAY</span>]]</h3><br />
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'''Name:''' Johnathan Naswood <br /><br />
'''Abilities:''' Shape Shifting, Regeneration, Occult Knowledge, Survivalism, Tracking <br /><br />
'''Rank:''' Member<br /><br />
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<font size=1px>Witchery Way, real name Johnathan Naswood, was born in the early mid twentieth century in the Alamo, New Mexico. A member of the Navajo Nation, a climate of systematic racism and the suffering of his own people influenced Naswood to take up crime. Using a dark ritual and sacrificing his own brother for the power of the legendary skin walker, Naswood spent the early sixties fighting against what he believed was to be the eventual death of his people. In truth, he became little more than a violent domestic terrorist.<br />
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Captured by none other than Vanguard himself in the late sixties, Naswood spent the next fifty years of his life in federal incarceration. It was only when Naswood single handily an attempted prison break at Stronghold and saved the lives of several Primus officers that he earned parole. Since then, he has dedicated himself to fighting alongside those he'd once consider his enemies, hoping that it will be some small step of cleansing his soul of his sins.</font><br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''ACTIVE'''</span><br />
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='''''<div style="color:#F5F5F5; background-color: #F5F5F5"> Reserve Members[[File:Reserve2018potw.png|left]]<br><br></div>'''''=<br />
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[[File:Potwreshs2.jpg|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Aura|<span style="color:#FF00FF">AURA</span>]]</h3><br />
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'''Name:''' Dr. Jacqueline Whitelock<br /><br />
'''Abilities:''' Empathy, Telepathy, Telekinesis<br /><br />
'''Rank:''' Reserve Member, Psychologist<br /><br />
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<font size=1px>Aura, an UNTIL costumed hero/ agent from Great Britain, was relocated to the United States after the anti-meta 'heroine' Virago began a crusade against the super heroic populace. Setting off a chain of events where the heroes of Millennium City were facing severe issues of mistrust against each other, Aura stepped in to provide support to the struggling Protectors of the World. Her chief role is as both counselor and therapist, but she isn't opposed or shy from assisting with combat related duties, if and when she is needed. </font><br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''RESERVIST'''</span><br />
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[[Image:Potwhs8.jpg|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Chivalry|<span style="color:#F88017">CHIVALRY</span>]]</h3><br />
''"The Shining Knight always Slays the Dragon"''<br />
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'''Name:''' James Richardson<br /><br />
'''Abilities:''' Galahad Powered Armor, Golden Sword<br /><br />
'''Rank:''' Reserve Member<br /><br />
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<font size=1px>The persona James adopts as Chivalry is, while not exactly different from his normal personality, far more extroverted. Chivalry is loud, boisterous and straight-forward. He's well known, especially in the Millennium City area, as a resolutely heroic figure. He's taken down more than one giant monster and has racked up a good number of villains defeated. Many heroes remark on his thickly put-on Early Modern English dialect, sometimes leading to confusion, but usually leading to amusement.</font><br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''RESERVIST'''</span><br />
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<div style="position:relative; margin-right:10px; margin-bottom:10px; float:left; padding:10px; height: 600px; width:290px; border:3px solid #093a63; background:#fff; color:#093a63; font-size:70%;-webkit-border-radius: 5px; -moz-border-radius: 5px; border-radius: 5px;"><br />
[[File:Minimal psion.png|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Psion_(@gijoespouse2)|<span style="color:#DE5285">PSION</span>]]</h3><br />
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'''Name:''' Audrey Peplar <br /><br />
'''Abilities:''' Telepathy, Telekinesis, Empathy, and Martial Arts Training<br /><br />
'''Rank:''' Reserve Member<br /><br />
''"You will learn more from the mistakes you make in life than you ever will from the things you've done right."''<br />
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<font size=1px>Psion - previously known as Psioni-Gal - is a former teen hero from a now disbanded group known as the Teen Wardens, with a career that goes back to 1997. When her former team parted ways, she stepped into a solo career and pursued academic pursuits. Along the way, she reconnected with former teammate Noble, married, and became a mother. Now, she is the owner of a highly successful coffee shop chain (Super Latte), set up a network of heroes operating in Westside (known as the [[Westside Defenders]]), and has joined her husband in the Protectors of the World.</font><br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''RESERVIST'''</span><br />
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[[File:Potwhs25.jpg|150px|center]]<br />
<h3 style="font-family:Impact; color:#093a63; font-weight:normal; text-align:center; font-size:300%;">[[Wolfgirl|<span style="color:#8B4513">WOLFGIRL</span>]]</h3><br />
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''"Whoever fights monsters something something something. Whatever, I never liked Nietzsche anyways."''<br />
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'''Name:''' Wolfgirl <br /><br />
'''Abilities:''' Lycanthropic Regeneration, Enhanced Strength, Enhanced Speed, Enhanced Senses, Mastery of Archery and hand-to-hand combat<br /><br />
'''Rank:''' Reserve Member<br /><br />
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<font size=1px>A heroine operating out of the West Side of Millennium City, Wolfgirl is a powerful lycanthrope, her natural abilities perhaps surpassed only by her analytical mind. These traits, coupled with formidable skill in combat both hand-to-hand and ranged, make her a powerful ally and a dangerous foe. Spoken of in whispers in the criminal and supernatural underworlds, she has joined to fight for justice alongside the Protectors when the world calls for her.</font><br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''RESERVIST'''</span><br />
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='''''<div style="color:#F5F5F5; background-color: #F5F5F5"> Protectors Missions/ Events[[File:Missions2018potw.png|left]]<br><br></div>'''''=<br />
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==Protectors Missions, 1-15==<br />
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<div style="font-size: 12px; color: #ffffff; background-color: #4691d9; line-height:1.5em; letter-spacing:0.1ex"><div align=center>'''MISSIONS 1-15'''</div></div><br />
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* '''The 175 (Parts One thru Six: The Hellhounds, Rescue and Recover, The Best Defense, It's Ain't The Alamo, High Rollers, Finale)''': The Protectors have less than five days to recover 175 registered heroes identities from the clutches of the DATAMEN. ('''-Featuring''': [[All-Star]], [[SoulStar]], [[Sparrowhawk]], [[Dobergirl]], [[Paradigm]], '''Black Sigil''', [[C.O.P.]], [[Katsuo]], [[African Violet]] and [[Canadian Fist]] with Honorary Protectors [[Grimoire]], [[Desperado]] and '''Knight Watch''')<br />
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[[File:PotWimageshack.png|450px|right| <font color=#00000>Founders, March 2013. Sparrowhawk, Dobergirl, Particle Man, Thundrax, Howitzer, Riptide, All-Star, C.O.P. </font>| thumbnail]]<br />
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* '''Battle over Brasilia''': A technological madman sporting robot drones and warships is fought by the Protectors in Brazil. ('''-Featuring''': [[Dobergirl]], [[Sparrowhawk]], '''Black Sigil''', [[Zelara]], [[African Violet]], [[Canadian Fist]] with Honorary Protector [[Citadel]])<br />
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* '''Heart of Darkness (Parts One and Two)''': African Violet, along with several Protectors, returns to South Africa to face the mystical threat of Tsetse-Bumba. ('''-Featuring''': [[African Violet]], [[Howitzer]], [[Xanthe]], [[Dobergirl]] with Honorary Protector [[Extractor]])<br />
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* '''The Devious Dr. Ashe and the Mag Men!''': The Protectors make their way to an island off New Zealand, where a rescue operation turns out to be more than they bargained for as they battle the volcanic powered Dr. Ashe and his Mag Men. ('''-Featuring''': [[All-Star]], [[SoulStar]], '''Black Sigil''', [[Dobergirl]], [[C.O.P.]] with Honorary Protector [[Extractor]])<br />
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* '''Depths of the Kraken''': A specialized and heavily armed submarine like vessel is taken by the villainous Kraken in order to annihilate a Canadian City. The Protectors prevent it but pay a heavy price: Razira, their newest recruit, makes an incredible sacrifice almost taking her life. ('''-Featuring''': [[Riptide]], [[Zelara]], [[Sparrowhawk]], [[Razira]], [[C.O.P.]], and [[Xanthe]])<br />
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* '''To Hollywood, Love Ada''': An interview with sensationalist television show SUPRCHAT (courtesy of Ada Clover) turns deadly as the Protectors square off against the Kailai, quite possibly the cutest, furriest sixty foot terror to rampage in Los Angeles. ('''-Featuring''': [[Canadian Fist]], [[All-Star]], [[SoulStar]], [[Thundrax]], '''Black Sigil''' alongside Protectors' PR Rep [[Ada Clover]])<br />
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* '''Savage Beginnings''': The Protectors discover ancient technology that seeks to de-evolve parts of the world as a bustling vacation paradise is turned into a savage prehistoric jungle. ('''-Featuring''': [[Katsuo]], [[Xanthe]], [[Razira]], [[All-Star]], and [[Zelara]])<br />
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* '''The Collector, Parts One and Two''': New Vigil and the Protectors investigate a rash of hero abductions. Their combined efforts reveal the Collector, a villain from the future hell bent on taking the abilities of super powered individuals, even if it kills them. ('''-Featuring''': '''Black Sigil''', [[African Violet]], [[Xanthe]] and [[C.O.P.]] alongside New Vigil's [[Mercy]], [[Galactigal]] and [[Crimson Mage]])<br />
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* '''Nuclear Winter''': The Protectors journey to Russia to confront a potential thermonuclear threat and end up bringing a sense of closure to a father and daughter faced with insurmountable obstacles. (-'''Featuring''': [[Kaira]], [[SoulStar]], [[Katsuo]], [[Thundrax]], [[Xanthe]] and [[Dobergirl]])<br />
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* '''Dickman Cometh!''': The Protectors get called in to deal with a powerful superhero who has suddenly become a douchebag and end up tussling with an extradimensional, reality-warping comic book affectionado. (-'''Featuring''': [[Dobergirl]], [[Zelara]], [[Katsuo]], '''Black Sigil''', and [[Canadian Fist]])<br />
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* '''It's A Dog's Life''': Dobergirl and a few Protectors take a little road trip to Flat Lake, Michigan for the first annual 'Doberman Appreciation Day'. The city is nearly destroyed by an old villain named '''Winged Terror''' with a score to settle, hoping to draw Doberman out of hiding or kill Dobergirl. Sparrowhawk discovers the shocking truth about her super heroic canine friend's former mentor. ('''-Featuring''': [[Dobergirl]], [[Razira]], [[All-Star]], [[Kara McIlroy|Keioisis]], and [[Sparrowhawk]])<br />
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* '''Operation: Leviathan''': An escort mission from Greece to the United States to transport the omega level villain '''Leviathan''' goes awry due to the intervention of the power armored female assassins known as the '''Furies'''. A fight over the Atlantic Ocean is fought to keep Leviathan, currently in cryo stasis, from waking up or being freed. ('''-Featuring''': '''Black Sigil''', [[Zelara]], [[Katsuo]], [[Sparrowhawk]], [[Xanthe]], and [[Dobergirl]])<br />
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* '''The Beginning Place: Higher Planes Drifters''': After Thundrax's soul is stolen by the sorcerer '''Josiah Brimstone''' and consigned to the torments of Hell, the Protectors and several allies strike a bargain to remove the amulet of Luxon, prized artifact of Thundrax's archenemy '''Zorasto''' and lynchpin of Zorasto's power play in the Netherworld. The team ventures to the Library of Kryptos to uncover the amulet's secret: that it is an ancient psychopomp of Death's Domain. Travelling next to Death's Domain, the heroes overcome numerous obstacles to receive the aid of Luxon's wife, the Eternal Mourner. <br />
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* '''The Beginning Place: The End Time''': Learning that Zorasto's traveled back in time to 1938, where Zorasto was attempting to alter the timestream so that anyone with a heroic nature would not receive superpowers. Fighting their way through everything from demons to a deadly sharknado, the heroes managed to remove the amulet and beat the tar out of the demon before the dukes of hell grabbed the renegade demon lord and consigned him to torment. As per the bargain, Thundrax's soul was freed, though the time travel paradox caused Thundrax's brother Jack to be hurled forward in time to an unknown date.<br />
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* '''Savage Beginnings, Part 2''': The Protectors trek to South America to follow up on a signal being relayed from the rainforests. Something is amiss when they are ambushed by strange, prehistoric like creatures. ('''-Featuring''': [[Katsuo]], [[Dobergirl]], [[Razira]], [[All-Star]], and '''Black Sigil''') <br />
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==Protectors Missions, 16-30==<br />
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* '''God King of the Forgotten Islands, Part 1''': The Protectors were called to look into strange sightings of armed, birdlike creatures flying over the city. These creatures turn out to be Eagle Warriors in the service of Tartolmec, a powerful extradimensional lord and former hero who hasn't been seen on Earth since the late 90s! They soon found themselves facing down the God King himself, who was on a crazed rampage looking for one of his wives! The Protectors found themselves stuck with the poisoned and weakened Lord of the Five Wells when something drew his transport back into his home realm and left him stranded. Who is Lindy Okida and what exactly is going on back in the Forgotten Islands? ('''-Featuring''': [[Zelara]], [[Canadian Fist]], [[Fantasma]], [[Xanthe]], [[Katsuo]] and [[Kara McIlroy|Keioisis]]) <br />
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[[File:PotW60rescale.png|450px|right|<font color=#00000>The Protectors circa late 2013.</font>| thumbnail]]<br />
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* '''God King of the Forgotten Islands, Part 2''': The spirit of Tartolmec's wife, Ianthe, speaks through Lindy and gives a dire warning: His high priest Acutl is unhappy with the way things are run and has decided to initiate a power grab with the help of a powerful demon called Tzanthl. This threatens not just the Forgotten Islands, but Earth as well. The Protectors get a taste of what's to come when a mystic well forms in Heathesville, Ohio and begins spreading poison and corruption through the surrounding area. After dealing with the wells guardian and a squad of rogue Eagle Warriors, the team was ready to head to Tartolmec's realm and put a stop to this. ('''-Featuring''': [[Katsuo]], [[Fantasma]], [[Razira]], [[Kara McIlroy|Keioisis]], and [[Canadian Fist]])<br />
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* '''God King of the Forgotten Islands, Part 3 and 4''': Finding the Forgotten Islands to be a gloomy and horrible wreck on arrival and Acutl unwilling to step down from his stolen kingdom, the adventure ends with a fight for survival against the empowered priest Acutl and the demon god Tzanthl himself! While the team faces down the combined fury of the usurper and his demonic god, Fantasma helps Lindy and Tartolmec infiltrate the palace and shut off the device Acutl was using to steal his power! Without the might of the Forgotten Islands behind him, Acutl folds and must flee with Tzanthl. Thanks to the Protectors, the Forgotten Islands are safe... for now at least. (-'''Featuring''': [[Grimoire]], [[Fantasma]], [[Katsuo]], [[Razira]], and [[Canadian Fist]])<br />
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* '''THUNDRAX: NOT JUST THE MOVIE''': Several Protectors (and a few additional heroes) accompany Thundrax to the blu ray extended edition screening release party of his self titled movie. Things go awry when a powerful villain known as The Irrepressible Id shows up to make the night living hell for those in attendance. Thankfully, Thundrax and company are able to keep Id at bay, though he does raise puzzling questions as to who he is and why he is doing the things he is. ('''-Featuring''': [[Katsuo]], [[Thundrax]], [[Dobergirl]], [[Razira]] and [[Canadian Fist]])<br />
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* '''Watery Graves''': What happens when an army of mystical sea creatures attack coastal cities off Burma? The Protectors of the World and the Young Renegades are on hand to find out. Chinese villain Ao Guang, in possession of a mystical staff that controls such beasts, creates all out war for the teams as they must seal a rift in the fabric of space/ time! ('''-Featuring''': [[Seadragon]], [[Razira]], [[Sparrowhawk]] and [[Canadian Fist]] alongside Young Renegades [[Devil Ray]], [[Wavegirl]], [[Victory]] with Honorary Protector [[Midas]])<br />
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* '''Romper Room Ruckus''': The entire city of Evansville, Indiana goes missing and all that is left is a comic book calling card. The Protectors of the World travel to a four colored world run by the insidious KAPTAIN KOMICS filled with both good little children and 'bad' adults. Trapped in the bodies (and minds) of children themselves, they don't exactly have their work cut our for them until Kaira uses some science know how to save the day. ('''-Featuring''': [[Katsuo]], [[Canadian Fist]], [[Razira]], [[Dobergirl]], [[Sparrowhawk]], [[Kaira]] with Honorary Protector [[Falconet]])<br />
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* '''Most Happiest Yelling Discomfort Land''': When Japan's newest amusement park, YUM YUM HAPPY ROBOT TIME, comes under siege by the villain known as M.E.K.K.A., the Protectors of the World must face off against robot janitors wielding lasers, deadly ferris wheels and spheres of doom! ('''-Featuring''': [[Razira]], [[Canadian Fist]] and [[Jade General]] with Honorary Protectors [[Tengu]] and [[Nightstrike]])<br />
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* '''A Very Protective Christmas (Part One)''': A magical imp invades the Barlowe building during the first ever holiday party. Its demands are simple: bring her Nate Carter (who decided to opt out for Las Vegas) so that the entire team can learn the true meaning of Christmas, or spend an eternity trapped with her. Naturally, the team goes to on a manhunt to retrieve the gunslinger while learning a bit about themselves in the process. ('''-Featuring''': [[All-Star]], [[Jade General]], [[Seadragon]], [[Kaira]], [[Sparrowhawk]], [[Canadian Fist]], [[Katsuo]] and [[Dobergirl]])<br />
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* '''Virago''': A trio of electrically charged villains, THE TRANSDUCERS, take over a power plant and those inside as hostages. A new heroine by the name of '''VIRAGO''' steps in to save the day, though the night culminates with the most horrible of things: Razira, her powers somehow activated to unheard of levels by one of the villains, causes destruction and mayhem. The end result is the deaths of one of the villains as well as several people. Virago proclaims that both villains '''and''' heroes are a threat to the stability of the world. ('''-Featuring''': [[Razira]], [[Kara McIlroy|Keioisis]], [[Jade General]] and [[Canadian Fist]])<br />
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* '''Crystalline Chaos''': A massive monster made out of a seemingly-organic form of sapphire material and its army of smaller creatures is rampaging through Millennium City, smashing and crushing its way through to Downtown. Something seems... off, though. It seems to be moving with a purpose. What could the monster be hoping to achieve? ('''-Featuring''': [[Sentinel (Serenity King)|Sentinel]], [[Dobergirl]], [[Katsuo]], [[Razira]], [[Canadian Fist]], and [[Lifebinder]])<br />
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* '''Snowblind''': Philadelphia hero Snowblind goes out of control, sending a good portion of the city into a frozen wasteland. The Protectors of the World take him down, securing the safety of the City of Brotherly Love while raising new questions that all is not what it possibly seems with this robotic hero. ('''-Featuring''': [[Xanthe]] and [[Zelara]] with Honorary Protectors [[Katerra]] and [[Keioseth]])<br />
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* '''How To Get A(bobble)head In Business''': Protectors' PR Rep Ada Clover assembles the team to see her newest marketing plan: Protectors of the World bobble heads! Unfortunately, these little buggers are not just adorable, but deadly... and together they plan to kill our heroes! The Protectors afterwards realize that this was all a set up, and someone is definitely gunning for them. ('''-Featuring''': [[Seadragon]], [[African Violet]], [[Katsuo]], [[Sparrowhawk]], [[Canadian Fist]], [[Razira]], [[Jade General]] and the lovely [[Ada Clover]])<br />
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* '''The HALCYON Conspiracy''': When UNTIL registers strange trans dimensional energies coming from a remote area in northern Canada, they ask the Protectors to look into it. This takes them to a HALCYON research facility, who dabble in a number of esoteric ideas and programs. Recently raided by a group of high powered mercenaries, it fell prey to the accidental opening of The Cthulhu Project, a dimensional doorway to a netherworld. The group brings their A-game to find a way to victory, facing off against the eye of the storm. ('''-Featuring''': [[Katsuo]], [[Razira]], '''Black Sigil''', [[Seadragon]], [[Canadian Fist]], [[Sparrowhawk]] and [[Sentinel (Serenity King)|Sentinel]])<br />
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* '''Spring Forward / Fall Back''': A crowd of mysterious strangers gathers at the Millennium City Convention Center, which is hosting an exhibit of the Gems of the World, a collection of some of the rarest and largest gems! With security beefed up, everything looks to be in the clear, but Sentinel isn't so sure. Contacting her fellow teammates and a local hero to investigate the scene, they soon find themselves facing a collective of goons with odd masks! When the crowd suddenly attacks and the goons make All-Star forget his team, everyone is left wondering exactly what they were after... ('''-Featuring''': [[All-Star]], [[Canadian Fist]], [[Xanthe]], [[Lifebinder]] and [[Red Rush]])<br />
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* '''Accipiter''': A journey to a deserted HALCYON base leads to more than what the Protectors bargained for. Sparrowhawk shows her true colors, neutralizing the Protectors she has traveled with while taking with her undisclosed information retrieved from their database. Was Sparrowhawk also the anti-meta heroine Virago? With Canadian Fist gravely injured, Katsuo's tech destroying him, Razira's mind once again tampered with and C.O.P.'s systems compromised, the entire team worries that things will get worse before they get better... especially with Sparrowhawk still on the loose. ('''-Featuring''': [[Razira]], [[Sparrowhawk]], [[C.O.P.]], [[Katsuo]], '''Black Sigil''' and [[Canadian Fist]])<br />
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==Protectors Missions, 31-45==<br />
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* '''The Ties That Bind''': The Protectors make their way to Houston, Texas when a distress call to UNTIL goes unanswered by the ILLUSTRIOUS THREE. Under attack by soldiers with access to high tech weaponry and equipment, they manage to kidnap two of them as a fight between the Protectors and villains commences. Their leader showcases amazing physical talents as well as a mastery in combat, taking down Wolfgirl and forcing Xanthe into cardiac arrest... resulting in him falling into a coma. A 'tachyon grid' is discovered that somehow disrupts dimensional fields. Not our heroes' best day. ('''-Featuring''': [[Seadragon]], [[Xanthe]], [[Razira]], [[Canadian Fist]], [[Aura]] and [[Kaira]] with Honorary Protector [[Wolfgirl]])<br />
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[[File:PotWFrajpg.jpg|450px|right| <font color=#00000>The Protectors circa mid 2014.</font>| thumbnail]]<br />
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* '''Revelations''': After a man dies under mysterious circumstances passing along a cryptic message, the heroic Harrier uses his detective know-how to discover an uncanny link between ten exceptionally well off families across the country. Each of them possesses a child of the same age who is incredibly gifted beyond the norm... and also currently missing. With possible ties to Sparrowhawk, her father being one of the ten, the Protectors begin to start piecing together a puzzle that may have dire consequences. With half the team going to talk to the families, the other half choose to learn a bit more about them behind the scenes. ('''-Featuring''': [[Harrier]], [[Razira]],[[Aura]] and [[Riptide]] with Honorary Protectors '''Black Dog''' and New Vigil's [[M.E.D.I.C.]])<br />
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* '''Go Henshin Katsuo Super Mode! ''': [[Image:PotW_GHKSM.jpg|right|150 px]]When a strange bomb of unknown origin erupts in downtown Tokyo it somehow removes the powers of everyone with superhuman abilities for miles around. A terrorist group takes advantage of this, causing UNTIL to be at its wits end and finding its resources stretched to the limit. The Protectors are called in but find themselves powerless. They must rely on the old gear of a team known in the 1970s as '''KAMEN EIYUU'''. Using their special 'Flurry' belts, the team possess several abilities which assist in taking down a host of cyborg-insect mutations that are causing havoc in the city. ('''-Featuring''': [[Katsuo]], [[Canadian Fist]], '''Black Sigil''', [[Razira]] with Honorary Protector [[Ada Clover]])<br />
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* '''JAILBREAK!''': Sparrowhawk, freeing herself of a mental device controlling her, takes down a remote island facility in South America and frees numerous heroes, including Dobergirl, who have been held captive for the past few weeks and experimented on. While Sparrowhawk falls to a neural implant attempting to kill her as well as a severe beating from a villain known as '''Cassowary''', Dobergirl sets off a signal to the Protectors to locate them. The team heads out to find themselves in the middle of a war between captive super heroes and high tech soldiers. Sparrowhawk, Dobergirl and several heroes are rescued, but not before a strange bomb is detonated. Black Sigil manages to contain the resulting explosion and saves the Protectors though at the cost of his own life. The team's dynamics fray as tensions rise between its core members. ('''-Featuring''': [[Dobergirl]], [[Sparrowhawk]], [[All-Star]], '''Black Sigil''', [[Razira]], [[Canadian Fist]] ,[[Seadragon]] with Honorary Protector [[Riptide]])<br />
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* '''Going For The Gold''': Canadian Fist leads a group of Protectors on a mission to Arizona to locate a mystical dagger that may be her only hope of recovering her powers. It takes the love of her man, special guest star '''THE FLEA''', to bring her back to life after an attack almost kills her. ('''-Featuring''': [[Razira]], [[Canadian Fist]], [[Katsuo]] and [[Aura]] with Honorary Protectors '''RoboGirl''' and [[The Flea]])<br />
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* '''Enter The Leviathan''': The monstrous Leviathan is teleported into the heart of downtown Millennium City. The Protectors lead the battle above as Sparrowhawk and a second team work on dismantling a gene bomb located under the city. The Protectors, aided by a whos whos of past and present Honorary members, save the day and the threat of the Apotheosis Project is removed... for now. ('''Featuring''': [[Dobergirl]], [[Seadragon]], [[Katsuo]], [[Canadian Fist]], [[Sparrowhawk]], [[C.O.P.]], '''Zwein''', [[Razira]] alongside numerous guest stars such as [[Katerra]], [[Thundrax]] with Honorary Protectors)<br />
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* '''Roses are DEAD:''' An odd plant creature obsessed with despair calling itself la Fleur de Misere attacks Paris, France on Valentines Day, causing couples to fight and slowly infecting the rest of the populace with hopelessness and rage! The Protectors were forced to overcome the wicked weeds hypnotic pollen and save the most romantic city in the world! ('''-Featuring:''' [[Kara McIlroy|Keioisis]], [[Katsuo]] and [[Canadian Fist]] with Honorary Protectors [[Temezca]] and [[The Flea]].)<br />
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* '''A Streetcar Named DESTROY:''' When a group of disgruntled scientists hijack an experimental super car loaded to the brim with dangerous weapons and gadgets, the Protectors must engage in a city-spanning chase to stop the out of control vehicle before it causes any damage. ('''-Featuring:''' [[All-Star]], [[Katsuo]] and [[Sentinel (Serenity King)|Sentinel]] with Honorary Protector [[Red Rush]])<br />
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* '''Birds of a Feather''': The Protectors go undercover in India posing as anti meta human agents to infiltrate the sky carrier of the villainous Crimson Fury. Their newest recruit, Grey Osprey, is on hand to ensure that information pertaining to gene bombs devised by the Apotheosis Project will never be used again. ('''-Featuring:''' [[Grey Osprey (Andrea Ellis)|Grey Osprey]], [[Harrier]] and [[Sparrowhawk]] aided by Honorary Protectors [[Violet Mask]] and '''Knight Watch''')<br />
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* '''Conundrum''': When an ambassador is kidnapped in Millennium City, the Protectors learn of his past which involves the murder of a young girl. What happens when the law can't protect those it is supposed to? ('''-Featuring:''' [[All-Star]], [[Dobergirl]], [[Kara McIlroy|Keioisis]] and [[Razira]] with cameos by [[Sparrowhawk]] and [[Henchman]])<br />
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* '''The Chinese Room''': A rogue AI with a chip on its shoulder holds Millennium City hostage by turning its electric appliances into dangerous sentient weapons and it's up to the Protectors to fix its mess. ('''-Featuring:''' [[All-Star]], [[Dobergirl]], [[Kara McIlroy|Keioisis]] and [[Fantasma]] with Alec Baldwin as [[Katsuo]])<br />
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*'''The Great Beasts''': All Star heads up a team of Protectors to Greenland, where they face off against a demonic entity after discovering their original quarry are actually the ones they are sworn to protect! ('''-Featuring:''' [[Grey Osprey (Andrea Ellis)|Grey Osprey]], [[Sparrowhawk]], [[Razira]], '''Phenom''' and [[All-Star]])<br />
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* '''Miskatonic Mayhem''': When the Protectors are called in to supervise the unveiling of a device in New York that can actually let others peer into another new dimension, they have to face off against terrifying creatures from beyond that want to kill and feed off anyone they can. ('''-Featuring:''' [[Voreen]], [[Razira]], '''Zwein''' and [[All-Star]].)<br />
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* '''Body Doubles (Part One)''': Razira, whose life was under threat by a supposed alien from within UNTIL, learns a far deeper involvement into hidden affairs. The would be killer alien is actually a human with aberrant DNA, devised by the Apotheosis Project for... something. The team heads to Taiwan to seek some answers, only to find a scientific lab and research center with three very bizarre canisters... each containing something living in it. The Protectors take said canisters back to Keioisis' asteroid base to open, unsure what lurks within. ('''-Featuring''': '''Phenom''', [[Razira]], [[Kara McIlroy|Keioisis]], [[Voreen]] and Honorary Protector [[Wolfgirl]].)<br />
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* '''Body Doubles (Part Two)''': On an asteroid lab, Keioisis opens the containers found in Taiwan... leading to a knock down, drag out fight between the Protectors and something that looks very much like Craig Carson, Thundrax! ('''-Featuring''': '''Phenom''', [[Razira]], [[Katsuo]], [[Kara McIlroy|Keioisis]] and Honorary Protector [[Wolfgirl]].) <br />
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==Protectors Missions, 46-60==<br />
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* ''''Hench For A Day' or 'How I Learned To Stop Worrying And Sign The Contract':''' When a contract signed by Dobergirl comes back to haunt her, the Protectors are forcefully enlisted into the service of the mercenary known as Henchman. Their mission? To protect him from Ouroboros, GAIA, VIPER, ARGENT, The Mercenaries Guild, G-Force and The Society of Sin -- all of which are out for his blood. But as matters begin to spiral wildly out of control, the question of what it is Henchman has done to earn himself the ire of these criminal organisations becomes more and more pertinent... ('''-Featuring''': [[Dobergirl]], [[Sparrowhawk]], [[Chivalry]], [[Kara McIlroy|Keioisis]] and Honorary Protectors [[Foxhound]] and [[Henchman]]) <br />
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* '''The Great Stellar Escape:''' The Protectors are pulled out of time and space to quell a prison riot in the extradimensional cosmic prison known as the Hotbox -- home to some of the Multiverse's most dangerous cosmic lawbreakers and the enigmatic White Warden, who oversees the facility with rigorous adherence to the cosmic laws. Things take a turn for the unexpected, however, when the very prisoners they were summoned to incapacitate claim to be their universe's only hope of stopping a dangerous future threat. ('''-Featuring''': [[Dobergirl]], [[Voreen]], [[Razira]], [[Kara McIlroy|Keioisis]], [[Artifist]] and [[Katsuo]]))<br />
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* '''Just Bee Yourself:''' A swarm of giant bees, released last year from a lab doing questionable genetic experiments, has returned to Millennium City and they're ready to settle down. Led by the villainous Queen Bebezzzal (or Princess Bebe, in her off days) the creatures tried to create a hive from available materials, such as local buildings, and set to kidnapping human subjects for their queen! With the help of PRIMUS and the slightly off Dr. Busby, the Protector's were able to rescue the civilians and capture the scientifically important bees for future research! ('''-Featuring''': [[All-Star]], [[Fantasma]] and [[Katsuo]])<br />
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* '''Throwback Thursday:''' Three years ago a portal opened up over downtown Millennium City, causing two large alien creatures to fall from the sky. When their fight caused confusion and chaos to erupt, it was up to the pre- Protectors of the World to put an end to it! Can a rough around the edges rag tag group (with an evil Katsuo for added measure) stop bickering long enough to stop this menace? ('''Featuring''': [[Razira]], [[C.O.P.]], [[Wildeye]], [[Sparrowhawk]], [[Katsuo]] and your Frenemy Neighborhood [[The Flea]])<br />
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* '''Fire Woman:''' The Protectors head undercover to Colombia, were a cult called 'The Children of Prajna' have relocated to start life in a compound called Utopia. Little do they know their leader, Dr. Martin Merriweather aka the Shining Son, really has plans to activate a doorway to another dimension and wreak havoc upon the Earth... ('''Featuring''': [[Sparrowhawk]], '''Zwein''', [[Razira]], [[Voreen]] and [[Kara McIlroy|Keioisis]])<br />
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* '''Rebirth of the Beast, Parts 1-7''': When people begin to disappear all over Japan and strange, fantastic 'Beasts' appear wielding an array of bizarre and awesome abilities, the Protectors are asked to investigate. Several battles wage as they diligently work alongside the Anti-Beast Taskforce to battle a variety of creatures that attempt to lay waste to the country. (-'''Featuring''': [[Katsuo]], [[All-Star]], [[Fantasma]], [[Artifist]], [[Kara McIlroy|Keioisis]], [[Razira]], [[Voreen]], [[African Violet]], [[Zwein]] and Honorary Protector '''Robogirl''')<br />
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* '''When Stars Align:''' A team of insane villains from Greece, the Almagest, want to capture the powers of the stars for their own selfish purposes. With their leader, who has harnessed cosmic energy, threatens Millennium City, its up to the Protectors to make sure this doesn't happen! ('''Featuring''': [[Artifist]], [[Razira]] and [[Cosmic Glory]] with Honorary Protectors [[Thundrax]], [[Maverick]] and '''Fighting Eagle''')<br />
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* '''THE INCREDIBLE, AWESOME, STUPENDOUS RETURN OF KAPTAIN KOMICS!!!:''' Kaptain Komics returns to pester the Protectors once more! When the dastardly Kaptain escapes jail and becomes fixated on a long cancelled syndicated childrens cartoon called 'Princess Pufflewump's Magical Castle', he steals half a city and its townspeople to transform into his own version of the Magical Castle. Its up to the heroes to take him down and save the people he has kidnapped before he does much, much more harm! When they think its all over though, a city in the sky almost spells certain doom unless a last minute rescue can be found! ('''Featuring''': [[Sparrowhawk]], [[Razira]], [[Cosmic Glory]] with Honorary Protectors [[Maverick]], [[Killer Spider]], '''Heat Screech''' and [[Colonial]])<br />
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* '''We Walk In Shadows (Part One):''' Zwein leads a team of Honorary Protectors to the underbelly of Westside to investigate several mysterious deaths of the homeless. What they find is an underground organization processing a new super drug which is a combination of blood and a mysterious chemical agent that bestows incredible addiction coupled with amazing powers. Is an actual ancient vampire named Adrian Arkwright responsible for this new and dangerous concoction? ('''Featuring''': [[Zwein]] alongside Honorary Protectors [[Mutt]], [[Brimstone]], '''Clockwork''' and [[Michael Lawrinson]])<br />
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* '''We Walk In Shadows (Part Two):''' Zwein and his team of Honorary Protectors rally to face off against the forces of Adrian Arkwright at an old manufacturing plant. Soon it becomes apparent that the cargo they are retrieving is none other than dozens of human victims. From werewolves playing guitar on vans to the brutality of fisticuffs to the stopping of time itself, the team pulls no punches to free the innocents. They are left, however, with a promise from Arkwright that this is not the end... not by a long shot. ('''Featuring''': [[Zwein]] alongside Honorary Protectors [[Mutt]], [[Brimstone]], '''Clockwork''' and [[Michael Lawrinson]])<br />
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* '''Savage Beginnings, Finale (aka Do The De-Evolution):''' When terraforming beacons of ancient and extra terrestrial design are activated and cause worldwide panic as the planet itself is poised to be terraformed into a prehistoric state, new member Peacemaker joins members of the Protectors go off world to confront the cause of this... in outer space? ('''Featuring''': [[Razira]], [[Artifist]], [[The Peacemaker]], [[Voreen]], [[Sparrowhawk]] with Honorary Protector [[Kaira]])<br />
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* '''Savage Beginnings, Finale 2 (aka Do The De-Evolution):''' The Protectors race against time as a large space ship closes in on Earth to wipe out humanity. While the planet below continues to be terraformed, its up to Razira, who holds the secrets of the de-evolution, to step up and reveal truths two million years in the making. When the world is besieged by an army of war drones, the team fights in the stratosphere along side Star*Guard to secure Earth's defense! Finally, Razira learns that 'Mother Wolf' is in charge of the fate of a planet as the Protectors promise to secure and find a new home for the remnants of an entire civilization. ('''Featuring''': [[Razira]], [[Artifist]], [[The Peacemaker]], [[Voreen]] and [[Sparrowhawk]])<br />
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* '''Gadragon the Destroyer:''' In India, the Protectors face off against a man named Gadragon, who claims to work for a prison planet. When they stand between him and the alien life form which he is to return, the team realizes they've made a dangerous enemy. ('''Featuring''': [[Artifist]], [[Stonemason]], [[Razira]] with Honorary Protectors '''Albatross''' and '''Heat Screech''')<br />
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*'''Avalon''': When Silversmith, Boggart, Willow Wisp and Pace, otherwise known as British heroes '''The Adventurers of Avalon''' kidnap and hold hostage several members of England's Parliament, the Protectors are called in to assist. But what starts out as a fight between super teams ends with the realization they are being controlled by the evil entity known as '''Spring Heeled Jack'''! What turns from a simple hostage crisis at Stonehenge quickly escalates into a fight for their very souls! ('''Featuring''': [[Razira]], [[Zwein]], [[Wildeye]], [[Sparrowhawk]] and [[The Peacemaker]])<br />
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* '''Death Metal''': The Protectors' resident counselor, Aura, decides to strengthen the bonds of friendship and teamwork with a fun night out to a rock concert. As luck would have it, however, the team gets involved in a hair raising battle when the band's lead singer is targeted for death by a number of high-priced assassins! What is worse, the music of Ava Adore and her band Resting B!tchface, or the insidious villains Pinball, Deathknell, Dark Animus and Klepto?? ('''Featuring''': [[C.O.P.]], [[Wildeye]], [[Aura]], [[Razira]], [[Cosmic Glory]], [[Fathom]] and [[Zwein]])<br />
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==Protectors Missions, 61-75==<br />
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<div style="font-size: 12px; color: #ffffff; background-color: #4691d9; line-height:1.5em; letter-spacing:0.1ex"><div align=center>'''MISSIONS 61-75'''</div></div><br />
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* '''Memorial for the Fallen''': The team has a memorial for All-Star, aka Nate Carter, former Field Leader of the Protectors. Several heroes throughout the world pay their respects to him and honor his memory. The team convenes at Nate's favorite watering hole and discuss their future plans. Razira is given the promotion of Primary Field Leader, taking Nate's place. (- '''Featuring''': Pretty much every current active Protector)<br />
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[[File:Moonduckpotw2.jpg|450px|right]]<br />
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* '''The Thirst''': Hordes of starving humans, going into a terrible form of withdrawal from the so-called 'Vampire Meth', attack and loot every single place that stores blood in Millennium City. When Mercy Hospital is overrun, its up to the Protectors of the World (and friends) to prevent it! When the mysterious 'Lovecraftian Man' arrives, the team must wonder is he friend... or foe? A continuation of the Adrian Arkwright saga from WE WALK IN SHADOWS. ('''Featuring''': [[Voreen]] and [[Zwein]] alongside Honorary Protectors [[Mutt]], '''Biomorph''' and friend/ enemy [[The Lovecraftian Man]])<br />
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* '''Smoke On The Water''': New recruit Fathom discovers an oil platform in international waters, thought to be abandoned, is actually active. In fact, it appears that a weapons smuggling operation is going on there courtesy of a villain by the name of '''Captain Conquest'''! The Protectors are taken to task to locate proof of this, handle numerous well trained soldiers and fight off the dreaded '''Killer Chrome'''. Their operations uncovered, a quick get away is made by Conquest, who almost gives the Protectors a free ticket to Davy Jones' Locker. (- '''Featuring''': [[Fathom]], [[Artifist]], [[Zwein]], [[Sparrowhawk]] and [[Voreen]])<br />
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* '''Everything Old Is New Again''': When super villain the Time Bandit breaks into a research facility and collects the chronal energy of a space/ time invention, he drastically alters the world. The Protectors realize that he has went back to 1938, manipulating world events to remove super powered heroes as well as secure himself a top world authority. This makes the Protectors themselves travel to the past in order to stop him before he sets his plans into motion! (- '''Featuring''': [[Tesseract_(@gijoespouse2)|Tesseract]], [[Sparrowhawk]], [[Zwein]], [[Razira]], [[Artifist]], [[Stonemason]], [[Cosmic Glory]])<br />
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* '''Whatever Happened To Steel Champion?''': When a town in Pennsylvania is under attack by two mystery men, the Protectors come in to investigate. When the antagonists refer to Cold War terminology, it is thought they are robots from decades ago. It is actually revealed that they are 1950s heroes '''Steel Champion''' and his sidekick, '''Scrappy'''. As a battle wages on, the truth is uncovered: both heroes were housed in an abandoned military facility for nearly forty years and that they are partly human! Decades of isolation had driven them to the brink of insanity to the point that the past was the present. After the Protectors snap them out of their fugue state the duo are returned to humanity, hoping to somehow forge new lives for themselves. (- '''Featuring''': [[African Violet]], [[Fathom]] and [[Voreen]])<br />
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* '''Race to Graduation''': When Cosmic Glory graduates high school, the Protectors aren't the only ones there to cheer her on. It is brought to their attention via her boyfriend, Brad Jones, that an old enemy may be making an appearance. Two in fact, as '''Galtoid''' and members of '''TYR''' have it out for our cosmic cutie! After the battle is won, there is news that the Protectors may be in for further trouble. Who said life after school was ever easy? (-'''Featuring''': [[The Peacemaker]], [[Zwein]], [[Fathom]], [[Stonemason]], [[Cosmic Glory]] and [[Chivalry]] alongside Honorary Protectors [[Thundrax]] and [[Lash]])<br />
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* '''Picnic on Planet Razira aka Avestus''': The Protectors convene on the massive space vessel discovered during the finale of ''Savage Beginnings'' and which currently resides close to the moon. The group discusses their present course of action, the history of the space ship they have acquired and what the future holds. Zelara begins to work on understanding what secrets the ship may contain and how to deal with it while the team learns the affinity Razira holds for it. And C.O.P. even brought some beer. (-'''Featuring''': [[Zelara]], [[Fathom]], [[C.O.P.]], [[Razira]], [[Wildeye]] and [[Sparrowhawk]])<br />
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* '''Big Guns (Part One)''': A visit to a remote city leads to an underground hideout. Following up on intel after their scuffle with Captain Conquest, the Protectors stop a weapons shipment with some very hi tech devices. A fight breaks out in a hidden underground bunker against the conniving Lady Midnight and her guardian, the vampiric Bathory. (-'''Featuring''': [[Sparrowhawk]] and [[Tesseract_(@gijoespouse2)|Tesseract]] with Honorary Protector, the Freelancer '''SCRI''')<br />
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* '''Brazilian Shakedown''': The Protectors travel to Brazil where are called to assist. A town is under siege by seismic activity that is in no way natural. A VIPER nest is discovered to be the culprits instead. Utilizing and testing a new weapon out they are unleashing it upon the unsuspecting public! The Protectors team up to stop this threat with the hero Armory, who is to become their newest recruit. (-'''Featuring''': [[Armory]], [[Stonemason]], [[Sparrowhawk]], [[Cosmic Glory]] and [[Razira]])<br />
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* '''The Requisition''': In Kuala Lumpur, Malaysia, the Protectors must go undercover to infiltrate an exclusive party for some of the world's most prominent crime families. Why have they all convened at this gala? It is a cover for the silent auction and sale of usable DNA of some of the world's most prominent heroes (from genetic materials originally discovered in the mission '''Body Doubles''') with the potential of cloning for their own use. It is up to the team to not only recover these but defeat the villains that stand in their way: the demonic enhanced Hellbent, probability manipulator Windfall, assassin sisters the Furies and the high powered Bifrons! (-'''Featuring''': [[Stonemason]], [[Fathom]], [[Sparrowhawk]], [[Razira]] and [[Zwein]])<br />
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* '''Once Bitten''': The Protectors are given the location of a large supply of 'The Thirst', aka the 'vampire meth' that has afflicted thousands. What they do not realize until too late, however, is that this is all a set up. Their arrival was orchestrated by Adrian Arkwright himself to teach the team a lesson... one that almost costs them their lives. As they lie broken, the vampiric sorcerer begins to put his final plans into motion... (-'''Featuring''': [[Tesseract_(@gijoespouse2)|Tesseract]], [[Zwein]], [[Razira]] and Freelancer '''Havoc''' as well as an appearance by [[Stonemason]])<br />
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* '''Prelude to Nocturne''': An assembly of heroes gathers in the Barlowe Building to discuss Adrian Arkwright. Sparrowhawk and Artifist relay information about the true nature of the drug known as 'The Thirst'. Several others supply insight in how to deal with this threat. It is noted that Arkwright is laying low and must be brought out into the open, as he is hiding something... though what it is exactly is still a mystery. (-'''Featuring''': [[Artifist]], [[Fathom]], [[Armory]], [[The Peacemaker]], [[Zwein]], [[Stonemason]] and [[Sparrowhawk]] alongside numerous Honorary Protectors)<br />
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* '''Sanguinis Cruentatio, Part One: A Shadow Cast''': A team designated "Team 3" are sent by Sparrowhawk to protect and defend the Millennium City Power Plant. A vast army of vampires, sent out by Arkwright and led by one of his top commanders, Javier Perdigon, are out to lay waste the city's power grid. With a city already fallen into shadow, the loss of the last vestiges of light would spell ruin. The heroes succeed as C.O.P., Razira and Cosmic Glory suffer almost fatal wounds from their encounter with Javier whose abilities are exponentially enhanced by exposure to "The Thirst". (-'''Featuring''': [[Razira]], [[C.O.P.]], [[Cosmic Glory]] and Honorary Protector '''Biomorph''')<br />
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* '''Sanguinis Cruentatio, Part Two: The Seal''': Sparrowhawk sends a team of Honorary Protectors (designated "Team 0") to Romania, where they must seek out an ancient holy relic. What at first is thought to be a monastery is instead the harbinger of great doom. They must face off against a cadre of vampires who command mystical powers, and victory is the only way to get the one thing that may save all of Millennium City... and perhaps the entire world! (-'''Featuring''': Honorary Protectors [[Dr. Kaufmann]], [[Starlet]], '''Bloodbath''', '''Cantrip''', '''Felix Delazar''' and '''-R-''' of the [[Snookii]])<br />
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* '''Sanguinis Cruentatio, Part Three: In Darkness''': "Team 22", led by one of the Protectors' newest members, Armory, is designated to protect the thousands of lives which are seeking refuge within the Millennium Sports Stadium. When an army of vampires attack, it is up to only these handful of adventurers to provide defense. With the odds decidedly not in their favor they are faced with one true fact: kill or be killed. (-'''Featuring''': [[Armory]] alongside Honorary Protectors [[Kid Ballistic]], [[Shutter-Speed]] and [[Contratus]])<br />
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==Protectors Missions, 76-90==<br />
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<div style="font-size: 12px; color: #ffffff; background-color: #4691d9; line-height:1.5em; letter-spacing:0.1ex"><div align=center>'''MISSIONS 76-90'''</div></div><br />
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* '''Sanguinis Cruentatio, Part Four: Finale''': The Protectors are ready to face Adrian Arkwright, an ancient relic ready about to arrive and hopefully level the playing field. Unfortunately, Arkwright attacks first, destroying the Barlowe and almost killing the entire team. Only a last minute save turns the tide of battle and ensures that Arkwright's reign is short and that day is allowed to come to Millennium City. (-'''Featuring''': [[Artifist]], [[Zwein]], [[Stonemason]], [[Sparrowhawk]] and [[The Peacemaker]])<br />
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[[File:Marlipotw3.png|450px|right]]<br />
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* '''When Werewolves Attack''': The Millennium City Museum is under attack and being robbed of Lemurian jeweled relics. Who could be behind this? Perhaps Razira, mind-controlled by a powerful vampiric sorceress! The Protectors join forces with the Field Leader's pack to save their friend and stop their enemy. (-'''Featuring''': [[Armory]], [[Razira]], [[The Peacemaker]], [[Sparrowhawk]] alongside Great Lakes Pack members [[Wolfgirl]] and [[Mutt]])<br />
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* '''Black Sail By Starlight''': Using information gathered from interrogating a villain, Havoc and Ice-Heart think they've figured out a way to break the magics keeping the members of the Freelancers held hostage in different dimensions. They take on assistance in the form of the Protectors of the World. (-'''Featuring''': [[Armory]] with Freelancer [[Ice-Heart]])<br />
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* '''Homecoming''': A team is sent to go locate Kara, Keioseth's (of the Freelancers) daughter and wayward member of the Protectors, in the dimension she has been stuck in. (-'''Featuring''': [[Aura]], [[Armory]], [[The Peacemaker]], [[Kara McIlroy|Keioseth II]] and Honorary Protector '''Titanos''')<br />
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* '''Husk - Battle Of The Barlowe''': When a demonic- infused villain targets C.O.P. and the heroine Feral, a war is waged at ground zero: The Barlowe Building! The Protectors are forced to use their home as a battleground or face the death of one of their own. (-'''Featuring''': [[Artifist]], [[Razira]], [[C.O.P.]] and [[Cosmic Glory]] alongside Honorary Protectors [[Feral]] and [[Cantrip]]) <br />
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* '''Isle Of The Damned''': On a remote island a hundred miles off of South Africa's coast, a research facility is quarantined as a strange infection has overrun the location. The place... HALCYON, the strange and shadowy organization responsible for studying all things arcane and esoteric. What other secrets do they hold as the team must rescue any survivors from the clutches of the enemy? (-'''Featuring''': [[Captain Adamant]], [[Razira]], [[Zwein]], [[Tesseract_(@gijoespouse2)|Tesseract]], [[Kara McIlroy|Keioseth II]] and [[Sparrowhawk]])<br />
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* '''The Lowdown''': The team comes together to gather updates on current events. COP takes a leave of absence and Imp is introduced to the Protectors. The potential issues with Halcyon are brought up as well as changes to the Barlowe. Secrets are also put into motion... (-'''Featuring''': [[Tesseract_(@gijoespouse2)|Tesseract]], [[Artifist]], [[Armory]], [[Imp (Angel Anderson)|Imp]], [[Captain Adamant]], [[Sparrowhawk]], [[Stonemason]], [[Razira]], [[Cosmic Glory]] and [[Zwein]] with a guest appearance by [[Thundrax]])<br />
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* '''Westside Wendigos''': A strange electromagnetic disturbance erupts over Westside, releasing a strange portal that plays host to otherworldly entities. Wendigos, creatures of horror and legend, attempt to lay waste to the area... only to be greeted by the combined efforts of The Protectors and The Progeny! (-'''Featuring''': [[Razira]], [[Armory]] and [[The Peacemaker]] alongside [[Black Ice]], [[Cait Sith]] and [[Ace]] of '''The Progeny''')<br />
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* '''Breakin' The Law''': The Protectors follow up from events which began in 'Isle of the Damned' and pay a visit to a ruined HALCYON research facility. When they attempt to gain answers they are met with creatures conjured from another dimension who seek to stop our heroes and wipe them off the face of the Earth! (-'''Featuring''': [[Captain Adamant]], [[Tesseract_(@gijoespouse2)|Tesseract]], [[Zwein]], [[M.E.D.I.C.]] and [[Wildeye]])<br />
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* '''Memories in the Endless Void Episode 3: End of the Line Part 3 - The Terror from Beyond the Stars!''': The Protectors go to check out a distress signal at the edge of the solar system and discover a haunted space ship which acted as a trap to lure them in and capture the group before an alien invasion of Earth. (-'''Featuring''': [[Razira]], [[Cosmic Glory]], [[The Peacemaker|Peacemaker]], [[Zwein]], [[Kara McIlroy|Keioseth II]])<br />
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* '''Japan Bound! A Hiroshima Handful''': The Protectors head to Japan to investigate strange disappearances and large holes appearing in Hiroshima. Some crews went down and never came back up. The Protectors must go down in them only to come face to face with a giant venomous snake and a young woman in need of some help. ('''Featuring''': [[Razira]], [[Imp (Angel Anderson)|Imp]], [[Stonemason]], [[Zwein]] and [[The Peacemaker]])<br />
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* '''I Wanna Go To The Sun''': When a vacation courtesy of the Peacemaker goes awry, the Protectors of the World are on hand to ensure that the isle remains safe. An invasion from a villain called Campaign as well as his minions puts all of their lives in jeopardy... but is this person the real individual behind this, or is there even something more suspicious and terrible lurking in the shadows? (-'''Featuring''': [[Captain Adamant]], [[Armory]], [[Thundrax]], [[Sparrowhawk]], [[Razira]], [[Cosmic Glory]] and [[Tesseract_(@gijoespouse2)|Tesseract]] )<br />
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* '''Memories in the Endless Void Episode 3: End of the Line Part 4 - The Whole World’s Falling Down''': After being captured by an alien race, the Protectors are forced to battle in a gladiatorial arena called BATTLE PRISON. After escaping, they discover there is more to this than they originally believed. (-'''Featuring''': [[Kara McIlroy|Keioseth II]], [[Razira]], [[Captain Adamant]], [[Zwein]], and [[Imp (Angel Anderson)|Imp]], with guest appearances by [[Tesseract_(@gijoespouse2)|Tesseract]], [[Armory]], and the rest of the Protectors. )<br />
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* '''Battle For Avestus''': A series of strange things occurs on 'Planet Razira', aka the planetoid ship Avestus. When a series of drones are launched from Earth towards the ship, the Protectors are on hand to find out what is going on. The villainous '''MEKKA''' is actually attempting to upload a program into the ship, allowing him full control of one of the most dangerous weapons known to man! (-'''Featuring''': [[Imp (Angel Anderson)|Imp]], [[Tesseract_(@gijoespouse2)|Tesseract]], [[Sparrowhawk]], [[Razira]], [[Kara McIlroy|Keioseth II]], [[Cosmic Glory]] and [[Wildeye]])<br />
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* '''Clean Up On Aisle 9''': When a pair of C-List heroes named '''ARBOROUS REX''' and '''HARPY''' bring their posse into the Millennium City SuperSaver for their first big score, it's up to the Protectors to put a stop to them. The heroes receive assistance from an unexpected, very cute source. (- '''Featuring''': [[Wildeye]], [[Kara McIlroy|Keioseth II]], [[Imp (Angel Anderson)|Imp]] and [[Captain Adamant]], with guest appearances by '''Brianna Pepler''', [[M.E.D.I.C.]], [[Psion]] and '''Noble''')<br />
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==Protectors Missions, 91-105==<br />
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<div style="font-size: 12px; color: #ffffff; background-color: #4691d9; line-height:1.5em; letter-spacing:0.1ex"><div align=center>'''MISSIONS 91-105'''</div></div><br />
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* '''Mall Mayhem!''': A day at the mall turns deadly when three supervillains go to war...with each other! The Protectors find themselves caught dead in the middle of a dispute between three powerful super villains: Goomba, High Sticker, and Rubber Band Man! (- '''Featuring''': [[Tesseract (@gijoespouse2)|Tesseract]], [[Armory]], [[Captain Adamant]], [[Imp (Angel Anderson)|Imp]], [[Fathom]], [[The Peacemaker]] and [[Wildeye]] with guest appearances from [[Ultimate]])<br />
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[[File:Fotor0615205624.jpg|450px|right]]<br />
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* '''Toxic Love''': A simple evening of drinking and socializing takes a very foul turn when the Protectors find themselves under attack by the madman '''Dr. Petroleum''' and a certain '''Malicious Gentleman'''. The joyful evening turns into a toxic struggle as the good doctor calls in his Oil Dolls and lets them loose on the people in the bar. (- '''Featuring''': [[Armory]], [[Captain Adamant]] and [[Tesseract (@gijoespouse2)|Tesseract]], with guest appearances by '''Voukashin''', '''Monster Mash''' and '''Anaconda''')<br />
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* '''Countdown to Chaos''': When UNTIL asks Sparrowhawk to look into strange goings on at the famous Machu Picchu in Peru, she brings the expertise of the Protectors on board. An ancient astronomical device has a secondary nature, calling forth a being born directly of earth! When this colossal terror attacks, the team must combat it while ensuring a world heritage site is not devastated and the civilians there are safe from danger! (- '''Featuring''': [[Zwein]], [[Sparrowhawk]], [[Razira]], [[Tesseract (@gijoespouse2)|Tesseract]] and [[Kara McIlroy|Keioseth II]])<br />
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* '''System Restore - Investigation In Greece''': The Protectors, by way of Tesseract, travel to Greece to locate a member of the heroine's global hacking network. What they discover is not only the person in question missing but clues to a far reaching puzzle that needs to be solved. Where are Tesseract's missing companions? And where exactly is Armory in this mess, who may have ties to answering this conundrum? (- '''Featuring''': [[Razira]], [[Zwein]], [[Captain Adamant]], [[Sparrowhawk]] and [[Tesseract (@gijoespouse2)|Tesseract]])<br />
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* '''A Damsel for the Devil''': A day of joy turned into a day of panic! Imp, after discovering a scrawled message along an alleyway she frequents in Westside, sends out a call for aid to the Protectors after a stranger kidnaps Captain Adamant! (- '''Featuring''': [[Imp]], [[Tesseract (@gijoespouse2)|Tesseract]], [[Captain Adamant]], [[Zwein]], [[Stonemason]] and [[African Violet]])<br />
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* '''Big Guns P.II - Shoot to Thrill''': The Protectors finally find traces of the missing chairman of Armstrong Security, the final piece in the puzzle to shut down a large Weapon Smuggling ring within the States. However, time is short and even when they make it, they're faced by the powerhouses '''Killer Chrome''' and '''Hitokiri''', lead by the spider denmother '''Lady Silken'''. New enemies are made and the Protectors present may have ended up marked for life... (- '''Featuring''': [[The Peacemaker|Peacemaker]], [[Zwein]] and [[Tesseract (@gijoespouse2)|Tesseract]])<br />
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* '''The God's Eye''': When an artifact that pre dates 'The Ban' is discovered to be owned by HALCYON and is the reason for the recent destruction at various facilities, the Protectors look for answers. Their search takes them to Japan, where a billionaire (who also is one of the heads of HALCYON) is keeping it in his possession. The team is beaten by a collection of villains including the armored Gauntlet, demon Lethal as well as past Protectors villains Ao Guang and Cassowary: all who seem just as intent on taking the artifact for themselves. (- '''Featuring''': [[Razira]], [[Captain Adamant]], [[Tesseract (@gijoespouse2)|Tesseract]] and [[Sparrowhawk]])<br />
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* '''Memories in the Endless Void Episode 3: End of the Line Part 5 - The Fire on the Mountain''': The Endless Void Finale, The Protectors attack Sei and his Capital Ship only to be greeted by his younger sister Lorelei and a Siris resurrected from Hell. They fought valiantly and Cosmic Glory vaporized the monster Sei turned himself into as it was crashing down onto Earth. The Day was saved, the heroes were alright save for Seth McIlroy, their only casualty. ( - '''Featuring''': [[Tesseract (@gijoespouse2)|Tesseract]], [[The Peacemaker|Peacemaker]], [[Zwein]], [[Cosmic Glory]], [[African Violet]], [[Kara McIlroy|Keioseth II]] and special guest star [[Keioseth]])<br />
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* '''Birth in Blood''': The Protectors have rescued a man from a DEMON ritual and bring him to the Westside Eastern Emergency clinic to try and save his life. They meet the Progeny there, before they learn in the most unpleasant way possible that the ritual hadn't been stopped - just delayed. The heroes find themselves fending off against a powerful, ancient, and bloody enemy! (- '''Featuring''': [[Tesseract (@gijoespouse2)|Tesseract]], [[Razira]], and [[Black Ice]], [[Blue Freedom]], and [[Cobalt Crush]] of '''[[The Progeny]]''')<br />
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* '''All Hallow's Nightmare''': Welcome to the Goodman Institute's famous Hallow's Eve Costume Party! Everything is set for a beautiful night as the Protectors join Tesseract for a night out. The only problem is the institute's recent research into other dimensions and correlations between magic and technology, which has a mystical key open a portal... right to Hell! Its up to the Protectors to ensure not only are they safe but that the world doesn't have to experience a literal Hell on Earth! (-'''Featuring''': [[Kara McIlroy|Keioseth II]], [[Sparrowhawk]], [[Thundrax]], [[Zwein]], [[Tesseract (@gijoespouse2)|Tesseract]], [[Fathom (Carmen Tethys)|Fathom]] and the death defying [[Imp]])<br />
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* '''Caught By Celluloid''': When the movie awards known as the CHARLIES are invaded and interrupted by an ostracized former director now calling himself '''Celluloid''', the Protectors must stage a major rescue. As they are digitized and brought into a realm filled with old television programs, they are forced to fight through nightmarish versions of favorite shows to return the ceremony to normal. (-'''Featuring''': [[Zwein]], [[Artifist]], [[Tesseract (@gijoespouse2)|Tesseract]] and [[Razira]])<br />
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* '''System Restore - Hong Kong Hustle''': Sparrowhawk and Tesseract head off to Hong Kong in search of LaoziRiver, the last member of Daemon Spawn that (hopefully) hasn't gone missing. Complications arise after the two split up, with Sparrowhawk encountering a group of unknown assailants and Tesseract disappearing after a communications black out. Could these people be tied to the Response Initiative, the shadowy government agency Armory belongs to? (-'''Featuring''': [[Sparrowhawk]] and [[Tesseract (@gijoespouse2)|Tesseract]])<br />
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* '''Money is Power - The Enemy of my Enemy is the Enemy of my Enemy''': A hostage situation at the Millenium City Grand Opera House! MCPD Chief Surhoff called in the Protectors to solve the situation, but things were not that easy. While it first appeared that the Doctor and his Men in White were testing one of their new drugs on innocent civilians it soon became clear that the Doctor was actually hunting for the shapeshifting terrorist Bai Gu Jing, an agent of the mysterious Golden Dragon. The Protectors reluctantly teamed up with the infamous physician. Together they managed to find and defeat the deadly shapeshifter and prevent her from wreaking havoc in Millenium City, but the Doctor escaped during the battle. However he left a note mentioning that he would contact the Protectors again when the time came to deal with the threat of the Golden Dragon himself. (-Featuring: [[Artifist]], [[Fathom (Carmen Tethys)|Fathom]], [[Razira]] and [[Tesseract (@gijoespouse2)|Tesseract]])<br />
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* '''Dancing with the Moonlit Night''': Four and a half years ago, many of the Protectors joined Thundrax and the Circle of Justice to investigate the Slumberer, an infant Galaxar who slept on the moon. Now they received a message from Keioseth, originating close to the area where the Slumberer was imprisoned. The heroes arrive to find Revenger's Amazons, now taking refuge with Keioseth, much to the Protectors' horror, especially Kara. After much turmoil, Ice-Heart reunites the dream shard with a tiny psychic wound on the titan, assuring the titan will not awaken. Keioseth, realizing what he is, says good-bye to Kara and tries to heal the emotional wounds. They part, leaving the dream-Keioseth to die.(-'''Featuring''': [[Kara McIlroy|Keioseth II]] , [[Cosmic Glory]], [[Zelara|Laser Knight]], [[Razira]], [[The Peacemaker|Peacemaker]] and Honorary Protector [[Ice-Heart]])<br />
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* '''Fresh out of Time ''': The Protectors got called to deal with some kinda disturbance at Stonehenge! Upon arrival they were flung into time where they joined up with King Arthur and the Knights of the Round table, to fight the evil witch, Morgan Le Fay, who had been transporting mercenaries with modern weapons to the past to take over Britain! Having lost Imp in the travel to the past, the Protectors marched on with the knights, eventually overthrowing Le Fay and her army of modern soldiers and rejoining Imp, who had helped the misplaced knights stop the witch in the future. (-''' Featuring ''': [[Imp (Angel Anderson)|Imp]], [[Razira]], [[Voreen]], [[M.E.D.I.C.]], [[Fahrenheit]] and [[Tartolmec]])<br />
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==Protectors Missions, 106-120==<br />
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* '''Money Is Power - Step 1: We prevent something bad from happening!''': The threat of the Golden Dragon destroying not only Millenium City but possibly wrecking the economy of the US or even the whole world still looms. The Protectors have to ally with the shady Doctor and his Men in White once again to prevent that from happening. The first step was to protect the construction site of a high-tech oil processing facility in the icy waters of the North Atlantic from the Golden Dragon's troops. Multinational corporations and hedge funds had invested into the completion of this facility and the financial damage its destruction would have wrought on the world economy would have made it easy for the Golden Dragon to buy up several key assets all over the world. The Protectors along with several squads of Men in White and their field commander Tamara 'Cross' Aristopoulos managed to defend the facility from the Golden Dragon's attack. Missile attacks, teleporting cyborg shocktroops and finally the Golden Dragon's chief scientist Kanghui in his giant Kaiju battlesuit attacked the facility, but in the end the Protectors and their unlikely allies were able to successfully defend it. (-'''Featuring''': [[African Violet]], [[Fathom (Carmen Tethys)|Fathom]], [[Imp (Angel Anderson)|Imp]] and guest-starring Robogirl)<br />
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* '''Money Is Power - Step 2: We make something bad happen!''': With the Golden Dragon's attack on the oil facility prevented, the Protectors have bought themselves some time to strike back! Now it is vital to weaken the Golden Dragon by cutting him off from his money. The Doctor had commissioned the notorious hacker Cybermind to write a virus which would do exactly that if uploaded to the Wall Street main servers; it will cut the Golden Dragon's access to his bank accounts, hedge funds and stocks for a few hours. Not only will this prevent him from using his immense wealth, it would also weaken the magical source of his superpowers: a blessing by Cai Shen, the Chinese god of wealth one of his ancestors received generations ago. It granted him ever-increasing superpowers the richer he was. The Protectors along with the Doctor's personal assistant Janine 'Red' Guiliani were the ones to infiltrate Wall Street. After a nerve-wrecking journey over Manhattan's rooftops they managed to upload the virus only for everything to go south: Cybermind wanted revenge on the Doctor for some slight in the past. His virus mistook the Protectors for the Doctor and captured them in a virtual reality bubble. They had to fight through a range of weaponized internet memes in a twisted virtual gauntlet to escape Cybermind's prison and make the virus work properly. (-'''Featuring''': [[Kara McIlroy|Keioseth II]] and [[The Peacemaker]])<br />
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* '''Money Is Power - Step 3: Something exciting happens!''': With his plans thwarted and his funds cut off, it was time to confront the Golden Dragon himself in his palace in the Taihang mountain range in China. The Doctor had arranged to have the Protectors and his men smuggled into China, ever cautious of Chinese authorities, many of which were in the Golden Dragon's pocket. Arriving at his mansion, the Men in White distracted his guards by causing trouble in the nearby town, allowing the Protectors to infiltrate. It didn't take them long to find the Golden Dragon. Even in his weakened state, his wealth and thus power were still vast and the battle pushed the Protectors to their limit. When suddenly explosions destroyed a large part of his mansion, the Golden Dragon was unable to continue the battle and mysteriously fell to his death. Confused the Protectors and the Doctor searched for the cause of the explosions and the Golden Dragon's sudden demise. They found it in the form of Alice Preston, the Golden Dragon's lover. She had planted the explosives and stolen the source of the Golden Dragon's power: an ancient Chinese coin which contained the blessing of Cai Shen. According to the Doctor, Alice Preston was most likely behind the Golden Dragon's madness and desire to destroy Millennium City due to her own obsession with destroying it. Now she had to be stopped! But how did the Doctor know about that...? (-'''Featuring''': [[Razira]], [[War Hawk]] and [[Voreen]])<br />
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* '''Money Is Power - Step 4: Profit!''': The Protectors and the Doctor managed to barely escape China undetected and track down Alice Preston in Vladivostok, Russia. She was preparing to board a flight to the US to exact her revenge as soon as Cybermind's virus would lose its effectiveness and she would be the rightful heir to all of the Golden Dragon's fortune and thus power. Additionally the distrust between the Protectors and the Doctor grew as they were unsure of his motives. They split up to find Alice Preston faster: The Men in White searched the city, the Protectors the airport. The Protectors found the girl first and made a terrible discovery as they cornered her. Not only had she swallowed the coin, she also revealed that she had been the Golden Dragon's prisoner for years after he had hired the Doctor to kill her father Cornelius Preston - a former superhero and rich Millennium City businessman - and kidnap her. When the Doctor used the Protectors to clean up loose ends, she took the chance to kill her tormentor and escape with the coin. As the Protectors prepared to take the treachorous Doctor in however, the truth finally came out: Alice Preston had plotted her father's murder together with the Golden Dragon and hired the Doctor to kill him and 'kidnap' her. When she didn't inherit her father's fortune and the Golden Dragon lost interest in her, her hatred for Millennium City grew and she convinced him of the whole mad plan to destroy it! As she prepared to escape the Protectors and the Doctor, her hate and greed caused the magic coin she swallowed to go out of control and transform her into a horrific golden demon. The Protectors and the Doctor fought a gruelling battle against the transformed femme fatale on the airfield of the airport and in the end managed to defeat her and put an end to this twisted conspiracy, but the Doctor and his Men in White managed to escape in the chaos of the battle. (-'''Featuring:''': [[Cosmic Glory]], [[Razira]], [[War Hawk]], and [[Voreen]])<br />
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* '''Brains from the Past''': The Protectors were contacted by the Weird War museum in Washington, DC for a special case. Former super villain and current brain in a jar Dr. Munich, a fixture of the museum for years, needed to be moved back to Germany and requested heroes to keep him safe! The brain's fears turned out to be well founded as the team ended up facing mercenaries, cyber attacks, and a crazed clone seeking genetic purity at the expense of both the original and any other clones! After a fierce battle in the new Dr. Munich's lab, the deranged clone managed to escape, noting he had plenty of time to complete his goals. And that next time he wouldn't be so nice... (-'''Featuring''': [[Razira]], [[Mach V]], [[Voreen]], [[Sherwood]], and [[Zelara|Laser Knight]])<br />
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* '''Science''': The Protectors are called out to Munich, Germany for.... a science fair? Things went horribly wrong when an experiment in growth serums pits a giant crab capable of crushing cars against a rebuilt secret weapon from World War Two with a howitzer for an arm! How much trouble can two teenagers cause in one day, anyways? (-'''Featuring''': [[Kara McIlroy|Keioseth II]], [[Tartolmec]], [[The Peacemaker]], and [[Imp (Angel Anderson)|Imp]])<br />
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* '''Starman''': A call for help from Colombia has the Protector's flying to San Agustin to deal with an archaeological site that's suddenly come to life! After facing down a horde of rampaging statues and genetically engineered monsters they find that the culprit behind this chaos is an astronaut from the ancient past! Crazy hair and wild theories were required for this mission. (-'''Featuring''': [[Kara McIlroy|Keioseth II]], [[Fahrenheit]], [[The Peacemaker]], [[Razira]], and [[Imp (Angel Anderson)|Imp]])<br />
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* '''Heartbreaker & Queen - My Bloody Valentine''': WCOC is hosting a festival and series of concerts for Valentine's Day inviting couples from all over to join in. The joyous festivities were torn asunder by the villainesses Heartbreaker and the Queen of Hearts. The pair managed to cause massive damages including four deaths and the strange mutation of at least 10 people before the Protectors managed to take them down. (-'''Featuring''': [[Cosmic Glory]], [[The Peacemaker]], [[Razira]], [[Tartolmec]], and [[Voreen]])<br />
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*'''Sudden Death!''': Imp gets attacked and Paralyzed! The Protectors launch an investigation to see who did it, leading to a gauntlet of supervillains! First Darkblood, who gave the Protectors the serum to save Imp, then Goomba, who led them to Rubber Band Man after a fake throwdown in Chinatown. Finally, Rubber band man led them to Highsticker, the mastermind behind it all...and right into a trap. After a fight for their lives, the Protectors won when Highsticker took his own life with an explosive device. PRIMUS came to clean up the mess.... or did they? (-'''Featuring''': [[The Peacemaker]], [[Razira]], [[Tartolmec]] [[Kara McIlroy|Keioseth II]], [[Tesseract (@gijoespouse2)|Tesseract]], [[Fathom (Carmen Tethys)|Fathom]], [[Artifist]], [[Imp (Angel Anderson)|Imp]], and guest starring '''Goomba''')<br />
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*'''Bazaar's Bizarre Adventure''': The Protectors are called to a charming New England town called Lonewick. Normally it would be a great vacation spot but they found it covered in mysterious fog and full of hungry extradimensional worms! They had to deal with the crooked Merchant of Magic Bazaar to finally put the town right, but they lost the greedy magic man in the process! Ah well, at least no one important was eaten. (-'''Featuring''': [[Razira]], [[Chivalry]], [[Sherwood]], [[Mach V]], and Honorary Protector [[Ice-Heart]])<br />
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* '''The Flexecutioner & the Armageddon Crew - Monday Night Combat''': The Protectors are given tickets and asked to attend a wrestling event being hosted in Millennium City at the Joe Louis Arena. The team signs autographs and takes pictures with the fans before taking seats in the fancy box above the arena. Soon though the event is taken over by former wrestlers Meinos "The Flexecutioner" Starke and his Armageddon Crew who injure and nearly kill several wrestlers before being taken down by the Protectors! (-'''Featuring''': [[Razira]], [[M.E.D.I.C.]], [[Sherwood]], and [[Wildeye]])<br />
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* '''Ride to Hell''': The team headed out to Arizona to look into reports of a being riding a hellish motorcycle through the American Southwest! They confronted the Hellrider, a freewheeling demon rebel intent on having fun and unwilling to change his coarse for the Man! After a bit of a race the Protectors managed to put Hellrider's bike in the shop and save a small town from a demonic meltdown! Is this the last they've seen of the rebel rider and his supercharged motorcycle? (-'''Featuring''': [[Sherwood]], [[The Peacemaker]], and [[Fathom (Carmen Tethys)|Fathom]])<br />
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* '''Bubble, Bubble, Boil and Trouble''': A lab which holds alien relics is actually infected by the villainous '''Warmonger''' who seeks to 'gift' the Earth with a vile curse. It's not only up to the Protectors to stop the spread of this before time runs out, but to also save those innocents whose lives are already in jeopardy! (-'''Featuring''': [[Sherwood]], [[Sparrowhawk]], [[Thundrax]], [[Cosmic Glory]], [[Fathom (Carmen Tethys)|Fathom]], [[Imp (Angel Anderson)|Imp]] and guest starring [[Razira]])<br />
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* '''Blue Steal''': The Protectors are called to a Blackvault facility in Texas to face down a group of tech hungry mercenaries representing Cerulean Steel! After fighting their way through, and meeting a ghost from the past, the heroes encountered one of the companies managers! Though the Protectors managed to rescue the hostages taken by the thieving fiends they were unable to defeat their high ranking cyborg Dynamo in time to stop them from stealing what they were after using dangerous teleportation tech! What does Cerulean Steel have planned for their ill gotten goods and who is their mysterious client? (-'''Featuring''': [[Sherwood]], [[Kara McIlroy|Keioseth II]], [[Fathom (Carmen Tethys)|Fathom]] and guest starring [[All-Star]])<br />
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* '''Girls Gone Wild''': The team goes undercover to stop the sale of advanced weaponry and chemical agents that could destroy Tokyo, Japan. When two vying factions are at odds, the ladies of the Protectors are caught in the crossfire and must defeat all opponents... or else! In the aftermath, the Kraken has his sights set on the fall of three particular heroines. (-'''Featuring''': [[Fathom (Carmen Tethys)|Fathom]], [[Sparrowhawk]], and [[Razira]])<br />
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==Protectors Missions, 121-135==<br />
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* '''Diamonds Are Forever''': A trio of Protectors travel to Angola, where a warlord called Krugerrand is running an illegal diamond mining operation while forcing the masses to work for him. African Violet leads the team to take down this villain while having to free those people enslaved to do his bidding. (-'''Featuring''': [[African Violet]], [[Sparrowhawk]], and [[Razira]]) <br />
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* '''Fear and Loathing in Millennium City''': When the Doctor and his Men in White attack Millennium City's Goodman Institute, home to some of the city's most advanced research in various scientific fields, the Protectors are called in to rescue the hostages and prevent the Doctor from stealing valuable research and prototypes. However it turns out to be a trap; Conner Blackwood, Tesseract's old nemesis who now calls himself Rift had hired the Doctor to free him and get revenge on the Protectors and Tesseract in particular; she is captured by the two villains and forced to watch while her friends are dosed with the Doctor's new Nightmare formula, a powerful hallucinogenic drug. The Protectors must fight through harrowing nightmares of vampiric Men in White, inspired by the Arkwright crisis one year ago. After a horrific battle against an imaginary vampirized Doctor, the drug wears off. While nobody got seriously hurt, the Protectors morale took a beating, Rift is free and the Doctor escaped with a powerful new weapon. (-'''Featuring''': [[Tesseract (@gijoespouse2)|Tesseract]], [[The Peacemaker]], [[Razira]], and [[Wolfgirl]])<br />
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* '''Why did it have to be VIPER? - Part 1: The Saint and the Snake''': When called to investigate VIPER activity in Northern Ireland, the Protectors find themselves confronted with the mysterious [[Snakehead]], insane leader of a splinter group within VIPER who worship snakes in a cult-like manner. Snakehead and his followers have the vague goal of 'bringing paradise to Earth' which involves snakes somehow and demands for the desecration of the grave of Saint Patrick, who - according to folklore - once banished all snakes from Ireland. Despite their doubts about the truth behind the legend, the Protectors confront Snakehead at the cemetery of the town Downpatrick, where the saint is supposedly buried. Fahrenheit and Cosmic Glory quickly realize that there is indeed some sort of magic at work here, but are unable to determine its nature. After battling Snakehead's followers and two Serpent Mages transformed into giant snakes, they confront Snakehead himself and War Hawk manages to kill him before he can desecrate the grave. (-'''Featuring''': [[The Peacemaker]], [[Captain Adamant]], [[War Hawk]], [[Cosmic Glory]], and [[Fahrenheit]])<br />
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*'''Why Did It Have To Be VIPER? - Part 2: Kaiju Combat!:''' - After the incident in Northern Ireland the Protectors manage to track the last remains of Snakehead's cult to Australia. Their contact in Sydney is Erin Townsend, better known as the superheroine Reliquary, collector of ancient artifacts and magical paraphernalia and acquaintance to Fahrenheit's family. Upon reaching Port Jackson in Sydney, the Protectors are immediately confronted with two kaiju-sized creatures - a gigantic cobra and a mutated jellyfish - battling in the harbor. Assuming the snake to belong to Snakehead's cult the Protectors attack it first, only to be blindsided by the other creature. Fortunately Reliquary soon appeared on the scene and clarified that the cobra was indeed Nehushtan, one of her artifacts/familiars which she claimed to be an Aaron's Rod. Together the Protectors and Reliquary defeated the mutated jellyfish and Reliquary - however furious at the Protectors for hurting her familiar - promised to help them find the cultists. (- '''Featuring:''' [[Cosmic Glory]], [[Jinn]], [[War Hawk]], [[Fahrenheit]] and guest-starring [[Cait Sith]] of the Progeny)<br />
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*'''Why Did It Have To Be VIPER? - Part 3: Venom and Curses:''' - One day after the battle at Port Jackson the Protectors are to meet Reliquary at the outskirts of Sydney where she lost the cultists' trail. When they arrive at the meeting point there is no sign of Reliquary and upon investigating they find the cult's temporary hideout, albeit abandoned. They also find Reliquary there who had been ambushed by the cultists, had her familiar Nehushtan taken from her and had a strange curse placed on her which behaved more like a venom than magic. Fahrenheit agreed to stay behind to get her to a hospital and inform an expert on curses while the rest of the team pursued the cult into the Outback. After tracking the cultists for some time they found them conducting a strange ritual in a canyon; the two Serpent Mages were strapping on suicide vests and apparently preparing to sacrifice themselves to a sleeping Nehushtan. When the Protectors confronted the cultists, the Serpent Mages shifted into their giant snake forms again to fight back. The battle was a short affair though; upon waking up Nehushtan simply swallowed the two shapeshifting mages but paid for it with his life when they detonated the suicide vests inside him. More confused than ever before the Protectors returned to Sydney only to find out that Reliquary had escaped from the hospital Fahrenheit had brought her too, apparently possessed by some dark curse... (- '''Featuring:''' [[Cosmic Glory]], [[Jinn]], [[War Hawk]], [[Fahrenheit]] and guest-starring [[Cait Sith]] of the Progeny)<br />
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*'''Red Phase I:''' In Captain Adamant's first group training session with the Protectors, he subjects the team to a series of challenges in a holographic Sakura Park! The objective? Simple: cross from one end of the park, to the other. The catch? The team is forbidden from using any means of travel besides their feet! What appears to be the proverbial "walk in the park" becomes a march through hostile territory, taking on living lion statues, ambush explosives, and a team of Albanian speaking snipers! The team almost succeeds, but Captain Adamant ends the session before they all make the finish line. Pushed to their limits, many members of the team lose their cool, and after a litany of tactical errors and a near-fatal shot, the team comes face to face with harsh realities and their need to improve as a unit and as individuals... (- '''Featuring:''' [[Captain Adamant]], [[Extractor]], [[Jinn]], [[The Peacemaker|Peacemaker]], and [[Tesseract (@gijoespouse2)|Tesseract]])<br />
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*'''Chrome Clash:''' - Paranoia, missteps, and a case of mistaken identity pit [[the Peacemaker]] and [[Strong Suit]] against each other. When their respective teams arrive to help stop the combat, a small skirmish occurs. The Peacemaker believed Strong Suit was attempting to assassinate the imprisoned Leonardo Toledo, an employee of his whom he'd been tricked into framing as the suspect in a terrorist attack. Cooler heads prevail, as Strong Suit accidentally reveals herself as Toledo's daughter to the Peacemaker, convincing him that she's not allied with the villains orchestrating the persecution of her father. With tension eliminated, the Peacemaker and Strong Suit ask the heroes present to help them capture those responsible for the entire scenario. Part of the Metallurgy arc. (- '''Featuring:''' [[Fahrenheit]], [[Razira]], and [[Jinn]], plus [[Faith]], [[HexBane]], and [[Ace]] of [[The Progeny]])<br />
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*'''Face The Future:''' Sparrowhawk assembles the Protectors together when an old friend of hers, Psion, has her daughter abducted. The group are faced with the revelation that the young girl they must save may in fact be destined to become one of the world's greatest threats. They find themselves fighting two individuals from the future who are excising this girl from all realities, and must rescue her before she becomes their next victim. It poses the question, however: does the sacrifice of one outweigh the possibility of the end of everything as you know it? (- '''Featuring:''' [[War Hawk]], [[Wolfgirl]], [[Razira]], [[Cosmic Glory]], [[Sparrowhawk]] and Honorary Protector [[Psion]]) <br />
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*'''Bring In The Bioborgs:''' When the small fledgling country of Kradovia is attacked by bipedal animals wielding unusual gadgets and super powers, only one team can stop them: THE PROTECTORS. However, with everything from time travelling kangaroos to optical laser beam wielding bears, the team may find things are not quite as easy as they hoped! (-'''Featuring:''' [[Razira]], [[Thundrax]], [[Sparrowhawk]] and [[Tesseract (@gijoespouse2)|Tesseract]]) <br />
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*'''The Spider's Web Part 1: Xochimilco:''' Two individuals with ties to Fahrenheit and the Trismegistus Council contact the Protectors, seeking assistance in tracking down the whereabouts of a sorceress by the name of Salei, who has come into the possession of a mask with ties to the Great Goddess of Teotihuacan. It has granted her a great measure of power, and she seems bent on 'creating a new age.' The team sends two groups, one of which is sent to a museum in Xochimilco, Mexico. Monsignor Michael Mendoza, accompanied by a team of Protectors and Honorary Protectors, arrive at the museum, only to find that someone has beaten them to the location. The team discovers that the museum is actually a front for cultists who are in the business of trafficking ancient artifacts of power. After a scuffle with some of Salei's spiders, two cultists are interrogated. It seems that Salei stole an item called the Brazier of Tlaloc, which can be used to gather and send out a great deal of power. So the question is, what exactly does she intend to do with this artifact? (-'''Featuring:''' [[African Violet]], [[Extractor]], [[Jinn]], and '''Oculus''', with Honorary Protector [[Midnight Brawler]]''') <br />
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*'''The Spider's Web Part 2: Gqokli Hill:''' While one team of Protectors are sent to Mexico, a second team takes the Valravyn to South Africa. Lady Claymore, with a contracted agent by the name of Sulphur Shock, accompanies the group as they head to Gqokli Hill, which was once the site of a bloody battle between the Zulus and rival tribes. Upon arrival, the group finds local militia in a losing battle against a horde of spiders. They fight their way through the horde, and face off against Salei, who was in the midst of sacrificing soldiers paralyzed by her spiders' venom. Though the group managed to halt the ritual before all the soldiers could be killed, Salei manages to escape...but not before she implies that she has found candidates for her 'new age'. Speculation among the group leads to the conclusion that the teen group known as [[The Progeny]] are in the sorceress's sights. The heroes are forced to make a hasty exit when [[Psion (@gijoespouse2)|Psion]] reports trouble in Plymouth, UK. (-'''Featuring:''' [[Captain Adamant]], [[Razira]], and [[Sparrowhawk]], with '''Sulphur Shock''' and Honorary Protector [[Ghostbird]]) <br />
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*'''The Spider's Web Part 3: St Michael Ley Line:''' The Protectors race to the United Kingdom after reports surface of spiders assaulting Plymouth. By the time they arrive, spiders the size of buildings have already covered the city in thick webbing. Meanwhile, magic users are working desperately to keep a swarm of spiders from invading the nearby caves. While [[Sparrowhawk]] and [[Psion (@gijoespouse2)|Psion]] contend with the threats outside the caves, [[Razira]] leads the remaining Protectors into the caves. There, they encounter Salei, who is making use of the Brazier of Tlaloc and the sacrificial dagger she used at Gqokli Hill. The team find themselves on the losing end of the confrontation as the sorceress draws in power not only from the Saint Michael Ley Line running through Plymouth, but from the heroes themselves. They are forced to retreat when the cave begins to collapse due to seismic instability caused by Salei's drawing on the ley line. It becomes apparent that Salei is gathering in power for something much larger than previously witnessed, and that the Progeny are likely involved in whatever designs she has on the "new age" she intends to bring about. (-'''Featuring:''' [[Extractor]], [[Fahrenheit]], [[Kingdom]], [[Razira]], and [[Sparrowhawk]] with Honorary Protector [[Psion (@gijoespouse2)|Psion]]) <br />
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*'''A Word of Warning:''' The Protectors with Ghostbird's assistance track down [[The Progeny]] as the teens are wrapping up a skirmish between local gangs in West Side. Though the meeting is initially tense, eventually cooler heads prevail. The Protectors pass along a warning that Salei has the teen heroes in her sights as candidates for her new age. It becomes apparent that perhaps Monsignor Mendoza and Lady Claymore know more than they are letting on. Several theories are floated, but it is agreed that Salei will likely make her big move on the next new moon. This leaves both groups too little time and too many theories to sort through. Both groups agree to keep one another in the loop until Salei is brought down. (-'''Featuring:''' [[Jinn]], [[Razira]] and [[Sparrowhawk]] from the Protectors, [[Ace]], [[Faith]], [[HexBane]], [[Kid Ballistic]] and '''Kl'vin''' from [[The Progeny]], with Honorary Protector [[Ghostbird]])<br />
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*'''Collect Call:''' The Protectors are summoned to a remote UNTIL base in the Saharan desert, built around an ancient and imposing alien artifact. Having activated not long before, the team is surprised to find that it's been requesting their presence via Morse code. As they arrive, a countdown begins, and a holographic message appears - it's of the Peacemaker, who had been off the grid since the events surrounding the Toledo family (see '''Chrome Clash''' - Ed.) and had been exploring the Multiverse. The artifact is actually a sort of 'message in a bottle' through which the Peacemaker intends to return to our dimension - except he has company. A hulking Cyberdemon follows him through, but the Protectors are able to send him back to his realm. Unfortunately, Peace brings foreboding news - the walls between universes are weakening, and whatever the cause is, their Earth lies at the center. (-'''Featuring:''' [[Captain Adamant]], [[Cosmic Glory]], [[Tesseract (@gijoespouse2)| Tesseract]], [[Oculus]], and the return of [[The Peacemaker]])<br />
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*'''Operation Blind Knight:''' When terrorists wielding cryoweapons seize the British Museum and take hostages, the Protectors are called on to resolve the crisis. Captain Adamant calls together the team to put together a plan of action, and upon arriving in London, the Protectors execute this plan. Sparrowhawk leads the strike team, going under the identity of a 'Miranda Chisholm' to negotiate with the terrorists, while Tesseract and Oculus use their abilities to reconnoiter and turn the museum's security against the terrorists. Razira and Extractor await the word to move in. When Sparrowhawk discovers that the terrorists have a bomb, the order is given, and with swift action, the Protectors retake the museum and rescue the hostages! The day is won, though the mystery remains as to how the terrorists could afford such powerful weaponry. (-'''Featuring:''' [[Captain Adamant]], [[Cosmic Glory]], [[Extractor]], [[Jinn]], [[Oculus]], [[The Peacemaker]], [[Razira]], [[Sparrowhawk]] and [[Tesseract (@gijoespouse2)| Tesseract]])<br />
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==Protectors Missions, 136-150==<br />
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*'''Why Did It Have To Be VIPER? - Part 4: Snakes On A Skycarrier:''' - The Protectors are called to the rescue of the UNTIL skycarrier 'Tel Aviv'. Reliquary - still under the mysterious curse Snakehead's cultists have inflicted her with - attacked the skycarrier together with an army of homunculi and golems and took the crew hostage. Through cunning and a bit of magic, the Protectors manage to infiltrate the skycarrier undetected and make a surprising discovery. This skycarrier was used by UNTIL to test their new, top secret surveillance drone project; code named 'Cottonmouth' after the famous VIPER defectors who revealed much about the organisation to the public. However, when they finally confront Reliquary, who seems to be on the verge of death, the confusion only grows as the sorceress and her minions are busy destroying the drones by incinerating them and throwing them out of the skycarrier. Finally the truth was revealed when Snakehead was reborn from Reliquary's almost dead body. He revealed that he was still trying to bring about 'Paradise On Earth' and that everything up until now was part of a series of rituals to achieve that. As more strange and ancient magic was somehow released throughout the destruction of the drones, Snakehead managed to escape once more. (- '''Featuring:''' [[Cosmic Glory]], [[Razira]], [[Oculus]], [[Fahrenheit]] and guest-starring [[Cait Sith]] of the Progeny)<br />
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*'''Why Did It Have To Be VIPER? - Part 5: Paradise Lost:''' - After Fahrenheit and Cosmic Glory manage to combine their powers to track the ancient magic released by Snakehead's ritual, the whole truth is revealed. The insane snake cultist re-enacted and contradicted parts from the Bible relating to snakes, all in an attempt to defy scripture and open the doors of the Garden of Eden again and bring about literal 'Paradise On Earth'. The Protectors rush to the heart of the Arabian desert, the Rub' al Khali, where the ancient magic from Snakehead's rituals is concentrated and the alleged Garden of Eden is located. Before they can put an end to the Serpent's insane plan, they encounter magical sandstorms, ancient and mysterious ruins, and the wrath of a strange angelic creature... (- '''Featuring:''' [[Sparrowhawk]], [[Cosmic Glory]], [[Razira]], [[Oculus]], [[Fahrenheit]] and guest-starring [[Cait Sith]] of the Progeny)<br />
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*'''Following Threads: Part 1 - Thomas Masev:''' [[Razira]], [[HexBane]], and [[Kl'vin]] are sent to Mexico City to find Thomas Masev, the archaeologist who found the Mask of the Great Goddess. When the arrive at his home, they find that the man committed suicide. They also find that the mask had consumed his life, driving him into despair and paranoia. The man's journals are collected and sketches on his wall are photographed for more research and analysis. (- '''Featuring:''' [[Razira]] of the [[Protectors of the World]], with [[HexBane]] and [[Kl'vin]] of [[The Progeny]])<br />
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*'''Following Threads: Part 2 - Cecie Horner:''' [[Kid Ballistic]] and [[Jinn]] arrive in Libya in search of Cecie Horner. They find the smuggler in a black market pocket dimension known as the Hidden Souq (market). After a tense - and awkward - exchange between Horner and Jinn, they manage to get her to provide further information. It seems Salei was to deliver the mask to her coven, but apparently after the merchandise exchanged hands, Salei put the mask on. Horner confirms that likely Salei will show up in Mexico City, naming Templo Mayor specifically. She also mentions that the sorceress may choose Teotihuacan itself. (- '''Featuring:''' [[Jinn]] of the [[Protectors of the World]] and [[Kid Ballistic]] of [[The Progeny]])<br />
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*'''Following Threads: Part 3 - Templo Mayor:''' [[Sparrowhawk]], [[Extractor]], [[Miss Mime]], [[HexBane]], [[Faith]], [[Kid Ballistic]], and [[Kl'vin]] are tasked with guarding Templo Mayor, while a second team heads off to Teotihuacan. When the new moon rises, all hell breaks loose at both sites. A swarm of spiders flood the site, overtaking first Kl'vin and then Kid Ballistic. Sparrowhawk and Extractor work together to drive the spiders off, but not before HexBane dives into the swarm to go after her teammates. It seems that Salei has made her play, ejecting Protectors from the ruins at Teotihuacan and spider-napping Progeny members from both Templo Mayor and Millennium City. (- '''Featuring:''' [[Extractor]], [[Miss Mime]] and [[Sparrowhawk]] of the [[Protectors of the World]], with [[Faith]], [[HexBane]], [[Kid Ballistic]], and [[Kl'vin]] of [[The Progeny]])<br />
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*'''Abaddon''': When a villain from the Protectors' past comes to the United States, it is his intent to start a world wide catastrophe! Dr. Ashe sets his sights upon the supervolcano under Yellowstone National Park, prompting the team's intervention to stop him from potentially destroying the entire planet. As several of the team fight from above, it is up to the Peacemaker to search for answers under the earth itself. (-'''Featuring:''' [[Noble]], [[Thundrax]], [[Cosmic Glory]], [[Razira]], [[The Peacemaker]], Honorary Protector [[Psion]] and a cameo by [[Sparrowhawk]])<br />
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*'''Blood and Life - The Barrier:''' Captain Adamant, Oculus and Razira are joined by Sparrowhawk, Extractor and Faith inbound from Templo Mayor via the Valravn and Peacemaker, Fahrenheit and Cait Sith via the Barlowe's PORTAL system outside of Teotihuacan. The sorceress Salei has erected a powerful barrier over the ruins, which not only prevents entry into the site (and to the kidnapped Progeny) but it also seems to have a life draining quality to it. If that isn't bad enough, the barrier continues to expand. The Protectors swing into action, evacuating the remaining civilians and creating a burn barrier to choke off the supply of life around the barrier. After a tense battle first against Salei's spiders and then stone jaguars and eagles, the barrier is finally brought down by an UNTIL orbital strike. With the barrier over the site down, the assembled heroes head into the ruins of Teotihuacan...only to find a pocket dimension instead of the teen heroes. (- '''Featuring:''' [[Captain Adamant]], [[Extractor]], [[Fahrenheit]], [[Oculus]], [[The Peacemaker]], [[Razira]] and [[Sparrowhawk]] of the [[Protectors of the World]], with cameo from [[Faith]] and [[Cait Sith]] of [[The Progeny]])<br />
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*'''Nova:''' [[The Peacemaker]] wakes up in the med wing, having recovered from his defeat at the hands of the supervillain Campaign. Though he's concerned by lingering side-effects, the Protectors are distracted by someone entering the base using the PORTAL system. An armored man asks to take the Cosmic Glory with him, all the while displaying a worrisome amount of knowledge about the Protectors' identities and tactics. A brief fight leaves him against the ropes, but the tables are turned when the Protectors are exposed to his armor's power source - a gem that induces crippling feelings of despair. Having failed to capture the Cosmic Glory, the mystery attacker retreats back through the PORTAL system, leaving little clue as to his identity, but no doubt as to his impeding return. (- '''Featuring:''' [[Cosmic Glory]], [[Razira]], [[Thundrax]], [[Tesseract (@gijoespouse2)|Tesseract]], [[Jinn]], [[African Violet]] and [[The Peacemaker]] )<br />
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* ''' A Fortune! ... for a Fortune, Darling''': With everything happening as it is, crime has been given a dramatic boost with all of its activity and, worse, able to pull off their heists before the heroes could get there. At the same time, there are rumors of a seer or a self proclaimed "witch" offering her services to villains for a price... or some damn good sweets. It sounds very familiar to the Protectors. Can they put an end to the operations before she can foresee her own demise or will this seer do whatever it takes to get her way? (-'''Featuring:''' [[War Hawk]], [[The Peacemaker]] and [[Razira]])<br />
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* '''Millennium Rock City!:''' As the Protectors meet to discuss Destroyer and the Trikon threat, the mysterious Engineer strikes, as she and her army of techno-elementals try to create the greatest monument the world has ever seen out of the City of Tomorrow itself. (-'''Featuring''': [[Cosmic Glory]], [[Razira]], [[Sparrowhawk]] and [[The Peacemaker]])<br />
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* '''Hole in the Sky, Parts 1 and 2:''' Having saved galactic tourists stranded on their way to the paradise world of Club Caprice (just read the brochures), the Protectors must go to the edge of the solar system, to the wormhole allegedly made by the Trikon, and find out what they're doing. Are the Trikon really in system? And if so, what are they doing here? Who is Dessicus? And what is the fate of Grace Gallowglass, technopath extraordinaire? (-'''Featuring:''' [[Razira]], [[Cosmic Glory]], [[African Violet]], [[The Peacemaker]], [[Sparrowhawk]] and [[War Hawk]]) <br />
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* '''Rogue Roulette:''' The Unbreakable Man, Captain Adamant, has a new training program set up to run at the Barlowe for the Protectors of the World. And what better way to try it out than on a new batch of recruits ready to prove their mettle with the team? (-'''Featuring:''' [[Y Ddraig Goch]], [[Witchery Way]], [[Captain Adamant]], [[Sparrowhawk]], [[Razira]] and [[Blue Cyclone]])<br />
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* '''Race Against the Witch of Time:''' The Protectors were having a normal day in the Barlowe before Razira, Peacemaker, Thundrax and Blue Cyclone realize everyone else had disappeared. Through investigating the temporal anomoly, it looks all hope was lost and they, too, would have been erased. It was stopped by the Progeny, Terrific Tiger and Fuliminate, and explain the situation. Dominatriea was trying to erase them from existence to bring back her unborn child and replace the Progeny in their stead. They were the only survivors. They were able to cross back to Dominatriea's pocket dimension with Thundrax and Peacemaker cutting off her power source while Razira, Blue Cyclone and Terrific Tiger try to talk Dominatriea down. Through their efforts, they stopped Dominatriea's plot though leaving the villainness emotionally broken and stuck in her cycle. It is a wonder if they will see her again. (-'''Featuring:''' [[Razira]], [[Thundrax]], [[Blue Cyclone]], [[The Peacemaker]] and guest appearances of the Progeny!)<br />
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* '''Operation Whisper Tide:''' A lone North Korean warship is found adrift only fifty miles from the Japanese coast, and while the Japanese demand to know why, the Koreans plead ignorance. Japan asks the Protectors to intervene. Captain Adamant assembles a team, consisting of Psion, Fahrenheit, Jinn, and Witchery Way. Using Witchery Way's shapeshifting and the Valravn's stealth and submersible abilities, the team boards the vessel. The team finds a dead crew, and the likes of '''Shadowdragon''' and '''Warmonger''' attempting to arm a bomb, the detonation of which would spark the flames of World War III! Narrowly, the team subdues Warmonger, but not before Shadowdragon escapes! Realizing that her mission has failed, Warmonger then disarms the bomb, and comes willingly into UNTIL custody. (-'''Featuring:''' [[Captain Adamant]], [[Fahrenheit]], [[Jinn]], [[Psion (@gijoespouse2)|Psion]], [[Witchery Way]], and [[Y Ddraig Goch]])<br />
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* '''Scary Things:''' What started as friendly turn for an acquaintance with the Millennium City Times, turns into a gruesome fight of survival for a team of Protectors when they are called to investigate a huge, old and supposedly haunted mansion in the Mississippi countryside. While the team first cautiously assumes the haunting to be nothing more than the imagination of the owner's daughter, they soon discover a far more disturbing truth than restless spirits: the mansion itself is alive. A living, breathing creature given life by some dark magic. The Protectors have to find their way through the rooms and corridors of a house that is intent on killing and digesting them, and even when they escape the confines of the house itself, the danger is not over. The monster house continues to stalk the heroes, who are forced to destroy the creature. With only some clues to the house's nature, origin and the identity of its mysterious master, the Protectors are left with more questions than answers. (-'''Featuring:''' [[Blue Cyclone]], [[Psion (@gijoespouse2)|Psion]], [[Y Ddraig Goch]], and [[Fahrenheit]])<br />
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==Protectors Missions, 151-165==<br />
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* '''A Throng Of Ice And Fire:''' Wildfire season in Canada is upon them, but one fire in particular is much further north than fire weather forecasts predicted. After investigating, the RCMP discovers an explosive device hidden in the forests, and call upon the Protectors to assist. When they arrive, it's too late - several of the devices detonate, and set football fields' worth of forest ablaze! The culprit reveals himself as Blowtorch, an infamous pyromaniac and mercenary, who almost smokes out the team before a second threat arrives, drawn by the raging inferno: Glacier, a monster made of ice once seen at the Battle of Detroit, but was thought to have disappeared into the Arctic! Caught between two foes, and a veritable furnace, things looked dire, until the RCMP returned with reinforcements from Blizzard Risk Control! With BRC's help, the Protectors focus on and defeat the two villains, while the freeze-weapon PMC puts the fires on ice. (-'''Featuring:''' [[Blue Cyclone]], [[Jinn]], [[Razira]], and [[Thundrax]])<br />
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* '''Taskforce Hospitaller:''' Sparrowhawk, Captain Adamant and Psion meet face to face with Dr. Solomon Stroud as a representative of Operation Hospitaller, a task force that had been formed to put a stop to Kostadin the Black. While giving the Protectors information about the target, he provided confirmation that it was in fact Kostadin that the Progeny faced off against in Westside. He also detailed an operation his organization had undertaken in Buffalo, and that it was believed Kostadin may have numerous labs that are unaccounted for. By the end of the meeting, Sparrowhawk agreed to lend the manpower of the Protectors to what came to be known as Taskforce Hospitaller. (-'''Featuring:''' [[Captain Adamant]], [[Psion (@gijoespouse2)|Psion]], and [[Sparrowhawk]] with '''Dr. Solomon Stroud''' of '''Initiative Black''')<br />
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*'''A Pit of Bones - Part One:''' Dr. Solomon Stroud calls in the Protectors to assist in breaching one of Kostadin the Black's facilities beneath Killarney Provincial Park in Ontario Canada. When the group is sent plummeting to the bottom of a pit due to a collapsing catwalk, they come face to face with a group of moss covered, animalistic servitors. Their haphazard entry allowed for other members of Taskforce Hospitaller to descend to the bottom of the pit with little resistance, allowing the Protectors to fall back and tend to their wounded. (- '''Featuring:''' [[Blue Cyclone]], [[Cosmic Glory]], [[Razira]], [[Wildeye]] and [[Y Ddraig Goch]])<br />
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*'''A Pit of Bones - Part Two:''' After days of fighting within the tunnels of the Ontario facility, the Protectors are called upon to return to the lab upon the discovery of a large vault door hidden deep within. Once they manage to breach the door, they discover an effigy hanging suspended above a catwalk. They effigy is destroyed, which led to the shadows on the wall fusing together to form a towering black figure. With a lift of its hand, it summoned a powerful servitor, with massive size and strength. It took the combined efforts of both Cosmic Glory and Thundrax to destroy the creature's brain and stop its rampage. The horrors didn't end there, as the Protectors discovered a stone walled chamber at the facility's heart. Inside were twenty men, women and children hooked up to a Soul Siphon, which had fed for decades at this point on the misery of the victims. (- '''Featuring:''' [[Blue Cyclone]], [[Cosmic Glory]], [[Razira]], [[Thundrax]] and [[Wildeye]])<br />
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*'''The Siege of Pittsburgh - Into the Breach:''' The Protectors, forming the tip of the spear for Operation Hospitaller, push their way into a breech made into a massive subterranean complex hidden beneath the city of Pittsburgh Pennsylvania. The heroes find themselves confronted by a massive horde of gray skinned beings, which proceeded to charge at them. In the fierce fighting that ensued, several National Guardsmen died. Captain Adamant is injured in the act of saving one last pair of guardsman, while Blue Cyclone unleashed her powers to conduct electricy through white fluid that had spilled out from the breach. When one of the creatures picks up one of the soldiers M4 and aims it at the incapacitated Captain, Psion unleashed her psychic abilities to order the undead horde to stop. Unfortunately, this drew the presence of none other than Kostadin the Black, using Psion as a link to exert his will over his minions and twist them into a form he could manipulate to battle the Protectors. The timely intervention of Initiative Black's Agent Jones - aka Echoes and Ashes - turned the tide in the heroes favor, but it was the newly added Protector Tracer that delivered the final blow. The Taskforce was able to set up a choke point, while the Captain and Psion were ushered out to be seen by the medics. (- '''Featuring:''' [[Blue Cyclone]], [[Captain Adamant]], [[Noble]], [[Psion (@gijoespouse2)|Psion]], and [[Tracer]]) with '''Echoes and Ashes''' of '''Initiative Black''')<br />
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*'''Ghost Images:''' The events happening in the world are already tense enough, even if one doesn't count the Siege of Pittsburgh that only recently came to a close. But when someone manages to hack into the Barlowe's systems and flood their network that provides evidence that contradicts reality, it looks as though already volatile situations in the world can - and possibly did - go much worse. It's up to the Protectors to find out who is responsible for the hack, discover if there is truth to the evidence they've been presented with, and - if possible- come up with a plan of action. (- '''Featuring:''' [[Captain Adamant]], [[The Peacemaker]], [[Sparrowhawk]], [[Thundrax]] and [[Tesseract (@gijoespouse2)|Tesseract]])<br />
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*'''Ground Control to Major Tom:''' The Protectors are summoned by Project Stargazer to investigate one of their vessels lingering outside of Earth. The Palomino, a deep space research ship, has returned two years early from its mission. When they go to investigate they encounter the only survivor, Major Thomas Willoughby. What they find, however, is a ruse... and when he is intent on using their bodies as hosts for a malevolent power, they must fend him off. The team must pay a terrible price, however, as they lose one of their own in the struggle to save the planet! (-'''Featuring:''' [[The Peacemaker]], [[Ironhide]], [[Centurion]], [[Sparrowhawk]] and [[Cosmic Glory]])<br />
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*'''End of HALCYON Days:''' During the Protectors search for Tesseract, a large signal appears in Iceland. Taking the Valravn, a group of Protectors discover an abandoned HALCYON research facility... and within, Tesseract's arch enemy, '''Rift'''. Attempting to find a cure for his own chronal illness, the villain has booted up a PORTAL device. This particular one, however, does not merely bend space but time as well. As Rift goes to the future, the Protectors follow. Unfortunately, the future is more bleak than anyone can imagine! (-'''Featuring:''' [[Sparrowhawk]], [[Ironhide]], [[Captain Adamant]], [[Witchery Way]] and [[Jinn]] with cameo by [[Faith]])<br />
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*'''A Leap of Faith:''' The Protectors arrive in the year 2034 and are greeted by none other than Faith, former leader of the Progeny. The group is ambushed by civilian authority drones as she tries to usher them underground. After the scuffle concludes, the Protectors are brought up to speed: the infamous Doctor Kaufmann, head of the powerful Men In White Enterprises megacorp, runs nearly every aspect of this dark future. It is concluded that the only way the Doctor could have gotten as powerful as he could in such a short time span was the intervention of Rift. Outside help is brought in to get detailed information on MIW HQ, provided by Sid Mason - who has fallen into the mercenary ways his father had raised him in. Plans are made, but it is clear there is a great deal at stake, and failure is not an option. (-'''Featuring:''' [[Sparrowhawk]], [[Ironhide]], [[Captain Adamant]], [[Faith]], [[Blue Cyclone]], [[Tracer]] and [[Jinn]] with cameo by [[Kid Ballistic]])<br />
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*'''Birthright:''' Thundrax, the Living Thunder, finds himself at the mercy of a much more powerful version of himself designed to kill him. The Protectors are warned his life is in danger and must come to his rescue. When confronted, the so called 'Jaye' teleports away, leaving the team to discuss their options. (-'''Featuring:''' [[Centurion]], [[Blue Cyclone]], [[Centurion]], [[Razira]], [[Sparrowhawk]], [[Thundrax]], and [[The Peacemaker]])<br />
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*'''No Simple Task:''' After Faith creates a diversion and Sparrowhawk disables the server, it's a full on assault against Men in White Enterprises research facility. The Protectors fight their way into the Quantum and Temporal Mechanics Studies section of the building, and confront Rift. In the course of the battle, Jinn is able to steal a device that could stabilize Tesseract's condition. The heroes manage to be Rift, but he manages to escape through a working PORTAL. A dying Dr. Gladwell manages to warn the Protectors that the chronokinetic has gone back in time, to 1963, with the goal being to kill Imani's grandparents in one last bid of spite to erase her from existence. (-'''Featuring:''' [[Sparrowhawk]], [[Ironhide]], [[Captain Adamant]], [[Blue Cyclone]] and [[Jinn]] with cameo by [[Faith]])<br />
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*'''Wake Up Call:''' The Protectors answer a call by Captain Adamant to investigate Advanced Sleep Incorporated in lieu of a sudden power failure. ASI is where his friend and mentor, Frank Spektor, is being kept for study. The Protectors arrive to find a mysterious enemy, or two, that they did not anticipate... (-'''Featuring:''' [[Captain Adamant]], [[Centurion]], [[Ironhide]], [[Jinn]], and [[Psion (@gijoespouse2)| Psion]])<br />
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*'''Fugue:''' After the mysterious attack at Advanced Sleep Incorporated, Captain Adamant holds a debriefing and hopes to shed light on the case. The team quickly finds that they are at a loss for information, despite the combined informational might of PRIMUS and the FBI. Captain Adamant tasks the team with preparation and investigation, most notably Tesseract, who turns to her hacker skills to unveil the truth behind Frank Spektor's disappearance... (-'''Featuring:''' [[Ironhide]], [[Jinn]], [[Tesseract (@gijoespouse2)|Tesseract]], and [[Witchery Way]])<br />
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*'''Our Future Begins In Our Past:''' Things get personal in the final chapter of A Future Imperfect, as a team of Protectors and former Protector Psion are thrust back to 1963 Birmingham, Alabama. They manage to find and subdue Rift, saving the past from being irreparably damaged and stopping the chronokinetic from taking out Tesseract's grandparents and thus preventing her from ever being born. (-'''Featuring:''' [[Sparrowhawk]], [[Blue Cyclone]], [[Centurion]] and [[Psion (@gijoespouse2)| Psion]])<br />
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*'''See No Evil, Hear No Evil, Speak No Evil:''' Captain Adamant holds a special training session for six of the Protectors, dropping them into a scenario where VIPER has seized Millennium City, and the only option is to fall back and escape the warzone. The catch? One team member from either team of three must lose one of their main faculties: the ability to speak, their sense of hearing, or their vision. The exercise is mostly successful, until it is cut short by breaking news: an epidemic of sleepwalking strikes the nation. Even stranger is that they're gathering at war memorials, government offices, and military bases, almost as if on protest... (-'''Featuring:''' [[Atomac]], [[Blue Cyclone]], [[Centurion]], [[Thundrax]], [[Ironhide]], [[The Peacemaker| Peacemaker]], [[Razira]], [[Tesseract (@gijoespouse2)|Tesseract]])<br />
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==Protectors Missions, 166-180==<br />
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* '''49 Candles:''' In celebrating Craig (Thundrax) Carson's birthday, nothing could be simply mundane. A lost hero comes back to life, stories are told, and the Protectors' Team Leader steps down, giving Thundrax one of the most interesting birthday presents ever. ('''Featuring:''' Most current active Protectors)<br />
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* '''Evacuation of Cherry Grove:''' Kostadin's armies target Allegheny Forest, attempting to destroy everything that comes between them and victory. This includes the small town of Cherry Grove, who face total annihilation if they aren't saved! The Protectors make a brave stand, though several of their own are wounded, including Peacemaker. The tide is turned due to a last minute save from Blue Cyclone. ('''Featuring:''' [[Blue Cyclone]], [[The Peacemaker]], [[Cosmic Glory]], [[Razira]], [[Tesseract @gijoespouse2|Tesseract]] and [[Captain Adamant]])<br />
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*'''Unto Dawn:''' Members the Protectors team up with the military and the covert ops group '''Initiative Black''' to stop the attack of Kostadin's forces on the Allegheny Mountains and the National Guard's own FoB Heart's Content. With several hundred men, Ironhide, Sparrowhawk, and a fleet of Black Valkyries, the stage is set for all out war. But hope, like dawn, is never far off. ('''Featuring:''' [[Ironhide]] and [[Sparrowhawk]] with Initiative Black's [[Warhound]], '''Echoes and Ashes''', and '''Moira''')<br />
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* '''Survivalism:''' A small band of Protectors fly down to the swamp lands of Louisiana, hoping to find answers for Captain Adamant regarding the so - called Sleeper's March. What they find is a woman and her two children who have hidden themselves away from the outside world. When it is brought to their attention that the woman's husband is in a coma in Millennium City, they make preparations to return... unfortunately with more questions than answers. ('''Featuring:''' [[Aura]], [[Tesseract @gijoespouse2|Tesseract]], [[African Violet]], and [[Ironhide]])<br />
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* '''Man In The Machine:''' An evening in London, England, at the South Bank becomes a death zone when strange robotic things overtake and assimilate those in the area. A distress call is sent out to the Protectors, who arrive on the scene to witness the carnage. A battle against a horde of cyborg-ed humans results in discovering this is a ploy by M.E.K.K.A., an old enemy of the team, in order to trap Razira. His plans? To find the secrets of the planet '''Avestus''', a long dormant travelling ship which holds the DNA of an entire world. Beating the team, M.E.K.K.A. claims his prize, as well as over a hundred transformed Londoners. ('''Featuring:''' [[Razira]], [[Wildeye]], [[Atomac]], [[The Peacemaker]] and [[Cosmic Glory]])<br />
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='''''<div style="color:#F5F5F5; background-color: #F5F5F5"> The Trophy Hall[[File:Trophy2018potw.png|left]]<br><br></div>'''''=<br />
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Some of the items in the Protectors' Trophy Hall include:<br />
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*'''Illyana's slightly-charred doll from ''Nuclear Winter'' '''<br />
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*'''A signed extradimensional copy of 'PROTECTORS OF THE WORLD #1' starring Dobergirl, Black Sigil, Canadian Fist, Katsuo and Zelara from ''Dickman Cometh!'' '''<br />
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*''' A copy of the SUPERCHAT episode featuring the Protectors from ''To Hollywood, Love Ada'' '''<br />
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*'''The disembodied head of Doberman's statue from ''It's a Dog's Life'' '''<br />
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*'''A suit of battered power armor from one of the Furies in ''Operation: Leviathan'' '''<br />
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*'''A library card from the library of Kryptos, keeper of secrets, from ''The Beginning Place: Higher Planes Drifters'' '''<br />
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*'''A laser spear from one of Tartolmec's Eagle Warriors, from ''The God King of the Forgotten Islands'''''<br />
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*'''Holographic display of M.E.K.K.A. and an offline janitor bot from ''Most Happiest Yelling Discomfort Land'' '''<br />
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*'''Broken bobble heads of Ada Clover, Sparrowhawk, African Violet, Jade General and Razira from ''How To Get A(bobble)head In Business'' '''<br />
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*'''Kamen Eiyuu power belt (aka Flurry) given to the Protectors from Agent Ishinomori from ''Go Henshin Katsuo Super Mode!'' '''<br />
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*'''Holographic Display dedicated to Black Sigil, who died heroically while saving numerous heroes on a remote island near Peru in ''JAILBREAK!'' '''<br />
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* '''Dagger of Kryladar, currently inert with no obvious magical properties, from ''Going For The Gold'' '''<br />
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* '''A potted flower with a disturbingly grumpy face from ''Roses are DEAD'' '''<br />
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* '''Fragments of the dimensional device/ pineal cortex stimulator from ''Miskatonic Mayhem'' '''<br />
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* '''Hench Co. security jumpsuits for Dobergirl and Sparrowhawk from ''Hench For A Day or How I Learned To Stop Worrying And Sign The Contract'' '''<br />
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* '''The Chauffeur's Used Golden Apple from ''The Great Stellar Escape'' '''<br />
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* '''One of Princess Bebe's forearm stingers, with some poison still inside, from ''Just Bee Yourself'' '''<br />
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* '''Princess Bebe's Mace from ''Just Bee Yourself'' '''<br />
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* '''Netherworld Mystical Pendant of Dr. Merriweather, Shining Son, from ''Fire Woman'' '''<br />
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* '''Vintage penny dreadful titled ''SPRING HEELED JACK, THE TERROR OF LONDON'' from ''Avalon'' '''<br />
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* '''Signed CD from Ava Adore of Resting B!tchface's single, ''I Love You Like A STD'', from ''Death Metal'' '''<br />
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* '''TYR armor and weaponry culled from operatives in ''Race To Graduation'' '''<br />
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* '''The charred remnants of the relic used to destroy Adrian Arkwright in ''Sanguinis Cruentatio: Finale'' '''<br />
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* '''The left cybernetic forearm of the villain Campaign from ''I Wanna Go To The Sun'' '''<br />
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* '''Killer Chrome's EMP Gatling Gun from ''Big Guns Pt. II - Shoot to Thrill'' '''<br />
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* '''Ryoushii Attack Ship from ''End of the Line Finale'' '''<br />
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* '''The now burnt out Coin of Cai Shen, former source of the Golden Dragon's power from ''Money Is Power'' '''<br />
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* '''Dr. Munich's plaque from the DC Weird Wars museum from ''Brains from the Past'' '''<br />
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* '''A reproduction of a pre-Colombian sculpture from ''Starman'' '''<br />
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* '''The partially eaten sign of the town of Lonewick from ''Bazaar's Bizarre Adventure'' '''<br />
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* '''A piece of Hellrider's bike from ''Ride to Hell'' '''<br />
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* '''A high tech hockey stick from ''Sudden Death'' '''<br />
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* '''A burnt out teleportation device dropped by Dynamo from ''Blue Steal'' '''<br />
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* '''A small, empty gas canister labelled 'Nightmare 2.0' from ''Fear and Loathing in Millennium City'' '''<br />
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* '''One of Snakehead's shed skins from ''Why did it have to be VIPER?'' '''<br />
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* '''The front door key to the Garland Mansion from ''Scary Things'' '''<br />
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<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">'''NOTABLE NEMESES OF THE PROTECTORS INCLUDE THE FOLLOWING:'''</div><br />
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* '''Adrian Arkwright''': An ancient vampire who also commands vast mystical abilities. Adrian was able to create a drug called "The Thirst" which allowed him to tap into the humanity and energy of humans, adding to his own power considerably. It also created a form of quasi-vampirism for anyone addicted to it. Adrian led a full assault on Millennium City in the summer of 2015, nearly destroying it. His plans were thwarted by the combined efforts of the Protectors of the World and a gathering of Millennium's most powerful heroes. Arkwright himself was vanquished by a holy relic (a stake which was originally part of the cross Christ was crucified upon) that made its way to the team's hands, piercing his heart and saving everyone involved.<br />
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* '''The Apotheosis Project''': The Apotheosis Project was a vast organization of people scattered across the world whose purpose was to remove super human individuals from the planet. Many held high ranking positions in government and military organizations. Most of the names of those affiliated with this movement were discovered by the Protectors. After the fall of Leviathan in Millennium City, the remaining members went into hiding. Sparrowhawk took it upon herself to bring the majority of them to justice.<br />
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* '''Ao Guang''': Chinese mystical villain. He is well versed in the occult and supernatural. Often utilizes mystical objects and items to enhance his powers. Ao Guang was responsible for opening up ancient rifts deep within the ocean and attempting to wipe out parts of Burma before the Young Renegades and Protectors defeated him.<br />
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* '''Cassowary''': Jason Mansfield is Cassowary, one of the main players who was involved with the Apotheosis Project. Essentially a genetic 'brother' to Sparrowhawk, Cassowary has led attacks on the Protectors before. With the Apotheosis Project currently brought to its knees, Cassowary still is at large, using his power and talents to garner him favor in the criminal underworld.<br />
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* '''The Conquerors''': A team of metahumans and deadly mercenaries lead by the head of state of Buwugu, Captain Conquest. Consisting of 7 additional members among which the Protectors have thus faced Killer Chrome, Hitokiri and Lady Silken, the Conquerors also have an elite band of soldiers at their call and beckon, making them a force to be reckoned with. Their modus operandi is to secure powerful weapons and black market deals worldwide, and they will stop at absolutely nothing in order to keep the lands of Buwugu the most powerful military force on the African inland. Wether loyal to the cause or to the money they're provided, they're certain to not let any hero, not even The Protectors, get in the way of their business.<br />
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* '''Crimson Fury''': Crimson Fury is an Indian super villain who has created a technological empire in his home country. He sells weaponry to the highest bidder and was one of the vendors used by the Apotheosis Project. Crimson Fury used an air carrier about a mile in length to conduct his business venture. The carrier was destroyed by several members of the Protectors of the World, though Crimson Fury himself escaped.<br />
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* '''The Datamen''': A collection of six individuals who together have amassed a computerized criminal empire. Originally they were responsible for retrieving 175 coded named out of PRIMUS' files. The files were wiped, however, before they could be properly decrypted and sold to the highest bidder in an 'auction' of sorts for villains. The Datamen were foiled but currently still at large.<br />
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* '''Doctor Ashe''': Dr. Ashe was a scientist who heralded the Mag-Men, creatures of ancient power, in New Zealand.<br />
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* '''Gadragon''': Alleged alien jailor or warden of a prison planet. He was involved in one battle with the Protectors, but he made a hasty exit and a promise to return soon to Earth.<br />
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* '''The Furies''': Trio of Greek female assassins. They are sisters Aylala, Alissa and Ariadna Petros. Each one of them is highly trained and wields a specially designed suit of power armor. They work for the highest bidder, which has put them at odds against several heroes, most notably the Protectors. Alissa's power armor was recovered by the team during one fight, though all three have since upgraded their uniforms and fighting equipment. They remain at large.<br />
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* '''Invictus''': Invictus is former Senator David Sutherland, a supervillain who poses as a super hero to mask his insane and diabolical motives. A worshiper of the cult of Sol Invictus and a gestalt with the spirit of an ancient Syrian sorcerer which gave him super strength, invulnerability and sun beams. At one time he altered the time stream in a bid to remove his former misdeeds which were uncovered and made public. Currently heads a team of roughly one hundred lower tier borderline low-end supers called the CenturyCorps which do his bidding. Invictus and Thundrax have clashed many times over the years, several of which have involved the Protectors.<br />
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* '''Kaptain Komics''': Kaptain Komics is Eugene Harris, your stereotypical slovenly comics reading nerd. What what he lacks in character, he makes up for in power. Kaptain Komics is a mutant, one who is actually able to slightly bend the fabric of reality to his own bidding. The only things he requires is an imagination and a focus to keep his powers engaged. In the past this has been such things as a pen or a hair ribbon. He often plays upon things he already knows about to shape his fantasies into reality like books, movies, cartoons and, you guessed it... comic books.<br />
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* '''The Kraken''': The Kraken is a notorious super powered pirate who has command of a fleet of a number of aquatic vessels. His men are fiercely loyal to him and well-trained. The Kraken himself is versed in armed and unarmed combat. He possesses the ability to lift around 40 tons, enhanced reflexes, the ability to survive underwater and withstand great pressures as well as a suit of armor which grants him additional protection. His favorite above-water weapons are two energy whips that he is incredibly adept at using. Some say his small army could very well number in the thousands and he has several dozen ships that do his bidding upon the high seas.<br />
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* '''Leviathan''': Leviathan is a villain of almost immeasurable power. His origins are unknown, and more monster than man, Leviathan revels in utter destruction. This villain is deemed to be one of the most dangerous beings on the planet, akin to Grond. Leviathan can grow to a height of around one hundred and fifty feet, lift over fifteen thousand tons and has the ability to release a poisonous, toxic gas from his pores. Currently Leviathan is held in stasis at an underground facility in an unnamed city in the United States.<br />
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* '''M.E.K.K.A.''': A technological genius and madman, M.E.K.K.A. began primarily as a nemesis for Sparrowhawk. He had runs ins on several occasions with the group Rising Force as well as the Protectors. Incarcerated in Stronghold, the villain committed suicide, uploading his consciousness into cyberspace as a way to free himself. Once free of the flesh of humanity, M.E.K.K.A. attempted to take control of Avestus, the small planetoid ship which was being guarded by the Protectors. Though that directive failed, both he and his mechanical minions have posed a threat to humanity that the Protectors are sworn to stop, wherever it may be.<br />
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* '''The Men in White''': A vast organisation under the leadership of the ex-assassin known as the Doctor, the Men in White are involved in a wide range of criminal activities: drugs and weapons trade, money laundering, illegal gambling and more. In comparison to other gangs and cartels they excel through superior training and equipment as well as subtle methods and careful planning, which makes them a noticeable threat to law enforcement and even superheroes. They have smaller operations all over the United States, but are most active in Hudson City, Vibora Bay and Millennium City, where their HQ is located. The Protectors and the Men in White have clashed on numerous occasions (and even grudgingly worked together against larger threats).<br />
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* '''Red Mist''': An invocation of the demon-god Baal Berith, Red Mist is a powerful entity motivated entirely by consuming as much blood as possible by any means necessary - the more violent, the better. His first appearance was after the Protectors attempted to rescue Patrick Marko, an otherwise nondescript accountant, from being the victim of a major DEMON ritualistic sacrifice. The ritual was interrupted, and Patrick was taken to a clinic in West Side. There, the Protectors and the Progeny learned that Patrick had in fact become something else, and defeated him after he managed to kill several of the clinic staff and enthrall several of the patients. His frozen remains have been locked away - but can an evil so ancient really be trapped like that?<br />
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* '''Shining Son''': Dr. Martin Merriweather was a cult leader whose influence led to the creation of the Children of Prajna. Merriweather, using a mystical pendant, took his followers to a self labelled utopia. His true ulterior motives were to summon a creature of great other dimensional power. Dr. Merriweather's hopes were dashed by the intervention of the Protectors and his pendant destroyed, thereby sealing the ability of the creature to pass into our world.<br />
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* '''Spring-Heeled Jack''': Spring-Heeled Jack is a demonic entity that may or may not be the same Victorian era monster from the 1800s. Spring-Heeled Jack inhabited members of the Adventurers of Avalon to turn briefly evil and kidnap several members of Parliament. He was using Stonehenge as some sort of mystical focus as he fought and was defeated by Zwein and several other Protectors in combat.<br />
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* '''Steel Champion & Scrappy''': Steel Champion and his faithful side-kick, Scrappy, were heroes that the government in the 1950s used to fight in the Cold War. When things subsided, the two were placed into a facility to be held. The facility was officially closed in 1978, but the two remained. They were at one time human, though treated very much like robots. For 37 years they remained awake, driven to a form of insanity from decades of solitude and inactivity. They fought against several Protectors after the two almost destroyed a small Pennsylvania city. They were awoken from their confused mental state and surrendered. Both of them now are free, working with UNTIL as well as receiving psychiatric treatment from the Protectors' own counselor, Aura.<br />
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* '''Tsetse-Bumba''': A mystical spirit deity of sorts, Tsetse-Bumba worked at destroying African Violet during a trip to South Africa. Her plan was foiled when her throat was ripped open by none other than Dobergirl... though it remains to be seen if you can actually kill something so powerful.<br />
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''"I'm quite proud of what the Protectors have accomplished since the group's inception. If you told me in the beginning of my career that I would be the head of such an organization I would have laughed. I always was the type who consciously shirked from such collectives and preferred to work alone. There has been a lot I've learned not just about others but myself as well from embracing a team dynamic. Together, we are unstoppable... and I think the world is safer for it."'' - '''[[Sparrowhawk]]'''<br />
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''"I'm not sure if the team will ever fully recover from the loss of Thundrax's mullet, but they're quite possibly still the strongest hero team out there. At least until the new generation has had the chance to catch up to 'em."'' - '''[[Black Ice]]'''<br />
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''"As a Honorary Protector... no really, I TOTALLY worked with them before... I think they are A-MAZ-ING. And Stonemason, CALL ME! I totally gave you my digits and haven't even heard back from you!"'' - '''[[Lash]]'''<br />
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''"Sometimes I wake up and wait for someone to say 'just kidding, we really didn't mean to invite you.' I mean there are people on this team that completely outclass me, not just in terms of powers but experience as well. Even though I may not see eye-to-eye with all of my teammates, I know that without a doubt that they have my back."'' - '''[[Tesseract_(@gijoespouse2)|Tesseract]]'''<br />
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''"I'll confess that my experiences with heroes outside of my own team is limited. From what I can gather, I think we could learn a lot about teamwork by watching the Protectors at work."'' - '''[[Cait Sith]]'''<br />
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''"After my last team went their separate ways, I thought for some time that maybe I was meant to stand on my own against injustice; that other heroes were less like friends and more like passing colleagues. Then I joined the Protectors, and they reminded me that friendship and teamwork makes us stronger. I owe all of them for that."'' - '''[[The Peacemaker]]'''<br />
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''"I never assumed that I'd be working with such a large and impressive team as the Protectors...much less being a Field Leader of them. That said, I could not ask for a better group of people to work with. Everyone has something they bring to the team and as a whole we're downright unstoppable. I know I can trust each and every one of them to do the right thing and be at my back when we're out on the field."'' - '''[[Razira]]'''<br />
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''"It's nice, y'know? Like, being part of a team and stuff. I mean, everyone's still got their own goals but when we can all like, come together and just put all that aside... I'unno, man. That's kinda cool if you ask me."'' - '''[[Stonemason]]'''<br />
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''"Well I don't think they have as much fun as we do, but they are packing serious heat. There aren't many Y chromosomes on that team, I hear; maybe I should put in for a transfer. I bet I could learn a lot from their 'experience'."'' - '''[[Kid Ballistic]]'''<br />
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''"The world left convention behind decades ago. It's a hard lesson, but the Protectors have learned it better than most. My membership among them is a proud one. I look forward to a long career at their side."'' -- '''[[Captain Adamant]]'''<br />
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''"I'm still REALLY new to this group. I've butted heads with a couple of the more serious members, and befriended most of them. I'm not a hundred percent sure what my place in the team is yet, if there are things as places in this team. But I get a strong feeling of duty from everyone of them. We all act in different ways, but at the end of the day we make one of the strongest teams I've ever seen. I'm glad to be a part of them."'' - '''[[Imp (Angel Anderson)]]'''<br />
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''"I am grateful for the chance to be a part of the Protectors. It is a great honor for me, and the von Schneider family and to pay homage to this partnership I vow to do everything in my power to ensure that the sun will always shine for this team. Figuratively speaking."'' - '''[[Fahrenheit]]'''<br />
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''"Remember folks, always use Protectors! ...What do you mean that's inappropriate to use as our slogan? It's a valuable life lesson!"'' - '''[[Jinn]]'''<br />
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''"If joining the Protectors has taught me one major lesson, it's that there's more to being a hero than proving you're capable of handling whatever the world throws at you. It's advice like that... that really makes me want to push myself to do things this team can be proud of!"'' - '''[[Atomac]]'''<br />
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File:PotWChobanner.jpg|Art by Phil Cho<br />
File:PotWimageshack.png|Protectors 2013 (Part 1) by Wansworld<br />
File:D2f6202.png|Protectors 2013 (Part 2) by Wansworld<br />
File:PotW60rescale.png|Protectors 2014 by chou-roninx<br />
File:PotW2015.png|Protectors 2015 by MJB<br />
File:1a0f7624-5a63-46bf-9cd9-ee7361de652b.jpg|Protectors 2016 by DBed<br />
File:PotW2017resize.jpg|Protectors 2017 by Captain Gamma<br />
File:PottW2018CG2.jpg|Protectors 2018 by Captain Gamma<br />
File:Potwmjb2.jpg|Protectors by MJB<br />
File:Potwbysoulstarisbornd65u.jpg|Protectors by SoulStar<br />
File:Protredo1.png|Protectors Year One by chou-roninx<br />
File:PotWKK.jpg| Protectors vs. Kaptain Komics by Wansworld<br />
File:ProtectorChibi02.png|Chibi Protectors by Chibi-Ika<br />
File:Stat(1).png|PotW 'Valravn' by Lady-Largo<br />
File:PotWYokoborder.png|5 Protector Head Shot by Yoko-Touko<br />
File:PotWGGW.jpg|Girls Gone Wild by Lunaofwater<br />
File:Protfrayii.png|Protectors Chibis 2 by Frayii<br />
File:Moonduckfinalpotw.jpg|18 Person Protectors by Moonduck<br />
File:PotWHalloween.jpg|Protectors Halloween (2014) by ShamanEileen<br />
File:PotWHalloween2015.jpg|Protectors Halloween (2015) by ShamanEileen<br />
File:Christmas2015potw.jpg|Protectors Christmas (2015) by ShamanEileen<br />
File:SCZP.png|The New Blood by Blood-Teller<br />
File:Potwbayotake2.png|The Ladies by BayoBayo<br />
File:PotWattackchibi.png|Protectors Chibi Attack! by MeoMoc<br />
File:PotWFrajpg.jpg|Art by Fradarlin<br />
File:PotWcutiecollage2.png|Art by TurtleSea<br />
File:Brampotwsmall.jpg|Demon Night Protectors by Bramhistory<br />
File:KetPOTWHS2.png|Art by Ketrintyan<br />
File:Potwvstako.jpg|Protectors Vs Takofanes by Avionetca<br />
File:Potwsupero.jpg|Art by SuperOotoro<br />
File:PotWMarlidona.jpg|Protectors by Marlidona<br />
File:ValravnReference.png|Valravn Reference Sheet<br />
File:CI62Nk7.png|Art by PoppiMori <br />
File:Sparrowgaivpotw.jpg|Sparrowhawk Shot First by GaivenGainer<br />
File:KBPotWInvictus.jpg|Chibi Protectors vs Chibi Invictus by Kidbrainer<br />
File:Afterlaughspotw.jpg|Protectors (Barlowe Building) by Afterlaughs<br />
File:PotWSilhouette2.png|ICONIC art by chou-roninx<br />
File:Whitebatons.png|ICONIC (Alternate Version)<br />
File:Oboeredropotw2.png|ICONIC 2 by chou-roninx (with thanks to Oboeshoes)<br />
File:JMNPotWshots.png|Art by JMN<br />
File:12for12potw.jpg|Art by 12for12<br />
File:12for12potw2.jpg|Art by 12for12<br />
File:Protectorsversesketch.jpg|Protectorsverse by DBed<br />
File:Leaderspotw.JPG|Team Leaders by gammaknight<br />
File:BATTLEPOTW.jpg|Battle Royale by gammaknight<br />
File:EWGEpelgroupshot.jpg|Art by EWG<br />
File:Trinitypotwjinredo.jpg|Trinity by JinWorks<br />
File:YJPOTW22718.jpg|YJ Style by Heerog<br />
File:Protectorsultimate5thPDB.jpg|Art by 12For12<br />
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[[Category:Organization]][[Category:Protectors]][[Category:Supergroups]][[Category:UNTIL]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=The_ProgenyThe Progeny2018-03-21T12:57:00Z<p>Gijoespouse: /* The Progeny Missions, 61-75 */ - Added Ghosts of Winter Past and Operation: Spring Break</p>
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<center><big>'''[[The Progeny#OOC Notes|OOC INFORMATION]] • [[The Progeny#History|HISTORY]] • [[The Progeny#Arcade-O-Rama|THE ARCADE-O-RAMA]] • [[The Progeny#Roster|ROSTER]] • [[The Progeny#Missions|MISSIONS]] • [[The Progeny#Enemies|ENEMIES]] • [[The Progeny#Art Gallery|ART GALLERY]]'''</big><br>'''[[Protectors of the World|PROTECTORS OF THE WORLD]]'''</center><br />
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The Progeny is a super group much in the vein of '''THE TEEN TITANS''' and '''YOUNG AVENGERS'''. It is usually a bit more light hearted fare with the usual teen angst and melodrama that can sometimes follow. The members of The Progeny fall in the age range from mid teens to young adults and work together to fight city or world threatening terrors all while hoping to get at least a 'B' on their history midterm exam the following day. The team is very much a 'capes and tights' type group like '''THE PROTECTORS OF THE WORLD''' and look to gear their adventures towards that type of notion. They do not murder, steal or start crimes... they might, however, skip school once in a while. I mean, someone has to stop Therakiel, right? <br />
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We are not freely soliciting applications unless specified somewhere. This policy of 'please don't come to us, we will come to you' is so that the players can focus more on the role playing and less on the 'business side' of handling the super group. The Progeny is comprised mostly of veteran players who are comfortable with each others play style. From time to time open events will occur which anyone can be part of. In the event of an opening, it will be on a public forum for those to look into. This allows players who are not officially part of the team to still join in on the hijinks. We also enlist a 'no alts' policy and soft cap of roughly twelve members so everyone is familiar with the characters and no one feels left out or 'out of the loop' with what is going on.<br />
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The Progeny uses the '''PROTECTORS OF THE WORLD''' sub forums. To know more about these teen sensations, please click the logo below!<br />
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The Progeny were formed by a gathering of the old guard of '''New Vigil''' alongside new teen heroes who had never worked within a team before. '''Lash''', known as Olevia Alvarez, had chosen to bring together a number of her old teammates for a reunion party. Several of them decided to meet at the downtown teen hotspot known as 'SWING'. As they chatted, little did they know others who possessed special talents were also there. They also could not guess in their midst was an alien princess whose life was in jeopardy as those she associated with attempted to assassinate her. The heroes quickly stepped into action, bringing their talents together in order to defeat an alien militia as well as save the princess. As she departed, the teens exchanged notes and ideas. They realized that they worked well together and the victory would not have had been possible unless they had done this as a single unit. Thus they formed '''The Progeny''', whose purpose was for these young heroes to combat all kinds of menaces they may not be able to individually. <br />
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The team was, fortunately, able to bond quickly. The first few weeks were mostly socializing and getting to know each other while fighting petty crimes. They soon found themselves thrust into larger scale adventures, such as saving Westside High School from super-powered gang members. Soon afterward, they took on a new venture and a home of sorts. Arcade - O - Rama, a rundown arcade store set in a five-story building in Westside, was also a fully outfitted underground lair that a villain used at one time. Making it their own, they set out to renovate both it and the store and the area below, turning it officially into their base of operations. They even took in their first additional member, '''The Silver Scar''', a teenage gladiator from another world. <br />
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As time has passed, the roster changed as well. Cobalt Crush, Stegoboy, and Maverick left for other ventures while Cait Sith found himself wandering in and out of the Arcade- O - Rama infrequently as he began to explore this world when passage to his own home was lost. Others found themselves welcomed into the family of heroes in their stead. Some included the Templar '''Faith''', the quirky '''Communick''' and even the return of former New Vigil member '''Luctus''' to the team. '''HexBane''' stepped out of the shadows and was inducted into the team's membership, quickly cementing herself as a central figure for this new iteration of the Progeny. Their challenges grew as well, from small crimes in Westside to actually being forced to confront the sorceress Salei, who wielded powers of the gods themselves. The team managed to overcome against this powerful foe, but it came at the cost of the lives of two of their own: '''Heartbeat''' and '''Kl'vin'''.<br />
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The deaths of their teammates hit the Progeny hard, threatening to split the group as each member came to grips with the losses. '''Ace''' disappeared and Faith suffered a crisis in her beliefs, while other members simply withdrew from one another trying to cope. But the group's resident "brobot" and new member '''Deviate''' fought hard to keep everyone's spirits up. In time, the team came together, stronger in the wake of the tragedy. Together, they managed to save '''Lash''' when she was taken by former teammates of the previous Longwang, and in turn helped to reaffirm her wish to be a hero again. '''Terrific Tiger''' - grandson of the original namesake - joined, helping to breath new life into the group. With their new resolve and stronger bonds, the teens were able to come together to take on the threat of a gang of supernatural vampires, the Men in White, and the powerful vampire Kostadin the Black.<br />
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The Progeny have their sights set high and continue on as heroes within Millennium City, ready to carve a name for themselves next to their adult contemporaries.<br />
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The team began its first few weeks spending far, far too much time at '''Darren's Pizza''' near downtown Millennium City. It was the 'go to' spot for many of the Progeny and the de facto headquarters, for lack of a better place. While it was good for them to have a place to unwind, it was also unhealthy to eat that much grease and the owners were not fond of Kid Ballistics's insistence at showing off his new weapons every time he arrived. It was quickly realized by some on the team that a place with a bit more permanence was required.<br />
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The team has ended up utilizing '''ARCADE-O-RAMA''' as their base of operations. Popular in the 1980s, it fell into disrepair after the Battle of Detroit. It is located in a rougher area of Westside and is in a five story brick building. It was purchased through the city as a joint venture through an invented, third-party identity that does not actually exist except on paper. The inside is partially rehabbed at the moment due to the financial assistance of some of the more wealthy individuals on the team. It contains working pinball machines and arcade games that the public can enjoy and doubles as a 'real' establishment that brings in money. It is a local place for teens to hang out, be safe and socialize. The first two floors are the arcade section. The third floor is a warehouse area for spare games in their inventory or ones broken requiring service as well as an office for the property and business. The fourth floor is home to several studio apartments that the team can use if they desire, though they have not been fully rehabbed. The fifth floor is gutted and was not in use until [[HexBane]] and [[Cait Sith]] wished to expand it as an area for those with magical abilities could gather... most likely unnerving several members in this revelation, but it has proven to be of value. Currently, the building is 'owned' jointly by the remaining original members: Kid Ballistic, Black Ice, Cait Sith, and Lash.<br />
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The lower level is where the team spends most of its time. It is the former lair of the villain known as '''The Pinball Wizard''' who was brought to justice by Lash and New Vigil member [[Whitecloak]]. Realizing that it was just sitting there, empty, the heroine brought it to The Progeny's attention that it could be used as a base of operations by them. Though it needed a bit of elbow grease at the time, the team agreed on it. The lair is accessible though a side panel off the upstairs first floor gaming room or a tunnel that leads out by the docks in Westside.<br />
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Arcade-O-Rama has the following in its lower level:<br />
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* '''Social Hub'''. There is a decently sized area where the team can congregate and socialize. An 80 inch flat screen television with sound system gives them a good 'night at the movies' with leather sofas and a love seat. A few newer arcade games have been pulled down here as well so that the team can play games without having to go mingle with others if they do not want to. There is a 'Trophy Room' area located upon its far wall that is a large shelving unit.<br />
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* '''Living Quarters'''. There are eight rooms located in the underground area that have been re-purposed as bedrooms. They are not large, about twelve feet by twelve feet each. If there are members who need to 'get away from it all' or just avoid their parents for the time being they can go here. Some members do live here permanently and as such have decorated their room to their own specific taste.<br />
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* '''Kitchen/ Dining Area'''. It is mostly just a side galley area off the Social Hub, but its a small area that people can fix food and eat in relative peace.<br />
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* '''Gymnasium'''. While not extremely large or state of the art, it allows most members to get a work out in that will be beneficial.<br />
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* '''Tech/ Science Room'''. This room is basically for the tech geniuses of the team. It allows them to store, work on and test gadgets and other devices that they may use now or in the future. Several prototypes exist in here in various states of creation. It is decently outfitted and contains several things that mirror the labs in the Millennium City Police Department's Science Division.<br />
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* '''Computer Hub'''. An area off of the Social Hub as well, this contains the computer systems that monitor upstairs, the downstairs lair, Millennium City alerts and world wide alerts. There is a system in place that will connect to the MCPD or UNTIL for updates if they are needed. It regulates the functions of the lair and protects the team from intrusions with defense systems. <br />
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* '''Hangar'''. This actually is a large area that connects the lower lair of Arcade O Rama with the tunnel system that leads out to the Westside docks. The team stores personal vehicles or items there. A side area somewhat off the hangar has been claimed by Kid Ballistic for his arsenal and is a 'no touch zone' for the other members of the team.<br />
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*'''Arcane Workshop'''. This area serves as both arcane storage and workspace for Cait Sith and any other members of the group who need a place for magic workings. It is located in the largest storage section within the hangar. Wards have been placed around the space, making it ideal for the containment and storage of magical items.<br />
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<br>''To view the most current state of the Arcade-O-Rama, see [http://protectorsoftheworld.shivtr.com/forum_threads/2565193?post=12840856#forum_post_12840856|'''State of the Arcade-O-Rama''']''<br />
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<span style="font-size:larger">'''Team Members:'''</span><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Ace (@Palanius)|<span style="color:#4682B4">Ace</span>]]</h3><br />
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'''Name:''' Harley 'Ace' Davidson<br /><br />
'''Abilities:''' ACE Flight Suit, Genius Intellect, Tech and Gadgets<br /><br />
''"Let's blow some shit up."''<br />
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He's the guy who at the age of 12 built himself his first freaking Jetpack. A true technical genius born and raised in rural Tennessee and damn proud of, it would you ever ask him, he wears the title of redneck as a badge of honor. He might not be the sharpest tool in the utility box and he can come off as a tad unrefined due to his rural upbringing and lack of knowledge about social norms in the big city. Though put him in front of any technical equipment and you'll see the magic happen. All his life he's been tinkering away, building amazingly advanced technological marvels out of any old junk he could find.<br />
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This includes, of course, his very first Jetpack. A project for his school science fair, this opened up a whole new world of possibilities for Ace as universities all over offered up a spot for the young genius. He settled for MCU and packed his bags. Of course it didn't take long for Ace to think bigger upon arrival. In a city surrounded by heroes and villains it was only a matter of time before he expanded on his flight suit and took up the mantle himself! Not literally speaking, of course, a mantle together with a Jetpack would not end well... Like, in flames, believe it's true!<br />
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More recently, Ace has also been chasing military pursuits.<br />
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'''Name:''' Oliver Black<br /><br />
'''Abilities:''' Chemistry Skills, Cryokinesis, Mutant Physiology, Parkour<br /><br />
''"I'm serving only one flavour. And I don't do sprinkles."''<br />
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Oliver Thomas Black was born in London, England. He lived a typical middle-class childhood in the United Kingdom, until his genetic mutation manifested during puberty and turned his life upside down. Winter came early that year.<br />
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At the age of 16 Black filed for emancipation and moved to Millennium City, The City of the Future, in the United States.<br />
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Oliver soon found himself using his mutant powers for good, hindering the criminals in his neighborhood. He became known by the alias Black Ice and joined a club of young metahumans and heroes in training, New Vigil. This would eventually lead to him joining his current team, The Progeny, which formed the start of Oliver's career as a crime fighter.<br />
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After a funny clip of Black Ice bantering and effortlessly wiping the floor with some painfully incapable bad guy went viral, Oliver received the life-changing opportunity to become a corporate sponsored hero. He decided to roll with it.<br />
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Black Ice is currently trying to combine his sponsorship with Good Guise, his chemistry study at MCU and, as of late, dating life with his everyday heroics. A slippery slope, even for him.<br />
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'''Name:''' Marc O'Neill<br /><br />
'''Abilities:''' Vocal Generation/Manipulation of Radio Waves, Power Jump (via Boost Boots)<br /><br />
''"This dial is tuned to Justice! ...or something like that."''<br />
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When Marc O'Neill's latent ability manifested, he thought he had completely lost his voice from a really bad flu, only to hear himself talk over his father's two-way radio! In a chance encounter, the hero [[Sabotage]] directed Marc to an acquaintance who fashioned a set of equipment allowing him to harness his voice.<br>Communick is still a relative novice when it comes to heroics. His powers being ill-suited for direct combat, he ends up taking a more supportive role on missions by acting as a coordinator and moral support.<br><br>During the events of '''Tried and Tested''', Marc found himself accidentally injected with a mutagenic serum that temporarily boosted his abilities. <br />
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'''Name:''' Erin Reyes<br /><br />
'''Abilities:''' Divine Healing, Celestial Blasts, Swordfighting<br /><br />
''"You shall see the glory of my God not through my words, but through my actions."''<br />
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Faith is a member of the Modern Order of the Knights Templar, an organization that managed to grow in secrecy after years of persecution nearly annihilated them all. Trained since a young age to use the powers of the divine to heal and protect, she has a drive to help those in need. After years of foreign work -- which took her from the Philippines, then to Indonesia and Sri Lanka -- she's been assigned to train in Millennium City under the tutelage of one of the Order's finest sword fighters in the use of her weapon, ''Gratia''. She now uses her divine powers and growing sword skills to aid the people of Millennium City, and ensure the safety of her teammates.<br />
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'''Name:''' Sidney Mason<br /><br />
'''Abilities:''' Quickdraw, Weapons Expert, Mercenary Training<br /><br />
''"There's nothin' loose about this cannon."''<br />
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Kid Ballistic was raised abroad to be a soldier of fortune, but when his father left him on his own, he came to the United States and became a crimefighter. Raised on a healthy diet of westerns, action flicks, and paramilitary training, this young gun is known for his quick draw, his weaponsmithing skill, and his penchant for collateral damage. For a gunslinger, his aim isn't very good, but "KB" makes up for it by choosing quantity over quality. Why use one bullet when you can use one-hundred?<br />
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Though he has a kind heart, it often gets lost in the shuffle between his vices and his personal baggage. But for what it's worth, he has more experience than most of the team combined, and pursues the job full-time, since he doesn't go to school. He helps fund the team's operations (and its pizza consumption) with a small war chest, and can serve as a surprising voice of reason when the going gets tough. <br />
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'''Name:''' Olevia Alvarez<br /><br />
'''Abilities:''' Super Strength, Invulnerability, Flight, Magical Abilities<br /><br />
''"Do you think this costume makes my butt look big?"''<br />
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Lash is Olevia Alvarez, possessor of the powers of the Celestial Dragons. Olevia is the resident popular girl and fashionista at Grace Memorial High School. She came to have her abilities purely by happenstance. During vacation to visit the Great Wall of China, she witnessed their national hero, LONGWANG, be murdered by an adversary. Mysteriously his abilities and powers passed into her, granting her great strength. Taking on abilities she never asked for, Olevia nonetheless has made an attempt to do some good with the mystical traits bestowed to her. Try as she might, though, Olevia's skills in wielding them often backfire. A former member of New Vigil and associate of the Young Renegades, Lash now fights alongside the Progeny in order to perhaps better her skills as a crimefghter. <br />
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'''Name:''' Teresa Toledo<br /><br />
'''Abilities:''' Metal Manipulation, Armor, Genius Intellect<br /><br />
''"I've got thick skin."''<br />
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Terry Toledo is the daughter of 'El Cerebro Ceruleo' and 'Flor de Mayo', members of the 1980s South American super team 'Los Amigos Invencibles'. Born after her family resettled in Millennium City, she was perfectly prepared for when her powers inevitably manifested. At 16, she's developed powerful metal manipulation abilities. However, Terry has never shown much interest in heroics, preferring instead to follow in her father's footsteps as an engineer. Still, things change - when a family nemesis that promises to destroy everything she holds dear arrives in Millennium City, Terry put aside her apathy for capes and tights, and instead obtained the experimental alloys that transform her into Strong Suit.<br />
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'''Name:''' Hank Alden<br /><br />
'''Abilities:''' Metahuman Agility/Strength, Regeneration, Therianthropy (caused by an increase of adrenaline levels)<br /><br />
''"Being a hero's a rush!"''<br />
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Born in Ann Arbor, Michigan, Hank Alden is the 17-year-old grandson of the first Terrific Tiger (Quimby Williams) and his wife, Jane, Queen of the Jungle (Tabitha Perello). A pretty smart kid, Hank managed to slide by in his freshman and sophomore years at Tigerlily High School. Most of his time was spent in football, where he fought to get promoted from third string to second string on the school’s team. After a fateful game that saw his metahuman powers awaken for the first time (and cause widespread panic in Tigerlily Falls), Hank moved with his grandparents to Millennium City. It was hoped that the boy might live a “quiet” life, removed from the world of superheros and supervillains. Hank, however, had other plans, deciding to join the teenage supergroup The Progeny. What will happen now that Hank has great power and responsibility? Only time will tell.<br />
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'''Name:''' Plumb<br /><br />
'''Abilities:''' Regeneration, Technopathy, Mechanical Manipulation<br /><br />
''"I wonder what this does?"''<br />
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Born in new Pelham, a community of mutants under Millennium City, Plumb was raised as part of the maintenance crew for the group. She is an extremely dutiful amphibian mutant who loves tinkering with mechanical items. She recently found her way into the Progeny as she assisted several members she encountered in the sewers near her area. She is finally learning more about the world above and contributing in her own unique way. With her trusty rusty robot Bob, she looks forward to helping out the Progeny as much as she can.<br />
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<span style="font-size:larger">'''Backup Members:'''</span><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Cait Sith|<span style="color:#4682B4">Cait Sith</span>]]</h3><br />
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'''Name:''' Cait Sith<br /><br />
'''Abilities:''' Veils, Shapeshifting, Feline Agility and Senses, Spellcasting<br /><br />
''"What else would you expect? I am a cat, after all. A talented cat of course, but a cat nonetheless."''<br />
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Cait Sith is a cheshire cat, the 13th son of a cheshire cat who calls himself the King of Cats. While most of his siblings and family are tricksters in nature, serving as heralds and agents for various factions of the faerie dimension, Cait's whims and desires have him spending most (if not all) of his time in Millennium City. He is the black sheep in his family since he genuinely wants to help people with no strings attached. Playful, curious, this aloof creature has decided that he will put his abilities to good use by becoming a super hero.<br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''Reserve'''</span><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Deviate|<span style="color:#4682B4">Deviate</span>]]</h3><br />
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'''Name:''' Deviate<br /><br />
'''Abilities:''' Kinetic Manipulation, Style<br /><br />
''"Beep boop robot noises!"''<br />
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Deviate is, to all outward appearances, a robotic being. Standing at least a foot taller than most humans, lanky, rail-thin and with a segmented mechanical body, his is a conspicuous presence. His humanoid frame seems awkwardly proportioned, with long limbs, large hands and feet, and a rather bullet-shaped head. While his towering mechanical appearance tends to draw attention on its own, his sense of style (and the fact that he wears clothes at all) seems to garner still more stares and confusion. He has a fondness for bright colors, graphic t-shirts, and unique headwear.<br />
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Having spent the majority of his active existence at the SION campus among metahumans and other sapients with extreme mutations, Deviate has a strong tendency towards unconditional acceptance. Faced with the verbal ferocity with which Deviate will fight against social oppression, injustice, and bigotry, some might call him a social justice warrior. This wouldn't be an inaccurate label. He holds himself and those around him to a high standard of morals and ethics, and is not afraid to speak up for and act on what he feels is right.<br />
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=='''The Progeny Missions, 1-15'''==<br />
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* '''Old Vigil, New Problems''': When Olevia Alvarez, Lash, decides to host a '''New Vigil''' reunion party it brings out several teen heroes to meet and share some memories. It also brings some new allies, who are needed when an alien war breaks out in SWING, the newest teen club in Millennium City! The heroes are tasked with saving the life of an alien princess and helping her potentially resolve a conflict that could destroy her world! Afterwards, the youths realize that maybe New Vigil's time may have passed... but the '''PROGENY''' has just begun. (-'''Featuring''': [[Cait Sith]], [[Lash]], [[Heartbeat]], [[Stegoboy]], [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Recluse]], [[Blue Cyclone]], [[Kid Ballistic]], and [[Black Ice]])<br />
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* '''Fast Times At Westside High''': The Progeny are enlisted to save Westside High as it becomes overrun with gangs. Not just any typical gang members either, but teens exhibiting control of super speed and kinetic energy! Is the experimental serum that they've stolen to possess these powers a danger to the public... or themselves? (-'''Featuring''': [[Black Ice]], [[Heartbeat]], [[Recluse]], [[Lash]], [[Maverick]] and [[Silver Scar]])<br />
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* '''No Place Like Home''': Lash uses pizza as a ploy to get the team to see what she hopes is their new base of operations. Arcade O Rama, in Westside, may not be the prettiest, but they learn that when it actually has everything today's super hero needs to get by its not such a bad prospect after all. (-'''Featuring''': [[Cobalt Crush]], [[Heartbeat]], [[Lash]], [[Silver Scar]], [[Recluse]], [[Maverick]], [[Kid Ballistic]] and [[Black Ice]])<br />
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* '''The Peril of the Pinball Wizard!''': As the Progeny continue to fix up their new home they get their very first first guest! Unfortunately, its the OLD owner of their base... the villain called the Pinball Wizard. And he is none too happy that someone has come into his place of residence. (-'''Featuring''': [[Lash]], [[Kid Ballistic]], [[Maverick]], [[Black Ice]], [[Ace]], [[Cait Sith]] and [[Miss Pussycakes]])<br />
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* '''The Lost Boys''': Three members of the Progeny check up on a tip regarding the drug "The Thirst" in their very own neighborhood. What turns into a routine drug bust becomes a night with much greater and far reaching motives. Day turns into night and the reign of vampiric sorcerer Adrian Arkwright begins. (-'''Featuring''': [[Silver Scar]], [[Cobalt Crush]] and [[Recluse]] with a cameo by [[Sparrowhawk]])<br />
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* '''The Progeny Presents: MOVIE NIGHT''': Taking a breather from the chaos that's befallen Millennium City lately, the Progeny take a night off to watch some cheesy comedy and horror flicks. (-'''Featuring''': [[Lash]], [[Kid Ballistic]], [[Cait Sith]] and [[Black Ice]])<br />
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* '''Beers, Bullets and Bratva''': When Kid Ballistic's past catches up with him, its a shoot out at Darren's Pizza. Can Kid and company take out the Russian Mafia that threaten the lives of not only them but numerous innocents as well? (-'''Featuring''': [[Kid Ballistic]], [[Cait Sith]] and [[Lash]])<br />
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* '''Go Nuts For The Donuts''': The Progeny trade stories while indulging in their favorite thing to do, eating junk food, courtesy of Heartbeat. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Lash]], [[Black Ice]], [[Heartbeat]], [[Silver Scar]], [[Blue Freedom]], [[Kid Ballistic]] and [[Cait Sith]])<br />
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* '''Westside Wendigos''': A strange electromagnetic disturbance erupts over Westside, releasing a strange portal that plays host to otherworldly entities. Wendigos, creatures of horror and legend, attempt to lay waste to the area... only to be greeted by the combined efforts of The Protectors and The Progeny! (-'''Featuring''': [[Black Ice]], [[Cait Sith]] and [[Ace (@Palanius)|Ace]] alongside '''Protectors of the World''' [[Razira]], [[Armory]] and [[The Peacemaker]])<br />
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* '''Tuna & TNT''': When Kid Ballistic shows an unhealthy romantic interest there is more than love in the air. The actual cause is the magical feline brothers of Cait Sith enacting a curse upon the young hero. The Progeny must track down these cats and undo the spell before Cait is driven crazy by the passion of his unwanted paramour... (-'''Featuring''': [[Cait Sith]], [[Kid Ballistic]], [[Lash]], [[Black Ice]], [[Recluse]] and [[Silver Scar]])<br />
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* '''Little Toy Soldiers''': Just another Friday night at the Mall of Millennium turns into pandemonium as the toys on display at an antique toy show come to life. The Progeny go into action to stop the chaos before anyone can seriously get hurt, but things turn a little hairy when the man the believe to be responsible is nearly killed. Did they get the right guy though? (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Recluse]], [[Stegoboy]] and [[Cait Sith]]) <br />
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* '''Enter The Power Pack''': A robbery at one of the most exclusive jewelry stores in Millennium City is going on, courtesy of the Power Pack! Fortunately the teens of the Progeny are just in time to try to prevent it! (-'''Featuring''': [[Lash]], [[Ace (@Palanius)|Ace]], [[Cait Sith]], [[Cobalt Crush]] and [[Recluse]])<br />
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* '''Pulling Loose Threads''': MCPD's Detective Becker meets with Cobalt Crush to discuss Alfonse Morelli, the man believed to be responsible for the toyetic chaos at the Mall of Millennium. With key evidence missing, the police were unable to bring up charges and three people with past dealings with Morelli have since gone missing. Is there a connection? (-'''Featuring''': [[Cobalt Crush]])<br />
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* '''Cat's Out Of The Bag''': The doll that is key evidence in Cobalt Crush's investigation goes missing, all signs point to the Progeny's resident Cheshire cat as the possible culprit. The group comes together to track down the missing doll, leading to a confrontation in an old meat packing plant. (-'''Featuring''': [[Cobalt Crush]], [[Ace (@Palanius)|Ace]], [[Lash]], [[Heartbeat]] and [[Cait Sith]])<br />
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* '''Puppet On A String''': The Progeny split up to search Westside in a bid to find Cait Sith. Kid Ballistic and Ace are the ones who manage to find him, and a fight ensues. In the chaos, Cait is used as a meat shield and the marionette controlling him makes an escape. With the Cheshire cat freed, the big question remains as to whether or not the doll is gone for good. (-'''Featuring''': [[Kid Ballistic]], [[Ace (@Palanius)|Ace]] and [[Cait Sith]])<br />
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=='''The Progeny Missions, 16-30'''==<br />
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* '''Master of Puppets''': When it appears that the marionette wasn't destroyed previously, Cobalt Crush manages to put his investigative skills to work to pinpoint where it ran off too. The Progeny come face to face with the doll, and manage to find out who was the one in control of the cursed thing. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Maverick]] and [[Cait Sith]])<br />
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* '''Beach Bash!''': The team joins Black Ice for a trip to the beaches of Hawaii, but the supposed photo shoot turns out to be nothing more than a staged villain assault and an ambush of paparazzi. All seemingly put in motion by the 'heroine' Red-Hot, in an attempt to gain Oliver's attention and make herself look good in the process. (-'''Featuring''': [[Cait Sith]], [[Lash]], [[Kid Ballistic]], [[Stegoboy]] and [[Black Ice]])<br />
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* '''A "Family" Affair''': Members of the Progeny come together as a "family" for Thanksgiving in a mutual need to stuff their faces full of good food and reminisce. Good food, good company, overall a good time is had be all, and no explosions were needed at all to achieve it.(-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Cobalt Crush]], [[Kid Ballistic]], [[Cait Sith]])<br />
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* '''Day at the Zoo''': A bunch of bizarre animal test subjects were recently freed from a lab and temporarily housed at Millennium City's Zoo, until some nutcase mercenary type decided to set them free. Only to hunt a select few of them down again. Our teen heroes successfully aided the zookeepers in wrangling a group of dangerous part bionic animals, although the few rare mutant animal specimen are still unaccounted for. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Communick]], [[Strong Suit]] and [[Black Ice]])<br />
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* '''Monkey Business''': Investigating a strange signal pinging UNTIL the location of a primate research and rescue center in Central America, our heroes and Agent Jackson from UNTIL discover researchers that are being held captive and made to research mutations in primates against their will. Their research specimen, a large mutated orangutan, was among the animals that went missing from Millennium City's zoo. The culprit is long gone, but the great ape is successfully subdued and the researchers are saved. (-'''Featuring''': [[Cait Sith]] alongside [[Protectors of the World]]'s [[Kingdom]])<br />
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* '''Alligators in the Sewer''': Detective Becker of the MCPD reaches out to the Progeny to investigate a number of disappearances. When the trail leads down into the sewers, Black Ice encounters a pair of teen heroes who are also looking into the matter. Soon, they find themselves face to face with giant alligator men. With a little bit of teamwork and luck, the trio overcome the beasts and free the hostages. (-'''Featuring''': [[Black Ice]], [[Communick]], and [[Kl'vin]], with a cameo from [[Faith]])<br />
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* '''The Urban Jungle''': The old and retired heroes of Millennium City get to enjoy a leisurely trip to a park downtown. The teens have volunteered to look after them for the day, in part because of a suspicion these elderly mutants may be the unsuspecting targets of a notorious mercenary. At the end of an eventful afternoon the infamous Bloodshot, the same villain who was behind the trouble at the primate center and the zoo, is successfully delivered to UNTIL. (-'''Featuring''': [[Faith]], [[Heartbeat]], [[Kid Ballistic]], [[Strong Suit]] and '''Grey Blitz''')<br />
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* '''Checking the Traps''': Bloodshot may have been taken into UNTIL's custody, but the work of a hero does not stop there. The team scopes out a warehouse over in Westside, one of Bloodshot's possible bases of operations, while Agent Jackson from UNTIL and Black Ice guard the perimeter. Two mutant captives, people from open missing person cases, are freed and the site is successfully cleared. But at the end of the mission Black Ice is suddenly nowhere to be found. (-'''Featuring''': [[Black Ice]], [[HexBane]], [[Kl'vin]] and [[Strong Suit]])<br />
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* '''Saving Private Oliver''': With the aid of Agent Jackson from UNTIL the team tracks the missing Oliver, Black Ice, to Bloodshot's hideout in the North American wilderness. After bypassing all of the deadly traps they are betrayed by none other than Agent Jackson, who as it turns out was being blackmailed by Bloodshot and acting as his accomplice this entire time. The trap is sprung, but it is Bloodshot who ends up getting caught. Black Ice is rescued by his teammates and brought home in one piece. (-'''Featuring''': [[Black Ice]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]] and [[Lash]])<br />
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* '''Truth or Lair''': The team plays a high stakes game of Truth or Dare in an attempt to counteract an ominous spell. And to free themselves from being magically confined and trapped within the base. (-'''Featuring''': [[Ace]], [[Black Ice]], [[Blue Cyclone]], [[Faith]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]], [[Lash]] and [[Strong Suit]])<br />
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*'''Attack of the Monsterback!''': The Progeny respond to the rampage of a hungry, red-maned beast in West Side! Through teamwork and quick thinking, the teens subdue Monsterback and hand him over to PRIMUS custody, ending the trail of destruction! (-'''Featuring''': [[Communick]], [[Faith]], [[HexBane]], and [[Lash]])<br />
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*'''A Sting for the Swift''': The Progeny execute a plan by [[Kid Ballistic]] to trap the sinister speedster Quicksable! Masquerading as customers of the National Bank in City Center, the team are ambushed themselves not by thugs in ski masks, but employees of the bank itself! Fending them off, the teenagers corner Quicksable in the bank's vault, and subdue the villain! (- '''Featuring''': [[Blue Cyclone]], [[Faith]], [[HexBane]], [[Luctus]], and [[Kid Ballistic]])<br />
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*'''The Great Outdoors: Progeny Style!''': A simple camping trip becomes a nightmare as a strange woman conjures up a fog and summons a huge horde of giant spiders. The Progeny are forced to split up as three of their own ([[Faith]], Fletcher, and [[Kid Ballistic]]) are taken down by the spiders' venom. The majority of the group push forward, where they come face to face with biggest of the spider horde. With teamwork - and a little bit of luck - they manage to take it down. While the rest of the team is off on a rescue mission, [[Atomix]] and [[Heartbeat]] become engaged in a conversation with the female summoner, who mentions how the group is worthy of "the new age" before she simply disappears. Though the night ends in a victory for the team, there are still questions left unanswered. Just who was the woman? And what did she mean about a new age? (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Black Ice]], [[Faith]], '''Fletcher''', [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Luctus]], and [[Silver Scar]])<br />
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*'''Mall Rats''': A day of shopping is turned upside down as giant rats manage to chew through the floor of a sporting goods store. When the rodents of unusual size begin to rampage through the food, the Progeny and a new ally step up to deal with the problem! (- '''Featuring''': [[Atomix]], [[Faith]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], and [[Lash]] with special guest [[Deviate]])<br />
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*'''The Monsignor and the Progeny''': [[Faith]] and [[Kid Ballistic]] put out a call to the Progeny. The Monsignor (the man who raised and trained [[Faith]]) seems to be investigating the woman the group encountered on the camping trip. During the meeting, the woman is identified as Salei, a sorceress who has come into possession of a mask depicting the Great Goddess of Teotihuacan. What started out as a chance to share information quickly turned sour, as the Monsignor essentially shuts the teens out of the rest of the investigation. While it is unclear if this is being done out of a desire to protect the Progeny or if something more is going on, it becomes quite apparent that many members are not happy about this development. (- '''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Faith]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Lash]] and [[Luctus]])<br />
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=='''The Progeny Missions, 31-45'''==<br />
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*'''A Word of Warning:''' The group is approached by Ghostbird and members of the [[Protectors of the World]] as the teens are wrapping up a skirmish between local gangs in West Side. Though the meeting is initially tense, eventually cooler heads prevail. The Protectors pass along a warning that Salei has the teen heroes in her sights as candidates for her new age. It becomes apparent that perhaps Monsignor Mendoza and Lady Claymore know more than they are letting on. Several theories are floated, but it is agreed that Salei will likely make her big move on the next new moon. This leaves both groups too little time and too many theories to sort through. Both groups agree to keep one another in the loop until Salei is brought down. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Faith]], [[HexBane]], [[Kid Ballistic]] and '''Kl'vin''' from The Progeny, [[Jinn]], [[Razira]] and [[Sparrowhawk]] from the [[Protectors of the World]], with Honorary Protector [[Ghostbird]])<br />
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*'''Following Threads: Part 1 - Thomas Masev:''' [[HexBane]], [[Kl'vin]], and [[Razira]] are sent to Mexico City to find Thomas Masev, the archaeologist who found the Mask of the Great Goddess. When the arrive at his home, they find that the man committed suicide. They also find that the mask had consumed his life, driving him into despair and paranoia. The man's journals are collected and sketches on his wall are photographed for more research and analysis. (- '''Featuring:''' [[HexBane]] and [[Kl'vin]] of [[The Progeny]], with [[Razira]] of the [[Protectors of the World]])<br />
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*'''Following Threads: Part 2 - Cecie Horner:''' [[Kid Ballistic]] and [[Jinn]] arrive in Libya in search of Cecie Horner. They find the smuggler in a black market pocket dimension known as the Hidden Souq (market). After a tense - and awkward - exchange between Horner and Jinn, they manage to get her to provide further information. It seems Salei was to deliver the mask to her coven, but apparently, after the merchandise exchanged hands, Salei put the mask on. Horner confirms that likely Salei will show up in Mexico City, naming Templo Mayor specifically. She also mentions that the sorceress may choose Teotihuacan itself. (- '''Featuring:''' [[Kid Ballistic]] of [[The Progeny]]) and [[Jinn]] of the [[Protectors of the World]]<br />
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*'''Following Threads: Part 3 - Templo Mayor:''' [[Sparrowhawk]], [[Extractor]], [[Miss Mime]], [[HexBane]], [[Faith]], [[Kid Ballistic]], and [[Kl'vin]] are tasked with guarding Templo Mayor, while a second team heads off to Teotihuacan. When the new moon rises, all hell breaks loose at both sites. A swarm of spiders flood the site, overtaking first Kl'vin and then Kid Ballistic. Sparrowhawk and Extractor work together to drive the spiders off, but not before HexBane dives into the swarm to go after her teammates. It seems that Salei has made her play, ejecting Protectors from the ruins at Teotihuacan and spider-napping Progeny members from both Templo Mayor and Millennium City. (- '''Featuring:''' [[Faith]], [[HexBane]], [[Kid Ballistic]], and [[Kl'vin]] of [[The Progeny]], with [[Extractor]], [[Miss Mime]] and [[Sparrowhawk]] of the [[Protectors of the World]])<br />
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*'''Following Threads: Part 3.5 - Millennium City:''' While other members of the Progeny are off in Mexico, some of those that remained behind in Millennium City decide to spend some time at a fall festival. The fun and games come to a screeching halt as [[Ace (@Palanius)|Ace]], [[Atomix]], [[Blue Cyclone]], [[Cait Sith]], '''Deviate''', and [[Lash]] are forced to face off with a horde of Salei's spiders. Blue, Deviate and Cait are able to drive them off, but not before Ace, Atomix and Lash are spider-napped. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Atomix]], [[Blue Cyclone]], [[Cait Sith]], [[Deviate]] and [[Lash]])<br />
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*'''Fashion Nightmare:''' When Lash offers her friends a night out, she fails to mention it is free tickets to a fashion show where they are to be the bodyguards for up and coming fashion designer Brandon Albright. After a series of misadventures just getting to the runway show, they realize there is a job to do as the entire production is nearly shut down by a villain called the '''Fashion Maven'''. With a supernatural twist and an army of deadly fabric at his command, all hope is nearly lost until a timely rescue by Kid Ballistic. With all the Progeny on board, they stage an all out assault that saves that day... though unfortunately not Black Ice's clothes (don't ask). (- '''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Black Ice]], [[Silver Scar]], [[Lash]] and [[Deviate]])<br />
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*'''Blood and Life - The Gauntlet:''' In the suspenseful conclusion to the Salei story arc, the Progeny come to and find themselves trapped within a pocket dimension. The teens are forced to fight their way through a labyrinth, while three of their members are afflicted by a spider venom that make them increasingly more aggressive. Once emerging from the maze, the three are compelled to turn on their teammates. It takes the death of one of their own to break them free from Salei's influence, and the sacrifice of another to overcome the witch. HexBane manages to sever Salei's connection with the Great Goddess, shattering the mask and leaving the woman powerless. The Progeny manage to emerge victorious, but it's a bittersweet victory as both Kl'vin and Heartbeat lost their lives. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Atomix]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]], [[Lash]], and [[Silver Scar]], with cameo from [[Cait Sith]], [[Faith]] and [[The Peacemaker]])<br />
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*'''Cry Little Sister:''' As Halloween looms upon the horizon for Millennium City, members of the Progeny find themselves following up reports of several break ins at pharmacies within Westside when they encounter a group of ghoulishly garbed individuals attempting to rob a local pharmaceutical plant. What initially appears to be an attempt by costumed drug dealers to make an easy buck quickly proves to be so much more when it turns out that there's more to the robbers than meets the eye. (-'''Featuring:''' [[Atomix]]. [[Black Ice]], [[HexBane]], and [[Moonbeam]])<br />
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*'''Everyone Wants LONGWANG!:''' When Olevia Alvarez, LASH, is kidnapped by three Chinese heroes with the intent to bring her back to their homeland, the Progeny steps up to stop them! While these Chinese heroes want to have the powers and soul of their deceased former ally, the Progeny merely want their friend unharmed. A fight ensues in which the 'villains' are disposed of and Olevia rediscovers the love she has for her friends and team. (-'''Featuring:''' [[HexBane]]. [[Faith]], [[Silver Scar]], [[Lash]], [[Deviate]] and cameo by [[Miss Pussycakes]])<br />
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*'''Come for me Brother:''' The Progeny respond to an attack on a prisoner escort in the old Westside transit tunnel at the north-west of the district. Kid Ballistic, Faith, Hexbane, Deviate and Blue Cyclone arrive at the entrance to the transit tunnel to discover that the power to the tunnel's lighting as well as the vehicles inside of the tunnel had been neutralized by means at the time unknown. Upon an attempt to investigate further, they are ambushed by a leather and denim clad man in a cowl, wielding a steel chain. During the fight, it is discovered that the Progeny are dealing with vampires who hae come to free their "brother", who had been arrested at the pharmaceutical plant. (-'''Featuring:''' [[Blue Cyclone]]. [[Deviate]], [[Faith]], [[HexBane]], and [[Kid Ballistic]])<br />
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*'''The Return of Miss Majestic!!!:''' A teenage super heroine shows up at the Arcade-O-Rama claiming to be one of the original team members of the Progeny. The problem is that no one remembers her! When investigated, its discovered that her disappearance has something to do with the electromagnetic disturbances of the Westside Wendigos mission from a year ago. Somehow finding herself erased from this timeline, the teen, Miss Majestic, must fight one last battle alongside her team to restore order to the city! (- '''Featuring:''' [[Black Ice]], [[Strong Suit]], [[Lash]], [[Deviate]] and the Protector's [[Razira]])<br />
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*'''Black. Oliver Black:''' After being contacted by the British Intelligence, the team attends a charity event dedicated to young heroes in order to prevent an act of terrorism. They manage to halt a robbery, handle a bomb threat and subdue three suspects - Blue Ice, Yellow Snow and Red-Hot. But the yet unidentified mastermind manages to slip away, no thanks to Black Ice. Apart from a few bruised egos, damaged reputations and ruined dresses, the team manages to prevent all casualties. Mission complete. (- '''Featuring:''' [[HexBane]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]] and [[Black Ice]])<br />
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*'''Once Upon A Time: Act One - The Nutcracker (Parts 1 through 3):''' Millennium City is hit by a heavy snowstorm, forcing many of the Progeny to remain in the Arcade-O-Rama until it is safe to get home. As power outages begin to hit the city, they suddenly find themselves trapped in a story. The bratty Narrator responsible for it all seems intent on writing a version of the Nutcracker, starring Erin as Clara, Deviate as a wind-up toy robot, Scar as a Warhammer miniature, Jill as a pull string doll, and Terrific Tiger as a soldier figurine. He also casts Sid, Lash and Ace as the Honor Guard in the mouse army, the infamous Killshot as General Maximouse, the notorious Dr. Kaufmann as the Mouse King, and Janine 'Red' Guiliani as the Mouse Queen. Trapped in the story, and slowly but surely finding themselves being taken in by the narrative, all involved are forced into the pitched war between the Nutcracker Prince's toy army and the Mouse King's army of mice. As the story takes one chaotic turn after another, with people defying their roles, the Narrator becomes increasingly more and more agitated. His plans come to an end when Deviate manages to knock Dr Mouse King's crown off his head, signaling the king's defeat. While questions remain as to who the Narrator is and how he was able to pull off this feat, at least one thing is clear regarding his motivations: a happy - albeit creepy - ending involving Erin. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Deviate]], [[HexBane]], [[Faith]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]] and [[Terrific Tiger]] and guest starring [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Walking in a Winter WARZONE:''' Tesseract of the Protectors of the World invites the Progeny to test drive some adjustments she made to one of Captain Adamant's training simulations. The team quickly learns that their rather simple objective really wasn't that simple to achieve. In the end, they just barely manage to pass the simulation. (- '''Featuring:''' '''Deadbeat''', [[Deviate]], '''Fletcher''', [[Minnow]], [[Terrific Tiger]] and guest starring [[Tesseract (@gijoespouse2)|Tesseract]] of the [[Protectors of the World]])<br />
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*'''Sins of the Grandfather:''' Things have not been good for Hank Alden, a.k.a. Terrific Tiger. Not only was he told to not become a superhero by his grandfather, the original Terrific Tiger, Hank has been forbidden to work with the band of misfits known as The Progeny. Hank and members of both the Progeny and the [[Protectors of the World]] confront his grandfather. It’s Tiger vs. Tiger, with Hank’s membership in The Progeny and more on the line. What is Quimby Williams hiding? What’s up with that metahuman project? And who the heck is Lineage? (- '''Featuring:''' [[Deviate]], [[Terrific Tiger]], [[HexBane]], and [[Kid Ballistic]] with appearances by [[Aura]], [[Cosmic Glory]], and [[Tesseract (@gijoespouse2)|Tesseract]] of the [[Protectors of the World]])<br />
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=='''The Progeny Missions, 46-60'''==<br />
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*'''Unchain Me Sister:''' The shaky truce between the vampires gang known as the Ghouls and the Progeny is seemingly broken when the teens are alerted to a hostage situation at the docks. The cargo ship Demeter, docked at Schreck Shipping has been attacked by none other than the Ghouls. The gang, which authorities believe assaulted the ship sometime after sundown, has taken a number of the crew and dock workers hostage. According to special broadcasts appearing on networks throughout the Michigan area, the hostage-takers have demanded that they will only negotiate with members of the Progeny, and that any interference from local authorities or other organizations will not be tolerated. The situation takes a turn for the worse when it is revealed that the [[Dr. Kaufmann#The Men in White|Men in White]] are not only involved, but had set up the affair as a trap. (-'''Featuring:''' [[Deviate]], [[Faith]], [[HexBane]], [[Kid Ballistic]] and [[Terrific Tiger]] with guest appearances by [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Once Upon A Time: Act Two - The Sleeping Beauty (Parts 1 and 2):''' Deviate, Kid Ballistic and Terrific Tiger settle in for a stake out of Hearth & Hearts - a local homeless shelter in West Side - in the hopes of catching Faith's stalker, believing that he is either a volunteer at the shelter or someone who frequents it. With the help of Deviate and Tiger's enhanced senses and Kid Ballistic's connection to workers at the shelter, the three manage to narrow down the man's identity to a volunteer named Ross. Unfortunately, not only do they miss the opportunity to catch him, he also manages to strike yet again, this time trapping Erin in the story of The Sleeping Beauty. A call is put out to the other Progeny about the situation, while Cait Sith goes to the Barlowe Building to seek assistance in the matter. Fahrenheit of the Protectors manages to send Blue Cyclone, Deviate, Kid Ballistic, Silver Scar, Terrific Tiger and himself into the story to find her. The party is forced into a race to reach Erin first, a race which is abruptly ended when an illusion of Salei - cast in the role of the evil fairy Carabosse - attempts to kill them. Some catharsis is had as the witch is cut down and Kid Ballistic saves the girl. (-'''Featuring:''' [[Blue Cyclone]], [[Cait Sith]], [[Deviate]], [[Faith]], [[Kid Ballistic]], [[Silver Scar]], [[Terrific Tiger]] and [[Fahrenheit]] of the [[Protectors of the World]])<br />
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*'''Love for your Brother (Parts 1 thru 3):''' Since the sinking of the Demeter, both Terry and Kevin were taken into protective custody, driving Julian - the final remaining Ghoul - into a rage. When the Progeny's resident cheshire cat runs afoul of Julian, they are forced to face off with him. Deviate, Faith, HexBane, Kid Ballistic and Terrific Tiger manage to talk Julian down, only for Kostadin the Black to rear his ugly head. The fateful timing of the return of Erin's powers makes it possible to defeat the wicked vampire. Unfortunately, the teens find themselves at the epicenter of a gang riot, stirred up by none other than Dr. Kaufmann. The teens make a break for it, with Killshot and the Doctor hot on their heels. Elsewhere in Westside, Blue Cyclone, Lash, Sublimate and Wildling act fast to rescue police officers caught up in the rioting. They wind up having to go all out to take down a behemoth by the name of Megiddo. The night ends with the Governor calling in the National Guard and martial law being issued in Westside, and Julian ends up laying down his life in order to ensure the Progeny and innocent civilians can escape to safety. (-'''Featuring:''' [[Blue Cyclone]], [[Deviate]], [[Faith]], [[HexBane]], [[Kid Ballistic]], [[Lash]], [[Sublimate]], [[Terrific Tiger]], and [[Wildling]] with guest appearances by [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Once Upon A Time: Act Three - Swan Lake:''' Ross L. Meyer, the man who calls himself Herr Drosselmeyer, spins what is to be is final tale: Swan Lake, a tragic story that ends with the two love interests dead. Kid Ballistic, Lash, Silver Scar and Sublimate go on the hunt for the evil Baron von Rothbart, a man who can turn himself into a great beast. They arrive to find Erin being menaced by the shaggy beast... but in a horrible plot twist, it turns out that Deviate is the one who was cast to play the Baron in monster form, and the Erin he is menacing is Odile, the Black Swan. They are saved from having to meet the conditions to end the story when the real Erin takes control, changing the ending so that nobody has to die. The scene ends with Lash bringing the boat where Ross has Erin straight to Kid Ballistic's doorstep. Ross is arrested - and roughed up by a very angry Scar and a very salty Deviate - and Kid Ballistic manages to rise above his baser instincts and doesn't shoot the man for the trouble he's caused. (-'''Featuring:''' [[Deviate]], [[Faith]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]], and [[Sublimate]])<br />
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*'''The Lionbacker:''' A local festival and parade honoring heroes is interrupted when a bully named Lee Roche from Tiger's hometown is transformed into the hulking green furred Lionbacker. The Progeny recieve a helping hand from another teen hero named Starlet. Things draw to a close as kindness shown both from Tiger and Lee's girlfriend reverses the transformative magic done to him. (-'''Featuring:''' [[Black Ice]], [[HexBane]], [[Kid Ballistic]], [[Terrific Tiger]], and introducing [[Starlet]])<br />
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*'''Destination! Summer Justice!:''' The Progeny participate in a wrestling promotion's show at the Palace of Auburn Hills. Their match takes a strange turn when their opponent, Mr. Wonderful, coughs up a strange looking bug! The 'Fearless Four' are able to put an end to Mr. Wonderful's winning streak as well as capture the bug for a closer look. (-'''Featuring:''' [[Black Ice]], [[Silver Scar]], [[Terrific Tiger]], and [[Wildling]].))<br />
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*'''The Siege of Pittsburgh - Road Trip Into The Black:''' As the siege carries on along the shores of the Ohio, only so little can be done to keep it under wraps. Dark whispers have reached Westside of all too familiar shadowy figures moving in the night of the distant Pennsylvanian city. Remembering all too well the horror brought to their own hometown by Kostadin, the Progeny set out to investigate the happenings in Pittsburgh. Everything goes awry when the Buster is ambushed by one of Kostadin's monstrosities, but the teens manage to survive... only to find themselves in hot water with a mysterious government agency overseeing the operation. (-'''Featuring:''' [[Black Ice]], [[Faith]], [[Kid Ballistic]], [[Terrific Tiger]], and [[Strong Suit]])<br />
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*'''Deck the Halls:''' It's Christmas time, which means the Progeny members gather to decorate the Arcade-O-Rama as they get caught up on the events of the last few months - including all the mega drama and juicy gossip. Ultimately, it ends up being more about smuggling as much eggnog into the base as superhumanly possible and sampling some of [[Strong Suit]]'s traditional South American variation of eggnog! (-'''Featuring:''' [[Black Ice]], [[Kid Ballistic]], [[Lash]], [[Strong Suit]] and more)<br />
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*'''O Christmas Tree:''' The Arcade is decorated, save for one important feature: the Christmas tree. The Progeny put up a tree, string the lights on it, and hang some rather unusual (but totally safe) ornaments produced by the one and only [[Kid Ballistic]]; homemade decorations fabricated from used up ammunition and grenade shells. The hidden - but not at all secret - stash of eggnog is tapped into again. (-'''Featuring:''' [[Black Ice]], [[Faith]], [[Kid Ballistic]], [[Silver Scar]] and more)<br />
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* '''A Dunge-I Mean A Sewer Crawl:''' Hot on the trail of a young rogue magician, the Progeny take to the sewers to collect him. While apprehending him, they also are introduced to a new ally by the name of Plumb! (-'''Featuring:''' [[Silver Scar]], [[Starlet]], [[Lash]], [[Faith]], and [[Plumb]])<br />
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*'''Just Gotta Ignite:''' The skies are set ablaze with fireworks as the Progeny gather on the roof of the Arcade-O-Rama to ring in the new year together! And to commit to New Year's resolutions that will undoubtedly be derailed. There are some newer faces, but also some old hands; [[Ace (@Palanius)|Ace]] returns with a loud and colorful display of fireworks! The old year is finally sealed with a somewhat unexpected, but long anticipated kiss. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Faith]], '''Fletcher''', [[Lash]], [[Miss Pussycakes]], [[Plumb]], [[Silver Scar]], [[Starlet]] and [[Strong Suit]], with cameo by [[Kid Ballistic]])<br />
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*'''Flavor of the Month:''' A ritual is initiated to summon and command Longwang - and by extension Olevia. That someone turned out to be none other than Eleanora Russel or Red-Hot, who had apparently decided [[Lash]] would be her new (albeit involuntary) 'BFF'. They were going to teach Olevia a lesson together for having the audacity to date -their- Ollie; clearly unaware Olevia and Lash are one and the same person. Her teammates manage to interrupt the ritual, though something seems to be terribly wrong; Lash ends up losing her powers in the process. On the bright side, The Progeny also finds a new ally in the form of [[Monster Mash]]! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Faith]], [[Lash]], [[Kid Ballistic]] and [[Monster Mash]])<br />
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* '''A Song???? Of Ice and Fire :''' The Progeny come across a mugging in progress, perpetrated by a sonic attatck using girl named Delilah and a girl named Diana with an umbrella that creates fog. They manage to stop Delilah with the help of new ally Feuerdrache, while Diana manages to make an escape. (-'''Featuring:''' [[Communick]], [[Lash|Karate Girl]], [[Terrific Tiger]], and '''Feuerdrache''')<br />
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* '''Tried and Tested:''' A new street drug has shown up in Millennium City - a superpower amplifier that, thus far, causes its users to die from their own abilities. The Progeny encounter an alleyway deal between two hooded hawkers and their buyers, who immediately take the untested concoctions for themselves. Chaos ensues as the newly christened Betty Bullets begins shooting at the one of the would be supers with her BB gun, only to have her projectile spray bounce back with twice the force! They then discover the other's latent ability to control dead biomass, causing carcasses to rise from the dumpsters even as he himself begins decaying at a rapid pace. Meanwhile, [[Communick]] gives chase to the dealers only to be directly injected with a sample of the mutagen himself! The dealers are eventually arrested and brought in for questioning. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Communick]], [[Lash|Betty Bullets]], [[Starlet]], [[Plumb]], with cameo by [[Black Ice]])<br />
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*'''Trouble is Brewing:''' Under the threat of ominous, doom-saying fortune cookies, The Progeny press on with their investigation in the recent rise (in both quality and quantity) of drugs in Millennium City. Their curiosity leads them to battle a small army of monkey-style martial artists in an old, drug-filled warehouse on the edge of Chinatown. While the workers set fire to the place, including the evidence, the team is successful in disrupting the drug operation; they round up a dozen Chinese gang members and uncover the alias of the one behind it all. Someone who goes by 'The Alchemist'. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Communick]] and [[Strong Suit]])<br />
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=='''The Progeny Missions, 61-75'''==<br />
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*'''Recipe for Disaster:''' After reluctantly agreeing to team up with Red-Hot (for the price of one hot date with Oliver, unbeknownst to Oliver himself), the team goes to confront the drug baron known to them only as 'The Alchemist'. Red-Hot brings them to the picturesque ''Mister Fu's Spice Shop'' in Millennium City's Chinatown. After an intense boss encounter, the MCPD arrive on the scene... only to find five costumed teenage heroes beating up a tiny old man in his own shop, forced entry included. Everyone is brought in for questioning, but nobody knows whether the evidence against The Alchemist will be substantial enough to hold up in court. (-'''Featuring:''' [[Communick]], [[Faith]], [[Lash|Pretty Kitty]] and [[Starlet]], with special guest star '''Red-Hot''')<br />
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*'''A Force to be Reckoned With:''' The sudden death of a Maniac outside of the Arcade-O-Rama forces the Progeny to protect both themselves and a rather traumatized officer from an incoming army of the deceased's fellow gang members. As they make their retreat, however, the same powerful force that spilled first blood continued to slaughter Maniacs, moving rapidly enough to avoid detection by either the heroes or the lunatics. It's not long before all but the Progeny have scattered, and with the few remaining Maniacs trapped, a tense stand-off with the mercilessly powerful [[Forcebringer]] forebodes unpleasant things to come. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Kid Ballistic]], [[Cait Sith]], [[Black Ice]], and [[Terrific Tiger]].)<br />
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*'''Villains Got Talent:''' Being alerted of an unusual event through social media, The Progeny end up (fake) auditioning for a villain talent show. Passing as ''Agony Inc.'', they soon find themselves confronted with an uncomfortable level of method acting. While they never get to meet the four anonymous supervillain judges face to face, they do arrive in time to free four out of five innocent civilians, end up beating the media-hungry Social Mafia and manage to disrupt the audition process, indefinitely. They do not get to advance to the next round, but neither does anyone else. (-'''Featuring:''' '''The Progeny''' as ''Agony Inc.''; [[Ace (@Palanius)|Sky Conquerer]], [[Dragonfly|Mantis]], [[Plumb|Plumberella]], [[Starlet|Deadheat]], [[Terrific Tiger|Raw Meat]] and [[Silver Scar|Captain Cock]].)<br />
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*'''Ghosts of Winter Past (Part One):''' The Progeny respond to gunshots fired at Millennium City Thrift and Exchange, only to find not a gunman but insects. Roaches, spiders, hornets, fleas and other arthropods infest the building, harassing the team as they try to investigate the building. They manage to find the person controlling the bugs, but the woman gives them a cryptic warning to run just before dropping starting a fire that soon engulfs the entire building. In the aftermath, the Progeny find themselves taking the blame for the fire, earning them the ire of both the public and the media. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Black Ice]], [[Strong Suit]] and [[Terrific Tiger]])<br />
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*'''Ghosts of Winter Past (Part Two):''' When the Men in White break into a bank and take hostages, the Progeny gear up to respond. The presence of insects and spiders makes it clear that the mystery woman from the thrift store was also there. In the course of stopping the situation, it is revealed that one of the hostages was actually a vampiress with a massive grudge against the team. The situation is successfully ended when Olevia regains her powers, but not before Tiger is critically injured. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Lash]], [[Terrific Tiger]], [[Strong Suit]] and [[Starlet]])<br />
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*'''Heists and Homewreckers:''' Something is amiss when Black Ice, Kid Ballistic, and Ace go missing, only for Oliver and Sid to turn up the following evening on the arm of Kelly Anne Graves, the socialite daughter of music producer Ezekiel Graves. With no sign of Ace and far more questions than answers, Olevia, Erin, and Cassia sneak into the benefit to find out what is going on. What they find is that the woman has somehow controlled their boyfriends into breaking into a vault. It becomes boys versus girls, as Kelly orders Ace, Black Ice, and Kid Ballistic to fight their teammates...who... also happen to be their girlfriends. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Kid Ballistic]], Dragonfly, [[Black Ice]], [[Lash]] and [[Faith]].)<br />
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*'''Winter Warzone:''' What Kid Ballistic pitches as a snowball fight out of town becomes a full on war game! After months of preparation, the young gun unveils his winter training course, and pits two teams of three (naturally dubbed "Blue Team" and "Orange Team") in a game of 'Capture the Flag'. Treacherous terrain, traps, tunnels, and tension abounds as the team pits their wits and powers against each other in the ultimate snowball fight! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Cait Sith]], [[Communick]], Dragonfly, Feuerdrache, [[Kid Ballistic]], [[Silver Scar]], [[Strong Suit]].)<br />
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*'''Operation: Spring Break:''' The team heads down to sunny Florida for Spring Break! The trip is part business, as Faith requests help in assistance in completing the mission of a dead colleague, but it's mostly for pleasure. Road trip, poolside hangouts, and beach parties? What more could a group of teen heroes ask for! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], Dragonfly, Egress, Feuerdrache, [[Kid Ballistic]], [[Lash]], [[Plumb]], [[Silver Scar]], [[Starlet]], and [[Terrific Tiger]].)<br />
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* '''Fashion Maven''': Allegedly a former fashion designer, Fashion Maven stated he 'made a deal with the devil' to acquire powers. This remains to be seen if this is in fact true, but he possesses several supernatural abilities. His primary ability is that his body is constructed/ composed of an unknown amount of sentient bolts of colored cloth. Each cloth can be used to fly, bind and harm victims as well as possessing the tensile strength of titanium.<br />
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* '''The Pinball Wizard''': Current name unknown. The Pinball Wizard was the original owner of the Progeny's current base. He was supposedly brought to justice by Lash and somehow escaped custody. He returned to discover that the teen group was using his lair for their own purposes and tried to forcibly evict them. He suffered a head wound during the melee which rendered him an amnesiac. The Pinball Wizard displays magical abilities such as matter transformation, duplication, invisibility, arcane blasts and minor elemental control. He typically wears a suit of dark metal armor with a red hood and cloak.<br />
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* '''Bystryy aka Speedy & Zhidkoye Testo aka The Batter''': Two members of the Russian Mafia. While Speedy displays enhanced reaction time and super speed abilities, The Batter wields kinetic properties he can channel through objects to give him enhanced durability, strength and stamina. The Batter can also use his weapon to propel kinetic energy directly outwards if he smashes his bat into something. The duo were brought to the United States in order to kill Kid Ballistic for things both he and his father had done against their crime family. Speedy typically dresses in an all black track suit and has a bald head. The Batter has a buzzed head (black hair) and wears silver shades at all times.<br />
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* '''The Power Pack''': A gang of superpowered criminals who spent their days holding up banks and robbing fancy stores. Consisting of the de facto leader and Cryo-suit wearing Avalancer, the Low-level Speedster and Dynamokinetic Hypercharge, the Pyrotechnician and resident creep Burnout and the surprisingly mellow Metal behemoth known as Powercore. The Progeny first faced off against these while protecting a local jewelry store from being cleaned out, but that will certainly not be the last the Progeny has seen of the nefarious quartet.<br />
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* '''Trygul and Bygul''': Two of Cait's older brothers who originally crossed over from Faerie with a group of frost giants. They cursed Kid Ballistic with a love spell after he insulted them, but the Progeny were able to defeat the Cheshire cat twins and their giant posse. During the course of the fighting, their means of returning home was shattered. The twins agreed to lift the spell, in exchange for their freedom. Now they are roaming the human world, bearing a grudge against Cait and his team. Both twins possess the same skill set as Cait, allowing them to take advantage of shapeshifting, illusions and magical spells, though they certainly outclass their younger brother. Typically seen in cat form only, they look like large domestic cats, with black fur and teal colored stripes. True to Cheshire cat lore, they both bear terribly wide, toothy mouths.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=13634840#forum_post_13634840|'''Red-Hot''']: The crazy 'ex-girlfriend' that Oliver never even dated. Red-Hot, her real name is Eleanora Russell, is an international supermodel and superhero, possessing calokinetic powers that her daddy bought for her sixteenth birthday. In truth, she could not care less about helping people and behaves more like a villain. She will stop at nothing to gain the media's attention and views The Progeny, especially Lash, as her biggest competition in the battle for Oliver's affection.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=12464313#forum_post_12464313|'''Bloodshot''']: Bloodshot, or The Huntsman as he is also known as, is a ruthless mercenary whose favored targets are mutants. He collects them, hunts them for sport, sells them to the highest bidder or uses them as a resource. The Huntsman has been used as a bogeyman tale for mutants, but it is definitely not a story suited for young children. Bloodshot is known to supplement his arsenal of heavy weapons with power stolen from mutants, by having himself augmented through gruesome surgical procedures.<br />
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* '''Monsterback''': A beast the size of three men, and the strength of ten, "Monsterback" has an appetite for destruction, as well as high-calorie food. His origins are mysterious, but the creature appears to be Bobby O'Hara, a defensive lineman for the Stewartville Giants, who transformed into the hairy monster during a game in West Side. Monsterback doesn't seem to fall into any one category of monster: his feet are able to grasp things, like an ape, his teeth are reminiscent of a wolf's, and stranger still, his fur seems to rattle when aggravated, making a strange "hissing" sound that usually precedes an attack. Despite Monsterback's feral demeanor, he seems capable of speaking, and displays a certain machismo, as he usually attacks whatever appears strongest in the vicinity, and doesn't stop until he's won.<br />
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* '''Quicksable''': Quicksable is a rare breed. A youth with a mind for crime and cruelty, and a speedster entirely on the wrong side of the law. Sable aims to climb to the top of the underworld, and perhaps higher, and stops at nothing to achieve his goals. Many of his crimes are meant to be shows of status and power, to prove that Quicksable is the fastest, the most cunning, and the most fearsome of criminals. Dressed in a black and purple costume to protect himself from the rigors of super speed, Quicksable's face is almost always obscured. The criminal can run, fight, and think at incredible rates, and also violently vibrate his molecules to tear solid materials apart. At times, the villain's youth is laid bare, as Quicksable falls prey to his need to prove himself, a weakness Kid Ballistic has exploited in the past, making the two bitter rivals. Now that the Progeny has taken him down, Quicksable may come to view them all as enemies.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=13634879#forum_post_13634879|'''The Alchemist''']: Passing as the simple owner of a picturesque spice shop in Millennium City's Chinatown, Mister Fu - a seemingly harmless, tiny, old man - is known as The Alchemist on the streets. A feared Asian drug baron with the mighty power of chemokinesis; the ability to manipulate the state and reactions of (non-organic) chemical elements. As if that was not bad enough, Mister Fu is also a Kung Fu master who favors the style of the monkey. Or, as Starlet calls it, a Kung Fu Wizard!<br />
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File:Progenyteamshot.jpg|Art by MJB<br />
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File:MarliProgeny.jpg|Art by Marlidona<br />
File:Progenygroup0815redo.png|Art by Arivina<br />
File:Progenypmori.png|Art by PoppyMori<br />
File:Pallas001 com by poisonicpen-d9jui88.png|Art by PoisonicPen<br />
File:AkinaProg1.jpg|Art by Akinasilver<br />
File:AkinaProg2.jpg|Art by Akinasilver<br />
File:Christmas2015potw.jpg|Art by ShamanEileen<br />
File:Prognewlogo.png|Art by JMN<br />
File:The_Progeny_by_12for12.jpg|Art by 12for12<br />
File:Protectorsversesketch.jpg|Art by DBed<br />
File:ProgenyChibi2.png|Art by NeoGenki<br />
File:ProgDB.JPG|Art by DBed<br />
File:The Progenycg.jpg|Art by Captain Gamma<br />
File:YjPROGENYpdb.jpg|YJ Art by Heerog<br />
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[[File:Protectorsversesketch.jpg|650px|center|<font color=#00000>Protectorsverse - The Progeny alongside the Protectors of the World</font>|thumbnail]]<br />
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[[Category:Organization]][[Category:The Progeny]][[Category:Supergroups]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=FaithFaith2018-03-20T19:16:47Z<p>Gijoespouse: Lol more categories</p>
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''TABLE OF CONTENTS'''</div></div><br />
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<div align="center">'''[[Faith#Personality|<span style="color:#130003">PERSONALITY</span>]] • [[Faith#Abilities|<span style="color:#130003">ABILITIES</span>]] • [[Faith#Weaknesses|<span style="color:#130003">WEAKNESSES</span>]] • [[Faith#Equipment|<span style="color:#130003">EQUIPMENT</span>]] • [[Faith#Backstory|<span style="color:#130003">BACKSTORY</span>]] • [[Faith#Affiliations|<span style="color:#130003">AFFILIATIONS</span>]] • [[Faith#Friends|<span style="color:#130003">FRIENDS</span>]] • [[Faith#Foes|<span style="color:#130003">FOES</span>]] • [[Faith#Gallery|<span style="color:#130003">GALLERY</span>]] • [[Faith#Soundtrack|<span style="color:#130003">SOUNDTRACK</span>]] • [[Faith#OOC Notes|<span style="color:#130003">OOC NOTES</span>]] • [[Faith#Comments|<span style="color:#130003">COMMENTS</span>]]'''</div> <br />
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| title =Knight Templar<br />
| name =<span style="color:#960018">Faith</span><br />
| supergroup =[[File:Prog12.png|200px|left|link=The Progeny]]<br />
| SGrank=Leader<br />
| otheraff =[[File:Templars header.png|200px|Modern Order of the Knights Templar]]<br />
| formert =N/A<br />
| image =Faith by jellyemily-dbwhu56 - pdb resize.jpg<br />
| motto ="You shall see the glory of my God not through my words, but through my actions."<br />
| player =[[File:Playerpage-global header.png|100px|left|link=User:Gijoespouse]]<br />
| realname =Erin Reyes <br />
| alias = Lady Reyes, Angel, Half-Pint, Short-Stack<br />
| gender = Female<br />
| species = Human<br />
| birthdate = September 1st<br />
| birthplace = Manila, Philippines<br />
| location = Millennium City<br />
| relatives = Monsignor Michael Mendoza (adopted father)<br />
| age = 18<br />
| height =5'1"<br />
| weight = 124 lbs<br />
| eyes = Light brown<br />
| hair = Black<br />
| complexion = Medium complexion<br />
| build =Toned, lithe, and compact<br />
| features = Scarred gashes on her right shoulder and forearm; laceration scar running from navel to breastbone<br />
| identity= Confidential<br />
| citizen = Filipino Citizenship<br />
| marital = Engaged to [[Kid Ballistic]]<br />
| occupation = Student, apprentice, and member of the Modern Order of the Knights Templar<br />
| education = High school<br />
| fame = 4<br />
| powers =Divine healing, celestial blasts, swordfighting, and some hand-to-hand combat training<br />
| gear= Two One-handed swords, pressurized holy water gun with cannisters, charm bracelet with various religious paraphernalia<br />
| strength =2<br />
| intellect=3<br />
| combat=5<br />
| durability =4<br />
| speed =2<br />
| agility =4<br />
| dexterity =4<br />
| charisma =5<br />
| weaponry =3<br />
| sorcery =3<br />
| energy =5<br />
| psionics =2<br />
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===<span style="font-size: 1px; color:#EEE7E4">Personality</span>===<br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;Erin possesses many qualities that one might expect of a knight. She is calm, patient, and loyal to a fault. She tends to see the best in the people around her, and feels that those who do wrong should be given a chance to redeem themselves. That's not to say she's a pushover entirely. While she is friendly to most everyone she meets, she is not so quick to extend full trust to just anybody. Once her trust is earned, however, you'll never find a more loyal person to have in your corner. She's not the type to nag, and despite the fact that she holds Christian beliefs, she's not judgmental and prefers not to proselytize. If anything, she believes she can do more good for her fellow man by demonstrating how to be a good person, and by showing what the power of faith can do for a believer. In other words, rather preach at people, she lets her good deeds do the talking.<br><br />
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Some of that warm and fuzzy quality Erin has about her cools a bit in the presence of evil, supernatural entities. She was brought up in an order who's primary function in modern times is to defend mankind from DEMON, after all. In the presence of such evil, she is steadfast, stoic, and unfaltering.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Abilities</span>===<br />
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<div align="left">[[File:Faith celestial blast.png|250px|right]]<br />
:<div style="font-size:16px;color:#120021">'''Faith'''</div><br />
<div style="font-size:14px"> Erin's choice of hero moniker aptly describes the fuel for her powers. For Erin, faith isn't proselytizing to non-believers, paying lip service only to her God. For Erin, her faith means showing those around her the power of her God through her acts and deeds, without advertising to others who or what she is about (unless asked), and fully trusting that her God will pull through for her in the end. When she is full of faith and conviction, her attacks become more powerful and her healing abilities are more potent. When that faith wavers, so do her powers. Should something occur that truly causes her to question her faith in God, it could very well strip her of her powers.<br><br></div> <br />
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:<div style="font-size:16px;color:#120021">'''Martial Skills'''</div><br />
<div style="font-size:14px"> Erin has been training for years now in sword fighting, first under the training of fellow Templar Lady Claymore and now under the tutelage of [[Sparrowhawk]]. She is very proficient with the one-handed sword, and has quickly gained skill in dual wielding arming swords. Her current mentor is also working on rounding out some of the deficiencies in her martial training, by instructing her in unarmed combat. While her previous training has helped somewhat in that area, she is at this point a novice at hand-to-hand combat.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Divine Healing'''</div><br />
<div style="font-size:14px">Erin has been granted the power to heal the sick and injured. She needs to be within 10 feet of her target, though she often prefers to be in much closer proximity when using this power. For minor injuries and afflictions, she does not require much focus. For major injuries, especially those that are critical or potentially fatal, she needs to have complete focus, with no interruptions. She is able to cast out her healing powers in a sphere around her, but the effect is not as powerful as when she focuses on one specific target, therefore making it not an ideal solution when there severe wounds to see to.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Celestial Blasts'''</div><br />
<div style="font-size:14px">Erin is able to gather up divine celestial power and use it offensively to fire off projectile blasts. She can do this either with hand gestures, or through channeling the power through ''Gratia'', her sword. It can also be used as a source of illumination. The blast is a blinding bright. This power's effectiveness depends on what the target is. Against your average human or metahuman with a normal resistance to attacks, it's pretty effective. If the target is resistant to damage, not so much. However, if the target something evil and supernatural, it's devastating.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Holy Purification'''</div><br />
<div style="font-size:14px">Think of this power as an evil, supernatural entity repellent. Erin can cast this in a sphere around herself, at a radius of roughly 10 feet, and keep such creatures at bay. It is painful for evil creatures to come into contact with, deadly to the weaker variety (such as fledgling vampires or zombies), and usually is enough to keep them off of her for a short time. On a side note, this ability also allows her to bless water and turn it into holy water.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Protective Barriers'''</div><br />
<div style="font-size:14px">Erin is now able to create protective barriers that physically manifest themselves in a sphere of golden light. Unlike her purification circles, she cannot perform other actions while maintaining a barrier. She also needs to keep in contact with her sword,<br />
''Amoris Gratuiti'', to create and maintain them. The barriers can take quite a pounding, but require focus and nothing can get in or out. This means any allies within the barrier cannot launch attacks from within.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Multilingual'''</div><br />
<div style="font-size:14px">Erin is pretty well traveled, having spent a significant amount of her young life living in foreign countries, and as a result she has learned other languages. She is fluent in Tagalog, Filipino, Pangasinan, English, and Indonesian. She is also proficient in Sinhalese and Tamil. She is currently learning French, but she is far from proficient.<br><br></div> <br />
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<div align="left">[[File:Faith healing.png|350px|left]]<br />
:<div style="font-size:16px;color:#120021">'''Only Human After All'''</div><br />
<div style="font-size:14px">Erin is human, and just as susceptible to injury or illness as any other non super powered person. Fairly self explanatory.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Unknown Depths'''</div><br />
<div style="font-size:14px">After being caught up in the tragic events of the 2004 Indian Ocean earthquake and tsunami, Erin has a very understandable fear of large bodies of water. She does alright if the water is clear enough to see the bottom, or if the water is fairy shallow. Being near large bodies of water can bring on symptoms of anxiety, and if the situation is stressful enough can bring on a full blown panic attack. She manages this fear by quite simply AVOIDING large bodies of water.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Equipment</span>===<br />
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<div align="left">[[File:Faith with gratia 2.png|300px|right]]<br />
:<div style="font-size:16px;color:#120021">'''Gratia'''</div><br />
<div style="font-size:14px"> ''Gratia'' was presented to Erin when she was promoted from being an acolyte within the Modern Order of Templars, when she turned 18. The edges of the 28 inch blade run parallel for most of the blade length before tapering off to a round point at the tip. The Latin phrase ''Non Nobis, Domine, Non Nobis, Sed Nomini Tuo Da Glorium'' is inscribed along the blade's length. The pommel of the sword features a Templar coin, the grip wrapped with red leather and wire over-wrap. The coin set into the pommel features on one side the image of the cross set against a shield, and the other side features an image of two knights riding on one horse. The scabbard is wooden, covered in top grain, heavy-duty white leather. More often than not, the sword is in its scabbard, which hangs from her belt via a loop of heavy leather. She is in her apprentice sword training, and thus the occasions that she uses it for anything other than a focus for her divine powers are rare.<br><br><br />
''Gratia'' has no special properties to it, though beings that have a weakness to religious symbols might be made vulnerable by the Templar's cross set into the pommel.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Amoris Gratuiti'''</div><br />
<div style="font-size:14px"> The history of ''Amoris Gratuiti'' dates back to the sacking of Rome in 1527. The arming sword belonged to Captain Kaspar Röist, who died so that Pope Clement VII could escape. His wife, Elisabeth Klingler Röist, took up his sword when invading forces broke into their home and began hacking at his body. In her moment of desperation, when she was ready to give her life to defend her husband's body, she was granted divine power. Templars that had embedded themselves amongst the Pontifical Swiss Guard bore witness to the event, and managed to persuade her to escape Rome with them. She eventually became the first woman ever to be admitted into what eventually became the Modern Order of Templars. ''Amoris'' was handed down from master to student. While the sword had to be reforged and repaired during all this time, it never once was shattered to the point it couldn't be restored. Erin's adopted father, Monsignor Mendoza, had wielded it prior to being permanently injured in Indonesia. Now she wields the weapon.<br><br><br />
''Amoris'' is a short sword known as a schweizerdegen, with a blade that is 28 inches in length. It has a fluted section of blade, which tapers into the rest of the sword's shaft, before the blade itself tapers into a sharp point. The crossguard is golden, with the Latin phrase ''Amor animi arbitrio sumitur, non ponitur'' etched in tiny script. The wooden grip is made of dark walnut, which has been well smoothed from so much use over the years. The butt of the pommel is golden, with the cross side of a Templar coin set into it.<br><br><br />
''Amoris'' has special properties to it, a secret shared from master to student each time it is handed down, though when the sword began to exhibit these properties is a mystery. Such properties include the ability to create protective barriers, and it deals extra damage to undead/unholy enemies.<br />
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:<div style="font-size:16px;color:#120021">'''Claíomh Solais'''</div><br />
<div style="font-size:14px">INSERT STUFF<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Justitia'''</div><br />
<div style="font-size:14px">INSERT STUFF<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Clementia'''</div><br />
<div style="font-size:14px">''Clementia'' is a weapon that was designed by [[Kid Ballistic]], which she carries in a holster strapped to her right thigh. Modeled after a cross between an airsoft gun and watergun, this pistol sized weapon is meant to be used in close quarters to deliver a pressurized burst of holy water. The grip is fashioned from well-polished, sturdy wood, with the rest of the weapon made from a gold-colored metal. Small tubes weave out and across the top of the pistol, before connecting again near the muzzle. Where a pistol's hammer would normally be, ''Clementia'' has an opening the size of a silver dollar for inserting pressurized canisters of holy water. The words ''Eia ergo, advocáta nostra'' are etched into one side of the customized pistol, and the words ''illos tuos misericórdes óculos'' on the other.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Combat Wear'''</div><br />
<div style="font-size:14px">The first set of combat attire Erin donned when she debuted as Faith was fine, when the body armor beneath her white robes could keep up with the smaller challenges hero work provided. But as the dangers she and her team faced began to gradually become more and more dangerous, Sparrowhawk suggested that an update was in order. While it still maintains the similar knight-like motif as the original, the materials used are comprised of components patented by Alex Harper herself. The base suit beneath her robes are made of 'Spidersilk', which is made of flexible polymer thread that is as durable as Kevlar. It is lightweight, allowing for greater freedom of movement. The upper portion of this suit is fashioned to have the appearance of chainmail, without the issue of weight and weakness to penetration. A coating of Trilovex (a liquid armor also of Sparrowhawk's own making) covers the suit to provide protection against bladed weapons, as well as dispersing the force of impact to prevent injury from blunt force attacks. Over this suit, she wears her white, hooded robes and cloth belt.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Backstory</span>===<br />
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<div align="left">[[File:Faith with gratia 1.png|350px|left]]<br />
<div style="font-size:16px;color:#120021">'''History of the Modern Order'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;"On this terrible day, in my final hour, I shall let truth triumph and declare, before heaven and all the saints, that I have committed the greatest of all crimes. But my crime is this: that I confessed to malicious charges made against an order that is innocent so that I could escape further torture. I shall not confirm a first lie with a second. I renounce life willingly. I have no use for days of sorrow earned only by lies."<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Those were the defiant final words of Jacques de Molay, thought to be the last Master of the Knights Templar. For the past seven years, upwards of 5000 knights of the order had been arrested, all as part of a plan for King Philip the Fair to seize the Templars vast wealth. What the king, and the people of Paris did not know, was that many knights had gone into hiding once the persecution began. A handful of these survivors watched as Jacques de Molay and Geoffrey de Charney, old men who had long served the order, were burned at the stake. With their deaths, a secret only known to those within the order died. The secret? That certain members of the order had somehow been gifted with the ability to call upon the power of the divine. Those with the gift went into seclusion, taking with them what treasures had escaped from King Philip's grasp.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;The next 700 years were spent trying to quietly rebuild the order. Much of those early decades were spent simply trying to restructure the order, to better hide the identities of the few members that remained, and to try to bring in fresh blood as quietly as possible. Safe-houses were established, a network of residences across Europe where members could carry out their work in secret. It wasn't until 1783 that the order found a new purpose, a new mission for its members: to protect the innocent from the dark workings of the Circle of the Scarlet Moon. This shift in focus caused a split within the order, as some felt that their duty should only be to protect those of the Christian Faith. It is unclear what has happened to those that left, or if they continue to operate. Those that chose to stay became part of what is known to just a few in the supernatural community as the Modern Order of the Knights Templar.<br><br></div><br />
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<div style="font-size:16px;color:#120021">'''From Orphan to Acolyte'''</div><br />
<br />
[[File:Progeny team shot - faith.jpg|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;Erin's parents died when she was barely a year old, and none of her extended family wanted to take on the burden of an additional mouth to feed. As a result, her early years were spent in a state-run orphanage in Manila. She could have faced a long hard life, probably winding up on the street, were it not for the intervention of Monsignor Mendoza. To everyone else in the neighborhood, he was just a man of the church who was famed to be able to say a prayer for someone and their ailments would disappear. In reality, he was a member of the Modern Order. He was paying a visit to Erin's orphanage, and felt that the child was different. He always trusted his intuition, and it had never led him astray before. The Monsignor made a few calls, and soon the child was taken out of the orphanage and into the care of the Order. Monsignor Mendoza became her legal guardian, caretaker, and mentor.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;Erin found herself whisked away to Banda Aceh, Indonesia not long after, when the Monsignor was posted there. The child soaked up everything her mentor taught to her, and not just the lessons in how to use the power of the divine. When she wasn't in regular school, or in a training session, she was working alongside the Monsignor doing acts of charity, helping her fellow man. The two were present in 2004 when Banda Aceh was struck by the Indian Ocean earthquake and tsunami. Erin was separated from the Monsignor in all of the chaos, and barely managed to survive. It was days before the two were reunited. Aside from being scared out of her wits, Erin managed to only escape with minor injuries. The Monsignor, however, suffered quite a few injuries, and to this day carries a limp as a result.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;The next six years were spent helping with the recovery efforts throughout the devastated regions in Indonesia, then after that, another four years were spent in Sri Lanka, until finally, the Monsignor received a posting in the US, in Vibora Bay. The next two years were spent in intense study and training, preparing for her 18th birthday, when she would be promoted from acolyte to a full-fledged member. She was presented with a sword, which she named ''Gratia''.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;Normally, once an acolyte becomes a full-fledged member of the Order, they would be trained in sword fighting, which would be done under the guidance of their mentor. Due to the Monsignor's physical condition, it was decided that Erin would be trained by another member of the Order. She was moved to Millennium City, where she met her new teacher, a brusque, opinionated woman named Jane Claymore. Erin also enrolled in her senior year at Grace Memorial High School. Early on, she decided to use her training and apply it to hero work, registered under the name Faith.<br><br></div><br />
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<div style="font-size:16px;color:#120021">'''Life in Millenium City: Year One'''</div><br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;Erin spent her first several months solo, working in Westside, primarily using her healing abilities to aid the underprivileged. It was only a matter of time before she would cross paths with the Progeny, a teen supergroup based out of the area. She had a brief brush with them when they came face to face with alligator men in the sewers beneath Westside, as she assisted hostages up to awaiting MCPD officials. She didn't get a chance to really work with them, however, until a volunteer event came about, where she and other members of the group were spending time with elderly superheroes. When the elders were targetted by a man known as Bloodshot, she worked alongside the Progeny to defend the retired heroes. Not long after, she was brought into the group proper. While the addition of a new member was considered a good thing by most, there were some who were not very eager about bringing in an outsider to an already tight-knit group.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;Erin's religious beliefs made things a bit awkward with many of the members. But her addition to the group garnered hostility from [[Kid Ballistic]], who felt that they didn't need any new members... ''especially'' a magic user with "God powers." This all came to a head during when the Progeny were forced to participate in a game of truth or dare in order to escape their own hideout. After thoroughly embarrassing her, he realized that he was taking out his frustrations on someone who didn't deserve it. He later apologized. As the two got to know each other, a budding friendship formed. Erin found that while their upbringings were certainly different, they had a great deal in common. Over the next few months, their relationship changed to something more than friendship. One night, Erin escorted a very drunk Sid to her home so he could sleep it off on her couch. In a brief moment of clarity, the two confessed that their feelings for one another went beyond that of just a friendship. The two have been a couple ever since. Through all the challenges they faced - both alone, together, and as part of the Progeny - they have found that relationship growing stronger, at times bolstering one another at their lowest points.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;Perhaps one of the greatest challenges Erin came across was losing her powers in the wake of a particularly gruesome series of events that saw the Progeny targeted by a woman named Salei. Possessed by an Aztec spider goddess, Salei sought to usher in a new age, with the Progeny as the inheritors of her new world: whether they liked it or not. The Protectors of the World became involved as the stakes and the odds quickly were stacked against the teens. The climax of Salei's plans saw Erin being left behind as many of her friends were kidnapped and sent into a pocket dimension. She wasn't able to rejoin their side until it was too late: [[Kl'vin]] and [[Heartbeat]] had been killed. While the Progeny managed to overcome Salei in the end, the loss of life hurt the group. In the wake of those losses, Erin found herself unable to reconcile the deaths of her friends, tail spinning into a crisis of faith. With that faith shaken, the young Templar found she couldn't access her powers.<br><br />
<br><br />
[[File:GazKBFaith.png|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;Life went on, whether or not Erin had her powers. In the weeks that followed, Erin had the misfortune of coming face to face with [[Dr. Kaufmann]], leader of the Men in White. The master-assassin turned drug lord nearly killed her, and only outside interference from Zoe Loft and the Maniacs allowed her the chance to escape. After her recovery (aided by [[Cait Sith]]), she soon found herself the target of a stalker with the ability to draw people into stories he wrote - or rather ripped off. Ross L. Meyer, who took to calling himself Herr Drosselmeyer, stalked Erin for weeks, on three occasions trapping members of the Progeny in stories based off of Tchaikovsky's ballets. His third and final attempt saw him tricking the group into believing he had trapped the young Templar with them in Drosselmeyer's twisted version of Swan Lake. Instead, a false Erin had been written into the role as Odile, while the real Erin was trapped on a boat outside of Millennium City with Ross. Despite her fear of the water and being surrounded on all sides by the lake, she managed to knock out her stalker and take possession of his book, his means of crafting his stories. She quickly wrote out a hasty ending, so that no one would have to die in the story, and her friends were able to retrieve her. Literally. Lash picked up the boat, with both Erin and Ross inside, and delivered it straight to Kid Ballistic's doorstep.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;The greatest challenge was yet to come, however. The Progeny found themselves coming face to face with a group of young vampires calling themselves the Ghouls. Over the next several months, the group went from going head to head with the vampires to entering into an unsteady truce. During this time, Erin was named team leader, though she said that she would only stay in that position until the danger from the Ghouls - and whoever was behind them - was over. The shaky truce was broken, however, as the Progeny were lured into an ambush onboard the cargo ship Demeter. Believing that they were going to be facing the Ghouls, it came as a shock when it wasn't the young vampires onboard that ship. It was the Men in White. Elias - the leader of the Ghouls - arrived, furious that not only had this been a setup, but that hostages had been taken (and killed), and turned his back on his master to help the Progeny. In the end, the ship went down, and the Progeny barely managed to escape with the remaining hostages. After that, one by one, the Ghouls began to turn on their sire or were taken into custody. This inevitably earned the Progeny the ire of Kostadin the Black, the creature responsible for turning the Ghouls and being a overall thorn in his side. Things came to a head when the group of teens, after having to save Cait Sith from the last remaining Ghoul, came face to face with the monster. The Ghouls had been powerful in their own right, but their power didn't hold a candle to what Kostadin was capable of. The teens found themselves outclassed and outpowered, and subdued by the vampire's powers. As Kostadin turned his attention to Julian, the last Ghoul and who had just been convinced to turn away from Kostadin, and prepared to end him, Erin found she couldn't stand back and just watch it happen. She surged forward to sacrifice herself to save him, and in that moment, her powers returned. The burst of holy power weakened Kostadin, but the combined efforts of the team managed to defeat him.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;A hero's work is never done, and the same holds true for Erin. Kostadin was able to escape. And the Men in White still have to answer for their part in the sinking of the Demeter and the deaths of hostages on board. Erin remains in charge of the Progeny, for the time being, but she's eager to step back from that role once Kostadin is put away once and for all. For now though? She and Kid Ballistic are systematically taking it to the gangs of Westside, causing as much problems for the Men in White as possible.<br><br />
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===<span style="font-size: 1px; color:#EEE7E4">Affiliations</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''AFFILIATIONS:'''</div></div><br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''[[The Progeny]]:''' Faith joined the Progeny during the summer of 2016. Her first initial contact with members of the group occurred during '''The Urban Jungle''' event, which saw her having to help guard elderly superheroes against being captured by a man known as Bloodshot. She was brought into the group proper not long after. Initially the question of her religious beliefs was a bit of an awkward point, but for the most part, everyone (Erin included) have been able to work past all that. In 2017, Erin became the team's leader... a temporary thing, if you ever happen to ask her.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Friends</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''FRIENDS:'''</div></div><br />
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<div align="left">[[File:AkinaProg1.jpg|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Deviate]]:''' Erin is just getting to know Deviate, but she has quickly found herself admiring his cheerful disposition and open-minded attitude. When others would question the nature of her powers or be skeptical of ulterior motives, Deviate seems to just accept her at face value.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[HexBane]]:''' Jill was one of the first people to jump to her defense over the matter of her beliefs and the source of Erin's abilities. The two became close friends, the first one she'd ever really made before. Their dynamic was a good one, with Jill being tempered by Erin's more diplomatic tendencies and Erin being reminded that there comes a time where you have to care for yourself first before others. The two have sort of drifted apart over the last year or so.<br><br />
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[[File:Holy hand grenade.jpg|350px|left]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Kid Ballistic]] [https://open.spotify.com/user/wrzne/playlist/3RkvniJiIpQ5p27KGXDOwC ♫]:''' Erin cares a great deal about Sidney Mason, which is a bit ironic considering how antagonistic he was toward her initially. Since those first awkward and frustrating interactions, she's come to learn more about his past and upbringing. In some ways, the two are very alike. They both had sheltered upbringings, both trained since a young age for their future occupations. The difference comes in that her upbringing had the presence of a nurturing father figure, where Sid's father who could never in a million years be described as nurturing. For whatever reason, these two almost polar opposites have found themselves wanting to be more than friends. And neither one of them have a clue as to what to do about it.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Lash]]:''' <br>Erin... had no idea what to make of the very outgoing, if not all that intelligent, Olevia Alvarez. Slowly but surely though, Olevia helped to pull Erin out of her shell, which helped her to open up to other members of the team. She eventually came to view her teammate as the sister she never had. In fact, were it not for Olevia, Erin would likely never have opened up to Sid in the first place! While the young Templar may not always understand or agree with her friend's motivations and views, she knows that Olevia's heart is in the right place. She helps remind Erin that it's okay to just let your hair down now and again... both figuratively and literally.<br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;'''[[Luctus]]:''' Erin wasn't sure what to make of Lyman in the beginning. Now that she's had more of an opportunity to get to know him, she finds in him a person with incredible strength to hold up such a heavy burden. Her job now seems to try and get him to smile a bit more often to make that burden somewhat lighter. At first Penthos, the spirit of mourning who has taken up residence in Lyman's mind, did not seem to like her much. He now seems to be more tolerant of Lyman's friendship with Erin.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;'''[[Sparrowhawk]]:''' Erin was left for a time without an instructor to further her sword training, when her teacher was sent elsewhere on Templar duties. She didn't expect to see that role filled by another. Sparrowhawk, the leader of the Protectors of the World, stepped into that role after the Progeny for a time named Erin as their leader. Under the older woman's tutelage, she has seen her swordsmanship grow, her scope of combat expand, and leadership skills expand. She holds a great deal of respect for the veteran hero, even if she doesn't always agree with some of her viewpoints regarding the finer points of team dynamics.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Foes</span>===<br />
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:<div style="font-size:18px;color:#000">'''Herr Drosselmeyer'''</div><br />
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[[File:Dross ingame.jpg|left|150px]]'''<div>Name:''' Ross L. Meyer<br><br />
'''Abilities:''' Instanced illusions via enchanted book, plagiarism, hack writing skills<br><br />
'''Occupation:''' Freelance columnist<br><br />
'''Status:''' Incarcerated<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Ross L. Meyer was just your everyday, average, ''boring'' guy, until his mother passed away. In the process of going through her belongings, he came across an enchanted book. He discovered quite by accident that he could incorporate people into stories he wrote in its pages, but didn't fully learn the extent of that power until he came across Erin. Taken by her selfless attitude and gentle demeanor, he began stalking her. He began writing her into his versions of ''The Nutcracker'' and ''The Sleeping Beauty'' to try and win her over... which had the exact opposite effect he was going for. Erin was able to overpower and take possession of his book when he trapped members of the Progeny into ''Swan Lake'', providing them a nonlethal means to escape the story and giving them the location he had taken her to. Ross is currently in jail, as his lawyers try to overturn his conviction.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''[[Dr. Kaufmann]]'''</div><br />
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[[File:Doctor resize - faith foe pdb.png|left|150px]]'''<div>Name:''' Dr. Pascal Hugo Kaufmann<br><br />
'''Abilities:''' Excellent physical condition, skilled marksman, skilled hand-to-hand combatant, master assassin, and medical expert<br><br />
'''Occupation:''' Leader of the Men in White, arms dealer, and criminal mastermind<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Erin had the misfortune of running into the Doctor when she was dealing with a group of Maniacs on Men in White turf. The encounter nearly killed her. Since that first initial face off, Faith and Kid Ballistic - as well as others in the Progeny - have had run-ins with the Doctor and his organization. Thus far, these confrontations have ended with her and her friends barely managing to escape with their lives. Considering Erin and the Progeny are not giving up their work in Westside, it looks as though the enmity between these two won't be ending anytime soon.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''[[Killshot]]'''</div><br />
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[[File:KillshotAmbushed.jpg|left|150px]]'''<div>Name:''' Franklin James Martin<br><br />
'''Abilities:''' Enhanced regeneration, expert marksman, peak-level human condition, master tactician and strategist, close quarters combat specialist, augmented reflexes, and military training<br><br />
'''Occupation:''' Field commander of the Men in White, assassin for hire<br><br />
'''Status:''' At Large<br></div><br />
<br />
<div>&nbsp;&nbsp;&nbsp;&nbsp;Erin had never heard of Killshot prior to a fateful ambush set by the Men in White on board a cargo ship. Since then, she and the Progeny have had more than one run in with the man. When Erin and Kid Ballistic started actively targetting Men in White operations, it only increased the odds of coming to blows with the man. Eventually, the two teen heroes faced off with the man during a drug deal at a club known as Warehouse #7. The two narrowly won the day, as the intervention of MCPD bought them the time needed for Erin to react and take him down. Killshot was arrested, but escaped custody while being transported to holding.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''Kostadin the Black'''</div><br />
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[[File:Kostadin standin.jpg|left|150px]]'''<div>Name:''' Kostadin the Black<br><br />
'''Abilities:''' Old, cunning and terrifying<br><br />
'''Occupation:''' Commander of an undead army<br><br />
'''Status:''' At Large<br></div><br />
<br />
<div>&nbsp;&nbsp;&nbsp;&nbsp;When the Progeny came into conflict with a group of young vampires calling themselves the Ghouls, they had no idea just how terrible the boys' sire could be. Erin and the Progeny didn't actually go up against Kostadin until the vampire surfaced after the group had convinced the final remaining Ghoul to turn against him. It was only through teamwork and a literal miracle that allowed the teens to triumph against him, and that still fell short of killing the vampire. Kostadin has not forgotten the damage that Erin's divine powers can inflict, and has been systematically killing other members of her order to eliminate as many obstacles to his plans as possible. It is unclear exactly what those plans are, but it seems inevitable that Erin will find herself a target of the centuries-old vampire.<br><br><br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Gallery</span>===<br />
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File:Faith reference sheet.jpg|Reference sheet for Faith<br />
File:Faith by joemdavis-d9m8pfk-resize.png|Art by Joe M Davis<br />
File:362016 commission 4 resize.jpg|Art by jmnpart<br />
File:5620216 commission 5 resize.jpg|Art by jmnpart<br />
File:GazKBFaith.png|Kid Ballistic and Faith by Gazeki<br />
File:KBFaithShamserg.png|Kid Ballistic and Faith by Shamserg<br />
File:Faithfinalzairyo.png|Art by Zairyo<br />
File:Faith by regimix-dbwibew.png|Art by Regimix<br />
File:Faith by jellyemily-dbwhu56 - pdb resize.jpg|Art by Jellyemily<br />
File:Holy hand grenade.jpg|Art by Hazumonster<br />
File:SHFaithlotsaguns.jpg|Sparrowhawk and Faith by JinWorks<br />
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===<span style="font-size: 1px; color:#EEE7E4">Soundtrack</span>===<br />
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<div align="left">[[File:Faith OST Vol 1.png|350px|left|link=https://open.spotify.com/user/wrzne/playlist/3Ysk6RB3UYHf59HSag0NSC]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume One'''</div><br />
1. ''Pilgrims On a Long Journey'' by Coeur De Pirate<br><br />
2. ''Transcendence'' by Lorne Balfe<br><br />
3. ''Arrival by Dustin O’Halloran''<br><br />
4. ''Morning Star'' by Taylor Davis<br><br />
5. ''Dawn of Hope'' by Taylor Davis<br><br />
6. ''Despacito (Instrumental)'' by Taylor Davis, Lara de Wit<br><br />
7. ''Spirits Entwined'' by Peter Kater, Tina Guo<br><br />
8. ''Big Love Adagio'' by Bond<br><br />
9. ''Palladio'' by Escala<br><br />
10. ''Falling'' by Woodkid<br><br />
11. ''Genesis Rising'' by Tina Guo<br><br />
12. ''Atonement'' by Taylor Davis<br><br />
13. ''Halo of Light'' by Taylor Davis<br><br />
14. ''I Love You (Acoustic)'' by Woodkid<br><br><br></div><br />
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<div align="left">[[File:Faith ost volume 2.jpg|350px|left|link=https://open.spotify.com/user/wrzne/playlist/5Up1XeN1gVsz6ITAG08mE7]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume Two'''</div><br />
1. ''The Golden Age'' by Woodkid<br><br />
2. ''Orphans'' by Dustin O'Halloran<br><br />
3. ''A New Journey'' by Taylor Davis<br><br />
4. ''Wilderness'' by Taylor Davis<br><br />
5. ''Nearer My God To Thee'' by The Piano Guys<br><br />
6. ''Dream Star'' by Haylie Ecker<br><br />
7. ''Devil’s Trill Sonata - Larghetto Affettuoso'' by David Garrett<br><br />
8. ''Hurricane'' by Slow Meadow<br><br />
9. ''Cinema Paradiso: Love Theme'' by Ennio Morricone<br><br />
10. ''Swan Lake Theme'' by David Garrett<br><br />
11. ''Beethoven Scherzo'' by David Garrett<br><br />
12. ''Farewell'' by Apocalyptica<br><br><br><br><br></div><br />
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<div align="left">[[File:Faith OST Vol 3.jpg|350px|left|link=https://open.spotify.com/user/wrzne/playlist/0ZfgjM6kb51GaOuhC8jZ9q]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume Three'''</div><br />
1. ''Legendary Guardian'' by Taylor Davis<br><br />
2. ''Gavi’s Song'' by Lindsey Stirling<br><br />
3. ''Epilogue (Relief)'' by Apocalyptica<br><br />
4. ''Hymn'' by Magnus Fiennes<br><br />
5. ''Titanium/Pavane'' by The Piano Guys<br><br />
6. ''Rockelbel’s Canon (Pachelbel’s Canon in D)'' by The Piano Guys<br><br />
7. ''Tales of the Wind'' by Taylor Davis<br><br />
8. ''Pain Has A Memory'' by Rhiannon Bannenberg<br><br />
9. ''The Mission/How Great Thou Art'' by The Piano Guys<br><br />
10. ''Hysteria'' by Escala<br><br />
11. ''The Symphony of Extremes'' by Apocalyptica<br><br />
12. ''Jupiter’s Lightning'' by Coeur de Pirate<br><br />
13. ''Aurora’s Theme'' by Coeur de Pirate<br><br><br></div><br />
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===<span style="font-size: 1px; color:#EEE7E4">OOC Notes</span>===<br />
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<div align="left">[[File:Faith sitting.png|250px|right]]• While Faith isn't well known among the hero community, she has garnered a reputation in West Side for being a hero that genuinely wants to help people beyond just crime fighting. Her distinctive costume and her ability to heal makes her easily recognized. If you or your contacts on the street live in West Side, it's possible she may have helped someone you know!<br><br />
<br><br />
• Faith has worked alongside members of the Protectors of the World on many occasions, and is currently being mentored by [[Sparrowhawk]]. If you're a Protector, and you make use of the Barlowe's gym and simulator, chances are you've seen her there!<br><br />
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• Faith does a lot of volunteer work at a homeless shelter called Hearth & Hearts in West Side. If your hero does charity with the homeless community, you've probably seen Faith there, in her civilian ID of Erin Reyes.<br><br />
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• Faith was seen doing hero work out of costume at a Fashion Show in 2016. There is shaky cellphone footage of the incident, and while it was mostly just a footnote in local news, it's possible that your character may have seen it. That is, if they follow fashion news, anyway.<br><br />
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• Faith's casting choice is [http://www.mochimag.com/wp-content/uploads/2013/07/ANNA-MARIA-1026-3-2.jpg Anna Maria Perez de Tagle].<br><br />
<br><br />
• Monsignor Mendoza's casting choice is [http://celebritywc.com/images/giancarlo-giannini-6.jpg Giancarlo Giannini].<br><br />
<br><br />
• Jane Claymore's casting choice is [http://nerdist.com/wp-content/uploads/2015/03/Lucy-Lawless-03092015-970x545.jpg Lucy Lawless].<br><br />
<br><br />
• You can listen to Faith's complete soundtrack on [https://open.spotify.com/user/wrzne/playlist/2KCjD0V8EzJo2Je99iKcFT Spotify].</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Comments</span>===<br />
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<div align="left">''Have you worked with Faith before? Leave a comment!<br />
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''"Bear in mind, most of what I know of Faith is based on observation and very little one on one interaction. From what I have seen, she tends to put others needs before her own. While this is certainly admirable, I would caution that sometimes, a little self preservation is needed."'' - [[Cait Sith]]<br />
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''"Erin's... calming. If that makes sense. She and I have some things in common, and she doesn't seem bothered by my powers, so it's easy to talk to her. Uh... Let me put it this way: Penthos seems to li-... dislike her less than just about everyone else I know."'' - [[Luctus]]<br />
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[[File:Faith by joemdavis-d9m8pfk-resize.png|right|400px]]''"I'm not keen on magic or religion, but I would put my faith in Faith."'' - [[Black Ice]]<br />
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''“There’s a lot about Erin that’s hard to believe. But she’s real. Her kindness, her patience, her beauty... Even her powers: all real. I didn’t buy any of it at first. Now me and her… I haven’t been this excited to be around someone since... Killshot, probably. Guess that’s a different kind of excitement, but you get it.”'' - [[Kid Ballistic]]<br />
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''"Erin MIGHT be the closest GIRL friend I've had while being Lash. I think we kinda bounce off each other well? She's kinda serious and stuff and I try to get her to let her hair down a bit. She's actually pretty awesome and has GOD POWERS. How neat is THAT? I'm totally going to be her maid of honor when she gets married, I mean I DID set up Sid and her!"'' - [[Lash]]<br />
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''"Erin's my best friend! We share secrets and stuff, but she's overall a private person. I've learned not to ask her for too many details, though, because I can totes be too nosey and stuff. She's an amazing person, and I'm glad to know her."'' - [[HexBane]]<br />
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''"Faith is very determined, very focused and exceptionally talented. She has a very good head on her shoulders... I have a feeling she will go far if she puts her mind to it."'' - [[Sparrowhawk]]<br />
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[[Category:Character]]<br />
[[Category:Roleplay]]<br />
[[Category:Female]]<br />
[[Category:Hero]]<br />
[[Category:Secret Identity]]<br />
[[Category:Teenager]]<br />
[[Category:Millennium City]]<br />
[[Category:West Side]]<br />
[[Category:The Progeny]]<br />
[[Category:CORP]]<br />
[[Category:Filipino]]<br />
[[Category:Divine Bestowal]]<br />
[[Category:Celestial]]<br />
[[Category:Dual Blades]]<br />
[[Category:Supernatural]]<br />
[[Category:Tragic Past]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=FaithFaith2018-03-20T18:33:57Z<p>Gijoespouse: Added categories</p>
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''TABLE OF CONTENTS'''</div></div><br />
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<div align="center">'''[[Faith#Personality|<span style="color:#130003">PERSONALITY</span>]] • [[Faith#Abilities|<span style="color:#130003">ABILITIES</span>]] • [[Faith#Weaknesses|<span style="color:#130003">WEAKNESSES</span>]] • [[Faith#Equipment|<span style="color:#130003">EQUIPMENT</span>]] • [[Faith#Backstory|<span style="color:#130003">BACKSTORY</span>]] • [[Faith#Affiliations|<span style="color:#130003">AFFILIATIONS</span>]] • [[Faith#Friends|<span style="color:#130003">FRIENDS</span>]] • [[Faith#Foes|<span style="color:#130003">FOES</span>]] • [[Faith#Gallery|<span style="color:#130003">GALLERY</span>]] • [[Faith#Soundtrack|<span style="color:#130003">SOUNDTRACK</span>]] • [[Faith#OOC Notes|<span style="color:#130003">OOC NOTES</span>]] • [[Faith#Comments|<span style="color:#130003">COMMENTS</span>]]'''</div> <br />
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| title =Knight Templar<br />
| name =<span style="color:#960018">Faith</span><br />
| supergroup =[[File:Prog12.png|200px|left|link=The Progeny]]<br />
| SGrank=Leader<br />
| otheraff =[[File:Templars header.png|200px|Modern Order of the Knights Templar]]<br />
| formert =N/A<br />
| image =Faith by jellyemily-dbwhu56 - pdb resize.jpg<br />
| motto ="You shall see the glory of my God not through my words, but through my actions."<br />
| player =[[File:Playerpage-global header.png|100px|left|link=User:Gijoespouse]]<br />
| realname =Erin Reyes <br />
| alias = Lady Reyes, Angel, Half-Pint, Short-Stack<br />
| gender = Female<br />
| species = Human<br />
| birthdate = September 1st<br />
| birthplace = Manila, Philippines<br />
| location = Millennium City<br />
| relatives = Monsignor Michael Mendoza (adopted father)<br />
| age = 18<br />
| height =5'1"<br />
| weight = 124 lbs<br />
| eyes = Light brown<br />
| hair = Black<br />
| complexion = Medium complexion<br />
| build =Toned, lithe, and compact<br />
| features = Scarred gashes on her right shoulder and forearm; laceration scar running from navel to breastbone<br />
| identity= Confidential<br />
| citizen = Filipino Citizenship<br />
| marital = Engaged to [[Kid Ballistic]]<br />
| occupation = Student, apprentice, and member of the Modern Order of the Knights Templar<br />
| education = High school<br />
| fame = 4<br />
| powers =Divine healing, celestial blasts, swordfighting, and some hand-to-hand combat training<br />
| gear= Two One-handed swords, pressurized holy water gun with cannisters, charm bracelet with various religious paraphernalia<br />
| strength =2<br />
| intellect=3<br />
| combat=5<br />
| durability =4<br />
| speed =2<br />
| agility =4<br />
| dexterity =4<br />
| charisma =5<br />
| weaponry =3<br />
| sorcery =3<br />
| energy =5<br />
| psionics =2<br />
| boxalign = left<br />
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===<span style="font-size: 1px; color:#EEE7E4">Personality</span>===<br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;Erin possesses many qualities that one might expect of a knight. She is calm, patient, and loyal to a fault. She tends to see the best in the people around her, and feels that those who do wrong should be given a chance to redeem themselves. That's not to say she's a pushover entirely. While she is friendly to most everyone she meets, she is not so quick to extend full trust to just anybody. Once her trust is earned, however, you'll never find a more loyal person to have in your corner. She's not the type to nag, and despite the fact that she holds Christian beliefs, she's not judgmental and prefers not to proselytize. If anything, she believes she can do more good for her fellow man by demonstrating how to be a good person, and by showing what the power of faith can do for a believer. In other words, rather preach at people, she lets her good deeds do the talking.<br><br />
<br><br />
Some of that warm and fuzzy quality Erin has about her cools a bit in the presence of evil, supernatural entities. She was brought up in an order who's primary function in modern times is to defend mankind from DEMON, after all. In the presence of such evil, she is steadfast, stoic, and unfaltering.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Abilities</span>===<br />
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<div align="left">[[File:Faith celestial blast.png|250px|right]]<br />
:<div style="font-size:16px;color:#120021">'''Faith'''</div><br />
<div style="font-size:14px"> Erin's choice of hero moniker aptly describes the fuel for her powers. For Erin, faith isn't proselytizing to non-believers, paying lip service only to her God. For Erin, her faith means showing those around her the power of her God through her acts and deeds, without advertising to others who or what she is about (unless asked), and fully trusting that her God will pull through for her in the end. When she is full of faith and conviction, her attacks become more powerful and her healing abilities are more potent. When that faith wavers, so do her powers. Should something occur that truly causes her to question her faith in God, it could very well strip her of her powers.<br><br></div> <br />
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:<div style="font-size:16px;color:#120021">'''Martial Skills'''</div><br />
<div style="font-size:14px"> Erin has been training for years now in sword fighting, first under the training of fellow Templar Lady Claymore and now under the tutelage of [[Sparrowhawk]]. She is very proficient with the one-handed sword, and has quickly gained skill in dual wielding arming swords. Her current mentor is also working on rounding out some of the deficiencies in her martial training, by instructing her in unarmed combat. While her previous training has helped somewhat in that area, she is at this point a novice at hand-to-hand combat.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Divine Healing'''</div><br />
<div style="font-size:14px">Erin has been granted the power to heal the sick and injured. She needs to be within 10 feet of her target, though she often prefers to be in much closer proximity when using this power. For minor injuries and afflictions, she does not require much focus. For major injuries, especially those that are critical or potentially fatal, she needs to have complete focus, with no interruptions. She is able to cast out her healing powers in a sphere around her, but the effect is not as powerful as when she focuses on one specific target, therefore making it not an ideal solution when there severe wounds to see to.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Celestial Blasts'''</div><br />
<div style="font-size:14px">Erin is able to gather up divine celestial power and use it offensively to fire off projectile blasts. She can do this either with hand gestures, or through channeling the power through ''Gratia'', her sword. It can also be used as a source of illumination. The blast is a blinding bright. This power's effectiveness depends on what the target is. Against your average human or metahuman with a normal resistance to attacks, it's pretty effective. If the target is resistant to damage, not so much. However, if the target something evil and supernatural, it's devastating.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Holy Purification'''</div><br />
<div style="font-size:14px">Think of this power as an evil, supernatural entity repellent. Erin can cast this in a sphere around herself, at a radius of roughly 10 feet, and keep such creatures at bay. It is painful for evil creatures to come into contact with, deadly to the weaker variety (such as fledgling vampires or zombies), and usually is enough to keep them off of her for a short time. On a side note, this ability also allows her to bless water and turn it into holy water.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Protective Barriers'''</div><br />
<div style="font-size:14px">Erin is now able to create protective barriers that physically manifest themselves in a sphere of golden light. Unlike her purification circles, she cannot perform other actions while maintaining a barrier. She also needs to keep in contact with her sword,<br />
''Amoris Gratuiti'', to create and maintain them. The barriers can take quite a pounding, but require focus and nothing can get in or out. This means any allies within the barrier cannot launch attacks from within.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Multilingual'''</div><br />
<div style="font-size:14px">Erin is pretty well traveled, having spent a significant amount of her young life living in foreign countries, and as a result she has learned other languages. She is fluent in Tagalog, Filipino, Pangasinan, English, and Indonesian. She is also proficient in Sinhalese and Tamil. She is currently learning French, but she is far from proficient.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Weaknesses</span>===<br />
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<div align="left">[[File:Faith healing.png|350px|left]]<br />
:<div style="font-size:16px;color:#120021">'''Only Human After All'''</div><br />
<div style="font-size:14px">Erin is human, and just as susceptible to injury or illness as any other non super powered person. Fairly self explanatory.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Unknown Depths'''</div><br />
<div style="font-size:14px">After being caught up in the tragic events of the 2004 Indian Ocean earthquake and tsunami, Erin has a very understandable fear of large bodies of water. She does alright if the water is clear enough to see the bottom, or if the water is fairy shallow. Being near large bodies of water can bring on symptoms of anxiety, and if the situation is stressful enough can bring on a full blown panic attack. She manages this fear by quite simply AVOIDING large bodies of water.<br><br></div> <br />
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<div align="left">[[File:Faith with gratia 2.png|300px|right]]<br />
:<div style="font-size:16px;color:#120021">'''Gratia'''</div><br />
<div style="font-size:14px"> ''Gratia'' was presented to Erin when she was promoted from being an acolyte within the Modern Order of Templars, when she turned 18. The edges of the 28 inch blade run parallel for most of the blade length before tapering off to a round point at the tip. The Latin phrase ''Non Nobis, Domine, Non Nobis, Sed Nomini Tuo Da Glorium'' is inscribed along the blade's length. The pommel of the sword features a Templar coin, the grip wrapped with red leather and wire over-wrap. The coin set into the pommel features on one side the image of the cross set against a shield, and the other side features an image of two knights riding on one horse. The scabbard is wooden, covered in top grain, heavy-duty white leather. More often than not, the sword is in its scabbard, which hangs from her belt via a loop of heavy leather. She is in her apprentice sword training, and thus the occasions that she uses it for anything other than a focus for her divine powers are rare.<br><br><br />
''Gratia'' has no special properties to it, though beings that have a weakness to religious symbols might be made vulnerable by the Templar's cross set into the pommel.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Amoris Gratuiti'''</div><br />
<div style="font-size:14px"> The history of ''Amoris Gratuiti'' dates back to the sacking of Rome in 1527. The arming sword belonged to Captain Kaspar Röist, who died so that Pope Clement VII could escape. His wife, Elisabeth Klingler Röist, took up his sword when invading forces broke into their home and began hacking at his body. In her moment of desperation, when she was ready to give her life to defend her husband's body, she was granted divine power. Templars that had embedded themselves amongst the Pontifical Swiss Guard bore witness to the event, and managed to persuade her to escape Rome with them. She eventually became the first woman ever to be admitted into what eventually became the Modern Order of Templars. ''Amoris'' was handed down from master to student. While the sword had to be reforged and repaired during all this time, it never once was shattered to the point it couldn't be restored. Erin's adopted father, Monsignor Mendoza, had wielded it prior to being permanently injured in Indonesia. Now she wields the weapon.<br><br><br />
''Amoris'' is a short sword known as a schweizerdegen, with a blade that is 28 inches in length. It has a fluted section of blade, which tapers into the rest of the sword's shaft, before the blade itself tapers into a sharp point. The crossguard is golden, with the Latin phrase ''Amor animi arbitrio sumitur, non ponitur'' etched in tiny script. The wooden grip is made of dark walnut, which has been well smoothed from so much use over the years. The butt of the pommel is golden, with the cross side of a Templar coin set into it.<br><br><br />
''Amoris'' has special properties to it, a secret shared from master to student each time it is handed down, though when the sword began to exhibit these properties is a mystery. Such properties include the ability to create protective barriers, and it deals extra damage to undead/unholy enemies.<br />
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:<div style="font-size:16px;color:#120021">'''Claíomh Solais'''</div><br />
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:<div style="font-size:16px;color:#120021">'''Justitia'''</div><br />
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:<div style="font-size:16px;color:#120021">'''Clementia'''</div><br />
<div style="font-size:14px">''Clementia'' is a weapon that was designed by [[Kid Ballistic]], which she carries in a holster strapped to her right thigh. Modeled after a cross between an airsoft gun and watergun, this pistol sized weapon is meant to be used in close quarters to deliver a pressurized burst of holy water. The grip is fashioned from well-polished, sturdy wood, with the rest of the weapon made from a gold-colored metal. Small tubes weave out and across the top of the pistol, before connecting again near the muzzle. Where a pistol's hammer would normally be, ''Clementia'' has an opening the size of a silver dollar for inserting pressurized canisters of holy water. The words ''Eia ergo, advocáta nostra'' are etched into one side of the customized pistol, and the words ''illos tuos misericórdes óculos'' on the other.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Combat Wear'''</div><br />
<div style="font-size:14px">The first set of combat attire Erin donned when she debuted as Faith was fine, when the body armor beneath her white robes could keep up with the smaller challenges hero work provided. But as the dangers she and her team faced began to gradually become more and more dangerous, Sparrowhawk suggested that an update was in order. While it still maintains the similar knight-like motif as the original, the materials used are comprised of components patented by Alex Harper herself. The base suit beneath her robes are made of 'Spidersilk', which is made of flexible polymer thread that is as durable as Kevlar. It is lightweight, allowing for greater freedom of movement. The upper portion of this suit is fashioned to have the appearance of chainmail, without the issue of weight and weakness to penetration. A coating of Trilovex (a liquid armor also of Sparrowhawk's own making) covers the suit to provide protection against bladed weapons, as well as dispersing the force of impact to prevent injury from blunt force attacks. Over this suit, she wears her white, hooded robes and cloth belt.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Backstory</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''BACKSTORY:'''</div></div><br />
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<div align="left">[[File:Faith with gratia 1.png|350px|left]]<br />
<div style="font-size:16px;color:#120021">'''History of the Modern Order'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;"On this terrible day, in my final hour, I shall let truth triumph and declare, before heaven and all the saints, that I have committed the greatest of all crimes. But my crime is this: that I confessed to malicious charges made against an order that is innocent so that I could escape further torture. I shall not confirm a first lie with a second. I renounce life willingly. I have no use for days of sorrow earned only by lies."<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Those were the defiant final words of Jacques de Molay, thought to be the last Master of the Knights Templar. For the past seven years, upwards of 5000 knights of the order had been arrested, all as part of a plan for King Philip the Fair to seize the Templars vast wealth. What the king, and the people of Paris did not know, was that many knights had gone into hiding once the persecution began. A handful of these survivors watched as Jacques de Molay and Geoffrey de Charney, old men who had long served the order, were burned at the stake. With their deaths, a secret only known to those within the order died. The secret? That certain members of the order had somehow been gifted with the ability to call upon the power of the divine. Those with the gift went into seclusion, taking with them what treasures had escaped from King Philip's grasp.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The next 700 years were spent trying to quietly rebuild the order. Much of those early decades were spent simply trying to restructure the order, to better hide the identities of the few members that remained, and to try to bring in fresh blood as quietly as possible. Safe-houses were established, a network of residences across Europe where members could carry out their work in secret. It wasn't until 1783 that the order found a new purpose, a new mission for its members: to protect the innocent from the dark workings of the Circle of the Scarlet Moon. This shift in focus caused a split within the order, as some felt that their duty should only be to protect those of the Christian Faith. It is unclear what has happened to those that left, or if they continue to operate. Those that chose to stay became part of what is known to just a few in the supernatural community as the Modern Order of the Knights Templar.<br><br></div><br />
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<div style="font-size:16px;color:#120021">'''From Orphan to Acolyte'''</div><br />
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[[File:Progeny team shot - faith.jpg|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;Erin's parents died when she was barely a year old, and none of her extended family wanted to take on the burden of an additional mouth to feed. As a result, her early years were spent in a state-run orphanage in Manila. She could have faced a long hard life, probably winding up on the street, were it not for the intervention of Monsignor Mendoza. To everyone else in the neighborhood, he was just a man of the church who was famed to be able to say a prayer for someone and their ailments would disappear. In reality, he was a member of the Modern Order. He was paying a visit to Erin's orphanage, and felt that the child was different. He always trusted his intuition, and it had never led him astray before. The Monsignor made a few calls, and soon the child was taken out of the orphanage and into the care of the Order. Monsignor Mendoza became her legal guardian, caretaker, and mentor.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Erin found herself whisked away to Banda Aceh, Indonesia not long after, when the Monsignor was posted there. The child soaked up everything her mentor taught to her, and not just the lessons in how to use the power of the divine. When she wasn't in regular school, or in a training session, she was working alongside the Monsignor doing acts of charity, helping her fellow man. The two were present in 2004 when Banda Aceh was struck by the Indian Ocean earthquake and tsunami. Erin was separated from the Monsignor in all of the chaos, and barely managed to survive. It was days before the two were reunited. Aside from being scared out of her wits, Erin managed to only escape with minor injuries. The Monsignor, however, suffered quite a few injuries, and to this day carries a limp as a result.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The next six years were spent helping with the recovery efforts throughout the devastated regions in Indonesia, then after that, another four years were spent in Sri Lanka, until finally, the Monsignor received a posting in the US, in Vibora Bay. The next two years were spent in intense study and training, preparing for her 18th birthday, when she would be promoted from acolyte to a full-fledged member. She was presented with a sword, which she named ''Gratia''.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Normally, once an acolyte becomes a full-fledged member of the Order, they would be trained in sword fighting, which would be done under the guidance of their mentor. Due to the Monsignor's physical condition, it was decided that Erin would be trained by another member of the Order. She was moved to Millennium City, where she met her new teacher, a brusque, opinionated woman named Jane Claymore. Erin also enrolled in her senior year at Grace Memorial High School. Early on, she decided to use her training and apply it to hero work, registered under the name Faith.<br><br></div><br />
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<div style="font-size:16px;color:#120021">'''Life in Millenium City: Year One'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Erin spent her first several months solo, working in Westside, primarily using her healing abilities to aid the underprivileged. It was only a matter of time before she would cross paths with the Progeny, a teen supergroup based out of the area. She had a brief brush with them when they came face to face with alligator men in the sewers beneath Westside, as she assisted hostages up to awaiting MCPD officials. She didn't get a chance to really work with them, however, until a volunteer event came about, where she and other members of the group were spending time with elderly superheroes. When the elders were targetted by a man known as Bloodshot, she worked alongside the Progeny to defend the retired heroes. Not long after, she was brought into the group proper. While the addition of a new member was considered a good thing by most, there were some who were not very eager about bringing in an outsider to an already tight-knit group.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Erin's religious beliefs made things a bit awkward with many of the members. But her addition to the group garnered hostility from [[Kid Ballistic]], who felt that they didn't need any new members... ''especially'' a magic user with "God powers." This all came to a head during when the Progeny were forced to participate in a game of truth or dare in order to escape their own hideout. After thoroughly embarrassing her, he realized that he was taking out his frustrations on someone who didn't deserve it. He later apologized. As the two got to know each other, a budding friendship formed. Erin found that while their upbringings were certainly different, they had a great deal in common. Over the next few months, their relationship changed to something more than friendship. One night, Erin escorted a very drunk Sid to her home so he could sleep it off on her couch. In a brief moment of clarity, the two confessed that their feelings for one another went beyond that of just a friendship. The two have been a couple ever since. Through all the challenges they faced - both alone, together, and as part of the Progeny - they have found that relationship growing stronger, at times bolstering one another at their lowest points.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Perhaps one of the greatest challenges Erin came across was losing her powers in the wake of a particularly gruesome series of events that saw the Progeny targeted by a woman named Salei. Possessed by an Aztec spider goddess, Salei sought to usher in a new age, with the Progeny as the inheritors of her new world: whether they liked it or not. The Protectors of the World became involved as the stakes and the odds quickly were stacked against the teens. The climax of Salei's plans saw Erin being left behind as many of her friends were kidnapped and sent into a pocket dimension. She wasn't able to rejoin their side until it was too late: [[Kl'vin]] and [[Heartbeat]] had been killed. While the Progeny managed to overcome Salei in the end, the loss of life hurt the group. In the wake of those losses, Erin found herself unable to reconcile the deaths of her friends, tail spinning into a crisis of faith. With that faith shaken, the young Templar found she couldn't access her powers.<br><br />
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[[File:GazKBFaith.png|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;Life went on, whether or not Erin had her powers. In the weeks that followed, Erin had the misfortune of coming face to face with [[Dr. Kaufmann]], leader of the Men in White. The master-assassin turned drug lord nearly killed her, and only outside interference from Zoe Loft and the Maniacs allowed her the chance to escape. After her recovery (aided by [[Cait Sith]]), she soon found herself the target of a stalker with the ability to draw people into stories he wrote - or rather ripped off. Ross L. Meyer, who took to calling himself Herr Drosselmeyer, stalked Erin for weeks, on three occasions trapping members of the Progeny in stories based off of Tchaikovsky's ballets. His third and final attempt saw him tricking the group into believing he had trapped the young Templar with them in Drosselmeyer's twisted version of Swan Lake. Instead, a false Erin had been written into the role as Odile, while the real Erin was trapped on a boat outside of Millennium City with Ross. Despite her fear of the water and being surrounded on all sides by the lake, she managed to knock out her stalker and take possession of his book, his means of crafting his stories. She quickly wrote out a hasty ending, so that no one would have to die in the story, and her friends were able to retrieve her. Literally. Lash picked up the boat, with both Erin and Ross inside, and delivered it straight to Kid Ballistic's doorstep.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The greatest challenge was yet to come, however. The Progeny found themselves coming face to face with a group of young vampires calling themselves the Ghouls. Over the next several months, the group went from going head to head with the vampires to entering into an unsteady truce. During this time, Erin was named team leader, though she said that she would only stay in that position until the danger from the Ghouls - and whoever was behind them - was over. The shaky truce was broken, however, as the Progeny were lured into an ambush onboard the cargo ship Demeter. Believing that they were going to be facing the Ghouls, it came as a shock when it wasn't the young vampires onboard that ship. It was the Men in White. Elias - the leader of the Ghouls - arrived, furious that not only had this been a setup, but that hostages had been taken (and killed), and turned his back on his master to help the Progeny. In the end, the ship went down, and the Progeny barely managed to escape with the remaining hostages. After that, one by one, the Ghouls began to turn on their sire or were taken into custody. This inevitably earned the Progeny the ire of Kostadin the Black, the creature responsible for turning the Ghouls and being a overall thorn in his side. Things came to a head when the group of teens, after having to save Cait Sith from the last remaining Ghoul, came face to face with the monster. The Ghouls had been powerful in their own right, but their power didn't hold a candle to what Kostadin was capable of. The teens found themselves outclassed and outpowered, and subdued by the vampire's powers. As Kostadin turned his attention to Julian, the last Ghoul and who had just been convinced to turn away from Kostadin, and prepared to end him, Erin found she couldn't stand back and just watch it happen. She surged forward to sacrifice herself to save him, and in that moment, her powers returned. The burst of holy power weakened Kostadin, but the combined efforts of the team managed to defeat him.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;A hero's work is never done, and the same holds true for Erin. Kostadin was able to escape. And the Men in White still have to answer for their part in the sinking of the Demeter and the deaths of hostages on board. Erin remains in charge of the Progeny, for the time being, but she's eager to step back from that role once Kostadin is put away once and for all. For now though? She and Kid Ballistic are systematically taking it to the gangs of Westside, causing as much problems for the Men in White as possible.<br><br />
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===<span style="font-size: 1px; color:#EEE7E4">Affiliations</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''AFFILIATIONS:'''</div></div><br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''[[The Progeny]]:''' Faith joined the Progeny during the summer of 2016. Her first initial contact with members of the group occurred during '''The Urban Jungle''' event, which saw her having to help guard elderly superheroes against being captured by a man known as Bloodshot. She was brought into the group proper not long after. Initially the question of her religious beliefs was a bit of an awkward point, but for the most part, everyone (Erin included) have been able to work past all that. In 2017, Erin became the team's leader... a temporary thing, if you ever happen to ask her.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Friends</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''FRIENDS:'''</div></div><br />
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<div align="left">[[File:AkinaProg1.jpg|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Deviate]]:''' Erin is just getting to know Deviate, but she has quickly found herself admiring his cheerful disposition and open-minded attitude. When others would question the nature of her powers or be skeptical of ulterior motives, Deviate seems to just accept her at face value.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[HexBane]]:''' Jill was one of the first people to jump to her defense over the matter of her beliefs and the source of Erin's abilities. The two became close friends, the first one she'd ever really made before. Their dynamic was a good one, with Jill being tempered by Erin's more diplomatic tendencies and Erin being reminded that there comes a time where you have to care for yourself first before others. The two have sort of drifted apart over the last year or so.<br><br />
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[[File:Holy hand grenade.jpg|350px|left]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Kid Ballistic]] [https://open.spotify.com/user/wrzne/playlist/3RkvniJiIpQ5p27KGXDOwC ♫]:''' Erin cares a great deal about Sidney Mason, which is a bit ironic considering how antagonistic he was toward her initially. Since those first awkward and frustrating interactions, she's come to learn more about his past and upbringing. In some ways, the two are very alike. They both had sheltered upbringings, both trained since a young age for their future occupations. The difference comes in that her upbringing had the presence of a nurturing father figure, where Sid's father who could never in a million years be described as nurturing. For whatever reason, these two almost polar opposites have found themselves wanting to be more than friends. And neither one of them have a clue as to what to do about it.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Lash]]:''' <br>Erin... had no idea what to make of the very outgoing, if not all that intelligent, Olevia Alvarez. Slowly but surely though, Olevia helped to pull Erin out of her shell, which helped her to open up to other members of the team. She eventually came to view her teammate as the sister she never had. In fact, were it not for Olevia, Erin would likely never have opened up to Sid in the first place! While the young Templar may not always understand or agree with her friend's motivations and views, she knows that Olevia's heart is in the right place. She helps remind Erin that it's okay to just let your hair down now and again... both figuratively and literally.<br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Luctus]]:''' Erin wasn't sure what to make of Lyman in the beginning. Now that she's had more of an opportunity to get to know him, she finds in him a person with incredible strength to hold up such a heavy burden. Her job now seems to try and get him to smile a bit more often to make that burden somewhat lighter. At first Penthos, the spirit of mourning who has taken up residence in Lyman's mind, did not seem to like her much. He now seems to be more tolerant of Lyman's friendship with Erin.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Sparrowhawk]]:''' Erin was left for a time without an instructor to further her sword training, when her teacher was sent elsewhere on Templar duties. She didn't expect to see that role filled by another. Sparrowhawk, the leader of the Protectors of the World, stepped into that role after the Progeny for a time named Erin as their leader. Under the older woman's tutelage, she has seen her swordsmanship grow, her scope of combat expand, and leadership skills expand. She holds a great deal of respect for the veteran hero, even if she doesn't always agree with some of her viewpoints regarding the finer points of team dynamics.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Foes</span>===<br />
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:<div style="font-size:18px;color:#000">'''Herr Drosselmeyer'''</div><br />
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[[File:Dross ingame.jpg|left|150px]]'''<div>Name:''' Ross L. Meyer<br><br />
'''Abilities:''' Instanced illusions via enchanted book, plagiarism, hack writing skills<br><br />
'''Occupation:''' Freelance columnist<br><br />
'''Status:''' Incarcerated<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Ross L. Meyer was just your everyday, average, ''boring'' guy, until his mother passed away. In the process of going through her belongings, he came across an enchanted book. He discovered quite by accident that he could incorporate people into stories he wrote in its pages, but didn't fully learn the extent of that power until he came across Erin. Taken by her selfless attitude and gentle demeanor, he began stalking her. He began writing her into his versions of ''The Nutcracker'' and ''The Sleeping Beauty'' to try and win her over... which had the exact opposite effect he was going for. Erin was able to overpower and take possession of his book when he trapped members of the Progeny into ''Swan Lake'', providing them a nonlethal means to escape the story and giving them the location he had taken her to. Ross is currently in jail, as his lawyers try to overturn his conviction.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''[[Dr. Kaufmann]]'''</div><br />
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[[File:Doctor resize - faith foe pdb.png|left|150px]]'''<div>Name:''' Dr. Pascal Hugo Kaufmann<br><br />
'''Abilities:''' Excellent physical condition, skilled marksman, skilled hand-to-hand combatant, master assassin, and medical expert<br><br />
'''Occupation:''' Leader of the Men in White, arms dealer, and criminal mastermind<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Erin had the misfortune of running into the Doctor when she was dealing with a group of Maniacs on Men in White turf. The encounter nearly killed her. Since that first initial face off, Faith and Kid Ballistic - as well as others in the Progeny - have had run-ins with the Doctor and his organization. Thus far, these confrontations have ended with her and her friends barely managing to escape with their lives. Considering Erin and the Progeny are not giving up their work in Westside, it looks as though the enmity between these two won't be ending anytime soon.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''[[Killshot]]'''</div><br />
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[[File:KillshotAmbushed.jpg|left|150px]]'''<div>Name:''' Franklin James Martin<br><br />
'''Abilities:''' Enhanced regeneration, expert marksman, peak-level human condition, master tactician and strategist, close quarters combat specialist, augmented reflexes, and military training<br><br />
'''Occupation:''' Field commander of the Men in White, assassin for hire<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Erin had never heard of Killshot prior to a fateful ambush set by the Men in White on board a cargo ship. Since then, she and the Progeny have had more than one run in with the man. When Erin and Kid Ballistic started actively targetting Men in White operations, it only increased the odds of coming to blows with the man. Eventually, the two teen heroes faced off with the man during a drug deal at a club known as Warehouse #7. The two narrowly won the day, as the intervention of MCPD bought them the time needed for Erin to react and take him down. Killshot was arrested, but escaped custody while being transported to holding.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''Kostadin the Black'''</div><br />
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[[File:Kostadin standin.jpg|left|150px]]'''<div>Name:''' Kostadin the Black<br><br />
'''Abilities:''' Old, cunning and terrifying<br><br />
'''Occupation:''' Commander of an undead army<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;When the Progeny came into conflict with a group of young vampires calling themselves the Ghouls, they had no idea just how terrible the boys' sire could be. Erin and the Progeny didn't actually go up against Kostadin until the vampire surfaced after the group had convinced the final remaining Ghoul to turn against him. It was only through teamwork and a literal miracle that allowed the teens to triumph against him, and that still fell short of killing the vampire. Kostadin has not forgotten the damage that Erin's divine powers can inflict, and has been systematically killing other members of her order to eliminate as many obstacles to his plans as possible. It is unclear exactly what those plans are, but it seems inevitable that Erin will find herself a target of the centuries-old vampire.<br><br><br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Gallery</span>===<br />
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File:Faith reference sheet.jpg|Reference sheet for Faith<br />
File:Faith by joemdavis-d9m8pfk-resize.png|Art by Joe M Davis<br />
File:362016 commission 4 resize.jpg|Art by jmnpart<br />
File:5620216 commission 5 resize.jpg|Art by jmnpart<br />
File:GazKBFaith.png|Kid Ballistic and Faith by Gazeki<br />
File:KBFaithShamserg.png|Kid Ballistic and Faith by Shamserg<br />
File:Faithfinalzairyo.png|Art by Zairyo<br />
File:Faith by regimix-dbwibew.png|Art by Regimix<br />
File:Faith by jellyemily-dbwhu56 - pdb resize.jpg|Art by Jellyemily<br />
File:Holy hand grenade.jpg|Art by Hazumonster<br />
File:SHFaithlotsaguns.jpg|Sparrowhawk and Faith by JinWorks<br />
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===<span style="font-size: 1px; color:#EEE7E4">Soundtrack</span>===<br />
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<div align="left">[[File:Faith OST Vol 1.png|350px|left|link=https://open.spotify.com/user/wrzne/playlist/3Ysk6RB3UYHf59HSag0NSC]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume One'''</div><br />
1. ''Pilgrims On a Long Journey'' by Coeur De Pirate<br><br />
2. ''Transcendence'' by Lorne Balfe<br><br />
3. ''Arrival by Dustin O’Halloran''<br><br />
4. ''Morning Star'' by Taylor Davis<br><br />
5. ''Dawn of Hope'' by Taylor Davis<br><br />
6. ''Despacito (Instrumental)'' by Taylor Davis, Lara de Wit<br><br />
7. ''Spirits Entwined'' by Peter Kater, Tina Guo<br><br />
8. ''Big Love Adagio'' by Bond<br><br />
9. ''Palladio'' by Escala<br><br />
10. ''Falling'' by Woodkid<br><br />
11. ''Genesis Rising'' by Tina Guo<br><br />
12. ''Atonement'' by Taylor Davis<br><br />
13. ''Halo of Light'' by Taylor Davis<br><br />
14. ''I Love You (Acoustic)'' by Woodkid<br><br><br></div><br />
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<div align="left">[[File:Faith ost volume 2.jpg|350px|left|link=https://open.spotify.com/user/wrzne/playlist/5Up1XeN1gVsz6ITAG08mE7]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume Two'''</div><br />
1. ''The Golden Age'' by Woodkid<br><br />
2. ''Orphans'' by Dustin O'Halloran<br><br />
3. ''A New Journey'' by Taylor Davis<br><br />
4. ''Wilderness'' by Taylor Davis<br><br />
5. ''Nearer My God To Thee'' by The Piano Guys<br><br />
6. ''Dream Star'' by Haylie Ecker<br><br />
7. ''Devil’s Trill Sonata - Larghetto Affettuoso'' by David Garrett<br><br />
8. ''Hurricane'' by Slow Meadow<br><br />
9. ''Cinema Paradiso: Love Theme'' by Ennio Morricone<br><br />
10. ''Swan Lake Theme'' by David Garrett<br><br />
11. ''Beethoven Scherzo'' by David Garrett<br><br />
12. ''Farewell'' by Apocalyptica<br><br><br><br><br></div><br />
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<div align="left">[[File:Faith OST Vol 3.jpg|350px|left|link=https://open.spotify.com/user/wrzne/playlist/0ZfgjM6kb51GaOuhC8jZ9q]]<br />
<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume Three'''</div><br />
1. ''Legendary Guardian'' by Taylor Davis<br><br />
2. ''Gavi’s Song'' by Lindsey Stirling<br><br />
3. ''Epilogue (Relief)'' by Apocalyptica<br><br />
4. ''Hymn'' by Magnus Fiennes<br><br />
5. ''Titanium/Pavane'' by The Piano Guys<br><br />
6. ''Rockelbel’s Canon (Pachelbel’s Canon in D)'' by The Piano Guys<br><br />
7. ''Tales of the Wind'' by Taylor Davis<br><br />
8. ''Pain Has A Memory'' by Rhiannon Bannenberg<br><br />
9. ''The Mission/How Great Thou Art'' by The Piano Guys<br><br />
10. ''Hysteria'' by Escala<br><br />
11. ''The Symphony of Extremes'' by Apocalyptica<br><br />
12. ''Jupiter’s Lightning'' by Coeur de Pirate<br><br />
13. ''Aurora’s Theme'' by Coeur de Pirate<br><br><br></div><br />
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===<span style="font-size: 1px; color:#EEE7E4">OOC Notes</span>===<br />
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<div align="left">[[File:Faith sitting.png|250px|right]]• While Faith isn't well known among the hero community, she has garnered a reputation in West Side for being a hero that genuinely wants to help people beyond just crime fighting. Her distinctive costume and her ability to heal makes her easily recognized. If you or your contacts on the street live in West Side, it's possible she may have helped someone you know!<br><br />
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• Faith has worked alongside members of the Protectors of the World on many occasions, and is currently being mentored by [[Sparrowhawk]]. If you're a Protector, and you make use of the Barlowe's gym and simulator, chances are you've seen her there!<br><br />
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• Faith does a lot of volunteer work at a homeless shelter called Hearth & Hearts in West Side. If your hero does charity with the homeless community, you've probably seen Faith there, in her civilian ID of Erin Reyes.<br><br />
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• Faith was seen doing hero work out of costume at a Fashion Show in 2016. There is shaky cellphone footage of the incident, and while it was mostly just a footnote in local news, it's possible that your character may have seen it. That is, if they follow fashion news, anyway.<br><br />
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• Faith's casting choice is [http://www.mochimag.com/wp-content/uploads/2013/07/ANNA-MARIA-1026-3-2.jpg Anna Maria Perez de Tagle].<br><br />
<br><br />
• Monsignor Mendoza's casting choice is [http://celebritywc.com/images/giancarlo-giannini-6.jpg Giancarlo Giannini].<br><br />
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• Jane Claymore's casting choice is [http://nerdist.com/wp-content/uploads/2015/03/Lucy-Lawless-03092015-970x545.jpg Lucy Lawless].<br><br />
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• You can listen to Faith's complete soundtrack on [https://open.spotify.com/user/wrzne/playlist/2KCjD0V8EzJo2Je99iKcFT Spotify].</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Comments</span>===<br />
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<div align="left">''Have you worked with Faith before? Leave a comment!<br />
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''"Bear in mind, most of what I know of Faith is based on observation and very little one on one interaction. From what I have seen, she tends to put others needs before her own. While this is certainly admirable, I would caution that sometimes, a little self preservation is needed."'' - [[Cait Sith]]<br />
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''"Erin's... calming. If that makes sense. She and I have some things in common, and she doesn't seem bothered by my powers, so it's easy to talk to her. Uh... Let me put it this way: Penthos seems to li-... dislike her less than just about everyone else I know."'' - [[Luctus]]<br />
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[[File:Faith by joemdavis-d9m8pfk-resize.png|right|400px]]''"I'm not keen on magic or religion, but I would put my faith in Faith."'' - [[Black Ice]]<br />
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''“There’s a lot about Erin that’s hard to believe. But she’s real. Her kindness, her patience, her beauty... Even her powers: all real. I didn’t buy any of it at first. Now me and her… I haven’t been this excited to be around someone since... Killshot, probably. Guess that’s a different kind of excitement, but you get it.”'' - [[Kid Ballistic]]<br />
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''"Erin MIGHT be the closest GIRL friend I've had while being Lash. I think we kinda bounce off each other well? She's kinda serious and stuff and I try to get her to let her hair down a bit. She's actually pretty awesome and has GOD POWERS. How neat is THAT? I'm totally going to be her maid of honor when she gets married, I mean I DID set up Sid and her!"'' - [[Lash]]<br />
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''"Erin's my best friend! We share secrets and stuff, but she's overall a private person. I've learned not to ask her for too many details, though, because I can totes be too nosey and stuff. She's an amazing person, and I'm glad to know her."'' - [[HexBane]]<br />
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''"Faith is very determined, very focused and exceptionally talented. She has a very good head on her shoulders... I have a feeling she will go far if she puts her mind to it."'' - [[Sparrowhawk]]<br />
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[[Category:Character]] [[Category:Female]] [[Category:Hero]] [[Category:Teenager]] [[Category: Divine]] [[Category:West Side]] [[Category:Millennium City]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=FaithFaith2018-03-20T00:14:51Z<p>Gijoespouse: </p>
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<div>{{WIP}}<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''TABLE OF CONTENTS'''</div></div><br />
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<div align="center">'''[[Faith#Personality|<span style="color:#130003">PERSONALITY</span>]] • [[Faith#Abilities|<span style="color:#130003">ABILITIES</span>]] • [[Faith#Weaknesses|<span style="color:#130003">WEAKNESSES</span>]] • [[Faith#Equipment|<span style="color:#130003">EQUIPMENT</span>]] • [[Faith#Backstory|<span style="color:#130003">BACKSTORY</span>]] • [[Faith#Affiliations|<span style="color:#130003">AFFILIATIONS</span>]] • [[Faith#Friends|<span style="color:#130003">FRIENDS</span>]] • [[Faith#Foes|<span style="color:#130003">FOES</span>]] • [[Faith#Gallery|<span style="color:#130003">GALLERY</span>]] • [[Faith#Soundtrack|<span style="color:#130003">SOUNDTRACK</span>]] • [[Faith#OOC Notes|<span style="color:#130003">OOC NOTES</span>]] • [[Faith#Comments|<span style="color:#130003">COMMENTS</span>]]'''</div> <br />
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{{ProtectorsBox<br />
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| title =Knight Templar<br />
| name =<span style="color:#960018">Faith</span><br />
| supergroup =[[File:Prog12.png|200px|left|link=The Progeny]]<br />
| SGrank=Leader<br />
| otheraff =[[File:Templars header.png|200px|Modern Order of the Knights Templar]]<br />
| formert =N/A<br />
| image =Faith by jellyemily-dbwhu56 - pdb resize.jpg<br />
| motto ="You shall see the glory of my God not through my words, but through my actions."<br />
| player =[[File:Playerpage-global header.png|100px|left|link=User:Gijoespouse]]<br />
| realname =Erin Reyes <br />
| alias = Lady Reyes, Angel, Half-Pint, Short-Stack<br />
| gender = Female<br />
| species = Human<br />
| birthdate = September 1st<br />
| birthplace = Manila, Philippines<br />
| location = Millennium City<br />
| relatives = Monsignor Michael Mendoza (adopted father)<br />
| age = 18<br />
| height =5'1"<br />
| weight = 124 lbs<br />
| eyes = Light brown<br />
| hair = Black<br />
| complexion = Medium complexion<br />
| build =Toned, lithe, and compact<br />
| features = Scarred gashes on her right shoulder and forearm; laceration scar running from navel to breastbone<br />
| identity= Confidential<br />
| citizen = Filipino Citizenship<br />
| marital = Engaged to [[Kid Ballistic]]<br />
| occupation = Student, apprentice, and member of the Modern Order of the Knights Templar<br />
| education = High school<br />
| fame = 4<br />
| powers =Divine healing, celestial blasts, swordfighting, and some hand-to-hand combat training<br />
| gear= Two One-handed swords, pressurized holy water gun with cannisters, charm bracelet with various religious paraphernalia<br />
| strength =2<br />
| intellect=3<br />
| combat=5<br />
| durability =4<br />
| speed =2<br />
| agility =4<br />
| dexterity =4<br />
| charisma =5<br />
| weaponry =3<br />
| sorcery =3<br />
| energy =5<br />
| psionics =2<br />
| boxalign = left<br />
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===<span style="font-size: 1px; color:#EEE7E4">Personality</span>===<br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;Erin possesses many qualities that one might expect of a knight. She is calm, patient, and loyal to a fault. She tends to see the best in the people around her, and feels that those who do wrong should be given a chance to redeem themselves. That's not to say she's a pushover entirely. While she is friendly to most everyone she meets, she is not so quick to extend full trust to just anybody. Once her trust is earned, however, you'll never find a more loyal person to have in your corner. She's not the type to nag, and despite the fact that she holds Christian beliefs, she's not judgmental and prefers not to proselytize. If anything, she believes she can do more good for her fellow man by demonstrating how to be a good person, and by showing what the power of faith can do for a believer. In other words, rather preach at people, she lets her good deeds do the talking.<br><br />
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Some of that warm and fuzzy quality Erin has about her cools a bit in the presence of evil, supernatural entities. She was brought up in an order who's primary function in modern times is to defend mankind from DEMON, after all. In the presence of such evil, she is steadfast, stoic, and unfaltering.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Abilities</span>===<br />
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<div align="left">[[File:Faith celestial blast.png|250px|right]]<br />
:<div style="font-size:16px;color:#120021">'''Faith'''</div><br />
<div style="font-size:14px"> Erin's choice of hero moniker aptly describes the fuel for her powers. For Erin, faith isn't proselytizing to non-believers, paying lip service only to her God. For Erin, her faith means showing those around her the power of her God through her acts and deeds, without advertising to others who or what she is about (unless asked), and fully trusting that her God will pull through for her in the end. When she is full of faith and conviction, her attacks become more powerful and her healing abilities are more potent. When that faith wavers, so do her powers. Should something occur that truly causes her to question her faith in God, it could very well strip her of her powers.<br><br></div> <br />
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:<div style="font-size:16px;color:#120021">'''Martial Skills'''</div><br />
<div style="font-size:14px"> Erin has been training for years now in sword fighting, first under the training of fellow Templar Lady Claymore and now under the tutelage of [[Sparrowhawk]]. She is very proficient with the one-handed sword, and has quickly gained skill in dual wielding arming swords. Her current mentor is also working on rounding out some of the deficiencies in her martial training, by instructing her in unarmed combat. While her previous training has helped somewhat in that area, she is at this point a novice at hand-to-hand combat.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Divine Healing'''</div><br />
<div style="font-size:14px">Erin has been granted the power to heal the sick and injured. She needs to be within 10 feet of her target, though she often prefers to be in much closer proximity when using this power. For minor injuries and afflictions, she does not require much focus. For major injuries, especially those that are critical or potentially fatal, she needs to have complete focus, with no interruptions. She is able to cast out her healing powers in a sphere around her, but the effect is not as powerful as when she focuses on one specific target, therefore making it not an ideal solution when there severe wounds to see to.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Celestial Blasts'''</div><br />
<div style="font-size:14px">Erin is able to gather up divine celestial power and use it offensively to fire off projectile blasts. She can do this either with hand gestures, or through channeling the power through ''Gratia'', her sword. It can also be used as a source of illumination. The blast is a blinding bright. This power's effectiveness depends on what the target is. Against your average human or metahuman with a normal resistance to attacks, it's pretty effective. If the target is resistant to damage, not so much. However, if the target something evil and supernatural, it's devastating.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Holy Purification'''</div><br />
<div style="font-size:14px">Think of this power as an evil, supernatural entity repellent. Erin can cast this in a sphere around herself, at a radius of roughly 10 feet, and keep such creatures at bay. It is painful for evil creatures to come into contact with, deadly to the weaker variety (such as fledgling vampires or zombies), and usually is enough to keep them off of her for a short time. On a side note, this ability also allows her to bless water and turn it into holy water.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Protective Barriers'''</div><br />
<div style="font-size:14px">Erin is now able to create protective barriers that physically manifest themselves in a sphere of golden light. Unlike her purification circles, she cannot perform other actions while maintaining a barrier. She also needs to keep in contact with her sword,<br />
''Amoris Gratuiti'', to create and maintain them. The barriers can take quite a pounding, but require focus and nothing can get in or out. This means any allies within the barrier cannot launch attacks from within.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Multilingual'''</div><br />
<div style="font-size:14px">Erin is pretty well traveled, having spent a significant amount of her young life living in foreign countries, and as a result she has learned other languages. She is fluent in Tagalog, Filipino, Pangasinan, English, and Indonesian. She is also proficient in Sinhalese and Tamil. She is currently learning French, but she is far from proficient.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Weaknesses</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''WEAKNESSES:'''</div></div><br />
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<div align="left">[[File:Faith healing.png|350px|left]]<br />
:<div style="font-size:16px;color:#120021">'''Only Human After All'''</div><br />
<div style="font-size:14px">Erin is human, and just as susceptible to injury or illness as any other non super powered person. Fairly self explanatory.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Unknown Depths'''</div><br />
<div style="font-size:14px">After being caught up in the tragic events of the 2004 Indian Ocean earthquake and tsunami, Erin has a very understandable fear of large bodies of water. She does alright if the water is clear enough to see the bottom, or if the water is fairy shallow. Being near large bodies of water can bring on symptoms of anxiety, and if the situation is stressful enough can bring on a full blown panic attack. She manages this fear by quite simply AVOIDING large bodies of water.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Equipment</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''EQUIPMENT:'''</div></div><br />
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<div align="left">[[File:Faith with gratia 2.png|300px|right]]<br />
:<div style="font-size:16px;color:#120021">'''Gratia'''</div><br />
<div style="font-size:14px"> ''Gratia'' was presented to Erin when she was promoted from being an acolyte within the Modern Order of Templars, when she turned 18. The edges of the 28 inch blade run parallel for most of the blade length before tapering off to a round point at the tip. The Latin phrase ''Non Nobis, Domine, Non Nobis, Sed Nomini Tuo Da Glorium'' is inscribed along the blade's length. The pommel of the sword features a Templar coin, the grip wrapped with red leather and wire over-wrap. The coin set into the pommel features on one side the image of the cross set against a shield, and the other side features an image of two knights riding on one horse. The scabbard is wooden, covered in top grain, heavy-duty white leather. More often than not, the sword is in its scabbard, which hangs from her belt via a loop of heavy leather. She is in her apprentice sword training, and thus the occasions that she uses it for anything other than a focus for her divine powers are rare.<br><br><br />
''Gratia'' has no special properties to it, though beings that have a weakness to religious symbols might be made vulnerable by the Templar's cross set into the pommel.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Amoris Gratuiti'''</div><br />
<div style="font-size:14px"> The history of ''Amoris Gratuiti'' dates back to the sacking of Rome in 1527. The arming sword belonged to Captain Kaspar Röist, who died so that Pope Clement VII could escape. His wife, Elisabeth Klingler Röist, took up his sword when invading forces broke into their home and began hacking at his body. In her moment of desperation, when she was ready to give her life to defend her husband's body, she was granted divine power. Templars that had embedded themselves amongst the Pontifical Swiss Guard bore witness to the event, and managed to persuade her to escape Rome with them. She eventually became the first woman ever to be admitted into what eventually became the Modern Order of Templars. ''Amoris'' was handed down from master to student. While the sword had to be reforged and repaired during all this time, it never once was shattered to the point it couldn't be restored. Erin's adopted father, Monsignor Mendoza, had wielded it prior to being permanently injured in Indonesia. Now she wields the weapon.<br><br><br />
''Amoris'' is a short sword known as a schweizerdegen, with a blade that is 28 inches in length. It has a fluted section of blade, which tapers into the rest of the sword's shaft, before the blade itself tapers into a sharp point. The crossguard is golden, with the Latin phrase ''Amor animi arbitrio sumitur, non ponitur'' etched in tiny script. The wooden grip is made of dark walnut, which has been well smoothed from so much use over the years. The butt of the pommel is golden, with the cross side of a Templar coin set into it.<br><br><br />
''Amoris'' has special properties to it, a secret shared from master to student each time it is handed down, though when the sword began to exhibit these properties is a mystery. Such properties include the ability to create protective barriers, and it deals extra damage to undead/unholy enemies.<br />
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:<div style="font-size:16px;color:#120021">'''Claíomh Solais'''</div><br />
<div style="font-size:14px">INSERT STUFF<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Justitia'''</div><br />
<div style="font-size:14px">INSERT STUFF<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Clementia'''</div><br />
<div style="font-size:14px">''Clementia'' is a weapon that was designed by [[Kid Ballistic]], which she carries in a holster strapped to her right thigh. Modeled after a cross between an airsoft gun and watergun, this pistol sized weapon is meant to be used in close quarters to deliver a pressurized burst of holy water. The grip is fashioned from well-polished, sturdy wood, with the rest of the weapon made from a gold-colored metal. Small tubes weave out and across the top of the pistol, before connecting again near the muzzle. Where a pistol's hammer would normally be, ''Clementia'' has an opening the size of a silver dollar for inserting pressurized canisters of holy water. The words ''Eia ergo, advocáta nostra'' are etched into one side of the customized pistol, and the words ''illos tuos misericórdes óculos'' on the other.<br><br></div><br />
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:<div style="font-size:16px;color:#120021">'''Combat Wear'''</div><br />
<div style="font-size:14px">The first set of combat attire Erin donned when she debuted as Faith was fine, when the body armor beneath her white robes could keep up with the smaller challenges hero work provided. But as the dangers she and her team faced began to gradually become more and more dangerous, Sparrowhawk suggested that an update was in order. While it still maintains the similar knight-like motif as the original, the materials used are comprised of components patented by Alex Harper herself. The base suit beneath her robes are made of 'Spidersilk', which is made of flexible polymer thread that is as durable as Kevlar. It is lightweight, allowing for greater freedom of movement. The upper portion of this suit is fashioned to have the appearance of chainmail, without the issue of weight and weakness to penetration. A coating of Trilovex (a liquid armor also of Sparrowhawk's own making) covers the suit to provide protection against bladed weapons, as well as dispersing the force of impact to prevent injury from blunt force attacks. Over this suit, she wears her white, hooded robes and cloth belt.<br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Backstory</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FBEC5D; background-color:#960018; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''BACKSTORY:'''</div></div><br />
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<div align="left">[[File:Faith with gratia 1.png|350px|left]]<br />
<div style="font-size:16px;color:#120021">'''History of the Modern Order'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;"On this terrible day, in my final hour, I shall let truth triumph and declare, before heaven and all the saints, that I have committed the greatest of all crimes. But my crime is this: that I confessed to malicious charges made against an order that is innocent so that I could escape further torture. I shall not confirm a first lie with a second. I renounce life willingly. I have no use for days of sorrow earned only by lies."<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Those were the defiant final words of Jacques de Molay, thought to be the last Master of the Knights Templar. For the past seven years, upwards of 5000 knights of the order had been arrested, all as part of a plan for King Philip the Fair to seize the Templars vast wealth. What the king, and the people of Paris did not know, was that many knights had gone into hiding once the persecution began. A handful of these survivors watched as Jacques de Molay and Geoffrey de Charney, old men who had long served the order, were burned at the stake. With their deaths, a secret only known to those within the order died. The secret? That certain members of the order had somehow been gifted with the ability to call upon the power of the divine. Those with the gift went into seclusion, taking with them what treasures had escaped from King Philip's grasp.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The next 700 years were spent trying to quietly rebuild the order. Much of those early decades were spent simply trying to restructure the order, to better hide the identities of the few members that remained, and to try to bring in fresh blood as quietly as possible. Safe-houses were established, a network of residences across Europe where members could carry out their work in secret. It wasn't until 1783 that the order found a new purpose, a new mission for its members: to protect the innocent from the dark workings of the Circle of the Scarlet Moon. This shift in focus caused a split within the order, as some felt that their duty should only be to protect those of the Christian Faith. It is unclear what has happened to those that left, or if they continue to operate. Those that chose to stay became part of what is known to just a few in the supernatural community as the Modern Order of the Knights Templar.<br><br></div><br />
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<div style="font-size:16px;color:#120021">'''From Orphan to Acolyte'''</div><br />
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[[File:Progeny team shot - faith.jpg|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;Erin's parents died when she was barely a year old, and none of her extended family wanted to take on the burden of an additional mouth to feed. As a result, her early years were spent in a state-run orphanage in Manila. She could have faced a long hard life, probably winding up on the street, were it not for the intervention of Monsignor Mendoza. To everyone else in the neighborhood, he was just a man of the church who was famed to be able to say a prayer for someone and their ailments would disappear. In reality, he was a member of the Modern Order. He was paying a visit to Erin's orphanage, and felt that the child was different. He always trusted his intuition, and it had never led him astray before. The Monsignor made a few calls, and soon the child was taken out of the orphanage and into the care of the Order. Monsignor Mendoza became her legal guardian, caretaker, and mentor.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Erin found herself whisked away to Banda Aceh, Indonesia not long after, when the Monsignor was posted there. The child soaked up everything her mentor taught to her, and not just the lessons in how to use the power of the divine. When she wasn't in regular school, or in a training session, she was working alongside the Monsignor doing acts of charity, helping her fellow man. The two were present in 2004 when Banda Aceh was struck by the Indian Ocean earthquake and tsunami. Erin was separated from the Monsignor in all of the chaos, and barely managed to survive. It was days before the two were reunited. Aside from being scared out of her wits, Erin managed to only escape with minor injuries. The Monsignor, however, suffered quite a few injuries, and to this day carries a limp as a result.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The next six years were spent helping with the recovery efforts throughout the devastated regions in Indonesia, then after that, another four years were spent in Sri Lanka, until finally, the Monsignor received a posting in the US, in Vibora Bay. The next two years were spent in intense study and training, preparing for her 18th birthday, when she would be promoted from acolyte to a full-fledged member. She was presented with a sword, which she named ''Gratia''.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;Normally, once an acolyte becomes a full-fledged member of the Order, they would be trained in sword fighting, which would be done under the guidance of their mentor. Due to the Monsignor's physical condition, it was decided that Erin would be trained by another member of the Order. She was moved to Millennium City, where she met her new teacher, a brusque, opinionated woman named Jane Claymore. Erin also enrolled in her senior year at Grace Memorial High School. Early on, she decided to use her training and apply it to hero work, registered under the name Faith.<br><br></div><br />
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<div align="left">[[File:ProgDB.JPG|350px|left]]<br />
<div style="font-size:16px;color:#120021">'''Life in Millenium City: Year One'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Erin spent her first several months solo, working in Westside, primarily using her healing abilities to aid the underprivileged. It was only a matter of time before she would cross paths with the Progeny, a teen supergroup based out of the area. She had a brief brush with them when they came face to face with alligator men in the sewers beneath Westside, as she assisted hostages up to awaiting MCPD officials. She didn't get a chance to really work with them, however, until a volunteer event came about, where she and other members of the group were spending time with elderly superheroes. When the elders were targetted by a man known as Bloodshot, she worked alongside the Progeny to defend the retired heroes. Not long after, she was brought into the group proper. While the addition of a new member was considered a good thing by most, there were some who were not very eager about bringing in an outsider to an already tight-knit group.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;Erin's religious beliefs made things a bit awkward with many of the members. But her addition to the group garnered hostility from [[Kid Ballistic]], who felt that they didn't need any new members... ''especially'' a magic user with "God powers." This all came to a head during when the Progeny were forced to participate in a game of truth or dare in order to escape their own hideout. After thoroughly embarrassing her, he realized that he was taking out his frustrations on someone who didn't deserve it. He later apologized. As the two got to know each other, a budding friendship formed. Erin found that while their upbringings were certainly different, they had a great deal in common. Over the next few months, their relationship changed to something more than friendship. One night, Erin escorted a very drunk Sid to her home so he could sleep it off on her couch. In a brief moment of clarity, the two confessed that their feelings for one another went beyond that of just a friendship. The two have been a couple ever since. Through all the challenges they faced - both alone, together, and as part of the Progeny - they have found that relationship growing stronger, at times bolstering one another at their lowest points.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Perhaps one of the greatest challenges Erin came across was losing her powers in the wake of a particularly gruesome series of events that saw the Progeny targeted by a woman named Salei. Possessed by an Aztec spider goddess, Salei sought to usher in a new age, with the Progeny as the inheritors of her new world: whether they liked it or not. The Protectors of the World became involved as the stakes and the odds quickly were stacked against the teens. The climax of Salei's plans saw Erin being left behind as many of her friends were kidnapped and sent into a pocket dimension. She wasn't able to rejoin their side until it was too late: [[Kl'vin]] and [[Heartbeat]] had been killed. While the Progeny managed to overcome Salei in the end, the loss of life hurt the group. In the wake of those losses, Erin found herself unable to reconcile the deaths of her friends, tail spinning into a crisis of faith. With that faith shaken, the young Templar found she couldn't access her powers.<br><br />
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[[File:GazKBFaith.png|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;Life went on, whether or not Erin had her powers. In the weeks that followed, Erin had the misfortune of coming face to face with [[Dr. Kaufmann]], leader of the Men in White. The master-assassin turned drug lord nearly killed her, and only outside interference from Zoe Loft and the Maniacs allowed her the chance to escape. After her recovery (aided by [[Cait Sith]]), she soon found herself the target of a stalker with the ability to draw people into stories he wrote - or rather ripped off. Ross L. Meyer, who took to calling himself Herr Drosselmeyer, stalked Erin for weeks, on three occasions trapping members of the Progeny in stories based off of Tchaikovsky's ballets. His third and final attempt saw him tricking the group into believing he had trapped the young Templar with them in Drosselmeyer's twisted version of Swan Lake. Instead, a false Erin had been written into the role as Odile, while the real Erin was trapped on a boat outside of Millennium City with Ross. Despite her fear of the water and being surrounded on all sides by the lake, she managed to knock out her stalker and take possession of his book, his means of crafting his stories. She quickly wrote out a hasty ending, so that no one would have to die in the story, and her friends were able to retrieve her. Literally. Lash picked up the boat, with both Erin and Ross inside, and delivered it straight to Kid Ballistic's doorstep.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;The greatest challenge was yet to come, however. The Progeny found themselves coming face to face with a group of young vampires calling themselves the Ghouls. Over the next several months, the group went from going head to head with the vampires to entering into an unsteady truce. During this time, Erin was named team leader, though she said that she would only stay in that position until the danger from the Ghouls - and whoever was behind them - was over. The shaky truce was broken, however, as the Progeny were lured into an ambush onboard the cargo ship Demeter. Believing that they were going to be facing the Ghouls, it came as a shock when it wasn't the young vampires onboard that ship. It was the Men in White. Elias - the leader of the Ghouls - arrived, furious that not only had this been a setup, but that hostages had been taken (and killed), and turned his back on his master to help the Progeny. In the end, the ship went down, and the Progeny barely managed to escape with the remaining hostages. After that, one by one, the Ghouls began to turn on their sire or were taken into custody. This inevitably earned the Progeny the ire of Kostadin the Black, the creature responsible for turning the Ghouls and being a overall thorn in his side. Things came to a head when the group of teens, after having to save Cait Sith from the last remaining Ghoul, came face to face with the monster. The Ghouls had been powerful in their own right, but their power didn't hold a candle to what Kostadin was capable of. The teens found themselves outclassed and outpowered, and subdued by the vampire's powers. As Kostadin turned his attention to Julian, the last Ghoul and who had just been convinced to turn away from Kostadin, and prepared to end him, Erin found she couldn't stand back and just watch it happen. She surged forward to sacrifice herself to save him, and in that moment, her powers returned. The burst of holy power weakened Kostadin, but the combined efforts of the team managed to defeat him.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;A hero's work is never done, and the same holds true for Erin. Kostadin was able to escape. And the Men in White still have to answer for their part in the sinking of the Demeter and the deaths of hostages on board. Erin remains in charge of the Progeny, for the time being, but she's eager to step back from that role once Kostadin is put away once and for all. For now though? She and Kid Ballistic are systematically taking it to the gangs of Westside, causing as much problems for the Men in White as possible.<br><br />
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===<span style="font-size: 1px; color:#EEE7E4">Affiliations</span>===<br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''[[The Progeny]]:''' Faith joined the Progeny during the summer of 2016. Her first initial contact with members of the group occurred during '''The Urban Jungle''' event, which saw her having to help guard elderly superheroes against being captured by a man known as Bloodshot. She was brought into the group proper not long after. Initially the question of her religious beliefs was a bit of an awkward point, but for the most part, everyone (Erin included) have been able to work past all that. In 2017, Erin became the team's leader... a temporary thing, if you ever happen to ask her.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Friends</span>===<br />
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<div align="left">[[File:AkinaProg1.jpg|350px|right]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Deviate]]:''' Erin is just getting to know Deviate, but she has quickly found herself admiring his cheerful disposition and open-minded attitude. When others would question the nature of her powers or be skeptical of ulterior motives, Deviate seems to just accept her at face value.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[HexBane]]:''' Jill was one of the first people to jump to her defense over the matter of her beliefs and the source of Erin's abilities. The two became close friends, the first one she'd ever really made before. Their dynamic was a good one, with Jill being tempered by Erin's more diplomatic tendencies and Erin being reminded that there comes a time where you have to care for yourself first before others. The two have sort of drifted apart over the last year or so.<br><br />
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[[File:Holy hand grenade.jpg|350px|left]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Kid Ballistic]] [https://open.spotify.com/user/wrzne/playlist/3RkvniJiIpQ5p27KGXDOwC ♫]:''' Erin cares a great deal about Sidney Mason, which is a bit ironic considering how antagonistic he was toward her initially. Since those first awkward and frustrating interactions, she's come to learn more about his past and upbringing. In some ways, the two are very alike. They both had sheltered upbringings, both trained since a young age for their future occupations. The difference comes in that her upbringing had the presence of a nurturing father figure, where Sid's father who could never in a million years be described as nurturing. For whatever reason, these two almost polar opposites have found themselves wanting to be more than friends. And neither one of them have a clue as to what to do about it.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Lash]]:''' <br>Erin... had no idea what to make of the very outgoing, if not all that intelligent, Olevia Alvarez. Slowly but surely though, Olevia helped to pull Erin out of her shell, which helped her to open up to other members of the team. She eventually came to view her teammate as the sister she never had. In fact, were it not for Olevia, Erin would likely never have opened up to Sid in the first place! While the young Templar may not always understand or agree with her friend's motivations and views, she knows that Olevia's heart is in the right place. She helps remind Erin that it's okay to just let your hair down now and again... both figuratively and literally.<br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Luctus]]:''' Erin wasn't sure what to make of Lyman in the beginning. Now that she's had more of an opportunity to get to know him, she finds in him a person with incredible strength to hold up such a heavy burden. Her job now seems to try and get him to smile a bit more often to make that burden somewhat lighter. At first Penthos, the spirit of mourning who has taken up residence in Lyman's mind, did not seem to like her much. He now seems to be more tolerant of Lyman's friendship with Erin.<br><br />
<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;'''[[Sparrowhawk]]:''' Erin was left for a time without an instructor to further her sword training, when her teacher was sent elsewhere on Templar duties. She didn't expect to see that role filled by another. Sparrowhawk, the leader of the Protectors of the World, stepped into that role after the Progeny for a time named Erin as their leader. Under the older woman's tutelage, she has seen her swordsmanship grow, her scope of combat expand, and leadership skills expand. She holds a great deal of respect for the veteran hero, even if she doesn't always agree with some of her viewpoints regarding the finer points of team dynamics.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Foes</span>===<br />
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:<div style="font-size:18px;color:#000">'''Herr Drosselmeyer'''</div><br />
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[[File:Dross ingame.jpg|left|150px]]'''<div>Name:''' Ross L. Meyer<br><br />
'''Abilities:''' Instanced illusions via enchanted book, plagiarism, hack writing skills<br><br />
'''Occupation:''' Freelance columnist<br><br />
'''Status:''' Incarcerated<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Ross L. Meyer was just your everyday, average, ''boring'' guy, until his mother passed away. In the process of going through her belongings, he came across an enchanted book. He discovered quite by accident that he could incorporate people into stories he wrote in its pages, but didn't fully learn the extent of that power until he came across Erin. Taken by her selfless attitude and gentle demeanor, he began stalking her. He began writing her into his versions of ''The Nutcracker'' and ''The Sleeping Beauty'' to try and win her over... which had the exact opposite effect he was going for. Erin was able to overpower and take possession of his book when he trapped members of the Progeny into ''Swan Lake'', providing them a nonlethal means to escape the story and giving them the location he had taken her to. Ross is currently in jail, as his lawyers try to overturn his conviction.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''[[Dr. Kaufmann]]'''</div><br />
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[[File:Doctor resize - faith foe pdb.png|left|150px]]'''<div>Name:''' Dr. Pascal Hugo Kaufmann<br><br />
'''Abilities:''' Excellent physical condition, skilled marksman, skilled hand-to-hand combatant, master assassin, and medical expert<br><br />
'''Occupation:''' Leader of the Men in White, arms dealer, and criminal mastermind<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Erin had the misfortune of running into the Doctor when she was dealing with a group of Maniacs on Men in White turf. The encounter nearly killed her. Since that first initial face off, Faith and Kid Ballistic - as well as others in the Progeny - have had run-ins with the Doctor and his organization. Thus far, these confrontations have ended with her and her friends barely managing to escape with their lives. Considering Erin and the Progeny are not giving up their work in Westside, it looks as though the enmity between these two won't be ending anytime soon.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''[[Killshot]]'''</div><br />
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[[File:KillshotAmbushed.jpg|left|150px]]'''<div>Name:''' Franklin James Martin<br><br />
'''Abilities:''' Enhanced regeneration, expert marksman, peak-level human condition, master tactician and strategist, close quarters combat specialist, augmented reflexes, and military training<br><br />
'''Occupation:''' Field commander of the Men in White, assassin for hire<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Erin had never heard of Killshot prior to a fateful ambush set by the Men in White on board a cargo ship. Since then, she and the Progeny have had more than one run in with the man. When Erin and Kid Ballistic started actively targetting Men in White operations, it only increased the odds of coming to blows with the man. Eventually, the two teen heroes faced off with the man during a drug deal at a club known as Warehouse #7. The two narrowly won the day, as the intervention of MCPD bought them the time needed for Erin to react and take him down. Killshot was arrested, but escaped custody while being transported to holding.<br><br></div><br />
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:<div style="font-size:18px;color:#000">'''Kostadin the Black'''</div><br />
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[[File:Kostadin standin.jpg|left|150px]]'''<div>Name:''' Kostadin the Black<br><br />
'''Abilities:''' Old, cunning and terrifying<br><br />
'''Occupation:''' Commander of an undead army<br><br />
'''Status:''' At Large<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;When the Progeny came into conflict with a group of young vampires calling themselves the Ghouls, they had no idea just how terrible the boys' sire could be. Erin and the Progeny didn't actually go up against Kostadin until the vampire surfaced after the group had convinced the final remaining Ghoul to turn against him. It was only through teamwork and a literal miracle that allowed the teens to triumph against him, and that still fell short of killing the vampire. Kostadin has not forgotten the damage that Erin's divine powers can inflict, and has been systematically killing other members of her order to eliminate as many obstacles to his plans as possible. It is unclear exactly what those plans are, but it seems inevitable that Erin will find herself a target of the centuries-old vampire.<br><br><br><br></div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Gallery</span>===<br />
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File:Faith reference sheet.jpg|Reference sheet for Faith<br />
File:Faith by joemdavis-d9m8pfk-resize.png|Art by Joe M Davis<br />
File:362016 commission 4 resize.jpg|Art by jmnpart<br />
File:5620216 commission 5 resize.jpg|Art by jmnpart<br />
File:GazKBFaith.png|Kid Ballistic and Faith by Gazeki<br />
File:KBFaithShamserg.png|Kid Ballistic and Faith by Shamserg<br />
File:Faithfinalzairyo.png|Art by Zairyo<br />
File:Faith by regimix-dbwibew.png|Art by Regimix<br />
File:Faith by jellyemily-dbwhu56 - pdb resize.jpg|Art by Jellyemily<br />
File:Holy hand grenade.jpg|Art by Hazumonster<br />
File:SHFaithlotsaguns.jpg|Sparrowhawk and Faith by JinWorks<br />
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===<span style="font-size: 1px; color:#EEE7E4">Soundtrack</span>===<br />
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<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume One'''</div><br />
1. ''Pilgrims On a Long Journey'' by Coeur De Pirate<br><br />
2. ''Transcendence'' by Lorne Balfe<br><br />
3. ''Arrival by Dustin O’Halloran''<br><br />
4. ''Morning Star'' by Taylor Davis<br><br />
5. ''Dawn of Hope'' by Taylor Davis<br><br />
6. ''Despacito (Instrumental)'' by Taylor Davis, Lara de Wit<br><br />
7. ''Spirits Entwined'' by Peter Kater, Tina Guo<br><br />
8. ''Big Love Adagio'' by Bond<br><br />
9. ''Palladio'' by Escala<br><br />
10. ''Falling'' by Woodkid<br><br />
11. ''Genesis Rising'' by Tina Guo<br><br />
12. ''Atonement'' by Taylor Davis<br><br />
13. ''Halo of Light'' by Taylor Davis<br><br />
14. ''I Love You (Acoustic)'' by Woodkid<br><br><br></div><br />
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<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume Two'''</div><br />
1. ''The Golden Age'' by Woodkid<br><br />
2. ''Orphans'' by Dustin O'Halloran<br><br />
3. ''A New Journey'' by Taylor Davis<br><br />
4. ''Wilderness'' by Taylor Davis<br><br />
5. ''Nearer My God To Thee'' by The Piano Guys<br><br />
6. ''Dream Star'' by Haylie Ecker<br><br />
7. ''Devil’s Trill Sonata - Larghetto Affettuoso'' by David Garrett<br><br />
8. ''Hurricane'' by Slow Meadow<br><br />
9. ''Cinema Paradiso: Love Theme'' by Ennio Morricone<br><br />
10. ''Swan Lake Theme'' by David Garrett<br><br />
11. ''Beethoven Scherzo'' by David Garrett<br><br />
12. ''Farewell'' by Apocalyptica<br><br><br><br><br></div><br />
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<div style="font-size:16px;color:#120021">'''Faith: The Original Soundtrack Volume Three'''</div><br />
1. ''Legendary Guardian'' by Taylor Davis<br><br />
2. ''Gavi’s Song'' by Lindsey Stirling<br><br />
3. ''Epilogue (Relief)'' by Apocalyptica<br><br />
4. ''Hymn'' by Magnus Fiennes<br><br />
5. ''Titanium/Pavane'' by The Piano Guys<br><br />
6. ''Rockelbel’s Canon (Pachelbel’s Canon in D)'' by The Piano Guys<br><br />
7. ''Tales of the Wind'' by Taylor Davis<br><br />
8. ''Pain Has A Memory'' by Rhiannon Bannenberg<br><br />
9. ''The Mission/How Great Thou Art'' by The Piano Guys<br><br />
10. ''Hysteria'' by Escala<br><br />
11. ''The Symphony of Extremes'' by Apocalyptica<br><br />
12. ''Jupiter’s Lightning'' by Coeur de Pirate<br><br />
13. ''Aurora’s Theme'' by Coeur de Pirate<br><br><br></div><br />
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===<span style="font-size: 1px; color:#EEE7E4">OOC Notes</span>===<br />
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<div align="left">[[File:Faith sitting.png|250px|right]]• While Faith isn't well known among the hero community, she has garnered a reputation in West Side for being a hero that genuinely wants to help people beyond just crime fighting. Her distinctive costume and her ability to heal makes her easily recognized. If you or your contacts on the street live in West Side, it's possible she may have helped someone you know!<br><br />
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• Faith has worked alongside members of the Protectors of the World on many occasions, and is currently being mentored by [[Sparrowhawk]]. If you're a Protector, and you make use of the Barlowe's gym and simulator, chances are you've seen her there!<br><br />
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• Faith does a lot of volunteer work at a homeless shelter called Hearth & Hearts in West Side. If your hero does charity with the homeless community, you've probably seen Faith there, in her civilian ID of Erin Reyes.<br><br />
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• Faith was seen doing hero work out of costume at a Fashion Show in 2016. There is shaky cellphone footage of the incident, and while it was mostly just a footnote in local news, it's possible that your character may have seen it. That is, if they follow fashion news, anyway.<br><br />
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• Faith's casting choice is [http://www.mochimag.com/wp-content/uploads/2013/07/ANNA-MARIA-1026-3-2.jpg Anna Maria Perez de Tagle].<br><br />
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• Monsignor Mendoza's casting choice is [http://celebritywc.com/images/giancarlo-giannini-6.jpg Giancarlo Giannini].<br><br />
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• Jane Claymore's casting choice is [http://nerdist.com/wp-content/uploads/2015/03/Lucy-Lawless-03092015-970x545.jpg Lucy Lawless].<br><br />
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• You can listen to Faith's complete soundtrack on [https://open.spotify.com/user/wrzne/playlist/2KCjD0V8EzJo2Je99iKcFT Spotify].</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Comments</span>===<br />
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<div align="left">''Have you worked with Faith before? Leave a comment!<br />
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''"Bear in mind, most of what I know of Faith is based on observation and very little one on one interaction. From what I have seen, she tends to put others needs before her own. While this is certainly admirable, I would caution that sometimes, a little self preservation is needed."'' - [[Cait Sith]]<br />
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''"Erin's... calming. If that makes sense. She and I have some things in common, and she doesn't seem bothered by my powers, so it's easy to talk to her. Uh... Let me put it this way: Penthos seems to li-... dislike her less than just about everyone else I know."'' - [[Luctus]]<br />
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[[File:Faith by joemdavis-d9m8pfk-resize.png|right|400px]]''"I'm not keen on magic or religion, but I would put my faith in Faith."'' - [[Black Ice]]<br />
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''“There’s a lot about Erin that’s hard to believe. But she’s real. Her kindness, her patience, her beauty... Even her powers: all real. I didn’t buy any of it at first. Now me and her… I haven’t been this excited to be around someone since... Killshot, probably. Guess that’s a different kind of excitement, but you get it.”'' - [[Kid Ballistic]]<br />
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''"Erin MIGHT be the closest GIRL friend I've had while being Lash. I think we kinda bounce off each other well? She's kinda serious and stuff and I try to get her to let her hair down a bit. She's actually pretty awesome and has GOD POWERS. How neat is THAT? I'm totally going to be her maid of honor when she gets married, I mean I DID set up Sid and her!"'' - [[Lash]]<br />
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''"Erin's my best friend! We share secrets and stuff, but she's overall a private person. I've learned not to ask her for too many details, though, because I can totes be too nosey and stuff. She's an amazing person, and I'm glad to know her."'' - [[HexBane]]<br />
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''"Faith is very determined, very focused and exceptionally talented. She has a very good head on her shoulders... I have a feeling she will go far if she puts her mind to it."'' - [[Sparrowhawk]]<br />
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[[Category:Character]] [[Category:Female]] [[Category:Hero]] [[Category:Teenager]] [[Category: Divine]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=The_ProgenyThe Progeny2018-03-04T22:58:31Z<p>Gijoespouse: /* The Progeny Missions, 61-75 */</p>
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<center><big>'''[[The Progeny#OOC Notes|OOC INFORMATION]] • [[The Progeny#History|HISTORY]] • [[The Progeny#Arcade-O-Rama|THE ARCADE-O-RAMA]] • [[The Progeny#Roster|ROSTER]] • [[The Progeny#Missions|MISSIONS]] • [[The Progeny#Enemies|ENEMIES]] • [[The Progeny#Art Gallery|ART GALLERY]]'''</big><br>'''[[Protectors of the World|PROTECTORS OF THE WORLD]]'''</center><br />
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The Progeny is a super group much in the vein of '''THE TEEN TITANS''' and '''YOUNG AVENGERS'''. It is usually a bit more light hearted fare with the usual teen angst and melodrama that can sometimes follow. The members of The Progeny fall in the age range from mid teens to young adults and work together to fight city or world threatening terrors all while hoping to get at least a 'B' on their history midterm exam the following day. The team is very much a 'capes and tights' type group like '''THE PROTECTORS OF THE WORLD''' and look to gear their adventures towards that type of notion. They do not murder, steal or start crimes... they might, however, skip school once in a while. I mean, someone has to stop Therakiel, right? <br />
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We are not freely soliciting applications unless specified somewhere. This policy of 'please don't come to us, we will come to you' is so that the players can focus more on the role playing and less on the 'business side' of handling the super group. The Progeny is comprised mostly of veteran players who are comfortable with each others play style. From time to time open events will occur which anyone can be part of. In the event of an opening, it will be on a public forum for those to look into. This allows players who are not officially part of the team to still join in on the hijinks. We also enlist a 'no alts' policy and soft cap of roughly twelve members so everyone is familiar with the characters and no one feels left out or 'out of the loop' with what is going on.<br />
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The Progeny uses the '''PROTECTORS OF THE WORLD''' sub forums. To know more about these teen sensations, please click the logo below!<br />
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The Progeny were formed by a gathering of the old guard of '''New Vigil''' alongside new teen heroes who had never worked within a team before. '''Lash''', known as Olevia Alvarez, had chosen to bring together a number of her old teammates for a reunion party. Several of them decided to meet at the downtown teen hotspot known as 'SWING'. As they chatted, little did they know others who possessed special talents were also there. They also could not guess in their midst was an alien princess whose life was in jeopardy as those she associated with attempted to assassinate her. The heroes quickly stepped into action, bringing their talents together in order to defeat an alien militia as well as save the princess. As she departed, the teens exchanged notes and ideas. They realized that they worked well together and the victory would not have had been possible unless they had done this as a single unit. Thus they formed '''The Progeny''', whose purpose was for these young heroes to combat all kinds of menaces they may not be able to individually. <br />
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The team was, fortunately, able to bond quickly. The first few weeks were mostly socializing and getting to know each other while fighting petty crimes. They soon found themselves thrust into larger scale adventures, such as saving Westside High School from super-powered gang members. Soon afterward, they took on a new venture and a home of sorts. Arcade - O - Rama, a rundown arcade store set in a five-story building in Westside, was also a fully outfitted underground lair that a villain used at one time. Making it their own, they set out to renovate both it and the store and the area below, turning it officially into their base of operations. They even took in their first additional member, '''The Silver Scar''', a teenage gladiator from another world. <br />
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As time has passed, the roster changed as well. Cobalt Crush, Stegoboy, and Maverick left for other ventures while Cait Sith found himself wandering in and out of the Arcade- O - Rama infrequently as he began to explore this world when passage to his own home was lost. Others found themselves welcomed into the family of heroes in their stead. Some included the Templar '''Faith''', the quirky '''Communick''' and even the return of former New Vigil member '''Luctus''' to the team. '''HexBane''' stepped out of the shadows and was inducted into the team's membership, quickly cementing herself as a central figure for this new iteration of the Progeny. Their challenges grew as well, from small crimes in Westside to actually being forced to confront the sorceress Salei, who wielded powers of the gods themselves. The team managed to overcome against this powerful foe, but it came at the cost of the lives of two of their own: '''Heartbeat''' and '''Kl'vin'''.<br />
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The deaths of their teammates hit the Progeny hard, threatening to split the group as each member came to grips with the losses. '''Ace''' disappeared and Faith suffered a crisis in her beliefs, while other members simply withdrew from one another trying to cope. But the group's resident "brobot" and new member '''Deviate''' fought hard to keep everyone's spirits up. In time, the team came together, stronger in the wake of the tragedy. Together, they managed to save '''Lash''' when she was taken by former teammates of the previous Longwang, and in turn helped to reaffirm her wish to be a hero again. '''Terrific Tiger''' - grandson of the original namesake - joined, helping to breath new life into the group. With their new resolve and stronger bonds, the teens were able to come together to take on the threat of a gang of supernatural vampires, the Men in White, and the powerful vampire Kostadin the Black.<br />
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The Progeny have their sights set high and continue on as heroes within Millennium City, ready to carve a name for themselves next to their adult contemporaries.<br />
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The team began its first few weeks spending far, far too much time at '''Darren's Pizza''' near downtown Millennium City. It was the 'go to' spot for many of the Progeny and the de facto headquarters, for lack of a better place. While it was good for them to have a place to unwind, it was also unhealthy to eat that much grease and the owners were not fond of Kid Ballistics's insistence at showing off his new weapons every time he arrived. It was quickly realized by some on the team that a place with a bit more permanence was required.<br />
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The team has ended up utilizing '''ARCADE-O-RAMA''' as their base of operations. Popular in the 1980s, it fell into disrepair after the Battle of Detroit. It is located in a rougher area of Westside and is in a five story brick building. It was purchased through the city as a joint venture through an invented, third-party identity that does not actually exist except on paper. The inside is partially rehabbed at the moment due to the financial assistance of some of the more wealthy individuals on the team. It contains working pinball machines and arcade games that the public can enjoy and doubles as a 'real' establishment that brings in money. It is a local place for teens to hang out, be safe and socialize. The first two floors are the arcade section. The third floor is a warehouse area for spare games in their inventory or ones broken requiring service as well as an office for the property and business. The fourth floor is home to several studio apartments that the team can use if they desire, though they have not been fully rehabbed. The fifth floor is gutted and was not in use until [[HexBane]] and [[Cait Sith]] wished to expand it as an area for those with magical abilities could gather... most likely unnerving several members in this revelation, but it has proven to be of value.<br />
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The lower level is where the team spends most of its time. It is the former lair of the villain known as '''The Pinball Wizard''' who was brought to justice by Lash and New Vigil member [[Whitecloak]]. Realizing that it was just sitting there, empty, the heroine brought it to The Progeny's attention that it could be used as a base of operations by them. Though it needed a bit of elbow grease at the time, the team agreed on it. The lair is accessible though a side panel off the upstairs first floor gaming room or a tunnel that leads out by the docks in Westside.<br />
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Arcade-O-Rama has the following in its lower level:<br />
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* '''Social Hub'''. There is a decently sized area where the team can congregate and socialize. An 80 inch flat screen television with sound system gives them a good 'night at the movies' with leather sofas and a love seat. A few newer arcade games have been pulled down here as well so that the team can play games without having to go mingle with others if they do not want to. There is a 'Trophy Room' area located upon its far wall that is a large shelving unit.<br />
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* '''Living Quarters'''. There are eight rooms located in the underground area that have been re-purposed as bedrooms. They are not large, about twelve feet by twelve feet each. If there are members who need to 'get away from it all' or just avoid their parents for the time being they can go here. Some members do live here permanently and as such have decorated their room to their own specific taste.<br />
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* '''Kitchen/ Dining Area'''. It is mostly just a side galley area off the Social Hub, but its a small area that people can fix food and eat in relative peace.<br />
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* '''Gymnasium'''. While not extremely large or state of the art, it allows most members to get a work out in that will be beneficial.<br />
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* '''Tech/ Science Room'''. This room is basically for the tech geniuses of the team. It allows them to store, work on and test gadgets and other devices that they may use now or in the future. Several prototypes exist in here in various states of creation. It is decently outfitted and contains several things that mirror the labs in the Millennium City Police Department's Science Division.<br />
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* '''Computer Hub'''. An area off of the Social Hub as well, this contains the computer systems that monitor upstairs, the downstairs lair, Millennium City alerts and world wide alerts. There is a system in place that will connect to the MCPD or UNTIL for updates if they are needed. It regulates the functions of the lair and protects the team from intrusions with defense systems. <br />
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* '''Hangar'''. This actually is a large area that connects the lower lair of Arcade O Rama with the tunnel system that leads out to the Westside docks. The team stores personal vehicles or items there. A side area somewhat off the hangar has been claimed by Kid Ballistic for his arsenal and is a 'no touch zone' for the other members of the team.<br />
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*'''Arcane Workshop'''. This area serves as both arcane storage and workspace for Cait Sith and any other members of the group who need a place for magic workings. It is located in the largest storage section within the hangar. Wards have been placed around the space, making it ideal for the containment and storage of magical items.<br />
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<br>''To view the most current state of the Arcade-O-Rama, see [http://protectorsoftheworld.shivtr.com/forum_threads/2565193?post=12840856#forum_post_12840856|'''State of the Arcade-O-Rama''']''<br />
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<span style="font-size:larger">'''Team Members:'''</span><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Ace (@Palanius)|<span style="color:#4682B4">Ace</span>]]</h3><br />
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'''Name:''' Harley 'Ace' Davidson<br /><br />
'''Abilities:''' ACE Flight Suit, Genius Intellect, Tech and Gadgets<br /><br />
''"Let's blow some shit up."''<br />
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He's the guy who at the age of 12 built himself his first freaking Jetpack. A true technical genius born and raised in rural Tennessee and damn proud of, it would you ever ask him, he wears the title of redneck as a badge of honor. He might not be the sharpest tool in the utility box and he can come off as a tad unrefined due to his rural upbringing and lack of knowledge about social norms in the big city. Though put him in front of any technical equipment and you'll see the magic happen. All his life he's been tinkering away, building amazingly advanced technological marvels out of any old junk he could find.<br />
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This includes, of course, his very first Jetpack. A project for his school science fair, this opened up a whole new world of possibilities for Ace as universities all over offered up a spot for the young genius. He settled for MCU and packed his bags. Of course it didn't take long for Ace to think bigger upon arrival. In a city surrounded by heroes and villains it was only a matter of time before he expanded on his flight suit and took up the mantle himself! Not literally speaking, of course, a mantle together with a Jetpack would not end well... Like, in flames, believe it's true!<br />
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More recently, Ace has also been chasing military pursuits.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Black Ice|<span style="color:#4682B4">Black Ice</span>]]</h3><br />
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'''Name:''' Oliver Black<br /><br />
'''Abilities:''' Chemistry Skills, Cryokinesis, Mutant Physiology, Parkour<br /><br />
''"I'm serving only one flavour. And I don't do sprinkles."''<br />
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Oliver Thomas Black was born in London, England. He lived a typical middle-class childhood in the United Kingdom, until his genetic mutation manifested during puberty and turned his life upside down. Winter came early that year.<br />
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At the age of 16 Black filed for emancipation and moved to Millennium City, The City of the Future, in the United States.<br />
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Oliver soon found himself using his mutant powers for good, hindering the criminals in his neighborhood. He became known by the alias Black Ice and joined a club of young metahumans and heroes in training, New Vigil. This would eventually lead to him joining his current team, The Progeny, which formed the start of Oliver's career as a crime fighter.<br />
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After a funny clip of Black Ice bantering and effortlessly wiping the floor with some painfully incapable bad guy went viral, Oliver received the life-changing opportunity to become a corporate sponsored hero. He decided to roll with it.<br />
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Black Ice is currently trying to combine his sponsorship with Good Guise, his chemistry study at MCU and, as of late, dating life with his everyday heroics. A slippery slope, even for him.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Communick|<span style="color:#4682B4">Communick</span>]]</h3><br />
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'''Name:''' Marc O'Neill<br /><br />
'''Abilities:''' Vocal Generation/Manipulation of Radio Waves, Power Jump (via Boost Boots)<br /><br />
''"This dial is tuned to Justice! ...or something like that."''<br />
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When Marc O'Neill's latent ability manifested, he thought he had completely lost his voice from a really bad flu, only to hear himself talk over his father's two-way radio! In a chance encounter, the hero [[Sabotage]] directed Marc to an acquaintance who fashioned a set of equipment allowing him to harness his voice.<br>Communick is still a relative novice when it comes to heroics. His powers being ill-suited for direct combat, he ends up taking a more supportive role on missions by acting as a coordinator and moral support.<br><br>During the events of '''Tried and Tested''', Marc found himself accidentally injected with a mutagenic serum that temporarily boosted his abilities. <br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Faith|<span style="color:#4682B4">Faith</span>]]</h3><br />
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'''Name:''' Erin Reyes<br /><br />
'''Abilities:''' Divine Healing, Celestial Blasts, Swordfighting<br /><br />
''"You shall see the glory of my God not through my words, but through my actions."''<br />
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Faith is a member of the Modern Order of the Knights Templar, an organization that managed to grow in secrecy after years of persecution nearly annihilated them all. Trained since a young age to use the powers of the divine to heal and protect, she has a drive to help those in need. After years of foreign work -- which took her from the Philippines, then to Indonesia and Sri Lanka -- she's been assigned to train in Millennium City under the tutelage of one of the Order's finest sword fighters in the use of her weapon, ''Gratia''. She now uses her divine powers and growing sword skills to aid the people of Millennium City, and ensure the safety of her teammates.<br />
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'''Name:''' Sidney Mason<br /><br />
'''Abilities:''' Quickdraw, Weapons Expert, Mercenary Training<br /><br />
''"There's nothin' loose about this cannon."''<br />
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Kid Ballistic was raised abroad to be a soldier of fortune, but when his father left him on his own, he came to the United States and became a crimefighter. Raised on a healthy diet of westerns, action flicks, and paramilitary training, this young gun is known for his quick draw, his weaponsmithing skill, and his penchant for collateral damage. For a gunslinger, his aim isn't very good, but "KB" makes up for it by choosing quantity over quality. Why use one bullet when you can use one-hundred?<br />
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Though he has a kind heart, it often gets lost in the shuffle between his vices and his personal baggage. But for what it's worth, he has more experience than most of the team combined, and pursues the job full-time, since he doesn't go to school. He helps fund the team's operations (and its pizza consumption) with a small war chest, and can serve as a surprising voice of reason when the going gets tough. <br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Lash|<span style="color:#4682B4">Lash</span>]]</h3><br />
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'''Name:''' Olevia Alvarez<br /><br />
'''Abilities:''' Super Strength, Invulnerability, Flight, Magical Abilities<br /><br />
''"Do you think this costume makes my butt look big?"''<br />
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Lash is Olevia Alvarez, possessor of the powers of the Celestial Dragons. Olevia is the resident popular girl and fashionista at Grace Memorial High School. She came to have her abilities purely by happenstance. During vacation to visit the Great Wall of China, she witnessed their national hero, LONGWANG, be murdered by an adversary. Mysteriously his abilities and powers passed into her, granting her great strength. Taking on abilities she never asked for, Olevia nonetheless has made an attempt to do some good with the mystical traits bestowed to her. Try as she might, though, Olevia's skills in wielding them often backfire. A former member of New Vigil and associate of the Young Renegades, Lash now fights alongside the Progeny in order to perhaps better her skills as a crimefghter. <br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Strong Suit|<span style="color:#4682B4">Strong Suit</span>]]</h3><br />
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'''Name:''' Teresa Toledo<br /><br />
'''Abilities:''' Metal Manipulation, Armor, Genius Intellect<br /><br />
''"I've got thick skin."''<br />
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Terry Toledo is the daughter of 'El Cerebro Ceruleo' and 'Flor de Mayo', members of the 1980s South American super team 'Los Amigos Invencibles'. Born after her family resettled in Millennium City, she was perfectly prepared for when her powers inevitably manifested. At 16, she's developed powerful metal manipulation abilities. However, Terry has never shown much interest in heroics, preferring instead to follow in her father's footsteps as an engineer. Still, things change - when a family nemesis that promises to destroy everything she holds dear arrives in Millennium City, Terry put aside her apathy for capes and tights, and instead obtained the experimental alloys that transform her into Strong Suit.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Terrific Tiger|<span style="color:#4682B4">Terrific Tiger</span>]]</h3><br />
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'''Name:''' Hank Alden<br /><br />
'''Abilities:''' Metahuman Agility/Strength, Regeneration, Therianthropy (caused by an increase of adrenaline levels)<br /><br />
''"Being a hero's a rush!"''<br />
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Born in Ann Arbor, Michigan, Hank Alden is the 17-year-old grandson of the first Terrific Tiger (Quimby Williams) and his wife, Jane, Queen of the Jungle (Tabitha Perello). A pretty smart kid, Hank managed to slide by in his freshman and sophomore years at Tigerlily High School. Most of his time was spent in football, where he fought to get promoted from third string to second string on the school’s team. After a fateful game that saw his metahuman powers awaken for the first time (and cause widespread panic in Tigerlily Falls), Hank moved with his grandparents to Millennium City. It was hoped that the boy might live a “quiet” life, removed from the world of superheros and supervillains. Hank, however, had other plans, deciding to join the teenage supergroup The Progeny. What will happen now that Hank has great power and responsibility? Only time will tell.<br />
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<span style="font-size:larger">'''Backup Members:'''</span><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Cait Sith|<span style="color:#4682B4">Cait Sith</span>]]</h3><br />
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'''Name:''' Cait Sith<br /><br />
'''Abilities:''' Veils, Shapeshifting, Feline Agility and Senses, Spellcasting<br /><br />
''"What else would you expect? I am a cat, after all. A talented cat of course, but a cat nonetheless."''<br />
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Cait Sith is a cheshire cat, the 13th son of a cheshire cat who calls himself the King of Cats. While most of his siblings and family are tricksters in nature, serving as heralds and agents for various factions of the faerie dimension, Cait's whims and desires have him spending most (if not all) of his time in Millennium City. He is the black sheep in his family since he genuinely wants to help people with no strings attached. Playful, curious, this aloof creature has decided that he will put his abilities to good use by becoming a super hero.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[Deviate|<span style="color:#4682B4">Deviate</span>]]</h3><br />
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'''Name:''' Deviate<br /><br />
'''Abilities:''' Kinetic Manipulation, Style<br /><br />
''"Beep boop robot noises!"''<br />
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Deviate is, to all outward appearances, a robotic being. Standing at least a foot taller than most humans, lanky, rail-thin and with a segmented mechanical body, his is a conspicuous presence. His humanoid frame seems awkwardly proportioned, with long limbs, large hands and feet, and a rather bullet-shaped head. While his towering mechanical appearance tends to draw attention on its own, his sense of style (and the fact that he wears clothes at all) seems to garner still more stares and confusion. He has a fondness for bright colors, graphic t-shirts, and unique headwear.<br />
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Having spent the majority of his active existence at the SION campus among metahumans and other sapients with extreme mutations, Deviate has a strong tendency towards unconditional acceptance. Faced with the verbal ferocity with which Deviate will fight against social oppression, injustice, and bigotry, some might call him a social justice warrior. This wouldn't be an inaccurate label. He holds himself and those around him to a high standard of morals and ethics, and is not afraid to speak up for and act on what he feels is right.<br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:180%;">[[HexBane|<span style="color:#4682B4">HexBane</span>]]</h3><br />
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'''Name:''' Jill Blackthorne<br /><br />
'''Abilities:''' Shadow Manipulation, Empathy/Telepathy, Witchcraft<br /><br />
''"Live in the light or drown in the dark."''<br />
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Jill was born and raised in Millennium City. Slight in build, she still cuts a disturbing figure among the shadows she surrounds herself with. Jill has mismatched eyes, her left is an emerald green and her right a sky blue. Jill has a variety of piercings and normally prefers to dress in a sort of goth-punk fashion. Her magic powers are drawn from an alternate plane she calls the Nightmare. As such, Jill often experiences night terrors and memories of what she calls her past lives. As such Jill's often emotional and on the bare edge of exhaustion.<br />
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Jill's abilities include Shadow Manipulation, warping space through shadows and solidifying shadows into constructs. She has very little training with her psychic powers, at the moment she can sense and manipulate emotions and glimpse the short-term future. Jill is a witch with a talent for hexes and curses. She can use other spells, but must prepare them ahead of time. Jill does have some combat training and is not adverse to using technology to back up her other abilitites. Right now, she's between schools and plans on pursuing a computer science degree at MSU in the near future. <br />
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='''''<div style="color:#F5F5F5; background-color: #F5F5F5">Missions[[File:PROGMISSIONS.png|left]]<br><br></div>'''''=<br />
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=='''The Progeny Missions, 1-15'''==<br />
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* '''Old Vigil, New Problems''': When Olevia Alvarez, Lash, decides to host a '''New Vigil''' reunion party it brings out several teen heroes to meet and share some memories. It also brings some new allies, who are needed when an alien war breaks out in SWING, the newest teen club in Millennium City! The heroes are tasked with saving the life of an alien princess and helping her potentially resolve a conflict that could destroy her world! Afterwards, the youths realize that maybe New Vigil's time may have passed... but the '''PROGENY''' has just begun. (-'''Featuring''': [[Cait Sith]], [[Lash]], [[Heartbeat]], [[Stegoboy]], [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Recluse]], [[Blue Cyclone]], [[Kid Ballistic]], and [[Black Ice]])<br />
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* '''Fast Times At Westside High''': The Progeny are enlisted to save Westside High as it becomes overrun with gangs. Not just any typical gang members either, but teens exhibiting control of super speed and kinetic energy! Is the experimental serum that they've stolen to possess these powers a danger to the public... or themselves? (-'''Featuring''': [[Black Ice]], [[Heartbeat]], [[Recluse]], [[Lash]], [[Maverick]] and [[Silver Scar]])<br />
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* '''No Place Like Home''': Lash uses pizza as a ploy to get the team to see what she hopes is their new base of operations. Arcade O Rama, in Westside, may not be the prettiest, but they learn that when it actually has everything today's super hero needs to get by its not such a bad prospect after all. (-'''Featuring''': [[Cobalt Crush]], [[Heartbeat]], [[Lash]], [[Silver Scar]], [[Recluse]], [[Maverick]], [[Kid Ballistic]] and [[Black Ice]])<br />
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* '''The Peril of the Pinball Wizard!''': As the Progeny continue to fix up their new home they get their very first first guest! Unfortunately, its the OLD owner of their base... the villain called the Pinball Wizard. And he is none too happy that someone has come into his place of residence. (-'''Featuring''': [[Lash]], [[Kid Ballistic]], [[Maverick]], [[Black Ice]], [[Ace]], [[Cait Sith]] and [[Miss Pussycakes]])<br />
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* '''The Lost Boys''': Three members of the Progeny check up on a tip regarding the drug "The Thirst" in their very own neighborhood. What turns into a routine drug bust becomes a night with much greater and far reaching motives. Day turns into night and the reign of vampiric sorcerer Adrian Arkwright begins. (-'''Featuring''': [[Silver Scar]], [[Cobalt Crush]] and [[Recluse]] with a cameo by [[Sparrowhawk]])<br />
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* '''The Progeny Presents: MOVIE NIGHT''': Taking a breather from the chaos that's befallen Millennium City lately, the Progeny take a night off to watch some cheesy comedy and horror flicks. (-'''Featuring''': [[Lash]], [[Kid Ballistic]], [[Cait Sith]] and [[Black Ice]])<br />
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* '''Beers, Bullets and Bratva''': When Kid Ballistic's past catches up with him, its a shoot out at Darren's Pizza. Can Kid and company take out the Russian Mafia that threaten the lives of not only them but numerous innocents as well? (-'''Featuring''': [[Kid Ballistic]], [[Cait Sith]] and [[Lash]])<br />
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* '''Go Nuts For The Donuts''': The Progeny trade stories while indulging in their favorite thing to do, eating junk food, courtesy of Heartbeat. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Lash]], [[Black Ice]], [[Heartbeat]], [[Silver Scar]], [[Blue Freedom]], [[Kid Ballistic]] and [[Cait Sith]])<br />
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* '''Westside Wendigos''': A strange electromagnetic disturbance erupts over Westside, releasing a strange portal that plays host to otherworldly entities. Wendigos, creatures of horror and legend, attempt to lay waste to the area... only to be greeted by the combined efforts of The Protectors and The Progeny! (-'''Featuring''': [[Black Ice]], [[Cait Sith]] and [[Ace (@Palanius)|Ace]] alongside '''Protectors of the World''' [[Razira]], [[Armory]] and [[The Peacemaker]])<br />
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* '''Tuna & TNT''': When Kid Ballistic shows an unhealthy romantic interest there is more than love in the air. The actual cause is the magical feline brothers of Cait Sith enacting a curse upon the young hero. The Progeny must track down these cats and undo the spell before Cait is driven crazy by the passion of his unwanted paramour... (-'''Featuring''': [[Cait Sith]], [[Kid Ballistic]], [[Lash]], [[Black Ice]], [[Recluse]] and [[Silver Scar]])<br />
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* '''Little Toy Soldiers''': Just another Friday night at the Mall of Millennium turns into pandemonium as the toys on display at an antique toy show come to life. The Progeny go into action to stop the chaos before anyone can seriously get hurt, but things turn a little hairy when the man the believe to be responsible is nearly killed. Did they get the right guy though? (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Recluse]], [[Stegoboy]] and [[Cait Sith]]) <br />
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* '''Enter The Power Pack''': A robbery at one of the most exclusive jewelry stores in Millennium City is going on, courtesy of the Power Pack! Fortunately the teens of the Progeny are just in time to try to prevent it! (-'''Featuring''': [[Lash]], [[Ace (@Palanius)|Ace]], [[Cait Sith]], [[Cobalt Crush]] and [[Recluse]])<br />
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* '''Pulling Loose Threads''': MCPD's Detective Becker meets with Cobalt Crush to discuss Alfonse Morelli, the man believed to be responsible for the toyetic chaos at the Mall of Millennium. With key evidence missing, the police were unable to bring up charges and three people with past dealings with Morelli have since gone missing. Is there a connection? (-'''Featuring''': [[Cobalt Crush]])<br />
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* '''Cat's Out Of The Bag''': The doll that is key evidence in Cobalt Crush's investigation goes missing, all signs point to the Progeny's resident Cheshire cat as the possible culprit. The group comes together to track down the missing doll, leading to a confrontation in an old meat packing plant. (-'''Featuring''': [[Cobalt Crush]], [[Ace (@Palanius)|Ace]], [[Lash]], [[Heartbeat]] and [[Cait Sith]])<br />
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* '''Puppet On A String''': The Progeny split up to search Westside in a bid to find Cait Sith. Kid Ballistic and Ace are the ones who manage to find him, and a fight ensues. In the chaos, Cait is used as a meat shield and the marionette controlling him makes an escape. With the Cheshire cat freed, the big question remains as to whether or not the doll is gone for good. (-'''Featuring''': [[Kid Ballistic]], [[Ace (@Palanius)|Ace]] and [[Cait Sith]])<br />
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=='''The Progeny Missions, 16-30'''==<br />
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* '''Master of Puppets''': When it appears that the marionette wasn't destroyed previously, Cobalt Crush manages to put his investigative skills to work to pinpoint where it ran off too. The Progeny come face to face with the doll, and manage to find out who was the one in control of the cursed thing. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Cobalt Crush]], [[Maverick]] and [[Cait Sith]])<br />
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* '''Beach Bash!''': The team joins Black Ice for a trip to the beaches of Hawaii, but the supposed photo shoot turns out to be nothing more than a staged villain assault and an ambush of paparazzi. All seemingly put in motion by the 'heroine' Red-Hot, in an attempt to gain Oliver's attention and make herself look good in the process. (-'''Featuring''': [[Cait Sith]], [[Lash]], [[Kid Ballistic]], [[Stegoboy]] and [[Black Ice]])<br />
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* '''A "Family" Affair''': Members of the Progeny come together as a "family" for Thanksgiving in a mutual need to stuff their faces full of good food and reminisce. Good food, good company, overall a good time is had be all, and no explosions were needed at all to achieve it.(-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Cobalt Crush]], [[Kid Ballistic]], [[Cait Sith]])<br />
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* '''Day at the Zoo''': A bunch of bizarre animal test subjects were recently freed from a lab and temporarily housed at Millennium City's Zoo, until some nutcase mercenary type decided to set them free. Only to hunt a select few of them down again. Our teen heroes successfully aided the zookeepers in wrangling a group of dangerous part bionic animals, although the few rare mutant animal specimen are still unaccounted for. (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Communick]], [[Strong Suit]] and [[Black Ice]])<br />
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* '''Monkey Business''': Investigating a strange signal pinging UNTIL the location of a primate research and rescue center in Central America, our heroes and Agent Jackson from UNTIL discover researchers that are being held captive and made to research mutations in primates against their will. Their research specimen, a large mutated orangutan, was among the animals that went missing from Millennium City's zoo. The culprit is long gone, but the great ape is successfully subdued and the researchers are saved. (-'''Featuring''': [[Cait Sith]] alongside [[Protectors of the World]]'s [[Kingdom]])<br />
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* '''Alligators in the Sewer''': Detective Becker of the MCPD reaches out to the Progeny to investigate a number of disappearances. When the trail leads down into the sewers, Black Ice encounters a pair of teen heroes who are also looking into the matter. Soon, they find themselves face to face with giant alligator men. With a little bit of teamwork and luck, the trio overcome the beasts and free the hostages. (-'''Featuring''': [[Black Ice]], [[Communick]], and [[Kl'vin]], with a cameo from [[Faith]])<br />
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* '''The Urban Jungle''': The old and retired heroes of Millennium City get to enjoy a leisurely trip to a park downtown. The teens have volunteered to look after them for the day, in part because of a suspicion these elderly mutants may be the unsuspecting targets of a notorious mercenary. At the end of an eventful afternoon the infamous Bloodshot, the same villain who was behind the trouble at the primate center and the zoo, is successfully delivered to UNTIL. (-'''Featuring''': [[Faith]], [[Heartbeat]], [[Kid Ballistic]], [[Strong Suit]] and '''Grey Blitz''')<br />
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* '''Checking the Traps''': Bloodshot may have been taken into UNTIL's custody, but the work of a hero does not stop there. The team scopes out a warehouse over in Westside, one of Bloodshot's possible bases of operations, while Agent Jackson from UNTIL and Black Ice guard the perimeter. Two mutant captives, people from open missing person cases, are freed and the site is successfully cleared. But at the end of the mission Black Ice is suddenly nowhere to be found. (-'''Featuring''': [[Black Ice]], [[HexBane]], [[Kl'vin]] and [[Strong Suit]])<br />
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* '''Saving Private Oliver''': With the aid of Agent Jackson from UNTIL the team tracks the missing Oliver, Black Ice, to Bloodshot's hideout in the North American wilderness. After bypassing all of the deadly traps they are betrayed by none other than Agent Jackson, who as it turns out was being blackmailed by Bloodshot and acting as his accomplice this entire time. The trap is sprung, but it is Bloodshot who ends up getting caught. Black Ice is rescued by his teammates and brought home in one piece. (-'''Featuring''': [[Black Ice]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]] and [[Lash]])<br />
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* '''Truth or Lair''': The team plays a high stakes game of Truth or Dare in an attempt to counteract an ominous spell. And to free themselves from being magically confined and trapped within the base. (-'''Featuring''': [[Ace]], [[Black Ice]], [[Blue Cyclone]], [[Faith]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]], [[Lash]] and [[Strong Suit]])<br />
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*'''Attack of the Monsterback!''': The Progeny respond to the rampage of a hungry, red-maned beast in West Side! Through teamwork and quick thinking, the teens subdue Monsterback and hand him over to PRIMUS custody, ending the trail of destruction! (-'''Featuring''': [[Communick]], [[Faith]], [[HexBane]], and [[Lash]])<br />
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*'''A Sting for the Swift''': The Progeny execute a plan by [[Kid Ballistic]] to trap the sinister speedster Quicksable! Masquerading as customers of the National Bank in City Center, the team are ambushed themselves not by thugs in ski masks, but employees of the bank itself! Fending them off, the teenagers corner Quicksable in the bank's vault, and subdue the villain! (- '''Featuring''': [[Blue Cyclone]], [[Faith]], [[HexBane]], [[Luctus]], and [[Kid Ballistic]])<br />
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*'''The Great Outdoors: Progeny Style!''': A simple camping trip becomes a nightmare as a strange woman conjures up a fog and summons a huge horde of giant spiders. The Progeny are forced to split up as three of their own ([[Faith]], Fletcher, and [[Kid Ballistic]]) are taken down by the spiders' venom. The majority of the group push forward, where they come face to face with biggest of the spider horde. With teamwork - and a little bit of luck - they manage to take it down. While the rest of the team is off on a rescue mission, [[Atomix]] and [[Heartbeat]] become engaged in a conversation with the female summoner, who mentions how the group is worthy of "the new age" before she simply disappears. Though the night ends in a victory for the team, there are still questions left unanswered. Just who was the woman? And what did she mean about a new age? (-'''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Black Ice]], [[Faith]], '''Fletcher''', [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Luctus]], and [[Silver Scar]])<br />
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*'''Mall Rats''': A day of shopping is turned upside down as giant rats manage to chew through the floor of a sporting goods store. When the rodents of unusual size begin to rampage through the food, the Progeny and a new ally step up to deal with the problem! (- '''Featuring''': [[Atomix]], [[Faith]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], and [[Lash]] with special guest [[Deviate]])<br />
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*'''The Monsignor and the Progeny''': [[Faith]] and [[Kid Ballistic]] put out a call to the Progeny. The Monsignor (the man who raised and trained [[Faith]]) seems to be investigating the woman the group encountered on the camping trip. During the meeting, the woman is identified as Salei, a sorceress who has come into possession of a mask depicting the Great Goddess of Teotihuacan. What started out as a chance to share information quickly turned sour, as the Monsignor essentially shuts the teens out of the rest of the investigation. While it is unclear if this is being done out of a desire to protect the Progeny or if something more is going on, it becomes quite apparent that many members are not happy about this development. (- '''Featuring''': [[Ace (@Palanius)|Ace]], [[Atomix]], [[Faith]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Lash]] and [[Luctus]])<br />
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=='''The Progeny Missions, 31-45'''==<br />
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*'''A Word of Warning:''' The group is approached by Ghostbird and members of the [[Protectors of the World]] as the teens are wrapping up a skirmish between local gangs in West Side. Though the meeting is initially tense, eventually cooler heads prevail. The Protectors pass along a warning that Salei has the teen heroes in her sights as candidates for her new age. It becomes apparent that perhaps Monsignor Mendoza and Lady Claymore know more than they are letting on. Several theories are floated, but it is agreed that Salei will likely make her big move on the next new moon. This leaves both groups too little time and too many theories to sort through. Both groups agree to keep one another in the loop until Salei is brought down. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Faith]], [[HexBane]], [[Kid Ballistic]] and '''Kl'vin''' from The Progeny, [[Jinn]], [[Razira]] and [[Sparrowhawk]] from the [[Protectors of the World]], with Honorary Protector [[Ghostbird]])<br />
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*'''Following Threads: Part 1 - Thomas Masev:''' [[HexBane]], [[Kl'vin]], and [[Razira]] are sent to Mexico City to find Thomas Masev, the archaeologist who found the Mask of the Great Goddess. When the arrive at his home, they find that the man committed suicide. They also find that the mask had consumed his life, driving him into despair and paranoia. The man's journals are collected and sketches on his wall are photographed for more research and analysis. (- '''Featuring:''' [[HexBane]] and [[Kl'vin]] of [[The Progeny]], with [[Razira]] of the [[Protectors of the World]])<br />
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*'''Following Threads: Part 2 - Cecie Horner:''' [[Kid Ballistic]] and [[Jinn]] arrive in Libya in search of Cecie Horner. They find the smuggler in a black market pocket dimension known as the Hidden Souq (market). After a tense - and awkward - exchange between Horner and Jinn, they manage to get her to provide further information. It seems Salei was to deliver the mask to her coven, but apparently, after the merchandise exchanged hands, Salei put the mask on. Horner confirms that likely Salei will show up in Mexico City, naming Templo Mayor specifically. She also mentions that the sorceress may choose Teotihuacan itself. (- '''Featuring:''' [[Kid Ballistic]] of [[The Progeny]]) and [[Jinn]] of the [[Protectors of the World]]<br />
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*'''Following Threads: Part 3 - Templo Mayor:''' [[Sparrowhawk]], [[Extractor]], [[Miss Mime]], [[HexBane]], [[Faith]], [[Kid Ballistic]], and [[Kl'vin]] are tasked with guarding Templo Mayor, while a second team heads off to Teotihuacan. When the new moon rises, all hell breaks loose at both sites. A swarm of spiders flood the site, overtaking first Kl'vin and then Kid Ballistic. Sparrowhawk and Extractor work together to drive the spiders off, but not before HexBane dives into the swarm to go after her teammates. It seems that Salei has made her play, ejecting Protectors from the ruins at Teotihuacan and spider-napping Progeny members from both Templo Mayor and Millennium City. (- '''Featuring:''' [[Faith]], [[HexBane]], [[Kid Ballistic]], and [[Kl'vin]] of [[The Progeny]], with [[Extractor]], [[Miss Mime]] and [[Sparrowhawk]] of the [[Protectors of the World]])<br />
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*'''Following Threads: Part 3.5 - Millennium City:''' While other members of the Progeny are off in Mexico, some of those that remained behind in Millennium City decide to spend some time at a fall festival. The fun and games come to a screeching halt as [[Ace (@Palanius)|Ace]], [[Atomix]], [[Blue Cyclone]], [[Cait Sith]], '''Deviate''', and [[Lash]] are forced to face off with a horde of Salei's spiders. Blue, Deviate and Cait are able to drive them off, but not before Ace, Atomix and Lash are spider-napped. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Atomix]], [[Blue Cyclone]], [[Cait Sith]], [[Deviate]] and [[Lash]])<br />
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*'''Fashion Nightmare:''' When Lash offers her friends a night out, she fails to mention it is free tickets to a fashion show where they are to be the bodyguards for up and coming fashion designer Brandon Albright. After a series of misadventures just getting to the runway show, they realize there is a job to do as the entire production is nearly shut down by a villain called the '''Fashion Maven'''. With a supernatural twist and an army of deadly fabric at his command, all hope is nearly lost until a timely rescue by Kid Ballistic. With all the Progeny on board, they stage an all out assault that saves that day... though unfortunately not Black Ice's clothes (don't ask). (- '''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Black Ice]], [[Silver Scar]], [[Lash]] and [[Deviate]])<br />
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*'''Blood and Life - The Gauntlet:''' In the suspenseful conclusion to the Salei story arc, the Progeny come to and find themselves trapped within a pocket dimension. The teens are forced to fight their way through a labyrinth, while three of their members are afflicted by a spider venom that make them increasingly more aggressive. Once emerging from the maze, the three are compelled to turn on their teammates. It takes the death of one of their own to break them free from Salei's influence, and the sacrifice of another to overcome the witch. HexBane manages to sever Salei's connection with the Great Goddess, shattering the mask and leaving the woman powerless. The Progeny manage to emerge victorious, but it's a bittersweet victory as both Kl'vin and Heartbeat lost their lives. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Atomix]], [[Heartbeat]], [[HexBane]], [[Kid Ballistic]], [[Kl'vin]], [[Lash]], and [[Silver Scar]], with cameo from [[Cait Sith]], [[Faith]] and [[The Peacemaker]])<br />
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*'''Cry Little Sister:''' As Halloween looms upon the horizon for Millennium City, members of the Progeny find themselves following up reports of several break ins at pharmacies within Westside when they encounter a group of ghoulishly garbed individuals attempting to rob a local pharmaceutical plant. What initially appears to be an attempt by costumed drug dealers to make an easy buck quickly proves to be so much more when it turns out that there's more to the robbers than meets the eye. (-'''Featuring:''' [[Atomix]]. [[Black Ice]], [[HexBane]], and [[Moonbeam]])<br />
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*'''Everyone Wants LONGWANG!:''' When Olevia Alvarez, LASH, is kidnapped by three Chinese heroes with the intent to bring her back to their homeland, the Progeny steps up to stop them! While these Chinese heroes want to have the powers and soul of their deceased former ally, the Progeny merely want their friend unharmed. A fight ensues in which the 'villains' are disposed of and Olevia rediscovers the love she has for her friends and team. (-'''Featuring:''' [[HexBane]]. [[Faith]], [[Silver Scar]], [[Lash]], [[Deviate]] and cameo by [[Miss Pussycakes]])<br />
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*'''Come for me Brother:''' The Progeny respond to an attack on a prisoner escort in the old Westside transit tunnel at the north-west of the district. Kid Ballistic, Faith, Hexbane, Deviate and Blue Cyclone arrive at the entrance to the transit tunnel to discover that the power to the tunnel's lighting as well as the vehicles inside of the tunnel had been neutralized by means at the time unknown. Upon an attempt to investigate further, they are ambushed by a leather and denim clad man in a cowl, wielding a steel chain. During the fight, it is discovered that the Progeny are dealing with vampires who hae come to free their "brother", who had been arrested at the pharmaceutical plant. (-'''Featuring:''' [[Blue Cyclone]]. [[Deviate]], [[Faith]], [[HexBane]], and [[Kid Ballistic]])<br />
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*'''The Return of Miss Majestic!!!:''' A teenage super heroine shows up at the Arcade-O-Rama claiming to be one of the original team members of the Progeny. The problem is that no one remembers her! When investigated, its discovered that her disappearance has something to do with the electromagnetic disturbances of the Westside Wendigos mission from a year ago. Somehow finding herself erased from this timeline, the teen, Miss Majestic, must fight one last battle alongside her team to restore order to the city! (- '''Featuring:''' [[Black Ice]], [[Strong Suit]], [[Lash]], [[Deviate]] and the Protector's [[Razira]])<br />
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*'''Black. Oliver Black:''' After being contacted by the British Intelligence, the team attends a charity event dedicated to young heroes in order to prevent an act of terrorism. They manage to halt a robbery, handle a bomb threat and subdue three suspects - Blue Ice, Yellow Snow and Red-Hot. But the yet unidentified mastermind manages to slip away, no thanks to Black Ice. Apart from a few bruised egos, damaged reputations and ruined dresses, the team manages to prevent all casualties. Mission complete. (- '''Featuring:''' [[HexBane]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]] and [[Black Ice]])<br />
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*'''Once Upon A Time: Act One - The Nutcracker (Parts 1 through 3):''' Millennium City is hit by a heavy snowstorm, forcing many of the Progeny to remain in the Arcade-O-Rama until it is safe to get home. As power outages begin to hit the city, they suddenly find themselves trapped in a story. The bratty Narrator responsible for it all seems intent on writing a version of the Nutcracker, starring Erin as Clara, Deviate as a wind-up toy robot, Scar as a Warhammer miniature, Jill as a pull string doll, and Terrific Tiger as a soldier figurine. He also casts Sid, Lash and Ace as the Honor Guard in the mouse army, the infamous Killshot as General Maximouse, the notorious Dr. Kaufmann as the Mouse King, and Janine 'Red' Guiliani as the Mouse Queen. Trapped in the story, and slowly but surely finding themselves being taken in by the narrative, all involved are forced into the pitched war between the Nutcracker Prince's toy army and the Mouse King's army of mice. As the story takes one chaotic turn after another, with people defying their roles, the Narrator becomes increasingly more and more agitated. His plans come to an end when Deviate manages to knock Dr Mouse King's crown off his head, signaling the king's defeat. While questions remain as to who the Narrator is and how he was able to pull off this feat, at least one thing is clear regarding his motivations: a happy - albeit creepy - ending involving Erin. (- '''Featuring:''' [[Ace (@Palanius)|Ace]], [[Deviate]], [[HexBane]], [[Faith]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]] and [[Terrific Tiger]] and guest starring [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Walking in a Winter WARZONE:''' Tesseract of the Protectors of the World invites the Progeny to test drive some adjustments she made to one of Captain Adamant's training simulations. The team quickly learns that their rather simple objective really wasn't that simple to achieve. In the end, they just barely manage to pass the simulation. (- '''Featuring:''' '''Deadbeat''', [[Deviate]], '''Fletcher''', [[Minnow]], [[Terrific Tiger]] and guest starring [[Tesseract (@gijoespouse2)|Tesseract]] of the [[Protectors of the World]])<br />
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*'''Sins of the Grandfather:''' Things have not been good for Hank Alden, a.k.a. Terrific Tiger. Not only was he told to not become a superhero by his grandfather, the original Terrific Tiger, Hank has been forbidden to work with the band of misfits known as The Progeny. Hank and members of both the Progeny and the [[Protectors of the World]] confront his grandfather. It’s Tiger vs. Tiger, with Hank’s membership in The Progeny and more on the line. What is Quimby Williams hiding? What’s up with that metahuman project? And who the heck is Lineage? (- '''Featuring:''' [[Deviate]], [[Terrific Tiger]], [[HexBane]], and [[Kid Ballistic]] with appearances by [[Aura]], [[Cosmic Glory]], and [[Tesseract (@gijoespouse2)|Tesseract]] of the [[Protectors of the World]])<br />
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=='''The Progeny Missions, 46-60'''==<br />
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*'''Unchain Me Sister:''' The shaky truce between the vampires gang known as the Ghouls and the Progeny is seemingly broken when the teens are alerted to a hostage situation at the docks. The cargo ship Demeter, docked at Schreck Shipping has been attacked by none other than the Ghouls. The gang, which authorities believe assaulted the ship sometime after sundown, has taken a number of the crew and dock workers hostage. According to special broadcasts appearing on networks throughout the Michigan area, the hostage-takers have demanded that they will only negotiate with members of the Progeny, and that any interference from local authorities or other organizations will not be tolerated. The situation takes a turn for the worse when it is revealed that the [[Dr. Kaufmann#The Men in White|Men in White]] are not only involved, but had set up the affair as a trap. (-'''Featuring:''' [[Deviate]], [[Faith]], [[HexBane]], [[Kid Ballistic]] and [[Terrific Tiger]] with guest appearances by [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Once Upon A Time: Act Two - The Sleeping Beauty (Parts 1 and 2):''' Deviate, Kid Ballistic and Terrific Tiger settle in for a stake out of Hearth & Hearts - a local homeless shelter in West Side - in the hopes of catching Faith's stalker, believing that he is either a volunteer at the shelter or someone who frequents it. With the help of Deviate and Tiger's enhanced senses and Kid Ballistic's connection to workers at the shelter, the three manage to narrow down the man's identity to a volunteer named Ross. Unfortunately, not only do they miss the opportunity to catch him, he also manages to strike yet again, this time trapping Erin in the story of The Sleeping Beauty. A call is put out to the other Progeny about the situation, while Cait Sith goes to the Barlowe Building to seek assistance in the matter. Fahrenheit of the Protectors manages to send Blue Cyclone, Deviate, Kid Ballistic, Silver Scar, Terrific Tiger and himself into the story to find her. The party is forced into a race to reach Erin first, a race which is abruptly ended when an illusion of Salei - cast in the role of the evil fairy Carabosse - attempts to kill them. Some catharsis is had as the witch is cut down and Kid Ballistic saves the girl. (-'''Featuring:''' [[Blue Cyclone]], [[Cait Sith]], [[Deviate]], [[Faith]], [[Kid Ballistic]], [[Silver Scar]], [[Terrific Tiger]] and [[Fahrenheit]] of the [[Protectors of the World]])<br />
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*'''Love for your Brother (Parts 1 thru 3):''' Since the sinking of the Demeter, both Terry and Kevin were taken into protective custody, driving Julian - the final remaining Ghoul - into a rage. When the Progeny's resident cheshire cat runs afoul of Julian, they are forced to face off with him. Deviate, Faith, HexBane, Kid Ballistic and Terrific Tiger manage to talk Julian down, only for Kostadin the Black to rear his ugly head. The fateful timing of the return of Erin's powers makes it possible to defeat the wicked vampire. Unfortunately, the teens find themselves at the epicenter of a gang riot, stirred up by none other than Dr. Kaufmann. The teens make a break for it, with Killshot and the Doctor hot on their heels. Elsewhere in Westside, Blue Cyclone, Lash, Sublimate and Wildling act fast to rescue police officers caught up in the rioting. They wind up having to go all out to take down a behemoth by the name of Megiddo. The night ends with the Governor calling in the National Guard and martial law being issued in Westside, and Julian ends up laying down his life in order to ensure the Progeny and innocent civilians can escape to safety. (-'''Featuring:''' [[Blue Cyclone]], [[Deviate]], [[Faith]], [[HexBane]], [[Kid Ballistic]], [[Lash]], [[Sublimate]], [[Terrific Tiger]], and [[Wildling]] with guest appearances by [[Dr. Kaufmann]] and [[Killshot]])<br />
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*'''Once Upon A Time: Act Three - Swan Lake:''' Ross L. Meyer, the man who calls himself Herr Drosselmeyer, spins what is to be is final tale: Swan Lake, a tragic story that ends with the two love interests dead. Kid Ballistic, Lash, Silver Scar and Sublimate go on the hunt for the evil Baron von Rothbart, a man who can turn himself into a great beast. They arrive to find Erin being menaced by the shaggy beast... but in a horrible plot twist, it turns out that Deviate is the one who was cast to play the Baron in monster form, and the Erin he is menacing is Odile, the Black Swan. They are saved from having to meet the conditions to end the story when the real Erin takes control, changing the ending so that nobody has to die. The scene ends with Lash bringing the boat where Ross has Erin straight to Kid Ballistic's doorstep. Ross is arrested - and roughed up by a very angry Scar and a very salty Deviate - and Kid Ballistic manages to rise above his baser instincts and doesn't shoot the man for the trouble he's caused. (-'''Featuring:''' [[Deviate]], [[Faith]], [[Kid Ballistic]], [[Lash]], [[Silver Scar]], and [[Sublimate]])<br />
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*'''The Lionbacker:''' A local festival and parade honoring heroes is interrupted when a bully named Lee Roche from Tiger's hometown is transformed into the hulking green furred Lionbacker. The Progeny recieve a helping hand from another teen hero named Starlet. Things draw to a close as kindness shown both from Tiger and Lee's girlfriend reverses the transformative magic done to him. (-'''Featuring:''' [[Black Ice]], [[HexBane]], [[Kid Ballistic]], [[Terrific Tiger]], and introducing [[Starlet]])<br />
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*'''Destination! Summer Justice!:''' The Progeny participate in a wrestling promotion's show at the Palace of Auburn Hills. Their match takes a strange turn when their opponent, Mr. Wonderful, coughs up a strange looking bug! The 'Fearless Four' are able to put an end to Mr. Wonderful's winning streak as well as capture the bug for a closer look. (-'''Featuring:''' [[Black Ice]], [[Silver Scar]], [[Terrific Tiger]], and [[Wildling]].))<br />
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*'''The Siege of Pittsburgh - Road Trip Into The Black:''' As the siege carries on along the shores of the Ohio, only so little can be done to keep it under wraps. Dark whispers have reached Westside of all too familiar shadowy figures moving in the night of the distant Pennsylvanian city. Remembering all too well the horror brought to their own hometown by Kostadin, the Progeny set out to investigate the happenings in Pittsburgh. Everything goes awry when the Buster is ambushed by one of Kostadin's monstrosities, but the teens manage to survive... only to find themselves in hot water with a mysterious government agency overseeing the operation. (-'''Featuring:''' [[Black Ice]], [[Faith]], [[Kid Ballistic]], [[Terrific Tiger]], and [[Strong Suit]])<br />
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*'''Deck the Halls:''' It's Christmas time, which means the Progeny members gather to decorate the Arcade-O-Rama as they get caught up on the events of the last few months - including all the mega drama and juicy gossip. Ultimately, it ends up being more about smuggling as much eggnog into the base as superhumanly possible and sampling some of [[Strong Suit]]'s traditional South American variation of eggnog! (-'''Featuring:''' [[Black Ice]], [[Kid Ballistic]], [[Lash]], [[Strong Suit]] and more)<br />
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*'''O Christmas Tree:''' The Arcade is decorated, save for one important feature: the Christmas tree. The Progeny put up a tree, string the lights on it, and hang some rather unusual (but totally safe) ornaments produced by the one and only [[Kid Ballistic]]; homemade decorations fabricated from used up ammunition and grenade shells. The hidden - but not at all secret - stash of eggnog is tapped into again. (-'''Featuring:''' [[Black Ice]], [[Faith]], [[Kid Ballistic]], [[Silver Scar]] and more)<br />
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* '''A Dunge-I Mean A Sewer Crawl:''' Hot on the trail of a young rogue magician, the Progeny take to the sewers to collect him. While apprehending him, they also are introduced to a new ally by the name of Plumb! (-'''Featuring:''' [[Silver Scar]], [[Starlet]], [[Lash]], [[Faith]], and [[Plumb]])<br />
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*'''Just Gotta Ignite:''' The skies are set ablaze with fireworks as the Progeny gather on the roof of the Arcade-O-Rama to ring in the new year together! And to commit to New Year's resolutions that will undoubtedly be derailed. There are some newer faces, but also some old hands; [[Ace (@Palanius)|Ace]] returns with a loud and colorful display of fireworks! The old year is finally sealed with a somewhat unexpected, but long anticipated kiss. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Black Ice]], [[Faith]], '''Fletcher''', [[Lash]], [[Miss Pussycakes]], [[Plumb]], [[Silver Scar]], [[Starlet]] and [[Strong Suit]], with cameo by [[Kid Ballistic]])<br />
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*'''Flavor of the Month:''' A ritual is initiated to summon and command Longwang - and by extension Olevia. That someone turned out to be none other than Eleanora Russel or Red-Hot, who had apparently decided [[Lash]] would be her new (albeit involuntary) 'BFF'. They were going to teach Olevia a lesson together for having the audacity to date -their- Ollie; clearly unaware Olevia and Lash are one and the same person. Her teammates manage to interrupt the ritual, though something seems to be terribly wrong; Lash ends up losing her powers in the process. On the bright side, The Progeny also finds a new ally in the form of [[Monster Mash]]! (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Faith]], [[Lash]], [[Kid Ballistic]] and [[Monster Mash]])<br />
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* '''A Song???? Of Ice and Fire :''' The Progeny come across a mugging in progress, perpetrated by a sonic attatck using girl named Delilah and a girl named Diana with an umbrella that creates fog. They manage to stop Delilah with the help of new ally Feuerdrache, while Diana manages to make an escape. (-'''Featuring:''' [[Communick]], [[Lash|Karate Girl]], [[Terrific Tiger]], and '''Feuerdrache''')<br />
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* '''Tried and Tested:''' A new street drug has shown up in Millennium City - a superpower amplifier that, thus far, causes its users to die from their own abilities. The Progeny encounter an alleyway deal between two hooded hawkers and their buyers, who immediately take the untested concoctions for themselves. Chaos ensues as the newly christened Betty Bullets begins shooting at the one of the would be supers with her BB gun, only to have her projectile spray bounce back with twice the force! They then discover the other's latent ability to control dead biomass, causing carcasses to rise from the dumpsters even as he himself begins decaying at a rapid pace. Meanwhile, [[Communick]] gives chase to the dealers only to be directly injected with a sample of the mutagen himself! The dealers are eventually arrested and brought in for questioning. (-'''Featuring:''' [[Kid Ballistic]], [[Faith]], [[Communick]], [[Lash|Betty Bullets]], [[Starlet]], [[Plumb]], with cameo by [[Black Ice]])<br />
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*'''Trouble is Brewing:''' Under the threat of ominous, doom-saying fortune cookies, The Progeny press on with their investigation in the recent rise (in both quality and quantity) of drugs in Millennium City. Their curiosity leads them to battle a small army of monkey-style martial artists in an old, drug-filled warehouse on the edge of Chinatown. While the workers set fire to the place, including the evidence, the team is successful in disrupting the drug operation; they round up a dozen Chinese gang members and uncover the alias of the one behind it all. Someone who goes by 'The Alchemist'. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Communick]] and [[Strong Suit]])<br />
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=='''The Progeny Missions, 61-75'''==<br />
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*'''Recipe for Disaster:''' After reluctantly agreeing to team up with Red-Hot (for the price of one hot date with Oliver, unbeknownst to Oliver himself), the team goes to confront the drug baron known to them only as 'The Alchemist'. Red-Hot brings them to the picturesque ''Mister Fu's Spice Shop'' in Millennium City's Chinatown. After an intense boss encounter, the MCPD arrive on the scene... only to find five costumed teenage heroes beating up a tiny old man in his own shop, forced entry included. Everyone is brought in for questioning, but nobody knows whether the evidence against The Alchemist will be substantial enough to hold up in court. (-'''Featuring:''' [[Communick]], [[Faith]], [[Lash|Pretty Kitty]] and [[Starlet]], with special guest star '''Red-Hot''')<br />
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*'''A Force to be Reckoned With:''' The sudden death of a Maniac outside of the Arcade-O-Rama forces the Progeny to protect both themselves and a rather traumatized officer from an incoming army of the deceased's fellow gang members. As they make their retreat, however, the same powerful force that spilled first blood continued to slaughter Maniacs, moving rapidly enough to avoid detection by either the heroes or the lunatics. It's not long before all but the Progeny have scattered, and with the few remaining Maniacs trapped, a tense stand-off with the mercilessly powerful [[Forcebringer]] forebodes unpleasant things to come. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Kid Ballistic]], [[Cait Sith]], [[Black Ice]], and [[Terrific Tiger]].)<br />
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*'''Villains Got Talent:''' Being alerted of an unusual event through social media, The Progeny end up (fake) auditioning for a villain talent show. Passing as ''Agony Inc.'', they soon find themselves confronted with an uncomfortable level of method acting. While they never get to meet the four anonymous supervillain judges face to face, they do arrive in time to free four out of five innocent civilians, end up beating the media-hungry Social Mafia and manage to disrupt the audition process, indefinitely. They do not get to advance to the next round, but neither does anyone else. (-'''Featuring:''' '''The Progeny''' as ''Agony Inc.''; [[Ace (@Palanius)|Sky Conquerer]], [[Dragonfly|Mantis]], [[Plumb|Plumberella]], [[Starlet|Deadheat]], [[Terrific Tiger|Raw Meat]] and [[Silver Scar|Captain Cock]].)<br />
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*'''Heists and Homewreckers:''' Something is amiss when Black Ice, Kid Ballistic, and Ace go missing, only for Oliver and Sid to turn up the following evening on the arm of Kelly Anne Graves, the socialite daughter of music producer Ezekiel Graves. With no sign of Ace and far more questions than answers, Olevia, Erin, and Cassia sneak into the benefit to find out what is going on. What they find is that the woman has somehow controlled their boyfriends into breaking into a vault. It becomes boys versus girls, as Kelly orders Ace, Black Ice, and Kid Ballistic to fight their teammates...who... also happen to be their girlfriends. (-'''Featuring:''' [[Ace (@Palanius)|Ace]], [[Kid Ballistic]], Dragonfly, [[Black Ice]], [[Lash]] and [[Faith]].)<br />
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* '''Fashion Maven''': Allegedly a former fashion designer, Fashion Maven stated he 'made a deal with the devil' to acquire powers. This remains to be seen if this is in fact true, but he possesses several supernatural abilities. His primary ability is that his body is constructed/ composed of an unknown amount of sentient bolts of colored cloth. Each cloth can be used to fly, bind and harm victims as well as possessing the tensile strength of steel. <br />
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* '''The Pinball Wizard''': Current name unknown. The Pinball Wizard was the original owner of the Progeny's current base. He was supposedly brought to justice by Lash and somehow escaped custody. He returned to discover that the teen group was using his lair for their own purposes and tried to forcibly evict them. He suffered a head wound during the melee which rendered him an amnesiac. The Pinball Wizard displays magical abilities such as matter transformation, duplication, invisibility, arcane blasts and minor elemental control. He typically wears a suit of dark metal armor with a red hood and cloak.<br />
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* '''Bystryy aka Speedy & Zhidkoye Testo aka The Batter''': Two members of the Russian Mafia. While Speedy displays enhanced reaction time and super speed abilities, The Batter wields kinetic properties he can channel through objects to give him enhanced durability, strength and stamina. The Batter can also use his weapon to propel kinetic energy directly outwards if he smashes his bat into something. The duo were brought to the United States in order to kill Kid Ballistic for things both he and his father had done against their crime family. Speedy typically dresses in an all black track suit and has a bald head. The Batter has a buzzed head (black hair) and wears silver shades at all times.<br />
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* '''The Power Pack''': A gang of superpowered criminals who spent their days holding up banks and robbing fancy stores. Consisting of the de facto leader and Cryo-suit wearing Avalancer, the Low-level Speedster and Dynamokinetic Hypercharge, the Pyrotechnician and resident creep Burnout and the surprisingly mellow Metal behemoth known as Powercore. The Progeny first faced off against these while protecting a local jewelry store from being cleaned out, but that will certainly not be the last the Progeny has seen of the nefarious quartet.<br />
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* '''Trygul and Bygul''': Two of Cait's older brothers who originally crossed over from Faerie with a group of frost giants. They cursed Kid Ballistic with a love spell after he insulted them, but the Progeny were able to defeat the Cheshire cat twins and their giant posse. During the course of the fighting, their means of returning home was shattered. The twins agreed to lift the spell, in exchange for their freedom. Now they are roaming the human world, bearing a grudge against Cait and his team. Both twins possess the same skill set as Cait, allowing them to take advantage of shapeshifting, illusions and magical spells, though they certainly outclass their younger brother. Typically seen in cat form only, they look like large domestic cats, with black fur and teal colored stripes. True to Cheshire cat lore, they both bear terribly wide, toothy mouths.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=13634840#forum_post_13634840|'''Red-Hot''']: The crazy 'ex-girlfriend' that Oliver never even dated. Red-Hot, her real name is Eleanora Russell, is an international supermodel and superhero, possessing calokinetic powers that her daddy bought for her sixteenth birthday. In truth, she could not care less about helping people and behaves more like a villain. She will stop at nothing to gain the media's attention and views The Progeny, especially Lash, as her biggest competition in the battle for Oliver's affection.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=12464313#forum_post_12464313|'''Bloodshot''']: Bloodshot, or The Huntsman as he is also known as, is a ruthless mercenary whose favored targets are mutants. He collects them, hunts them for sport, sells them to the highest bidder or uses them as a resource. The Huntsman has been used as a bogeyman tale for mutants, but it is definitely not a story suited for young children. Bloodshot is known to supplement his arsenal of heavy weapons with power stolen from mutants, by having himself augmented through gruesome surgical procedures.<br />
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* '''Monsterback''': A beast the size of three men, and the strength of ten, "Monsterback" has an appetite for destruction, as well as high-calorie food. His origins are mysterious, but the creature appears to be Bobby O'Hara, a defensive lineman for the Stewartville Giants, who transformed into the hairy monster during a game in West Side. Monsterback doesn't seem to fall into any one category of monster: his feet are able to grasp things, like an ape, his teeth are reminiscent of a wolf's, and stranger still, his fur seems to rattle when aggravated, making a strange "hissing" sound that usually precedes an attack. Despite Monsterback's feral demeanor, he seems capable of speaking, and displays a certain machismo, as he usually attacks whatever appears strongest in the vicinity, and doesn't stop until he's won.<br />
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* '''Quicksable''': Quicksable is a rare breed. A youth with a mind for crime and cruelty, and a speedster entirely on the wrong side of the law. Sable aims to climb to the top of the underworld, and perhaps higher, and stops at nothing to achieve his goals. Many of his crimes are meant to be shows of status and power, to prove that Quicksable is the fastest, the most cunning, and the most fearsome of criminals. Dressed in a black and purple costume to protect himself from the rigors of super speed, Quicksable's face is almost always obscured. The criminal can run, fight, and think at incredible rates, and also violently vibrate his molecules to tear solid materials apart. At times, the villain's youth is laid bare, as Quicksable falls prey to his need to prove himself, a weakness Kid Ballistic has exploited in the past, making the two bitter rivals. Now that the Progeny has taken him down, Quicksable may come to view them all as enemies.<br />
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* [http://protectorsoftheworld.shivtr.com/forum_threads/2461737?post=13634879#forum_post_13634879|'''The Alchemist''']: Passing as the simple owner of a picturesque spice shop in Millennium City's Chinatown, Mister Fu - a seemingly harmless, tiny, old man - is known as The Alchemist on the streets. A feared Asian drug baron with the mighty power of chemokinesis; the ability to manipulate the state and reactions of (non-organic) chemical elements. As if that was not bad enough, Mister Fu is also a Kung Fu master who favors the style of the monkey. Or, as Starlet calls it, a Kung Fu Wizard!<br />
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File:Progenygroup0815redo.png|Art by Arivina<br />
File:Progenypmori.png|Art by PoppyMori<br />
File:Pallas001 com by poisonicpen-d9jui88.png|Art by PoisonicPen<br />
File:AkinaProg1.jpg|Art by Akinasilver<br />
File:AkinaProg2.jpg|Art by Akinasilver<br />
File:Christmas2015potw.jpg|Art by ShamanEileen<br />
File:Prognewlogo.png|Art by JMN<br />
File:The_Progeny_by_12for12.jpg|Art by 12for12<br />
File:Protectorsversesketch.jpg|Art by DBed<br />
File:ProgenyChibi2.png|Art by NeoGenki<br />
File:ProgDB.JPG|Art by DBed<br />
File:The Progenycg.jpg|Art by Captain Gamma<br />
File:YjPROGENYpdb.jpg|YJ Art by Heerog<br />
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[[Category:Organization]][[Category:The Progeny]][[Category:Supergroups]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=User:GijoespouseUser:Gijoespouse2018-03-04T13:42:12Z<p>Gijoespouse: </p>
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=<div style="color:#FFFFFF; font-size: 0.5em">[[File:About-userpage text.png]]About</div>=<br />
Welcome to my Primus Database Page. I am the creator of several characters, some of which have been around since before ''Champions Online'' came to be. I am also the writer of terrible stories and RP arcs for said characters. I've gone by half a dozen different nicknames in the 15+ years I've been doing RP, but the most current one is '''Osp'''. I can be contacted ingame by the global name plastered at the top of this page, or via PM over at [http://championsonlineroleplayers.shivtr.com/members/836357 CORP's forums]. This page will give you a brief overview of my characters and their abilities. Click on the character portraits to see individual pages containing more detailed information.<br />
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=<div style="color:#FFFFFF; font-size: 0.5em">[[File:Tess-userpage text.png]]Tesseract</div>=<br />
[[File:Tess-userpage header.png|left|250px|link=http://primusdatabase.com/index.php?title=Tesseract_(@gijoespouse2)]] ''"It is far more important to do the right thing than it is to hold to the letter of the law."''<br />
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'''Name:''' Imani Abbot<br><br />
'''Abilities:''' Duplication, Teleportation, Chronokinesis<br><br />
'''Supergroup:''' [[Protectors of the World]]<br><br />
'''Status:''' Active<br><br />
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Imani Abbot is the daughter of Texas Congressman Malcolm Abbot. This hacktivist turned hero gained her powers during a freak accident while visiting a dimensional travel testing facility. The incident caused the entire south Texas town of Frontera to simply disappear, with her as the only survivor. Accidental exposure to dimension particles has left her with the ability to change the vibration of her molecules in such a fashion that she can put herself into a state of tetra-dimensional existence. She now uses her talents to assist the Protectors in their mission.<br />
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=<div style="color:#FFFFFF; font-size: 0.5em">[[File:Cait-userpage text.png]]Cait Sith</div>=<br />
[[File:Cait-userpage header.png|left|250px|link=http://primusdatabase.com/index.php?title=Cait_Sith]] ''"What else would you expect? I am a cat, after all. A talented cat of course, but a cat nonetheless."''<br />
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'''Name:''' Cait Sith<br><br />
'''Abilities:''' Veils, Shapeshifting, Feline Agility and Senses, Spellcasting<br><br />
'''Supergroup:''' [[The Progeny]]<br><br />
'''Status:''' Active<br><br />
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Cait Sith is a cheshire cat, the 13th son of a cheshire cat who calls himself the King of Cats. While most of his siblings and family are tricksters in nature, serving as heralds and agents for various factions of the faerie dimension, Cait's whims and desires have him spending most (if not all) of his time in Millennium City. He is the black sheep in his family since he genuinely wants to help people with no strings attached. Playful, curious, this aloof creature has decided that he will put his abilities to good use by becoming a super hero.<br />
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=<div style="color:#FFFFFF; font-size: 0.5em">[[File:Psion-userpage text.png]]Psion</div>=<br />
[[File:Psion-userpage header.png|left|250px|link=http://primusdatabase.com/index.php?title=Psion_(@gijoespouse2)]] ''"You will learn more from the mistakes you make in life than you ever will from the things you've done right."''<br />
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'''Name:''' Audrey Pepler<br><br />
'''Abilities:''' Telekinesis, Hand to Hand Combat, Telepathy, and Empathic Talents<br><br />
'''Supergroup:''' [[Westside Defenders]]<br><br />
'''Status:''' Active<br><br />
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Audrey Pepler is a former teen hero, a founding member of the new dissolved Teen Wardens. When a falling out caused the group to part ways, she went on to continue hero work on her own. She managed to juggle college, patrols, and even found romance in the years that followed. Today she runs a successful coffee shop in City Center. She is married to former teammate Noble, and together they do their best to raise their daughter while still serving the people of Millennium City.<br />
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=<div style="color:#FFFFFF; font-size: 0.5em">[[File:Faith-userpage text.png]]Faith</div>=<br />
[[File:Faith-userpage header.png|left|250px|link=http://primusdatabase.com/index.php?title=Faith]] ''"You shall see the glory of my God not through my words, but through my actions."''<br />
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'''Name:''' Erin Reyes<br><br />
'''Abilities:''' Divine Healing, Celestial Blasts, Swordfighting<br><br />
'''Supergroup:''' [[The Progeny]]<br><br />
'''Status:''' Active<br><br />
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Faith is a member of the Modern Order of the Knights Templar, an organization that managed to grow in secrecy after years of persecution nearly annihilated them all. Trained since a young age to use the powers of the divine to heal and protect, she has a drive to help those in need. After years of foreign work -- which took her from the Philippines, then to Indonesia and Sri Lanka -- she's been assigned to train in Millennium City under the tutelage of one of the Order's finest sword fighters in the use of her weapon, ''Gratia''. She now uses her divine powers and growing sword skills to aid the people of Millennium City, and ensure the safety of her teammates.<br />
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=<div style="color:#FFFFFF; font-size: 0.5em">[[File:Osp-userpage text.png]]Grey Osprey</div>=<br />
[[File:Osp-userpage header.png|left|250px|link=http://primusdatabase.com/index.php?title=Osprey]] ''"Quote me, yo"''<br />
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'''Name:''' <br><br />
'''Abilities:''' <br><br />
'''Supergroup:''' Initiative Black<br><br />
'''Status:''' Active<br><br />
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Phasellus bibendum elit urna, id maximus mauris vulputate non. Nulla a mi sagittis, fermentum leo et, pharetra risus. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Nam porta pharetra eleifend. Vestibulum a congue mi. Vestibulum vel est feugiat, luctus mi euismod, malesuada nibh. In rhoncus dictum hendrerit. Sed imperdiet vel ipsum in sodales. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Phasellus bibendum elit urna, id maximus mauris vulputate non. Nulla a mi sagittis, fermentum leo et, pharetra risus. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Nam porta pharetra eleifend. Vestibulum a congue mi. Vestibulum vel est feugiat, luctus mi euismod, malesuada nibh. In rhoncus dictum hendrerit. Sed imperdiet vel ipsum in sodales.<br />
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===<div style="color:#FFFFFF; font-size: 1px">Old Characters</div>===<br />
'''Old Characters:''' [[Celerity]] • [[Combustion Gal]] • [[Demon Hunter]] • [[Grey Osprey|Grey Osprey (Retired)]] • [[Lunar Guardian]] • [[Ultra-Gal]] • [[Xenergy]]<br />
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[[Category:Player]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=Grey_Osprey_(Andrea_Ellis)Grey Osprey (Andrea Ellis)2018-03-04T13:40:15Z<p>Gijoespouse: Replaced content with "{{delete}}"</p>
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<div>{{delete}}</div>Gijoespousehttp://primusdatabase.com/index.php?title=Grey_OspreyGrey Osprey2018-03-04T13:39:37Z<p>Gijoespouse: </p>
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''TABLE OF CONTENTS'''</div></div><br />
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<div align="center">'''[[Grey Osprey#Personality|<span style="color:#2F0556">PERSONALITY</span>]] • [[Grey Osprey#Abilities|<span style="color:#2F0556">ABILITIES</span>]] • [[Grey Osprey#Weaknesses|<span style="color:#2F0556">WEAKNESSES</span>]] • [[Grey Osprey#Equipment|<span style="color:#2F0556">EQUIPMENT</span>]] • [[Grey Osprey#Backstory|<span style="color:#2F0556">BACKSTORY</span>]] • [[Grey Osprey#Affiliations|<span style="color:#2F0556">AFFILIATIONS</span>]] • [[Grey Osprey#Friends|<span style="color:#2F0556">FRIENDS</span>]] • [[Grey Osprey#Foes|<span style="color:#2F0556">FOES</span>]] • [[Grey Osprey#Gallery|<span style="color:#2F0556">GALLERY</span>]] • [[Grey Osprey#Miscellaneous|<span style="color:#2F0556">SOUNDTRACK</span>]] • [[Grey Osprey#Miscellaneous|<span style="color:#2F0556">OOC NOTES</span>]] • [[Grey Osprey#Comments|<span style="color:#2F0556">COMMENTS</span>]]'''</div> <br />
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| colspan="2" style="text-align:center; font-size:28px; background:transparent; font-family:calibri;" | '''{{{name|The Grey Osprey}}}'''<br />
| rowspan="22" colspan="1" style="text-align: center;" | [[File:Infobox osp ewg.png|355px|right|link=]]<br />
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| colspan="2" style="text-align:center; font-size:14px" | {{{caption|Archer • Martial Artist • Hacker}}}<br />
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| colspan="2" style="text-align:center; background:transparent; font-size:100%" | '''Player: [[User:Gijoespouse|@gijoespouse2]] {{{|}}}'''<br />
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| colspan="2" style="text-align:center; color:#C0B7C5; background:#0C0111; font-size:14px" | '''Personal Data'''<br />
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! Real Name:<br />
| ''realname|Andrea Ellis''<br />
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! Known Aliases:<br />
| ''aliases|Andie, Osp, Bird''<br />
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! Species:<br />
| ''species|Human'' <br />
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! Age:<br />
| ''age|24''<br />
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! Height:<br />
| ''height|5'0''"''<br />
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! Weight:<br />
| ''weight|115lbs''<br />
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! Hair Color:<br />
| ''hair|Dark Brown''<br />
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! Eye Color:<br />
| ''eye|Pale Green''<br />
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! Occupation:<br />
| ''occupation|Trainer, Peer Counselor''<br />
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! Place of Birth:<br />
| ''birthplace|Paragon City, RI''<br />
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! Relationship Status:<br />
| ''marital|In a relationship''<br />
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! Known Relatives:<br />
| ''relatives|Richard Ellis (father - deceased), Rachel McCray-Ellis (mother), John Ellis (uncle)<br />
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===<span style="font-size: 1px; color:#EEE7E4">Personality</span>===<br />
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<div align="left">[[File:Andie.png|left]]&nbsp;&nbsp;&nbsp;&nbsp;Osprey is...well...sort of an odd duck. She's downright OCD in some areas, though thankfully those areas happen to be in her civilian life and not hero line of work. It's hard to really throw her off guard with information that would normally freak someone out. She tends to take such information...and either ask questions (as in a lot of questions) or she just says something along the lines of 'now that's cool' and moves on. When pursuing something of interest, albeit a lead she's following or a topic she's googling, she tends to be pretty dogged in her search for answers. It's hard to get her to quit, and sometimes in her pursuit for answers she develops a bit of tunnel vision, losing situational awareness and easily opening herself up for ambush. <br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;She's currently coping with PTSD stemming from being captured by by a group of psychics. Most apparent sign of her condition would be anxiety in the presence of psychics and in certain social situations (such as clubs, raves, or members of the group that held her captive). She suffers flashbacks on occasion. So far her condition is mild (though with the course of RP this may change....we'll just have to see in that regard).</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Abilities</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''ABILITIES:'''</div></div><br />
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:<div style="font-size:16px;color:#120021">'''Archery'''</div><br />
<div style="font-size:14px">[[File:Commission gijoespouse rose mcclain.png|350px|right]]Osprey is a highly skilled archer, with an uncanny knack for hitting her target spot on. While she does have a certain bit of talent in this area, her high rate of accuracy even in tense situations comes from a lot of training and hands on experience. She tends to rely on this ability while on patrol, preferring to be able to take her targets from afar before they have the opportunity to get in close combat with her or any teammates. Couple this with the trick arrows she has at her disposal, she can easily tip the scales in her favor.</div> <br />
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:<div style="font-size:16px;color:#120021">'''Martial Arts'''</div><br />
<div style="font-size:14px">Should Osprey become engaged in melee combat, she's more than capable of handling herself. She's been training in martial arts since before her father's death. While she's had instruction in a few different styles, she tends to lean towards tactics she learned from Jeet Kun Do and Krav Maga.</div><br />
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:<div style="font-size:16px;color:#120021">'''Hacking'''</div><br />
<div style="font-size:14px">What started out as the activity of a kid having too much time on her hands eventually became a skill Osprey leans on quite a bit in her line of work. She has equipment on her person that aids her in this area when in the field. If she needs more muscle, she has a super computer parked in her hideout that can certainly muscle through damn near any encryption out there. She's not so keen on advertising this ability, since there are definitely those in the hero community that would frown on this sort of activity.</div><br />
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:<div style="font-size:16px;color:#120021">'''Investigating'''</div><br />
<div style="font-size:14px">Much of Osprey's career involves investigative work. She is skilled at following a criminal's trail, whether that means leaning on contacts for information or cracking into protected databases. She's got a stellar reputation with law enforcement agencies in both her home dimension and Millennial Earth.</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Weaknesses</span>===<br />
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:<div style="font-size:16px;color:#120021">'''Only Human After All'''</div><br />
<div style="font-size:14px">Osprey's only human. She can't leap tall buildings in a single bound, she can't lift compact cars over her head, bullets do not deflect off of her body, and she can't throw fireballs. She's limited by what her body can handle. Granted, she's got years of training to fall back on, and she's a picture of physical health. But still, she can be hurt, and can be killed, just like any normal person.</div> <br />
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:<div style="font-size:16px;color:#120021">'''Tunnel Vision'''</div><br />
<div style="font-size:14px">Osprey can get a little obsessive at times, especially if she's really delving deep into an investigation. Sometimes this can get to ridiculous levels, and she has to be told to take a break. The downside to this is that this can cause her to lose sight of the bigger picture.</div><br />
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:<div style="font-size:16px;color:#120021">'''PTSD'''</div><br />
<div style="font-size:14px">Osprey suffers from PTSD, with pretty specific triggers. She tends to exhibit anxiety when around psychics, or when in a crowded club or rave setting. She has had flashbacks in the past, though these severe episodes don't happen very often. Being exposed to members of the psychic group that held her captive tends to cause her to suffer from anxiety attacks. Thankfully, the likelihood of that happening is slim to none, as this group does not exist in this universe.</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Equipment</span>===<br />
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:<div style="font-size:16px;color:#120021">'''Bow'''</div><br />
<div style="font-size:14px">Osprey prefers to use carbon weave arrows. While they look pretty much the same as any other off the shelf, her arrows are specially manufactured in her home dimension, thus allowing for some subtle differences in make up. The shafts of the arrows feature two different carbon materials that create 2 spines in 1 arrow, thus creating better energy management. Arrows recover faster, spin 20% sooner, and retain more speed in flight. The back shaft section features carbon weave construction that provides spine consistency, strength and durability. Every one of these arrows feature a precision nock to deliver a controlled release, better shaft alignment, and more consistent accuracy.</div> <br />
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:<div style="font-size:16px;color:#120021">[[File:Osprey2 by joemdavis-d9m8pcs-resize.png|350px|left]]'''Trick Arrowheads'''</div><br />
<div style="font-size:14px">Osp can, and does, use regular arrow heads, but she also makes use of trick arrowheads to level the playing field in her favor. The following is a list of the different types she has at her disposal, though she may not always be carrying every single one of these on her person: <br><br />
• Flashbang <br><br />
• Adhesive <br><br />
• Taser <br><br />
• Cryo <br><br />
• Flammable<br> <br />
• Acid <br><br />
• Sonic Disruptor<br> <br />
• Oil Slick <br><br />
• EMP <br><br />
• Explosive</div><br />
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:<div style="font-size:16px;color:#120021">'''Shades'''</div><br />
<div style="font-size:14px">Osp wears shades that conceal her identity, as well as provide some functionality. They look very similar to [http://content.backcountry.com/images/items/900/OAK/OAK1964/POLBLAGRE.jpg Oakley's THUMP sunglasses]. The LED illuminated display creates an overlay, positioned in such a way that it doesn't completely obstruct her view. A camera built into the glasses frame allows Osprey to photograph and record on the fly. Touchpads centered on the frame at either side of the lenses give her the ability to scroll through information being displayed. Bluetooth technology allows her to issue voice commands, and transducers relay sound through bone conduction to allow her to listen in on comm traffic and recordings. Osp has programmed key phrases into the unit, and all she needs to do is touch either of the touchpads while speaking a command. These commands include (but are not excluded to): <br><br />
• "Enable/disable overlay" <br><br />
• "Start/stop recording" <br><br />
• "Comms on/off" <br><br />
• "Switch to frequency (insert comm frequency)"</div><br />
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:<div style="font-size:16px;color:#120021">'''Neural Blockers'''</div><br />
<div style="font-size:14px">Osp always has these small devices on her person, usually hidden by her hair. They are small, about the size of a dime, and worn on her temples. They essentially keep psychics from getting into her mind, and her thoughts from being broadcast out for a psychic to pick up. While there are situations where her neural blockers can be overloaded or shorted out, those occasions are rare.</div><br />
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:<div style="font-size:16px;color:#120021">'''Utility Belt'''</div><br />
<div style="font-size:14px">While Osp does have extra pockets in the BDU style pants she wears, not everything fits in a pocket. She wears a utility belt as extra storage on her person. It's made of durable material, with a heavy duty clasp that prevents it from being easily snatched off her person. Her Persona-Slide teleportation rig is built into it (see further below for more info). The belt has 6 compartments. Some common items that can be found in these compartments, or in the pockets of her BDUs: <br><br />
• Zip ties <br><br />
• Smoke pellets<br> <br />
• Solvent (for dissolving adhesives) <br><br />
• Tracking beacons <br><br />
• Small evidence bags <br><br />
• Tissues <br><br />
• Small first aid items <br><br />
• Medical teleportation beacons</div><br />
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:<div style="font-size:16px;color:#120021">'''Mini-tablet'''</div><br />
<div style="font-size:14px">While her shades can handle a lot of tasks, sometimes Osp needs something with a bit more power. For such occasions, she uses her tablet. It's small enough to fit in the compartments on her utility belt at 4.50 x 2.75 x 0.35 inches, with 3.75 inches worth of screen space. Sturdy materials allow it to withstand quite a bit of abuse. The device itself is powerful, far above what is currently on the market. It has a number of hacking/cracking programs on there. It has a variety of ports along its length to interface with just about any computer or device.</div><br />
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:<div style="font-size:16px;color:#120021">'''Persona-Slide Teleportation Rig'''</div><br />
<div style="font-size:14px">This sophisticated piece of technology is built into the utility belt Osprey wears. It's light weight, and designed to interface with the system built into her shades and tablet, allowing her to teleport to virtually any location. This device is far more accurate in her home dimension, where it takes advantage of the medical teleportation network and transports her where she needs to be almost instantaneously. There's a bit more of a delay in this dimension, and the accuracy is not as great. It still gets her to where she needs to go with little hiccups.</div><br />
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:<div style="font-size:16px;color:#120021">'''Cloaking Device'''</div><br />
<div style="font-size:14px">Osprey's cloaking device is attached to the strap of her quiver. It looks almost like a badge, and it functions by bending light. It works best in low lighting.</div><br />
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:<div style="font-size:16px;color:#120021">'''Paris's Arrow'''</div><br />
<div style="font-size:14px">The legendary Achilles was felled by Paris's arrow, when it struck him in the heel, the only part of his body that was vulnerable. Eris, the goddess of Discord, bestowed this to Osprey after she proved to be more reasonable than some of her other peers. The arrow itself has special properties, since it was touched by the blood of Achilles. It's believed that because of this, it can pierce the impenetrable. Since this is an extremely rare item, Osp keeps it stored for now, until such a time it's needed. See Miscellaneous for further information.</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Backstory</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''BACKSTORY:'''</div></div><br />
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<div style="font-size:16px;color:#120021">'''Pre-Millenium City'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Andrea Ellis was born on April 21st, 1992, in an alternate dimension, in a major metropolitan city in Rhode Island. Her parents, Richard Ellis and Rachel McCray-Ellis, were very wealthy, and as such she was born into a life of privilege. Despite that, she developed into a very grounded individual. Her father was perhaps the greatest influence in her life, even when frequent business trips took him away from his wife and daughter. Never once did Andie think to question just where her father was going or why he tended to show up home so late. She didn't find out why until after an alien invasion in 2002.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;When the first reports of invaders started hitting the airwaves, Richard's first thought was to get his family out of danger. He pulled Rachel and Andie along, pushing through throngs of fleeing evacuees, until he got them to the nearest shelter. One moment he was shoving them in the door, and when she turned around he was gone. It was the last time she saw him. He was killed in the first day of heavy fighting. Andie and her mother didn't find out until a few days later, when her uncle John delivered the news. <br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;[[File:The grey osprey by artgutierrez.png|right]]It was a devastating blow, and much of the next few days was just a blur for her. She remembers people she had never met before coming and shaking her hand, offering condolences, telling her how her father was a good man. After the funeral, she shut herself in her dad's office so she could get away from it all. She saw his computer sitting there, logged in, and it was then she noticed something odd on his desktop, something she hadn't seen before. It took her the better part of the night to get into it, but when she did manage to crack it, she found out his secret. <br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;He was the Grey Osprey, a masked hero that had been operating since before she was born. All those late nights, those business trips, they all made sense now. And it made sense now why her father had gone back out into the city during the Invasion. He'd gone back to help other people. Her father had been a hero. And she was determined to do the same. <br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Many years later, Osprey became an accomplished hero in her own right, no longer working in the shadow of her father's illustrious reputation. Much of what she learned, she learned through trial and error, and through sheer determination. She helped many people, and certainly made her fair share of mistakes. One such mistake left her with psychological damage, stemming from being captured by a notorious psychic and her minions. But she never imagined in her wildest dreams that her career would take her to another dimension entirely. ''(More detailed information on Osprey's backstory can be found on her [http://www.virtueverse.net/wiki/The_Grey_Osprey Virtueverse page].)'' <br />
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<div style="font-size:16px;color:#120021">'''Millennium City'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;She arrived in Millennium City in December 2012, making use of portal technology from her home dimension as a means of getting to this one. Originally, she was only doing this to help a friends get settled after a dimension hopping incident left them unable to go back home. She had never intended for this to become a permanent situation, but the more she visited Millennium City, the more she realized that she could do some good there. A little more than a year later, Osp set up base of operations within Millennium City. She was invited to join the '''[[Protectors of the World]]''', a group of heroes who worked together to tackle events on a world wide scale. This invite came on the tail end of working an operation alongside Protector members '''[[Sparrowhawk]]''' and '''[[Harrier]]''', and Honorary Protectors '''Knight Watch''' and '''[[Violet Mask]]'''. It marked a new chapter in her hero career, as it was the first time she'd ever been a part of a non-teen themed supergroup. Her tenure there was short lived, as the dual nature of handling responsibilities in two dimensions took up a great deal of her time.<br><br />
[[File:PotWFrajpg.jpg|350px|left]]<br />
&nbsp;&nbsp;&nbsp;&nbsp;Osp's adventures in Millennial Earth (a name that she and others fromm her home to used to refer to this dimension) soon caught the notice of one of Millennium City's most notorious vigilantes, who also operate under the name of Grey Osprey. This Osprey was a male, much older, though it was difficult to pin down an exact age. He was an urban legend, a vigilante who had a knack for murdering criminals. While PRIMUS had precious little information, they did know that he had a number of followers. Those who came into contact with Osprey and his group (and lived to tell the tale) called them Raptors.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Unable to keep her curiousity in check, she investigated Millennium's Osprey and his Raptors, which led to a series of interactions. Through the course of her investigations and her early confrontations with the Raptors, Osp eventually found out that the man was actually Richard Ellis, CEO of Centurion Enterprises and her father's Millennial Earth counterpart. He had lost his wife and daughter in the Qularr Invasion, had blamed their deaths on the heroes of the city. That incident had set him down a very dark, self destructive path. It explained why in nearly every encounter she had with the man he tried to sway her, to convince her to take up his cause. Osp's mission soon became to try and stop the Raptors, finding their most likely targets and hitting them first. Part of her drive was to save lives, because the criminals this other Osprey targeted were going to die if she didn't get to them first. The other part was that she hoped that maybe, just maybe, she could find a way to convince him to stop what he was doing. It was very difficult to remain objective, and more than once it came back to bite her. <br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Osp came into contact with several of the Raptors over the next year and a half, often with Zach Kern aka Kudzu in tow. Falcon, Richard Ellis's second in command, was the first to be incarcerated (which later proved to be an elaborate staged act). Soon after that, a speedster known as Shrike and an ex-military man designated Kestral were arrested. After that, things seemed to go quiet for a few months. It proved to be the calm before the storm.<br><br />
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<div style="font-size:16px;color:#120021">'''Final Flight'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Falcon, Shrike and Kestral were sprung from prison during a riot. It was clear that the Grey Osprey had not decided to retire. Whatever he had planned, it had to be big. Osp, with the help of the Harrier King, managed to narrow down two potential targets, involving VIPER and Scarlatti working together to move weapons into the West Side. She gathered together the Harrier King, Zach, and Ouul, figuring she would need the help. Despite the protests of her comrades, she went off to one location on her own (an office building) while the others took down a nearby warehouse.[[File:Mid Air Osp by EWG.png|right]]<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Unbeknownst to any of them, the Raptors were waiting, and the ambush sprung the second they advanced toward the warehouse. While fighting between Kestral, Kite and another Raptor named Barn Owl raged, Osp worked her way through the office building. While she succeeded in saving a few lives by sending explosives meant to demolish the building into the lake, her inability to think objectively nearly killed her. Falcon detonated his power armor suit, with the intention of killing himself and Osp in the process. She was saved by the Grey Osprey, who shielded her at the last minute, a sacrifice that saved her life at the cost of his own. The next several months were spent in her home dimension recovering from the injuries she sustained. It took time for her to process with the guilt, knowing that her lack of sound judgement had led to Richard Ellis's death. Eventually, she came to terms with the loss. While she would never truly just 'get over' what had happened, she vowed that she would not let the tragedy dictate who she was.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Osprey to date has only returned to Millennium City a handful of times, focusing her attentions on assisting Zach Kern in guiding a new crop of teen heroes. Part trainer, part peer counselor, she intends to make sure the kids at Aegis House are well prepared to handle the rigors of hero work.<br />
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===<span style="font-size: 1px; color:#EEE7E4">Affiliations</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''AFFILIATIONS:'''</div></div><br />
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<div align="left">[[File:The teen phalanx by vividanima by joybuzzer.jpg|350px|left]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Protectors of the World]]:''' Osprey joined the Protectors in 2014. Her tenure there was brief.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Teen Phalanx]]:''' Osprey was a member of Teen Phalanx from 2011 to 2013, serving as an officer in that group for nearly a year. She came to the group seeking change. Or more aptly, she was seeking to distance herself from her former teammates, whom she felt she had disappointed when she was under the sway of a notorious psychic from her home dimension. It took awhile for her to forge friendships in Teen Phalanx, especially since she was one of less than a handful of members that held a secret identity at that time. Eventually she did manage to make friends and grew to trust her new teammates. Without them, she likely would be in a much darker place today. She left the group a few months after they had settled into their new dimensional home in Millennium City. Her departure from the group was amicable, and she still maintains friendships with certain members from that group. <br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''Web-Spinner's Amazing Friends:''' Osprey joined Web-Spinner's Amazing Friends in 2009. This group was home to teen heroes, some of whom were also legacy heroes like herself. While Osprey had done a bit of hero work before, it had mostly been small time events. Her time with Web's group really helped her to cut her teeth on hero work. While she was always a pretty confident person, her teammates helped her to realize that even though she didn't have powers, she could do just as much good as her super powered teammates. She left the group in 2011, leaving rather abruptly, without really saying anything to anybody to explain why. <br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''House of Heroes:''' Osprey never officially joined the House of Heroes, but the Web-Spinner crew always had a close association with this group of heroes. If the House of Heroes were to be likened to the Justice League, then the Webs crew would be their Teen Titans. Osprey's uncle was the leader of the House of Heroes until events involving Osp in 2011 forced him to retire from his hero career. Since then, she has kept her distance from members of the group, feeling that she was responsible for his early retirement.</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Friends</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''FRIENDS:'''</div></div><br />
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<div align="left">[[File:Zach and Osp by EWG.png|right]]&nbsp;&nbsp;&nbsp;&nbsp;'''Zach Kern:''' Osp came to trust Zach after, on more than one occasion, he proved to not only be discreet but also considerate when helping others. He was one of the first people in Teen Phalanx she revealed her identity to. When she had to come face to face again with the psychic that had held her captive and brainwashed her, he was among the few people she trusted enough to take with her. Had it not been for him and others on that team, she would not have made it through the ordeal.<br> <br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''Ouul:''' This magically inclined young man is one of Osprey's best friends. He's very secretive and keeps his emotions under tight control. Osp trusts him implicitly, as he's demonstrated more than once that he's a person worth of extending such trust. The two of them have both disclosed a number of secrets about their pasts to each other, including secret identities. <br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''Oscar Breiner-Shawe:''' It's hard not to be friends with Oscar. He's an extremely likeable guy, and one of the first people to really go out of their way to make Osprey feel welcome when she arrived at Teen Phalanx. He, as well as many other Phalanx members, were brought to this dimension due to a strange malady. He eventually moved to New York with his husband and children, or so Osprey last heard. <br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''Combustion Gal:''' Cady and Osp used to go to school together, and were both members of Web-Spinner's Amazing Friends at one time. While the pair used to be pretty close, there's some distance between them now. Time will tell if they will mend their friendship. <br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''The Demon Hunter:''' The Demon Hunter, or DH as most of his colleagues call him, is Ravenwing's father. John and DH have never seen eye to eye, but Osprey gets along with him fairly well. She doesn't necessarily agree with his tactics, but she doesn't see him as quite the monster that her uncle makes him out to be. <br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''Scarlet Centurion:''' The Scarlet Centurion is actually Osprey's uncle, John Ellis. John had always been a help to the hero community, even before he created and donned the Centurion power armor. Some of his first inventions were the gadgets and trick arrowheads he supplied his brother, the original Grey Osprey. After Richard's death, he became much more active with the hero community, eventually becoming a hero himself. When Osprey first met Centurion, she had no idea it was her uncle under the armor. When she found out, she found that she had a lot more in common with him than she thought. They both were looking for the same thing: a way to honor Richard Ellis, the best way they knew how. John was forced into early retirement, after clashing with a brainwashed Osprey. She delivered catastrophic damage to his power armor that resulted in nerve damage. <br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''Ravenwing:''' Raven came to be a part of the Web-Spinner crew, hailing from a doomed future. Whatever tragedies happened there left her pretty traumatized. Despite this, Osp managed to befriend her. It was Raven that rescued her from a notorious psychic. The two saw each other infrequently after that, usually with one or both of them occupied with something or other. At one point, Raven even joined Teen Phalanx, though the tenure was brief. The two continue to maintain a long distance friendship. <br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''Web-Spinner:''' Webs was the first hero she met. She and Liz became friends pretty much right off the bat. It wasn't long before Osp was asked to join her group. Despite the friendship and trust that they shared, a rift formed between them in 2011. Of course, leaving the Webs crew abruptly, without saying anything to in the group would be cause for that. After nearly 2 years of avoidance, eventually Osp and Liz reconnected. Things are on much less tense terms now between them.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Foes</span>===<br />
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:<div style="font-size:18px;color:#000">'''The Grey Osprey'''</div><br />
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'''<div>Name:''' Richard Ellis<br><br />
'''Abilities:''' Detective, Logistics and Planning, Marksman, Demolition, Martial Artist, Hacker<br><br />
'''Occupation:''' Billionaire, CEO of Centurion Enterprises, Philanthropist, Socialite<br><br />
'''Status:''' Deceased<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Richard Ellis became the man he is today when he listened to his wife and daughter die during the Qularr Invasion. He blamed the heroes of Millennium City for failing to protect his family, for failing to protect the city. The toxic emotions fueled him, drove him, and gave him a new purpose. He would excise the cancer that was growing within the city, he would be their cure. Soon, others came to join his cause and take up his mission. The Grey Osprey and his Raptors would see to it that they would succeed where heroes and their moral high ground failed.</div><br />
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:<div style="font-size:18px;color:#000">'''Falcon'''</div><br />
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'''<div>Name:''' Todd Walker<br><br />
'''Abilities:''' Power Armor, Demolitions, Martial Artist<br><br />
'''Occupation:''' Unknown<br><br />
'''Status:''' Deceased<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Todd Walker was just a street rat, destined to either die on the streets or wind up in prison. And then the Grey Osprey saved his life. He became the first of Osprey's Raptors, taking up the name Falcon. He's incredibly loyal, with a lot of talent. Unfortunately, he's also impulsive and easily pushed into rash action.</div><br />
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:<div style="font-size:18px;color:#000">'''Shrike'''</div><br />
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'''<div>Name:''' Parker Allen<br><br />
'''Abilities:''' Super speed, Knife Fighting, Improvised Weaponry, Smart Ass<br><br />
'''Occupation:''' Unknown<br><br />
'''Status:''' Deceased<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Parker Allen had everything. He was a talented athlete, a stand up kid set to becoming an Olympic runner. Everything changed when his family was killed in crossfire between a group of gunmen and the hero who was supposed to be stopping them. Parker's faith in heroes died the day his family did. The people who should've saved his loved ones had failed, had been responsible for their deaths. When he could have just let his world completely spiral downward, he instead found himself drawn to the Grey Osprey's cause. He took on the name Shrike, and put his athletic skills to use in furthering the great mission.</div><br />
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:<div style="font-size:18px;color:#000">'''Kestrel'''</div><br />
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'''<div>Name:''' Grant Terrenson<br><br />
'''Abilities:''' Marksman, Demolitions, Close-Combat Training, Jetpack operation<br><br />
'''Occupation:''' Ex-U.S. Army veteran, Vigilante<br><br />
'''Status:''' Incarcerated<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;An army vet returning from the wars in the east, Grant Terrenson was one of a thousand forgotten, broken men who were cast aside as reward for their loyal service to their country. Returning to see his neighborhood beset by crime only served to further deepen Grant’s anger. He wanted to have a chance to do something to protect them from those who preyed on them. It was then that Richard Ellis, the Grey Osprey, found him, and offered him a place in his Raptors, along with the chance to actually make a difference by hitting back at those who deserved it. Taking up the offer, Terrenson now continues his service, for the good of the people, as one of Ellis's loyal soldiers.</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Gallery</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''GALLERY:'''</div></div><br />
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File:The grey osprey by artgutierrez.png|Art by Art Guttierrez.<br />
File:The teen phalanx by vividanima by joybuzzer.jpg|Teen Phalanx Leadership (Osprey seen center left). Art by Vividanima.<br />
File:Street level heroes by fooray by joybuzzer.jpg|Brand X, Osprey and Moonlight Cat. Art by FooRay.<br />
File:Osprey sketch commission by vividanima.jpg|Art by Vividanima.<br />
File:Chibi tp horde by vividanima.jpg|Chibi Teen Phalanx (Osprey seen bottom right). Art by Vividanima.<br />
File:Flirty Osp.jpg|Art by Vividanima.<br />
File:Osprey in civvies by vividanima.jpg|Art by Vividanima.<br />
File:Mid Air Osp by EWG.png|Art by EWG.<br />
File:Osprey CrouchShot byEWG.png|Art by EWG.<br />
File:Osprey by avionetca.png|Art by Avionetca.<br />
File:Zach and Osp by EWG.png|Zach and Osprey. Art by EWG.<br />
File:Osprey by chou roninx.png|Art by Chou Roninx.<br />
File:ProtectorChibi02.png|Chibi Protectors (Osprey seen bottom right). Art by Chibi-Ika<br />
File:PotWFrajpg.jpg|Protectors of the World (Osprey seen bottom left). Art by Fradarlin<br />
File:Commission gijoespouse rose mcclain.png|Art by Rose McClain<br />
File:Osprey2 by joemdavis-d9m8pcs-resize.png|Art by Joe M Davis<br />
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===<span style="font-size: 1px; color:#EEE7E4">Miscellaneous</span>===<br />
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<div style="font-size: 16px; color: #120021; background-color: #AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''SOUNDTRACK:'''</div></div><br />
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[https://www.youtube.com/watch?v=Z_gE0XxJITQ&feature=related C.L.U. (Paul Oakenfold Remix)]<br />
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[https://www.youtube.com/watch?v=vjd9NBamBPY&feature=related Son of Flynn vs Derezzed (RW Remix)]<br />
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[https://www.youtube.com/watch?v=pRXCo6IjXqk Teardrop]<br />
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[https://www.youtube.com/watch?v=0EygqL--RW4 Be Water My Friend]<br />
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[https://www.youtube.com/watch?v=Id6SwTom98o Harder Better Faster Stronger (Breakers Break Remix)]<br />
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[https://www.youtube.com/watch?v=TGQL5OfVUmw Solar Sailer (Pretty Lights Remix)]<br />
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[https://www.youtube.com/watch?v=Nymjfq2kXnI&feature=youtu.be Silence (Mt Eden Dubstep Remix)]<br />
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[https://www.youtube.com/watch?v=YJVmu6yttiw Bangarang feat Sirah]<br />
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[https://www.youtube.com/watch?v=cNAdtkSjSps Pong]<br />
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[https://www.youtube.com/watch?v=OGNHLc4FWwA The Devil's Den]<br />
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[https://www.youtube.com/watch?v=qmo-x8Whs1Y Adagio For Tron (Teddybears Remix)]<br />
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<div style="font-size: 16px; color: #120021; background-color: #AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''OOC NOTES:'''</div></div><br />
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• Osprey was inspired by Hawkeye (Kate Bishop) and Tim Drake (best Robin eveeeer). Other influences include Clint Barton flavor Hawkeye, the Green Arrow and Speedy.<br><br />
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• More detailed information on Osprey's backstory can be found on her [http://www.virtueverse.net/wiki/The_Grey_Osprey Virtueverse page].<br><br />
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• Osprey's casting choice is [http://images4.fanpop.com/image/photos/17500000/Pauley-Perrette-ncis-17526661-640-427.jpg Pauley Perrette].<br><br />
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• Paris's Arrow was something that was reward from an RP, meant to be used as a Plot McGuffin. It just hasn't happened yet.<br />
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<div align="left">''Have you worked with Osprey before? Leave a comment!<br><br />
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[[Category:Character ]][[Category:Female]] [[Category:Martial Artist]] [[Category:Hero]] [[Category:Archery]] [[Category:Legacy Character]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=Grey_OspreyGrey Osprey2018-03-04T13:36:26Z<p>Gijoespouse: </p>
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<div align="center">'''[[Grey Osprey (Andrea Ellis)#Personality|<span style="color:#2F0556">PERSONALITY</span>]] • [[Grey Osprey (Andrea Ellis)#Abilities|<span style="color:#2F0556">ABILITIES</span>]] • [[Grey Osprey (Andrea Ellis)#Weaknesses|<span style="color:#2F0556">WEAKNESSES</span>]] • [[Grey Osprey (Andrea Ellis)#Equipment|<span style="color:#2F0556">EQUIPMENT</span>]] • [[Grey Osprey (Andrea Ellis)#Backstory|<span style="color:#2F0556">BACKSTORY</span>]] • [[Grey Osprey (Andrea Ellis)#Affiliations|<span style="color:#2F0556">AFFILIATIONS</span>]] • [[Grey Osprey (Andrea Ellis)#Friends|<span style="color:#2F0556">FRIENDS</span>]] • [[Grey Osprey (Andrea Ellis)#Foes|<span style="color:#2F0556">FOES</span>]] • [[Grey Osprey (Andrea Ellis)#Gallery|<span style="color:#2F0556">GALLERY</span>]] • [[Grey Osprey (Andrea Ellis)#Miscellaneous|<span style="color:#2F0556">SOUNDTRACK</span>]] • [[Grey Osprey (Andrea Ellis)#Miscellaneous|<span style="color:#2F0556">OOC NOTES</span>]] • [[Grey Osprey (Andrea Ellis)#Comments|<span style="color:#2F0556">COMMENTS</span>]]'''</div> <br />
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| colspan="2" style="text-align:center; font-size:28px; background:transparent; font-family:calibri;" | '''{{{name|The Grey Osprey}}}'''<br />
| rowspan="22" colspan="1" style="text-align: center;" | [[File:Infobox osp ewg.png|355px|right|link=]]<br />
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| colspan="2" style="text-align:center; font-size:14px" | {{{caption|Archer • Martial Artist • Hacker}}}<br />
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| colspan="2" style="text-align:center; background:transparent; font-size:100%" | '''Player: [[User:Gijoespouse|@gijoespouse2]] {{{|}}}'''<br />
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| colspan="2" style="text-align:center; color:#C0B7C5; background:#0C0111; font-size:14px" | '''Personal Data'''<br />
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! Real Name:<br />
| ''realname|Andrea Ellis''<br />
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! Known Aliases:<br />
| ''aliases|Andie, Osp, Bird''<br />
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! Species:<br />
| ''species|Human'' <br />
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! Age:<br />
| ''age|24''<br />
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! Height:<br />
| ''height|5'0''"''<br />
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! Weight:<br />
| ''weight|115lbs''<br />
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! Hair Color:<br />
| ''hair|Dark Brown''<br />
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! Eye Color:<br />
| ''eye|Pale Green''<br />
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! Occupation:<br />
| ''occupation|Trainer, Peer Counselor''<br />
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! Place of Birth:<br />
| ''birthplace|Paragon City, RI''<br />
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! Relationship Status:<br />
| ''marital|In a relationship''<br />
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! Known Relatives:<br />
| ''relatives|Richard Ellis (father - deceased), Rachel McCray-Ellis (mother), John Ellis (uncle)<br />
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===<span style="font-size: 1px; color:#EEE7E4">Personality</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''PERSONALITY:'''</div></div><br />
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<div align="left">[[File:Andie.png|left]]&nbsp;&nbsp;&nbsp;&nbsp;Osprey is...well...sort of an odd duck. She's downright OCD in some areas, though thankfully those areas happen to be in her civilian life and not hero line of work. It's hard to really throw her off guard with information that would normally freak someone out. She tends to take such information...and either ask questions (as in a lot of questions) or she just says something along the lines of 'now that's cool' and moves on. When pursuing something of interest, albeit a lead she's following or a topic she's googling, she tends to be pretty dogged in her search for answers. It's hard to get her to quit, and sometimes in her pursuit for answers she develops a bit of tunnel vision, losing situational awareness and easily opening herself up for ambush. <br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;She's currently coping with PTSD stemming from being captured by by a group of psychics. Most apparent sign of her condition would be anxiety in the presence of psychics and in certain social situations (such as clubs, raves, or members of the group that held her captive). She suffers flashbacks on occasion. So far her condition is mild (though with the course of RP this may change....we'll just have to see in that regard).</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Abilities</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''ABILITIES:'''</div></div><br />
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:<div style="font-size:16px;color:#120021">'''Archery'''</div><br />
<div style="font-size:14px">[[File:Commission gijoespouse rose mcclain.png|350px|right]]Osprey is a highly skilled archer, with an uncanny knack for hitting her target spot on. While she does have a certain bit of talent in this area, her high rate of accuracy even in tense situations comes from a lot of training and hands on experience. She tends to rely on this ability while on patrol, preferring to be able to take her targets from afar before they have the opportunity to get in close combat with her or any teammates. Couple this with the trick arrows she has at her disposal, she can easily tip the scales in her favor.</div> <br />
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:<div style="font-size:16px;color:#120021">'''Martial Arts'''</div><br />
<div style="font-size:14px">Should Osprey become engaged in melee combat, she's more than capable of handling herself. She's been training in martial arts since before her father's death. While she's had instruction in a few different styles, she tends to lean towards tactics she learned from Jeet Kun Do and Krav Maga.</div><br />
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:<div style="font-size:16px;color:#120021">'''Hacking'''</div><br />
<div style="font-size:14px">What started out as the activity of a kid having too much time on her hands eventually became a skill Osprey leans on quite a bit in her line of work. She has equipment on her person that aids her in this area when in the field. If she needs more muscle, she has a super computer parked in her hideout that can certainly muscle through damn near any encryption out there. She's not so keen on advertising this ability, since there are definitely those in the hero community that would frown on this sort of activity.</div><br />
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:<div style="font-size:16px;color:#120021">'''Investigating'''</div><br />
<div style="font-size:14px">Much of Osprey's career involves investigative work. She is skilled at following a criminal's trail, whether that means leaning on contacts for information or cracking into protected databases. She's got a stellar reputation with law enforcement agencies in both her home dimension and Millennial Earth.</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Weaknesses</span>===<br />
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:<div style="font-size:16px;color:#120021">'''Only Human After All'''</div><br />
<div style="font-size:14px">Osprey's only human. She can't leap tall buildings in a single bound, she can't lift compact cars over her head, bullets do not deflect off of her body, and she can't throw fireballs. She's limited by what her body can handle. Granted, she's got years of training to fall back on, and she's a picture of physical health. But still, she can be hurt, and can be killed, just like any normal person.</div> <br />
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:<div style="font-size:16px;color:#120021">'''Tunnel Vision'''</div><br />
<div style="font-size:14px">Osprey can get a little obsessive at times, especially if she's really delving deep into an investigation. Sometimes this can get to ridiculous levels, and she has to be told to take a break. The downside to this is that this can cause her to lose sight of the bigger picture.</div><br />
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:<div style="font-size:16px;color:#120021">'''PTSD'''</div><br />
<div style="font-size:14px">Osprey suffers from PTSD, with pretty specific triggers. She tends to exhibit anxiety when around psychics, or when in a crowded club or rave setting. She has had flashbacks in the past, though these severe episodes don't happen very often. Being exposed to members of the psychic group that held her captive tends to cause her to suffer from anxiety attacks. Thankfully, the likelihood of that happening is slim to none, as this group does not exist in this universe.</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Equipment</span>===<br />
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:<div style="font-size:16px;color:#120021">'''Bow'''</div><br />
<div style="font-size:14px">Osprey prefers to use carbon weave arrows. While they look pretty much the same as any other off the shelf, her arrows are specially manufactured in her home dimension, thus allowing for some subtle differences in make up. The shafts of the arrows feature two different carbon materials that create 2 spines in 1 arrow, thus creating better energy management. Arrows recover faster, spin 20% sooner, and retain more speed in flight. The back shaft section features carbon weave construction that provides spine consistency, strength and durability. Every one of these arrows feature a precision nock to deliver a controlled release, better shaft alignment, and more consistent accuracy.</div> <br />
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:<div style="font-size:16px;color:#120021">[[File:Osprey2 by joemdavis-d9m8pcs-resize.png|350px|left]]'''Trick Arrowheads'''</div><br />
<div style="font-size:14px">Osp can, and does, use regular arrow heads, but she also makes use of trick arrowheads to level the playing field in her favor. The following is a list of the different types she has at her disposal, though she may not always be carrying every single one of these on her person: <br><br />
• Flashbang <br><br />
• Adhesive <br><br />
• Taser <br><br />
• Cryo <br><br />
• Flammable<br> <br />
• Acid <br><br />
• Sonic Disruptor<br> <br />
• Oil Slick <br><br />
• EMP <br><br />
• Explosive</div><br />
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:<div style="font-size:16px;color:#120021">'''Shades'''</div><br />
<div style="font-size:14px">Osp wears shades that conceal her identity, as well as provide some functionality. They look very similar to [http://content.backcountry.com/images/items/900/OAK/OAK1964/POLBLAGRE.jpg Oakley's THUMP sunglasses]. The LED illuminated display creates an overlay, positioned in such a way that it doesn't completely obstruct her view. A camera built into the glasses frame allows Osprey to photograph and record on the fly. Touchpads centered on the frame at either side of the lenses give her the ability to scroll through information being displayed. Bluetooth technology allows her to issue voice commands, and transducers relay sound through bone conduction to allow her to listen in on comm traffic and recordings. Osp has programmed key phrases into the unit, and all she needs to do is touch either of the touchpads while speaking a command. These commands include (but are not excluded to): <br><br />
• "Enable/disable overlay" <br><br />
• "Start/stop recording" <br><br />
• "Comms on/off" <br><br />
• "Switch to frequency (insert comm frequency)"</div><br />
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:<div style="font-size:16px;color:#120021">'''Neural Blockers'''</div><br />
<div style="font-size:14px">Osp always has these small devices on her person, usually hidden by her hair. They are small, about the size of a dime, and worn on her temples. They essentially keep psychics from getting into her mind, and her thoughts from being broadcast out for a psychic to pick up. While there are situations where her neural blockers can be overloaded or shorted out, those occasions are rare.</div><br />
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:<div style="font-size:16px;color:#120021">'''Utility Belt'''</div><br />
<div style="font-size:14px">While Osp does have extra pockets in the BDU style pants she wears, not everything fits in a pocket. She wears a utility belt as extra storage on her person. It's made of durable material, with a heavy duty clasp that prevents it from being easily snatched off her person. Her Persona-Slide teleportation rig is built into it (see further below for more info). The belt has 6 compartments. Some common items that can be found in these compartments, or in the pockets of her BDUs: <br><br />
• Zip ties <br><br />
• Smoke pellets<br> <br />
• Solvent (for dissolving adhesives) <br><br />
• Tracking beacons <br><br />
• Small evidence bags <br><br />
• Tissues <br><br />
• Small first aid items <br><br />
• Medical teleportation beacons</div><br />
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:<div style="font-size:16px;color:#120021">'''Mini-tablet'''</div><br />
<div style="font-size:14px">While her shades can handle a lot of tasks, sometimes Osp needs something with a bit more power. For such occasions, she uses her tablet. It's small enough to fit in the compartments on her utility belt at 4.50 x 2.75 x 0.35 inches, with 3.75 inches worth of screen space. Sturdy materials allow it to withstand quite a bit of abuse. The device itself is powerful, far above what is currently on the market. It has a number of hacking/cracking programs on there. It has a variety of ports along its length to interface with just about any computer or device.</div><br />
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:<div style="font-size:16px;color:#120021">'''Persona-Slide Teleportation Rig'''</div><br />
<div style="font-size:14px">This sophisticated piece of technology is built into the utility belt Osprey wears. It's light weight, and designed to interface with the system built into her shades and tablet, allowing her to teleport to virtually any location. This device is far more accurate in her home dimension, where it takes advantage of the medical teleportation network and transports her where she needs to be almost instantaneously. There's a bit more of a delay in this dimension, and the accuracy is not as great. It still gets her to where she needs to go with little hiccups.</div><br />
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:<div style="font-size:16px;color:#120021">'''Cloaking Device'''</div><br />
<div style="font-size:14px">Osprey's cloaking device is attached to the strap of her quiver. It looks almost like a badge, and it functions by bending light. It works best in low lighting.</div><br />
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:<div style="font-size:16px;color:#120021">'''Paris's Arrow'''</div><br />
<div style="font-size:14px">The legendary Achilles was felled by Paris's arrow, when it struck him in the heel, the only part of his body that was vulnerable. Eris, the goddess of Discord, bestowed this to Osprey after she proved to be more reasonable than some of her other peers. The arrow itself has special properties, since it was touched by the blood of Achilles. It's believed that because of this, it can pierce the impenetrable. Since this is an extremely rare item, Osp keeps it stored for now, until such a time it's needed. See Miscellaneous for further information.</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Backstory</span>===<br />
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<div style="font-size:16px;color:#120021">'''Pre-Millenium City'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Andrea Ellis was born on April 21st, 1992, in an alternate dimension, in a major metropolitan city in Rhode Island. Her parents, Richard Ellis and Rachel McCray-Ellis, were very wealthy, and as such she was born into a life of privilege. Despite that, she developed into a very grounded individual. Her father was perhaps the greatest influence in her life, even when frequent business trips took him away from his wife and daughter. Never once did Andie think to question just where her father was going or why he tended to show up home so late. She didn't find out why until after an alien invasion in 2002.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;When the first reports of invaders started hitting the airwaves, Richard's first thought was to get his family out of danger. He pulled Rachel and Andie along, pushing through throngs of fleeing evacuees, until he got them to the nearest shelter. One moment he was shoving them in the door, and when she turned around he was gone. It was the last time she saw him. He was killed in the first day of heavy fighting. Andie and her mother didn't find out until a few days later, when her uncle John delivered the news. <br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;[[File:The grey osprey by artgutierrez.png|right]]It was a devastating blow, and much of the next few days was just a blur for her. She remembers people she had never met before coming and shaking her hand, offering condolences, telling her how her father was a good man. After the funeral, she shut herself in her dad's office so she could get away from it all. She saw his computer sitting there, logged in, and it was then she noticed something odd on his desktop, something she hadn't seen before. It took her the better part of the night to get into it, but when she did manage to crack it, she found out his secret. <br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;He was the Grey Osprey, a masked hero that had been operating since before she was born. All those late nights, those business trips, they all made sense now. And it made sense now why her father had gone back out into the city during the Invasion. He'd gone back to help other people. Her father had been a hero. And she was determined to do the same. <br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Many years later, Osprey became an accomplished hero in her own right, no longer working in the shadow of her father's illustrious reputation. Much of what she learned, she learned through trial and error, and through sheer determination. She helped many people, and certainly made her fair share of mistakes. One such mistake left her with psychological damage, stemming from being captured by a notorious psychic and her minions. But she never imagined in her wildest dreams that her career would take her to another dimension entirely. ''(More detailed information on Osprey's backstory can be found on her [http://www.virtueverse.net/wiki/The_Grey_Osprey Virtueverse page].)'' <br />
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<div style="font-size:16px;color:#120021">'''Millennium City'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;She arrived in Millennium City in December 2012, making use of portal technology from her home dimension as a means of getting to this one. Originally, she was only doing this to help a friends get settled after a dimension hopping incident left them unable to go back home. She had never intended for this to become a permanent situation, but the more she visited Millennium City, the more she realized that she could do some good there. A little more than a year later, Osp set up base of operations within Millennium City. She was invited to join the '''[[Protectors of the World]]''', a group of heroes who worked together to tackle events on a world wide scale. This invite came on the tail end of working an operation alongside Protector members '''[[Sparrowhawk]]''' and '''[[Harrier]]''', and Honorary Protectors '''Knight Watch''' and '''[[Violet Mask]]'''. It marked a new chapter in her hero career, as it was the first time she'd ever been a part of a non-teen themed supergroup. Her tenure there was short lived, as the dual nature of handling responsibilities in two dimensions took up a great deal of her time.<br><br />
[[File:PotWFrajpg.jpg|350px|left]]<br />
&nbsp;&nbsp;&nbsp;&nbsp;Osp's adventures in Millennial Earth (a name that she and others fromm her home to used to refer to this dimension) soon caught the notice of one of Millennium City's most notorious vigilantes, who also operate under the name of Grey Osprey. This Osprey was a male, much older, though it was difficult to pin down an exact age. He was an urban legend, a vigilante who had a knack for murdering criminals. While PRIMUS had precious little information, they did know that he had a number of followers. Those who came into contact with Osprey and his group (and lived to tell the tale) called them Raptors.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Unable to keep her curiousity in check, she investigated Millennium's Osprey and his Raptors, which led to a series of interactions. Through the course of her investigations and her early confrontations with the Raptors, Osp eventually found out that the man was actually Richard Ellis, CEO of Centurion Enterprises and her father's Millennial Earth counterpart. He had lost his wife and daughter in the Qularr Invasion, had blamed their deaths on the heroes of the city. That incident had set him down a very dark, self destructive path. It explained why in nearly every encounter she had with the man he tried to sway her, to convince her to take up his cause. Osp's mission soon became to try and stop the Raptors, finding their most likely targets and hitting them first. Part of her drive was to save lives, because the criminals this other Osprey targeted were going to die if she didn't get to them first. The other part was that she hoped that maybe, just maybe, she could find a way to convince him to stop what he was doing. It was very difficult to remain objective, and more than once it came back to bite her. <br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Osp came into contact with several of the Raptors over the next year and a half, often with Zach Kern aka Kudzu in tow. Falcon, Richard Ellis's second in command, was the first to be incarcerated (which later proved to be an elaborate staged act). Soon after that, a speedster known as Shrike and an ex-military man designated Kestral were arrested. After that, things seemed to go quiet for a few months. It proved to be the calm before the storm.<br><br />
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<div style="font-size:16px;color:#120021">'''Final Flight'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Falcon, Shrike and Kestral were sprung from prison during a riot. It was clear that the Grey Osprey had not decided to retire. Whatever he had planned, it had to be big. Osp, with the help of the Harrier King, managed to narrow down two potential targets, involving VIPER and Scarlatti working together to move weapons into the West Side. She gathered together the Harrier King, Zach, and Ouul, figuring she would need the help. Despite the protests of her comrades, she went off to one location on her own (an office building) while the others took down a nearby warehouse.[[File:Mid Air Osp by EWG.png|right]]<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Unbeknownst to any of them, the Raptors were waiting, and the ambush sprung the second they advanced toward the warehouse. While fighting between Kestral, Kite and another Raptor named Barn Owl raged, Osp worked her way through the office building. While she succeeded in saving a few lives by sending explosives meant to demolish the building into the lake, her inability to think objectively nearly killed her. Falcon detonated his power armor suit, with the intention of killing himself and Osp in the process. She was saved by the Grey Osprey, who shielded her at the last minute, a sacrifice that saved her life at the cost of his own. The next several months were spent in her home dimension recovering from the injuries she sustained. It took time for her to process with the guilt, knowing that her lack of sound judgement had led to Richard Ellis's death. Eventually, she came to terms with the loss. While she would never truly just 'get over' what had happened, she vowed that she would not let the tragedy dictate who she was.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Osprey to date has only returned to Millennium City a handful of times, focusing her attentions on assisting Zach Kern in guiding a new crop of teen heroes. Part trainer, part peer counselor, she intends to make sure the kids at Aegis House are well prepared to handle the rigors of hero work.<br />
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===<span style="font-size: 1px; color:#EEE7E4">Affiliations</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''AFFILIATIONS:'''</div></div><br />
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<div align="left">[[File:The teen phalanx by vividanima by joybuzzer.jpg|350px|left]]&nbsp;&nbsp;&nbsp;&nbsp;'''[[Protectors of the World]]:''' Osprey joined the Protectors in 2014. Her tenure there was brief.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''[[Teen Phalanx]]:''' Osprey was a member of Teen Phalanx from 2011 to 2013, serving as an officer in that group for nearly a year. She came to the group seeking change. Or more aptly, she was seeking to distance herself from her former teammates, whom she felt she had disappointed when she was under the sway of a notorious psychic from her home dimension. It took awhile for her to forge friendships in Teen Phalanx, especially since she was one of less than a handful of members that held a secret identity at that time. Eventually she did manage to make friends and grew to trust her new teammates. Without them, she likely would be in a much darker place today. She left the group a few months after they had settled into their new dimensional home in Millennium City. Her departure from the group was amicable, and she still maintains friendships with certain members from that group. <br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''Web-Spinner's Amazing Friends:''' Osprey joined Web-Spinner's Amazing Friends in 2009. This group was home to teen heroes, some of whom were also legacy heroes like herself. While Osprey had done a bit of hero work before, it had mostly been small time events. Her time with Web's group really helped her to cut her teeth on hero work. While she was always a pretty confident person, her teammates helped her to realize that even though she didn't have powers, she could do just as much good as her super powered teammates. She left the group in 2011, leaving rather abruptly, without really saying anything to anybody to explain why. <br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''House of Heroes:''' Osprey never officially joined the House of Heroes, but the Web-Spinner crew always had a close association with this group of heroes. If the House of Heroes were to be likened to the Justice League, then the Webs crew would be their Teen Titans. Osprey's uncle was the leader of the House of Heroes until events involving Osp in 2011 forced him to retire from his hero career. Since then, she has kept her distance from members of the group, feeling that she was responsible for his early retirement.</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Friends</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''FRIENDS:'''</div></div><br />
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<div align="left">[[File:Zach and Osp by EWG.png|right]]&nbsp;&nbsp;&nbsp;&nbsp;'''Zach Kern:''' Osp came to trust Zach after, on more than one occasion, he proved to not only be discreet but also considerate when helping others. He was one of the first people in Teen Phalanx she revealed her identity to. When she had to come face to face again with the psychic that had held her captive and brainwashed her, he was among the few people she trusted enough to take with her. Had it not been for him and others on that team, she would not have made it through the ordeal.<br> <br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''Ouul:''' This magically inclined young man is one of Osprey's best friends. He's very secretive and keeps his emotions under tight control. Osp trusts him implicitly, as he's demonstrated more than once that he's a person worth of extending such trust. The two of them have both disclosed a number of secrets about their pasts to each other, including secret identities. <br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''Oscar Breiner-Shawe:''' It's hard not to be friends with Oscar. He's an extremely likeable guy, and one of the first people to really go out of their way to make Osprey feel welcome when she arrived at Teen Phalanx. He, as well as many other Phalanx members, were brought to this dimension due to a strange malady. He eventually moved to New York with his husband and children, or so Osprey last heard. <br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''Combustion Gal:''' Cady and Osp used to go to school together, and were both members of Web-Spinner's Amazing Friends at one time. While the pair used to be pretty close, there's some distance between them now. Time will tell if they will mend their friendship. <br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''The Demon Hunter:''' The Demon Hunter, or DH as most of his colleagues call him, is Ravenwing's father. John and DH have never seen eye to eye, but Osprey gets along with him fairly well. She doesn't necessarily agree with his tactics, but she doesn't see him as quite the monster that her uncle makes him out to be. <br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''Scarlet Centurion:''' The Scarlet Centurion is actually Osprey's uncle, John Ellis. John had always been a help to the hero community, even before he created and donned the Centurion power armor. Some of his first inventions were the gadgets and trick arrowheads he supplied his brother, the original Grey Osprey. After Richard's death, he became much more active with the hero community, eventually becoming a hero himself. When Osprey first met Centurion, she had no idea it was her uncle under the armor. When she found out, she found that she had a lot more in common with him than she thought. They both were looking for the same thing: a way to honor Richard Ellis, the best way they knew how. John was forced into early retirement, after clashing with a brainwashed Osprey. She delivered catastrophic damage to his power armor that resulted in nerve damage. <br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''Ravenwing:''' Raven came to be a part of the Web-Spinner crew, hailing from a doomed future. Whatever tragedies happened there left her pretty traumatized. Despite this, Osp managed to befriend her. It was Raven that rescued her from a notorious psychic. The two saw each other infrequently after that, usually with one or both of them occupied with something or other. At one point, Raven even joined Teen Phalanx, though the tenure was brief. The two continue to maintain a long distance friendship. <br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;'''Web-Spinner:''' Webs was the first hero she met. She and Liz became friends pretty much right off the bat. It wasn't long before Osp was asked to join her group. Despite the friendship and trust that they shared, a rift formed between them in 2011. Of course, leaving the Webs crew abruptly, without saying anything to in the group would be cause for that. After nearly 2 years of avoidance, eventually Osp and Liz reconnected. Things are on much less tense terms now between them.</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Foes</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''FOES:'''</div></div><br />
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:<div style="font-size:18px;color:#000">'''The Grey Osprey'''</div><br />
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'''<div>Name:''' Richard Ellis<br><br />
'''Abilities:''' Detective, Logistics and Planning, Marksman, Demolition, Martial Artist, Hacker<br><br />
'''Occupation:''' Billionaire, CEO of Centurion Enterprises, Philanthropist, Socialite<br><br />
'''Status:''' Deceased<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Richard Ellis became the man he is today when he listened to his wife and daughter die during the Qularr Invasion. He blamed the heroes of Millennium City for failing to protect his family, for failing to protect the city. The toxic emotions fueled him, drove him, and gave him a new purpose. He would excise the cancer that was growing within the city, he would be their cure. Soon, others came to join his cause and take up his mission. The Grey Osprey and his Raptors would see to it that they would succeed where heroes and their moral high ground failed.</div><br />
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:<div style="font-size:18px;color:#000">'''Falcon'''</div><br />
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'''<div>Name:''' Todd Walker<br><br />
'''Abilities:''' Power Armor, Demolitions, Martial Artist<br><br />
'''Occupation:''' Unknown<br><br />
'''Status:''' Deceased<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Todd Walker was just a street rat, destined to either die on the streets or wind up in prison. And then the Grey Osprey saved his life. He became the first of Osprey's Raptors, taking up the name Falcon. He's incredibly loyal, with a lot of talent. Unfortunately, he's also impulsive and easily pushed into rash action.</div><br />
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:<div style="font-size:18px;color:#000">'''Shrike'''</div><br />
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'''<div>Name:''' Parker Allen<br><br />
'''Abilities:''' Super speed, Knife Fighting, Improvised Weaponry, Smart Ass<br><br />
'''Occupation:''' Unknown<br><br />
'''Status:''' Deceased<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;Parker Allen had everything. He was a talented athlete, a stand up kid set to becoming an Olympic runner. Everything changed when his family was killed in crossfire between a group of gunmen and the hero who was supposed to be stopping them. Parker's faith in heroes died the day his family did. The people who should've saved his loved ones had failed, had been responsible for their deaths. When he could have just let his world completely spiral downward, he instead found himself drawn to the Grey Osprey's cause. He took on the name Shrike, and put his athletic skills to use in furthering the great mission.</div><br />
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:<div style="font-size:18px;color:#000">'''Kestrel'''</div><br />
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'''<div>Name:''' Grant Terrenson<br><br />
'''Abilities:''' Marksman, Demolitions, Close-Combat Training, Jetpack operation<br><br />
'''Occupation:''' Ex-U.S. Army veteran, Vigilante<br><br />
'''Status:''' Incarcerated<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;An army vet returning from the wars in the east, Grant Terrenson was one of a thousand forgotten, broken men who were cast aside as reward for their loyal service to their country. Returning to see his neighborhood beset by crime only served to further deepen Grant’s anger. He wanted to have a chance to do something to protect them from those who preyed on them. It was then that Richard Ellis, the Grey Osprey, found him, and offered him a place in his Raptors, along with the chance to actually make a difference by hitting back at those who deserved it. Taking up the offer, Terrenson now continues his service, for the good of the people, as one of Ellis's loyal soldiers.</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Gallery</span>===<br />
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File:The grey osprey by artgutierrez.png|Art by Art Guttierrez.<br />
File:The teen phalanx by vividanima by joybuzzer.jpg|Teen Phalanx Leadership (Osprey seen center left). Art by Vividanima.<br />
File:Street level heroes by fooray by joybuzzer.jpg|Brand X, Osprey and Moonlight Cat. Art by FooRay.<br />
File:Osprey sketch commission by vividanima.jpg|Art by Vividanima.<br />
File:Chibi tp horde by vividanima.jpg|Chibi Teen Phalanx (Osprey seen bottom right). Art by Vividanima.<br />
File:Flirty Osp.jpg|Art by Vividanima.<br />
File:Osprey in civvies by vividanima.jpg|Art by Vividanima.<br />
File:Mid Air Osp by EWG.png|Art by EWG.<br />
File:Osprey CrouchShot byEWG.png|Art by EWG.<br />
File:Osprey by avionetca.png|Art by Avionetca.<br />
File:Zach and Osp by EWG.png|Zach and Osprey. Art by EWG.<br />
File:Osprey by chou roninx.png|Art by Chou Roninx.<br />
File:ProtectorChibi02.png|Chibi Protectors (Osprey seen bottom right). Art by Chibi-Ika<br />
File:PotWFrajpg.jpg|Protectors of the World (Osprey seen bottom left). Art by Fradarlin<br />
File:Commission gijoespouse rose mcclain.png|Art by Rose McClain<br />
File:Osprey2 by joemdavis-d9m8pcs-resize.png|Art by Joe M Davis<br />
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===<span style="font-size: 1px; color:#EEE7E4">Miscellaneous</span>===<br />
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<div style="font-size: 16px; color: #120021; background-color: #AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''SOUNDTRACK:'''</div></div><br />
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[https://www.youtube.com/watch?v=Z_gE0XxJITQ&feature=related C.L.U. (Paul Oakenfold Remix)]<br />
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[https://www.youtube.com/watch?v=vjd9NBamBPY&feature=related Son of Flynn vs Derezzed (RW Remix)]<br />
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[https://www.youtube.com/watch?v=pRXCo6IjXqk Teardrop]<br />
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[https://www.youtube.com/watch?v=0EygqL--RW4 Be Water My Friend]<br />
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[https://www.youtube.com/watch?v=Id6SwTom98o Harder Better Faster Stronger (Breakers Break Remix)]<br />
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[https://www.youtube.com/watch?v=TGQL5OfVUmw Solar Sailer (Pretty Lights Remix)]<br />
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[https://www.youtube.com/watch?v=Nymjfq2kXnI&feature=youtu.be Silence (Mt Eden Dubstep Remix)]<br />
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[https://www.youtube.com/watch?v=YJVmu6yttiw Bangarang feat Sirah]<br />
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[https://www.youtube.com/watch?v=cNAdtkSjSps Pong]<br />
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[https://www.youtube.com/watch?v=OGNHLc4FWwA The Devil's Den]<br />
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[https://www.youtube.com/watch?v=qmo-x8Whs1Y Adagio For Tron (Teddybears Remix)]<br />
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<div style="font-size: 16px; color: #120021; background-color: #AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''OOC NOTES:'''</div></div><br />
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• Osprey was inspired by Hawkeye (Kate Bishop) and Tim Drake (best Robin eveeeer). Other influences include Clint Barton flavor Hawkeye, the Green Arrow and Speedy.<br><br />
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• More detailed information on Osprey's backstory can be found on her [http://www.virtueverse.net/wiki/The_Grey_Osprey Virtueverse page].<br><br />
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• Osprey's casting choice is [http://images4.fanpop.com/image/photos/17500000/Pauley-Perrette-ncis-17526661-640-427.jpg Pauley Perrette].<br><br />
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• Paris's Arrow was something that was reward from an RP, meant to be used as a Plot McGuffin. It just hasn't happened yet.<br />
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===<span style="font-size: 1px; color:#EEE7E4">Comments</span>===<br />
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<div align="left">''Have you worked with Osprey before? Leave a comment!<br><br />
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[[Category:Character ]][[Category:Female]] [[Category:Martial Artist]] [[Category:Hero]] [[Category:Archery]] [[Category:Legacy Character]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=OspreyOsprey2018-03-04T13:33:42Z<p>Gijoespouse: </p>
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<div>{{WIP}}<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''TABLE OF CONTENTS'''</div></div><br />
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<div align="center">'''[[Osprey#Personality|<span style="color:#2F0556">PERSONALITY</span>]] • [[Osprey#Abilities|<span style="color:#2F0556">ABILITIES</span>]] • [[Osprey#Weaknesses|<span style="color:#2F0556">WEAKNESSES</span>]] • [[Osprey#Equipment|<span style="color:#2F0556">EQUIPMENT</span>]] • [[Osprey#Backstory|<span style="color:#2F0556">BACKSTORY</span>]] • [[Osprey#Affiliations|<span style="color:#2F0556">AFFILIATIONS</span>]] • [[Osprey#Friends|<span style="color:#2F0556">FRIENDS</span>]] • [[Osprey#Foes|<span style="color:#2F0556">FOES</span>]] • [[Osprey#Gallery|<span style="color:#2F0556">GALLERY</span>]] • [[Osprey#Soundtrack|<span style="color:#2F0556">SOUNDTRACK</span>]] • [[Osprey#OOC Notes|<span style="color:#2F0556">OOC NOTES</span>]] • [[Osprey#Comments|<span style="color:#2F0556">COMMENTS</span>]]'''</div> <br />
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| title =INSERT TITLE<br />
| name =<span style="color:#000000">Osprey</span><br />
| supergroup =Initiative Black<br />
| SGrank=Member<br />
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| motto =<br />
| player =[[File:Playerpage-global header.png|100px|left|link=User:Gijoespouse]]<br />
| realname = Andrea Ellis <br />
| alias = Andie, Osp<br />
| gender = Female<br />
| species = Human<br />
| birthdate = April 21st<br />
| birthplace = Millennium City, MI<br />
| location = Millennium City<br />
| relatives = Richard and Rachel Ellis (deceased)<br />
| age = 25<br />
| height =5'0"<br />
| weight = 115 lbs<br />
| eyes = Pale green<br />
| hair = Dark brown<br />
| complexion = Pale skinned<br />
| build = Compact and well toned<br />
| features = Rune roughly 3 inches in diameter branded between her shoulder blades<br />
| identity= Confidential<br />
| citizen = US Citizen<br />
| marital = Single<br />
| occupation = Government agent<br />
| education = GED<br />
| fame = 2<br />
| powers =Enhanced vision, Adoptive muscle memory, Enhanced balance, Auto-reflexes<br />
| gear= Tactical uniform, FNX-45 Tactical, FN SCAR 17, Busse combat grade knife<br />
| strength =2<br />
| intellect=5<br />
| combat=7<br />
| durability =4<br />
| speed =3<br />
| agility =7<br />
| dexterity =7<br />
| charisma =2<br />
| weaponry =4<br />
| sorcery =2<br />
| energy =2<br />
| psionics =2<br />
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===<span style="font-size: 1px; color:#EEE7E4">Personality</span>===<br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;''Fill in the blank.''</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Abilities</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''ABILITIES:'''</div></div><br />
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:<div style="font-size:16px;color:#120021">'''Enhanced Vision'''</div><br />
<div style="font-size:14px">Andie has enhanced vision, which allows her to see further and in greater detail than the average person. This makes for amazing accuracy and marksmanship, even when taking incredibly long shots. Her enhanced vision isn’t entirely fool proof, however. Andie has the same blind spots that a normal person would have. She also can't spot people who are completely invisible, unless they're making use of some sort of light bending technique/technology while in motion (she'd be able to see the ripple).</div> <br />
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:<div style="font-size:16px;color:#120021">'''Adoptive Muscle Memory'''</div><br />
<div style="font-size:14px">Andie is able to copy any movement or action after seeing it performed once. This would include acrobatic feats, martial arts, essentially any sort of physical stunt. She is able to recall these forms and movements later, even using them in conjunction with one another. While this certainly is an asset, especially in a combat situation, there are a couple of drawbacks. Andie must be able to see an action in order to mimic it. The action in question must be able to be performed without assistance, meaning anything she sees that would require wireworks to execute are impossible for her to replicate. She also cannot duplicate super powers. No suddenly throwing fireballs for this bird!</div><br />
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:<div style="font-size:16px;color:#120021">'''Auto-Reflexes'''</div><br />
<div style="font-size:14px">Andie has extraordinary reflexes that are entirely involuntary. This makes it incredibly difficult to land a blow on her. Because she doesn't have to actually think about how to move her body, she is better able to strategize and counter the attacks of her opponents. This also allows her to continue dodging a wider variety of attacks when weakened or when her judgement is impaired (ie drunk, drugged, etc etc). She also has the added benefit of moving purely on reflex instead of reaction, so feints and illusions are basically useless against her. All of this makes it difficult to hit Andie in a close-quarters-combat, but this ability isn’t without limits. Andie’s auto-reflexes may give her the ability to just automatically react to an attack, she is still limited by the fact that she can only move at the speed of an athletic human. This means that chances are she won’t dodge a bullet, but her movement might keep it from hitting the targeted area of her body. Speedsters are easily able to overcome her, as they simply move too fast for her body to react to.</div><br />
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:<div style="font-size:16px;color:#120021">'''Enhanced Balance'''</div><br />
<div style="font-size:14px">Andie has an extremely well developed sense of balance. This allows her to maintain her footing when an adversary attempts to knock her off balance. In the off chance that she is knocked off her feet, she has an intuitive sense of how to position her limbs and regain her center of balance. This allows her to turn most falls into a tumble or roll to get back up. She can also maintain perfect balance even when on narrow or unstable objects.</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Weaknesses</span>===<br />
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:<div style="font-size:16px;color:#120021">'''Above Average But Still Human'''</div><br />
<div style="font-size:14px">At the end of the day, Andie is still a human...just one that is difficult to hit. This means she can be injured just like any other person, has normal resistances to metahuman attacks, and has no protections against psychic intrusion. Even her superhuman abilities suffer from some of the same drawbacks that a normal person would be hindered by.</div> <br />
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:<div style="font-size:16px;color:#120021">'''Broken Ace'''</div><br />
<div style="font-size:14px">Broken might be a strong word to use, but in this case it’s fairly apt. The procedures she underwent after her body was taken from the wreckage of her home, the treatment she was subjected to while programming her, it’s safe to say that Andie will never be able to lead what would be considered a normal civilian life. She often finds she simply cannot relate to her own peer group. She cannot stand the chaos that comes with a “normal” life, and finds it difficult to thrive when there is a lack of structure.</div><br />
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:<div style="font-size:16px;color:#120021">'''Emotionless Girl'''</div><br />
<div style="font-size:14px">Not ''entirely'' true, as Andie does feel emotions like anybody else. The psychological trauma endured at the hands of The Alchemist has put her in the habit of detaching herself from her emotions, at the expense of actually working through her issues in a healthy way. In a non combat situation, this means she often compartmentalizes the problem, breaking it down into tasks she can tackle physically to resolve the situation, rarely addressing the emotional root cause. In a combat situation, this often means she goes into a heightened state of fight or flight instinct where she literally goes into action with little to no forethought on what her next action should be.</div><br />
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:<div style="font-size:16px;color:#120021">'''Command Words'''</div><br />
<div style="font-size:14px">Andie was resurrected and psychologically programmed to be The Alchemist's one woman protection and enforcement. Part of that programming involved implanting certain words in her psyche that would automatically cause her to react depending upon the command. Most, if not all, of the words are in Haitian Creole.</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Equipment</span>===<br />
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:<div style="font-size:16px;color:#120021">'''Tactical Uniform'''</div><br />
<div style="font-size:14px">''Fill in the blank.''</div> <br />
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:<div style="font-size:16px;color:#120021">'''FNX-45 Tactical'''</div><br />
<div style="font-size:14px">''Fill in the blank.''</div><br />
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:<div style="font-size:16px;color:#120021">'''FN SCAR 17'''</div><br />
<div style="font-size:14px">''Fill in the blank.''</div><br />
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:<div style="font-size:16px;color:#120021">'''Busse Combat Grade Knife'''</div><br />
<div style="font-size:14px">''Fill in the blank.''</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Backstory</span>===<br />
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<div style="font-size:16px;color:#120021">'''Life, Death, Then Life Again'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Andrea Ellis was born in Millennium City, daughter of Richard Ellis - CEO of Centurion Industries and Chairman of the Ellis Memorial Foundation - and Rachel Ellis. At 17, Andie and her mother were presumed dead when the Ellis’s penthouse home was destroyed during the 2009 Qularr invasion. And in truth, Andie really did die. But her broken corpse was recovered from the wreckage and smuggled down to Vibora Bay. There, a man simply known as the Alchemist revived Andrea’s body, along with the bodies of dozens of others he had stolen, using a compound he dubbed the Lazarus Elixir.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Suffering a traumatic death, only to be resurrected had a harmful impact on her psyche, making it all the more easy for the Alchemist to subject her to mental conditioning to ensure complete compliance from Andie and all of his other subjects. The next several years were spent playing the part of guinea pig for the Alchemist’s experiments, experiments which saw her gain new abilities. She was exposed to different fighting styles so that she could be groomed into being the man’s personal protection and one woman hit squad.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;During this time, Initiative Black - a paramilitary organization that serves to investigate and prevent occult crimes and insurgency - became aware of the Alchemist's activities. Investigative efforts were hampered as the man picked up shop and moved locations, managing to stay a step ahead of agents. As time grew though, the Alchemist became overconfident and sloppy. This culminated in a raid on one of his labs, located on a farm a few miles from Sunday Pond in Maine in June of 2014. It was a particularly violent face off that saw a number of the Alchemist’s victims engaging agents in combat, including Andie. The standoff ended with minimal loss of life, but the majority of the victims were never able to return to anything resembling a normal life at all.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;In the time it took to wrap up the situation and identify who she was, Andie’s father - the only living relative she had left - was killed, leaving her with no one to go home to.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;For the next 2 and a half years, she spent her time trying - and failing - to adjust to civilian life. Andie simply had been through too much to ever find any satisfaction in the chaos that came with that lifestyle. She barely had the patience to go through the process of gaining her GED, and no patience whatsoever to pursue a college degree. While she dabbled occasionally in street level crime fighting in Millennium City, the truth off the matter was that she really needed something that had far more structure and an actual mission.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Andie found that in joining the very organization that had rescued her from the Alchemist. She now works as an agent in Initiative Black's Strategical Initiative Security Division.</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Affiliations</span>===<br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''Initiative Black:''' ''Fill in the blank.''</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Friends</span>===<br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''Some Person:''' ''Fill in the blank.''</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Foes</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''FOES:'''</div></div><br />
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:<div style="font-size:18px;color:#000">'''The Alchemist'''</div><br />
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[[File:Alchemist stand in.jpg|left|150px]]'''<div>Name:''' Josué Peralte<br><br />
'''Abilities:''' Fill in<br><br />
'''Occupation:''' Fill in<br><br />
'''Status:''' Incarcerated<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;''Fill in stuff here.''<br><br><br><br></div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Gallery</span>===<br />
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File:Osprey ref sheet - pdb size.jpg|Reference sheet<br />
File:Osprey ksp pdb resize.jpg|Art by Kristian S.<br />
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===<span style="font-size: 1px; color:#EEE7E4">Soundtrack</span>===<br />
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<div style="font-size:16px;color:#120021">'''Osprey's Soundtrack'''</div><br />
1. ''Insert Track Name'' by Artist<br><br></div><br />
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===<span style="font-size: 1px; color:#EEE7E4">OOC Notes</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''OOC NOTES:'''</div></div><br />
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<div align="left">• Osprey's casting choice is [http://www.gotceleb.com/wp-content/uploads/photos/halston-sage/caa-s-young-hollywood-party-benefit-in-west-hollywood/Halston-Sage:-CAAs-Young-Hollywood-Party-Benefit--05-662x825.jpg Halston Sage].</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Comments</span>===<br />
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<div align="left">''Have you worked with Osprey before? Leave a comment!<br><br />
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[[Category:Character]] [[Category:Female]] [[Category:Martial Artist]] [[Category:Munitions]] [[Category:Government Agent]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=OspreyOsprey2018-03-04T13:31:50Z<p>Gijoespouse: </p>
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<div>{{WIP}}<br />
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__NOEDITSECTION__ __NOTOC__ <br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''TABLE OF CONTENTS'''</div></div><br />
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<div align="center">'''[[Osprey#Personality|<span style="color:#2F0556">PERSONALITY</span>]] • [[Osprey#Abilities|<span style="color:#2F0556">ABILITIES</span>]] • [[Osprey#Weaknesses|<span style="color:#2F0556">WEAKNESSES</span>]] • [[Osprey#Equipment|<span style="color:#2F0556">EQUIPMENT</span>]] • [[Osprey#Backstory|<span style="color:#2F0556">BACKSTORY</span>]] • [[Osprey#Affiliations|<span style="color:#2F0556">AFFILIATIONS</span>]] • [[Osprey#Friends|<span style="color:#2F0556">FRIENDS</span>]] • [[Osprey#Foes|<span style="color:#2F0556">FOES</span>]] • [[Osprey#Gallery|<span style="color:#2F0556">GALLERY</span>]] • [[Osprey#Soundtrack|<span style="color:#2F0556">SOUNDTRACK</span>]] • [[Osprey#OOC Notes|<span style="color:#2F0556">OOC NOTES</span>]] • [[Osprey#Comments|<span style="color:#2F0556">COMMENTS</span>]]'''</div> <br />
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| title =INSERT TITLE<br />
| name =<span style="color:#000000">Osprey</span><br />
| supergroup =Initiative Black<br />
| SGrank=Member<br />
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| image =Osprey ksp pdb resize.jpg<br />
| motto =<br />
| player =[[File:Playerpage-global header.png|100px|left|link=User:Gijoespouse]]<br />
| realname = Andrea Ellis <br />
| alias = Andie, Osp<br />
| gender = Female<br />
| species = Human<br />
| birthdate = April 21st<br />
| birthplace = Millennium City, MI<br />
| location = Millennium City<br />
| relatives = Richard and Rachel Ellis (deceased)<br />
| age = 25<br />
| height =5'0"<br />
| weight = 115 lbs<br />
| eyes = Pale green<br />
| hair = Dark brown<br />
| complexion = Pale skinned<br />
| build = Compact and well toned<br />
| features = Rune roughly 3 inches in diameter branded between her shoulder blades<br />
| identity= Confidential<br />
| citizen = US Citizen<br />
| marital = Single<br />
| occupation = Government agent<br />
| education = GED<br />
| fame = 2<br />
| powers =Enhanced vision, Adoptive muscle memory, Enhanced balance, Auto-reflexes<br />
| gear= Tactical uniform, FNX-45 Tactical, FN SCAR 17, Busse combat grade knife<br />
| strength =2<br />
| intellect=5<br />
| combat=7<br />
| durability =4<br />
| speed =3<br />
| agility =7<br />
| dexterity =7<br />
| charisma =2<br />
| weaponry =4<br />
| sorcery =2<br />
| energy =2<br />
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===<span style="font-size: 1px; color:#EEE7E4">Personality</span>===<br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;''Fill in the blank.''</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Abilities</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #120021; background-color:#AC9AB4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''ABILITIES:'''</div></div><br />
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:<div style="font-size:16px;color:#120021">'''Enhanced Vision'''</div><br />
<div style="font-size:14px">Andie has enhanced vision, which allows her to see further and in greater detail than the average person. This makes for amazing accuracy and marksmanship, even when taking incredibly long shots. Her enhanced vision isn’t entirely fool proof, however. Andie has the same blind spots that a normal person would have. She also can't spot people who are completely invisible, unless they're making use of some sort of light bending technique/technology while in motion (she'd be able to see the ripple).</div> <br />
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:<div style="font-size:16px;color:#120021">'''Adoptive Muscle Memory'''</div><br />
<div style="font-size:14px">Andie is able to copy any movement or action after seeing it performed once. This would include acrobatic feats, martial arts, essentially any sort of physical stunt. She is able to recall these forms and movements later, even using them in conjunction with one another. While this certainly is an asset, especially in a combat situation, there are a couple of drawbacks. Andie must be able to see an action in order to mimic it. The action in question must be able to be performed without assistance, meaning anything she sees that would require wireworks to execute are impossible for her to replicate. She also cannot duplicate super powers. No suddenly throwing fireballs for this bird!</div><br />
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:<div style="font-size:16px;color:#120021">'''Auto-Reflexes'''</div><br />
<div style="font-size:14px">Andie has extraordinary reflexes that are entirely involuntary. This makes it incredibly difficult to land a blow on her. Because she doesn't have to actually think about how to move her body, she is better able to strategize and counter the attacks of her opponents. This also allows her to continue dodging a wider variety of attacks when weakened or when her judgement is impaired (ie drunk, drugged, etc etc). She also has the added benefit of moving purely on reflex instead of reaction, so feints and illusions are basically useless against her. All of this makes it difficult to hit Andie in a close-quarters-combat, but this ability isn’t without limits. Andie’s auto-reflexes may give her the ability to just automatically react to an attack, she is still limited by the fact that she can only move at the speed of an athletic human. This means that chances are she won’t dodge a bullet, but her movement might keep it from hitting the targeted area of her body. Speedsters are easily able to overcome her, as they simply move too fast for her body to react to.</div><br />
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:<div style="font-size:16px;color:#120021">'''Enhanced Balance'''</div><br />
<div style="font-size:14px">Andie has an extremely well developed sense of balance. This allows her to maintain her footing when an adversary attempts to knock her off balance. In the off chance that she is knocked off her feet, she has an intuitive sense of how to position her limbs and regain her center of balance. This allows her to turn most falls into a tumble or roll to get back up. She can also maintain perfect balance even when on narrow or unstable objects.</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Weaknesses</span>===<br />
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:<div style="font-size:16px;color:#120021">'''Above Average But Still Human'''</div><br />
<div style="font-size:14px">At the end of the day, Andie is still a human...just one that is difficult to hit. This means she can be injured just like any other person, has normal resistances to metahuman attacks, and has no protections against psychic intrusion. Even her superhuman abilities suffer from some of the same drawbacks that a normal person would be hindered by.</div> <br />
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:<div style="font-size:16px;color:#120021">'''Broken Ace'''</div><br />
<div style="font-size:14px">Broken might be a strong word to use, but in this case it’s fairly apt. The procedures she underwent after her body was taken from the wreckage of her home, the treatment she was subjected to while programming her, it’s safe to say that Andie will never be able to lead what would be considered a normal civilian life. She often finds she simply cannot relate to her own peer group. She cannot stand the chaos that comes with a “normal” life, and finds it difficult to thrive when there is a lack of structure.</div><br />
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:<div style="font-size:16px;color:#120021">'''Emotionless Girl'''</div><br />
<div style="font-size:14px">Not ''entirely'' true, as Andie does feel emotions like anybody else. The psychological trauma endured at the hands of The Alchemist has put her in the habit of detaching herself from her emotions, at the expense of actually working through her issues in a healthy way. In a non combat situation, this means she often compartmentalizes the problem, breaking it down into tasks she can tackle physically to resolve the situation, rarely addressing the emotional root cause. In a combat situation, this often means she goes into a heightened state of fight or flight instinct where she literally goes into action with little to no forethought on what her next action should be.</div><br />
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:<div style="font-size:16px;color:#120021">'''Command Words'''</div><br />
<div style="font-size:14px">Andie was resurrected and psychologically programmed to be The Alchemist's one woman protection and enforcement. Part of that programming involved implanting certain words in her psyche that would automatically cause her to react depending upon the command. Most, if not all, of the words are in Haitian Creole.</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Equipment</span>===<br />
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:<div style="font-size:16px;color:#120021">'''Tactical Uniform'''</div><br />
<div style="font-size:14px">''Fill in the blank.''</div> <br />
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:<div style="font-size:16px;color:#120021">'''FNX-45 Tactical'''</div><br />
<div style="font-size:14px">''Fill in the blank.''</div><br />
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:<div style="font-size:16px;color:#120021">'''FN SCAR 17'''</div><br />
<div style="font-size:14px">''Fill in the blank.''</div><br />
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:<div style="font-size:16px;color:#120021">'''Busse Combat Grade Knife'''</div><br />
<div style="font-size:14px">''Fill in the blank.''</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Backstory</span>===<br />
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<div style="font-size:16px;color:#120021">'''Life, Death, Then Life Again'''</div><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Andrea Ellis was born in Millennium City, daughter of Richard Ellis - CEO of Centurion Industries and Chairman of the Ellis Memorial Foundation - and Rachel Ellis. At 17, Andie and her mother were presumed dead when the Ellis’s penthouse home was destroyed during the 2009 Qularr invasion. And in truth, Andie really did die. But her broken corpse was recovered from the wreckage and smuggled down to Vibora Bay. There, a man simply known as the Alchemist revived Andrea’s body, along with the bodies of dozens of others he had stolen, using a compound he dubbed the Lazarus Elixir.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Suffering a traumatic death, only to be resurrected had a harmful impact on her psyche, making it all the more easy for the Alchemist to subject her to mental conditioning to ensure complete compliance from Andie and all of his other subjects. The next several years were spent playing the part of guinea pig for the Alchemist’s experiments, experiments which saw her gain new abilities. She was exposed to different fighting styles so that she could be groomed into being the man’s personal protection and one woman hit squad.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;During this time, Initiative Black - a paramilitary organization that serves to investigate and prevent occult crimes and insurgency - became aware of the Alchemist's activities. Investigative efforts were hampered as the man picked up shop and moved locations, managing to stay a step ahead of agents. As time grew though, the Alchemist became overconfident and sloppy. This culminated in a raid on one of his labs, located on a farm a few miles from Sunday Pond in Maine in June of 2014. It was a particularly violent face off that saw a number of the Alchemist’s victims engaging agents in combat, including Andie. The standoff ended with minimal loss of life, but the majority of the victims were never able to return to anything resembling a normal life at all.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;In the time it took to wrap up the situation and identify who she was, Andie’s father - the only living relative she had left - was killed, leaving her with no one to go home to.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;For the next 2 and a half years, she spent her time trying - and failing - to adjust to civilian life. Andie simply had been through too much to ever find any satisfaction in the chaos that came with that lifestyle. She barely had the patience to go through the process of gaining her GED, and no patience whatsoever to pursue a college degree. While she dabbled occasionally in street level crime fighting in Millennium City, the truth off the matter was that she really needed something that had far more structure and an actual mission.<br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Andie found that in joining the very organization that had rescued her from the Alchemist. She now works as an agent in Initiative Black's Strategical Initiative Security Division.</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Affiliations</span>===<br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''Initiative Black:''' ''Fill in the blank.''</div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Friends</span>===<br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''Some Person:''' ''Fill in the blank.''</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Foes</span>===<br />
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:<div style="font-size:18px;color:#000">'''The Alchemist'''</div><br />
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[[File:Alchemist stand in.jpg|left|150px]]'''<div>Name:''' Josué Peralte<br><br />
'''Abilities:''' Fill in<br><br />
'''Occupation:''' Fill in<br><br />
'''Status:''' Incarcerated<br></div><br />
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<div>&nbsp;&nbsp;&nbsp;&nbsp;''Fill in stuff here.''<br><br><br><br></div><br />
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===<span style="font-size: 1px; color:#EEE7E4">Gallery</span>===<br />
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File:Osprey ref sheet - pdb size.jpg|Reference sheet<br />
File:Osprey ksp pdb resize.jpg|Art by Kristian S.<br />
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===<span style="font-size: 1px; color:#EEE7E4">Soundtrack</span>===<br />
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<div style="font-size:16px;color:#120021">'''Osprey's Soundtrack'''</div><br />
1. ''Insert Track Name'' by Artist<br><br></div><br />
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===<span style="font-size: 1px; color:#EEE7E4">OOC Notes</span>===<br />
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<div align="left">• Osprey's casting choice is [http://www.gotceleb.com/wp-content/uploads/photos/halston-sage/caa-s-young-hollywood-party-benefit-in-west-hollywood/Halston-Sage:-CAAs-Young-Hollywood-Party-Benefit--05-662x825.jpg Halston Sage].</div> <br />
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===<span style="font-size: 1px; color:#EEE7E4">Comments</span>===<br />
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<div align="left">''Have you worked with Osprey before? Leave a comment!<br><br />
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[[Category:Character]] [[Category:Female]] [[Category:Martial Artist]] [[Category:Munitions]] [[Category:Government Agent]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=File:Nuosp_header.pngFile:Nuosp header.png2018-03-04T13:28:53Z<p>Gijoespouse: </p>
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<div></div>Gijoespousehttp://primusdatabase.com/index.php?title=File:Osprey_ksp_pdb_resize.jpgFile:Osprey ksp pdb resize.jpg2018-03-04T13:24:48Z<p>Gijoespouse: </p>
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<div></div>Gijoespousehttp://primusdatabase.com/index.php?title=OspreyOsprey2018-03-02T21:40:06Z<p>Gijoespouse: </p>
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<div>{{WIP}}<br />
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Content coming soon.</div>Gijoespousehttp://primusdatabase.com/index.php?title=Specter_(@gijoespouse2)Specter (@gijoespouse2)2018-03-01T04:51:14Z<p>Gijoespouse: </p>
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<div>{{WIP}}<br />
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__NOEDITSECTION__ __NOTOC__ <br />
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<div align="center"><div style="font-size: 18px; color: #FFFFFF; background-color: #4682B4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''TABLE OF CONTENTS'''</div></div><br />
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<div align="center">'''[[Specter_(@gijoespouse2)#Personality|<span style="color:#FFFFFF">PERSONALITY</span>]] • [[Specter_(@gijoespouse2)#Abilities|<span style="color:#FFFFFF">ABILITIES</span>]] • [[Specter_(@gijoespouse2)#Weaknesses|<span style="color:#FFFFFF">WEAKNESSES</span>]] • [[Specter_(@gijoespouse2)#Equipment|<span style="color:#FFFFFF">EQUIPMENT</span>]] • [[Specter_(@gijoespouse2)#Backstory|<span style="color:#FFFFFF">BACKSTORY</span>]] • [[Specter_(@gijoespouse2)#Affiliations|<span style="color:#FFFFFF">AFFILIATIONS</span>]] • [[Specter_(@gijoespouse2)#Friends|<span style="color:#FFFFFF">FRIENDS</span>]] • [[Specter_(@gijoespouse2)#Foes|<span style="color:#FFFFFF">FOES</span>]] • [[Specter_(@gijoespouse2)#Gallery|<span style="color:#FFFFFF">GALLERY</span>]] • [[Specter_(@gijoespouse2)#Soundtrack|<span style="color:#FFFFFF">SOUNDTRACK</span>]] • [[Specter_(@gijoespouse2)#OOC Notes|<span style="color:#FFFFFF">OOC NOTES</span>]] • [[Specter_(@gijoespouse2)#Comments|<span style="color:#FFFFFF">COMMENTS</span>]]'''</div> <br />
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| cell1 = #4682B4<br />
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| cell3 =#116666<br />
| title = The Invisible Fist<br />
| name = Specter<br />
| supergroup =[[File:Secretprotectorslogopdb.png|175px|link=Secret Protectors]]<br />
| SGrank= Agent<br />
| otheraff = None<br />
| formert = None<br />
| image =Specter sp commish protectorsbox.jpg<br />
| motto = "I'm just a guy with a camera, who couldn't take sitting on the sidelines anymore."<br />
| player =[[File:Playerpage-global header.png|100px|left|link=User:Gijoespouse]]<br />
| realname = Hanson Thomas-Beamont<br />
| alias = <br />
| gender = Male<br />
| species = Human<br />
| birthdate = October 2nd<br />
| birthplace = Savannah, GA, US<br />
| location = Millennium City, MI, US<br />
| relatives = Payton Thomas-Beamont (brother), Paul Thomas-Beamont (deceased-father), and Colleen Thomas-Beamont (deceased-mother)<br />
| age = 25<br />
| height = 5'11"<br />
| weight = 153 lbs<br />
| eyes = Grayish blue<br />
| hair = Dark brown<br />
| complexion = Fair<br />
| build = Lean and muscular<br />
| features = Faded GSW scar across upper bicep on right arm; spawling from shrapnel on left thigh<br />
| identity= Confidential<br />
| citizen = US Citizen<br />
| marital = Single<br />
| occupation = Photojournalist<br />
| education = College<br />
| fame =2<br />
| powers = Invisibility, Martial Arts Training, Parkour, Photography<br />
| gear= Photoreactive Combat Suit, Thermal Reductive Coat, Assorted gadgets<br />
| strength =3<br />
| intellect=4<br />
| combat=6<br />
| durability =4<br />
| speed =3<br />
| agility =4<br />
| dexterity =4<br />
| charisma =3<br />
| weaponry =2<br />
| sorcery =2<br />
| energy =2<br />
| psionics =2<br />
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===<span style="font-size: 1px; color:#071C1D">Personality</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FFFFFF; background-color: #4682B4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''PERSONALITY:'''</div></div><br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;At first blush, Hanson comes across as a man who doesn't seem to take things very seriously. Charismatic bordering on arrogant, witty, he often goes into a dangerous situation with a sly grin and a hint of bravado. In truth, much of this is an act. When you wear a smile, people tend not to ask much in the way of deep questions. Those that are observant will note that all jokes aside, the man who calls himself Specter acts on a far more serious level than his persona lets on. The truth is that much of this is his way to move on from the disappointments of his childhood and to cope with the truly horrific things he has witnessed through the lens of his camera.<br><br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Oddly enough, Hanson is not one who seeks - nor does he want - the spotlight. In this instance, his powers suit him quite well. He is quite content to act in quiet, and disappear before thanks can be given. In fact, such behavior has helped to build an air of fear when he is on scene. Silent and unseen, he is often perceived as a vengeful ghost. That alone gives him the psychological win in most cases. As a result, few know of his existence and even fewer connect Hanson's identity to that of Specter.</div> <br />
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===<span style="font-size: 1px; color:#071C1D">Abilities</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FFFFFF; background-color: #4682B4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''ABILITIES:'''</div></div><br />
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:<div style="font-size:16px;color:#FFFFFF">'''Invisibility'''</div><br />
<div style="font-size:14px">Specter can render himself unseen by the naked eye. This is no trick of bending the light, and as such he can move about his environment unseen and act without being observed. Unfortunately anything else on his body will not turn invisible, unless treated by a special photoreactive chemical.<br><br></div> <br />
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:<div style="font-size:16px;color:#FFFFFF">'''Martial Arts Training'''</div><br />
<div style="font-size:14px">Specter began martial arts training around the age of four, as it was expected that he would take up 'the family business'. Much of his training is based in mixed martial arts, but he also was taught how to fight using a bo staff. The emphasis on his training was on making fast, hard hitting strikes, intended to take a target down quickly before being detected.<br><br></div><br />
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:<div style="font-size:16px;color:#FFFFFF">'''Multilingual'''</div><br />
<div style="font-size:14px">Specter - in his civilian identity as Hanson Thomas-Beaumont - has traveled all over the world, and as such he has picked up a few languages in his time. English, of course, is his primary language, but he also is quite fluent in Spanish and French. He knows enough Arabic in several dialects to get by and understand most of what is being said to (or around) him.<br><br></div><br />
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:<div style="font-size:16px;color:#FFFFFF">'''Parkour'''</div><br />
<div style="font-size:14px">In his college days at NYU, Hanson thumbed his nose at the idea his father's more business minded options when it came to campus organizations, and instead joined groups that just sounded like fun. One of those was the campus's parkour club. There he learned how to navigate his environment to get from Point A to Point B in the most direct manner possible. Of course, he had no idea that later in life, he would be using these skills in his work as Specter.<br><br></div><br />
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:<div style="font-size:16px;color:#FFFFFF">'''Photography'''</div><br />
<div style="font-size:14px">Hanson's love for photography began back in high school, but he was really given the opportunity to enhance those skills when he went to pursue his degree in journalism at NYU. While this isn't a skill that comes into use as Specter, it's how he makes ends meet...and sometimes is the catalyst for jumping into action in his hero guise.<br><br></div> <br />
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===<span style="font-size: 1px; color:#071C1D">Weaknesses</span>===<br />
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:<div style="font-size:16px;color:#FFFFFF">'''Only Human After All'''</div><br />
<div style="font-size:14px">Beneath the fancy combat suit beats the heart of a totally normal man. As such, Specter is susceptible to all the weaknesses that come with being human. This also means he has little in the way of resistance to psychic intrusions.<br><br><br />
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:<div style="font-size:16px;color:#FFFFFF">'''Heightened Senses'''</div><br />
<div style="font-size:14px">Specter's invisibility may make him completely unseen by the naked eye, those with heightened senses can still detect him. He still gives off a scent, still has a heart beat, and those are things that someone with enhanced senses would be able to detect.<br><br></div> <br />
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===<span style="font-size: 1px; color:#071C1D">Equipment</span>===<br />
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:<div style="font-size:16px;color:#FFFFFF">'''Photoreactive Combat Suit'''</div><br />
<div style="font-size:14px"> Specter's combat suit was designed by his older brother, formerly known as Phantasm, and consists of different layers to afford protection. The inner most layer is just a simple shirt and legs, made from moisture-wicking synthetic fabric to help keep him cool and dry. Over this is body armor designed to prevent penetration. It is comprised of overlapping, ceramic discs encased in carbon nanotube fiber. Both materials have remarkably high tensile strength, providing superb protection from small and high caliber rounds, and blades. It also has been proven to protect against energy based attacks and explosions, but such attacks damage the suit and thus reduce the effectiveness of the armor. While the chest has the most complete coverage, he does have section of these lightweight armor on his arms, as well as his legs. Over this armor he wears a trench coat (see Thermal Reductive Coat for further details), and specially fitted BDUs over his legs. The BDUs don't offer much in the way of additional protection, but the additional pockets on the thighs and rear provide extra space to store gadgets. All of these components to his costume have been treated with a special photoreactive chemical developed by Phantasm, allowing all the materials to become fully invisible when he does.<br><br><br />
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In addition to the combat suit, he also wears a few accessories that serve functional purposes. The gloves he wears are similar to tactical gloves wore by military personnel. Microvented stretch panels allow for a much better fit, while other portions of the glove made from moisture-wicking material keep his hands cool and dry. The palms are made of soft, durable leather to grant better grip on items in his grasp. Carbon fiber knuckle plating helps to protect and shield...and also happen to hurt like hell when his knuckles connect with someone's face. The fingers are also made with a special material for better gripping. His mask serves not just to conceal his identity, but is itself a tool and outfitted with features to assist him. LED illuminated displays on the lenses creates an overlay, positioned in a way that his view isn't completely obstructed. They have the ability to be switched out from normal vision, to night-vision and infrared as needed. The mask also doubles as his communication device, with transducers that relay sound through bone conduction as well as well hidden, small microphones to pick up on his voice. The utility belt about his waist has it's obvious uses, with four compartments to store additional gear and gadgets, a holster for his grapple gun. It is comprised of a carbon fiber nanotube blend, and has a sturdy carabiner locked to the right hip. The clasp doubles as a homing beacon, which he can program to transmit his coordinates to a frequency of his choosing should he get in a rough spot. His boots are made similar in make to military grade combat boots. They are 100% waterproof, with soles made to work in even extreme weather conditions, and constructed to provide flexibility - a must, considering his preferred style of fighting. Over these he wears guards made of hard polycarbonate plating, which protects his knees, shin and feet from impact. Just like his combat suit, all of these accessories have been treated with Phantasm's photoreactive chemical.<br><br></div><br />
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:<div style="font-size:16px;color:#FFFFFF">'''Thermal Reductive Coat'''</div><br />
<div style="font-size:14px">While Specter's trench coat is snazzy looking, it actually serves a functional purpose. Created from a special blend of polymers, it is able to mask his heat signature, thus eliminating one way of being detected. Certainly useful, but it does have some drawbacks. It is quite heavy when wet, and the more damaged the coat becomes, the less effective it is at masking his body heat. Like the rest of his suit, it has been treated with photoreactive chemicals to disappear as he does.<br><br></div><br />
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:<div style="font-size:16px;color:#FFFFFF">'''Bo Staff'''</div><br />
<div style="font-size:14px">Specter's bo staff was made to give him a near perfect mix of strength and weight, as well as flexibility and balance. Constructed from 14-gauge steel, it is 6' long, 1" in diameter, and ways just a little over 5 lbs. It is tough damage, packs a wallop when it strikes a target. It has dual grips etched into it to grant a solid hold, stainless steel end caps, and has been treated with photoreactive compounds.<br><br></div><br />
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:<div style="font-size:16px;color:#FFFFFF">'''Gadgets'''</div><br />
<div style="font-size:14px">While Specter leans on his invisibility and martial arts prowess to get the job done, he has a few gadgets he carries along that help supplement his combat tactics.<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;• '''Grapple Gun:''' This pneumatic powered device allows him to ascend rapidly or conversely zip line across distances that need to be crossed quickly. All he needs to do is combine a grappling hook attachment to one of the spools of cordage he carries, and load it into the gun. It has a built in ascension assist device, and a caribiner so that the gun can be quickly attached to his belt.<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;• '''CNT Fiber Spools:''' Specter carries six disc shaped, retractable spools of highly flexible carbon nanotube fiber cords. These cords have extremely high tensile strength of 63 GPa, and can support an insane amount of weight. The material will not snap from too much weight being put on it. It can, however, be severed by normal means. Each spool has up to 200' of length, can be loaded into his grapple gun, and supports a grappling hook attachment.<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;• '''Knock Knocks:''' These thumbdrive shaped devices are used to open locks, both electronic and the physical variety. Touch a knock knock to the surface of an electronic lock will trigger the start of a preloaded program designed to bypass these types of locks, and has a high success rate. The end of a knock knock twists off to present a normal set of lock picking tools. These...are dependent on Specter's own skills. As such the success rate varies.<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;• '''Zappers:''' These discs are roughly the size of a US quarter, and can emit bursts of electricity. The intensity of the burst can be adjusted, and is designed to activate after leaving Specter's hand. On the lowest intensity setting, it produces roughly the same effect as a taser. On the highest setting, it can emit a localized EMP.<br><br></div> <br />
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===<span style="font-size: 1px; color:#071C1D">Backstory</span>===<br />
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===<span style="font-size: 1px; color:#071C1D">Affiliations</span>===<br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''[[Secret Protectors|<span style="color:#99badd">Secret Protectors</span>]]:''' Insert text here.<br><br></div> <br />
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===<span style="font-size: 1px; color:#071C1D">Friends</span>===<br />
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:<div style="font-size:18px;color:#FFFFFF">'''Foe'''</div><br />
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[[File:Kostadin standin.jpg|left|150px]]'''<div>Name:''' Insert text here<br><br />
'''Abilities:''' Insert text here<br><br />
'''Occupation:''' Insert text here<br><br />
'''Status:''' At Large<br></div><br />
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File:Specter photo ref 1.0.png|Specter References 2018<br />
File:Specter sp commish resize.jpg|Art by Kristian S.<br />
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===<span style="font-size: 1px; color:#071C1D">Soundtrack</span>===<br />
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===<span style="font-size: 1px; color:#071C1D">OOC Notes</span>===<br />
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<div align="left">• Specter's casting choice is <span style="color:#FFFFFF">[https://www.thewrap.com/wp-content/uploads/2017/08/jesus.jpg Tom Payne]</span><br><br />
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• Payton Thomas-Beamont's casting choice is <span style="color:#FFFFFF">[http://www2.pictures.zimbio.com/gi/Paley+Center+Media+Annual+Los+Angeles+Benefit+82kk3GAQZysx.jpg Anson Mount]</span><br><br><br />
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<div align="left">''Have you worked with Specter before? Leave a comment!<br />
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''"Remember, my friend, passing by unseen is never a reason to pass on the good brand of beard oil."'' - [[Artos|<span style="color:#99badd">Artos</span>]]<br><br><br />
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{{Secret Protectors}}<br />
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[[Category:Character]] [[Category:Male]] [[Category:Hero]] [[Category:Invisibility]] [[Category: Martial Arts]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=Specter_(@gijoespouse2)Specter (@gijoespouse2)2018-03-01T02:01:25Z<p>Gijoespouse: </p>
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<div>{{WIP}}<br />
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<div align="center"><div style="font-size: 18px; color: #FFFFFF; background-color: #4682B4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''TABLE OF CONTENTS'''</div></div><br />
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<div align="center">'''[[Specter_(@gijoespouse2)#Personality|<span style="color:#FFFFFF">PERSONALITY</span>]] • [[Specter_(@gijoespouse2)#Abilities|<span style="color:#FFFFFF">ABILITIES</span>]] • [[Specter_(@gijoespouse2)#Weaknesses|<span style="color:#FFFFFF">WEAKNESSES</span>]] • [[Specter_(@gijoespouse2)#Equipment|<span style="color:#FFFFFF">EQUIPMENT</span>]] • [[Specter_(@gijoespouse2)#Backstory|<span style="color:#FFFFFF">BACKSTORY</span>]] • [[Specter_(@gijoespouse2)#Affiliations|<span style="color:#FFFFFF">AFFILIATIONS</span>]] • [[Specter_(@gijoespouse2)#Friends|<span style="color:#FFFFFF">FRIENDS</span>]] • [[Specter_(@gijoespouse2)#Foes|<span style="color:#FFFFFF">FOES</span>]] • [[Specter_(@gijoespouse2)#Gallery|<span style="color:#FFFFFF">GALLERY</span>]] • [[Specter_(@gijoespouse2)#Soundtrack|<span style="color:#FFFFFF">SOUNDTRACK</span>]] • [[Specter_(@gijoespouse2)#OOC Notes|<span style="color:#FFFFFF">OOC NOTES</span>]] • [[Specter_(@gijoespouse2)#Comments|<span style="color:#FFFFFF">COMMENTS</span>]]'''</div> <br />
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{{ProtectorsBox<br />
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| bg2 = #4682B4<br />
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| cell1 = #4682B4<br />
| cell2 = #071C1D<br />
| cell3 =#116666<br />
| title = The Invisible Fist<br />
| name = Specter<br />
| supergroup =[[File:Secretprotectorslogopdb.png|175px|link=Secret Protectors]]<br />
| SGrank= Agent<br />
| otheraff = None<br />
| formert = None<br />
| image =Specter sp commish protectorsbox.jpg<br />
| motto = "I'm just a guy with a camera, who couldn't take sitting on the sidelines anymore."<br />
| player =[[File:Playerpage-global header.png|100px|left|link=User:Gijoespouse]]<br />
| realname = Hanson Thomas-Beamont<br />
| alias = <br />
| gender = Male<br />
| species = Human<br />
| birthdate = October 2nd<br />
| birthplace = Savannah, GA, US<br />
| location = Millennium City, MI, US<br />
| relatives = Payton Thomas-Beamont (brother), Paul Thomas-Beamont (deceased-father), and Colleen Thomas-Beamont (deceased-mother)<br />
| age = 25<br />
| height = 5'11"<br />
| weight = 153 lbs<br />
| eyes = Grayish blue<br />
| hair = Dark brown<br />
| complexion = Fair<br />
| build = Lean and muscular<br />
| features = Faded GSW scar across upper bicep on right arm; spawling from shrapnel on left thigh<br />
| identity= Confidential<br />
| citizen = US Citizen<br />
| marital = Single<br />
| occupation = Photojournalist<br />
| education = College<br />
| fame =2<br />
| powers = Invisibility, Martial Arts Training, Parkour, Photography<br />
| gear= Photoreactive Combat Suit, Thermal Reductive Coat, Assorted gadgets<br />
| strength =3<br />
| intellect=4<br />
| combat=6<br />
| durability =4<br />
| speed =3<br />
| agility =4<br />
| dexterity =4<br />
| charisma =3<br />
| weaponry =2<br />
| sorcery =2<br />
| energy =2<br />
| psionics =2<br />
| boxalign = left<br />
|}}<br />
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===<span style="font-size: 1px; color:#071C1D">Personality</span>===<br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;At first blush, Hanson comes across as a man who doesn't seem to take things very seriously. Charismatic bordering on arrogant, witty, he often goes into a dangerous situation with a sly grin and a hint of bravado. In truth, much of this is an act. When you wear a smile, people tend not to ask much in the way of deep questions. Those that are observant will note that all jokes aside, the man who calls himself Specter acts on a far more serious level than his persona lets on. The truth is that much of this is his way to move on from the disappointments of his childhood and to cope with the truly horrific things he has witnessed through the lens of his camera.<br><br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Oddly enough, Hanson is not one who seeks - nor does he want - the spotlight. In this instance, his powers suit him quite well. He is quite content to act in quiet, and disappear before thanks can be given. In fact, such behavior has helped to build an air of fear when he is on scene. Silent and unseen, he is often perceived as a vengeful ghost. That alone gives him the psychological win in most cases. As a result, few know of his existence and even fewer connect Hanson's identity to that of Specter.</div> <br />
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===<span style="font-size: 1px; color:#071C1D">Abilities</span>===<br />
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:<div style="font-size:16px;color:#FFFFFF">'''Invisibility'''</div><br />
<div style="font-size:14px">Specter can render himself unseen by the naked eye. This is no trick of bending the light, and as such he can move about his environment unseen and act without being observed. Unfortunately anything else on his body will not turn invisible, unless treated by a special photoreactive chemical.<br><br></div> <br />
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:<div style="font-size:16px;color:#FFFFFF">'''Martial Arts Training'''</div><br />
<div style="font-size:14px">Specter began martial arts training around the age of four, as it was expected that he would take up 'the family business'. Much of his training is based in mixed martial arts, but he also was taught how to fight using a bo staff. The emphasis on his training was on making fast, hard hitting strikes, intended to take a target down quickly before being detected.<br><br></div><br />
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:<div style="font-size:16px;color:#FFFFFF">'''Multilingual'''</div><br />
<div style="font-size:14px">Specter - in his civilian identity as Hanson Thomas-Beaumont - has traveled all over the world, and as such he has picked up a few languages in his time. English, of course, is his primary language, but he also is quite fluent in Spanish and French. He knows enough Arabic in several dialects to get by and understand most of what is being said to (or around) him.<br><br></div><br />
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:<div style="font-size:16px;color:#FFFFFF">'''Parkour'''</div><br />
<div style="font-size:14px">In his college days at NYU, Hanson thumbed his nose at the idea his father's more business minded options when it came to campus organizations, and instead joined groups that just sounded like fun. One of those was the campus's parkour club. There he learned how to navigate his environment to get from Point A to Point B in the most direct manner possible. Of course, he had no idea that later in life, he would be using these skills in his work as Specter.<br><br></div><br />
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:<div style="font-size:16px;color:#FFFFFF">'''Photography'''</div><br />
<div style="font-size:14px">Hanson's love for photography began back in high school, but he was really given the opportunity to enhance those skills when he went to pursue his degree in journalism at NYU. While this isn't a skill that comes into use as Specter, it's how he makes ends meet...and sometimes is the catalyst for jumping into action in his hero guise.<br><br></div> <br />
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===<span style="font-size: 1px; color:#071C1D">Weaknesses</span>===<br />
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:<div style="font-size:16px;color:#FFFFFF">'''Only Human After All'''</div><br />
<div style="font-size:14px">Beneath the fancy combat suit beats the heart of a totally normal man. As such, Specter is susceptible to all the weaknesses that come with being human. This also means he has little in the way of resistance to psychic intrusions.<br><br><br />
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:<div style="font-size:16px;color:#FFFFFF">'''Heightened Senses'''</div><br />
<div style="font-size:14px">Specter's invisibility may make him completely unseen by the naked eye, those with heightened senses can still detect him. He still gives off a scent, still has a heart beat, and those are things that someone with enhanced senses would be able to detect.<br><br></div> <br />
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===<span style="font-size: 1px; color:#071C1D">Equipment</span>===<br />
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:<div style="font-size:16px;color:#FFFFFF">'''Photoreactive Combat Suit'''</div><br />
<div style="font-size:14px"> Specter's combat suit was designed by his older brother, formerly known as Phantasm, and consists of different layers to afford protection. The inner most layer is just a simple shirt and legs, made from moisture-wicking synthetic fabric to help keep him cool and dry. Over this is body armor designed to prevent penetration. It is comprised of overlapping, ceramic discs encased in carbon nanotube fiber. Both materials have remarkably high tensile strength, providing superb protection from small and high caliber rounds, and blades. It also has been proven to protect against energy based attacks and explosions, but such attacks damage the suit and thus reduce the effectiveness of the armor. While the chest has the most complete coverage, he does have section of these lightweight armor on his arms, as well as his legs. Over this armor he wears a trench coat (see Thermal Reductive Coat for further details), and specially fitted BDUs over his legs. The BDUs don't offer much in the way of additional protection, but the additional pockets on the thighs and rear provide extra space to store gadgets. All of these components to his costume have been treated with a special photoreactive chemical developed by Phantasm, allowing all the materials to become fully invisible when he does.<br><br><br />
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In addition to the combat suit, he also wears a few accessories that serve functional purposes. The gloves he wears are similar to tactical gloves wore by military personnel. Microvented stretch panels allow for a much better fit, while other portions of the glove made from moisture-wicking material keep his hands cool and dry. The palms are made of soft, durable leather to grant better grip on items in his grasp. Carbon fiber knuckle plating helps to protect and shield...and also happen to hurt like hell when his knuckles connect with someone's face. The fingers are also made with a special material for better gripping. His mask serves not just to conceal his identity, but is itself a tool and outfitted with features to assist him. LED illuminated displays on the lenses creates an overlay, positioned in a way that his view isn't completely obstructed. They have the ability to be switched out from normal vision, to night-vision and infrared as needed. The mask also doubles as his communication device, with transducers that relay sound through bone conduction as well as well hidden, small microphones to pick up on his voice. The utility belt about his waist has it's obvious uses, with four compartments to store additional gear and gadgets, a holster for his grapple gun. It is comprised of a carbon fiber nanotube blend, and has a sturdy carabiner locked to the right hip. The clasp doubles as a homing beacon, which he can program to transmit his coordinates to a frequency of his choosing should he get in a rough spot. His boots are made similar in make to military grade combat boots. They are 100% waterproof, with soles made to work in even extreme weather conditions, and constructed to provide flexibility - a must, considering his preferred style of fighting. Over these he wears guards made of hard polycarbonate plating, which protects his knees, shin and feet from impact. Just like his combat suit, all of these accessories have been treated with Phantasm's photoreactive chemical.<br><br></div><br />
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:<div style="font-size:16px;color:#FFFFFF">'''Thermal Reductive Coat'''</div><br />
<div style="font-size:14px">While Specter's trench coat is snazzy looking, it actually serves a functional purpose. Created from a special blend of polymers, it is able to mask his heat signature, thus eliminating one way of being detected. Certainly useful, but it does have some drawbacks. It is quite heavy when wet, and the more damaged the coat becomes, the less effective it is at masking his body heat. Like the rest of his suit, it has been treated with photoreactive chemicals to disappear as he does.<br><br></div><br />
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:<div style="font-size:16px;color:#FFFFFF">'''Bo Staff'''</div><br />
<div style="font-size:14px">Specter's bo staff was made to give him a near perfect mix of strength and weight, as well as flexibility and balance. Constructed from 14-gauge steel, it is 6' long, 1" in diameter, and ways just a little over 5 lbs. It is tough damage, packs a wallop when it strikes a target. It has dual grips etched into it to grant a solid hold, stainless steel end caps, and has been treated with photoreactive compounds.<br><br></div><br />
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:<div style="font-size:16px;color:#FFFFFF">'''Gadgets'''</div><br />
<div style="font-size:14px">While Specter leans on his invisibility and martial arts prowess to get the job done, he has a few gadgets he carries along that help supplement his combat tactics.<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;• '''Grapple Gun:''' This pneumatic powered device allows him to ascend rapidly or conversely zip line across distances that need to be crossed quickly. All he needs to do is combine a grappling hook attachment to one of the spools of cordage he carries, and load it into the gun. It has a built in ascension assist device, and a caribiner so that the gun can be quickly attached to his belt.<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;• '''CNT Fiber Spools:''' Specter carries six disc shaped, retractable spools of highly flexible carbon nanotube fiber cords. These cords have extremely high tensile strength of 63 GPa, and can support an insane amount of weight. The material will not snap from too much weight being put on it. It can, however, be severed by normal means. Each spool has up to 200' of length, can be loaded into his grapple gun, and supports a grappling hook attachment.<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;• '''Knock Knocks:''' These thumbdrive shaped devices are used to open locks, both electronic and the physical variety. Touch a knock knock to the surface of an electronic lock will trigger the start of a preloaded program designed to bypass these types of locks, and has a high success rate. The end of a knock knock twists off to present a normal set of lock picking tools. These...are dependent on Specter's own skills. As such the success rate varies.<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;• '''Zappers:''' These discs are roughly the size of a US quarter, and can emit bursts of electricity. The intensity of the burst can be adjusted, and is designed to activate after leaving Specter's hand. On the lowest intensity setting, it produces roughly the same effect as a taser. On the highest setting, it can emit a localized EMP.<br><br></div> <br />
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===<span style="font-size: 1px; color:#071C1D">Backstory</span>===<br />
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===<span style="font-size: 1px; color:#071C1D">Affiliations</span>===<br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;'''[[Secret Protectors|<span style="color:#99badd">Secret Protectors</span>]]:''' Insert text here.<br><br></div> <br />
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===<span style="font-size: 1px; color:#071C1D">Friends</span>===<br />
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:<div style="font-size:18px;color:#FFFFFF">'''Foe'''</div><br />
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[[File:Kostadin standin.jpg|left|150px]]'''<div>Name:''' Insert text here<br><br />
'''Abilities:''' Insert text here<br><br />
'''Occupation:''' Insert text here<br><br />
'''Status:''' At Large<br></div><br />
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===<span style="font-size: 1px; color:#071C1D">Gallery</span>===<br />
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File:Specter photo ref 1.0.png|Specter References 2018<br />
File:Specter sp commish resize.jpg|Art by KCPS<br />
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===<span style="font-size: 1px; color:#071C1D">Soundtrack</span>===<br />
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===<span style="font-size: 1px; color:#071C1D">OOC Notes</span>===<br />
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<div align="left">• Specter's casting choice is <span style="color:#FFFFFF">[https://www.thewrap.com/wp-content/uploads/2017/08/jesus.jpg Tom Payne]</span><br><br />
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• Payton Thomas-Beamont's casting choice is <span style="color:#FFFFFF">[http://www2.pictures.zimbio.com/gi/Paley+Center+Media+Annual+Los+Angeles+Benefit+82kk3GAQZysx.jpg Anson Mount]</span><br><br><br />
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===<span style="font-size: 1px; color:#071C1D">Comments</span>===<br />
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<div align="left">''Have you worked with Specter before? Leave a comment!<br />
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''"Remember, my friend, passing by unseen is never a reason to pass on the good brand of beard oil."'' - [[Artos|<span style="color:#99badd">Artos</span>]]<br><br><br />
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[[Category:Character]] [[Category:Male]] [[Category:Hero]] [[Category:Invisibility]] [[Category: Martial Arts]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=Specter_(@gijoespouse2)Specter (@gijoespouse2)2018-03-01T01:53:13Z<p>Gijoespouse: </p>
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<div>{{WIP}}<br />
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__NOEDITSECTION__ __NOTOC__ <br />
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<div align="center"><div style="font-size: 18px; color: #FFFFFF; background-color: #4682B4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''TABLE OF CONTENTS'''</div></div><br />
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<div align="center">'''[[Specter_(@gijoespouse2)#Personality|<span style="color:#FFFFFF">PERSONALITY</span>]] • [[Specter_(@gijoespouse2)#Abilities|<span style="color:#FFFFFF">ABILITIES</span>]] • [[Specter_(@gijoespouse2)#Weaknesses|<span style="color:#FFFFFF">WEAKNESSES</span>]] • [[Specter_(@gijoespouse2)#Equipment|<span style="color:#FFFFFF">EQUIPMENT</span>]] • [[Specter_(@gijoespouse2)#Backstory|<span style="color:#FFFFFF">BACKSTORY</span>]] • [[Specter_(@gijoespouse2)#Affiliations|<span style="color:#FFFFFF">AFFILIATIONS</span>]] • [[Specter_(@gijoespouse2)#Friends|<span style="color:#FFFFFF">FRIENDS</span>]] • [[Specter_(@gijoespouse2)#Foes|<span style="color:#FFFFFF">FOES</span>]] • [[Specter_(@gijoespouse2)#Gallery|<span style="color:#FFFFFF">GALLERY</span>]] • [[Specter_(@gijoespouse2)#Soundtrack|<span style="color:#FFFFFF">SOUNDTRACK</span>]] • [[Specter_(@gijoespouse2)#OOC Notes|<span style="color:#FFFFFF">OOC NOTES</span>]] • [[Specter_(@gijoespouse2)#Comments|<span style="color:#FFFFFF">COMMENTS</span>]]'''</div> <br />
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{{ProtectorsBox<br />
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| bg3 = #000000<br />
| cell1 = #4682B4<br />
| cell2 = #071C1D<br />
| cell3 =#116666<br />
| title = The Invisible Fist<br />
| name = Specter<br />
| supergroup =[[File:Secretprotectorslogopdb.png|175px|link=Secret Protectors]]<br />
| SGrank= Agent<br />
| otheraff = None<br />
| formert = None<br />
| image =Specter sp commish protectorsbox.jpg<br />
| motto = "I'm just a guy with a camera, who couldn't take sitting on the sidelines anymore."<br />
| player =[[File:Playerpage-global header.png|100px|left|link=User:Gijoespouse]]<br />
| realname = Hanson Thomas-Beamont<br />
| alias = <br />
| gender = Male<br />
| species = Human<br />
| birthdate = October 2nd<br />
| birthplace = Savannah, GA, US<br />
| location = Millennium City, MI, US<br />
| relatives = Payton Thomas-Beamont (brother), Paul Thomas-Beamont (deceased-father), and Colleen Thomas-Beamont (deceased-mother)<br />
| age = 25<br />
| height = 5'11"<br />
| weight = 153 lbs<br />
| eyes = Grayish blue<br />
| hair = Dark brown<br />
| complexion = Fair<br />
| build = Lean and muscular<br />
| features = Faded GSW scar across upper bicep on right arm; spawling from shrapnel on left thigh<br />
| identity= Confidential<br />
| citizen = US Citizen<br />
| marital = Single<br />
| occupation = Photojournalist<br />
| education = College<br />
| fame =2<br />
| powers = Invisibility, Martial Arts Training, Parkour, Photography<br />
| gear= Photoreactive Combat Suit, Thermal Reductive Coat, Assorted gadgets<br />
| strength =3<br />
| intellect=4<br />
| combat=6<br />
| durability =4<br />
| speed =3<br />
| agility =4<br />
| dexterity =4<br />
| charisma =3<br />
| weaponry =2<br />
| sorcery =2<br />
| energy =2<br />
| psionics =2<br />
| boxalign = left<br />
|}}<br />
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===<span style="font-size: 1px; color:#071C1D">Personality</span>===<br />
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<div align="left">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;At first blush, Hanson comes across as a man who doesn't seem to take things very seriously. Charismatic bordering on arrogant, witty, he often goes into a dangerous situation with a sly grin and a hint of bravado. In truth, much of this is an act. When you wear a smile, people tend not to ask much in the way of deep questions. Those that are observant will note that all jokes aside, the man who calls himself Specter acts on a far more serious level than his persona lets on. The truth is that much of this is his way to move on from the disappointments of his childhood and to cope with the truly horrific things he has witnessed through the lens of his camera.<br><br><br />
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&nbsp;&nbsp;&nbsp;&nbsp;Oddly enough, Hanson is not one who seeks - nor does he want - the spotlight. In this instance, his powers suit him quite well. He is quite content to act in quiet, and disappear before thanks can be given. In fact, such behavior has helped to build an air of fear when he is on scene. Silent and unseen, he is often perceived as a vengeful ghost. That alone gives him the psychological win in most cases. As a result, few know of his existence and even fewer connect Hanson's identity to that of Specter.</div> <br />
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===<span style="font-size: 1px; color:#071C1D">Abilities</span>===<br />
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<div align="center"><div style="font-size: 18px; color: #FFFFFF; background-color: #4682B4; line-height:1.5em; letter-spacing:0.8ex"><div align=center>'''ABILITIES:'''</div></div><br />
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:<div style="font-size:16px;color:#FFFFFF">'''Invisibility'''</div><br />
<div style="font-size:14px">Specter can render himself unseen by the naked eye. This is no trick of bending the light, and as such he can move about his environment unseen and act without being observed. Unfortunately anything else on his body will not turn invisible, unless treated by a special photoreactive chemical.<br><br></div> <br />
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:<div style="font-size:16px;color:#FFFFFF">'''Martial Arts Training'''</div><br />
<div style="font-size:14px">Specter began martial arts training around the age of four, as it was expected that he would take up 'the family business'. Much of his training is based in mixed martial arts, but he also was taught how to fight using a bo staff. The emphasis on his training was on making fast, hard hitting strikes, intended to take a target down quickly before being detected.<br><br></div><br />
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:<div style="font-size:16px;color:#FFFFFF">'''Multilingual'''</div><br />
<div style="font-size:14px">Specter - in his civilian identity as Hanson Thomas-Beaumont - has traveled all over the world, and as such he has picked up a few languages in his time. English, of course, is his primary language, but he also is quite fluent in Spanish and French. He knows enough Arabic in several dialects to get by and understand most of what is being said to (or around) him.<br><br></div><br />
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:<div style="font-size:16px;color:#FFFFFF">'''Parkour'''</div><br />
<div style="font-size:14px">In his college days at NYU, Hanson thumbed his nose at the idea his father's more business minded options when it came to campus organizations, and instead joined groups that just sounded like fun. One of those was the campus's parkour club. There he learned how to navigate his environment to get from Point A to Point B in the most direct manner possible. Of course, he had no idea that later in life, he would be using these skills in his work as Specter.<br><br></div><br />
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:<div style="font-size:16px;color:#FFFFFF">'''Photography'''</div><br />
<div style="font-size:14px">Hanson's love for photography began back in high school, but he was really given the opportunity to enhance those skills when he went to pursue his degree in journalism at NYU. While this isn't a skill that comes into use as Specter, it's how he makes ends meet...and sometimes is the catalyst for jumping into action in his hero guise.<br><br></div> <br />
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===<span style="font-size: 1px; color:#071C1D">Weaknesses</span>===<br />
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:<div style="font-size:16px;color:#FFFFFF">'''Only Human After All'''</div><br />
<div style="font-size:14px">Beneath the fancy combat suit beats the heart of a totally normal man. As such, Specter is susceptible to all the weaknesses that come with being human. This also means he has little in the way of resistance to psychic intrusions.<br><br><br />
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:<div style="font-size:16px;color:#FFFFFF">'''Heightened Senses'''</div><br />
<div style="font-size:14px">Specter's invisibility may make him completely unseen by the naked eye, those with heightened senses can still detect him. He still gives off a scent, still has a heart beat, and those are things that someone with enhanced senses would be able to detect.<br><br></div> <br />
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===<span style="font-size: 1px; color:#071C1D">Equipment</span>===<br />
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:<div style="font-size:16px;color:#FFFFFF">'''Photoreactive Combat Suit'''</div><br />
<div style="font-size:14px"> Specter's combat suit was designed by his older brother, formerly known as Phantasm, and consists of different layers to afford protection. The inner most layer is just a simple shirt and legs, made from moisture-wicking synthetic fabric to help keep him cool and dry. Over this is body armor designed to prevent penetration. It is comprised of overlapping, ceramic discs encased in carbon nanotube fiber. Both materials have remarkably high tensile strength, providing superb protection from small and high caliber rounds, and blades. It also has been proven to protect against energy based attacks and explosions, but such attacks damage the suit and thus reduce the effectiveness of the armor. While the chest has the most complete coverage, he does have section of these lightweight armor on his arms, as well as his legs. Over this armor he wears a trench coat (see Thermal Reductive Coat for further details), and specially fitted BDUs over his legs. The BDUs don't offer much in the way of additional protection, but the additional pockets on the thighs and rear provide extra space to store gadgets. All of these components to his costume have been treated with a special photoreactive chemical developed by Phantasm, allowing all the materials to become fully invisible when he does.<br><br><br />
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In addition to the combat suit, he also wears a few accessories that serve functional purposes. The gloves he wears are similar to tactical gloves wore by military personnel. Microvented stretch panels allow for a much better fit, while other portions of the glove made from moisture-wicking material keep his hands cool and dry. The palms are made of soft, durable leather to grant better grip on items in his grasp. Carbon fiber knuckle plating helps to protect and shield...and also happen to hurt like hell when his knuckles connect with someone's face. The fingers are also made with a special material for better gripping. His mask serves not just to conceal his identity, but is itself a tool and outfitted with features to assist him. LED illuminated displays on the lenses creates an overlay, positioned in a way that his view isn't completely obstructed. They have the ability to be switched out from normal vision, to night-vision and infrared as needed. The mask also doubles as his communication device, with transducers that relay sound through bone conduction as well as well hidden, small microphones to pick up on his voice. The utility belt about his waist has it's obvious uses, with four compartments to store additional gear and gadgets, a holster for his grapple gun. It is comprised of a carbon fiber nanotube blend, and has a sturdy carabiner locked to the right hip. The clasp doubles as a homing beacon, which he can program to transmit his coordinates to a frequency of his choosing should he get in a rough spot. His boots are made similar in make to military grade combat boots. They are 100% waterproof, with soles made to work in even extreme weather conditions, and constructed to provide flexibility - a must, considering his preferred style of fighting. Over these he wears guards made of hard polycarbonate plating, which protects his knees, shin and feet from impact. Just like his combat suit, all of these accessories have been treated with Phantasm's photoreactive chemical.<br><br></div><br />
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:<div style="font-size:16px;color:#FFFFFF">'''Thermal Reductive Coat'''</div><br />
<div style="font-size:14px">While Specter's trench coat is snazzy looking, it actually serves a functional purpose. Created from a special blend of polymers, it is able to mask his heat signature, thus eliminating one way of being detected. Certainly useful, but it does have some drawbacks. It is quite heavy when wet, and the more damaged the coat becomes, the less effective it is at masking his body heat. Like the rest of his suit, it has been treated with photoreactive chemicals to disappear as he does.<br><br></div><br />
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:<div style="font-size:16px;color:#FFFFFF">'''Bo Staff'''</div><br />
<div style="font-size:14px">Specter's bo staff was made to give him a near perfect mix of strength and weight, as well as flexibility and balance. Constructed from 14-gauge steel, it is 6' long, 1" in diameter, and ways just a little over 5 lbs. It is tough damage, packs a wallop when it strikes a target. It has dual grips etched into it to grant a solid hold, stainless steel end caps, and has been treated with photoreactive compounds.<br><br></div><br />
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:<div style="font-size:16px;color:#FFFFFF">'''Gadgets'''</div><br />
<div style="font-size:14px">While Specter leans on his invisibility and martial arts prowess to get the job done, he has a few gadgets he carries along that help supplement his combat tactics.<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;• '''Grapple Gun:''' This pneumatic powered device allows him to ascend rapidly or conversely zip line across distances that need to be crossed quickly. All he needs to do is combine a grappling hook attachment to one of the spools of cordage he carries, and load it into the gun. It has a built in ascension assist device, and a caribiner so that the gun can be quickly attached to his belt.<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;• '''CNT Fiber Spools:''' Specter carries six disc shaped, retractable spools of highly flexible carbon nanotube fiber cords. These cords have extremely high tensile strength of 63 GPa, and can support an insane amount of weight. The material will not snap from too much weight being put on it. It can, however, be severed by normal means. Each spool has up to 200' of length, can be loaded into his grapple gun, and supports a grappling hook attachment.<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;• '''Knock Knocks:''' These thumbdrive shaped devices are used to open locks, both electronic and the physical variety. Touch a knock knock to the surface of an electronic lock will trigger the start of a preloaded program designed to bypass these types of locks, and has a high success rate. The end of a knock knock twists off to present a normal set of lock picking tools. These...are dependent on Specter's own skills. As such the success rate varies.<br><br />
&nbsp;&nbsp;&nbsp;&nbsp;• '''Zappers:''' These discs are roughly the size of a US quarter, and can emit bursts of electricity. The intensity of the burst can be adjusted, and is designed to activate after leaving Specter's hand. On the lowest intensity setting, it produces roughly the same effect as a taser. On the highest setting, it can emit a localized EMP.<br><br></div> <br />
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===<span style="font-size: 1px; color:#071C1D">Backstory</span>===<br />
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===<span style="font-size: 1px; color:#071C1D">Affiliations</span>===<br />
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===<span style="font-size: 1px; color:#071C1D">Gallery</span>===<br />
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File:Specter photo ref 1.0.png|Specter References 2018<br />
File:Specter sp commish resize.jpg|Art by KCPS<br />
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===<span style="font-size: 1px; color:#071C1D">Soundtrack</span>===<br />
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===<span style="font-size: 1px; color:#071C1D">OOC Notes</span>===<br />
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<div align="left">• Specter's casting choice is <span style="color:#FFFFFF">[https://www.thewrap.com/wp-content/uploads/2017/08/jesus.jpg Tom Payne]</span><br><br />
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• Payton Thomas-Beamont's casting choice is <span style="color:#FFFFFF">[http://www2.pictures.zimbio.com/gi/Paley+Center+Media+Annual+Los+Angeles+Benefit+82kk3GAQZysx.jpg Anson Mount]</span><br><br><br />
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<div align="left">''Have you worked with Specter before? Leave a comment!<br />
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''"Remember, my friend, passing by unseen is never a reason to pass on the good brand of beard oil."'' - <span style="color:#FFFFFF">[[Artos]]</span><br><br><br />
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[[Category:Character]] [[Category:Male]] [[Category:Hero]] [[Category:Invisibility]] [[Category: Martial Arts]]</div>Gijoespousehttp://primusdatabase.com/index.php?title=Secret_ProtectorsSecret Protectors2018-03-01T01:49:53Z<p>Gijoespouse: /* Rosterleft */</p>
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__NOTOC__<br />
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'''[[Secret Protectors#OOC Notes|<font color=#FFFFFF>OOC NOTES</font>]] • [[Secret Protectors#History|<font color=#FFFFFF>HISTORY</font>]] • [[Secret Protectors#NEST|<font color=#FFFFFF>NEST</font>]] • [[Secret Protectors#Roster|<font color=#FFFFFF>ROSTER</font>]] • [[Secret Protectors#Missions|<font color=#FFFFFF>MISSIONS</font>]] • [[Secret Protectors#Enemies|<font color=#FFFFFF>ENEMIES</font>]] • [[Secret Protectors#Art Gallery|<font color=#FFFFFF>ART GALLERY</font>]] '''</ul></div></small><br />
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The Secret Protectors exists as a group in the style of such things as '''Mission: Impossible''', '''Uncanny X-Force''', or '''Secret Avengers''', an extremely loose organization of agents who come together to fight against villainy. They are selected based on their powers or areas of expertise, and often follow a less rigid moral code than standard heroes. The group's missions are based more in a covert ops/ spy scenario, often dealing with threats others might not wish to deal with. It is not your standard super hero group in that The Secret Protectors are not an organized, official Super Group within Champions Online. In fact, most of its members are selected from the ranks of other groups on an as needed basis.<br />
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Like both '''The Protectors''' and '''The Progeny''', The Secret Protectors are not actively seeking others to apply. Events will be posted on The Protectors' website or on CORP, and from there a team will be selected based on whom is a good fit for whatever particular story is being told. This is not a team that your standard 'Boy Scout' hero would be involved in. While power levels will depend upon the scenario, most adventures will be towards a more 'realistic' theme and be aimed for low to medium powered characters. The Secret Protectors are not a group of murderers or assassins, and these types of heroes will not be accepted into the fold. They may, however, realize that sometimes a life must be taken to preserve the greater good and understand that the world is not simply black and white.<br />
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The Secret Protectors will have its own sub-forum for events located in the Protectors of the World forums, which you can reach by clicking the banner below!<br />
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[[File:Secretprotectorslogopdb.png|400px|center|link=http://protectorsoftheworld.shivtr.com/]]<br />
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The '''Protectors of the World''' have pursued their mission of protecting the globe from any and all threats for the better part of five years. Its track record is exceptional, and under the leadership of '''Sparrowhawk''', the Protectors have completed almost '''two-hundred successful missions''' around the world, and beyond. Her vision of a team that makes the world a safer place persists to this day, and stands as an example to other heroes, law enforcement, and the citizens of the world.<br />
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But Alex Harper has come to reassess her place in the world. Her brutal realism, her cutthroat tactics, and cloak and dagger approach to the profession sets her apart, even from those on her own team. The only question is: if not the Protectors of the World, then where?<br />
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The answer became what is now known as the '''Secret Protectors'''.<br />
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Sparrowhawk formed the original Protectors from "the best of the best". She wanted her team to be a pillar of the community, and thus built it from some of the best and brightest that superheroes could offer. To forge ahead, and establish a new vision that suited her approach to crimefighting, Sparrowhawk would have to be more discriminating in her recruitment.<br />
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Whereas the Protectors were always to be a public icon, her "Secret Protectors" are a covert group that tackles missions better left off the front page. They are agents from a wide variety of backgrounds, whom Sparrowhawk calls upon when their expertise suits a given operation. Alex possesses fewer scruples when handpicking her operatives. Some may be unsavory or unnerving to the average citizen. Some may be entirely unheard of. But all are competent in their own right, and willing to follow Sparrowhawk in making the hard choices where other heroes might hesitate.<br />
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The team is a loose affiliation of black ops super soldiers like '''Warhound''' and cunning vigilantes like '''Specter''', '''Facade''', or '''Watchman'''. The Secret Protectors also harbor the likes of civilized horrors like '''Inquisitor''', classic but no less intimidating heroes like '''Artos''', and even aliens like the Aorseni '''Marauder'''.<br />
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These disparate few have joined Sparrowhawk in her never-ending mission to make the world safer. Only this time, it will be without the press, without the ticker tape parades, and without the flashy exploits of the average tights-and-cape superhero. If they do their job right, justice will be swift and silent, and the history books will be none the wiser.<br />
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'''NEST''' is an underground bunker far below Millennium City. Connected by a labyrinth of tunnels that were originally an idea for the scrapped 1915 subway system for Detroit, the Nest has been designed for maximum privacy below the sprawling metropolis above as well as serving as a meeting hub for the agents of the Secret Protectors. The day to day operations and security are controlled by the AI system known as '''MOTHER''', who also is in charge of the Protectors of the World's Barlowe Building base of operations. Installed within the bunker is a smaller version of the teleportation system known as '''PORTAL''', which allows for quick continent to continent travel if it is required. <br />
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* '''Small Living Quarters/ Common Room'''. While by no means expansive, there is a living area that people may congregate in. It looks decidedly out of place from other areas of the Nest in that it is very modern and befitting a more civilian establishment. It contains modern furniture, an eighty inch television and a few other 'niceties' so that anyone off the clock can unwind or get away from it all. A small kitchenette is located on one end of the common room.<br />
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* '''Meeting/ Briefing Room'''. This area is where most of the business of the team is done. With walls mostly made of carved out stone, the Meeting Room is rather cold and eerie. A circular table sits in the middle of the room with a holographic display to present updates or presentations for any important mission information. On one end of the room is the main computer hub and monitoring system. The other end is a vast array of weaponry that can be used at the agents' discretion, both common and more esoteric. A few more high tech devices can be found within as well, culled from agencies such as VIPER or UNTIL.<br />
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* '''Dorms'''. Two rooms exist as a form of barracks with each one containing 4 bunks. Also within the rooms are lavatories, foot lockers and personal lockers along the walls. <br />
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* '''Crime/ Tech Lab'''. A small room with the most current and up to date forensic tech.<br />
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* '''Med Center'''. An area that serves to aid any that are injured in the line of duty or to monitor the health and well being of others. The Mother unit can direct specialized medical services in case of emergencies by way of a containment chamber.<br />
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* '''Hangar'''. A hangar that contains one slightly modified '''Valravn''' jet and three gravity bikes for use by the agents of the Secret Protectors. Also housed within the hangar are more weaponry, gadgets and explosives that may benefit the team during missions. The hangar's tunnel leads to a run down, decades empty warehouse with an automatic roof hatch.<br />
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='''''<div style="color:#2a5384; background-color:#2a5384">Roster[[File:SProster.png|left]]<br><br></div>'''''=<br />
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<center> '''AGENTS OF THE SECRET PROTECTORS INCLUDE:'''</center><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:150%;">[[Sparrowhawk|<span style="color:#4682B4">SPARROWHAWK</span>]]</h3><br />
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'''Name:''' Alex Harper<br /><br />
'''Abilities:''' Enhanced Human, Polymath<br /><br />
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Alex Harper, Sparrowhawk, is a heroine whose reputation spans the globe. A product of a world wide organization to destroy those with superhuman gifts, Sparrowhawk instead chose to use her abilities for the side of good. With a penchant for learning things quickly and flawlessly, Sparrowhawk has a repertoire of skills few others can boast, including a mastery in all manner of martial arts. Sparrowhawk serves as the head of the Secret Protectors, gathering a network of agents across the globe to stop crime and injustice that may require a more firm hand.<br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''LEADER'''</span><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:150%;">[[Artos|<span style="color:#4682B4">ARTOS</span>]]</h3><br />
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'''Name:''' Teodor Balakov<br /><br />
'''Abilities:''' Enhanced Strength, Ursine Mimicry<br /><br />
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Artos is the owner of an established auction house dealing in art and antiquities while also dabbling as an adventurer whose abilities let him assume to shape of a massive bear. A family man, formerly from Russia, Teodor Balakov's predatory urges are kept in check by hunting the criminal element. Artos is loyal to a fault, but also dangerous... bringing him right to the door of the Secret Protectors.<br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''AGENT'''</span><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:150%;">[[Facade (Arunee Prem)|<span style="color:#4682B4">FACADE</span>]]</h3><br />
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'''Name:''' Arunee Prem<br /><br />
'''Abilities:''' Facial Mimicry, Combat Experience<br /><br />
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Arunee Prem was tortured and almost killed, her resolve and will to live allowing her to not only survive but become to vigilante known as Day Nine. Her body and face horribly scarred, she became a bane of the underworld and for a time a member of the Citadel. After that group folded, she laid low for some time. That is, until a mysterious benefactor gave her the ability to mimic anyone's face. This gave her a new avenue for her career and took the moniker of Facade.<br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''AGENT'''</span><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:150%;">[[Inquisitor|<span style="color:#4682B4">INQUISITOR</span>]]</h3><br />
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'''Name:''' Nicolas Velásquez<br /><br />
'''Abilities:''' Super Senses, Super Strength, Shapeshifting, Regeneration, Power & Memory Absorption<br /><br />
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Inquisitor is one of the United States' dirtiest little secrets: an unliving, blood drinking vampire in their employ, turning his dark powers against the supernatural threats rising like a tide in the world. Suffering from amnesia, and a profound culture shock due to centuries in isolation, Inquisitor relies on the protection of the federal government, who in turn uses Inquisitor for research, and as a member of the black ops squad called ''the Shepherds''. Now, through mysterious circumstance, he is among the Secret Protectors.<br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''AGENT'''</span><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:150%;">[[Marauder|<span style="color:#4682B4">MARAUDER</span>]]</h3><br />
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'''Name:''' Unknown<br /><br />
'''Abilities:''' Superior Strength and Agility, Minor telepathic Abilities<br /><br />
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Marauder's kind are often removed from their home world to be used as gladiators or guards to the Malvans or other races, and she was no exception. Originally taken off her planet to serve as a guard for some low ranking noble, she was later dropped off on Earth to await a new 'boss'. When her new 'boss' never showed, however, she instead tasked herself with becoming a guard for those she'd grown fond of. Which is just about everyone.<br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''AGENT'''</span><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:150%;">[[Specter (@gijoespouse2)|<span style="color:#4682B4">SPECTER</span>]]</h3><br />
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'''Name:''' Hanson Thomas-Beamont<br /><br />
'''Abilities:''' Martial Arts, Invisibility<br /><br />
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Son of Paul Thomas-Beamont (Ghost) and brother to Payton Thomas-Beamont (Phantasm), Hanson turned his back on his family's heroic legacy and the wealth that came with his name to become a photojournalist. Year later, he found himself embracing his childhood training, intervening silently in places such as Syria and Iraq on his own terms. He now brings his skills and unique perspective to the Secret Protectors.<br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''AGENT'''</span><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:150%;">[[Tesseract (@gijoespouse2)|<span style="color:#4682B4">TESSERACT</span>]]</h3><br />
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'''Name:''' Imani Abbott<br /><br />
'''Abilities:''' Computer Expert, Chronokinetic Abilities<br /><br />
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Imani Abbot was a well known computer hacker and activist known as NaughtyThoths before a life altering event gave her limited powers over space and time. Taking the name Tesseract, Imani chose to become a crime fighter, eventually garnering the attention of the Protectors of the World. While still with the group of do-gooders, Imani's 'Robin Hood' mentality often has her bending the law to accomplish her goals, bringing her to the forefront of the Secret Protectors.<br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''AGENT'''</span><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:150%;">[[Warhound|<span style="color:#4682B4">WARHOUND</span>]]</h3><br />
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'''Name:''' Cassius Keller<br /><br />
'''Abilities:''' Super Soldier, Enhanced Physical Traits<br /><br />
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Cassius Keller was recruited from the U.S Army's 10th Special Forces Group by the CIA's "Special Activities Division" in the early 1990s. Assigned to an experimental super soldier division, Keller was turned into a living weapon. Keller's squad would go on to be active throughout numerous conflicts worldwide before being deactivated in 2010, following which he became a federal contractor. Keller was approached for Secret Protectors primarily for his experience in covert warfare, and willingness to commit acts some might consider morally repugnant for the sake of public security.<br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''AGENT'''</span><br />
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<h3 style="font-family:Impact; color:#093a63; font-weight:normal; font-size:150%;">[[Watchman|<span style="color:#4682B4">WATCHMAN</span>]]</h3><br />
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'''Name:''' Gavin Cross<br /><br />
'''Abilities:''' Detective, Master Archer<br /><br />
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Gavin Cross is the CEO of CrossCorp and a known celebrity within Millennium City. What most are not aware of, however, is that he is also the vigilante known as Watchman, who uses his detective skills and keen abilities with the bow to fight crime. Well known by criminal circles for his unflinching and aggressive methods against the underworld, he has joined the Secret Protectors to expand his war against evil.<br />
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<span style="letter-spacing:.3em; padding-right:5px; text-transform:uppercase;">'''AGENT'''</span><br />
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{{Secret Protectors}}</div>Gijoespouse